Guide:Fallout4Prefs INI/MAIN: Difference between revisions
From Step Mods | Change The Game
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==== fSkyCellRefFadeDistance ==== | ==== fSkyCellRefFadeDistance ==== | ||
fSkyCellRefFadeDistance | {{fc|#c0c840| | ||
fSkyCellRefFadeDistance is believed to be unused by the game.}} fSkyCellRefFadeDistance used to set the distance for neverfade objects (the references under a base element with the neverfade flag always show to maximum draw distance) in previous games, but appears to do nothing in Fallout 4. | |||
Default is 150000.0000. | Default is 150000.0000. | ||
fSkyCellRefFadeDistance=(...,-0.0001,0,0.0001,...) | fSkyCellRefFadeDistance=(...,-0.0001,0,0.0001,...) |
Revision as of 14:03, April 12, 2016
[MAIN]
bCrosshairEnabled
bCrosshairEnabled toggles the crosshair. It is changeable in the in-game Settings > Display menu as Crosshair.
Default is 1.
bCrosshairEnabled=(0,1)
bSaveOnPause
bSaveOnPause
Default is 1.
bSaveOnPause=(0,1)
bSaveOnRest
bSaveOnRest
Default is 1.
bSaveOnRest=(0,1)
bSaveOnTravel
bSaveOnTravel
Default is 1.
bSaveOnTravel=(0,1)
bSaveOnWait
bSaveOnWait
Default is 1.
bSaveOnWait=(0,1)
fHUDOpacity
fHUDOpacity
Default is 1.0000.
fHUDOpacity=(...,-0.0001,0,0.0001,...)
fSkyCellRefFadeDistance
fSkyCellRefFadeDistance is believed to be unused by the game. fSkyCellRefFadeDistance used to set the distance for neverfade objects (the references under a base element with the neverfade flag always show to maximum draw distance) in previous games, but appears to do nothing in Fallout 4.
Default is 150000.0000.
fSkyCellRefFadeDistance=(...,-0.0001,0,0.0001,...)