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__NOTITLE__ {{TOC right|limit=3}}
Please visit the updated version at [[Guide:Skyrim_Configuration_Settings]]
 
= Skyrim INI Settings =
 
Placeholder
 
= Skyrim.ini =
Skyrim.ini has 1127 settings separated into 55 sections.
 
===INI Parameters by Section===
{| class="wikitable" style="width:75%; border:none; background-color:transparent; padding:25px;"
| style="width:20%; padding:10px 0 0 0;" |
:{{fs|1.1em|[[/General|[General]]]}}
:{{fs|1.1em|[[/Display|[Display]]]}}
:{{fs|1.1em|[[/Audio|[Audio]]]}}
:{{fs|1.1em|[[/Grass|[Grass]]]}}
:{{fs|1.1em|[[/GeneralWarnings|[GeneralWarnings]]]}}
:{{fs|1.1em|[[/Archive|[Archive]]]}}
:{{fs|1.1em|[[/Combat|[Combat]]]}}
:{{fs|1.1em|[[/Papyrus|[Papyrus]]]}}
:{{fs|1.1em|[[/VATS|[VATS]]]}}
:{{fs|1.1em|[[/:Controls|[:Controls]]]}}
| style="width:20%; padding:10px 0 0 0;" |
:{{fs|1.1em|[[/Terrain|[Terrain]]]}}
:{{fs|1.1em|[[/SaveGame|[SaveGame]]]}}
:{{fs|1.1em|[[/Decals|[Decals]]]}}
:{{fs|1.1em|[[/Weather|[Weather]]]}}
:{{fs|1.1em|[[/GrabIK|[GrabIK]]]}}
:{{fs|1.1em|[[/Controls|[Controls]]]}}
:{{fs|1.1em|[[/BudgetCaps|[BudgetCaps]]]}}
:{{fs|1.1em|[[/Pathing|[Pathing]]]}}
:{{fs|1.1em|[[/RagdollAnim|[RagdollAnim]]]}}
:{{fs|1.1em|[[/Landscape|[Landscape]]]}}
| style="width:20%; padding:10px 0 0 0;" |
:{{fs|1.1em|[[/GethitShader|[GethitShader]]]}}
:{{fs|1.1em|[[/Particles|[Particles]]]}}
:{{fs|1.1em|[[/LOD|[LOD]]]}}
:{{fs|1.1em|[[/Menu|[Menu]]]}}
:{{fs|1.1em|[[/FaceGen|[FaceGen]]]}}
:{{fs|1.1em|[[/Actor|[Actor]]]}}
:{{fs|1.1em|[[/Kinect|[Kinect]]]}}
:{{fs|1.1em|[[/CameraPath|[CameraPath]]]}}
:{{fs|1.1em|[[/Camera|[Camera]]]}}
:{{fs|1.1em|[[/SpeedTree|[SpeedTree]]]}}
| style="width:20%; padding:10px 0 0 0;" |
:{{fs|1.1em|[[/BSPathing|[BSPathing]]]}}
:{{fs|1.1em|[[/MAIN|[MAIN]]]}}
:{{fs|1.1em|[[/Dialogue|[Dialogue]]]}}
:{{fs|1.1em|[[/BackgroundLoad|[BackgroundLoad]]]}}
:{{fs|1.1em|[[/bLightAttenuation|[bLightAttenuation]]]}}
:{{fs|1.1em|[[/Interface|[Interface]]]}}
:{{fs|1.1em|[[/LightingShader|[LightingShader]]]}}
:{{fs|1.1em|[[/FootIK|[FootIK]]]}}
:{{fs|1.1em|[[/GamePlay|[GamePlay]]]}}
:{{fs|1.1em|[[/Animation|[Animation]]]}}
| style="width:20%; padding:10px 0 0 0;" |
:{{fs|1.1em|[[/Voice|[Voice]]]}}
:{{fs|1.1em|[[/Clouds|[Clouds]]]}}
:{{fs|1.1em|[[/Havok|[Havok]]]}}
:{{fs|1.1em|[[/Imagespace|[Imagespace]]]}}
:{{fs|1.1em|[[/Light|[Light]]]}}
:{{fs|1.1em|[[/Fonts|[Fonts]]]}}
:{{fs|1.1em|[[/Messages|[Messages]]]}}
:{{fs|1.1em|[[/TerrainManager|[TerrainManager]]]}}
:{{fs|1.1em|[[/RagdollFeedback|[RagdollFeedback]]]}}
:{{fs|1.1em|[[/LookIK|[LookIK]]]}}
| style="width:20%; padding:10px 10px 0 0;" |
:{{fs|1.1em|[[/MapMenu|[MapMenu]]]}}
:{{fs|1.1em|[[/ScreenSplatter|[ScreenSplatter]]]}}
:{{fs|1.1em|[[/HeadTracking|[HeadTracking]]]}}
:{{fs|1.1em|[[/Verlet|[Verlet]]]}}
:{{fs|1.1em|[[/NavMeshGeneration|[NavMeshGeneration]]]}}
|}
 
== [General] ==
 
==== bAlwaysActive ====
<pre>bAlwaysActive=</pre>
==== bBackgroundLoadVMData ====
<pre>bBackgroundLoadVMData=</pre>
==== bChangeTimeMultSlowly ====
<pre>bChangeTimeMultSlowly=</pre>
==== bEnableBoundingVolumeOcclusion ====
<pre>bEnableBoundingVolumeOcclusion=</pre>
==== bFixAIPackagesOnLoad ====
<pre>bFixAIPackagesOnLoad=</pre>
==== bHealthRegenFromRacePlayerOnly ====
<pre>bHealthRegenFromRacePlayerOnly=</pre>
==== bKeepDLStringBlocksLoaded ====
<pre>bKeepDLStringBlocksLoaded=</pre>
==== bKeepPluginWhenMerging ====
<pre>bKeepPluginWhenMerging=</pre>
==== bReconstructIDTags ====
<pre>bReconstructIDTags=</pre>
==== bShowCheckMemoryOutput ====
<pre>bShowCheckMemoryOutput=</pre>
==== bShowLoadingAreaMessage ====
<pre>bShowLoadingAreaMessage=</pre>
==== bUseFaceGenPreprocessedHeads ====
<pre>bUseFaceGenPreprocessedHeads=</pre>
==== bUseMovementBlockedPackage ====
<pre>bUseMovementBlockedPackage=</pre>
==== bUseThreadedParticleSystem ====
<pre>bUseThreadedParticleSystem=</pre>
==== bWarnOnMaterialCollisions ====
<pre>bWarnOnMaterialCollisions=</pre>
==== fAutoDoorFadeSecs ====
<pre>fAutoDoorFadeSecs=</pre>
==== fBetaDeferredKillTimer ====
<pre>fBetaDeferredKillTimer=</pre>
==== fFlickeringLightDistance ====
<pre>fFlickeringLightDistance=</pre>
==== fNormalDoorFadeWait ====
<pre>fNormalDoorFadeWait=</pre>
==== fProcessListsUpdateHighFrameRate ====
<pre>fProcessListsUpdateHighFrameRate=</pre>
==== fStoryTellerQuestFindTime ====
<pre>fStoryTellerQuestFindTime=</pre>
==== iFPSClamp ====
<pre>iFPSClamp=</pre>
==== iNumBitsForFullySeen ====
<pre>iNumBitsForFullySeen=</pre>
==== iPreloadSizeLimit ====
This value used to be changed in combination with uGridsToLoad. The 1.9.32.0.8 official patch automatically adjusts this value, so this setting is no longer used.
<pre>iPreloadSizeLimit=</pre>
==== iRenderingThread2HWThread ====
<pre>iRenderingThread2HWThread=</pre>
==== sLanguage ====
This settings determines the language of the subtitle files to be used. The voice files used are determined upon the language chosen when the game was installed. It is typically in all caps.
<pre>sLanguage=(ENGLISH,FRENCH,GERMAN,ITALIAN,SPANISH,JAPANESE,CZECH,POLISH,RUSSIAN)</pre>
==== sMainMenuMovieIntro ====
<pre>sMainMenuMovieIntro=</pre>
==== sMainMenuMusic ====
<pre>sMainMenuMusic=</pre>
==== sStartingWorld ====
<pre>sStartingWorld=</pre>
==== sUnessentialFileCacheList ====
<pre>sUnessentialFileCacheList=</pre>
==== uExterior Cell Buffer ====
This value used to be changed in combination with uGridsToLoad. The 1.9.32.0.8 official patch automatically adjusts this value, so this setting is no longer used. Default is 36.
<pre>uExterior Cell Buffer=36</pre>
==== uGridsToLoad ====
This setting determines how much of the world is rendered around the player. This value may only be an odd number. Default is 5.
<pre>uGridsToLoad=(3,5,7,9,...)</pre>
==== uMainMenuMusicAttnmB ====
<pre>uMainMenuMusicAttnmB=</pre>
 
