User:DoubleYou/sandbox/Skyrim INI: Difference between revisions

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__NOTITLE__ {{TOC right|limit=3}}
Please visit the updated version at [[Guide:Skyrim_Configuration_Settings]]
 
=Skyrim INI Guide=
[http://forum.step-project.com/topic/4585-skyrim-inis/ '''GUIDE FORUM THREAD''']<br>
[http://forum.step-project.com/forum/26-ini-tweaking/ '''INI TWEAKING REFERENCE FORUM''']<br>
[http://forum.step-project.com/forum/17-general/ '''SUPPORT FORUM''']
----
{{Notice|size=80|text=This is an ancillary guide to the official STEP Guide created to reduce the length of that guide. Users reading this are likely the tinkering type or are interested in more detail around configuring Skyrim in order to increase quality or performance, but this guide is not an essential component of a successful STEP installation.}}
<br>
{{fs|1.2em|Suggested first reading: [[Guide:Skyrim_Installation|Skyrim Installation Guide]], [[Guide:Skyrim_Launcher|Skyrim Launcher Guide]]}}
 
==INI Tweaks==
This guide assumes that the user has either followed the current [http://wiki.step-project.com/STEP:{{#show: STEP:Main|?CurrentRelease}} STEP Guide] or has jumped over to this guide whilst following the main guide. Note that this guide is comprehensive, and includes all INI tweaks recommended by STEP, including those in the STEP Guide.
 
<onlyinclude>{{#ifeq:{{{insert|INIinstructions1}}}|INIinstructions1|{{fc|#ddd|{{fs|1.15em|The following instructions expect the unedited default INIs!}}}} If the INI files have already been edited, please delete them from <code>%USERPROFILE%\(My )Documents\my games\skyrim</code> and <code>.\Mod Organizer\profiles\</code>. After deleting them, the default versions can be regenerated by running the Skyrim Launcher again (run via MO if using MO).
{{Warning Small|size=90|text=Changing settings in the Skyrim Launcher can undo user-configured INI tweaks. Steam has also been known to update the INIs under certain conditions. {{fc|#ddd|This does not apply to MO users ''except if running the Skyrim Launcher or Steam from within MO''.}} To avoid 'unapproved' alterations to these configuration files, STEP recommends to [http://windows.microsoft.com/en-US/windows7/Prevent-changes-to-a-file-by-setting-it-to-read-only set the INI files as "read only"] after all the tweaks are in place.  }}}}</onlyinclude>
 
Some of the tweaks are only relevant to the STEP [http://wiki.step-project.com/STEP:Guide#Minimum_System_for_STEP:Core "Recommended System"]. For tweaks that affect game performance the potential performance impact is indicated. <onlyinclude>{{#ifeq:{{{insert|INIinstructions2}}}|INIinstructions2|Create the following at the end of each of the indicated INI sections. Sections are marked by names within square brackets '[ ]', and some of these sections may already exist, but for those that do not, create the section. Carefully check that ...
# no duplicate entries are created,
# that all entries are placed into the correct section, and
# that all sections are properly defined:
{{MO Note|Using the Tools > [Configurator] tool prevents any editing mistakes. Open the tool, click [Basic] to get the Advanced options, and choose the applicable section from the combobox. Then find the applicable setting and alter as indicated below. Click the [Save] button after each change and close the dialog when finished.}}}}</onlyinclude>
 
====Some Informative External Resources====
* [http://www.hardocp.com/article/2011/11/23/tweaking_skyrim_image_quality/2#.UsSRvbSd0pY HardOCP shadow tweaks] (and performance impact)
* [http://www.geforce.com/whats-new/guides/the-elder-scrolls-v-skyrim-tweak-guide#1 The Elder Scrolls V: Skyrim Tweak Guide]
----
===Skyrim INI===
{{Notice Small|text=The [http://wiki.step-project.com/STEP:{{#show: STEP:Main|?CurrentRelease}} STEP Guide] ''DOES NOT'' officially recommend all of the following settings, but rather that all of the following INI entries are valid. These settings may improve the user experience, but each setting will be system/environment dependent. The values indicated are usually best for the [http://wiki.step-project.com/STEP:Guide#Minimum_System_for_STEP:Core "Recommended System"].}}
Each of the following entries can be pasted directly into the INI (if editing manually). The entry descriptions are commented, so they will not be interpreted by the game at startup. Alternatively, these descriptions can be omitted.
<onlyinclude>{{#ifeq:{{{insert|SkyrimBriefINI}}}|SkyrimBriefINI|<pre>
[General]
sIntroSequence=    ;Disables the intro sequence for a faster startup
fFlickeringLightDistance=8192    ;Helps prevent lighting pop-in
</pre>
<pre>
[Display]
;Improves shadow changes as the sun moves through the sky
fSunShadowUpdateTime=0.25    ;Transition time of sun-shadow movement
fSunUpdateThreshold=1.5    ;Time between sun-shadow movement
iPresentInterval=1 ;This line needs to be manually added, as it is misplaced into SkyrimPrefs.ini by Skyrim! - REQUIRED by ENBoost
</pre>
<pre>
[Grass]
iMaxGrassTypesPerTexure=3      ;increase grass diversity with a small cost to performance (yes, 'texure' and not 'texture'). Consider set to 7 if using SFO.
</pre>
<pre>
[Combat]
;Shift the point of aim to the center of the aiming reticule for arrows and crossbows.
f1PArrowTiltUpAngle=0.7
f3PArrowTiltUpAngle=0.7
f1PBoltTiltUpAngle=0.7
f3PBoltTiltUpAngle=0.7      ;this tweak is not present in the default INI and needs to be entered manually
</pre>
<!--<pre> This tweak is included with USKP so it is redundant. - SRB
[Actor]
fVisibleNavmeshMoveDist=12288.0000      ;Increases the distance arrows fly.  (From "Arrows and Bolts Tweaks").
</pre>-->}}</onlyinclude>
<pre>
[Camera]
;Place the camera just above the character's head in third-person view, and correct the camera angle in third-person view while on horseback (from "Third Person Horse Camera")
fOverShoulderAddY=0.0
fOverShoulderPosZ=18.0
fOverShoulderPosX=0.0
fOverShoulderCombatAddY=0.0
fOverShoulderCombatPosZ=24.0
fOverShoulderCombatPosX=0.0
fOverShoulderHorseAddY=-72.0
fOverShoulderHorsePosZ=50.0
fOverShoulderHorsePosX=35.0
fActorFadeOutLimit=-100
fMouseWheelZoomSpeed=60.0
;instant camera-angle switching when switching view types or when mounting/dismounting horse  (from "Instant Camera POV Switching")
f1st3rdSwitchDelay=0.95
iHorseTransitionMillis=001
</pre>
<pre>
[Interface]
fBookOpenTime=200.0      ;speeds up the book-opening animation
;move the HUD elements closer to the borders of the screen
fSafeZoneX=10
fSafeZoneY=10
fSafeZoneXWide=10
fSafeZoneYWide=10
</pre>
<pre>
[VATS]
;Increase ranged killcam frequency (or disable killcams)
fVATSCastingAfterKillDelay=1.2000
uVATSRangedPercentSneak=100
uVATSRangedPercentGlobal=100
bVATSMultipleCombatants=1
bVATSForceRanged=1
bVATSDisable=1      ;enable(0) or disable (1) killcams
</pre>
 
===SkyrimPrefs INI===
:: [http://forum.step-project.com/topic/3758-shadow-optimization/ {{fs|1.3em|'''YOU CAN HELP!'''}}]
<onlyinclude>{{#ifeq:{{{insert|SkyrimPrefsBriefINI}}}|SkyrimPrefsBriefINI|<pre>
[Display]
iMaxAnisotropy=0    ;Anisotropic Filtering - set this to zero, as it should be controlled via the graphics driver.
iMultiSample=4    ;Antialiasing - keep the value set by the Skyrim Launcher for now
iPresentInterval=0/1    ;this setting has no apparent impact and should be DELETED - vsync should be handled in enblocal.ini (see ENBoost mod instructions)
bTreesReceiveShadows=1    ;Enables shadows rendering on trees (insignificant performance impact)
bDrawLandShadows=1    ;Enables shadows rendering on land (insignificant performance impact)
bFloatPointRenderTarget=0    ;Set to 'one' if using deferred shader rendering ENB lighting (NOT supported by STEP).
</pre>
<pre>
[Controls]
bMouseAcceleration=0    ;Disables mouse acceleration
</pre>}}</onlyinclude>
<pre>
[Decals]
bDecalsOnSkinnedGeometry=1    ;Enable higher-res blood on NPCs (insignificant performance impact)
iMaxDecalsPerFrame=256    ;increases the number of blood decals per scene (from "Enhanced Blood Textures")
</pre>
<pre>
[Grass]
fGrassStartFadeDistance=18000    ;push back the distance for grasses to fade (minor performance hit)
</pre>
 
= Skyrim.ini =
Skyrim.ini has 1127 settings separated into 56 sections. Each setting has lowercase prefix and a name. The name identifies what the setting modifies. The prefix determines what kind of value the setting can accept. Below is a list of the different prefixes and their meanings.
*''b''-prefix accepts a Boolean value of 1 (true) or 0 (false).
*''f''-prefix accepts a floating point numeral value (any rational number, positive or negative, with or without a decimal, such as 5, 0, or -38.0003).
*''i''-prefix accepts an integer value (any whole number, positive or negative, without a decimal point, such as 5, -38, or 0).
*''r''-prefix accepts a color value in RGB format (e.g. 93,216,234).
*''s''-prefix accepts a string value (usually text, but may contain numbers, punctuation--anything really).
*''u''-prefix (also ''ui'') accepts an unsigned value (any whole number, only positive or 0, without a decimal point, such as 5, 38, or 0).
 
===INI Parameters by Section===
{| class="wikitable" style="width:75%; border:none; background-color:transparent; padding:25px;"
| style="width:20%; padding:10px 0 0 0;" |
:{{fs|1.1em|[[/General|[General]]]}}
:{{fs|1.1em|[[/Display|[Display]]]}}
:{{fs|1.1em|[[/Audio|[Audio]]]}}
:{{fs|1.1em|[[/Grass|[Grass]]]}}
:{{fs|1.1em|[[/GeneralWarnings|[GeneralWarnings]]]}}
:{{fs|1.1em|[[/Archive|[Archive]]]}}
:{{fs|1.1em|[[/Combat|[Combat]]]}}
:{{fs|1.1em|[[/Papyrus|[Papyrus]]]}}
:{{fs|1.1em|[[/VATS|[VATS]]]}}
:{{fs|1.1em|[[/&#58;Controls|[&#58;Controls]]]}}
| style="width:20%; padding:10px 0 0 0;" |
:{{fs|1.1em|[[/Terrain|[Terrain]]]}}
:{{fs|1.1em|[[/SaveGame|[SaveGame]]]}}
:{{fs|1.1em|[[/Decals|[Decals]]]}}
:{{fs|1.1em|[[/Weather|[Weather]]]}}
:{{fs|1.1em|[[/GrabIK|[GrabIK]]]}}
:{{fs|1.1em|[[/Controls|[Controls]]]}}
:{{fs|1.1em|[[/BudgetCaps|[BudgetCaps]]]}}
:{{fs|1.1em|[[/Pathing|[Pathing]]]}}
:{{fs|1.1em|[[/RagdollAnim|[RagdollAnim]]]}}
:{{fs|1.1em|[[/Landscape|[Landscape]]]}}
| style="width:20%; padding:10px 0 0 0;" |
:{{fs|1.1em|[[/GethitShader|[GethitShader]]]}}
:{{fs|1.1em|[[/Particles|[Particles]]]}}
:{{fs|1.1em|[[/LOD|[LOD]]]}}
:{{fs|1.1em|[[/Menu|[Menu]]]}}
:{{fs|1.1em|[[/FaceGen|[FaceGen]]]}}
:{{fs|1.1em|[[/Actor|[Actor]]]}}
:{{fs|1.1em|[[/Kinect|[Kinect]]]}}
:{{fs|1.1em|[[/CameraPath|[CameraPath]]]}}
:{{fs|1.1em|[[/Camera|[Camera]]]}}
:{{fs|1.1em|[[/SpeedTree|[SpeedTree]]]}}
| style="width:20%; padding:10px 0 0 0;" |
:{{fs|1.1em|[[/BSPathing|[BSPathing]]]}}
:{{fs|1.1em|[[/MAIN|[MAIN]]]}}
:{{fs|1.1em|[[/Dialogue|[Dialogue]]]}}
:{{fs|1.1em|[[/BackgroundLoad|[BackgroundLoad]]]}}
:{{fs|1.1em|[[/bLightAttenuation|[bLightAttenuation]]]}}
:{{fs|1.1em|[[/Interface|[Interface]]]}}
:{{fs|1.1em|[[/LightingShader|[LightingShader]]]}}
:{{fs|1.1em|[[/FootIK|[FootIK]]]}}
:{{fs|1.1em|[[/GamePlay|[GamePlay]]]}}
:{{fs|1.1em|[[/Animation|[Animation]]]}}
| style="width:20%; padding:10px 0 0 0;" |
:{{fs|1.1em|[[/Voice|[Voice]]]}}
:{{fs|1.1em|[[/Clouds|[Clouds]]]}}
:{{fs|1.1em|[[/Havok|[Havok]]]}}
:{{fs|1.1em|[[/Imagespace|[Imagespace]]]}}
:{{fs|1.1em|[[/Light|[Light]]]}}
:{{fs|1.1em|[[/Fonts|[Fonts]]]}}
:{{fs|1.1em|[[/Messages|[Messages]]]}}
:{{fs|1.1em|[[/TerrainManager|[TerrainManager]]]}}
:{{fs|1.1em|[[/RagdollFeedback|[RagdollFeedback]]]}}
:{{fs|1.1em|[[/LookIK|[LookIK]]]}}
| style="width:20%; padding:10px 10px 0 0;" |
:{{fs|1.1em|[[/MapMenu|[MapMenu]]]}}
:{{fs|1.1em|[[/ScreenSplatter|[ScreenSplatter]]]}}
:{{fs|1.1em|[[/HeadTracking|[HeadTracking]]]}}
:{{fs|1.1em|[[/Verlet|[Verlet]]]}}
:{{fs|1.1em|[[/NavMeshGeneration|[NavMeshGeneration]]]}}
:{{fs|1.1em|[[/Water|[Water]]]}}
|}
 
== [General] ==
 
==== bAlwaysActive ====
<pre>bAlwaysActive=(0,1)</pre>
==== bBackgroundLoadVMData ====
<pre>bBackgroundLoadVMData=(0,1)</pre>
==== bChangeTimeMultSlowly ====
<pre>bChangeTimeMultSlowly=(0,1)</pre>
==== bEnableBoundingVolumeOcclusion ====
<pre>bEnableBoundingVolumeOcclusion=(0,1)</pre>
==== bFixAIPackagesOnLoad ====
<pre>bFixAIPackagesOnLoad=(0,1)</pre>
==== bHealthRegenFromRacePlayerOnly ====
<pre>bHealthRegenFromRacePlayerOnly=(0,1)</pre>
==== bKeepDLStringBlocksLoaded ====
<pre>bKeepDLStringBlocksLoaded=(0,1)</pre>
==== bKeepPluginWhenMerging ====
<pre>bKeepPluginWhenMerging=(0,1)</pre>
==== bReconstructIDTags ====
<pre>bReconstructIDTags=(0,1)</pre>
==== bShowCheckMemoryOutput ====
<pre>bShowCheckMemoryOutput=(0,1)</pre>
==== bShowLoadingAreaMessage ====
<pre>bShowLoadingAreaMessage=(0,1)</pre>
==== bUseFaceGenPreprocessedHeads ====
<pre>bUseFaceGenPreprocessedHeads=(0,1)</pre>
==== bUseMovementBlockedPackage ====
<pre>bUseMovementBlockedPackage=(0,1)</pre>
==== bUseThreadedParticleSystem ====
<pre>bUseThreadedParticleSystem=(0,1)</pre>
==== bWarnOnMaterialCollisions ====
<pre>bWarnOnMaterialCollisions=(0,1)</pre>
==== fAutoDoorFadeSecs ====
<pre>fAutoDoorFadeSecs=</pre>
==== fBetaDeferredKillTimer ====
<pre>fBetaDeferredKillTimer=</pre>
==== fFlickeringLightDistance ====
<pre>fFlickeringLightDistance=</pre>
==== fNormalDoorFadeWait ====
<pre>fNormalDoorFadeWait=</pre>
==== fProcessListsUpdateHighFrameRate ====
<pre>fProcessListsUpdateHighFrameRate=</pre>
==== fStoryTellerQuestFindTime ====
<pre>fStoryTellerQuestFindTime=</pre>
==== iFPSClamp ====
<pre>iFPSClamp=</pre>
==== iNumBitsForFullySeen ====
<pre>iNumBitsForFullySeen=</pre>
==== iPreloadSizeLimit ====
This value used to be changed in combination with uGridsToLoad. The 1.9.32.0.8 official patch automatically adjusts this value, so this setting is no longer used.
<pre>iPreloadSizeLimit=</pre>
==== iRenderingThread2HWThread ====
<pre>iRenderingThread2HWThread=</pre>
==== sLanguage ====
This settings determines the language of the subtitle files to be used. The voice files used are determined upon the language chosen when the game was installed. It is typically in all caps.
<pre>sLanguage=(ENGLISH,FRENCH,GERMAN,ITALIAN,SPANISH,JAPANESE,CZECH,POLISH,RUSSIAN)</pre>
==== sMainMenuMovieIntro ====
<pre>sMainMenuMovieIntro=</pre>
==== sMainMenuMusic ====
<pre>sMainMenuMusic=</pre>
==== sStartingWorld ====
<pre>sStartingWorld=</pre>
==== sUnessentialFileCacheList ====
<pre>sUnessentialFileCacheList=</pre>
==== uExterior Cell Buffer ====
This value used to be changed in combination with uGridsToLoad. The 1.9.32.0.8 official patch automatically adjusts this value, so this setting is no longer used. Default is 36.
<pre>uExterior Cell Buffer=36</pre>
==== uGridsToLoad ====
This setting determines how much of the world is rendered around the player. This value may only be an odd number. Default is 5.
<pre>uGridsToLoad=(3,5,7,9,...)</pre>
==== uMainMenuMusicAttnmB ====
<pre>uMainMenuMusicAttnmB=</pre>
 
