Guide:Oblivion INI/BlurShader: Difference between revisions
From Step Mods | Change The Game
(Created page with "== [BlurShader] == ==== bUseBlurShader ==== bUseBlurShader Default is 1. bUseBlurShader=(0,1) ==== fAlphaAddExterior ==== fAlphaAddExterior Default is 0.2000. fAlphaAddE...") |
|||
Line 2: | Line 2: | ||
==== bUseBlurShader ==== | ==== bUseBlurShader ==== | ||
bUseBlurShader | bUseBlurShader toggles Bloom. | ||
{{GallerySimple|id=bUseBlurShader|img=File:bDoHighDynamicRange=1 and bUseBlurShader=0.jpg|caption=bUseBlurShader=0<br />bDoHighDynamicRange=1<br />(HDR)}} | |||
{{GallerySimple|id=bUseBlurShader|img=File:bDoHighDynamicRange=0 and bUseBlurShader=1.jpg|caption=bUseBlurShader=1<br />bDoHighDynamicRange=0<br />(Bloom)}} | |||
{{GallerySimple|id=bUseBlurShader|img=File:bDoHighDynamicRange=0 and bUseBlurShader=0.jpg|caption=bUseBlurShader=0<br />bDoHighDynamicRange=0<br />(None)}} | |||
{{clear}} | |||
Default is 1. | Default is 1. |
Latest revision as of 12:31, July 4, 2016
[BlurShader]
bUseBlurShader
bUseBlurShader toggles Bloom.
Default is 1.
bUseBlurShader=(0,1)
fAlphaAddExterior
fAlphaAddExterior
Default is 0.2000.
fAlphaAddExterior=(...,-0.0001,0,0.0001,...)
fAlphaAddInterior
fAlphaAddInterior
Default is 0.5000.
fAlphaAddInterior=(...,-0.0001,0,0.0001,...)
fBlurRadius
fBlurRadius
Default is 0.0300.
fBlurRadius=(...,-0.0001,0,0.0001,...)
fSIEmmisiveMult
fSIEmmisiveMult
Default is 1.0000.
fSIEmmisiveMult=(...,-0.0001,0,0.0001,...)
fSISpecularMult
fSISpecularMult
Default is 1.0000.
fSISpecularMult=(...,-0.0001,0,0.0001,...)
fSkyBrightness
fSkyBrightness
Default is 0.5000.
fSkyBrightness=(...,-0.0001,0,0.0001,...)
fSunBrightness
fSunBrightness
Default is 0.0000.
fSunBrightness=(...,-0.0001,0,0.0001,...)
fSunlightDimmer
fSunlightDimmer
Default is 1.0000.
fSunlightDimmer=(...,-0.0001,0,0.0001,...)
iBlendType
iBlendType
Default is 2.
iBlendType=(...,-1,0,1,...)
iBlurTexSize
iBlurTexSize
Default is 256.
iBlurTexSize=(...,-1,0,1,...)
iNumBlurpasses
iNumBlurpasses
Default is 1.
iNumBlurpasses=(...,-1,0,1,...)