== [Display] ==
 
==== bActorSelfShadowing ====
<pre>bActorSelfShadowing=</pre>
==== bAllow20HairShader ====
<pre>bAllow20HairShader=</pre>
==== bAllow30Shaders ====
<pre>bAllow30Shaders=</pre>
==== bAllowPartialPrecision ====
<pre>bAllowPartialPrecision=</pre>
==== bAllowScreenshot ====
Determines whether or not pressing the PrintScreen key will create a screenshot in-game in BMP format. The value is Boolean, and the default is 1.
<pre>bAllowScreenshot=(0,1)</pre>
==== bAutoViewDistance ====
<pre>bAutoViewDistance=</pre>
==== bCompileOnRender ====
<pre>bCompileOnRender=</pre>
==== bDecalsOnSkinnedGeometry ====
<pre>bDecalsOnSkinnedGeometry=</pre>
==== bDo30VFog ====
<pre>bDo30VFog=</pre>
==== bDoAmbientPass ====
<pre>bDoAmbientPass=</pre>
==== bDoDiffusePass ====
<pre>bDoDiffusePass=</pre>
==== bDoSpecularPass ====
<pre>bDoSpecularPass=</pre>
==== bDoTallGrassEffect ====
<pre>bDoTallGrassEffect=</pre>
==== bDoTestHDR ====
<pre>bDoTestHDR=</pre>
==== bDoTexturePass ====
<pre>bDoTexturePass=</pre>
==== bDynamicWindowReflections ====
<pre>bDynamicWindowReflections=</pre>
==== bEquippedTorchesCastShadows ====
<pre>bEquippedTorchesCastShadows=</pre>
==== bForce1XShaders ====
<pre>bForce1XShaders=</pre>
==== bForceMultiPass ====
<pre>bForceMultiPass=</pre>
==== bForcePow2Textures ====
<pre>bForcePow2Textures=</pre>
==== bIgnoreResolutionCheck ====
<pre>bIgnoreResolutionCheck=</pre>
==== bImageSpaceEffects ====
<pre>bImageSpaceEffects=</pre>
==== bLODNoiseAniso ====
<pre>bLODNoiseAniso=</pre>
==== bLoadMarkers ====
<pre>bLoadMarkers=</pre>
==== bLowHealthIModEnabled ====
<pre>bLowHealthIModEnabled=</pre>
==== bMTRendering ====
<pre>bMTRendering=</pre>
==== bReportBadTangentSpace ====
<pre>bReportBadTangentSpace=</pre>
==== bShowMarkers ====
<pre>bShowMarkers=</pre>
==== bShowMenuTextureUse ====
<pre>bShowMenuTextureUse=</pre>
==== bSimpleLighting ====
<pre>bSimpleLighting=</pre>
==== bStaticMenuBackground ====
<pre>bStaticMenuBackground=</pre>
==== bUse Shaders ====
<pre>bUse Shaders=</pre>
==== bUseFakeFullScreenMotionBlur ====
<pre>bUseFakeFullScreenMotionBlur=</pre>
==== bUseRefractionShader ====
<pre>bUseRefractionShader=</pre>
==== bUseSunbeams ====
<pre>bUseSunbeams=</pre>
==== fDecalLOD0 ====
<pre>fDecalLOD0=</pre>
==== fDecalLifetime ====
<pre>fDecalLifetime=</pre>
==== fDefault1stPersonFOV ====
<pre>fDefault1stPersonFOV=</pre>
==== fDefaultFOV ====
<pre>fDefaultFOV=</pre>
==== fDefaultWorldFOV ====
<pre>fDefaultWorldFOV=</pre>
==== fEnvMapLOD1 ====
<pre>fEnvMapLOD1=</pre>
==== fEnvMapLOD2 ====
<pre>fEnvMapLOD2=</pre>
==== fEyeEnvMapLOD1 ====
<pre>fEyeEnvMapLOD1=</pre>
==== fEyeEnvMapLOD2 ====
<pre>fEyeEnvMapLOD2=</pre>
==== fGammaMax ====
<pre>fGammaMax=</pre>
==== fGammaMin ====
<pre>fGammaMin=</pre>
==== fLODNoiseMipBias ====
<pre>fLODNoiseMipBias=</pre>
==== fLandLOFadeSeconds ====
<pre>fLandLOFadeSeconds=</pre>
==== fLightLODDefaultStartFade ====
<pre>fLightLODDefaultStartFade=</pre>
==== fLightLODMaxStartFade ====
Default is 3500.0.
<pre>fLightLODMaxStartFade=</pre>
==== fLightLODMinStartFade ====
<pre>fLightLODMinStartFade=</pre>
==== fLightLODRange ====
<pre>fLightLODRange=</pre>
==== fLinePrimitiveWidth ====
<pre>fLinePrimitiveWidth=</pre>
==== fLowHealthIModInterval ====
<pre>fLowHealthIModInterval=</pre>
==== fLowHealthIModStrengthMax ====
<pre>fLowHealthIModStrengthMax=</pre>
==== fLowHealthIModStrengthMin ====
<pre>fLowHealthIModStrengthMin=</pre>
==== fMeshLODFadeTime ====
<pre>fMeshLODFadeTime=</pre>
==== fMipBias ====
<pre>fMipBias=</pre>
==== fNear1stPersonDistance ====
<pre>fNear1stPersonDistance=</pre>
==== fNearDistance ====
<pre>fNearDistance=</pre>
==== fNoLODFarDistanceMax ====
<pre>fNoLODFarDistanceMax=</pre>
==== fNoLODFarDistanceMin ====
<pre>fNoLODFarDistanceMin=</pre>
==== fNoLODFarDistancePct ====
<pre>fNoLODFarDistancePct=</pre>
==== fScopeScissorAmount ====
<pre>fScopeScissorAmount=</pre>
==== fShadowFadeTime ====
<pre>fShadowFadeTime=</pre>
==== fShadowLODDefaultStartFade ====
<pre>fShadowLODDefaultStartFade=</pre>
==== fShadowLODMaxStartFade ====
Default is 1000.0.
<pre>fShadowLODMaxStartFade=</pre>
==== fShadowLODMinStartFade ====
<pre>fShadowLODMinStartFade=</pre>
==== fShadowLODRange ====
<pre>fShadowLODRange=</pre>
==== fSkinnedDecalLOD0 ====
<pre>fSkinnedDecalLOD0=</pre>
==== fSkinnedDecalLOD1 ====
<pre>fSkinnedDecalLOD1=</pre>
==== fSkinnedDecalLOD2 ====
<pre>fSkinnedDecalLOD2=</pre>
==== fSpecularLODDefaultStartFade ====
<pre>fSpecularLODDefaultStartFade=</pre>
==== fSpecularLODMaxStartFade ====
Default is 2000.0.
<pre>fSpecularLODMaxStartFade=</pre>
==== fSpecularLODMinStartFade ====
<pre>fSpecularLODMinStartFade=</pre>
==== fSpecularLODRange ====
<pre>fSpecularLODRange=</pre>
==== fSunShadowUpdateTime ====
<pre>fSunShadowUpdateTime=</pre>
==== fSunUpdateThreshold ====
<pre>fSunUpdateThreshold=</pre>
==== fTreesMidLODSwitchDist ====
<pre>fTreesMidLODSwitchDist=</pre>
==== iAdapter ====
<pre>iAdapter=</pre>
==== iAutoViewHiFrameRate ====
<pre>iAutoViewHiFrameRate=</pre>
==== iAutoViewLowFrameRate ====
<pre>iAutoViewLowFrameRate=</pre>
==== iAutoViewMinDistance ====
<pre>iAutoViewMinDistance=</pre>
==== iDebugTextLeftRightOffset ====
<pre>iDebugTextLeftRightOffset=</pre>
==== iDebugTextSubPage ====
<pre>iDebugTextSubPage=</pre>
==== iDebugTextTopBottomOffset ====
<pre>iDebugTextTopBottomOffset=</pre>
==== iLocation X ====
<pre>iLocation X=</pre>
==== iLocation Y ====
<pre>iLocation Y=</pre>
==== iNPatchNOrder ====
<pre>iNPatchNOrder=</pre>
==== iNPatchPOrder ====
<pre>iNPatchPOrder=</pre>
==== iNPatches ====
<pre>iNPatches=</pre>
==== iPresentInterval ====
<pre>iPresentInterval=</pre>
==== iShaderPackageMemoryCap ====
<pre>iShaderPackageMemoryCap=</pre>
==== iShadowMapResolutionPrimary ====
Default is 2048.
<pre>iShadowMapResolutionPrimary=</pre>
==== iTrilinearThreshold ====
<pre>iTrilinearThreshold=</pre>
==== sDebugText ====
<pre>sDebugText=</pre>
==== sScreenShotBaseName ====
<pre>sScreenShotBaseName=</pre>
==== uVideoDeviceIdentifierPart1 ====
<pre>uVideoDeviceIdentifierPart1=</pre>
==== uVideoDeviceIdentifierPart2 ====
<pre>uVideoDeviceIdentifierPart2=</pre>
==== uVideoDeviceIdentifierPart3 ====
<pre>uVideoDeviceIdentifierPart3=</pre>
==== uVideoDeviceIdentifierPart4 ====
<pre>uVideoDeviceIdentifierPart4=</pre>
 
== [Audio] ==
 
==== bEnableAudio ====
<pre>bEnableAudio=</pre>
==== bEnableAudioCache ====
<pre>bEnableAudioCache=</pre>
==== fASFadeInTime ====
<pre>fASFadeInTime=</pre>
==== fASFadeOutTime ====
<pre>fASFadeOutTime=</pre>
==== fCollisionSoundHeavyThreshold ====
<pre>fCollisionSoundHeavyThreshold=</pre>
==== fDefaultMasterVolume ====
<pre>fDefaultMasterVolume=</pre>
==== fDialogueHeadPitchExaggeration ====
<pre>fDialogueHeadPitchExaggeration=</pre>
==== fDialogueHeadRollExaggeration ====
<pre>fDialogueHeadRollExaggeration=</pre>
==== fDialogueHeadYawExaggeration ====
<pre>fDialogueHeadYawExaggeration=</pre>
==== fHardLandingDamageThreshold ====
<pre>fHardLandingDamageThreshold=</pre>
==== fHighlightSpeechOverlap ====
<pre>fHighlightSpeechOverlap=</pre>
==== fMaxHighlightRadius ====
<pre>fMaxHighlightRadius=</pre>
==== fMenuModeFadeInTime ====
Default is 1.0.
<pre>fMenuModeFadeInTime=</pre>
==== fMenuModeFadeOutTime ====
Default is 3.0.
<pre>fMenuModeFadeOutTime=</pre>
==== fMinSoundVel ====
<pre>fMinSoundVel=</pre>
==== fMusicDuckingSeconds ====
Default is 6.0.
<pre>fMusicDuckingSeconds=</pre>
==== fMusicFinaleCrossFadeTimeIn ====
<pre>fMusicFinaleCrossFadeTimeIn=</pre>
==== fMusicFinaleCrossFadeTimeOut ====
<pre>fMusicFinaleCrossFadeTimeOut=</pre>
==== fMusicUnDuckingSeconds ====
Default is 8.0.
<pre>fMusicUnDuckingSeconds=</pre>
==== fNonDialogVoiceDucking ====
<pre>fNonDialogVoiceDucking=</pre>
==== fNonDialogVoiceDuckingFadeIn ====
<pre>fNonDialogVoiceDuckingFadeIn=</pre>
==== fNonDialogVoiceDuckingFadeOut ====
<pre>fNonDialogVoiceDuckingFadeOut=</pre>
==== fNonHighlightSpeechAtten ====
<pre>fNonHighlightSpeechAtten=</pre>
==== fRegionLoopFadeInTime ====
<pre>fRegionLoopFadeInTime=</pre>
==== fRegionLoopFadeOutTime ====
<pre>fRegionLoopFadeOutTime=</pre>
==== fRegionRandomSoundPlacementBase ====
<pre>fRegionRandomSoundPlacementBase=</pre>
==== fRegionSoundPlacementRandomOffset ====
<pre>fRegionSoundPlacementRandomOffset=</pre>
==== fRegionSoundPlacementZOffset ====
<pre>fRegionSoundPlacementZOffset=</pre>
==== fReverbTransitionTime ====
<pre>fReverbTransitionTime=</pre>
==== fWaterAudioFadeInSeconds ====
<pre>fWaterAudioFadeInSeconds=</pre>
==== fWaterAudioFadeOutSeconds ====
<pre>fWaterAudioFadeOutSeconds=</pre>
==== iCollisionSoundTimeDelta ====
<pre>iCollisionSoundTimeDelta=</pre>
==== iHighlightSpeechOverlap ====
<pre>iHighlightSpeechOverlap=</pre>
==== sAudioAPI ====
<pre>sAudioAPI=</pre>
==== sDeathCameraEffect ====
<pre>sDeathCameraEffect=</pre>
==== sMissingAssetSoundFile ====
<pre>sMissingAssetSoundFile=</pre>
==== uAsyncReadPriorityThreshold ====
<pre>uAsyncReadPriorityThreshold=</pre>
==== uAudioThreadSleepTimeGameMode ====
<pre>uAudioThreadSleepTimeGameMode=</pre>
==== uAudioThreadSleepTimeMenuMode ====
<pre>uAudioThreadSleepTimeMenuMode=</pre>
==== uMaxSizeForCachedSound ====
<pre>uMaxSizeForCachedSound=</pre>
==== uRegionSoundsAllowedPerUpdate ====
<pre>uRegionSoundsAllowedPerUpdate=</pre>
==== uStreamingThreshold ====
<pre>uStreamingThreshold=</pre>
==== uWaterAudioAmbientAttenuation ====
<pre>uWaterAudioAmbientAttenuation=</pre>
==== uWaterAudioAxisSamplePoints ====
<pre>uWaterAudioAxisSamplePoints=</pre>
==== uWaterAudioSamplePointsToUse ====
<pre>uWaterAudioSamplePointsToUse=</pre>
==== uiAudioHWThread ====
<pre>uiAudioHWThread=</pre>
==== uiInitialCacheSize ====
<pre>uiInitialCacheSize=</pre>
==== uiMaxAudioCacheSize ====
<pre>uiMaxAudioCacheSize=</pre>
 
== [Grass] ==
 
==== bAllowCreateGrass ====
Default is 1.
<pre>bAllowCreateGrass=</pre>
==== bAllowLoadGrass ====
Default is 0.
<pre>bAllowLoadGrass=</pre>
==== bDrawShaderGrass ====
<pre>bDrawShaderGrass=</pre>
==== bGenerateGrassDataFiles ====
<pre>bGenerateGrassDataFiles=</pre>
==== bGrassPointLighting ====
<pre>bGrassPointLighting=</pre>
==== fGrassDefaultStartFadeDistance ====
<pre>fGrassDefaultStartFadeDistance=</pre>
==== fGrassFadeRange ====
<pre>fGrassFadeRange=</pre>
==== fGrassWindMagnitudeMax ====
<pre>fGrassWindMagnitudeMax=</pre>
==== fGrassWindMagnitudeMin ====
<pre>fGrassWindMagnitudeMin=</pre>
==== fTexturePctThreshold ====
<pre>fTexturePctThreshold=</pre>
==== fWaveOffsetRange ====
<pre>fWaveOffsetRange=</pre>
==== iGrassCellRadius ====
<pre>iGrassCellRadius=</pre>
==== iMaxGrassTypesPerTexure ====
<pre>iMaxGrassTypesPerTexure=</pre>
==== iMinGrassSize ====
<pre>iMinGrassSize=</pre>
 
== [GeneralWarnings] ==
 
==== sGeneralMasterMismatchWarning ====
The text of the warning when a plugin(s) cannot find the correct master file(s). Value is a string.
<pre>sGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.</pre>
 
== [Archive] ==
 
==== bCheckRuntimeCollisions ====
<pre>bCheckRuntimeCollisions=</pre>
==== bInvalidateOlderFiles ====
<pre>bInvalidateOlderFiles=</pre>
==== bTrackFileLoading ====
<pre>bTrackFileLoading=</pre>
==== bUseArchives ====
<pre>bUseArchives=</pre>
==== iRetainDirectoryStringTable ====
<pre>iRetainDirectoryStringTable=</pre>
==== iRetainFilenameOffsetTable ====
<pre>iRetainFilenameOffsetTable=</pre>
==== iRetainFilenameStringTable ====
<pre>iRetainFilenameStringTable=</pre>
==== sArchiveList ====
<pre>sArchiveList=</pre>
==== sInvalidationFile ====
<pre>sInvalidationFile=</pre>
==== sResourceArchiveList ====
This is a list of BSAs to be loaded without a plugin. Do not touch this if Mod Organizer is handling BSAs. Value is a string, and default is "Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa".
<pre>sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa</pre>
==== sResourceArchiveList2 ====
This is a continuation of the list of BSAs to be loaded without a plugin. Do not touch this if Mod Organizer is handling BSAs. Value is a string, and default is "Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa".
<pre>sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa</pre>
==== sResourceArchiveRetainFileNameList ====
<pre>sResourceArchiveRetainFileNameList=</pre>
 