== [Display] ==
 
==== bActorSelfShadowing ====
<pre>bActorSelfShadowing=(0,1)</pre>
==== bAllow20HairShader ====
<pre>bAllow20HairShader=(0,1)</pre>
==== bAllow30Shaders ====
<pre>bAllow30Shaders=(0,1)</pre>
==== bAllowPartialPrecision ====
<pre>bAllowPartialPrecision=(0,1)</pre>
==== bAllowScreenshot ====
Determines whether or not pressing the PrintScreen key will create a screenshot in-game in BMP format. The value is Boolean, and the default is 1.
<pre>bAllowScreenshot=(0,1)</pre>
==== bAutoViewDistance ====
<pre>bAutoViewDistance=(0,1)</pre>
==== bCompileOnRender ====
<pre>bCompileOnRender=(0,1)</pre>
==== bDecalsOnSkinnedGeometry ====
<pre>bDecalsOnSkinnedGeometry=(0,1)</pre>
==== bDo30VFog ====
<pre>bDo30VFog=(0,1)</pre>
==== bDoAmbientPass ====
<pre>bDoAmbientPass=(0,1)</pre>
==== bDoDiffusePass ====
<pre>bDoDiffusePass=(0,1)</pre>
==== bDoSpecularPass ====
<pre>bDoSpecularPass=(0,1)</pre>
==== bDoTallGrassEffect ====
<pre>bDoTallGrassEffect=(0,1)</pre>
==== bDoTestHDR ====
<pre>bDoTestHDR=(0,1)</pre>
==== bDoTexturePass ====
<pre>bDoTexturePass=(0,1)</pre>
==== bDynamicWindowReflections ====
<pre>bDynamicWindowReflections=(0,1)</pre>
==== bEquippedTorchesCastShadows ====
<pre>bEquippedTorchesCastShadows=(0,1)</pre>
==== bForce1XShaders ====
<pre>bForce1XShaders=(0,1)</pre>
==== bForceMultiPass ====
<pre>bForceMultiPass=(0,1)</pre>
==== bForcePow2Textures ====
<pre>bForcePow2Textures=(0,1)</pre>
==== bIgnoreResolutionCheck ====
<pre>bIgnoreResolutionCheck=(0,1)</pre>
==== bImageSpaceEffects ====
<pre>bImageSpaceEffects=(0,1)</pre>
==== bLODNoiseAniso ====
<pre>bLODNoiseAniso=(0,1)</pre>
==== bLoadMarkers ====
<pre>bLoadMarkers=(0,1)</pre>
==== bLowHealthIModEnabled ====
<pre>bLowHealthIModEnabled=(0,1)</pre>
==== bMTRendering ====
<pre>bMTRendering=(0,1)</pre>
==== bReportBadTangentSpace ====
<pre>bReportBadTangentSpace=(0,1)</pre>
==== bShowMarkers ====
<pre>bShowMarkers=(0,1)</pre>
==== bShowMenuTextureUse ====
<pre>bShowMenuTextureUse=(0,1)</pre>
==== bSimpleLighting ====
<pre>bSimpleLighting=(0,1)</pre>
==== bStaticMenuBackground ====
<pre>bStaticMenuBackground=(0,1)</pre>
==== bUse Shaders ====
<pre>bUse Shaders=(0,1)</pre>
==== bUseFakeFullScreenMotionBlur ====
<pre>bUseFakeFullScreenMotionBlur=(0,1)</pre>
==== bUseRefractionShader ====
<pre>bUseRefractionShader=(0,1)</pre>
==== bUseSunbeams ====
<pre>bUseSunbeams=(0,1)</pre>
==== fDecalLOD0 ====
<pre>fDecalLOD0=</pre>
==== fDecalLifetime ====
<pre>fDecalLifetime=</pre>
==== fDefault1stPersonFOV ====
<pre>fDefault1stPersonFOV=</pre>
==== fDefaultFOV ====
<pre>fDefaultFOV=</pre>
==== fDefaultWorldFOV ====
<pre>fDefaultWorldFOV=</pre>
==== fEnvMapLOD1 ====
<pre>fEnvMapLOD1=</pre>
==== fEnvMapLOD2 ====
<pre>fEnvMapLOD2=</pre>
==== fEyeEnvMapLOD1 ====
<pre>fEyeEnvMapLOD1=</pre>
==== fEyeEnvMapLOD2 ====
<pre>fEyeEnvMapLOD2=</pre>
==== fGammaMax ====
<pre>fGammaMax=</pre>
==== fGammaMin ====
<pre>fGammaMin=</pre>
==== fLODNoiseMipBias ====
<pre>fLODNoiseMipBias=</pre>
==== fLandLOFadeSeconds ====
<pre>fLandLOFadeSeconds=</pre>
==== fLightLODDefaultStartFade ====
<pre>fLightLODDefaultStartFade=</pre>
==== fLightLODMaxStartFade ====
Default is 3500.0.
<pre>fLightLODMaxStartFade=</pre>
==== fLightLODMinStartFade ====
<pre>fLightLODMinStartFade=</pre>
==== fLightLODRange ====
<pre>fLightLODRange=</pre>
==== fLinePrimitiveWidth ====
<pre>fLinePrimitiveWidth=</pre>
==== fLowHealthIModInterval ====
<pre>fLowHealthIModInterval=</pre>
==== fLowHealthIModStrengthMax ====
<pre>fLowHealthIModStrengthMax=</pre>
==== fLowHealthIModStrengthMin ====
<pre>fLowHealthIModStrengthMin=</pre>
==== fMeshLODFadeTime ====
<pre>fMeshLODFadeTime=</pre>
==== fMipBias ====
<pre>fMipBias=</pre>
==== fNear1stPersonDistance ====
<pre>fNear1stPersonDistance=</pre>
==== fNearDistance ====
<pre>fNearDistance=</pre>
==== fNoLODFarDistanceMax ====
<pre>fNoLODFarDistanceMax=</pre>
==== fNoLODFarDistanceMin ====
<pre>fNoLODFarDistanceMin=</pre>
==== fNoLODFarDistancePct ====
<pre>fNoLODFarDistancePct=</pre>
==== fScopeScissorAmount ====
<pre>fScopeScissorAmount=</pre>
==== fShadowFadeTime ====
<pre>fShadowFadeTime=</pre>
==== fShadowLODDefaultStartFade ====
<pre>fShadowLODDefaultStartFade=</pre>
==== fShadowLODMaxStartFade ====
Default is 1000.0.
<pre>fShadowLODMaxStartFade=</pre>
==== fShadowLODMinStartFade ====
<pre>fShadowLODMinStartFade=</pre>
==== fShadowLODRange ====
<pre>fShadowLODRange=</pre>
==== fSkinnedDecalLOD0 ====
<pre>fSkinnedDecalLOD0=</pre>
==== fSkinnedDecalLOD1 ====
<pre>fSkinnedDecalLOD1=</pre>
==== fSkinnedDecalLOD2 ====
<pre>fSkinnedDecalLOD2=</pre>
==== fSpecularLODDefaultStartFade ====
<pre>fSpecularLODDefaultStartFade=</pre>
==== fSpecularLODMaxStartFade ====
Default is 2000.0.
<pre>fSpecularLODMaxStartFade=</pre>
==== fSpecularLODMinStartFade ====
<pre>fSpecularLODMinStartFade=</pre>
==== fSpecularLODRange ====
<pre>fSpecularLODRange=</pre>
==== fSunShadowUpdateTime ====
<pre>fSunShadowUpdateTime=</pre>
==== fSunUpdateThreshold ====
<pre>fSunUpdateThreshold=</pre>
==== fTreesMidLODSwitchDist ====
<pre>fTreesMidLODSwitchDist=</pre>
==== iAdapter ====
<pre>iAdapter=</pre>
==== iAutoViewHiFrameRate ====
<pre>iAutoViewHiFrameRate=</pre>
==== iAutoViewLowFrameRate ====
<pre>iAutoViewLowFrameRate=</pre>
==== iAutoViewMinDistance ====
<pre>iAutoViewMinDistance=</pre>
==== iDebugTextLeftRightOffset ====
<pre>iDebugTextLeftRightOffset=</pre>
==== iDebugTextSubPage ====
<pre>iDebugTextSubPage=</pre>
==== iDebugTextTopBottomOffset ====
<pre>iDebugTextTopBottomOffset=</pre>
==== iLocation X ====
<pre>iLocation X=</pre>
==== iLocation Y ====
<pre>iLocation Y=</pre>
==== iNPatchNOrder ====
<pre>iNPatchNOrder=</pre>
==== iNPatchPOrder ====
<pre>iNPatchPOrder=</pre>
==== iNPatches ====
<pre>iNPatches=</pre>
==== iPresentInterval ====
<pre>iPresentInterval=</pre>
==== iShaderPackageMemoryCap ====
<pre>iShaderPackageMemoryCap=</pre>
==== iShadowMapResolutionPrimary ====
Default is 2048.
<pre>iShadowMapResolutionPrimary=</pre>
==== iTrilinearThreshold ====
<pre>iTrilinearThreshold=</pre>
==== sDebugText ====
<pre>sDebugText=</pre>
==== sScreenShotBaseName ====
<pre>sScreenShotBaseName=</pre>
==== uVideoDeviceIdentifierPart1 ====
<pre>uVideoDeviceIdentifierPart1=</pre>
==== uVideoDeviceIdentifierPart2 ====
<pre>uVideoDeviceIdentifierPart2=</pre>
==== uVideoDeviceIdentifierPart3 ====
<pre>uVideoDeviceIdentifierPart3=</pre>
==== uVideoDeviceIdentifierPart4 ====
<pre>uVideoDeviceIdentifierPart4=</pre>
 
== [Audio] ==
 
==== bEnableAudio ====
<pre>bEnableAudio=(0,1)</pre>
==== bEnableAudioCache ====
<pre>bEnableAudioCache=(0,1)</pre>
==== fASFadeInTime ====
<pre>fASFadeInTime=</pre>
==== fASFadeOutTime ====
<pre>fASFadeOutTime=</pre>
==== fCollisionSoundHeavyThreshold ====
<pre>fCollisionSoundHeavyThreshold=</pre>
==== fDefaultMasterVolume ====
<pre>fDefaultMasterVolume=</pre>
==== fDialogueHeadPitchExaggeration ====
<pre>fDialogueHeadPitchExaggeration=</pre>
==== fDialogueHeadRollExaggeration ====
<pre>fDialogueHeadRollExaggeration=</pre>
==== fDialogueHeadYawExaggeration ====
<pre>fDialogueHeadYawExaggeration=</pre>
==== fHardLandingDamageThreshold ====
<pre>fHardLandingDamageThreshold=</pre>
==== fHighlightSpeechOverlap ====
<pre>fHighlightSpeechOverlap=</pre>
==== fMaxHighlightRadius ====
<pre>fMaxHighlightRadius=</pre>
==== fMenuModeFadeInTime ====
Default is 1.0.
<pre>fMenuModeFadeInTime=</pre>
==== fMenuModeFadeOutTime ====
Default is 3.0.
<pre>fMenuModeFadeOutTime=</pre>
==== fMinSoundVel ====
<pre>fMinSoundVel=</pre>
==== fMusicDuckingSeconds ====
Default is 6.0.
<pre>fMusicDuckingSeconds=</pre>
==== fMusicFinaleCrossFadeTimeIn ====
<pre>fMusicFinaleCrossFadeTimeIn=</pre>
==== fMusicFinaleCrossFadeTimeOut ====
<pre>fMusicFinaleCrossFadeTimeOut=</pre>
==== fMusicUnDuckingSeconds ====
Default is 8.0.
<pre>fMusicUnDuckingSeconds=</pre>
==== fNonDialogVoiceDucking ====
<pre>fNonDialogVoiceDucking=</pre>
==== fNonDialogVoiceDuckingFadeIn ====
<pre>fNonDialogVoiceDuckingFadeIn=</pre>
==== fNonDialogVoiceDuckingFadeOut ====
<pre>fNonDialogVoiceDuckingFadeOut=</pre>
==== fNonHighlightSpeechAtten ====
<pre>fNonHighlightSpeechAtten=</pre>
==== fRegionLoopFadeInTime ====
<pre>fRegionLoopFadeInTime=</pre>
==== fRegionLoopFadeOutTime ====
<pre>fRegionLoopFadeOutTime=</pre>
==== fRegionRandomSoundPlacementBase ====
<pre>fRegionRandomSoundPlacementBase=</pre>
==== fRegionSoundPlacementRandomOffset ====
<pre>fRegionSoundPlacementRandomOffset=</pre>
==== fRegionSoundPlacementZOffset ====
<pre>fRegionSoundPlacementZOffset=</pre>
==== fReverbTransitionTime ====
<pre>fReverbTransitionTime=</pre>
==== fWaterAudioFadeInSeconds ====
<pre>fWaterAudioFadeInSeconds=</pre>
==== fWaterAudioFadeOutSeconds ====
<pre>fWaterAudioFadeOutSeconds=</pre>
==== iCollisionSoundTimeDelta ====
<pre>iCollisionSoundTimeDelta=</pre>
==== iHighlightSpeechOverlap ====
<pre>iHighlightSpeechOverlap=</pre>
==== sAudioAPI ====
<pre>sAudioAPI=</pre>
==== sDeathCameraEffect ====
<pre>sDeathCameraEffect=</pre>
==== sMissingAssetSoundFile ====
<pre>sMissingAssetSoundFile=</pre>
==== uAsyncReadPriorityThreshold ====
<pre>uAsyncReadPriorityThreshold=</pre>
==== uAudioThreadSleepTimeGameMode ====
<pre>uAudioThreadSleepTimeGameMode=</pre>
==== uAudioThreadSleepTimeMenuMode ====
<pre>uAudioThreadSleepTimeMenuMode=</pre>
==== uMaxSizeForCachedSound ====
<pre>uMaxSizeForCachedSound=</pre>
==== uRegionSoundsAllowedPerUpdate ====
<pre>uRegionSoundsAllowedPerUpdate=</pre>
==== uStreamingThreshold ====
<pre>uStreamingThreshold=</pre>
==== uWaterAudioAmbientAttenuation ====
<pre>uWaterAudioAmbientAttenuation=</pre>
==== uWaterAudioAxisSamplePoints ====
<pre>uWaterAudioAxisSamplePoints=</pre>
==== uWaterAudioSamplePointsToUse ====
<pre>uWaterAudioSamplePointsToUse=</pre>
==== uiAudioHWThread ====
<pre>uiAudioHWThread=</pre>
==== uiInitialCacheSize ====
<pre>uiInitialCacheSize=</pre>
==== uiMaxAudioCacheSize ====
<pre>uiMaxAudioCacheSize=</pre>
 
== [Grass] ==
 
==== bAllowCreateGrass ====
Default is 1.
<pre>bAllowCreateGrass=(0,1)</pre>
==== bAllowLoadGrass ====
Default is 0.
<pre>bAllowLoadGrass=(0,1)</pre>
==== bDrawShaderGrass ====
<pre>bDrawShaderGrass=(0,1)</pre>
==== bGenerateGrassDataFiles ====
<pre>bGenerateGrassDataFiles=(0,1)</pre>
==== bGrassPointLighting ====
<pre>bGrassPointLighting=(0,1)</pre>
==== fGrassDefaultStartFadeDistance ====
<pre>fGrassDefaultStartFadeDistance=</pre>
==== fGrassFadeRange ====
<pre>fGrassFadeRange=</pre>
==== fGrassWindMagnitudeMax ====
<pre>fGrassWindMagnitudeMax=</pre>
==== fGrassWindMagnitudeMin ====
<pre>fGrassWindMagnitudeMin=</pre>
==== fTexturePctThreshold ====
<pre>fTexturePctThreshold=</pre>
==== fWaveOffsetRange ====
<pre>fWaveOffsetRange=</pre>
==== iGrassCellRadius ====
<pre>iGrassCellRadius=</pre>
==== iMaxGrassTypesPerTexure ====
<pre>iMaxGrassTypesPerTexure=</pre>
==== iMinGrassSize ====
<pre>iMinGrassSize=</pre>
 
== [GeneralWarnings] ==
 
==== sGeneralMasterMismatchWarning ====
The text of the warning when a plugin(s) cannot find the correct master file(s). Value is a string.
<pre>sGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.</pre>
 
== [Archive] ==
 
==== bCheckRuntimeCollisions ====
<pre>bCheckRuntimeCollisions=(0,1)</pre>
==== bInvalidateOlderFiles ====
<pre>bInvalidateOlderFiles=(0,1)</pre>
==== bTrackFileLoading ====
<pre>bTrackFileLoading=(0,1)</pre>
==== bUseArchives ====
<pre>bUseArchives=(0,1)</pre>
==== iRetainDirectoryStringTable ====
<pre>iRetainDirectoryStringTable=</pre>
==== iRetainFilenameOffsetTable ====
<pre>iRetainFilenameOffsetTable=</pre>
==== iRetainFilenameStringTable ====
<pre>iRetainFilenameStringTable=</pre>
==== sArchiveList ====
<pre>sArchiveList=</pre>
==== sInvalidationFile ====
<pre>sInvalidationFile=</pre>
==== sResourceArchiveList ====
This is a list of BSAs to be loaded without a plugin. Do not touch this if Mod Organizer is handling BSAs. Value is a string.
<pre>sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa</pre>
==== sResourceArchiveList2 ====
This is a continuation of the list of BSAs to be loaded without a plugin. Do not touch this if Mod Organizer is handling BSAs. Value is a string.
<pre>sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa</pre>
==== sResourceArchiveRetainFileNameList ====
<pre>sResourceArchiveRetainFileNameList=</pre>
 
