Guide:Oblivion INI/Water: Difference between revisions

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==== fNearWaterIndoorTolerance ====
==== fNearWaterIndoorTolerance ====
fNearWaterIndoorTolerance
fNearWaterIndoorTolerance sets the distance the Player Character (PC) must be near water indoors before playing the ambient water sound.


Default is 512.0000.
Default is 512.0000.
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==== fNearWaterOutdoorTolerance ====
==== fNearWaterOutdoorTolerance ====
fNearWaterOutdoorTolerance
fNearWaterOutdoorTolerance sets the distance the Player Character (PC) must be near water outdoors before playing the ambient water sound.


Default is 1024.0000.
Default is 1024.0000.
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SSurfaceTexture
SSurfaceTexture


Default is water.
Default is <code>water</code>.
  SSurfaceTexture=''string''
  SSurfaceTexture=''string''



Revision as of 13:48, June 20, 2016

[Water]

bUseWaterDepth

bUseWaterDepth

Default is 1.

bUseWaterDepth=(0,1)

bUseWaterDisplacements

bUseWaterDisplacements

Default is 1.

bUseWaterDisplacements=(0,1)

bUseWaterHiRes

bUseWaterHiRes

Default is 0.

bUseWaterHiRes=(0,1)

bUseWaterLOD

bUseWaterLOD

Default is 1.

bUseWaterLOD=(0,1)

bUseWaterReflections

bUseWaterReflections

Default is 1.

bUseWaterReflections=(0,1)

bUseWaterReflectionsActors

bUseWaterReflectionsActors

Default is 0.

bUseWaterReflectionsActors=(0,1)

bUseWaterReflectionsMisc

bUseWaterReflectionsMisc

Default is 0.

bUseWaterReflectionsMisc=(0,1)

bUseWaterReflectionsStatics

bUseWaterReflectionsStatics

Default is 0.

bUseWaterReflectionsStatics=(0,1)

bUseWaterReflectionsTrees

bUseWaterReflectionsTrees

Default is 0.

bUseWaterReflectionsTrees=(0,1)

bUseWaterShader

bUseWaterShader

Default is 1.

bUseWaterShader=(0,1)

fAlpha

fAlpha is a useless setting. The game automatically sets it to 0.5 no matter what.

Default is 0.5000.

fAlpha=(...,-0.0001,0,0.0001,...)

fNearWaterIndoorTolerance

fNearWaterIndoorTolerance sets the distance the Player Character (PC) must be near water indoors before playing the ambient water sound.

Default is 512.0000.

fNearWaterIndoorTolerance=(...,-0.0001,0,0.0001,...)

fNearWaterOutdoorTolerance

fNearWaterOutdoorTolerance sets the distance the Player Character (PC) must be near water outdoors before playing the ambient water sound.

Default is 1024.0000.

fNearWaterOutdoorTolerance=(...,-0.0001,0,0.0001,...)

fNearWaterUnderwaterFreq

fNearWaterUnderwaterFreq

Default is 0.3000.

fNearWaterUnderwaterFreq=(...,-0.0001,0,0.0001,...)

fNearWaterUnderwaterVolume

fNearWaterUnderwaterVolume

Default is 0.9000.

fNearWaterUnderwaterVolume=(...,-0.0001,0,0.0001,...)

fSurfaceTileSize

fSurfaceTileSize

Default is 2048.0000.

fSurfaceTileSize=(...,-0.0001,0,0.0001,...)

fTileTextureDivisor

fTileTextureDivisor

Default is 4.7500.

fTileTextureDivisor=(...,-0.0001,0,0.0001,...)

SSurfaceTexture

SSurfaceTexture

Default is water.

SSurfaceTexture=string

uDepthRange

uDepthRange

Default is 125.

uDepthRange=(0,1,2,...)

uNearWaterPoints

uNearWaterPoints

Default is 8.

uNearWaterPoints=(0,1,2,...)

uNearWaterRadius

uNearWaterRadius

Default is 1000.

uNearWaterRadius=(0,1,2,...)

uNumDepthGrids

uNumDepthGrids

Default is 3.

uNumDepthGrids=(0,1,2,...)

uSurfaceFPS

uSurfaceFPS

Default is 12.

uSurfaceFPS=(0,1,2,...)

uSurfaceFrameCount

uSurfaceFrameCount

Default is 32.

uSurfaceFrameCount=(0,1,2,...)

uSurfaceTextureSize

uSurfaceTextureSize

Default is 128.

uSurfaceTextureSize=(0,1,2,...)