Guide:Oblivion INI/LOD: Difference between revisions

From Step Mods | Change The Game
(Created page with "== [LOD] == ==== bDisplayLODBuildings ==== bDisplayLODBuildings Default is 1. bDisplayLODBuildings=(0,1) ==== bDisplayLODLand ==== bDisplayLODLand Default is 1. bDisplay...")
 
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==== bDisplayLODBuildings ====
==== bDisplayLODBuildings ====
bDisplayLODBuildings
bDisplayLODBuildings toggles LOD on structures.
 
{{GallerySimple|id=bDisplayLODBuildings|img=File:bUseWaterReflectionsStatics=1.jpg|caption=bDisplayLODBuildings=1<br />(Default)}}
{{GallerySimple|id=bDisplayLODBuildings|img=File:bDisplayLODBuildings=0.jpg|caption=bDisplayLODBuildings=0}}
{{clear}}


Default is 1.
Default is 1.
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==== bDisplayLODLand ====
==== bDisplayLODLand ====
bDisplayLODLand
bDisplayLODLand toggles land LOD.
 
{{GallerySimple|id=bDisplayLODLand|img=File:bUseWaterReflectionsStatics=1.jpg|caption=bDisplayLODLand=1<br />(Default)}}
{{GallerySimple|id=bDisplayLODLand|img=File:bDisplayLODLand=0.jpg|caption=bDisplayLODLand=0}}
{{clear}}


Default is 1.
Default is 1.
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==== bDisplayLODTrees ====
==== bDisplayLODTrees ====
bDisplayLODTrees
bDisplayLODTrees toggles tree LOD.
 
{{GallerySimple|id=bDisplayLODTrees|img=File:bUseWaterReflectionsStatics=1.jpg|caption=bDisplayLODTrees=1<br />(Default)}}
{{GallerySimple|id=bDisplayLODTrees|img=File:bDisplayLODTrees=0.jpg|caption=bDisplayLODTrees=0}}
{{clear}}


Default is 1.
Default is 1.
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==== bForceHideLODLand ====
==== bForceHideLODLand ====
bForceHideLODLand
bForceHideLODLand forces land LOD to not be loaded.
 
{{GallerySimple|id=bForceHideLODLand|img=File:bUseWaterReflectionsStatics=1.jpg|caption=bForceHideLODLand=0<br />(Default)}}
{{GallerySimple|id=bForceHideLODLand|img=File:bForceHideLODLand=1.jpg|caption=bForceHideLODLand=1}}
{{clear}}


Default is 0.
Default is 0.
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==== fLODFadeOutMultObjects ====
==== fLODFadeOutMultObjects ====
fLODFadeOutMultObjects
fLODFadeOutMultObjects sets the object fade distance.
 
{{GallerySimple|id=fLODFadeOutMultObjects|img=File:bUseWaterReflectionsStatics=1.jpg|caption=fLODFadeOutMultObjects=5<br />(Default)}}
{{GallerySimple|id=fLODFadeOutMultObjects|img=File:fLODFadeOutMultObjects=15.jpg|caption=fLODFadeOutMultObjects=15}}
{{GallerySimple|id=fLODFadeOutMultObjects|img=File:fLODFadeOutMultObjects=20.jpg|caption=fLODFadeOutMultObjects=20}}
{{GallerySimple|id=fLODFadeOutMultObjects|img=File:fLODFadeOutMultObjects=30.jpg|caption=fLODFadeOutMultObjects=30}}
{{clear}}


Default is 5.0000.
Default is 5.0000.

Latest revision as of 12:18, July 4, 2016

[LOD]

bDisplayLODBuildings

bDisplayLODBuildings toggles LOD on structures.

Default is 1.

bDisplayLODBuildings=(0,1)

bDisplayLODLand

bDisplayLODLand toggles land LOD.

Default is 1.

bDisplayLODLand=(0,1)

bDisplayLODTrees

bDisplayLODTrees toggles tree LOD.

Default is 1.

bDisplayLODTrees=(0,1)

bForceHideLODLand

bForceHideLODLand forces land LOD to not be loaded.

Default is 0.

bForceHideLODLand=(0,1)

bLODPopActors

bLODPopActors

Default is 0.

bLODPopActors=(0,1)

bLODPopItems

bLODPopItems

Default is 0.

bLODPopItems=(0,1)

bLODPopObjects

bLODPopObjects

Default is 0.

bLODPopObjects=(0,1)

bLODPopTrees

bLODPopTrees

Default is 0.

bLODPopTrees=(0,1)

bLODUseCombinedLandNormalMaps

bLODUseCombinedLandNormalMaps

Default is 1.

bLODUseCombinedLandNormalMaps=(0,1)

bUseFaceGenLOD

bUseFaceGenLOD

Default is 0.

bUseFaceGenLOD=(0,1)

fActorLODDefault

fActorLODDefault

Default is 5.0000.

fActorLODDefault=(...,-0.0001,0,0.0001,...)

fActorLODMax

fActorLODMax

Default is 15.0000.

fActorLODMax=(...,-0.0001,0,0.0001,...)

fActorLODMin

fActorLODMin

Default is 2.0000.

fActorLODMin=(...,-0.0001,0,0.0001,...)

fItemLODDefault

fItemLODDefault

Default is 2.0000.

fItemLODDefault=(...,-0.0001,0,0.0001,...)

fItemLODMax

fItemLODMax

Default is 15.0000.