== [Combat] ==
 
==== bAimSights ====
<pre>bAimSights=(0,1)</pre>
==== bChainExplosionDebug ====
<pre>bChainExplosionDebug=(0,1)</pre>
==== bCombatPathSmoothing ====
<pre>bCombatPathSmoothing=(0,1)</pre>
==== bCombatPathSprinting ====
<pre>bCombatPathSprinting=(0,1)</pre>
==== bDebugCombat ====
<pre>bDebugCombat=(0,1)</pre>
==== bDebugCombatAimLocations ====
<pre>bDebugCombatAimLocations=(0,1)</pre>
==== bDebugCombatArea ====
<pre>bDebugCombatArea=(0,1)</pre>
==== bDebugCombatAttackRange ====
<pre>bDebugCombatAttackRange=(0,1)</pre>
==== bDebugCombatCoverReservations ====
<pre>bDebugCombatCoverReservations=(0,1)</pre>
==== bDebugCombatDetection ====
<pre>bDebugCombatDetection=(0,1)</pre>
==== bDebugCombatGroups ====
<pre>bDebugCombatGroups=(0,1)</pre>
==== bDebugCombatGroups2 ====
<pre>bDebugCombatGroups2=(0,1)</pre>
==== bDebugCombatProjectileLOS ====
<pre>bDebugCombatProjectileLOS=(0,1)</pre>
==== bDebugCombatSearch ====
<pre>bDebugCombatSearch=(0,1)</pre>
==== bDebugCombatTargetLocations ====
<pre>bDebugCombatTargetLocations=(0,1)</pre>
==== bDebugCombatTargets ====
<pre>bDebugCombatTargets=(0,1)</pre>
==== bDebugCombatTextColorDark ====
<pre>bDebugCombatTextColorDark=(0,1)</pre>
==== bDebugCombatThreats ====
<pre>bDebugCombatThreats=(0,1)</pre>
==== bDebugCombatUnreachableLocations ====
<pre>bDebugCombatUnreachableLocations=(0,1)</pre>
==== bDisableCombatDialogue ====
<pre>bDisableCombatDialogue=(0,1)</pre>
==== bDisableNPCAttacks ====
<pre>bDisableNPCAttacks=(0,1)</pre>
==== bDismemberOneLimb ====
<pre>bDismemberOneLimb=(0,1)</pre>
==== bEncounterZoneTargetRestrict ====
<pre>bEncounterZoneTargetRestrict=(0,1)</pre>
==== bForceNPCsUseAmmo ====
<pre>bForceNPCsUseAmmo=(0,1)</pre>
==== bHazardDebug ====
<pre>bHazardDebug=(0,1)</pre>
==== bIronSightsZoomEnable ====
<pre>bIronSightsZoomEnable=(0,1)</pre>
==== bLaserSights ====
<pre>bLaserSights=(0,1)</pre>
==== bMagicDebug ====
<pre>bMagicDebug=(0,1)</pre>
==== bPlayHitLocationIdles ====
<pre>bPlayHitLocationIdles=(0,1)</pre>
==== bPlayStaggers ====
<pre>bPlayStaggers=(0,1)</pre>
==== bPlayerAlwaysStaggered ====
<pre>bPlayerAlwaysStaggered=(0,1)</pre>
==== bProjectileDebug ====
<pre>bProjectileDebug=(0,1)</pre>
==== bVATSProjectileDebug ====
<pre>bVATSProjectileDebug=(0,1)</pre>
==== f1PArrowTiltUpAngle ====
<pre>f1PArrowTiltUpAngle=</pre>
==== f1PBoltTiltUpAngle ====
<pre>f1PBoltTiltUpAngle=</pre>
==== f3PArrowTiltUpAngle ====
<pre>f3PArrowTiltUpAngle=</pre>
==== fAimChaseLookingMult ====
<pre>fAimChaseLookingMult=</pre>
==== fAimDownDegrees ====
<pre>fAimDownDegrees=</pre>
==== fAimUpDegrees ====
<pre>fAimUpDegrees=</pre>
==== fDeathForceCleared ====
<pre>fDeathForceCleared=</pre>
==== fDebugCombatProjectileLOSTime ====
<pre>fDebugCombatProjectileLOSTime=</pre>
==== fDebugCombatTextSize ====
<pre>fDebugCombatTextSize=</pre>
==== fDecapInitialSpeed ====
<pre>fDecapInitialSpeed=</pre>
==== fHitEffectThresholdMod ====
<pre>fHitEffectThresholdMod=</pre>
==== fHitEffectThresholdSevere ====
<pre>fHitEffectThresholdSevere=</pre>
==== fHitVectorDelay ====
<pre>fHitVectorDelay=</pre>
==== fIronSightsZoomDefault ====
<pre>fIronSightsZoomDefault=</pre>
==== fMagnetismHeadingMult ====
<pre>fMagnetismHeadingMult=</pre>
==== fMagnetismLookingMult ====
Default is 0.0.
<pre>fMagnetismLookingMult=</pre>
==== fMagnetismObjHeadingMult ====
<pre>fMagnetismObjHeadingMult=</pre>
==== fMagnetismObjLookingMult ====
<pre>fMagnetismObjLookingMult=</pre>
==== fMagnetismObjStrafeHeadingMult ====
<pre>fMagnetismObjStrafeHeadingMult=</pre>
==== fMagnetismStrafeBaseSpeed ====
<pre>fMagnetismStrafeBaseSpeed=</pre>
==== fMagnetismStrafeHeadingMult ====
Default is 0.0.
<pre>fMagnetismStrafeHeadingMult=</pre>
==== fMagnetismStrafeMaxDistance ====
<pre>fMagnetismStrafeMaxDistance=</pre>
==== fMinBloodDamage ====
<pre>fMinBloodDamage=</pre>
==== fMostCommonProjectileCollisionRadius1 ====
<pre>fMostCommonProjectileCollisionRadius1=</pre>
==== fMostCommonProjectileCollisionRadius2 ====
<pre>fMostCommonProjectileCollisionRadius2=</pre>
==== fMostCommonProjectileCollisionRadius3 ====
<pre>fMostCommonProjectileCollisionRadius3=</pre>
==== fMountedAttackRange ====
<pre>fMountedAttackRange=</pre>
==== fProjectileDebugDuration ====
<pre>fProjectileDebugDuration=</pre>
==== iMaxHiPerfCombatCount ====
<pre>iMaxHiPerfCombatCount=</pre>
==== iShowHitVector ====
<pre>iShowHitVector=</pre>
 
== [Papyrus] ==
 
==== bEnableLogging ====
Default is 0.
<pre>bEnableLogging=(0,1)</pre>
==== bEnableProfiling ====
<pre>bEnableProfiling=(0,1)</pre>
==== bEnableTrace ====
Default is 0.
<pre>bEnableTrace=(0,1)</pre>
==== bLoadDebugInformation ====
Default is 0.
<pre>bLoadDebugInformation=(0,1)</pre>
==== fArchiveInitBufferMB ====
<pre>fArchiveInitBufferMB=</pre>
==== fExtraTaskletBudgetMS ====
<pre>fExtraTaskletBudgetMS=</pre>
==== fPostLoadUpdateTimeMS ====
Default is 500.0.
<pre>fPostLoadUpdateTimeMS=</pre>
==== fUpdateBudgetMS ====
<pre>fUpdateBudgetMS=</pre>
==== iMaxAllocatedMemoryBytes ====
<pre>iMaxAllocatedMemoryBytes=</pre>
==== iMaxMemoryPageSize ====
<pre>iMaxMemoryPageSize=</pre>
==== iMinMemoryPageSize ====
<pre>iMinMemoryPageSize=</pre>
==== uTraceStatusOfQuest ====
<pre>uTraceStatusOfQuest=</pre>
 
== [VATS] ==
 
==== bVATSAllowNoKill ====
<pre>bVATSAllowNoKill=(0,1)</pre>
==== bVATSDisable ====
<pre>bVATSDisable=(0,1)</pre>
==== bVATSForceRanged ====
<pre>bVATSForceRanged=(0,1)</pre>
==== bVATSIgnoreProjectileTest ====
<pre>bVATSIgnoreProjectileTest=(0,1)</pre>
==== bVATSMultipleCombatants ====
<pre>bVATSMultipleCombatants=(0,1)</pre>
==== bVATSRangedSelective ====
<pre>bVATSRangedSelective=(0,1)</pre>
==== bVATSSmartCameraCheckDebug ====
<pre>bVATSSmartCameraCheckDebug=(0,1)</pre>
==== bVatsDebug ====
<pre>bVatsDebug=(0,1)</pre>
==== fVATSCastingAfterKillDelay ====
<pre>fVATSCastingAfterKillDelay=</pre>
==== fVATSFocus ====
<pre>fVATSFocus=</pre>
==== fVATSKillMoveEnd ====
<pre>fVATSKillMoveEnd=</pre>
==== fVATSLightAngle ====
<pre>fVATSLightAngle=</pre>
==== fVATSLightDistance ====
<pre>fVATSLightDistance=</pre>
==== fVATSLightElevation ====
<pre>fVATSLightElevation=</pre>
==== fVATSLightLevelMax ====
<pre>fVATSLightLevelMax=</pre>
==== fVATSLightLevelMin ====
<pre>fVATSLightLevelMin=</pre>
==== fVATSRangedLongDistance ====
<pre>fVATSRangedLongDistance=</pre>
==== fVATSRangedLowHealthPercent ====
<pre>fVATSRangedLowHealthPercent=</pre>
==== fVATSRangedPercentMin ====
<pre>fVATSRangedPercentMin=</pre>
==== fVATSRangedPercentSneakKill ====
<pre>fVATSRangedPercentSneakKill=</pre>
==== fVATSRangedPercentTargetNoThreat ====
<pre>fVATSRangedPercentTargetNoThreat=</pre>
==== fVATSRangedTargetLowLevelMult ====
<pre>fVATSRangedTargetLowLevelMult=</pre>
==== fVatsLightColorB ====
<pre>fVatsLightColorB=</pre>
==== fVatsLightColorG ====
<pre>fVatsLightColorG=</pre>
==== fVatsLightColorR ====
<pre>fVatsLightColorR=</pre>
 
== [:Controls] ==
 
==== fKeyboardRepeatDelay ====
<pre>fKeyboardRepeatDelay=</pre>
==== fKeyboardRepeatRate ====
<pre>fKeyboardRepeatRate=</pre>
 
== [Terrain] ==
 
==== fHDLODSnowThresholdAngle ====
<pre>fHDLODSnowThresholdAngle=</pre>
 
== [SaveGame] ==
 
==== bAllowProfileTransfer ====
<pre>bAllowProfileTransfer=(0,1)</pre>
==== bAllowScriptedAutosave ====
<pre>bAllowScriptedAutosave=(0,1)</pre>
==== bAllowScriptedForceSave ====
<pre>bAllowScriptedForceSave=(0,1)</pre>
==== bCopySaveGameToHostOrMemStick ====
<pre>bCopySaveGameToHostOrMemStick=(0,1)</pre>
==== bDisableAutoSave ====
<pre>bDisableAutoSave=(0,1)</pre>
==== bDisplayMissingContentDialogue ====
<pre>bDisplayMissingContentDialogue=(0,1)</pre>
==== bOutputSaveGameScreenshot ====
<pre>bOutputSaveGameScreenshot=(0,1)</pre>
==== bUsePagedBuffers ====
<pre>bUsePagedBuffers=(0,1)</pre>
==== bUseSaveGameHistory ====
<pre>bUseSaveGameHistory=(0,1)</pre>
==== fAutosaveEveryXMins ====
<pre>fAutosaveEveryXMins=</pre>
==== iAutoSaveCount ====
<pre>iAutoSaveCount=</pre>
==== iSaveGameBackupCount ====
<pre>iSaveGameBackupCount=</pre>
==== sSaveGameGameVersionOutdated ====
<pre>sSaveGameGameVersionOutdated=</pre>
==== sSaveGameSafeMarkerID ====
<pre>sSaveGameSafeMarkerID=</pre>
 
== [Decals] ==
 
==== bAllowDecalsOnAlpha ====
<pre>bAllowDecalsOnAlpha=(0,1)</pre>
==== bBackgroundInitializeGeometryDecals ====
<pre>bBackgroundInitializeGeometryDecals=(0,1)</pre>
==== bDecalMultithreaded ====
<pre>bDecalMultithreaded=(0,1)</pre>
==== bDecalOcclusionQuery ====
<pre>bDecalOcclusionQuery=(0,1)</pre>
==== bDecals ====
<pre>bDecals=(0,1)</pre>
==== bForceAllDecals ====
<pre>bForceAllDecals=(0,1)</pre>
==== bSkinnedDecals ====
<pre>bSkinnedDecals=(0,1)</pre>
==== fDebrisDecalTimer ====
<pre>fDebrisDecalTimer=</pre>
==== uMaxSkinDecalPerActor ====
<pre>uMaxSkinDecalPerActor=</pre>
==== uMaxSkinDecals ====
<pre>uMaxSkinDecals=</pre>
 
== [Weather] ==
 
==== bFogEnabled ====
<pre>bFogEnabled=(0,1)</pre>
==== bPrecipitation ====
<pre>bPrecipitation=(0,1)</pre>
==== fAlphaReduce ====
<pre>fAlphaReduce=</pre>
==== fSunBaseSize ====
<pre>fSunBaseSize=</pre>
==== fSunGlareSize ====
<pre>fSunGlareSize=</pre>
==== sBumpFadeColor ====
<pre>sBumpFadeColor=</pre>
==== sEnvReduceColor ====
<pre>sEnvReduceColor=</pre>
==== sLerpCloseColor ====
<pre>sLerpCloseColor=</pre>
 
== [GrabIK] ==
 
==== fDriveGain ====
<pre>fDriveGain=</pre>
 
== [Controls] ==
 
==== bBackgroundMouse ====
<pre>bBackgroundMouse=(0,1)</pre>
==== bDampenPlayerControls ====
<pre>bDampenPlayerControls=(0,1)</pre>
==== bFreezeDirectionOnLargeDelta ====
<pre>bFreezeDirectionOnLargeDelta=(0,1)</pre>
==== bInvertMovementThumbstick ====
<pre>bInvertMovementThumbstick=(0,1)</pre>
==== bPlayerGraphFeedback ====
<pre>bPlayerGraphFeedback=(0,1)</pre>
==== bShowKinectDebugInfo ====
<pre>bShowKinectDebugInfo=(0,1)</pre>
==== fControllerBufferDepth ====
<pre>fControllerBufferDepth=</pre>
==== fControllerDampenTime ====
<pre>fControllerDampenTime=</pre>
==== fControllerSampleThreshold ====
<pre>fControllerSampleThreshold=</pre>
==== fDialogueHardStopAngle1P ====
<pre>fDialogueHardStopAngle1P=</pre>
==== fDialogueHardStopAngle3P ====
<pre>fDialogueHardStopAngle3P=</pre>
==== fDialogueSoftStopAngle1P ====
<pre>fDialogueSoftStopAngle1P=</pre>
==== fDialogueSoftStopAngle3P ====
<pre>fDialogueSoftStopAngle3P=</pre>
==== fDirectionalDeadzone ====
<pre>fDirectionalDeadzone=</pre>
==== fDualCastChordTime ====
<pre>fDualCastChordTime=</pre>
==== fFreezeDirectionDefaultAngleThreshold ====
<pre>fFreezeDirectionDefaultAngleThreshold=</pre>
==== fFreezeDirectionDefaultSpeedThreshold ====
<pre>fFreezeDirectionDefaultSpeedThreshold=</pre>
==== fGamepadHeadingSensitivityMax ====
<pre>fGamepadHeadingSensitivityMax=</pre>
==== fGamepadHeadingSensitivityMin ====
<pre>fGamepadHeadingSensitivityMin=</pre>
==== fGamepadHeadingXScale ====
<pre>fGamepadHeadingXScale=</pre>
==== fGamepadHeadingYScale ====
<pre>fGamepadHeadingYScale=</pre>
==== fHeadingAxisDeadzone ====
<pre>fHeadingAxisDeadzone=</pre>
==== fHorseClampAngle ====
<pre>fHorseClampAngle=</pre>
==== fHorseControlsDampenTime ====
<pre>fHorseControlsDampenTime=</pre>
==== fHorseHeadingMovementMult ====
<pre>fHorseHeadingMovementMult=</pre>
==== fHotKeyDelay ====
<pre>fHotKeyDelay=</pre>
==== fInitialPowerAttackDelay ====
<pre>fInitialPowerAttackDelay=</pre>
==== fInitialPowerBashDelay ====
<pre>fInitialPowerBashDelay=</pre>
==== fLThumbDeadzone ====
<pre>fLThumbDeadzone=</pre>
==== fLookGraphX1 ====
<pre>fLookGraphX1=</pre>
==== fLookGraphX2 ====
<pre>fLookGraphX2=</pre>
==== fLookGraphX3 ====
<pre>fLookGraphX3=</pre>
==== fLookGraphX4 ====
<pre>fLookGraphX4=</pre>
==== fLookGraphY1 ====
<pre>fLookGraphY1=</pre>
==== fLookGraphY2 ====
<pre>fLookGraphY2=</pre>
==== fLookGraphY3 ====
<pre>fLookGraphY3=</pre>
==== fLookGraphY4 ====
<pre>fLookGraphY4=</pre>
==== fMaxLookRampUpDelta ====
<pre>fMaxLookRampUpDelta=</pre>
==== fMaxMoveRampDownDelta ====
<pre>fMaxMoveRampDownDelta=</pre>
==== fMouseHeadingSensitivityMax ====
<pre>fMouseHeadingSensitivityMax=</pre>
==== fMouseHeadingSensitivityMin ====
<pre>fMouseHeadingSensitivityMin=</pre>
==== fMouseHeadingXScale ====
<pre>fMouseHeadingXScale=</pre>
==== fMouseHeadingYScale ====
<pre>fMouseHeadingYScale=</pre>
==== fMoveGraphX1 ====
<pre>fMoveGraphX1=</pre>
==== fMoveGraphX2 ====
<pre>fMoveGraphX2=</pre>
==== fMoveGraphX3 ====
<pre>fMoveGraphX3=</pre>
==== fMoveGraphY1 ====
<pre>fMoveGraphY1=</pre>
==== fMoveGraphY2 ====
<pre>fMoveGraphY2=</pre>
==== fMoveGraphY3 ====
<pre>fMoveGraphY3=</pre>
==== fMovementAxisDeadzone ====
<pre>fMovementAxisDeadzone=</pre>
==== fOutsideDialogueAngleRotationDampen ====
<pre>fOutsideDialogueAngleRotationDampen=</pre>
==== fPCDialogueLookSpeed ====
<pre>fPCDialogueLookSpeed=</pre>
==== fPCDialogueLookStart ====
<pre>fPCDialogueLookStart=</pre>
==== fPlayerThirdPersonDampenTime ====
<pre>fPlayerThirdPersonDampenTime=</pre>
==== fRThumbDeadzone ====
<pre>fRThumbDeadzone=</pre>
==== fReverseDirThreshold ====
<pre>fReverseDirThreshold=</pre>
==== fSprintStopThreshold ====
<pre>fSprintStopThreshold=</pre>
==== fSubsequentPowerAttackDelay ====
<pre>fSubsequentPowerAttackDelay=</pre>
==== fSubsequentPowerBashDelay ====
<pre>fSubsequentPowerBashDelay=</pre>
==== fTogglePOVDelay ====
<pre>fTogglePOVDelay=</pre>
==== fTriggerDeadzone ====
<pre>fTriggerDeadzone=</pre>
==== fZKeyDelay ====
<pre>fZKeyDelay=</pre>
==== iNumHotkeys ====
<pre>iNumHotkeys=</pre>
==== iNumLookGraphSettings ====
<pre>iNumLookGraphSettings=</pre>
==== iNumMoveGraphSettings ====
<pre>iNumMoveGraphSettings=</pre>
 