== [Combat] ==
 
==== bAimSights ====
<pre>bAimSights=</pre>
==== bChainExplosionDebug ====
<pre>bChainExplosionDebug=</pre>
==== bCombatPathSmoothing ====
<pre>bCombatPathSmoothing=</pre>
==== bCombatPathSprinting ====
<pre>bCombatPathSprinting=</pre>
==== bDebugCombat ====
<pre>bDebugCombat=</pre>
==== bDebugCombatAimLocations ====
<pre>bDebugCombatAimLocations=</pre>
==== bDebugCombatArea ====
<pre>bDebugCombatArea=</pre>
==== bDebugCombatAttackRange ====
<pre>bDebugCombatAttackRange=</pre>
==== bDebugCombatCoverReservations ====
<pre>bDebugCombatCoverReservations=</pre>
==== bDebugCombatDetection ====
<pre>bDebugCombatDetection=</pre>
==== bDebugCombatGroups ====
<pre>bDebugCombatGroups=</pre>
==== bDebugCombatGroups2 ====
<pre>bDebugCombatGroups2=</pre>
==== bDebugCombatProjectileLOS ====
<pre>bDebugCombatProjectileLOS=</pre>
==== bDebugCombatSearch ====
<pre>bDebugCombatSearch=</pre>
==== bDebugCombatTargetLocations ====
<pre>bDebugCombatTargetLocations=</pre>
==== bDebugCombatTargets ====
<pre>bDebugCombatTargets=</pre>
==== bDebugCombatTextColorDark ====
<pre>bDebugCombatTextColorDark=</pre>
==== bDebugCombatThreats ====
<pre>bDebugCombatThreats=</pre>
==== bDebugCombatUnreachableLocations ====
<pre>bDebugCombatUnreachableLocations=</pre>
==== bDisableCombatDialogue ====
<pre>bDisableCombatDialogue=</pre>
==== bDisableNPCAttacks ====
<pre>bDisableNPCAttacks=</pre>
==== bDismemberOneLimb ====
<pre>bDismemberOneLimb=</pre>
==== bEncounterZoneTargetRestrict ====
<pre>bEncounterZoneTargetRestrict=</pre>
==== bForceNPCsUseAmmo ====
<pre>bForceNPCsUseAmmo=</pre>
==== bHazardDebug ====
<pre>bHazardDebug=</pre>
==== bIronSightsZoomEnable ====
<pre>bIronSightsZoomEnable=</pre>
==== bLaserSights ====
<pre>bLaserSights=</pre>
==== bMagicDebug ====
<pre>bMagicDebug=</pre>
==== bPlayHitLocationIdles ====
<pre>bPlayHitLocationIdles=</pre>
==== bPlayStaggers ====
<pre>bPlayStaggers=</pre>
==== bPlayerAlwaysStaggered ====
<pre>bPlayerAlwaysStaggered=</pre>
==== bProjectileDebug ====
<pre>bProjectileDebug=</pre>
==== bVATSProjectileDebug ====
<pre>bVATSProjectileDebug=</pre>
==== f1PArrowTiltUpAngle ====
<pre>f1PArrowTiltUpAngle=</pre>
==== f1PBoltTiltUpAngle ====
<pre>f1PBoltTiltUpAngle=</pre>
==== f3PArrowTiltUpAngle ====
<pre>f3PArrowTiltUpAngle=</pre>
==== fAimChaseLookingMult ====
<pre>fAimChaseLookingMult=</pre>
==== fAimDownDegrees ====
<pre>fAimDownDegrees=</pre>
==== fAimUpDegrees ====
<pre>fAimUpDegrees=</pre>
==== fDeathForceCleared ====
<pre>fDeathForceCleared=</pre>
==== fDebugCombatProjectileLOSTime ====
<pre>fDebugCombatProjectileLOSTime=</pre>
==== fDebugCombatTextSize ====
<pre>fDebugCombatTextSize=</pre>
==== fDecapInitialSpeed ====
<pre>fDecapInitialSpeed=</pre>
==== fHitEffectThresholdMod ====
<pre>fHitEffectThresholdMod=</pre>
==== fHitEffectThresholdSevere ====
<pre>fHitEffectThresholdSevere=</pre>
==== fHitVectorDelay ====
<pre>fHitVectorDelay=</pre>
==== fIronSightsZoomDefault ====
<pre>fIronSightsZoomDefault=</pre>
==== fMagnetismHeadingMult ====
<pre>fMagnetismHeadingMult=</pre>
==== fMagnetismLookingMult ====
Default is 0.0.
<pre>fMagnetismLookingMult=</pre>
==== fMagnetismObjHeadingMult ====
<pre>fMagnetismObjHeadingMult=</pre>
==== fMagnetismObjLookingMult ====
<pre>fMagnetismObjLookingMult=</pre>
==== fMagnetismObjStrafeHeadingMult ====
<pre>fMagnetismObjStrafeHeadingMult=</pre>
==== fMagnetismStrafeBaseSpeed ====
<pre>fMagnetismStrafeBaseSpeed=</pre>
==== fMagnetismStrafeHeadingMult ====
Default is 0.0.
<pre>fMagnetismStrafeHeadingMult=</pre>
==== fMagnetismStrafeMaxDistance ====
<pre>fMagnetismStrafeMaxDistance=</pre>
==== fMinBloodDamage ====
<pre>fMinBloodDamage=</pre>
==== fMostCommonProjectileCollisionRadius1 ====
<pre>fMostCommonProjectileCollisionRadius1=</pre>
==== fMostCommonProjectileCollisionRadius2 ====
<pre>fMostCommonProjectileCollisionRadius2=</pre>
==== fMostCommonProjectileCollisionRadius3 ====
<pre>fMostCommonProjectileCollisionRadius3=</pre>
==== fMountedAttackRange ====
<pre>fMountedAttackRange=</pre>
==== fProjectileDebugDuration ====
<pre>fProjectileDebugDuration=</pre>
==== iMaxHiPerfCombatCount ====
<pre>iMaxHiPerfCombatCount=</pre>
==== iShowHitVector ====
<pre>iShowHitVector=</pre>
 
== [Papyrus] ==
 
==== bEnableLogging ====
Default is 0.
<pre>bEnableLogging=</pre>
==== bEnableProfiling ====
<pre>bEnableProfiling=</pre>
==== bEnableTrace ====
Default is 0.
<pre>bEnableTrace=</pre>
==== bLoadDebugInformation ====
Default is 0.
<pre>bLoadDebugInformation=</pre>
==== fArchiveInitBufferMB ====
<pre>fArchiveInitBufferMB=</pre>
==== fExtraTaskletBudgetMS ====
<pre>fExtraTaskletBudgetMS=</pre>
==== fPostLoadUpdateTimeMS ====
Default is 500.0.
<pre>fPostLoadUpdateTimeMS=</pre>
==== fUpdateBudgetMS ====
<pre>fUpdateBudgetMS=</pre>
==== iMaxAllocatedMemoryBytes ====
<pre>iMaxAllocatedMemoryBytes=</pre>
==== iMaxMemoryPageSize ====
<pre>iMaxMemoryPageSize=</pre>
==== iMinMemoryPageSize ====
<pre>iMinMemoryPageSize=</pre>
==== uTraceStatusOfQuest ====
<pre>uTraceStatusOfQuest=</pre>
 
== [VATS] ==
 
==== bVATSAllowNoKill ====
<pre>bVATSAllowNoKill=</pre>
==== bVATSDisable ====
<pre>bVATSDisable=</pre>
==== bVATSForceRanged ====
<pre>bVATSForceRanged=</pre>
==== bVATSIgnoreProjectileTest ====
<pre>bVATSIgnoreProjectileTest=</pre>
==== bVATSMultipleCombatants ====
<pre>bVATSMultipleCombatants=</pre>
==== bVATSRangedSelective ====
<pre>bVATSRangedSelective=</pre>
==== bVATSSmartCameraCheckDebug ====
<pre>bVATSSmartCameraCheckDebug=</pre>
==== bVatsDebug ====
<pre>bVatsDebug=</pre>
==== fVATSCastingAfterKillDelay ====
<pre>fVATSCastingAfterKillDelay=</pre>
==== fVATSFocus ====
<pre>fVATSFocus=</pre>
==== fVATSKillMoveEnd ====
<pre>fVATSKillMoveEnd=</pre>
==== fVATSLightAngle ====
<pre>fVATSLightAngle=</pre>
==== fVATSLightDistance ====
<pre>fVATSLightDistance=</pre>
==== fVATSLightElevation ====
<pre>fVATSLightElevation=</pre>
==== fVATSLightLevelMax ====
<pre>fVATSLightLevelMax=</pre>
==== fVATSLightLevelMin ====
<pre>fVATSLightLevelMin=</pre>
==== fVATSRangedLongDistance ====
<pre>fVATSRangedLongDistance=</pre>
==== fVATSRangedLowHealthPercent ====
<pre>fVATSRangedLowHealthPercent=</pre>
==== fVATSRangedPercentMin ====
<pre>fVATSRangedPercentMin=</pre>
==== fVATSRangedPercentSneakKill ====
<pre>fVATSRangedPercentSneakKill=</pre>
==== fVATSRangedPercentTargetNoThreat ====
<pre>fVATSRangedPercentTargetNoThreat=</pre>
==== fVATSRangedTargetLowLevelMult ====
<pre>fVATSRangedTargetLowLevelMult=</pre>
==== fVatsLightColorB ====
<pre>fVatsLightColorB=</pre>
==== fVatsLightColorG ====
<pre>fVatsLightColorG=</pre>
==== fVatsLightColorR ====
<pre>fVatsLightColorR=</pre>
 
== [:Controls] ==
 
==== fKeyboardRepeatDelay ====
<pre>fKeyboardRepeatDelay=</pre>
==== fKeyboardRepeatRate ====
<pre>fKeyboardRepeatRate=</pre>
 
== [Terrain] ==
 
==== fHDLODSnowThresholdAngle ====
<pre>fHDLODSnowThresholdAngle=</pre>
 
== [SaveGame] ==
 
==== bAllowProfileTransfer ====
<pre>bAllowProfileTransfer=</pre>
==== bAllowScriptedAutosave ====
<pre>bAllowScriptedAutosave=</pre>
==== bAllowScriptedForceSave ====
<pre>bAllowScriptedForceSave=</pre>
==== bCopySaveGameToHostOrMemStick ====
<pre>bCopySaveGameToHostOrMemStick=</pre>
==== bDisableAutoSave ====
<pre>bDisableAutoSave=</pre>
==== bDisplayMissingContentDialogue ====
<pre>bDisplayMissingContentDialogue=</pre>
==== bOutputSaveGameScreenshot ====
<pre>bOutputSaveGameScreenshot=</pre>
==== bUsePagedBuffers ====
<pre>bUsePagedBuffers=</pre>
==== bUseSaveGameHistory ====
<pre>bUseSaveGameHistory=</pre>
==== fAutosaveEveryXMins ====
<pre>fAutosaveEveryXMins=</pre>
==== iAutoSaveCount ====
<pre>iAutoSaveCount=</pre>
==== iSaveGameBackupCount ====
<pre>iSaveGameBackupCount=</pre>
==== sSaveGameGameVersionOutdated ====
<pre>sSaveGameGameVersionOutdated=</pre>
==== sSaveGameSafeMarkerID ====
<pre>sSaveGameSafeMarkerID=</pre>
 
== [Decals] ==
 
==== bAllowDecalsOnAlpha ====
<pre>bAllowDecalsOnAlpha=</pre>
==== bBackgroundInitializeGeometryDecals ====
<pre>bBackgroundInitializeGeometryDecals=</pre>
==== bDecalMultithreaded ====
<pre>bDecalMultithreaded=</pre>
==== bDecalOcclusionQuery ====
<pre>bDecalOcclusionQuery=</pre>
==== bDecals ====
<pre>bDecals=</pre>
==== bForceAllDecals ====
<pre>bForceAllDecals=</pre>
==== bSkinnedDecals ====
<pre>bSkinnedDecals=</pre>
==== fDebrisDecalTimer ====
<pre>fDebrisDecalTimer=</pre>
==== uMaxSkinDecalPerActor ====
<pre>uMaxSkinDecalPerActor=</pre>
==== uMaxSkinDecals ====
<pre>uMaxSkinDecals=</pre>
 
== [Weather] ==
 
==== bFogEnabled ====
<pre>bFogEnabled=</pre>
==== bPrecipitation ====
<pre>bPrecipitation=</pre>
==== fAlphaReduce ====
<pre>fAlphaReduce=</pre>
==== fSunBaseSize ====
<pre>fSunBaseSize=</pre>
==== fSunGlareSize ====
<pre>fSunGlareSize=</pre>
==== sBumpFadeColor ====
<pre>sBumpFadeColor=</pre>
==== sEnvReduceColor ====
<pre>sEnvReduceColor=</pre>
==== sLerpCloseColor ====
<pre>sLerpCloseColor=</pre>
 