fItemLODMax=(...,-0.0001,0,0.0001,...)

fItemLODMin

fItemLODMin

Default is 1.0000.

fItemLODMin=(...,-0.0001,0,0.0001,...)

fLODBoundRadiusMult

fLODBoundRadiusMult

Default is 3.0000.

fLODBoundRadiusMult=(...,-0.0001,0,0.0001,...)

fLODFadeOutActorMultCity

fLODFadeOutActorMultCity

Default is 1.0000.

fLODFadeOutActorMultCity=(...,-0.0001,0,0.0001,...)

fLODFadeOutActorMultComplex

fLODFadeOutActorMultComplex

Default is 1.0000.

fLODFadeOutActorMultComplex=(...,-0.0001,0,0.0001,...)

fLODFadeOutActorMultInterior

fLODFadeOutActorMultInterior

Default is 1.0000.

fLODFadeOutActorMultInterior=(...,-0.0001,0,0.0001,...)

fLODFadeOutItemMultCity

fLODFadeOutItemMultCity

Default is 1.0000.

fLODFadeOutItemMultCity=(...,-0.0001,0,0.0001,...)

fLODFadeOutItemMultComplex

fLODFadeOutItemMultComplex

Default is 1.0000.

fLODFadeOutItemMultComplex=(...,-0.0001,0,0.0001,...)

fLODFadeOutItemMultInterior

fLODFadeOutItemMultInterior

Default is 1.0000.

fLODFadeOutItemMultInterior=(...,-0.0001,0,0.0001,...)

fLODFadeOutMultActors

fLODFadeOutMultActors

Default is 5.0000.

fLODFadeOutMultActors=(...,-0.0001,0,0.0001,...)

fLODFadeOutMultItems

fLODFadeOutMultItems

Default is 2.0000.

fLODFadeOutMultItems=(...,-0.0001,0,0.0001,...)

fLODFadeOutMultObjects

fLODFadeOutMultObjects sets the object fade distance.

Default is 5.0000.

fLODFadeOutMultObjects=(...,-0.0001,0,0.0001,...)

fLODFadeOutObjectMultCity

fLODFadeOutObjectMultCity

Default is 1.0000.

fLODFadeOutObjectMultCity=(...,-0.0001,0,0.0001,...)

fLODFadeOutObjectMultComplex

fLODFadeOutObjectMultComplex

Default is 1.0000.

fLODFadeOutObjectMultComplex=(...,-0.0001,0,0.0001,...)

fLODFadeOutObjectMultInterior

fLODFadeOutObjectMultInterior

Default is 1.0000.

fLODFadeOutObjectMultInterior=(...,-0.0001,0,0.0001,...)

fLODFadeOutPercent

fLODFadeOutPercent

Default is 0.9000.

fLODFadeOutPercent=(...,-0.0001,0,0.0001,...)

fLODLandVerticalBias

fLODLandVerticalBias

Default is 0.0000.

fLODLandVerticalBias=(...,-0.0001,0,0.0001,...)

fLODMultActors

fLODMultActors

Default is 1.0000.

fLODMultActors=(...,-0.0001,0,0.0001,...)

fLODMultItems

fLODMultItems

Default is 1.0000.

fLODMultItems=(...,-0.0001,0,0.0001,...)

fLODMultLandscape

fLODMultLandscape

Default is 1.0000.

fLODMultLandscape=(...,-0.0001,0,0.0001,...)

fLODMultObjects

fLODMultObjects

Default is 1.0000.

fLODMultObjects=(...,-0.0001,0,0.0001,...)

fLODMultTrees

fLODMultTrees

Default is 1.2000.

fLODMultTrees=(...,-0.0001,0,0.0001,...)

fLODQuadMinLoadDistance

fLODQuadMinLoadDistance

Default is 65536.0000.

fLODQuadMinLoadDistance=(...,-0.0001,0,0.0001,...)

fLodDistance

fLodDistance

Default is 500.0000.

fLodDistance=(...,-0.0001,0,0.0001,...)

fObjectLODDefault

fObjectLODDefault

Default is 5.0000.

fObjectLODDefault=(...,-0.0001,0,0.0001,...)

fObjectLODMax

fObjectLODMax

Default is 15.0000.

fObjectLODMax=(...,-0.0001,0,0.0001,...)

fObjectLODMin

fObjectLODMin

Default is 1.0000.

fObjectLODMin=(...,-0.0001,0,0.0001,...)

fTalkingDistance

fTalkingDistance

Default is 2000.0000.

fTalkingDistance=(...,-0.0001,0,0.0001,...)

fTreeLODDefault

fTreeLODDefault

Default is 1.2000.

fTreeLODDefault=(...,-0.0001,0,0.0001,...)

fTreeLODMax

fTreeLODMax

Default is 2.0000.

fTreeLODMax=(...,-0.0001,0,0.0001,...)

fTreeLODMin

fTreeLODMin

Default is 0.0200.

fTreeLODMin=(...,-0.0001,0,0.0001,...)

iFadeNodeMinNearDistance

iFadeNodeMinNearDistance

Default is 400.

iFadeNodeMinNearDistance=(...,-1,0,1,...)

iLODTextureSizePow2

iLODTextureSizePow2

Default is 8.

iLODTextureSizePow2=(...,-1,0,1,...)

iLODTextureTiling

iLODTextureTiling

Default is 2.

iLODTextureTiling=(...,-1,0,1,...)