== [BudgetCaps] ==
 
==== fMaxMsUsagePerFrame ====
<pre>fMaxMsUsagePerFrame=</pre>
==== fMsActiveRefCount ====
<pre>fMsActiveRefCount=</pre>
==== fMsActorRefCount ====
<pre>fMsActorRefCount=</pre>
==== fMsAnimatedObjectsCount ====
<pre>fMsAnimatedObjectsCount=</pre>
==== fMsDecalCount ====
<pre>fMsDecalCount=</pre>
==== fMsEmittersCount ====
<pre>fMsEmittersCount=</pre>
==== fMsGeometryCount ====
<pre>fMsGeometryCount=</pre>
==== fMsHavokTriCount ====
<pre>fMsHavokTriCount=</pre>
==== fMsLightCount ====
<pre>fMsLightCount=</pre>
==== fMsLightExcessGeometry ====
<pre>fMsLightExcessGeometry=</pre>
==== fMsParticlesCount ====
<pre>fMsParticlesCount=</pre>
==== fMsRefCount ====
<pre>fMsRefCount=</pre>
==== fMsTriangleCount ====
<pre>fMsTriangleCount=</pre>
==== fMsWaterCount ====
<pre>fMsWaterCount=</pre>
==== uActiveRefCount ====
<pre>uActiveRefCount=</pre>
==== uActiveRefCountInterior ====
<pre>uActiveRefCountInterior=</pre>
==== uActorMemoryBudgetCap ====
<pre>uActorMemoryBudgetCap=</pre>
==== uActorRefCount ====
<pre>uActorRefCount=</pre>
==== uActorRefCountInterior ====
<pre>uActorRefCountInterior=</pre>
==== uAnimatedObjectsCount ====
<pre>uAnimatedObjectsCount=</pre>
==== uAnimatedObjectsCountInterior ====
<pre>uAnimatedObjectsCountInterior=</pre>
==== uCityLODBudgetAdjustment ====
<pre>uCityLODBudgetAdjustment=</pre>
==== uDecalCount ====
<pre>uDecalCount=</pre>
==== uDecalCountInterior ====
<pre>uDecalCountInterior=</pre>
==== uEmittersCount ====
<pre>uEmittersCount=</pre>
==== uEmittersCountInterior ====
<pre>uEmittersCountInterior=</pre>
==== uGeometryCount ====
<pre>uGeometryCount=</pre>
==== uGeometryCountInterior ====
<pre>uGeometryCountInterior=</pre>
==== uGeometryMemory ====
<pre>uGeometryMemory=</pre>
==== uGeometryMemoryInterior ====
<pre>uGeometryMemoryInterior=</pre>
==== uHavokTriCount ====
<pre>uHavokTriCount=</pre>
==== uHavokTriCountInterior ====
<pre>uHavokTriCountInterior=</pre>
==== uLightCount ====
<pre>uLightCount=</pre>
==== uLightCountInterior ====
<pre>uLightCountInterior=</pre>
==== uLightExcessGeometry ====
<pre>uLightExcessGeometry=</pre>
==== uLightExcessGeometryInterior ====
<pre>uLightExcessGeometryInterior=</pre>
==== uLoadedAreaNonActorMemoryBudgetCap ====
<pre>uLoadedAreaNonActorMemoryBudgetCap=</pre>
==== uParticlesCount ====
<pre>uParticlesCount=</pre>
==== uParticlesCountInterior ====
<pre>uParticlesCountInterior=</pre>
==== uRefCount ====
<pre>uRefCount=</pre>
==== uRefCountInterior ====
<pre>uRefCountInterior=</pre>
==== uTextureMemory ====
<pre>uTextureMemory=</pre>
==== uTextureMemoryInterior ====
<pre>uTextureMemoryInterior=</pre>
==== uTriangleCount ====
<pre>uTriangleCount=</pre>
==== uTriangleCountInterior ====
<pre>uTriangleCountInterior=</pre>
==== uWastelandLODBudgetAdjustment ====
<pre>uWastelandLODBudgetAdjustment=</pre>
==== uWaterCount ====
<pre>uWaterCount=</pre>
==== uWaterCountInterior ====
<pre>uWaterCountInterior=</pre>
==== uWaterMemory ====
<pre>uWaterMemory=</pre>
==== uWaterMemoryInterior ====
<pre>uWaterMemoryInterior=</pre>
 
== [Pathing] ==
 
==== fINIDetectDoorsForPathingTime ====
<pre>fINIDetectDoorsForPathingTime=</pre>
 
== [RagdollAnim] ==
 
==== bFootIK ====
<pre>bFootIK=(0,1)</pre>
==== bGrabIK ====
<pre>bGrabIK=(0,1)</pre>
==== bLookIK ====
<pre>bLookIK=(0,1)</pre>
==== bPoseMatching ====
<pre>bPoseMatching=(0,1)</pre>
==== bRagdollAnim ====
<pre>bRagdollAnim=(0,1)</pre>
==== bRagdollFeedback ====
<pre>bRagdollFeedback=(0,1)</pre>
==== fAccelerationGain ====
<pre>fAccelerationGain=</pre>
==== fCameraDist ====
<pre>fCameraDist=</pre>
==== fDesiredVel ====
<pre>fDesiredVel=</pre>
==== fDetectionUpdateTimeSec ====
<pre>fDetectionUpdateTimeSec=</pre>
==== fFeedbackImpulseMult ====
<pre>fFeedbackImpulseMult=</pre>
==== fFeedbackOnOffGain ====
<pre>fFeedbackOnOffGain=</pre>
==== fFeedbackOnOffGainTimeMS ====
<pre>fFeedbackOnOffGainTimeMS=</pre>
==== fFeedbackTimeMS ====
<pre>fFeedbackTimeMS=</pre>
==== fHierarchyGain ====
<pre>fHierarchyGain=</pre>
==== fImpulseLimit ====
<pre>fImpulseLimit=</pre>
==== fPositionGain ====
<pre>fPositionGain=</pre>
==== fPositionMaxAngularVelocity ====
<pre>fPositionMaxAngularVelocity=</pre>
==== fPositionMaxLinearVelocity ====
<pre>fPositionMaxLinearVelocity=</pre>
==== fSnapGain ====
<pre>fSnapGain=</pre>
==== fSnapMaxAngularDistance ====
<pre>fSnapMaxAngularDistance=</pre>
==== fSnapMaxAngularVelocity ====
<pre>fSnapMaxAngularVelocity=</pre>
==== fSnapMaxLinearDistance ====
<pre>fSnapMaxLinearDistance=</pre>
==== fSnapMaxLinearVelocity ====
<pre>fSnapMaxLinearVelocity=</pre>
==== fVelocityDamping ====
<pre>fVelocityDamping=</pre>
==== fVelocityGain ====
<pre>fVelocityGain=</pre>
 
== [Landscape] ==
 
==== bCurrentCellOnly ====
<pre>bCurrentCellOnly=(0,1)</pre>
==== fLandFriction ====
<pre>fLandFriction=</pre>
==== fLandTextureTilingMult ====
<pre>fLandTextureTilingMult=</pre>
==== iLandBorder1B ====
<pre>iLandBorder1B=</pre>
==== iLandBorder1G ====
<pre>iLandBorder1G=</pre>
==== iLandBorder1R ====
<pre>iLandBorder1R=</pre>
==== iLandBorder2B ====
<pre>iLandBorder2B=</pre>
==== iLandBorder2G ====
<pre>iLandBorder2G=</pre>
==== iLandBorder2R ====
<pre>iLandBorder2R=</pre>
==== sDefaultLandDiffuseTexture ====
<pre>sDefaultLandDiffuseTexture=</pre>
==== sDefaultLandNormalTexture ====
<pre>sDefaultLandNormalTexture=</pre>
 
== [GethitShader] ==
 
==== fBlockedTexOffset ====
<pre>fBlockedTexOffset=</pre>
==== fBlurAmmount ====
<pre>fBlurAmmount=</pre>
==== fHitTexOffset ====
<pre>fHitTexOffset=</pre>
 
== [Particles] ==
 
==== iMaxDesired ====
<pre>iMaxDesired=</pre>
 
== [LOD] ==
 
==== bDisplayLODLand ====
<pre>bDisplayLODLand=(0,1)</pre>
==== fActorLODMax ====
<pre>fActorLODMax=</pre>
==== fActorLODMin ====
<pre>fActorLODMin=</pre>
==== fDistanceMultiplier ====
<pre>fDistanceMultiplier=</pre>
==== fFadeInThreshold ====
<pre>fFadeInThreshold=</pre>
==== fFadeInTime ====
<pre>fFadeInTime=</pre>
==== fFadeOutThreshold ====
<pre>fFadeOutThreshold=</pre>
==== fFadeOutTime ====
<pre>fFadeOutTime=</pre>
==== fItemLODMax ====
<pre>fItemLODMax=</pre>
==== fItemLODMin ====
<pre>fItemLODMin=</pre>
==== fLODBoundRadiusMult ====
<pre>fLODBoundRadiusMult=</pre>
==== fLODFadeOutActorMultCity ====
<pre>fLODFadeOutActorMultCity=</pre>
==== fLODFadeOutActorMultComplex ====
<pre>fLODFadeOutActorMultComplex=</pre>
==== fLODFadeOutActorMultInterior ====
<pre>fLODFadeOutActorMultInterior=</pre>
==== fLODFadeOutItemMultCity ====
<pre>fLODFadeOutItemMultCity=</pre>
==== fLODFadeOutItemMultComplex ====
<pre>fLODFadeOutItemMultComplex=</pre>
==== fLODFadeOutItemMultInterior ====
<pre>fLODFadeOutItemMultInterior=</pre>
==== fLODFadeOutObjectMultCity ====
<pre>fLODFadeOutObjectMultCity=</pre>
==== fLODFadeOutObjectMultComplex ====
<pre>fLODFadeOutObjectMultComplex=</pre>
==== fLODFadeOutObjectMultInterior ====
<pre>fLODFadeOutObjectMultInterior=</pre>
==== fLODFadeOutPercent ====
<pre>fLODFadeOutPercent=</pre>
==== fLODLandDropAmount ====
<pre>fLODLandDropAmount=</pre>
==== fLODLandVerticalBias ====
<pre>fLODLandVerticalBias=</pre>
==== fLODMultTrees ====
<pre>fLODMultTrees=</pre>
==== fLodDistance ====
<pre>fLodDistance=</pre>
==== fObjectLODMax ====
<pre>fObjectLODMax=</pre>
==== fObjectLODMin ====
<pre>fObjectLODMin=</pre>
==== fTalkingDistance ====
<pre>fTalkingDistance=</pre>
==== iFadeNodeMinNearDistance ====
<pre>iFadeNodeMinNearDistance=</pre>
 
== [Menu] ==
 
==== iConsoleHistoryCharBufferSize ====
<pre>iConsoleHistoryCharBufferSize=</pre>
==== iConsoleSizeScreenPercent ====
<pre>iConsoleSizeScreenPercent=</pre>
==== iConsoleTextSize ====
<pre>iConsoleTextSize=</pre>
==== rConsoleHistoryTextColor ====
<pre>rConsoleHistoryTextColor=</pre>
==== rConsoleTextColor ====
<pre>rConsoleTextColor=</pre>
==== rDebugTextColor ====
<pre>rDebugTextColor=</pre>
 
== [FaceGen] ==
 
==== bUseCustomizationMorphs ====
<pre>bUseCustomizationMorphs=(0,1)</pre>
==== bUseRaceMorph ====
<pre>bUseRaceMorph=(0,1)</pre>
==== uiNumActorsAllowedToMorph ====
<pre>uiNumActorsAllowedToMorph=</pre>
 
== [Actor] ==
 
==== bUseNavMeshForMovement ====
<pre>bUseNavMeshForMovement=(0,1)</pre>
==== fNotVisibleNavmeshMoveDist ====
<pre>fNotVisibleNavmeshMoveDist=</pre>
==== fVisibleNavmeshMoveDist ====
<pre>fVisibleNavmeshMoveDist=</pre>
 
== [Kinect] ==
 
==== fKinectMaxAllyTradeDistance ====
<pre>fKinectMaxAllyTradeDistance=</pre>
==== fKinectMinConfidence ====
<pre>fKinectMinConfidence=</pre>
==== fKinectMinReportConfidence ====
<pre>fKinectMinReportConfidence=</pre>
==== fKinectMinReportShoutConfidence ====
<pre>fKinectMinReportShoutConfidence=</pre>
==== fKinectMinRuleConfidence ====
<pre>fKinectMinRuleConfidence=</pre>
==== fKinectMinShoutConfidence ====
<pre>fKinectMinShoutConfidence=</pre>
 
== [CameraPath] ==
 
==== bRecord ====
<pre>bRecord=(0,1)</pre>
==== bStart ====
<pre>bStart=(0,1)</pre>
==== iFPS ====
<pre>iFPS=</pre>
==== iTake ====
<pre>iTake=</pre>
==== sDirectoryName ====
<pre>sDirectoryName=</pre>
==== sNif ====
<pre>sNif=</pre>
==== sOffsetID ====
<pre>sOffsetID=</pre>
 
== [Camera] ==
 
==== bDisableAutoVanityMode ====
<pre>bDisableAutoVanityMode=(0,1)</pre>
==== bDragonCameraTargetPlayer ====
<pre>bDragonCameraTargetPlayer=(0,1)</pre>
==== bRecord ====
<pre>bRecord=(0,1)</pre>
==== bReturnTo1stPersonFromVanity ====
<pre>bReturnTo1stPersonFromVanity=(0,1)</pre>
==== bStart ====
<pre>bStart=(0,1)</pre>
==== f1st3rdSwitchDelay ====
<pre>f1st3rdSwitchDelay=</pre>
==== f1stPitchOffsetMouseFollowSpeed ====
<pre>f1stPitchOffsetMouseFollowSpeed=</pre>
==== f1stPitchOffsetMouseMaxLag ====
<pre>f1stPitchOffsetMouseMaxLag=</pre>
==== f1stPitchOffsetMultOffAccel ====
<pre>f1stPitchOffsetMultOffAccel=</pre>
==== f1stPitchOffsetMultOffMaxSpeed ====
<pre>f1stPitchOffsetMultOffMaxSpeed=</pre>
==== f1stPitchOffsetMultOnAccel ====
<pre>f1stPitchOffsetMultOnAccel=</pre>
==== f1stPitchOffsetMultOnMaxSpeed ====
<pre>f1stPitchOffsetMultOnMaxSpeed=</pre>
==== f1stPitchOffsetTarget ====
<pre>f1stPitchOffsetTarget=</pre>
==== fActorFadeOutLimit ====
<pre>fActorFadeOutLimit=</pre>
==== fAutoVanityIncrement ====
<pre>fAutoVanityIncrement=</pre>
==== fAutoVanityModeDelay ====
<pre>fAutoVanityModeDelay=</pre>
==== fCameraCasterBleedOutSize ====
<pre>fCameraCasterBleedOutSize=</pre>
==== fCameraCasterSize ====
<pre>fCameraCasterSize=</pre>
==== fCameraCasterTargetSize ====
<pre>fCameraCasterTargetSize=</pre>
==== fCharControllerCheckHeightOffset ====
<pre>fCharControllerCheckHeightOffset=</pre>
==== fChaseCameraMaxAngle ====
<pre>fChaseCameraMaxAngle=</pre>
==== fChaseCameraSpeed ====
<pre>fChaseCameraSpeed=</pre>
==== fCollisionRecoveryMinDist ====
<pre>fCollisionRecoveryMinDist=</pre>
==== fCollisionRecoverySpeed ====
<pre>fCollisionRecoverySpeed=</pre>
==== fDefaultAutoVanityZoom ====
<pre>fDefaultAutoVanityZoom=</pre>
==== fDragonCameraDollyTime ====
<pre>fDragonCameraDollyTime=</pre>
==== fDragonMaxAngleBeforeTurn ====
<pre>fDragonMaxAngleBeforeTurn=</pre>
==== fFirstPersonDisablePOVLerpDPS ====
<pre>fFirstPersonDisablePOVLerpDPS=</pre>
==== fFirstPersonSittingAngleLimit ====
<pre>fFirstPersonSittingAngleLimit=</pre>
==== fFirstPersonSittingRotationSpeed ====
<pre>fFirstPersonSittingRotationSpeed=</pre>
==== fFreeCameraRotationSpeed ====
<pre>fFreeCameraRotationSpeed=</pre>
==== fFreeCameraRunSpeed ====
<pre>fFreeCameraRunSpeed=</pre>
==== fFreeCameraTranslationSpeed ====
<pre>fFreeCameraTranslationSpeed=</pre>
==== fFreeCameraTriggerDeadzone ====
<pre>fFreeCameraTriggerDeadzone=</pre>
==== fFreeRotationSpeed ====
<pre>fFreeRotationSpeed=</pre>
==== fFurnitureCameraAngle ====
<pre>fFurnitureCameraAngle=</pre>
==== fFurnitureCameraZoom ====
<pre>fFurnitureCameraZoom=</pre>
==== fHorseDismountYawCorrection ====
<pre>fHorseDismountYawCorrection=</pre>
==== fHorseMaxAngleBeforeTurn ====
<pre>fHorseMaxAngleBeforeTurn=</pre>
==== fLookingSpeed ====
<pre>fLookingSpeed=</pre>
==== fMinCurrentZoom ====
<pre>fMinCurrentZoom=</pre>
==== fMouseWheelZoomIncrement ====
<pre>fMouseWheelZoomIncrement=</pre>
==== fMouseWheelZoomMinDelta ====
<pre>fMouseWheelZoomMinDelta=</pre>
==== fMouseWheelZoomSpeed ====
<pre>fMouseWheelZoomSpeed=</pre>
==== fOverShoulderCombatAddY ====
<pre>fOverShoulderCombatAddY=</pre>
==== fOverShoulderCombatPosX ====
<pre>fOverShoulderCombatPosX=</pre>
==== fOverShoulderCombatPosZ ====
<pre>fOverShoulderCombatPosZ=</pre>
==== fOverShoulderDragonAddY ====
<pre>fOverShoulderDragonAddY=</pre>
==== fOverShoulderDragonPosX ====
<pre>fOverShoulderDragonPosX=</pre>
==== fOverShoulderDragonPosZ ====
<pre>fOverShoulderDragonPosZ=</pre>
==== fOverShoulderHorseAddY ====
<pre>fOverShoulderHorseAddY=</pre>
==== fOverShoulderHorsePosX ====
<pre>fOverShoulderHorsePosX=</pre>
==== fOverShoulderHorsePosZ ====
<pre>fOverShoulderHorsePosZ=</pre>
==== fOverShoulderPosX ====
<pre>fOverShoulderPosX=</pre>
==== fOverShoulderPosZ ====
<pre>fOverShoulderPosZ=</pre>
==== fPitchZeroBlendTime ====
<pre>fPitchZeroBlendTime=</pre>
==== fPitchZoomOutMaxDist ====
<pre>fPitchZoomOutMaxDist=</pre>
==== fShoulderDollySpeed ====
<pre>fShoulderDollySpeed=</pre>
==== fThumbstickZoomSpeed ====
<pre>fThumbstickZoomSpeed=</pre>
==== fTweenCamRotAngle ====
<pre>fTweenCamRotAngle=</pre>
==== fTweenCamRotClosingSpeed ====
<pre>fTweenCamRotClosingSpeed=</pre>
==== fTweenCamRotSpeed ====
<pre>fTweenCamRotSpeed=</pre>
==== fTweenCamZoomFOVMod ====
<pre>fTweenCamZoomFOVMod=</pre>
==== fTweenCamZoomSpeed ====
<pre>fTweenCamZoomSpeed=</pre>
==== fVanityModeMaxDist ====
<pre>fVanityModeMaxDist=</pre>
==== fVanityModeMaxDistFlyMult ====
<pre>fVanityModeMaxDistFlyMult=</pre>
==== fVanityModeMinDist ====
<pre>fVanityModeMinDist=</pre>
==== fVanityModeMinDistFly ====
<pre>fVanityModeMinDistFly=</pre>
==== fWorkbenchCameraPitch ====
<pre>fWorkbenchCameraPitch=</pre>
==== fWorkbenchCameraTranslateX ====
<pre>fWorkbenchCameraTranslateX=</pre>
==== fWorkbenchCameraTranslateY ====
<pre>fWorkbenchCameraTranslateY=</pre>
==== fWorkbenchCameraTranslateZ ====
<pre>fWorkbenchCameraTranslateZ=</pre>
==== fWorkbenchCameraYaw ====
<pre>fWorkbenchCameraYaw=</pre>
==== fWorkbenchCameraZoom ====
<pre>fWorkbenchCameraZoom=</pre>
==== iAnimatedTransitionMillis ====
<pre>iAnimatedTransitionMillis=</pre>
==== iBleedoutTransitionMillis ====
<pre>iBleedoutTransitionMillis=</pre>
==== iFPS ====
<pre>iFPS=</pre>
==== iHorseTransitionMillis ====
<pre>iHorseTransitionMillis=</pre>
==== iTake ====
<pre>iTake=</pre>
==== sDirectoryName ====
<pre>sDirectoryName=</pre>
==== sNif ====
<pre>sNif=</pre>
==== sOffsetID ====
<pre>sOffsetID=</pre>
 