== [GrabIK] ==
 
==== fDriveGain ====
<pre>fDriveGain=</pre>
 
== [Controls] ==
 
==== bBackgroundMouse ====
<pre>bBackgroundMouse=</pre>
==== bDampenPlayerControls ====
<pre>bDampenPlayerControls=</pre>
==== bFreezeDirectionOnLargeDelta ====
<pre>bFreezeDirectionOnLargeDelta=</pre>
==== bInvertMovementThumbstick ====
<pre>bInvertMovementThumbstick=</pre>
==== bPlayerGraphFeedback ====
<pre>bPlayerGraphFeedback=</pre>
==== bShowKinectDebugInfo ====
<pre>bShowKinectDebugInfo=</pre>
==== fControllerBufferDepth ====
<pre>fControllerBufferDepth=</pre>
==== fControllerDampenTime ====
<pre>fControllerDampenTime=</pre>
==== fControllerSampleThreshold ====
<pre>fControllerSampleThreshold=</pre>
==== fDialogueHardStopAngle1P ====
<pre>fDialogueHardStopAngle1P=</pre>
==== fDialogueHardStopAngle3P ====
<pre>fDialogueHardStopAngle3P=</pre>
==== fDialogueSoftStopAngle1P ====
<pre>fDialogueSoftStopAngle1P=</pre>
==== fDialogueSoftStopAngle3P ====
<pre>fDialogueSoftStopAngle3P=</pre>
==== fDirectionalDeadzone ====
<pre>fDirectionalDeadzone=</pre>
==== fDualCastChordTime ====
<pre>fDualCastChordTime=</pre>
==== fFreezeDirectionDefaultAngleThreshold ====
<pre>fFreezeDirectionDefaultAngleThreshold=</pre>
==== fFreezeDirectionDefaultSpeedThreshold ====
<pre>fFreezeDirectionDefaultSpeedThreshold=</pre>
==== fGamepadHeadingSensitivityMax ====
<pre>fGamepadHeadingSensitivityMax=</pre>
==== fGamepadHeadingSensitivityMin ====
<pre>fGamepadHeadingSensitivityMin=</pre>
==== fGamepadHeadingXScale ====
<pre>fGamepadHeadingXScale=</pre>
==== fGamepadHeadingYScale ====
<pre>fGamepadHeadingYScale=</pre>
==== fHeadingAxisDeadzone ====
<pre>fHeadingAxisDeadzone=</pre>
==== fHorseClampAngle ====
<pre>fHorseClampAngle=</pre>
==== fHorseControlsDampenTime ====
<pre>fHorseControlsDampenTime=</pre>
==== fHorseHeadingMovementMult ====
<pre>fHorseHeadingMovementMult=</pre>
==== fHotKeyDelay ====
<pre>fHotKeyDelay=</pre>
==== fInitialPowerAttackDelay ====
<pre>fInitialPowerAttackDelay=</pre>
==== fInitialPowerBashDelay ====
<pre>fInitialPowerBashDelay=</pre>
==== fLThumbDeadzone ====
<pre>fLThumbDeadzone=</pre>
==== fLookGraphX1 ====
<pre>fLookGraphX1=</pre>
==== fLookGraphX2 ====
<pre>fLookGraphX2=</pre>
==== fLookGraphX3 ====
<pre>fLookGraphX3=</pre>
==== fLookGraphX4 ====
<pre>fLookGraphX4=</pre>
==== fLookGraphY1 ====
<pre>fLookGraphY1=</pre>
==== fLookGraphY2 ====
<pre>fLookGraphY2=</pre>
==== fLookGraphY3 ====
<pre>fLookGraphY3=</pre>
==== fLookGraphY4 ====
<pre>fLookGraphY4=</pre>
==== fMaxLookRampUpDelta ====
<pre>fMaxLookRampUpDelta=</pre>
==== fMaxMoveRampDownDelta ====
<pre>fMaxMoveRampDownDelta=</pre>
==== fMouseHeadingSensitivityMax ====
<pre>fMouseHeadingSensitivityMax=</pre>
==== fMouseHeadingSensitivityMin ====
<pre>fMouseHeadingSensitivityMin=</pre>
==== fMouseHeadingXScale ====
<pre>fMouseHeadingXScale=</pre>
==== fMouseHeadingYScale ====
<pre>fMouseHeadingYScale=</pre>
==== fMoveGraphX1 ====
<pre>fMoveGraphX1=</pre>
==== fMoveGraphX2 ====
<pre>fMoveGraphX2=</pre>
==== fMoveGraphX3 ====
<pre>fMoveGraphX3=</pre>
==== fMoveGraphY1 ====
<pre>fMoveGraphY1=</pre>
==== fMoveGraphY2 ====
<pre>fMoveGraphY2=</pre>
==== fMoveGraphY3 ====
<pre>fMoveGraphY3=</pre>
==== fMovementAxisDeadzone ====
<pre>fMovementAxisDeadzone=</pre>
==== fOutsideDialogueAngleRotationDampen ====
<pre>fOutsideDialogueAngleRotationDampen=</pre>
==== fPCDialogueLookSpeed ====
<pre>fPCDialogueLookSpeed=</pre>
==== fPCDialogueLookStart ====
<pre>fPCDialogueLookStart=</pre>
==== fPlayerThirdPersonDampenTime ====
<pre>fPlayerThirdPersonDampenTime=</pre>
==== fRThumbDeadzone ====
<pre>fRThumbDeadzone=</pre>
==== fReverseDirThreshold ====
<pre>fReverseDirThreshold=</pre>
==== fSprintStopThreshold ====
<pre>fSprintStopThreshold=</pre>
==== fSubsequentPowerAttackDelay ====
<pre>fSubsequentPowerAttackDelay=</pre>
==== fSubsequentPowerBashDelay ====
<pre>fSubsequentPowerBashDelay=</pre>
==== fTogglePOVDelay ====
<pre>fTogglePOVDelay=</pre>
==== fTriggerDeadzone ====
<pre>fTriggerDeadzone=</pre>
==== fZKeyDelay ====
<pre>fZKeyDelay=</pre>
==== iNumHotkeys ====
<pre>iNumHotkeys=</pre>
==== iNumLookGraphSettings ====
<pre>iNumLookGraphSettings=</pre>
==== iNumMoveGraphSettings ====
<pre>iNumMoveGraphSettings=</pre>
 
== [BudgetCaps] ==
 
==== fMaxMsUsagePerFrame ====
<pre>fMaxMsUsagePerFrame=</pre>
==== fMsActiveRefCount ====
<pre>fMsActiveRefCount=</pre>
==== fMsActorRefCount ====
<pre>fMsActorRefCount=</pre>
==== fMsAnimatedObjectsCount ====
<pre>fMsAnimatedObjectsCount=</pre>
==== fMsDecalCount ====
<pre>fMsDecalCount=</pre>
==== fMsEmittersCount ====
<pre>fMsEmittersCount=</pre>
==== fMsGeometryCount ====
<pre>fMsGeometryCount=</pre>
==== fMsHavokTriCount ====
<pre>fMsHavokTriCount=</pre>
==== fMsLightCount ====
<pre>fMsLightCount=</pre>
==== fMsLightExcessGeometry ====
<pre>fMsLightExcessGeometry=</pre>
==== fMsParticlesCount ====
<pre>fMsParticlesCount=</pre>
==== fMsRefCount ====
<pre>fMsRefCount=</pre>
==== fMsTriangleCount ====
<pre>fMsTriangleCount=</pre>
==== fMsWaterCount ====
<pre>fMsWaterCount=</pre>
==== uActiveRefCount ====
<pre>uActiveRefCount=</pre>
==== uActiveRefCountInterior ====
<pre>uActiveRefCountInterior=</pre>
==== uActorMemoryBudgetCap ====
<pre>uActorMemoryBudgetCap=</pre>
==== uActorRefCount ====
<pre>uActorRefCount=</pre>
==== uActorRefCountInterior ====
<pre>uActorRefCountInterior=</pre>
==== uAnimatedObjectsCount ====
<pre>uAnimatedObjectsCount=</pre>
==== uAnimatedObjectsCountInterior ====
<pre>uAnimatedObjectsCountInterior=</pre>
==== uCityLODBudgetAdjustment ====
<pre>uCityLODBudgetAdjustment=</pre>
==== uDecalCount ====
<pre>uDecalCount=</pre>
==== uDecalCountInterior ====
<pre>uDecalCountInterior=</pre>
==== uEmittersCount ====
<pre>uEmittersCount=</pre>
==== uEmittersCountInterior ====
<pre>uEmittersCountInterior=</pre>
==== uGeometryCount ====
<pre>uGeometryCount=</pre>
==== uGeometryCountInterior ====
<pre>uGeometryCountInterior=</pre>
==== uGeometryMemory ====
<pre>uGeometryMemory=</pre>
==== uGeometryMemoryInterior ====
<pre>uGeometryMemoryInterior=</pre>
==== uHavokTriCount ====
<pre>uHavokTriCount=</pre>
==== uHavokTriCountInterior ====
<pre>uHavokTriCountInterior=</pre>
==== uLightCount ====
<pre>uLightCount=</pre>
==== uLightCountInterior ====
<pre>uLightCountInterior=</pre>
==== uLightExcessGeometry ====
<pre>uLightExcessGeometry=</pre>
==== uLightExcessGeometryInterior ====
<pre>uLightExcessGeometryInterior=</pre>
==== uLoadedAreaNonActorMemoryBudgetCap ====
<pre>uLoadedAreaNonActorMemoryBudgetCap=</pre>
==== uParticlesCount ====
<pre>uParticlesCount=</pre>
==== uParticlesCountInterior ====
<pre>uParticlesCountInterior=</pre>
==== uRefCount ====
<pre>uRefCount=</pre>
==== uRefCountInterior ====
<pre>uRefCountInterior=</pre>
==== uTextureMemory ====
<pre>uTextureMemory=</pre>
==== uTextureMemoryInterior ====
<pre>uTextureMemoryInterior=</pre>
==== uTriangleCount ====
<pre>uTriangleCount=</pre>
==== uTriangleCountInterior ====
<pre>uTriangleCountInterior=</pre>
==== uWastelandLODBudgetAdjustment ====
<pre>uWastelandLODBudgetAdjustment=</pre>
==== uWaterCount ====
<pre>uWaterCount=</pre>
==== uWaterCountInterior ====
<pre>uWaterCountInterior=</pre>
==== uWaterMemory ====
<pre>uWaterMemory=</pre>
==== uWaterMemoryInterior ====
<pre>uWaterMemoryInterior=</pre>
 
== [Pathing] ==
 
==== fINIDetectDoorsForPathingTime ====
<pre>fINIDetectDoorsForPathingTime=</pre>
 
== [RagdollAnim] ==
 
==== bFootIK ====
<pre>bFootIK=</pre>
==== bGrabIK ====
<pre>bGrabIK=</pre>
==== bLookIK ====
<pre>bLookIK=</pre>
==== bPoseMatching ====
<pre>bPoseMatching=</pre>
==== bRagdollAnim ====
<pre>bRagdollAnim=</pre>
==== bRagdollFeedback ====
<pre>bRagdollFeedback=</pre>
==== fAccelerationGain ====
<pre>fAccelerationGain=</pre>
==== fCameraDist ====
<pre>fCameraDist=</pre>
==== fDesiredVel ====
<pre>fDesiredVel=</pre>
==== fDetectionUpdateTimeSec ====
<pre>fDetectionUpdateTimeSec=</pre>
==== fFeedbackImpulseMult ====
<pre>fFeedbackImpulseMult=</pre>
==== fFeedbackOnOffGain ====
<pre>fFeedbackOnOffGain=</pre>
==== fFeedbackOnOffGainTimeMS ====
<pre>fFeedbackOnOffGainTimeMS=</pre>
==== fFeedbackTimeMS ====
<pre>fFeedbackTimeMS=</pre>
==== fHierarchyGain ====
<pre>fHierarchyGain=</pre>
==== fImpulseLimit ====
<pre>fImpulseLimit=</pre>
==== fPositionGain ====
<pre>fPositionGain=</pre>
==== fPositionMaxAngularVelocity ====
<pre>fPositionMaxAngularVelocity=</pre>
==== fPositionMaxLinearVelocity ====
<pre>fPositionMaxLinearVelocity=</pre>
==== fSnapGain ====
<pre>fSnapGain=</pre>
==== fSnapMaxAngularDistance ====
<pre>fSnapMaxAngularDistance=</pre>
==== fSnapMaxAngularVelocity ====
<pre>fSnapMaxAngularVelocity=</pre>
==== fSnapMaxLinearDistance ====
<pre>fSnapMaxLinearDistance=</pre>
==== fSnapMaxLinearVelocity ====
<pre>fSnapMaxLinearVelocity=</pre>
==== fVelocityDamping ====
<pre>fVelocityDamping=</pre>
==== fVelocityGain ====
<pre>fVelocityGain=</pre>
 
== [Landscape] ==
 
==== bCurrentCellOnly ====
<pre>bCurrentCellOnly=</pre>
==== fLandFriction ====
<pre>fLandFriction=</pre>
==== fLandTextureTilingMult ====
<pre>fLandTextureTilingMult=</pre>
==== iLandBorder1B ====
<pre>iLandBorder1B=</pre>
==== iLandBorder1G ====
<pre>iLandBorder1G=</pre>
==== iLandBorder1R ====
<pre>iLandBorder1R=</pre>
==== iLandBorder2B ====
<pre>iLandBorder2B=</pre>
==== iLandBorder2G ====
<pre>iLandBorder2G=</pre>
==== iLandBorder2R ====
<pre>iLandBorder2R=</pre>
==== sDefaultLandDiffuseTexture ====
<pre>sDefaultLandDiffuseTexture=</pre>
==== sDefaultLandNormalTexture ====
<pre>sDefaultLandNormalTexture=</pre>
 
== [GethitShader] ==
 
==== fBlockedTexOffset ====
<pre>fBlockedTexOffset=</pre>
==== fBlurAmmount ====
<pre>fBlurAmmount=</pre>
==== fHitTexOffset ====
<pre>fHitTexOffset=</pre>
 
