Guide:Oblivion INI/Water: Difference between revisions

From Step Mods | Change The Game
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==== bUseWaterDepth ====
==== bUseWaterDepth ====
bUseWaterDepth
bUseWaterDepth toggles water depth. It is recommended to be enabled.
 
{{GallerySimple|id=bUseWaterDepth|img=File:Oblivion Default water.jpg|caption=bUseWaterDepth=1<br />(Default)}}
{{GallerySimple|id=bUseWaterDepth|img=File:bUseWaterDepth=0.jpg|caption=bUseWaterDepth=0}}
{{clear}}


Default is 1.
Default is 1.
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==== bUseWaterDisplacements ====
==== bUseWaterDisplacements ====
bUseWaterDisplacements
bUseWaterDisplacements toggles water displacements (e.g., water trail behind you as you move through it). It is recommended to be enabled.


Default is 1.
Default is 1.
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==== bUseWaterHiRes ====
==== bUseWaterHiRes ====
bUseWaterHiRes
bUseWaterHiRes
{{GallerySimple|id=bUseWaterHiRes|img=File:Oblivion Default View water.jpg|caption=bUseWaterHiRes=1<br />(Default)}}
{{GallerySimple|id=bUseWaterHiRes|img=File:bUseWaterHiRes=0.jpg|caption=bUseWaterHiRes=0}}
{{clear}}


Default is 0.
Default is 0.
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==== bUseWaterLOD ====
==== bUseWaterLOD ====
bUseWaterLOD
bUseWaterLOD toggles water LOD. It is recommended to be enabled.
 
{{GallerySimple|id=bUseWaterLOD|img=File:Oblivion Default View water.jpg|caption=bUseWaterLOD=1<br />(Default)}}
{{GallerySimple|id=bUseWaterLOD|img=File:bUseWaterLOD=0.jpg|caption=bUseWaterLOD=0}}
{{clear}}


Default is 1.
Default is 1.
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==== bUseWaterReflections ====
==== bUseWaterReflections ====
bUseWaterReflections
bUseWaterReflections toggles water reflections. It is recommended to be enabled.
 
{{GallerySimple|id=bUseWaterReflections|img=File:Oblivion Default View water.jpg|caption=bUseWaterReflections=1<br />(Default)}}
{{GallerySimple|id=bUseWaterReflections|img=File:Oblivion bUseWaterReflections=0.jpg|caption=bUseWaterReflections=0}}
{{clear}}


Default is 1.
Default is 1.
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==== bUseWaterReflectionsActors ====
==== bUseWaterReflectionsActors ====
bUseWaterReflectionsActors
bUseWaterReflectionsActors toggles water reflections from actors. It is recommended to be enabled.
 
{{GallerySimple|id=bUseWaterReflectionsActors|img=File:bUseWaterReflectionsActors=0.jpg|caption=bUseWaterReflectionsActors=0<br />(Default)}}
{{GallerySimple|id=bUseWaterReflectionsActors|img=File:bUseWaterReflectionsActors=1.jpg|caption=bUseWaterReflectionsActors=1}}
{{clear}}


Default is 0.
Default is 0.
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==== bUseWaterReflectionsMisc ====
==== bUseWaterReflectionsMisc ====
bUseWaterReflectionsMisc
bUseWaterReflectionsMisc toggles water reflections from miscellaneous objects, like the floating apples shown in the comparison below. It is recommended to be enabled.
 
{{GallerySimple|id=bUseWaterReflectionsMisc|img=File:bUseWaterReflectionsMisc=0.jpg|caption=bUseWaterReflectionsMisc=0<br />(Default)}}
{{GallerySimple|id=bUseWaterReflectionsMisc|img=File:bUseWaterReflectionsMisc=1.jpg|caption=bUseWaterReflectionsMisc=1}}
{{clear}}


Default is 0.
Default is 0.
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==== bUseWaterReflectionsStatics ====
==== bUseWaterReflectionsStatics ====
bUseWaterReflectionsStatics
bUseWaterReflectionsStatics toggles water reflections from statics, such as buildings and rocks. It is recommended to be enabled.
 
{{GallerySimple|id=bUseWaterReflectionsStatics|img=File:Oblivion Default View water.jpg|caption=bUseWaterReflectionsStatics=0<br />(Default)}}
{{GallerySimple|id=bUseWaterReflectionsStatics|img=File:bUseWaterReflectionsStatics=1.jpg|caption=bUseWaterReflectionsStatics=1}}
{{clear}}


Default is 0.
Default is 0.
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==== bUseWaterReflectionsTrees ====
==== bUseWaterReflectionsTrees ====
bUseWaterReflectionsTrees
bUseWaterReflectionsTrees tree reflections in the water. It is recommended to be enabled.
 