== [SpeedTree] ==
 
==== fLocalTreeMipMapLODBias ====
<pre>fLocalTreeMipMapLODBias=</pre>
==== fLODTreeMipMapLODBias ====
<pre>fLODTreeMipMapLODBias=</pre>
 
== [BSPathing] ==
 
==== fFindClosestEdgesRadius ====
<pre>fFindClosestEdgesRadius=</pre>
 
== [MAIN] ==
 
==== bEnableLipLookup ====
<pre>bEnableLipLookup=(0,1)</pre>
==== bPrimitivesOn ====
<pre>bPrimitivesOn=(0,1)</pre>
==== bUseWaterHDR ====
<pre>bUseWaterHDR=(0,1)</pre>
==== fLowPerfCombatantVoiceDistance ====
<pre>fLowPerfCombatantVoiceDistance=</pre>
==== fMapWorldTargetTransitionTime ====
<pre>fMapWorldTargetTransitionTime=</pre>
==== fQuestScriptDelayTime ====
<pre>fQuestScriptDelayTime=</pre>
==== iDetectionHighNumPicks ====
<pre>iDetectionHighNumPicks=</pre>
==== iLastHDRSetting ====
<pre>iLastHDRSetting=</pre>
==== iMaxQuestObjectives ====
<pre>iMaxQuestObjectives=</pre>
==== sControlsDefinitionFile ====
<pre>sControlsDefinitionFile=</pre>
==== sControlsRemapFile ====
<pre>sControlsRemapFile=</pre>
==== sGamepadDefinitionFile ====
<pre>sGamepadDefinitionFile=</pre>
==== sKeyboardDefinitionFile ====
<pre>sKeyboardDefinitionFile=</pre>
==== sMouseDefinitionFile ====
<pre>sMouseDefinitionFile=</pre>
==== sSaveGameScreenshotName ====
<pre>sSaveGameScreenshotName=</pre>
 
== [Dialogue] ==
 
==== fDialogueRotationPitchOffset ====
<pre>fDialogueRotationPitchOffset=</pre>
==== fDialogueRotationSecs ====
<pre>fDialogueRotationSecs=</pre>
 
== [BackgroundLoad] ==
 
==== bBackgroundCellLoads ====
<pre>bBackgroundCellLoads=(0,1)</pre>
==== bBackgroundLoadLipFiles ====
<pre>bBackgroundLoadLipFiles=(0,1)</pre>
==== bLoadBackgroundFaceGen ====
<pre>bLoadBackgroundFaceGen=(0,1)</pre>
==== bLoadHelmetsInBackground ====
<pre>bLoadHelmetsInBackground=(0,1)</pre>
==== bSelectivePurgeUnusedOnFastTravel ====
<pre>bSelectivePurgeUnusedOnFastTravel=(0,1)</pre>
==== bUseBackgroundFileLoader ====
<pre>bUseBackgroundFileLoader=(0,1)</pre>
==== bUseMultiThreadedFaceGen ====
<pre>bUseMultiThreadedFaceGen=(0,1)</pre>
==== bUseMultiThreadedTrees ====
<pre>bUseMultiThreadedTrees=(0,1)</pre>
==== iPostProcessMilliseconds ====
<pre>iPostProcessMilliseconds=</pre>
==== iPostProcessMillisecondsEditor ====
<pre>iPostProcessMillisecondsEditor=</pre>
==== iPostProcessMillisecondsLoadingQueuedPriority ====
<pre>iPostProcessMillisecondsLoadingQueuedPriority=</pre>
==== iPostProcessTaskWarningMilliseconds ====
<pre>iPostProcessTaskWarningMilliseconds=</pre>
 
== [bLightAttenuation] ==
 
==== bOutQuadInLin ====
<pre>bOutQuadInLin=(0,1)</pre>
==== bUseConstant ====
<pre>bUseConstant=(0,1)</pre>
==== bUseLinear ====
<pre>bUseLinear=(0,1)</pre>
==== bUseQuadratic ====
<pre>bUseQuadratic=(0,1)</pre>
==== fConstantValue ====
<pre>fConstantValue=</pre>
==== fLinearRadiusMult ====
<pre>fLinearRadiusMult=</pre>
==== fLinearValue ====
<pre>fLinearValue=</pre>
==== fQuadraticRadiusMult ====
<pre>fQuadraticRadiusMult=</pre>
==== fQuadraticValue ====
<pre>fQuadraticValue=</pre>
==== uLinearMethod ====
<pre>uLinearMethod=</pre>
==== uQuadraticMethod ====
<pre>uQuadraticMethod=</pre>
 
== [Interface] ==
 
==== bShowCrosshair ====
<pre>bShowCrosshair=(0,1)</pre>
==== bShowHUDMessages ====
<pre>bShowHUDMessages=(0,1)</pre>
==== bShowInventory3D ====
<pre>bShowInventory3D=(0,1)</pre>
==== bShowSubtitleSpeakerName ====
<pre>bShowSubtitleSpeakerName=(0,1)</pre>
==== bShowTutorials ====
<pre>bShowTutorials=(0,1)</pre>
==== bUseAllNonDefaultLoadScreensFirst ====
<pre>bUseAllNonDefaultLoadScreensFirst=(0,1)</pre>
==== bUseFuzzyPicking ====
<pre>bUseFuzzyPicking=(0,1)</pre>
==== bUserClosesLoadingMenu ====
<pre>bUserClosesLoadingMenu=(0,1)</pre>
==== bWriteTranslationFile ====
<pre>bWriteTranslationFile=(0,1)</pre>
==== fActivatePickLength ====
<pre>fActivatePickLength=</pre>
==== fActivatePickRadius ====
<pre>fActivatePickRadius=</pre>
==== fBookDistance ====
<pre>fBookDistance=</pre>
==== fBookLight2DiffuseColorB ====
<pre>fBookLight2DiffuseColorB=</pre>
==== fBookLight2DiffuseColorG ====
<pre>fBookLight2DiffuseColorG=</pre>
==== fBookLight2DiffuseColorR ====
<pre>fBookLight2DiffuseColorR=</pre>
==== fBookLight2DimmerValue ====
<pre>fBookLight2DimmerValue=</pre>
==== fBookLight2Radius ====
<pre>fBookLight2Radius=</pre>
==== fBookLight2X ====
<pre>fBookLight2X=</pre>
==== fBookLight2Y ====
<pre>fBookLight2Y=</pre>
==== fBookLight2Z ====
<pre>fBookLight2Z=</pre>
==== fBookLightDiffuseColorB ====
<pre>fBookLightDiffuseColorB=</pre>
==== fBookLightDiffuseColorG ====
<pre>fBookLightDiffuseColorG=</pre>
==== fBookLightDiffuseColorR ====
<pre>fBookLightDiffuseColorR=</pre>
==== fBookLightDimmerValue ====
<pre>fBookLightDimmerValue=</pre>
==== fBookLightRadius ====
<pre>fBookLightRadius=</pre>
==== fBookLightX ====
<pre>fBookLightX=</pre>
==== fBookLightY ====
<pre>fBookLightY=</pre>
==== fBookLightZ ====
<pre>fBookLightZ=</pre>
==== fBookOpenTime ====
<pre>fBookOpenTime=</pre>
==== fBookPosHeightPercentage ====
<pre>fBookPosHeightPercentage=</pre>
==== fBookPosWidthPercentage ====
<pre>fBookPosWidthPercentage=</pre>
==== fBookXRotation ====
<pre>fBookXRotation=</pre>
==== fCrafting3DItemPosX ====
<pre>fCrafting3DItemPosX=</pre>
==== fCrafting3DItemPosXWide ====
<pre>fCrafting3DItemPosXWide=</pre>
==== fCrafting3DItemPosY ====
<pre>fCrafting3DItemPosY=</pre>
==== fCrafting3DItemPosYWide ====
<pre>fCrafting3DItemPosYWide=</pre>
==== fCrafting3DItemPosZ ====
<pre>fCrafting3DItemPosZ=</pre>
==== fCrafting3DItemPosZWide ====
<pre>fCrafting3DItemPosZWide=</pre>
==== fCrafting3DItemScale ====
<pre>fCrafting3DItemScale=</pre>
==== fCrafting3DItemScaleWide ====
<pre>fCrafting3DItemScaleWide=</pre>
==== fDebugFontSize ====
<pre>fDebugFontSize=</pre>
==== fFadeToBlackFadeSeconds ====
<pre>fFadeToBlackFadeSeconds=</pre>
==== fGamepadCursorSpeed ====
<pre>fGamepadCursorSpeed=</pre>
==== fInterfaceTintB ====
<pre>fInterfaceTintB=</pre>
==== fInterfaceTintG ====
<pre>fInterfaceTintG=</pre>
==== fInterfaceTintR ====
<pre>fInterfaceTintR=</pre>
==== fInventory3DBoundRadiusScale ====
<pre>fInventory3DBoundRadiusScale=</pre>
==== fInventory3DItemPosScale ====
<pre>fInventory3DItemPosScale=</pre>
==== fInventory3DItemPosScaleWide ====
<pre>fInventory3DItemPosScaleWide=</pre>
==== fInventory3DItemPosX ====
<pre>fInventory3DItemPosX=</pre>
==== fInventory3DItemPosXWide ====
<pre>fInventory3DItemPosXWide=</pre>
==== fInventory3DItemPosY ====
<pre>fInventory3DItemPosY=</pre>
==== fInventory3DItemPosYWide ====
<pre>fInventory3DItemPosYWide=</pre>
==== fInventory3DItemPosZ ====
<pre>fInventory3DItemPosZ=</pre>
==== fInventory3DItemPosZWide ====
<pre>fInventory3DItemPosZWide=</pre>
==== fInventory3DItemRotMouseSpeed ====
<pre>fInventory3DItemRotMouseSpeed=</pre>
==== fInventory3DItemRotSpeed ====
<pre>fInventory3DItemRotSpeed=</pre>
==== fInventory3DItemZoomScale ====
<pre>fInventory3DItemZoomScale=</pre>
==== fInventory3DItemZoomSpeed ====
<pre>fInventory3DItemZoomSpeed=</pre>
==== fInventory3DItemZoomX ====
<pre>fInventory3DItemZoomX=</pre>
==== fInventory3DItemZoomY ====
<pre>fInventory3DItemZoomY=</pre>
==== fInventory3DItemZoomZ ====
<pre>fInventory3DItemZoomZ=</pre>
==== fInventoryLight2DiffuseColorB ====
<pre>fInventoryLight2DiffuseColorB=</pre>
==== fInventoryLight2DiffuseColorG ====
<pre>fInventoryLight2DiffuseColorG=</pre>
==== fInventoryLight2DiffuseColorR ====
<pre>fInventoryLight2DiffuseColorR=</pre>
==== fInventoryLight2DimmerValue ====
<pre>fInventoryLight2DimmerValue=</pre>
==== fInventoryLight2Radius ====
<pre>fInventoryLight2Radius=</pre>
==== fInventoryLightDiffuseColorB ====
<pre>fInventoryLightDiffuseColorB=</pre>
==== fInventoryLightDiffuseColorG ====
<pre>fInventoryLightDiffuseColorG=</pre>
==== fInventoryLightDiffuseColorR ====
<pre>fInventoryLightDiffuseColorR=</pre>
==== fInventoryLightDimmerValue ====
<pre>fInventoryLightDimmerValue=</pre>
==== fInventoryLightRadius ====
<pre>fInventoryLightRadius=</pre>
==== fInventoryMenuLight2X ====
<pre>fInventoryMenuLight2X=</pre>
==== fInventoryMenuLight2Y ====
<pre>fInventoryMenuLight2Y=</pre>
==== fInventoryMenuLight2Z ====
<pre>fInventoryMenuLight2Z=</pre>
==== fInventoryMenuLightX ====
<pre>fInventoryMenuLightX=</pre>
==== fInventoryMenuLightY ====
<pre>fInventoryMenuLightY=</pre>
==== fInventoryMenuLightZ ====
<pre>fInventoryMenuLightZ=</pre>
==== fJournalLongRepeatRate ====
<pre>fJournalLongRepeatRate=</pre>
==== fJournalShortRepeatRate ====
<pre>fJournalShortRepeatRate=</pre>
==== fLargeActivatePickLength_G ====
==== fLockCenterOffset ====
<pre>fLockCenterOffset=</pre>
==== fLockMaxAngle ====
<pre>fLockMaxAngle=</pre>
==== fLockPositionX ====
<pre>fLockPositionX=</pre>
==== fLockPositionY ====
<pre>fLockPositionY=</pre>
==== fLockPositionYWide ====
<pre>fLockPositionYWide=</pre>
==== fLockPositionZ ====
<pre>fLockPositionZ=</pre>
==== fLockRotCenterOffsetX ====
<pre>fLockRotCenterOffsetX=</pre>
==== fLockRotCenterOffsetZ ====
<pre>fLockRotCenterOffsetZ=</pre>
==== fLockRotationSpeed ====
<pre>fLockRotationSpeed=</pre>
==== fLockpickLightDiffuseColorB ====
<pre>fLockpickLightDiffuseColorB=</pre>
==== fLockpickLightDiffuseColorG ====
<pre>fLockpickLightDiffuseColorG=</pre>
==== fLockpickLightDiffuseColorR ====
<pre>fLockpickLightDiffuseColorR=</pre>
==== fLockpickLightDimmerValue ====
<pre>fLockpickLightDimmerValue=</pre>
==== fLockpickLightRadius ====
<pre>fLockpickLightRadius=</pre>
==== fLockpickLightX ====
<pre>fLockpickLightX=</pre>
==== fLockpickLightY ====
<pre>fLockpickLightY=</pre>
==== fLockpickLightZ ====
<pre>fLockpickLightZ=</pre>
==== fMagic3DItemPosScale ====
<pre>fMagic3DItemPosScale=</pre>
==== fMagic3DItemPosScaleWide ====
<pre>fMagic3DItemPosScaleWide=</pre>
==== fMagic3DItemPosX ====
<pre>fMagic3DItemPosX=</pre>
==== fMagic3DItemPosXWide ====
<pre>fMagic3DItemPosXWide=</pre>
==== fMagic3DItemPosY ====
<pre>fMagic3DItemPosY=</pre>
==== fMagic3DItemPosYWide ====
<pre>fMagic3DItemPosYWide=</pre>
==== fMagic3DItemPosZ ====
<pre>fMagic3DItemPosZ=</pre>
==== fMagic3DItemPosZWide ====
<pre>fMagic3DItemPosZWide=</pre>
==== fMaxSubtitleDistance ====
<pre>fMaxSubtitleDistance=</pre>
==== fMenuKeyRepeatLong ====
<pre>fMenuKeyRepeatLong=</pre>
==== fMenuKeyRepeatShort ====
<pre>fMenuKeyRepeatShort=</pre>
==== fMinSecondsForLoadFadeIn ====
<pre>fMinSecondsForLoadFadeIn=</pre>
==== fNoteDistance ====
<pre>fNoteDistance=</pre>
==== fPackratRatio ====
<pre>fPackratRatio=</pre>
==== fPickMouseRotationSpeed ====
<pre>fPickMouseRotationSpeed=</pre>
==== fPickRotationSpeed ====
<pre>fPickRotationSpeed=</pre>
==== fPlayerBodyEditDistance ====
<pre>fPlayerBodyEditDistance=</pre>
==== fPlayerFaceEditDistance ====
<pre>fPlayerFaceEditDistance=</pre>
==== fPlayerRotationAngle ====
<pre>fPlayerRotationAngle=</pre>
==== fPlayerZoomTime ====
<pre>fPlayerZoomTime=</pre>
==== fRSMCameraLookAtPercent ====
<pre>fRSMCameraLookAtPercent=</pre>
==== fRSMLookAtOnGain ====
<pre>fRSMLookAtOnGain=</pre>
==== fSafeZoneX ====
<pre>fSafeZoneX=</pre>
==== fSafeZoneXWide ====
<pre>fSafeZoneXWide=</pre>
==== fSafeZoneY ====
<pre>fSafeZoneY=</pre>
==== fSafeZoneYWide ====
<pre>fSafeZoneYWide=</pre>
==== fSleepFaderTime ====
<pre>fSleepFaderTime=</pre>
==== fTweenLongRepeatRate ====
<pre>fTweenLongRepeatRate=</pre>
==== fTweenShortRepeatRate ====
<pre>fTweenShortRepeatRate=</pre>
==== fUIAltLogoModel_TranslateX_G ====
==== fUIAltLogoModel_TranslateY_G ====
==== fUIAltLogoModel_TranslateZ_G ====
==== fUICameraNearDistance ====
<pre>fUICameraNearDistance=</pre>
==== fUILogoModel_AutoRotateSpeed ====
==== fUILogoModel_FadeSecs ====
==== fUILogoModel_MouseThreshold ====
==== fUILogoModel_MouseToPanSpeed ====
==== fUILogoModel_MouseToRotateSpeed ====
==== fUILogoModel_MouseToZoomSpeed ====
==== fUILogoModel_RotationPauseDuration ====
==== fUILogoModel_ThumbstickToPanSpeed ====
==== fUILogoModel_ThumbstickToRotateSpeed ====
==== fUILogoModel_ThumbstickToZoomSpeed ====
==== fUIMistMenu_CameraFOV_G ====
==== fUIMistMenu_CameraLookAtX_G ====
==== fUIMistMenu_CameraLookAtY_G ====
==== fUIMistMenu_CameraLookAtZ_G ====
==== fUIMistMenu_CameraX_G ====
==== fUIMistMenu_CameraY_G ====
==== fUIMistMenu_CameraZ_G ====
==== fUIMistMenu_DefaultLogoNIFScale ====
==== fUIMistMenu_LogoOnscreenPanThresholdX ====
==== fUIMistMenu_LogoOnscreenPanThresholdY ====
==== fUIMistMenu_LogoOnscreenZoomMaxFOV ====
==== fUIMistMenu_LogoOnscreenZoomMinFOV ====
==== fUIMistMenu_LogoOnscreenZoomThresholdFar ====
==== fUIMistMenu_LogoOnscreenZoomThresholdNear ====
==== fUIMistModel_FadeOutTime ====
==== fUIMistModel_RotateZ_G ====
==== fUIMistModel_TranslateX_G ====
==== fUIMistModel_TranslateY_G ====
==== fUIMistModel_TranslateZ_G ====
==== fUIPlayerSceneLight2DiffuseColorB ====
<pre>fUIPlayerSceneLight2DiffuseColorB=</pre>
==== fUIPlayerSceneLight2DiffuseColorG ====
<pre>fUIPlayerSceneLight2DiffuseColorG=</pre>
==== fUIPlayerSceneLight2DiffuseColorR ====
<pre>fUIPlayerSceneLight2DiffuseColorR=</pre>
==== fUIPlayerSceneLight2DimmerValue ====
<pre>fUIPlayerSceneLight2DimmerValue=</pre>
==== fUIPlayerSceneLight2Radius ====
<pre>fUIPlayerSceneLight2Radius=</pre>
==== fUIPlayerSceneLight2X ====
<pre>fUIPlayerSceneLight2X=</pre>
==== fUIPlayerSceneLight2Y ====
<pre>fUIPlayerSceneLight2Y=</pre>
==== fUIPlayerSceneLight2Z ====
<pre>fUIPlayerSceneLight2Z=</pre>
==== fUIPlayerSceneLight3DiffuseColorB ====
<pre>fUIPlayerSceneLight3DiffuseColorB=</pre>
==== fUIPlayerSceneLight3DiffuseColorG ====
<pre>fUIPlayerSceneLight3DiffuseColorG=</pre>
==== fUIPlayerSceneLight3DiffuseColorR ====
<pre>fUIPlayerSceneLight3DiffuseColorR=</pre>
==== fUIPlayerSceneLight3DimmerValue ====
<pre>fUIPlayerSceneLight3DimmerValue=</pre>
==== fUIPlayerSceneLight3Radius ====
<pre>fUIPlayerSceneLight3Radius=</pre>
==== fUIPlayerSceneLight3X ====
<pre>fUIPlayerSceneLight3X=</pre>
==== fUIPlayerSceneLight3Y ====
<pre>fUIPlayerSceneLight3Y=</pre>
==== fUIPlayerSceneLight3Z ====
<pre>fUIPlayerSceneLight3Z=</pre>
==== fUIPlayerSceneLightDiffuseColorB ====
<pre>fUIPlayerSceneLightDiffuseColorB=</pre>
==== fUIPlayerSceneLightDiffuseColorG ====
<pre>fUIPlayerSceneLightDiffuseColorG=</pre>
==== fUIPlayerSceneLightDiffuseColorR ====
<pre>fUIPlayerSceneLightDiffuseColorR=</pre>
==== fUIPlayerSceneLightDimmerValue ====
<pre>fUIPlayerSceneLightDimmerValue=</pre>
==== fUIPlayerSceneLightRadius ====
<pre>fUIPlayerSceneLightRadius=</pre>
==== fUIPlayerSceneLightX ====
<pre>fUIPlayerSceneLightX=</pre>
==== fUIPlayerSceneLightY ====
<pre>fUIPlayerSceneLightY=</pre>
==== fUIPlayerSceneLightZ ====
<pre>fUIPlayerSceneLightZ=</pre>
==== fUIRaceSexLight2DiffuseColorB ====
<pre>fUIRaceSexLight2DiffuseColorB=</pre>
==== fUIRaceSexLight2DiffuseColorG ====
<pre>fUIRaceSexLight2DiffuseColorG=</pre>
==== fUIRaceSexLight2DiffuseColorR ====
<pre>fUIRaceSexLight2DiffuseColorR=</pre>
==== fUIRaceSexLight2DimmerValue ====
<pre>fUIRaceSexLight2DimmerValue=</pre>
==== fUIRaceSexLight2Radius ====
<pre>fUIRaceSexLight2Radius=</pre>
==== fUIRaceSexLight2X ====
<pre>fUIRaceSexLight2X=</pre>
==== fUIRaceSexLight2Y ====
<pre>fUIRaceSexLight2Y=</pre>
==== fUIRaceSexLight2Z ====
<pre>fUIRaceSexLight2Z=</pre>
==== fUIRaceSexLightDiffuseColorB ====
<pre>fUIRaceSexLightDiffuseColorB=</pre>
==== fUIRaceSexLightDiffuseColorG ====
<pre>fUIRaceSexLightDiffuseColorG=</pre>
==== fUIRaceSexLightDiffuseColorR ====
<pre>fUIRaceSexLightDiffuseColorR=</pre>
==== fUIRaceSexLightDimmerValue ====
<pre>fUIRaceSexLightDimmerValue=</pre>
==== fUIRaceSexLightRadius ====
<pre>fUIRaceSexLightRadius=</pre>
==== fUIRaceSexLightX ====
<pre>fUIRaceSexLightX=</pre>
==== fUIRaceSexLightY ====
<pre>fUIRaceSexLightY=</pre>
==== fUIRaceSexLightZ ====
<pre>fUIRaceSexLightZ=</pre>
==== fUnlockDoorDelay ====
<pre>fUnlockDoorDelay=</pre>
==== iFavoriteItemQueueSize ====
<pre>iFavoriteItemQueueSize=</pre>
==== iMaxViewCasterPicksFuzzy ====
<pre>iMaxViewCasterPicksFuzzy=</pre>
==== iMaxViewCasterPicksGamebryo ====
<pre>iMaxViewCasterPicksGamebryo=</pre>
==== iMaxViewCasterPicksHavok ====
<pre>iMaxViewCasterPicksHavok=</pre>
==== iSubtitleSpeakerNameColor ====
<pre>iSubtitleSpeakerNameColor=</pre>
==== rUIMistMenu_AmbientXNegRGB ====
==== rUIMistMenu_AmbientXPosRGB ====
==== rUIMistMenu_AmbientYNegRGB ====
==== rUIMistMenu_AmbientYPosRGB ====
==== rUIMistMenu_AmbientZNegRGB ====
==== rUIMistMenu_AmbientZPosRGB ====
==== sCreditsFile ====
<pre>sCreditsFile=</pre>
==== sCreditsFileFrench ====
<pre>sCreditsFileFrench=</pre>
==== sForcedLoadScreenEditorID ====
<pre>sForcedLoadScreenEditorID=</pre>
==== sPosePlayerRaceSexMenu ====
<pre>sPosePlayerRaceSexMenu=</pre>
==== sUIMistMenu_DefaultLogoCameraPath ====
==== uMaxCustomItemNameLength ====
<pre>uMaxCustomItemNameLength=</pre>
==== uTicksToWait ====
<pre>uTicksToWait=</pre>
 