== [Particles] ==
 
==== iMaxDesired ====
<pre>iMaxDesired=</pre>
 
== [LOD] ==
 
==== bDisplayLODLand ====
<pre>bDisplayLODLand=</pre>
==== fActorLODMax ====
<pre>fActorLODMax=</pre>
==== fActorLODMin ====
<pre>fActorLODMin=</pre>
==== fDistanceMultiplier ====
<pre>fDistanceMultiplier=</pre>
==== fFadeInThreshold ====
<pre>fFadeInThreshold=</pre>
==== fFadeInTime ====
<pre>fFadeInTime=</pre>
==== fFadeOutThreshold ====
<pre>fFadeOutThreshold=</pre>
==== fFadeOutTime ====
<pre>fFadeOutTime=</pre>
==== fItemLODMax ====
<pre>fItemLODMax=</pre>
==== fItemLODMin ====
<pre>fItemLODMin=</pre>
==== fLODBoundRadiusMult ====
<pre>fLODBoundRadiusMult=</pre>
==== fLODFadeOutActorMultCity ====
<pre>fLODFadeOutActorMultCity=</pre>
==== fLODFadeOutActorMultComplex ====
<pre>fLODFadeOutActorMultComplex=</pre>
==== fLODFadeOutActorMultInterior ====
<pre>fLODFadeOutActorMultInterior=</pre>
==== fLODFadeOutItemMultCity ====
<pre>fLODFadeOutItemMultCity=</pre>
==== fLODFadeOutItemMultComplex ====
<pre>fLODFadeOutItemMultComplex=</pre>
==== fLODFadeOutItemMultInterior ====
<pre>fLODFadeOutItemMultInterior=</pre>
==== fLODFadeOutObjectMultCity ====
<pre>fLODFadeOutObjectMultCity=</pre>
==== fLODFadeOutObjectMultComplex ====
<pre>fLODFadeOutObjectMultComplex=</pre>
==== fLODFadeOutObjectMultInterior ====
<pre>fLODFadeOutObjectMultInterior=</pre>
==== fLODFadeOutPercent ====
<pre>fLODFadeOutPercent=</pre>
==== fLODLandDropAmount ====
<pre>fLODLandDropAmount=</pre>
==== fLODLandVerticalBias ====
<pre>fLODLandVerticalBias=</pre>
==== fLODMultTrees ====
<pre>fLODMultTrees=</pre>
==== fLodDistance ====
<pre>fLodDistance=</pre>
==== fObjectLODMax ====
<pre>fObjectLODMax=</pre>
==== fObjectLODMin ====
<pre>fObjectLODMin=</pre>
==== fTalkingDistance ====
<pre>fTalkingDistance=</pre>
==== iFadeNodeMinNearDistance ====
<pre>iFadeNodeMinNearDistance=</pre>
 
== [Menu] ==
 
==== iConsoleHistoryCharBufferSize ====
<pre>iConsoleHistoryCharBufferSize=</pre>
==== iConsoleSizeScreenPercent ====
<pre>iConsoleSizeScreenPercent=</pre>
==== iConsoleTextSize ====
<pre>iConsoleTextSize=</pre>
==== rConsoleHistoryTextColor ====
<pre>rConsoleHistoryTextColor=</pre>
==== rConsoleTextColor ====
<pre>rConsoleTextColor=</pre>
==== rDebugTextColor ====
<pre>rDebugTextColor=</pre>
 
== [FaceGen] ==
 
==== bUseCustomizationMorphs ====
<pre>bUseCustomizationMorphs=</pre>
==== bUseRaceMorph ====
<pre>bUseRaceMorph=</pre>
==== uiNumActorsAllowedToMorph ====
<pre>uiNumActorsAllowedToMorph=</pre>
 
== [Actor] ==
 
==== bUseNavMeshForMovement ====
<pre>bUseNavMeshForMovement=</pre>
==== fNotVisibleNavmeshMoveDist ====
<pre>fNotVisibleNavmeshMoveDist=</pre>
==== fVisibleNavmeshMoveDist ====
<pre>fVisibleNavmeshMoveDist=</pre>
 
== [Kinect] ==
 
==== fKinectMaxAllyTradeDistance ====
<pre>fKinectMaxAllyTradeDistance=</pre>
==== fKinectMinConfidence ====
<pre>fKinectMinConfidence=</pre>
==== fKinectMinReportConfidence ====
<pre>fKinectMinReportConfidence=</pre>
==== fKinectMinReportShoutConfidence ====
<pre>fKinectMinReportShoutConfidence=</pre>
==== fKinectMinRuleConfidence ====
<pre>fKinectMinRuleConfidence=</pre>
==== fKinectMinShoutConfidence ====
<pre>fKinectMinShoutConfidence=</pre>
 
== [CameraPath] ==
 
==== bRecord ====
<pre>bRecord=</pre>
==== bStart ====
<pre>bStart=</pre>
==== iFPS ====
<pre>iFPS=</pre>
==== iTake ====
<pre>iTake=</pre>
==== sDirectoryName ====
<pre>sDirectoryName=</pre>
==== sNif ====
<pre>sNif=</pre>
==== sOffsetID ====
<pre>sOffsetID=</pre>
 
== [Camera] ==
 
==== bDisableAutoVanityMode ====
<pre>bDisableAutoVanityMode=</pre>
==== bDragonCameraTargetPlayer ====
<pre>bDragonCameraTargetPlayer=</pre>
==== bRecord ====
<pre>bRecord=</pre>
==== bReturnTo1stPersonFromVanity ====
<pre>bReturnTo1stPersonFromVanity=</pre>
==== bStart ====
<pre>bStart=</pre>
==== f1st3rdSwitchDelay ====
<pre>f1st3rdSwitchDelay=</pre>
==== f1stPitchOffsetMouseFollowSpeed ====
<pre>f1stPitchOffsetMouseFollowSpeed=</pre>
==== f1stPitchOffsetMouseMaxLag ====
<pre>f1stPitchOffsetMouseMaxLag=</pre>
==== f1stPitchOffsetMultOffAccel ====
<pre>f1stPitchOffsetMultOffAccel=</pre>
==== f1stPitchOffsetMultOffMaxSpeed ====
<pre>f1stPitchOffsetMultOffMaxSpeed=</pre>
==== f1stPitchOffsetMultOnAccel ====
<pre>f1stPitchOffsetMultOnAccel=</pre>
==== f1stPitchOffsetMultOnMaxSpeed ====
<pre>f1stPitchOffsetMultOnMaxSpeed=</pre>
==== f1stPitchOffsetTarget ====
<pre>f1stPitchOffsetTarget=</pre>
==== fActorFadeOutLimit ====
<pre>fActorFadeOutLimit=</pre>
==== fAutoVanityIncrement ====
<pre>fAutoVanityIncrement=</pre>
==== fAutoVanityModeDelay ====
<pre>fAutoVanityModeDelay=</pre>
==== fCameraCasterBleedOutSize ====
<pre>fCameraCasterBleedOutSize=</pre>
==== fCameraCasterSize ====
<pre>fCameraCasterSize=</pre>
==== fCameraCasterTargetSize ====
<pre>fCameraCasterTargetSize=</pre>
==== fCharControllerCheckHeightOffset ====
<pre>fCharControllerCheckHeightOffset=</pre>
==== fChaseCameraMaxAngle ====
<pre>fChaseCameraMaxAngle=</pre>
==== fChaseCameraSpeed ====
<pre>fChaseCameraSpeed=</pre>
==== fCollisionRecoveryMinDist ====
<pre>fCollisionRecoveryMinDist=</pre>
==== fCollisionRecoverySpeed ====
<pre>fCollisionRecoverySpeed=</pre>
==== fDefaultAutoVanityZoom ====
<pre>fDefaultAutoVanityZoom=</pre>
==== fDragonCameraDollyTime ====
<pre>fDragonCameraDollyTime=</pre>
==== fDragonMaxAngleBeforeTurn ====
<pre>fDragonMaxAngleBeforeTurn=</pre>
==== fFirstPersonDisablePOVLerpDPS ====
<pre>fFirstPersonDisablePOVLerpDPS=</pre>
==== fFirstPersonSittingAngleLimit ====
<pre>fFirstPersonSittingAngleLimit=</pre>
==== fFirstPersonSittingRotationSpeed ====
<pre>fFirstPersonSittingRotationSpeed=</pre>
==== fFreeCameraRotationSpeed ====
<pre>fFreeCameraRotationSpeed=</pre>
==== fFreeCameraRunSpeed ====
<pre>fFreeCameraRunSpeed=</pre>
==== fFreeCameraTranslationSpeed ====
<pre>fFreeCameraTranslationSpeed=</pre>
==== fFreeCameraTriggerDeadzone ====
<pre>fFreeCameraTriggerDeadzone=</pre>
==== fFreeRotationSpeed ====
<pre>fFreeRotationSpeed=</pre>
==== fFurnitureCameraAngle ====
<pre>fFurnitureCameraAngle=</pre>
==== fFurnitureCameraZoom ====
<pre>fFurnitureCameraZoom=</pre>
==== fHorseDismountYawCorrection ====
<pre>fHorseDismountYawCorrection=</pre>
==== fHorseMaxAngleBeforeTurn ====
<pre>fHorseMaxAngleBeforeTurn=</pre>
==== fLookingSpeed ====
<pre>fLookingSpeed=</pre>
==== fMinCurrentZoom ====
<pre>fMinCurrentZoom=</pre>
==== fMouseWheelZoomIncrement ====
<pre>fMouseWheelZoomIncrement=</pre>
==== fMouseWheelZoomMinDelta ====
<pre>fMouseWheelZoomMinDelta=</pre>
==== fMouseWheelZoomSpeed ====
<pre>fMouseWheelZoomSpeed=</pre>
==== fOverShoulderCombatAddY ====
<pre>fOverShoulderCombatAddY=</pre>
==== fOverShoulderCombatPosX ====
<pre>fOverShoulderCombatPosX=</pre>
==== fOverShoulderCombatPosZ ====
<pre>fOverShoulderCombatPosZ=</pre>
==== fOverShoulderDragonAddY ====
<pre>fOverShoulderDragonAddY=</pre>
==== fOverShoulderDragonPosX ====
<pre>fOverShoulderDragonPosX=</pre>
==== fOverShoulderDragonPosZ ====
<pre>fOverShoulderDragonPosZ=</pre>
==== fOverShoulderHorseAddY ====
<pre>fOverShoulderHorseAddY=</pre>
==== fOverShoulderHorsePosX ====
<pre>fOverShoulderHorsePosX=</pre>
==== fOverShoulderHorsePosZ ====
<pre>fOverShoulderHorsePosZ=</pre>
==== fOverShoulderPosX ====
<pre>fOverShoulderPosX=</pre>
==== fOverShoulderPosZ ====
<pre>fOverShoulderPosZ=</pre>
==== fPitchZeroBlendTime ====
<pre>fPitchZeroBlendTime=</pre>
==== fPitchZoomOutMaxDist ====
<pre>fPitchZoomOutMaxDist=</pre>
==== fShoulderDollySpeed ====
<pre>fShoulderDollySpeed=</pre>
==== fThumbstickZoomSpeed ====
<pre>fThumbstickZoomSpeed=</pre>
==== fTweenCamRotAngle ====
<pre>fTweenCamRotAngle=</pre>
==== fTweenCamRotClosingSpeed ====
<pre>fTweenCamRotClosingSpeed=</pre>
==== fTweenCamRotSpeed ====
<pre>fTweenCamRotSpeed=</pre>
==== fTweenCamZoomFOVMod ====
<pre>fTweenCamZoomFOVMod=</pre>
==== fTweenCamZoomSpeed ====
<pre>fTweenCamZoomSpeed=</pre>
==== fVanityModeMaxDist ====
<pre>fVanityModeMaxDist=</pre>
==== fVanityModeMaxDistFlyMult ====
<pre>fVanityModeMaxDistFlyMult=</pre>
==== fVanityModeMinDist ====
<pre>fVanityModeMinDist=</pre>
==== fVanityModeMinDistFly ====
<pre>fVanityModeMinDistFly=</pre>
==== fWorkbenchCameraPitch ====
<pre>fWorkbenchCameraPitch=</pre>
==== fWorkbenchCameraTranslateX ====
<pre>fWorkbenchCameraTranslateX=</pre>
==== fWorkbenchCameraTranslateY ====
<pre>fWorkbenchCameraTranslateY=</pre>
==== fWorkbenchCameraTranslateZ ====
<pre>fWorkbenchCameraTranslateZ=</pre>
==== fWorkbenchCameraYaw ====
<pre>fWorkbenchCameraYaw=</pre>
==== fWorkbenchCameraZoom ====
<pre>fWorkbenchCameraZoom=</pre>
==== iAnimatedTransitionMillis ====
<pre>iAnimatedTransitionMillis=</pre>
==== iBleedoutTransitionMillis ====
<pre>iBleedoutTransitionMillis=</pre>
==== iFPS ====
<pre>iFPS=</pre>
==== iHorseTransitionMillis ====
<pre>iHorseTransitionMillis=</pre>
==== iTake ====
<pre>iTake=</pre>
==== sDirectoryName ====
<pre>sDirectoryName=</pre>
==== sNif ====
<pre>sNif=</pre>
==== sOffsetID ====
<pre>sOffsetID=</pre>
 
== [SpeedTree] ==
 
==== fLocalTreeMipMapLODBias ====
<pre>fLocalTreeMipMapLODBias=</pre>
==== fLODTreeMipMapLODBias ====
<pre>fLODTreeMipMapLODBias=</pre>
 