{{GallerySimple|id=bUseWaterReflectionsTrees|img=File:Oblivion Default water.jpg|caption=bUseWaterReflectionsTrees=0<br />(Default)}}
{{GallerySimple|id=bUseWaterReflectionsTrees|img=File:bUseWaterReflectionsTrees=1.jpg|caption=bUseWaterReflectionsTrees=1}}
{{clear}}


Default is 0.
Default is 0.
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==== bUseWaterShader ====
==== bUseWaterShader ====
bUseWaterShader
bUseWaterShader toggles the water shader. Disabling this will cause the water to turn pink. It is recommended to be enabled.
 
{{GallerySimple|id=bUseWaterShader|img=File:Oblivion Default View water.jpg|caption=bUseWaterShader=1<br />(Default)}}
{{GallerySimple|id=bUseWaterShader|img=File:bUseWaterShader=1.jpg|caption=bUseWaterShader=0}}
{{clear}}


Default is 1.
Default is 1.
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==== fSurfaceTileSize ====
==== fSurfaceTileSize ====
fSurfaceTileSize
fSurfaceTileSize sets something to with the tiling of the water texture. Do not change, or the water will be bugged and gaping open at spots.
 
{{GallerySimple|id=fSurfaceTileSize|img=File:Oblivion Default View water.jpg|caption=fSurfaceTileSize=2048<br />(Default)}}
{{GallerySimple|id=fSurfaceTileSize|img=File:fSurfaceTileSize=0.jpg|caption=fSurfaceTileSize=0}}
{{clear}}


Default is 2048.0000.
Default is 2048.0000.
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==== fTileTextureDivisor ====
==== fTileTextureDivisor ====
fTileTextureDivisor
fTileTextureDivisor affects the size of the ripples on water. Do not change it, or the water will have a noticeable seam when the Player Character (PC) approaches it.
 
{{GallerySimple|id=fTileTextureDivisor|img=File:fTileTextureDivisor=2.375.jpg|caption=fTileTextureDivisor=2.375}}
{{GallerySimple|id=fTileTextureDivisor|img=File:Oblivion Default View water.jpg|caption=fTileTextureDivisor=4.75<br />(Default)}}
{{GallerySimple|id=fTileTextureDivisor|img=File:fTileTextureDivisor=9.5.jpg|caption=fTileTextureDivisor=9.5}}
{{clear}}


Default is 4.7500.
Default is 4.7500.
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==== uDepthRange ====
==== uDepthRange ====
uDepthRange
uDepthRange sets the range of depth for water. Do not set too high or you will get a noticeable water texture seam.
 
{{GallerySimple|id=uDepthRange|img=File:Oblivion Default water.jpg|caption=uDepthRange=125<br />(Default)}}
{{GallerySimple|id=uDepthRange|img=File:uDepthRange=250.jpg|caption=uDepthRange=250}}
{{clear}}


Default is 125.
Default is 125.
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==== uNearWaterPoints ====
==== uNearWaterPoints ====
uNearWaterPoints
uNearWaterPoints controls points near water when the ambient water sound will play.


Default is 8.
Default is 8.
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==== uNearWaterRadius ====
==== uNearWaterRadius ====
uNearWaterRadius
uNearWaterRadius controls the radius near water when the ambient water sound will play.


Default is 1000.
Default is 1000.
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==== uNumDepthGrids ====
==== uNumDepthGrids ====
uNumDepthGrids
uNumDepthGrids sets the number of depth grids used for water depth. Changing this will lead to big gaps in the water.
 
{{GallerySimple|id=uNumDepthGrids|img=File:Oblivion Default water.jpg|caption=uNumDepthGrids=3<br />(Default)}}
{{GallerySimple|id=uNumDepthGrids|img=File:uNumDepthGrids=5.jpg|caption=uNumDepthGrids=5}}
{{clear}}


Default is 3.
Default is 3.

Latest revision as of 18:03, June 20, 2016

[Water]

bUseWaterDepth

bUseWaterDepth toggles water depth. It is recommended to be enabled.

Default is 1.

bUseWaterDepth=(0,1)

bUseWaterDisplacements

bUseWaterDisplacements toggles water displacements (e.g., water trail behind you as you move through it). It is recommended to be enabled.