== [LightingShader] ==
 
==== fDecalLODFadeEnd ====
<pre>fDecalLODFadeEnd=</pre>
==== fDecalLODFadeStart ====
<pre>fDecalLODFadeStart=</pre>
==== fEnvmapLODFadeEnd ====
<pre>fEnvmapLODFadeEnd=</pre>
==== fEnvmapLODFadeStart ====
<pre>fEnvmapLODFadeStart=</pre>
==== fEyeEnvmapLODEnd ====
<pre>fEyeEnvmapLODEnd=</pre>
==== fRefractionLODFadeEnd ====
<pre>fRefractionLODFadeEnd=</pre>
==== fRefractionLODFadeStart ====
<pre>fRefractionLODFadeStart=</pre>
==== fSpecularLODFadeEnd ====
<pre>fSpecularLODFadeEnd=</pre>
==== fSpecularLODFadeStart ====
<pre>fSpecularLODFadeStart=</pre>
 
== [FootIK] ==
 
==== bFootPlacementOn ====
<pre>bFootPlacementOn=(0,1)</pre>
==== bRigidBodyController ====
<pre>bRigidBodyController=(0,1)</pre>
==== fAnkleOffset ====
<pre>fAnkleOffset=</pre>
==== fControllerTetherLen ====
<pre>fControllerTetherLen=</pre>
==== fFootPlantedGain ====
<pre>fFootPlantedGain=</pre>
==== fFootRaisedGain ====
<pre>fFootRaisedGain=</pre>
==== fGroundAscendingGain ====
<pre>fGroundAscendingGain=</pre>
==== fGroundDescendingGain ====
<pre>fGroundDescendingGain=</pre>
==== fMaxFootCastMilliSec ====
<pre>fMaxFootCastMilliSec=</pre>
==== fMaxStepVertError ====
<pre>fMaxStepVertError=</pre>
==== fOnOffGain ====
<pre>fOnOffGain=</pre>
==== fOriginalGroundHeightMS ====
<pre>fOriginalGroundHeightMS=</pre>
==== fPelvisOffsetDamping ====
<pre>fPelvisOffsetDamping=</pre>
==== fPelvisUpDownBias ====
<pre>fPelvisUpDownBias=</pre>
==== fRagdollFeedback ====
<pre>fRagdollFeedback=</pre>
==== fVertErrorGain ====
<pre>fVertErrorGain=</pre>
==== iNumFramesFootEaseOut ====
<pre>iNumFramesFootEaseOut=</pre>
 
== [GamePlay] ==
 
==== bTargetLockIsToggle ====
<pre>bTargetLockIsToggle=(0,1)</pre>
==== fMagicTargetLocationExtraLargeActorRadius ====
<pre>fMagicTargetLocationExtraLargeActorRadius=</pre>
==== fMagicTargetLocationNormalActorRadius ====
<pre>fMagicTargetLocationNormalActorRadius=</pre>
==== fPlayerSunGazeDelta ====
<pre>fPlayerSunGazeDelta=</pre>
==== fTargetLockXYRange ====
<pre>fTargetLockXYRange=</pre>
 
== [Animation] ==
 
==== bAlwaysDriveRagdoll ====
<pre>bAlwaysDriveRagdoll=(0,1)</pre>
==== bAlwaysSaveAllInfo ====
<pre>bAlwaysSaveAllInfo=(0,1)</pre>
==== bAnimInterpEnable ====
<pre>bAnimInterpEnable=(0,1)</pre>
==== bApplyPitchToExtractedMotion ====
<pre>bApplyPitchToExtractedMotion=(0,1)</pre>
==== bDisplayMarkWarning ====
<pre>bDisplayMarkWarning=(0,1)</pre>
==== bDriveRagdollWithGraph ====
<pre>bDriveRagdollWithGraph=(0,1)</pre>
==== bEnableHavokHit ====
<pre>bEnableHavokHit=(0,1)</pre>
==== bFeedbackToGraphFromCharacterController ====
<pre>bFeedbackToGraphFromCharacterController=(0,1)</pre>
==== bFootIK ====
<pre>bFootIK=(0,1)</pre>
==== bFootIKFeedback ====
<pre>bFootIKFeedback=(0,1)</pre>
==== bHumanoidFootIKEnable ====
<pre>bHumanoidFootIKEnable=(0,1)</pre>
==== bInitiallyLoadAllClips ====
<pre>bInitiallyLoadAllClips=(0,1)</pre>
==== bLoadCollatedAnimTextData ====
<pre>bLoadCollatedAnimTextData=(0,1)</pre>
==== bMultiThreadBoneUpdate ====
<pre>bMultiThreadBoneUpdate=(0,1)</pre>
==== bRandomizeGraphSeed ====
<pre>bRandomizeGraphSeed=(0,1)</pre>
==== bSendNonVisibleBehaviorGraphsToSPU ====
<pre>bSendNonVisibleBehaviorGraphsToSPU=(0,1)</pre>
==== bShouldProcessRequests ====
<pre>bShouldProcessRequests=(0,1)</pre>
==== bUseSPUGenerate ====
<pre>bUseSPUGenerate=(0,1)</pre>
==== bUseSpeedSampler ====
<pre>bUseSpeedSampler=(0,1)</pre>
==== bUseVariableCache ====
<pre>bUseVariableCache=(0,1)</pre>
==== fAnimInterpFarDist ====
<pre>fAnimInterpFarDist=</pre>
==== fAnimInterpMaxTime ====
<pre>fAnimInterpMaxTime=</pre>
==== fAnimInterpMinTime ====
<pre>fAnimInterpMinTime=</pre>
==== fAnimInterpNearDist ====
<pre>fAnimInterpNearDist=</pre>
==== fAnimInterpSlop ====
<pre>fAnimInterpSlop=</pre>
==== fBoneLODDistanceScale ====
<pre>fBoneLODDistanceScale=</pre>
==== fHavokHitImpulseMult ====
<pre>fHavokHitImpulseMult=</pre>
==== fHavokHitTimeSec ====
<pre>fHavokHitTimeSec=</pre>
==== fIdleChangeClearTime ====
<pre>fIdleChangeClearTime=</pre>
==== fMaxFrameCounterDifferenceToConsiderVisible ====
<pre>fMaxFrameCounterDifferenceToConsiderVisible=</pre>
==== fMaxTimeToMarkSec ====
<pre>fMaxTimeToMarkSec=</pre>
==== fMotionFeedbackMinAngleDelta ====
<pre>fMotionFeedbackMinAngleDelta=</pre>
==== fMotionFeedbackMinSpeed ====
<pre>fMotionFeedbackMinSpeed=</pre>
==== fMotionFeedbackMinSpeedDelta ====
<pre>fMotionFeedbackMinSpeedDelta=</pre>
==== fMotionFeedbackMinTime ====
<pre>fMotionFeedbackMinTime=</pre>
==== fMountDismountTimeout ====
<pre>fMountDismountTimeout=</pre>
==== fPlayerCharacterAttackComboStartFraction ====
<pre>fPlayerCharacterAttackComboStartFraction=</pre>
==== fPlayerCharacterAttackIntroLength ====
<pre>fPlayerCharacterAttackIntroLength=</pre>
==== fPlayerCharacterDrawSheatheTimeout ====
<pre>fPlayerCharacterDrawSheatheTimeout=</pre>
==== fPlayerCharacterPowerAttackStartTime ====
<pre>fPlayerCharacterPowerAttackStartTime=</pre>
==== fSpecialIdlePickTime ====
<pre>fSpecialIdlePickTime=</pre>
==== fWeaponChangeClearTime ====
<pre>fWeaponChangeClearTime=</pre>
==== iMinBonesToGenerateWhileSitting ====
<pre>iMinBonesToGenerateWhileSitting=</pre>
==== iPlayerCharacterImagespaceModifierAnimCount ====
<pre>iPlayerCharacterImagespaceModifierAnimCount=</pre>
==== sHkxDBNameContextPrefix ====
<pre>sHkxDBNameContextPrefix=</pre>
==== strPlayerCharacterBehavior1stPGraph ====
<pre>strPlayerCharacterBehavior1stPGraph=</pre>
==== uVariableCacheSize ====
<pre>uVariableCacheSize=</pre>
==== uiMaxNumActorHit ====
<pre>uiMaxNumActorHit=</pre>
==== uiMaxPermanentSetSize ====
<pre>uiMaxPermanentSetSize=</pre>
 
== [Voice] ==
 
==== sFileTypeGame ====
<pre>sFileTypeGame=</pre>
==== sFileTypeLTF ====
<pre>sFileTypeLTF=</pre>
==== sFileTypeLip ====
<pre>sFileTypeLip=</pre>
==== sFileTypeSource ====
<pre>sFileTypeSource=</pre>
 