== [BSPathing] ==
 
==== fFindClosestEdgesRadius ====
<pre>fFindClosestEdgesRadius=</pre>
 
== [MAIN] ==
 
==== bEnableLipLookup ====
<pre>bEnableLipLookup=</pre>
==== bPrimitivesOn ====
<pre>bPrimitivesOn=</pre>
==== bUseWaterHDR ====
<pre>bUseWaterHDR=</pre>
==== fLowPerfCombatantVoiceDistance ====
<pre>fLowPerfCombatantVoiceDistance=</pre>
==== fMapWorldTargetTransitionTime ====
<pre>fMapWorldTargetTransitionTime=</pre>
==== fQuestScriptDelayTime ====
<pre>fQuestScriptDelayTime=</pre>
==== iDetectionHighNumPicks ====
<pre>iDetectionHighNumPicks=</pre>
==== iLastHDRSetting ====
<pre>iLastHDRSetting=</pre>
==== iMaxQuestObjectives ====
<pre>iMaxQuestObjectives=</pre>
==== sControlsDefinitionFile ====
<pre>sControlsDefinitionFile=</pre>
==== sControlsRemapFile ====
<pre>sControlsRemapFile=</pre>
==== sGamepadDefinitionFile ====
<pre>sGamepadDefinitionFile=</pre>
==== sKeyboardDefinitionFile ====
<pre>sKeyboardDefinitionFile=</pre>
==== sMouseDefinitionFile ====
<pre>sMouseDefinitionFile=</pre>
==== sSaveGameScreenshotName ====
<pre>sSaveGameScreenshotName=</pre>
 
== [Dialogue] ==
 
==== fDialogueRotationPitchOffset ====
<pre>fDialogueRotationPitchOffset=</pre>
==== fDialogueRotationSecs ====
<pre>fDialogueRotationSecs=</pre>
 
== [BackgroundLoad] ==
 
==== bBackgroundCellLoads ====
<pre>bBackgroundCellLoads=</pre>
==== bBackgroundLoadLipFiles ====
<pre>bBackgroundLoadLipFiles=</pre>
==== bLoadBackgroundFaceGen ====
<pre>bLoadBackgroundFaceGen=</pre>
==== bLoadHelmetsInBackground ====
<pre>bLoadHelmetsInBackground=</pre>
==== bSelectivePurgeUnusedOnFastTravel ====
<pre>bSelectivePurgeUnusedOnFastTravel=</pre>
==== bUseBackgroundFileLoader ====
<pre>bUseBackgroundFileLoader=</pre>
==== bUseMultiThreadedFaceGen ====
<pre>bUseMultiThreadedFaceGen=</pre>
==== bUseMultiThreadedTrees ====
<pre>bUseMultiThreadedTrees=</pre>
==== iPostProcessMilliseconds ====
<pre>iPostProcessMilliseconds=</pre>
==== iPostProcessMillisecondsEditor ====
<pre>iPostProcessMillisecondsEditor=</pre>
==== iPostProcessMillisecondsLoadingQueuedPriority ====
<pre>iPostProcessMillisecondsLoadingQueuedPriority=</pre>
==== iPostProcessTaskWarningMilliseconds ====
<pre>iPostProcessTaskWarningMilliseconds=</pre>
 
== [bLightAttenuation] ==
 
==== bOutQuadInLin ====
<pre>bOutQuadInLin=</pre>
==== bUseConstant ====
<pre>bUseConstant=</pre>
==== bUseLinear ====
<pre>bUseLinear=</pre>
==== bUseQuadratic ====
<pre>bUseQuadratic=</pre>
==== fConstantValue ====
<pre>fConstantValue=</pre>
==== fLinearRadiusMult ====
<pre>fLinearRadiusMult=</pre>
==== fLinearValue ====
<pre>fLinearValue=</pre>
==== fQuadraticRadiusMult ====
<pre>fQuadraticRadiusMult=</pre>
==== fQuadraticValue ====
<pre>fQuadraticValue=</pre>
==== uLinearMethod ====
<pre>uLinearMethod=</pre>
==== uQuadraticMethod ====
<pre>uQuadraticMethod=</pre>
 