Default is 1.

bUseWaterDisplacements=(0,1)

bUseWaterHiRes

bUseWaterHiRes

Default is 0.

bUseWaterHiRes=(0,1)

bUseWaterLOD

bUseWaterLOD toggles water LOD. It is recommended to be enabled.

Default is 1.

bUseWaterLOD=(0,1)

bUseWaterReflections

bUseWaterReflections toggles water reflections. It is recommended to be enabled.

Default is 1.

bUseWaterReflections=(0,1)

bUseWaterReflectionsActors

bUseWaterReflectionsActors toggles water reflections from actors. It is recommended to be enabled.

Default is 0.

bUseWaterReflectionsActors=(0,1)

bUseWaterReflectionsMisc

bUseWaterReflectionsMisc toggles water reflections from miscellaneous objects, like the floating apples shown in the comparison below. It is recommended to be enabled.

Default is 0.

bUseWaterReflectionsMisc=(0,1)

bUseWaterReflectionsStatics

bUseWaterReflectionsStatics toggles water reflections from statics, such as buildings and rocks. It is recommended to be enabled.

Default is 0.

bUseWaterReflectionsStatics=(0,1)

bUseWaterReflectionsTrees

bUseWaterReflectionsTrees tree reflections in the water. It is recommended to be enabled.

Default is 0.

bUseWaterReflectionsTrees=(0,1)

bUseWaterShader

bUseWaterShader toggles the water shader. Disabling this will cause the water to turn pink. It is recommended to be enabled.

Default is 1.

bUseWaterShader=(0,1)

fAlpha

fAlpha is a useless setting. The game automatically sets it to 0.5 no matter what.

Default is 0.5000.

fAlpha=(...,-0.0001,0,0.0001,...)

fNearWaterIndoorTolerance

fNearWaterIndoorTolerance sets the distance the Player Character (PC) must be near water indoors before playing the ambient water sound.

Default is 512.0000.

fNearWaterIndoorTolerance=(...,-0.0001,0,0.0001,...)

fNearWaterOutdoorTolerance

fNearWaterOutdoorTolerance sets the distance the Player Character (PC) must be near water outdoors before playing the ambient water sound.

Default is 1024.0000.

fNearWaterOutdoorTolerance=(...,-0.0001,0,0.0001,...)

fNearWaterUnderwaterFreq

fNearWaterUnderwaterFreq

Default is 0.3000.

fNearWaterUnderwaterFreq=(...,-0.0001,0,0.0001,...)

fNearWaterUnderwaterVolume

fNearWaterUnderwaterVolume

Default is 0.9000.

fNearWaterUnderwaterVolume=(...,-0.0001,0,0.0001,...)

fSurfaceTileSize

fSurfaceTileSize sets something to with the tiling of the water texture. Do not change, or the water will be bugged and gaping open at spots.

Default is 2048.0000.

fSurfaceTileSize=(...,-0.0001,0,0.0001,...)

fTileTextureDivisor

fTileTextureDivisor affects the size of the ripples on water. Do not change it, or the water will have a noticeable seam when the Player Character (PC) approaches it.

Default is 4.7500.

fTileTextureDivisor=(...,-0.0001,0,0.0001,...)

SSurfaceTexture

SSurfaceTexture

Default is water.

SSurfaceTexture=string

uDepthRange

uDepthRange sets the range of depth for water. Do not set too high or you will get a noticeable water texture seam.

Default is 125.

uDepthRange=(0,1,2,...)

uNearWaterPoints

uNearWaterPoints controls points near water when the ambient water sound will play.

Default is 8.

uNearWaterPoints=(0,1,2,...)

uNearWaterRadius

uNearWaterRadius controls the radius near water when the ambient water sound will play.

Default is 1000.

uNearWaterRadius=(0,1,2,...)

uNumDepthGrids

uNumDepthGrids sets the number of depth grids used for water depth. Changing this will lead to big gaps in the water.

Default is 3.

uNumDepthGrids=(0,1,2,...)

uSurfaceFPS

uSurfaceFPS

Default is 12.

uSurfaceFPS=(0,1,2,...)

uSurfaceFrameCount

uSurfaceFrameCount

Default is 32.

uSurfaceFrameCount=(0,1,2,...)

uSurfaceTextureSize

uSurfaceTextureSize

Default is 128.

uSurfaceTextureSize=(0,1,2,...)