Guide:SkyrimPrefs INI/MAIN: Difference between revisions
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==== fHUDOpacity ==== | ==== fHUDOpacity ==== | ||
fHUDOpacity sets the opacity of the HUD. It is changeable in the in-game Settings > Display menu as ''HUD Opacity''. | fHUDOpacity sets the opacity of the head-up display (HUD). It is changeable in the in-game Settings > Display menu as ''HUD Opacity''. | ||
Default is 1. | Default is 1. | ||
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fSkyCellRefFadeDistance sets the distance for neverfade objects (the references under a base element with the neverfade flag always show to maximum draw distance). This is most noticeable with clouds. fLODFadeOutMultSkyCell multiplies this value. In testing, more clouds could be seen on distant mountains when raising this value beyond the default, and stopped at about 600000. Therefore, since there is no noticeable performance drop for the added detail, it is recommended to set this to 600000. | fSkyCellRefFadeDistance sets the distance for neverfade objects (the references under a base element with the neverfade flag always show to maximum draw distance). This is most noticeable with clouds. fLODFadeOutMultSkyCell multiplies this value. In testing, more clouds could be seen on distant mountains when raising this value beyond the default, and stopped at about 600000. Therefore, since there is no noticeable performance drop for the added detail, it is recommended to set this to 600000. | ||
{{GallerySimple|id=fSkyCellRefFadeDistance|img=File:fSkyCellRefFadeDistance=600000.jpg|caption=fSkyCellRefFadeDistance=600000<br />(Recommended)}} | |||
{{GallerySimple|id=fSkyCellRefFadeDistance|img=File:fSkyCellRefFadeDistance=150000.jpg|caption=fSkyCellRefFadeDistance=150000<br />(Default)}} | {{GallerySimple|id=fSkyCellRefFadeDistance|img=File:fSkyCellRefFadeDistance=150000.jpg|caption=fSkyCellRefFadeDistance=150000<br />(Default)}} | ||
{{GallerySimple|id=fSkyCellRefFadeDistance|img=File:fSkyCellRefFadeDistance=0.jpg|caption=fSkyCellRefFadeDistance=0}} | {{GallerySimple|id=fSkyCellRefFadeDistance|img=File:fSkyCellRefFadeDistance=0.jpg|caption=fSkyCellRefFadeDistance=0}} |
Latest revision as of 14:08, April 12, 2016
[MAIN]
bCrosshairEnabled
bCrosshairEnabled toggles the crosshair. It is changeable in the in-game Settings > Display menu as Crosshair.
Default is 1.
bCrosshairEnabled=(0,1)
bGamepadEnable
bGamepadEnable toggles the use of a controller. Setting this to 1 fixes not being able to use a controller with the game. It is changeable in the in-game Settings > Gameplay menu as 360 Controller. bGamepadEnable's default value was changed from 1 (enabled) to 0 (disabled) with the official 1.2 patch.
Default is 0.
bGamepadEnable=(0,1)
bSaveOnPause
bSaveOnPause toggles the creation of autosaves at intervals of time specified by the length of fAutosaveEveryXMins. It is changeable in the in-game Settings > Gameplay menu as Save on Menu Character in combination with fAutosaveEveryXMins.
Default is 1.
bSaveOnPause=(0,1)
bSaveOnRest
bSaveOnRest toggles the creation of autosaves upon sleeping. It is changeable in the in-game Settings > Gameplay menu as Save on Rest.
Default is 1.
bSaveOnRest=(0,1)
bSaveOnTravel
bSaveOnTravel toggles the creation of autosaves upon traveling to different locations. It is changeable in the in-game Settings > Gameplay menu as Save on Travel.
Default is 1.
bSaveOnTravel=(0,1)
bSaveOnWait
bSaveOnWait toggles the creation of autosaves upon waiting. It is changeable in the in-game Settings > Gameplay menu as Save on Wait.
Default is 1.
bSaveOnWait=(0,1)
fHUDOpacity
fHUDOpacity sets the opacity of the head-up display (HUD). It is changeable in the in-game Settings > Display menu as HUD Opacity.
Default is 1.
fHUDOpacity=(...,-0.0001,0,0.0001,...)
fSkyCellRefFadeDistance
fSkyCellRefFadeDistance sets the distance for neverfade objects (the references under a base element with the neverfade flag always show to maximum draw distance). This is most noticeable with clouds. fLODFadeOutMultSkyCell multiplies this value. In testing, more clouds could be seen on distant mountains when raising this value beyond the default, and stopped at about 600000. Therefore, since there is no noticeable performance drop for the added detail, it is recommended to set this to 600000.
Default is 150000.
fSkyCellRefFadeDistance=(...,-0.0001,0,0.0001,...)