== [Interface] ==
 
==== bShowCrosshair ====
<pre>bShowCrosshair=</pre>
==== bShowHUDMessages ====
<pre>bShowHUDMessages=</pre>
==== bShowInventory3D ====
<pre>bShowInventory3D=</pre>
==== bShowSubtitleSpeakerName ====
<pre>bShowSubtitleSpeakerName=</pre>
==== bShowTutorials ====
<pre>bShowTutorials=</pre>
==== bUseAllNonDefaultLoadScreensFirst ====
<pre>bUseAllNonDefaultLoadScreensFirst=</pre>
==== bUseFuzzyPicking ====
<pre>bUseFuzzyPicking=</pre>
==== bUserClosesLoadingMenu ====
<pre>bUserClosesLoadingMenu=</pre>
==== bWriteTranslationFile ====
<pre>bWriteTranslationFile=</pre>
==== fActivatePickLength ====
<pre>fActivatePickLength=</pre>
==== fActivatePickRadius ====
<pre>fActivatePickRadius=</pre>
==== fBookDistance ====
<pre>fBookDistance=</pre>
==== fBookLight2DiffuseColorB ====
<pre>fBookLight2DiffuseColorB=</pre>
==== fBookLight2DiffuseColorG ====
<pre>fBookLight2DiffuseColorG=</pre>
==== fBookLight2DiffuseColorR ====
<pre>fBookLight2DiffuseColorR=</pre>
==== fBookLight2DimmerValue ====
<pre>fBookLight2DimmerValue=</pre>
==== fBookLight2Radius ====
<pre>fBookLight2Radius=</pre>
==== fBookLight2X ====
<pre>fBookLight2X=</pre>
==== fBookLight2Y ====
<pre>fBookLight2Y=</pre>
==== fBookLight2Z ====
<pre>fBookLight2Z=</pre>
==== fBookLightDiffuseColorB ====
<pre>fBookLightDiffuseColorB=</pre>
==== fBookLightDiffuseColorG ====
<pre>fBookLightDiffuseColorG=</pre>
==== fBookLightDiffuseColorR ====
<pre>fBookLightDiffuseColorR=</pre>
==== fBookLightDimmerValue ====
<pre>fBookLightDimmerValue=</pre>
==== fBookLightRadius ====
<pre>fBookLightRadius=</pre>
==== fBookLightX ====
<pre>fBookLightX=</pre>
==== fBookLightY ====
<pre>fBookLightY=</pre>
==== fBookLightZ ====
<pre>fBookLightZ=</pre>
==== fBookOpenTime ====
<pre>fBookOpenTime=</pre>
==== fBookPosHeightPercentage ====
<pre>fBookPosHeightPercentage=</pre>
==== fBookPosWidthPercentage ====
<pre>fBookPosWidthPercentage=</pre>
==== fBookXRotation ====
<pre>fBookXRotation=</pre>
==== fCrafting3DItemPosX ====
<pre>fCrafting3DItemPosX=</pre>
==== fCrafting3DItemPosXWide ====
<pre>fCrafting3DItemPosXWide=</pre>
==== fCrafting3DItemPosY ====
<pre>fCrafting3DItemPosY=</pre>
==== fCrafting3DItemPosYWide ====
<pre>fCrafting3DItemPosYWide=</pre>
==== fCrafting3DItemPosZ ====
<pre>fCrafting3DItemPosZ=</pre>
==== fCrafting3DItemPosZWide ====
<pre>fCrafting3DItemPosZWide=</pre>
==== fCrafting3DItemScale ====
<pre>fCrafting3DItemScale=</pre>
==== fCrafting3DItemScaleWide ====
<pre>fCrafting3DItemScaleWide=</pre>
==== fDebugFontSize ====
<pre>fDebugFontSize=</pre>
==== fFadeToBlackFadeSeconds ====
<pre>fFadeToBlackFadeSeconds=</pre>
==== fGamepadCursorSpeed ====
<pre>fGamepadCursorSpeed=</pre>
==== fInterfaceTintB ====
<pre>fInterfaceTintB=</pre>
==== fInterfaceTintG ====
<pre>fInterfaceTintG=</pre>
==== fInterfaceTintR ====
<pre>fInterfaceTintR=</pre>
==== fInventory3DBoundRadiusScale ====
<pre>fInventory3DBoundRadiusScale=</pre>
==== fInventory3DItemPosScale ====
<pre>fInventory3DItemPosScale=</pre>
==== fInventory3DItemPosScaleWide ====
<pre>fInventory3DItemPosScaleWide=</pre>
==== fInventory3DItemPosX ====
<pre>fInventory3DItemPosX=</pre>
==== fInventory3DItemPosXWide ====
<pre>fInventory3DItemPosXWide=</pre>
==== fInventory3DItemPosY ====
<pre>fInventory3DItemPosY=</pre>
==== fInventory3DItemPosYWide ====
<pre>fInventory3DItemPosYWide=</pre>
==== fInventory3DItemPosZ ====
<pre>fInventory3DItemPosZ=</pre>
==== fInventory3DItemPosZWide ====
<pre>fInventory3DItemPosZWide=</pre>
==== fInventory3DItemRotMouseSpeed ====
<pre>fInventory3DItemRotMouseSpeed=</pre>
==== fInventory3DItemRotSpeed ====
<pre>fInventory3DItemRotSpeed=</pre>
==== fInventory3DItemZoomScale ====
<pre>fInventory3DItemZoomScale=</pre>
==== fInventory3DItemZoomSpeed ====
<pre>fInventory3DItemZoomSpeed=</pre>
==== fInventory3DItemZoomX ====
<pre>fInventory3DItemZoomX=</pre>
==== fInventory3DItemZoomY ====
<pre>fInventory3DItemZoomY=</pre>
==== fInventory3DItemZoomZ ====
<pre>fInventory3DItemZoomZ=</pre>
==== fInventoryLight2DiffuseColorB ====
<pre>fInventoryLight2DiffuseColorB=</pre>
==== fInventoryLight2DiffuseColorG ====
<pre>fInventoryLight2DiffuseColorG=</pre>
==== fInventoryLight2DiffuseColorR ====
<pre>fInventoryLight2DiffuseColorR=</pre>
==== fInventoryLight2DimmerValue ====
<pre>fInventoryLight2DimmerValue=</pre>
==== fInventoryLight2Radius ====
<pre>fInventoryLight2Radius=</pre>
==== fInventoryLightDiffuseColorB ====
<pre>fInventoryLightDiffuseColorB=</pre>
==== fInventoryLightDiffuseColorG ====
<pre>fInventoryLightDiffuseColorG=</pre>
==== fInventoryLightDiffuseColorR ====
<pre>fInventoryLightDiffuseColorR=</pre>
==== fInventoryLightDimmerValue ====
<pre>fInventoryLightDimmerValue=</pre>
==== fInventoryLightRadius ====
<pre>fInventoryLightRadius=</pre>
==== fInventoryMenuLight2X ====
<pre>fInventoryMenuLight2X=</pre>
==== fInventoryMenuLight2Y ====
<pre>fInventoryMenuLight2Y=</pre>
==== fInventoryMenuLight2Z ====
<pre>fInventoryMenuLight2Z=</pre>
==== fInventoryMenuLightX ====
<pre>fInventoryMenuLightX=</pre>
==== fInventoryMenuLightY ====
<pre>fInventoryMenuLightY=</pre>
==== fInventoryMenuLightZ ====
<pre>fInventoryMenuLightZ=</pre>
==== fJournalLongRepeatRate ====
<pre>fJournalLongRepeatRate=</pre>
==== fJournalShortRepeatRate ====
<pre>fJournalShortRepeatRate=</pre>
==== fLargeActivatePickLength_G ====
==== fLockCenterOffset ====
<pre>fLockCenterOffset=</pre>
==== fLockMaxAngle ====
<pre>fLockMaxAngle=</pre>
==== fLockPositionX ====
<pre>fLockPositionX=</pre>
==== fLockPositionY ====
<pre>fLockPositionY=</pre>
==== fLockPositionYWide ====
<pre>fLockPositionYWide=</pre>
==== fLockPositionZ ====
<pre>fLockPositionZ=</pre>
==== fLockRotCenterOffsetX ====
<pre>fLockRotCenterOffsetX=</pre>
==== fLockRotCenterOffsetZ ====
<pre>fLockRotCenterOffsetZ=</pre>
==== fLockRotationSpeed ====
<pre>fLockRotationSpeed=</pre>
==== fLockpickLightDiffuseColorB ====
<pre>fLockpickLightDiffuseColorB=</pre>
==== fLockpickLightDiffuseColorG ====
<pre>fLockpickLightDiffuseColorG=</pre>
==== fLockpickLightDiffuseColorR ====
<pre>fLockpickLightDiffuseColorR=</pre>
==== fLockpickLightDimmerValue ====
<pre>fLockpickLightDimmerValue=</pre>
==== fLockpickLightRadius ====
<pre>fLockpickLightRadius=</pre>
==== fLockpickLightX ====
<pre>fLockpickLightX=</pre>
==== fLockpickLightY ====
<pre>fLockpickLightY=</pre>
==== fLockpickLightZ ====
<pre>fLockpickLightZ=</pre>
==== fMagic3DItemPosScale ====
<pre>fMagic3DItemPosScale=</pre>
==== fMagic3DItemPosScaleWide ====
<pre>fMagic3DItemPosScaleWide=</pre>
==== fMagic3DItemPosX ====
<pre>fMagic3DItemPosX=</pre>
==== fMagic3DItemPosXWide ====
<pre>fMagic3DItemPosXWide=</pre>
==== fMagic3DItemPosY ====
<pre>fMagic3DItemPosY=</pre>
==== fMagic3DItemPosYWide ====
<pre>fMagic3DItemPosYWide=</pre>
==== fMagic3DItemPosZ ====
<pre>fMagic3DItemPosZ=</pre>
==== fMagic3DItemPosZWide ====
<pre>fMagic3DItemPosZWide=</pre>
==== fMaxSubtitleDistance ====
<pre>fMaxSubtitleDistance=</pre>
==== fMenuKeyRepeatLong ====
<pre>fMenuKeyRepeatLong=</pre>
==== fMenuKeyRepeatShort ====
<pre>fMenuKeyRepeatShort=</pre>
==== fMinSecondsForLoadFadeIn ====
<pre>fMinSecondsForLoadFadeIn=</pre>
==== fNoteDistance ====
<pre>fNoteDistance=</pre>
==== fPackratRatio ====
<pre>fPackratRatio=</pre>
==== fPickMouseRotationSpeed ====
<pre>fPickMouseRotationSpeed=</pre>
==== fPickRotationSpeed ====
<pre>fPickRotationSpeed=</pre>
==== fPlayerBodyEditDistance ====
<pre>fPlayerBodyEditDistance=</pre>
==== fPlayerFaceEditDistance ====
<pre>fPlayerFaceEditDistance=</pre>
==== fPlayerRotationAngle ====
<pre>fPlayerRotationAngle=</pre>
==== fPlayerZoomTime ====
<pre>fPlayerZoomTime=</pre>
==== fRSMCameraLookAtPercent ====
<pre>fRSMCameraLookAtPercent=</pre>
==== fRSMLookAtOnGain ====
<pre>fRSMLookAtOnGain=</pre>
==== fSafeZoneX ====
<pre>fSafeZoneX=</pre>
==== fSafeZoneXWide ====
<pre>fSafeZoneXWide=</pre>
==== fSafeZoneY ====
<pre>fSafeZoneY=</pre>
==== fSafeZoneYWide ====
<pre>fSafeZoneYWide=</pre>
==== fSleepFaderTime ====
<pre>fSleepFaderTime=</pre>
==== fTweenLongRepeatRate ====
<pre>fTweenLongRepeatRate=</pre>
==== fTweenShortRepeatRate ====
<pre>fTweenShortRepeatRate=</pre>
==== fUIAltLogoModel_TranslateX_G ====
==== fUIAltLogoModel_TranslateY_G ====
==== fUIAltLogoModel_TranslateZ_G ====
==== fUICameraNearDistance ====
<pre>fUICameraNearDistance=</pre>
==== fUILogoModel_AutoRotateSpeed ====
==== fUILogoModel_FadeSecs ====
==== fUILogoModel_MouseThreshold ====
==== fUILogoModel_MouseToPanSpeed ====
==== fUILogoModel_MouseToRotateSpeed ====
==== fUILogoModel_MouseToZoomSpeed ====
==== fUILogoModel_RotationPauseDuration ====
==== fUILogoModel_ThumbstickToPanSpeed ====
==== fUILogoModel_ThumbstickToRotateSpeed ====
==== fUILogoModel_ThumbstickToZoomSpeed ====
==== fUIMistMenu_CameraFOV_G ====
==== fUIMistMenu_CameraLookAtX_G ====
==== fUIMistMenu_CameraLookAtY_G ====
==== fUIMistMenu_CameraLookAtZ_G ====
==== fUIMistMenu_CameraX_G ====
==== fUIMistMenu_CameraY_G ====
==== fUIMistMenu_CameraZ_G ====
==== fUIMistMenu_DefaultLogoNIFScale ====
==== fUIMistMenu_LogoOnscreenPanThresholdX ====
==== fUIMistMenu_LogoOnscreenPanThresholdY ====
==== fUIMistMenu_LogoOnscreenZoomMaxFOV ====
==== fUIMistMenu_LogoOnscreenZoomMinFOV ====
==== fUIMistMenu_LogoOnscreenZoomThresholdFar ====
==== fUIMistMenu_LogoOnscreenZoomThresholdNear ====
==== fUIMistModel_FadeOutTime ====
==== fUIMistModel_RotateZ_G ====
==== fUIMistModel_TranslateX_G ====
==== fUIMistModel_TranslateY_G ====
==== fUIMistModel_TranslateZ_G ====
==== fUIPlayerSceneLight2DiffuseColorB ====
<pre>fUIPlayerSceneLight2DiffuseColorB=</pre>
==== fUIPlayerSceneLight2DiffuseColorG ====
<pre>fUIPlayerSceneLight2DiffuseColorG=</pre>
==== fUIPlayerSceneLight2DiffuseColorR ====
<pre>fUIPlayerSceneLight2DiffuseColorR=</pre>
==== fUIPlayerSceneLight2DimmerValue ====
<pre>fUIPlayerSceneLight2DimmerValue=</pre>
==== fUIPlayerSceneLight2Radius ====
<pre>fUIPlayerSceneLight2Radius=</pre>
==== fUIPlayerSceneLight2X ====
<pre>fUIPlayerSceneLight2X=</pre>
==== fUIPlayerSceneLight2Y ====
<pre>fUIPlayerSceneLight2Y=</pre>
==== fUIPlayerSceneLight2Z ====
<pre>fUIPlayerSceneLight2Z=</pre>
==== fUIPlayerSceneLight3DiffuseColorB ====
<pre>fUIPlayerSceneLight3DiffuseColorB=</pre>
==== fUIPlayerSceneLight3DiffuseColorG ====
<pre>fUIPlayerSceneLight3DiffuseColorG=</pre>
==== fUIPlayerSceneLight3DiffuseColorR ====
<pre>fUIPlayerSceneLight3DiffuseColorR=</pre>
==== fUIPlayerSceneLight3DimmerValue ====
<pre>fUIPlayerSceneLight3DimmerValue=</pre>
==== fUIPlayerSceneLight3Radius ====
<pre>fUIPlayerSceneLight3Radius=</pre>
==== fUIPlayerSceneLight3X ====
<pre>fUIPlayerSceneLight3X=</pre>
==== fUIPlayerSceneLight3Y ====
<pre>fUIPlayerSceneLight3Y=</pre>
==== fUIPlayerSceneLight3Z ====
<pre>fUIPlayerSceneLight3Z=</pre>
==== fUIPlayerSceneLightDiffuseColorB ====
<pre>fUIPlayerSceneLightDiffuseColorB=</pre>
==== fUIPlayerSceneLightDiffuseColorG ====
<pre>fUIPlayerSceneLightDiffuseColorG=</pre>
==== fUIPlayerSceneLightDiffuseColorR ====
<pre>fUIPlayerSceneLightDiffuseColorR=</pre>
==== fUIPlayerSceneLightDimmerValue ====
<pre>fUIPlayerSceneLightDimmerValue=</pre>
==== fUIPlayerSceneLightRadius ====
<pre>fUIPlayerSceneLightRadius=</pre>
==== fUIPlayerSceneLightX ====
<pre>fUIPlayerSceneLightX=</pre>
==== fUIPlayerSceneLightY ====
<pre>fUIPlayerSceneLightY=</pre>
==== fUIPlayerSceneLightZ ====
<pre>fUIPlayerSceneLightZ=</pre>
==== fUIRaceSexLight2DiffuseColorB ====
<pre>fUIRaceSexLight2DiffuseColorB=</pre>
==== fUIRaceSexLight2DiffuseColorG ====
<pre>fUIRaceSexLight2DiffuseColorG=</pre>
==== fUIRaceSexLight2DiffuseColorR ====
<pre>fUIRaceSexLight2DiffuseColorR=</pre>
==== fUIRaceSexLight2DimmerValue ====
<pre>fUIRaceSexLight2DimmerValue=</pre>
==== fUIRaceSexLight2Radius ====
<pre>fUIRaceSexLight2Radius=</pre>
==== fUIRaceSexLight2X ====
<pre>fUIRaceSexLight2X=</pre>
==== fUIRaceSexLight2Y ====
<pre>fUIRaceSexLight2Y=</pre>
==== fUIRaceSexLight2Z ====
<pre>fUIRaceSexLight2Z=</pre>
==== fUIRaceSexLightDiffuseColorB ====
<pre>fUIRaceSexLightDiffuseColorB=</pre>
==== fUIRaceSexLightDiffuseColorG ====
<pre>fUIRaceSexLightDiffuseColorG=</pre>
==== fUIRaceSexLightDiffuseColorR ====
<pre>fUIRaceSexLightDiffuseColorR=</pre>
==== fUIRaceSexLightDimmerValue ====
<pre>fUIRaceSexLightDimmerValue=</pre>
==== fUIRaceSexLightRadius ====
<pre>fUIRaceSexLightRadius=</pre>
==== fUIRaceSexLightX ====
<pre>fUIRaceSexLightX=</pre>
==== fUIRaceSexLightY ====
<pre>fUIRaceSexLightY=</pre>
==== fUIRaceSexLightZ ====
<pre>fUIRaceSexLightZ=</pre>
==== fUnlockDoorDelay ====
<pre>fUnlockDoorDelay=</pre>
==== iFavoriteItemQueueSize ====
<pre>iFavoriteItemQueueSize=</pre>
==== iMaxViewCasterPicksFuzzy ====
<pre>iMaxViewCasterPicksFuzzy=</pre>
==== iMaxViewCasterPicksGamebryo ====
<pre>iMaxViewCasterPicksGamebryo=</pre>
==== iMaxViewCasterPicksHavok ====
<pre>iMaxViewCasterPicksHavok=</pre>
==== iSubtitleSpeakerNameColor ====
<pre>iSubtitleSpeakerNameColor=</pre>
==== rUIMistMenu_AmbientXNegRGB ====
==== rUIMistMenu_AmbientXPosRGB ====
==== rUIMistMenu_AmbientYNegRGB ====
==== rUIMistMenu_AmbientYPosRGB ====
==== rUIMistMenu_AmbientZNegRGB ====
==== rUIMistMenu_AmbientZPosRGB ====
==== sCreditsFile ====
<pre>sCreditsFile=</pre>
==== sCreditsFileFrench ====
<pre>sCreditsFileFrench=</pre>
==== sForcedLoadScreenEditorID ====
<pre>sForcedLoadScreenEditorID=</pre>
==== sPosePlayerRaceSexMenu ====
<pre>sPosePlayerRaceSexMenu=</pre>
==== sUIMistMenu_DefaultLogoCameraPath ====
==== uMaxCustomItemNameLength ====
<pre>uMaxCustomItemNameLength=</pre>
==== uTicksToWait ====
<pre>uTicksToWait=</pre>
 
== [LightingShader] ==
 
==== fDecalLODFadeEnd ====
<pre>fDecalLODFadeEnd=</pre>
==== fDecalLODFadeStart ====
<pre>fDecalLODFadeStart=</pre>
==== fEnvmapLODFadeEnd ====
<pre>fEnvmapLODFadeEnd=</pre>
==== fEnvmapLODFadeStart ====
<pre>fEnvmapLODFadeStart=</pre>
==== fEyeEnvmapLODEnd ====
<pre>fEyeEnvmapLODEnd=</pre>
==== fRefractionLODFadeEnd ====
<pre>fRefractionLODFadeEnd=</pre>
==== fRefractionLODFadeStart ====
<pre>fRefractionLODFadeStart=</pre>
==== fSpecularLODFadeEnd ====
<pre>fSpecularLODFadeEnd=</pre>
==== fSpecularLODFadeStart ====
<pre>fSpecularLODFadeStart=</pre>
 
== [FootIK] ==
 
==== bFootPlacementOn ====
<pre>bFootPlacementOn=</pre>
==== bRigidBodyController ====
<pre>bRigidBodyController=</pre>
==== fAnkleOffset ====
<pre>fAnkleOffset=</pre>
==== fControllerTetherLen ====
<pre>fControllerTetherLen=</pre>
==== fFootPlantedGain ====
<pre>fFootPlantedGain=</pre>
==== fFootRaisedGain ====
<pre>fFootRaisedGain=</pre>
==== fGroundAscendingGain ====
<pre>fGroundAscendingGain=</pre>
==== fGroundDescendingGain ====
<pre>fGroundDescendingGain=</pre>
==== fMaxFootCastMilliSec ====
<pre>fMaxFootCastMilliSec=</pre>
==== fMaxStepVertError ====
<pre>fMaxStepVertError=</pre>
==== fOnOffGain ====
<pre>fOnOffGain=</pre>
==== fOriginalGroundHeightMS ====
<pre>fOriginalGroundHeightMS=</pre>
==== fPelvisOffsetDamping ====
<pre>fPelvisOffsetDamping=</pre>
==== fPelvisUpDownBias ====
<pre>fPelvisUpDownBias=</pre>
==== fRagdollFeedback ====
<pre>fRagdollFeedback=</pre>
==== fVertErrorGain ====
<pre>fVertErrorGain=</pre>
==== iNumFramesFootEaseOut ====
<pre>iNumFramesFootEaseOut=</pre>
 