== [Clouds] ==
 
==== fCloudAtlasWidth ====
<pre>fCloudAtlasWidth=</pre>
==== sCloudInstanceMesh ====
<pre>sCloudInstanceMesh=</pre>
 
== [Havok] ==
 
==== fInAirFallingCharGravityMult ====
<pre>fInAirFallingCharGravityMult=</pre>
==== fTriggerEventDelayMS ====
<pre>fTriggerEventDelayMS=</pre>
==== bWONameSync ====
<pre>bWONameSync=(0,1)</pre>
==== fTrapHitEventDelayMS ====
<pre>fTrapHitEventDelayMS=</pre>
 
== [Imagespace] ==
 
==== bDoRadialBlur ====
<pre>bDoRadialBlur=(0,1)</pre>
==== fRenderDepthMaxDepth ====
<pre>fRenderDepthMaxDepth=</pre>
==== iRadialBlurLevel ====
<pre>iRadialBlurLevel=</pre>
 
== [Light] ==
 
==== fDecalLODFadeEnd ====
<pre>fDecalLODFadeEnd=</pre>
==== fDecalLODFadeStart ====
<pre>fDecalLODFadeStart=</pre>
==== fEnvmapLODFadeEnd ====
<pre>fEnvmapLODFadeEnd=</pre>
==== fEnvmapLODFadeStart ====
<pre>fEnvmapLODFadeStart=</pre>
==== fEyeEnvmapLODEnd ====
<pre>fEyeEnvmapLODEnd=</pre>
==== fLightEnableDisableFadeTime ====
<pre>fLightEnableDisableFadeTime=</pre>
==== fRefractionLODFadeEnd ====
<pre>fRefractionLODFadeEnd=</pre>
==== fRefractionLODFadeStart ====
<pre>fRefractionLODFadeStart=</pre>
==== fSpecularLODFadeEnd ====
<pre>fSpecularLODFadeEnd=</pre>
==== fSpecularLODFadeStart ====
<pre>fSpecularLODFadeStart=</pre>
 
== [Fonts] ==
 
==== sFontConfigFile ====
<pre>sFontConfigFile=</pre>
 
== [Messages] ==
 
==== bAllowFileWrite ====
<pre>bAllowFileWrite=(0,1)</pre>
==== bAllowYesToAll ====
<pre>bAllowYesToAll=(0,1)</pre>
==== bBlockMessageBoxes ====
<pre>bBlockMessageBoxes=(0,1)</pre>
==== bDisableAssertQueuing ====
<pre>bDisableAssertQueuing=(0,1)</pre>
==== bFaceGenWarnings ====
<pre>bFaceGenWarnings=(0,1)</pre>
==== bShowMissingAudioWarnings ====
<pre>bShowMissingAudioWarnings=(0,1)</pre>
==== bShowMissingLipWarnings ====
<pre>bShowMissingLipWarnings=(0,1)</pre>
==== bSkipInitializationFlows ====
<pre>bSkipInitializationFlows=(0,1)</pre>
==== bSkipProgramFlows ====
<pre>bSkipProgramFlows=(0,1)</pre>
==== bUseWindowsMessageBox ====
<pre>bUseWindowsMessageBox=(0,1)</pre>
==== iFileLogging ====
<pre>iFileLogging=</pre>
 
== [TerrainManager] ==
 
==== bDisplayCloudLOD ====
<pre>bDisplayCloudLOD=(0,1)</pre>
==== bKeepLowDetailTerrain ====
<pre>bKeepLowDetailTerrain=(0,1)</pre>
==== bUseNewTerrainSystem ====
<pre>bUseNewTerrainSystem=(0,1)</pre>
==== fCameraAboveMaxHeightThreshold ====
<pre>fCameraAboveMaxHeightThreshold=</pre>
==== uDistantTreeBlockCacheSizePerCell ====
<pre>uDistantTreeBlockCacheSizePerCell=</pre>
 
== [RagdollFeedback] ==
 
==== uiFeedbackTimeout ====
<pre>uiFeedbackTimeout=</pre>
 
== [LookIK] ==
 
==== bAdditiveHeadAnim ====
<pre>bAdditiveHeadAnim=(0,1)</pre>
==== fAngleMax ====
<pre>fAngleMax=</pre>
==== fAngleMaxEase ====
<pre>fAngleMaxEase=</pre>
==== fEaseAngleShutOff ====
<pre>fEaseAngleShutOff=</pre>
==== fEyeIKDistanceMax ====
<pre>fEyeIKDistanceMax=</pre>
==== fMaxTrackingDist ====
<pre>fMaxTrackingDist=</pre>
==== fMinTrackingDist ====
<pre>fMinTrackingDist=</pre>
 
== [MapMenu] ==
 
==== bWorldMapNoSkyDepthBlur ====
<pre>bWorldMapNoSkyDepthBlur=(0,1)</pre>
==== fGamepadCursorSensitivity ====
<pre>fGamepadCursorSensitivity=</pre>
==== fMapLocalCursorPanSpeed ====
<pre>fMapLocalCursorPanSpeed=</pre>
==== fMapLocalGamepadPanSpeed ====
<pre>fMapLocalGamepadPanSpeed=</pre>
==== fMapLocalGamepadZoomSpeed ====
<pre>fMapLocalGamepadZoomSpeed=</pre>
==== fMapLocalHeight ====
<pre>fMapLocalHeight=</pre>
==== fMapLocalMarkerSelectionDist ====
<pre>fMapLocalMarkerSelectionDist=</pre>
==== fMapLocalMinFrustumWidth ====
<pre>fMapLocalMinFrustumWidth=</pre>
==== fMapLocalMousePanSpeed ====
<pre>fMapLocalMousePanSpeed=</pre>
==== fMapLocalMouseZoomSpeed ====
<pre>fMapLocalMouseZoomSpeed=</pre>
==== fMapLookGamepadSpeed ====
<pre>fMapLookGamepadSpeed=</pre>
==== fMapLookMouseSpeed ====
<pre>fMapLookMouseSpeed=</pre>
==== fMapLoopFadeTimeSeconds ====
<pre>fMapLoopFadeTimeSeconds=</pre>
==== fMapMenuNearClipPlane ====
<pre>fMapMenuNearClipPlane=</pre>
==== fMapMenuOverlayNormalSnowStrength ====
<pre>fMapMenuOverlayNormalSnowStrength=</pre>
==== fMapMenuOverlayNormalStrength ====
<pre>fMapMenuOverlayNormalStrength=</pre>
==== fMapMenuOverlayScale ====
<pre>fMapMenuOverlayScale=</pre>
==== fMapMenuOverlaySnowScale ====
<pre>fMapMenuOverlaySnowScale=</pre>
==== fMapMoveKeyboardSpeed ====
<pre>fMapMoveKeyboardSpeed=</pre>
==== fMapTransitionSpeed ====
<pre>fMapTransitionSpeed=</pre>
==== fMapWorldCursorMoveArea ====
<pre>fMapWorldCursorMoveArea=</pre>
==== fMapWorldHeightAdjustmentForce ====
<pre>fMapWorldHeightAdjustmentForce=</pre>
==== fMapWorldMaxPanSpeed ====
<pre>fMapWorldMaxPanSpeed=</pre>
==== fMapWorldMaxPitch ====
<pre>fMapWorldMaxPitch=</pre>
==== fMapWorldMinPanSpeed ====
<pre>fMapWorldMinPanSpeed=</pre>
==== fMapWorldMinPitch ====
<pre>fMapWorldMinPitch=</pre>
==== fMapWorldTransitionHeight ====
<pre>fMapWorldTransitionHeight=</pre>
==== fMapWorldYawRange ====
<pre>fMapWorldYawRange=</pre>
==== fMapWorldZoomSpeed ====
<pre>fMapWorldZoomSpeed=</pre>
==== fMapZoomMouseSpeed ====
<pre>fMapZoomMouseSpeed=</pre>
==== fMaxMarkerSelectionDist ====
<pre>fMaxMarkerSelectionDist=</pre>
==== fWorldMapDepthBlurScale ====
<pre>fWorldMapDepthBlurScale=</pre>
==== fWorldMapFocalDepth ====
<pre>fWorldMapFocalDepth=</pre>
==== fWorldMapMaximumDepthBlur ====
<pre>fWorldMapMaximumDepthBlur=</pre>
==== fWorldMapNearDepthBlurScale ====
<pre>fWorldMapNearDepthBlurScale=</pre>
==== iRightStickRepeatRate ====
<pre>iRightStickRepeatRate=</pre>
==== sMapCloudNIF ====
<pre>sMapCloudNIF=</pre>
==== sMapWorldDefaultWorldSpace ====
<pre>sMapWorldDefaultWorldSpace=</pre>
==== uLockedObjectMapLOD ====
<pre>uLockedObjectMapLOD=</pre>
==== uLockedTerrainLOD ====
<pre>uLockedTerrainLOD=</pre>
 
== [ScreenSplatter] ==
 
==== bBloodSplatterEnabled ====
<pre>bBloodSplatterEnabled=(0,1)</pre>
 
== [HeadTracking] ==
 
==== bDisableHeadTracking ====
<pre>bDisableHeadTracking=(0,1)</pre>
==== fHeadTrackingMaxAngle ====
<pre>fHeadTrackingMaxAngle=</pre>
==== fMaxPathLookAtPointDist ====
<pre>fMaxPathLookAtPointDist=</pre>
==== fMinPathLookAtPointDist ====
<pre>fMinPathLookAtPointDist=</pre>
==== fPathLookAtPointTime ====
<pre>fPathLookAtPointTime=</pre>
==== fUpdateDelayNewTargetSecondsMax ====
<pre>fUpdateDelayNewTargetSecondsMax=</pre>
==== fUpdateDelayNewTargetSecondsMin ====
<pre>fUpdateDelayNewTargetSecondsMin=</pre>
==== fUpdateDelaySecondsMax ====
<pre>fUpdateDelaySecondsMax=</pre>
==== fUpdateDelaySecondsMin ====
<pre>fUpdateDelaySecondsMin=</pre>
==== iUpdateActorsPerFrame ====
<pre>iUpdateActorsPerFrame=</pre>
 
== [Verlet] ==
 
==== bUseConstantStepDelta ====
<pre>bUseConstantStepDelta=(0,1)</pre>
==== bUseRotationBasedTransformUpdate ====
<pre>bUseRotationBasedTransformUpdate=(0,1)</pre>
==== fGravity ====
<pre>fGravity=</pre>
==== fVerticalCapsuleOffset ====
<pre>fVerticalCapsuleOffset=</pre>
==== uCapeClothNumPin ====
<pre>uCapeClothNumPin=</pre>
==== uiNumIter ====
<pre>uiNumIter=</pre>
 
== [NavMeshGeneration] ==
 
==== bGlobalNavMeshCheck ====
<pre>bGlobalNavMeshCheck=(0,1)</pre>
==== bGlobalNavMeshCheckDeleteWarningTriangles ====
<pre>bGlobalNavMeshCheckDeleteWarningTriangles=(0,1)</pre>
==== uNavmeshTriangleCountInteriorWarnThreshold ====
<pre>uNavmeshTriangleCountInteriorWarnThreshold=</pre>
==== uNavmeshTriangleCountWarnThreshold ====
<pre>uNavmeshTriangleCountWarnThreshold=</pre>
 
== [Water] ==
 
==== bAutoWaterSilhouetteReflections ====
<pre>bAutoWaterSilhouetteReflections=(0,1)</pre>
==== bForceHighDetailReflections ====
<pre>bForceHighDetailReflections=(0,1)</pre>
==== bForceLowDetailReflections ====
<pre>bForceLowDetailReflections=(0,1)</pre>
==== bForceLowDetailWater ====
<pre>bForceLowDetailWater=(0,1)</pre>
==== bReflectExplosions ====
Determines if the water will reflect explosions. 
<pre>bReflectExplosions=(0,1)</pre>
==== bReflectLODLand ====
Determines if the water will reflect LOD land. Low is 0. Medium, High, and Ultra presets are 1.
<pre>bReflectLODLand=(0,1)</pre>
==== bReflectLODObjects ====
Determines if the water will reflect LOD objects. Low and Medium presets are 0. High and Ultra presets are 1.
<pre>bReflectLODObjects=(0,1)</pre>
==== bReflectLODTrees ====
Determines if the water will reflect LOD trees. Low and Medium presets are 0. High and Ultra presets are 1.
<pre>bReflectLODTrees=(0,1)</pre>
==== bReflectSky ====
Determines if the water will reflect the sky. Low is 1. Medium and High presets are 0. Ultra is 1.
<pre>bReflectSky=(0,1)</pre>
==== bUseBulletWaterDisplacements ====
<pre>bUseBulletWaterDisplacements=(0,1)</pre>
==== bUseCubeMapReflections ====
<pre>bUseCubeMapReflections=(0,1)</pre>
==== bUsePerWorldSpaceWaterNoise ====
<pre>bUsePerWorldSpaceWaterNoise=(0,1)</pre>
==== bUseWater ====
<pre>bUseWater=(0,1)</pre>
==== bUseWaterDepth ====
<pre>bUseWaterDepth=(0,1)</pre>
==== bUseWaterDisplacements ====
<pre>bUseWaterDisplacements=(0,1)</pre>
==== bUseWaterHiRes ====
<pre>bUseWaterHiRes=(0,1)</pre>
==== bUseWaterLOD ====
<pre>bUseWaterLOD=(0,1)</pre>
==== bUseWaterReflectionBlur ====
<pre>bUseWaterReflectionBlur=(0,1)</pre>
==== bUseWaterReflections ====
<pre>bUseWaterReflections=(0,1)</pre>
==== bUseWaterRefractions ====
<pre>bUseWaterRefractions=(0,1)</pre>
==== bUseWaterShader ====
<pre>bUseWaterShader=(0,1)</pre>
==== fCubeMapRefreshRate ====
<pre>fCubeMapRefreshRate=</pre>
==== fExteriorWaterReflectionThreshold ====
<pre>fExteriorWaterReflectionThreshold=</pre>
==== fInteriorWaterReflectionThreshold ====
<pre>fInteriorWaterReflectionThreshold=</pre>
==== fRefractionWaterPlaneBias ====
<pre>fRefractionWaterPlaneBias=</pre>
==== fSurfaceTileSize ====
<pre>fSurfaceTileSize=</pre>
==== fTileTextureDivisor ====
<pre>fTileTextureDivisor=</pre>
==== fWadingWaterQuadSize ====
<pre>fWadingWaterQuadSize=</pre>
==== fWadingWaterTextureRes ====
<pre>fWadingWaterTextureRes=</pre>
==== fWaterGroupHeightRange ====
<pre>fWaterGroupHeightRange=</pre>
==== iWaterBlurAmount ====
<pre>iWaterBlurAmount=</pre>
==== iWaterNoiseResolution ====
<pre>iWaterNoiseResolution=</pre>
==== iWaterReflectHeight ====
<pre>iWaterReflectHeight=</pre>
==== iWaterReflectWidth ====
<pre>iWaterReflectWidth=</pre>
==== sSurfaceTexture ====
<pre>sSurfaceTexture=</pre>
==== uMaxExteriorWaterReflections ====
<pre>uMaxExteriorWaterReflections=</pre>
==== uMaxInteriorWaterReflections ====
<pre>uMaxInteriorWaterReflections=</pre>
==== uSurfaceFPS ====
<pre>uSurfaceFPS=</pre>
 
= SkyrimPrefs.ini =
There are 157 different settings in SkyrimPrefs.ini separated into 21 sections.
 
===INI Parameters by Section===
{| class="wikitable" style="width:65%; border:none; background-color:transparent; padding:25px;"
| style="width:20%; padding:10px 0 0 0;" |
:{{fs|1.1em|[[/General|[General]]]}}
:{{fs|1.1em|[[/Imagespace|[Imagespace]]]}}
:{{fs|1.1em|[[/Display|[Display]]]}}
:{{fs|1.1em|[[/Grass|[Grass]]]}}
:{{fs|1.1em|[[/MAIN|[MAIN]]]}}
:{{fs|1.1em|[[/GamePlay|[GamePlay]]]}}
:{{fs|1.1em|[[/Interface|[Interface]]]}}
| style="width:20%; padding:10px 0 0 0;" |
:{{fs|1.1em|[[/Controls|[Controls]]]}}
:{{fs|1.1em|[[/Particles|[Particles]]]}}
:{{fs|1.1em|[[/SaveGame|[SaveGame]]]}}
:{{fs|1.1em|[[/AudioMenu|[AudioMenu]]]}}
:{{fs|1.1em|[[/Clouds|[Clouds]]]}}
:{{fs|1.1em|[[/TerrainManager|[TerrainManager]]]}}
:{{fs|1.1em|[[/NavMesh|[NavMesh]]]}}
| style="width:20%; padding:10px 0 0 0;" |
:{{fs|1.1em|[[/Trees|[Trees]]]}}
:{{fs|1.1em|[[/Decals|[Decals]]]}}
:{{fs|1.1em|[[/LOD|[LOD]]]}}
:{{fs|1.1em|[[/Launcher|[Launcher]]]}}
:{{fs|1.1em|[[/BlurShaderHDR|[BlurShaderHDR]]]}}
:{{fs|1.1em|[[/BlurShader|[BlurShader]]]}}
:{{fs|1.1em|[[/Water|[Water]]]}}
|}
 
== [General] ==
 
==== bEnableStoryManagerLogging ====
<pre>bEnableStoryManagerLogging=(0,1)</pre>
==== fBrightLightColorB ====
<pre>fBrightLightColorB=</pre>
==== fBrightLightColorG ====
<pre>fBrightLightColorG=</pre>
==== fBrightLightColorR ====
<pre>fBrightLightColorR=</pre>
==== iStoryManagerLoggingEvent ====
<pre>iStoryManagerLoggingEvent=</pre>
 
== [Imagespace] ==
 
==== bDoDepthOfField ====
<pre>bDoDepthOfField=(0,1)</pre>
==== iRadialBlurLevel ====
Low and Medium presets are 0. High is 1. Ultra is 2.
<pre>iRadialBlurLevel=</pre>
 
== [Display] ==
 
==== bDeferredShadows ====
<pre>bDeferredShadows=(0,1)</pre>
==== bDrawLandShadows ====
<pre>bDrawLandShadows=(0,1)</pre>
==== bDrawShadows ====
<pre>bDrawShadows=(0,1)</pre>
==== bFXAAEnabled ====
Low, High, and Ultra presets are 0. Medium is 1.
<pre>bFXAAEnabled=(0,1)</pre>
==== bFloatPointRenderTarget ====
<pre>bFloatPointRenderTarget=(0,1)</pre>
==== bFull Screen ====
<pre>bFull Screen=(0,1)</pre>
==== bMainZPrepass ====
<pre>bMainZPrepass=(0,1)</pre>
==== bShadowMaskZPrepass ====
<pre>bShadowMaskZPrepass=(0,1)</pre>
==== bShadowsOnGrass ====
<pre>bShadowsOnGrass=(0,1)</pre>
==== bTransparencyMultisampling ====
<pre>bTransparencyMultisampling=(0,1)</pre>
==== bTreesReceiveShadows ====
<pre>bTreesReceiveShadows=(0,1)</pre>
==== fDecalLOD1 ====
Low, Medium, High, and Ultra presets are 500.
<pre>fDecalLOD1=</pre>
==== fDecalLOD2 ====
Low, Medium, High, and Ultra presets are 1000.
<pre>fDecalLOD2=</pre>
==== fGamma ====
<pre>fGamma=</pre>
==== fInteriorShadowDistance ====
<pre>fInteriorShadowDistance=</pre>
==== fLeafAnimDampenDistEnd ====
<pre>fLeafAnimDampenDistEnd=</pre>
==== fLeafAnimDampenDistStart ====
<pre>fLeafAnimDampenDistStart=</pre>
==== fLightLODStartFade ====
Low is 200. Medium is 1000. High is 2500. Ultra is 3500.
<pre>fLightLODStartFade=</pre>
==== fMeshLODFadeBoundDefault ====
<pre>fMeshLODFadeBoundDefault=</pre>
==== fMeshLODFadePercentDefault ====
<pre>fMeshLODFadePercentDefault=</pre>
==== fMeshLODLevel1FadeDist ====
Low and Medium presets are 4096. High and Ultra presets are 1e+007.
<pre>fMeshLODLevel1FadeDist=</pre>
==== fMeshLODLevel1FadeTreeDistance ====
<pre>fMeshLODLevel1FadeTreeDistance=</pre>
==== fMeshLODLevel2FadeDist ====
Low and Medium presets are 3072. High and Ultra presets are 1e+007.
<pre>fMeshLODLevel2FadeDist=</pre>
==== fMeshLODLevel2FadeTreeDistance ====
<pre>fMeshLODLevel2FadeTreeDistance=</pre>
==== fShadowBiasScale ====
Low is 0.5. Medium is 0.3. High is 0.25. Ultra is 0.15.
<pre>fShadowBiasScale=</pre>
==== fShadowDistance ====
Low is 2000. Medium is 2500. High is 4000. Ultra is 8000.
<pre>fShadowDistance=</pre>
==== fShadowLODStartFade ====
<pre>fShadowLODStartFade=</pre>
==== fSpecularLODStartFade ====
Low is 200. Medium is 500. High is 1000. Ultra is 2000.
<pre>fSpecularLODStartFade=</pre>
==== fTreesMidLODSwitchDist ====
Low and Medium presets are 3600. High is 5000. Ultra is 1e+007.
<pre>fTreesMidLODSwitchDist=</pre>
==== iAdapter ====
Low, Medium, High, and Ultra presets are 0.
<pre>iAdapter=</pre>
==== iActorShadowCountExt ====
It is uncertain that this value is used by the game. Low, Medium, and High presets are 2. Ultra is 6.
<pre>iActorShadowCountExt=</pre>
==== iActorShadowCountInt ====
It is uncertain that this value is used by the game. Low is 2. Medium and High presets are 4. Ultra is 6.
<pre>iActorShadowCountInt=</pre>
==== iBlurDeferredShadowMask ====
Low is 0. Medium is 1. High and Ultra presets are 3.
<pre>iBlurDeferredShadowMask=</pre>
==== iMaxAnisotropy ====
Determines how many levels of anisotropic filtering are applied. Low and Medium presets are 1. High is 8. Ultra is 16.
<pre>iMaxAnisotropy=</pre>
==== iMaxDecalsPerFrame ====
Determines the maximum number of decals displayed per frame. Low is 0. Medium is 10. High is 30. Ultra is 100.
<pre>iMaxDecalsPerFrame=</pre>
==== iMaxSkinDecalsPerFrame ====
Determines the maximum number of decals displayed on skin per frame. Dependent upon and should be a value equal to or less than iMaxDecalsPerFrame. Low is 0. Medium is 3. High is 10. Ultra is 25.
<pre>iMaxSkinDecalsPerFrame=</pre>
==== iMultiSample ====
Determines how many levels of antialising are applied. Low is 1. Medium is 4. High is 8. Ultra is 16.
<pre>iMultiSample=</pre>
==== iPresentInterval ====
It is believed that this value is erroneously included in SkyrimPrefs.ini when it should be located in the Display section of Skyrim.ini instead. This mistake occurs when set in the Skyrim Launcher as well. The setting is similar to vertical sync and is believed to fix many engine and physics bugs when left on.
<pre>iPresentInterval=1</pre>
==== iScreenShotIndex ====
<pre>iScreenShotIndex=</pre>
==== iShadowFilter ====
<pre>iShadowFilter=</pre>
==== iShadowMapResolution ====
Low is 512. Medium is 1024. High is 2048. Ultra is 4096.
<pre>iShadowMapResolution=</pre>
==== iShadowMapResolutionPrimary ====
<pre>iShadowMapResolutionPrimary=</pre>
==== iShadowMapResolutionSecondary ====
<pre>iShadowMapResolutionSecondary=</pre>
==== iShadowMaskQuarter ====
Low and Medium presets are 3. High and Ultra presets are 4.
<pre>iShadowMaskQuarter=</pre>
==== iShadowMode ====
<pre>iShadowMode=</pre>
==== iShadowSplitCount ====
It is uncertain that this value is used by the game.
<pre>iShadowSplitCount=</pre>
==== iSize H ====
The height of the monitor resolution in pixels.
<pre>iSize H=</pre>
==== iSize W ====
The width of the monitor resolution in pixels.
<pre>iSize W=</pre>
==== iTexMipMapMinimum ====
Low, Medium, High, and Ultra presets are 4.
<pre>iTexMipMapMinimum=</pre>
==== iTexMipMapSkip ====
Low is 1. Medium, High, and Ultra presets are 0.
<pre>iTexMipMapSkip=</pre>
==== iWaterMultiSamples ====
Determines how many levels of antialising are applied to the water. Low and Medium presets are 1. High and Ultra presets are 4.
<pre>iWaterMultiSamples=</pre>
==== sD3DDevice ====
This setting appears to only be used by the Skyrim Launcher to detect the correct preset. It is not accessed by the game itself. If Skyrim is not using the correct graphics card, fix that elsewhere (i.e., the driver).
<pre>sD3DDevice="Name of Graphics Card"</pre>
 
== [Grass] ==
 
==== b30GrassVS ====
Low and Medium are 0. High and Ultra presets are 1.
<pre>b30GrassVS=(0,1)</pre>
==== fGrassMaxStartFadeDistance ====
<pre>fGrassMaxStartFadeDistance=</pre>
==== fGrassMinStartFadeDistance ====
<pre>fGrassMinStartFadeDistance=</pre>
==== fGrassStartFadeDistance ====
Low is 0. Medium is 3000. High is 5000. Ultra is 7000.
<pre>fGrassStartFadeDistance=</pre>
 
== [MAIN] ==
 
==== bCrosshairEnabled ====
<pre>bCrosshairEnabled=(0,1)</pre>
==== bGamepadEnable ====
<pre>bGamepadEnable=(0,1)</pre>
==== bSaveOnPause ====
<pre>bSaveOnPause=(0,1)</pre>
==== bSaveOnRest ====
<pre>bSaveOnRest=(0,1)</pre>
==== bSaveOnTravel ====
<pre>bSaveOnTravel=(0,1)</pre>
==== bSaveOnWait ====
<pre>bSaveOnWait=(0,1)</pre>
==== fHUDOpacity ====
<pre>fHUDOpacity=</pre>
==== fSkyCellRefFadeDistance ====
<pre>fSkyCellRefFadeDistance=</pre>
 
== [GamePlay] ==
 
==== bAllowDragonFlightLocationDiscovery ====
<pre>bAllowDragonFlightLocationDiscovery=(0,1)</pre>
==== bAllowHavokGrabTheLiving ====
<pre>bAllowHavokGrabTheLiving=(0,1)</pre>
==== bEssentialTakeNoDamage ====
<pre>bEssentialTakeNoDamage=(0,1)</pre>
==== bHealthBarShowing ====
<pre>bHealthBarShowing=(0,1)</pre>
==== bInstantLevelUp ====
<pre>bInstantLevelUp=(0,1)</pre>
==== bShowFloatingQuestMarkers ====
<pre>bShowFloatingQuestMarkers=(0,1)</pre>
==== bShowQuestMarkers ====
<pre>bShowQuestMarkers=(0,1)</pre>
==== bTrackProgress ====
<pre>bTrackProgress=(0,1)</pre>
==== iActorsDismemberedPerFrame ====
<pre>iActorsDismemberedPerFrame=</pre>
==== iDetectionPicks ====
<pre>iDetectionPicks=</pre>
==== iDifficulty ====
<pre>iDifficulty=</pre>
 
== [Interface] ==
 
==== bDialogueSubtitles ====
<pre>bDialogueSubtitles=(0,1)</pre>
==== bGeneralSubtitles ====
<pre>bGeneralSubtitles=(0,1)</pre>
==== bShowCompass ====
<pre>bShowCompass=(0,1)</pre>
==== fMouseCursorSpeed ====
<pre>fMouseCursorSpeed=</pre>
 
== [Controls] ==
 
==== bAlwaysRunByDefault ====
Determines if the character will always run by default.
<pre>bAlwaysRunByDefault=(0,1)</pre>
==== bGamePadRumble ====
Allows the gamepad to rumble.
<pre>bGamePadRumble=(0,1)</pre>
==== bInvertYValues ====
Determines if the mouse is inverted over the y-axis (up and down movement).
<pre>bInvertYValues=(0,1)</pre>
==== bMouseAcceleration ====
Determines if the mouse is allowed to accelerate as it moves. Or perhaps it used to, as it appears to no longer have any affect in-game.
<pre>bMouseAcceleration=(0,1)</pre>
==== bUseKinect ====
Enables Kinect.
<pre>bUseKinect=(0,1)</pre>
==== fGamepadHeadingSensitivity ====
Determines the gamepad heading sensitivity.
<pre>fGamepadHeadingSensitivity=</pre>
==== fMouseHeadingSensitivity ====
Determines the mouse heading sensitivity.
<pre>fMouseHeadingSensitivity=</pre>
 
== [Particles] ==
 
==== iMaxDesired ====
<pre>iMaxDesired=</pre>
 
== [SaveGame] ==
 
==== fAutosaveEveryXMins ====
<pre>fAutosaveEveryXMins=</pre>
 
== [AudioMenu] ==
 
==== fAudioMasterVolume ====
<pre>fAudioMasterVolume=</pre>
==== fVal7 ====
<pre>fVal7=</pre>
==== uID7 ====
<pre>uID7=</pre>
==== fVal6 ====
<pre>fVal6=</pre>
==== uID6 ====
<pre>uID6=</pre>
==== fVal5 ====
<pre>fVal5=</pre>
==== uID5 ====
<pre>uID5=</pre>
==== fVal4 ====
<pre>fVal4=</pre>
==== uID4 ====
<pre>uID4=</pre>
==== fVal3 ====
<pre>fVal3=</pre>
==== uID3 ====
<pre>uID3=</pre>
==== fVal2 ====
<pre>fVal2=</pre>
==== uID2 ====
<pre>uID2=</pre>
==== fVal1 ====
<pre>fVal1=</pre>
==== uID1 ====
<pre>uID1=</pre>
==== fVal0 ====
<pre>fVal0=</pre>
==== uID0 ====
<pre>uID0=</pre>
 
== [Clouds] ==
 
==== fCloudLevel0Distance ====
<pre>fCloudLevel0Distance=</pre>
==== fCloudLevel1Distance ====
<pre>fCloudLevel1Distance=</pre>
==== fCloudLevel2Distance ====
<pre>fCloudLevel2Distance=</pre>
==== fCloudNearFadeDistance ====
<pre>fCloudNearFadeDistance=</pre>
 
== [TerrainManager] ==
 
==== bShowLODInEditor ====
<pre>bShowLODInEditor=(0,1)</pre>
==== fBlockLevel0Distance ====
Low is 15000. Medium is 20480. High is 25000. Ultra is 35000.
<pre>fBlockLevel0Distance=</pre>
==== fBlockLevel1Distance ====
Low is 25000. Medium is 32768. High is 40000. Ultra is 70000.
<pre>fBlockLevel1Distance=</pre>
==== fBlockMaximumDistance ====
Low is 75000. Medium is 100000. High is 150000. Ultra is 250000.
<pre>fBlockMaximumDistance=</pre>
==== fSplitDistanceMult ====
Low is 0.4. Medium is 0.75. High is 1.1. Ultra is 1.5.
<pre>fSplitDistanceMult=</pre>
==== fTreeLoadDistance ====
Low is 12500. Medium is 25000. High is 40000. Ultra is 75000.
<pre>fTreeLoadDistance=</pre>
 
== [NavMesh] ==
 
==== fCoverSideHighAlpha ====
<pre>fCoverSideHighAlpha=</pre>
==== fCoverSideLowAlpha ====
<pre>fCoverSideLowAlpha=</pre>
==== fEdgeDistFromVert ====
<pre>fEdgeDistFromVert=</pre>
==== fEdgeFullAlpha ====
<pre>fEdgeFullAlpha=</pre>
==== fEdgeHighAlpha ====
<pre>fEdgeHighAlpha=</pre>
==== fEdgeLowAlpha ====
<pre>fEdgeLowAlpha=</pre>
==== fEdgeThickness ====
<pre>fEdgeThickness=</pre>
==== fLedgeBoxHalfHeight ====
<pre>fLedgeBoxHalfHeight=</pre>
==== fObstacleAlpha ====
<pre>fObstacleAlpha=</pre>
==== fPointSize ====
<pre>fPointSize=</pre>
==== fTriangleFullAlpha ====
<pre>fTriangleFullAlpha=</pre>
==== fTriangleHighAlpha ====
<pre>fTriangleHighAlpha=</pre>
==== fTriangleLowAlpha ====
<pre>fTriangleLowAlpha=</pre>
 
== [Trees] ==
 
==== bRenderSkinnedTrees ====
<pre>bRenderSkinnedTrees=(0,1)</pre>
==== uiMaxSkinnedTreesToRender ====
<pre>uiMaxSkinnedTreesToRender=0 or higher</pre>
 
== [Decals] ==
 
==== bDecals ====
Determines if decals are enabled.  Low is 0. Medium, High, and Ultra presets are 1.
<pre>bDecals=(0,1)</pre>
==== bSkinnedDecals ====
Determines if skinned decals are enabled. Dependent upon bDecals being enabled.  Low is 0. Medium, High, and Ultra presets are 1.
<pre>bSkinnedDecals=(0,1)</pre>
==== uMaxDecals ====
Determines the maximum number of decals. Low is 0. Medium is 100. High is 250. Ultra is 1000.
<pre>uMaxDecals=0 or higher</pre>
==== uMaxSkinDecals ====
Determines the maximum number of skin decals. Dependent upon and must be equal to or less than uMaxDecals. Low is 0. Medium is 35. High is 50. Ultra is 100.
<pre>uMaxSkinDecals=0 or higher</pre>
==== uMaxSkinDecalsPerActor ====
Determines the maximum number of skin decals per character. Dependent upon and must be equal to or less than uMaxDecals and uMaxSkinDecals. Low is 0. Medium is 20. High is 40. Ultra is 60.
<pre>uMaxSkinDecalsPerActor=0 or higher</pre>
 
== [LOD] ==
 
==== fLODFadeOutMultActors ====
Low is 2.5. Medium is 3. High is 6. Ultra is 15.
<pre>fLODFadeOutMultActors=</pre>
==== fLODFadeOutMultItems ====
Low is 1. Medium is 2.5. High is 7.5. Ultra is 15.
<pre>fLODFadeOutMultItems=</pre>
==== fLODFadeOutMultObjects ====
Low is 2.5. Medium is 3.5. High is 4.5. Ultra is 15.
<pre>fLODFadeOutMultObjects=</pre>
==== fLODFadeOutMultSkyCell ====
<pre>fLODFadeOutMultSkyCell=</pre>
 
== [Launcher] ==
 
==== bEnableFileSelection ====
Determines if the Skyrim Launcher will allow the selection of plugins in Data. Not toggleable in the in the GUI. It is probably not used in-game.
<pre>bEnableFileSelection=(0,1)</pre>
==== bShowAllResolutions ====
Determines if the Skyrim Launcher will show all resolutions. Toggleable in the in the GUI. It is probably not used in-game.
<pre>bShowAllResolutions=(0,1)</pre>
==== uLastAspectRatio ====
The aspect ratio shown in the Skyrim Launcher. It is probably not used in-game. 3 is widescreen 16:9. 4 is widescreen 16:10. 1 is standard 4:3 or 5:4.
<pre>uLastAspectRatio=(4, 3, 1)</pre>
 
== [BlurShaderHDR] ==
 
==== bDoHighDynamicRange ====
It is uncertain that this value is used by the game. Low is 0. Medium, High, and Ultra presets are 1.
<pre>bDoHighDynamicRange=(0,1)</pre>
 
== [BlurShader] ==
 
==== bUseBlurShader ====
It is uncertain that this value is used by the game. Low, Medium, High, and Ultra presets are 0.
<pre>bUseBlurShader=(0,1)</pre>
 
== [Water] ==
 
==== bUseWaterDepth ====
<pre>bUseWaterDepth=(0,1)</pre>
==== bUseWaterDisplacements ====
<pre>bUseWaterDisplacements=(0,1)</pre>
==== bUseWaterReflections ====
<pre>bUseWaterReflections=(0,1)</pre>
==== bUseWaterRefractions ====
<pre>bUseWaterRefractions=(0,1)</pre>
==== iWaterReflectHeight ====
<pre>iWaterReflectHeight=</pre>
==== iWaterReflectWidth ====
<pre>iWaterReflectWidth=</pre>

Latest revision as of 13:09, December 28, 2015

Please visit the updated version at Guide:Skyrim_Configuration_Settings