== [GamePlay] ==
 
==== bTargetLockIsToggle ====
<pre>bTargetLockIsToggle=</pre>
==== fMagicTargetLocationExtraLargeActorRadius ====
<pre>fMagicTargetLocationExtraLargeActorRadius=</pre>
==== fMagicTargetLocationNormalActorRadius ====
<pre>fMagicTargetLocationNormalActorRadius=</pre>
==== fPlayerSunGazeDelta ====
<pre>fPlayerSunGazeDelta=</pre>
==== fTargetLockXYRange ====
<pre>fTargetLockXYRange=</pre>
 
== [Animation] ==
 
==== bAlwaysDriveRagdoll ====
<pre>bAlwaysDriveRagdoll=</pre>
==== bAlwaysSaveAllInfo ====
<pre>bAlwaysSaveAllInfo=</pre>
==== bAnimInterpEnable ====
<pre>bAnimInterpEnable=</pre>
==== bApplyPitchToExtractedMotion ====
<pre>bApplyPitchToExtractedMotion=</pre>
==== bDisplayMarkWarning ====
<pre>bDisplayMarkWarning=</pre>
==== bDriveRagdollWithGraph ====
<pre>bDriveRagdollWithGraph=</pre>
==== bEnableHavokHit ====
<pre>bEnableHavokHit=</pre>
==== bFeedbackToGraphFromCharacterController ====
<pre>bFeedbackToGraphFromCharacterController=</pre>
==== bFootIK ====
<pre>bFootIK=</pre>
==== bFootIKFeedback ====
<pre>bFootIKFeedback=</pre>
==== bHumanoidFootIKEnable ====
<pre>bHumanoidFootIKEnable=</pre>
==== bInitiallyLoadAllClips ====
<pre>bInitiallyLoadAllClips=</pre>
==== bLoadCollatedAnimTextData ====
<pre>bLoadCollatedAnimTextData=</pre>
==== bMultiThreadBoneUpdate ====
<pre>bMultiThreadBoneUpdate=</pre>
==== bRandomizeGraphSeed ====
<pre>bRandomizeGraphSeed=</pre>
==== bSendNonVisibleBehaviorGraphsToSPU ====
<pre>bSendNonVisibleBehaviorGraphsToSPU=</pre>
==== bShouldProcessRequests ====
<pre>bShouldProcessRequests=</pre>
==== bUseSPUGenerate ====
<pre>bUseSPUGenerate=</pre>
==== bUseSpeedSampler ====
<pre>bUseSpeedSampler=</pre>
==== bUseVariableCache ====
<pre>bUseVariableCache=</pre>
==== fAnimInterpFarDist ====
<pre>fAnimInterpFarDist=</pre>
==== fAnimInterpMaxTime ====
<pre>fAnimInterpMaxTime=</pre>
==== fAnimInterpMinTime ====
<pre>fAnimInterpMinTime=</pre>
==== fAnimInterpNearDist ====
<pre>fAnimInterpNearDist=</pre>
==== fAnimInterpSlop ====
<pre>fAnimInterpSlop=</pre>
==== fBoneLODDistanceScale ====
<pre>fBoneLODDistanceScale=</pre>
==== fHavokHitImpulseMult ====
<pre>fHavokHitImpulseMult=</pre>
==== fHavokHitTimeSec ====
<pre>fHavokHitTimeSec=</pre>
==== fIdleChangeClearTime ====
<pre>fIdleChangeClearTime=</pre>
==== fMaxFrameCounterDifferenceToConsiderVisible ====
<pre>fMaxFrameCounterDifferenceToConsiderVisible=</pre>
==== fMaxTimeToMarkSec ====
<pre>fMaxTimeToMarkSec=</pre>
==== fMotionFeedbackMinAngleDelta ====
<pre>fMotionFeedbackMinAngleDelta=</pre>
==== fMotionFeedbackMinSpeed ====
<pre>fMotionFeedbackMinSpeed=</pre>
==== fMotionFeedbackMinSpeedDelta ====
<pre>fMotionFeedbackMinSpeedDelta=</pre>
==== fMotionFeedbackMinTime ====
<pre>fMotionFeedbackMinTime=</pre>
==== fMountDismountTimeout ====
<pre>fMountDismountTimeout=</pre>
==== fPlayerCharacterAttackComboStartFraction ====
<pre>fPlayerCharacterAttackComboStartFraction=</pre>
==== fPlayerCharacterAttackIntroLength ====
<pre>fPlayerCharacterAttackIntroLength=</pre>
==== fPlayerCharacterDrawSheatheTimeout ====
<pre>fPlayerCharacterDrawSheatheTimeout=</pre>
==== fPlayerCharacterPowerAttackStartTime ====
<pre>fPlayerCharacterPowerAttackStartTime=</pre>
==== fSpecialIdlePickTime ====
<pre>fSpecialIdlePickTime=</pre>
==== fWeaponChangeClearTime ====
<pre>fWeaponChangeClearTime=</pre>
==== iMinBonesToGenerateWhileSitting ====
<pre>iMinBonesToGenerateWhileSitting=</pre>
==== iPlayerCharacterImagespaceModifierAnimCount ====
<pre>iPlayerCharacterImagespaceModifierAnimCount=</pre>
==== sHkxDBNameContextPrefix ====
<pre>sHkxDBNameContextPrefix=</pre>
==== strPlayerCharacterBehavior1stPGraph ====
<pre>strPlayerCharacterBehavior1stPGraph=</pre>
==== uVariableCacheSize ====
<pre>uVariableCacheSize=</pre>
==== uiMaxNumActorHit ====
<pre>uiMaxNumActorHit=</pre>
==== uiMaxPermanentSetSize ====
<pre>uiMaxPermanentSetSize=</pre>
 
== [Voice] ==
 
==== sFileTypeGame ====
<pre>sFileTypeGame=</pre>
==== sFileTypeLTF ====
<pre>sFileTypeLTF=</pre>
==== sFileTypeLip ====
<pre>sFileTypeLip=</pre>
==== sFileTypeSource ====
<pre>sFileTypeSource=</pre>
 
== [Clouds] ==
 
==== fCloudAtlasWidth ====
<pre>fCloudAtlasWidth=</pre>
==== sCloudInstanceMesh ====
<pre>sCloudInstanceMesh=</pre>
 
== [Havok] ==
 
==== fInAirFallingCharGravityMult ====
<pre>fInAirFallingCharGravityMult=</pre>
==== fTriggerEventDelayMS ====
<pre>fTriggerEventDelayMS=</pre>
==== bWONameSync ====
<pre>bWONameSync=</pre>
==== fTrapHitEventDelayMS ====
<pre>fTrapHitEventDelayMS=</pre>
 
== [Imagespace] ==
 
==== bDoRadialBlur ====
<pre>bDoRadialBlur=</pre>
==== fRenderDepthMaxDepth ====
<pre>fRenderDepthMaxDepth=</pre>
==== iRadialBlurLevel ====
<pre>iRadialBlurLevel=</pre>
 
== [Light] ==
 
==== fDecalLODFadeEnd ====
<pre>fDecalLODFadeEnd=</pre>
==== fDecalLODFadeStart ====
<pre>fDecalLODFadeStart=</pre>
==== fEnvmapLODFadeEnd ====
<pre>fEnvmapLODFadeEnd=</pre>
==== fEnvmapLODFadeStart ====
<pre>fEnvmapLODFadeStart=</pre>
==== fEyeEnvmapLODEnd ====
<pre>fEyeEnvmapLODEnd=</pre>
==== fLightEnableDisableFadeTime ====
<pre>fLightEnableDisableFadeTime=</pre>
==== fRefractionLODFadeEnd ====
<pre>fRefractionLODFadeEnd=</pre>
==== fRefractionLODFadeStart ====
<pre>fRefractionLODFadeStart=</pre>
==== fSpecularLODFadeEnd ====
<pre>fSpecularLODFadeEnd=</pre>
==== fSpecularLODFadeStart ====
<pre>fSpecularLODFadeStart=</pre>
 
== [Fonts] ==
 
==== sFontConfigFile ====
<pre>sFontConfigFile=</pre>
 
== [Messages] ==
 
==== bAllowFileWrite ====
<pre>bAllowFileWrite=</pre>
==== bAllowYesToAll ====
<pre>bAllowYesToAll=</pre>
==== bBlockMessageBoxes ====
<pre>bBlockMessageBoxes=</pre>
==== bDisableAssertQueuing ====
<pre>bDisableAssertQueuing=</pre>
==== bFaceGenWarnings ====
<pre>bFaceGenWarnings=</pre>
==== bShowMissingAudioWarnings ====
<pre>bShowMissingAudioWarnings=</pre>
==== bShowMissingLipWarnings ====
<pre>bShowMissingLipWarnings=</pre>
==== bSkipInitializationFlows ====
<pre>bSkipInitializationFlows=</pre>
==== bSkipProgramFlows ====
<pre>bSkipProgramFlows=</pre>
==== bUseWindowsMessageBox ====
<pre>bUseWindowsMessageBox=</pre>
==== iFileLogging ====
<pre>iFileLogging=</pre>
 
== [TerrainManager] ==
 
==== bDisplayCloudLOD ====
<pre>bDisplayCloudLOD=</pre>
==== bKeepLowDetailTerrain ====
<pre>bKeepLowDetailTerrain=</pre>
==== bUseNewTerrainSystem ====
<pre>bUseNewTerrainSystem=</pre>
==== fCameraAboveMaxHeightThreshold ====
<pre>fCameraAboveMaxHeightThreshold=</pre>
==== uDistantTreeBlockCacheSizePerCell ====
<pre>uDistantTreeBlockCacheSizePerCell=</pre>
 
== [RagdollFeedback] ==
 
==== uiFeedbackTimeout ====
<pre>uiFeedbackTimeout=</pre>
 
== [LookIK] ==
 
==== bAdditiveHeadAnim ====
<pre>bAdditiveHeadAnim=</pre>
==== fAngleMax ====
<pre>fAngleMax=</pre>
==== fAngleMaxEase ====
<pre>fAngleMaxEase=</pre>
==== fEaseAngleShutOff ====
<pre>fEaseAngleShutOff=</pre>
==== fEyeIKDistanceMax ====
<pre>fEyeIKDistanceMax=</pre>
==== fMaxTrackingDist ====
<pre>fMaxTrackingDist=</pre>
==== fMinTrackingDist ====
<pre>fMinTrackingDist=</pre>
 
== [MapMenu] ==
 
==== bWorldMapNoSkyDepthBlur ====
<pre>bWorldMapNoSkyDepthBlur=</pre>
==== fGamepadCursorSensitivity ====
<pre>fGamepadCursorSensitivity=</pre>
==== fMapLocalCursorPanSpeed ====
<pre>fMapLocalCursorPanSpeed=</pre>
==== fMapLocalGamepadPanSpeed ====
<pre>fMapLocalGamepadPanSpeed=</pre>
==== fMapLocalGamepadZoomSpeed ====
<pre>fMapLocalGamepadZoomSpeed=</pre>
==== fMapLocalHeight ====
<pre>fMapLocalHeight=</pre>
==== fMapLocalMarkerSelectionDist ====
<pre>fMapLocalMarkerSelectionDist=</pre>
==== fMapLocalMinFrustumWidth ====
<pre>fMapLocalMinFrustumWidth=</pre>
==== fMapLocalMousePanSpeed ====
<pre>fMapLocalMousePanSpeed=</pre>
==== fMapLocalMouseZoomSpeed ====
<pre>fMapLocalMouseZoomSpeed=</pre>
==== fMapLookGamepadSpeed ====
<pre>fMapLookGamepadSpeed=</pre>
==== fMapLookMouseSpeed ====
<pre>fMapLookMouseSpeed=</pre>
==== fMapLoopFadeTimeSeconds ====
<pre>fMapLoopFadeTimeSeconds=</pre>
==== fMapMenuNearClipPlane ====
<pre>fMapMenuNearClipPlane=</pre>
==== fMapMenuOverlayNormalSnowStrength ====
<pre>fMapMenuOverlayNormalSnowStrength=</pre>
==== fMapMenuOverlayNormalStrength ====
<pre>fMapMenuOverlayNormalStrength=</pre>
==== fMapMenuOverlayScale ====
<pre>fMapMenuOverlayScale=</pre>
==== fMapMenuOverlaySnowScale ====
<pre>fMapMenuOverlaySnowScale=</pre>
==== fMapMoveKeyboardSpeed ====
<pre>fMapMoveKeyboardSpeed=</pre>
==== fMapTransitionSpeed ====
<pre>fMapTransitionSpeed=</pre>
==== fMapWorldCursorMoveArea ====
<pre>fMapWorldCursorMoveArea=</pre>
==== fMapWorldHeightAdjustmentForce ====
<pre>fMapWorldHeightAdjustmentForce=</pre>
==== fMapWorldMaxPanSpeed ====
<pre>fMapWorldMaxPanSpeed=</pre>
==== fMapWorldMaxPitch ====
<pre>fMapWorldMaxPitch=</pre>
==== fMapWorldMinPanSpeed ====
<pre>fMapWorldMinPanSpeed=</pre>
==== fMapWorldMinPitch ====
<pre>fMapWorldMinPitch=</pre>
==== fMapWorldTransitionHeight ====
<pre>fMapWorldTransitionHeight=</pre>
==== fMapWorldYawRange ====
<pre>fMapWorldYawRange=</pre>
==== fMapWorldZoomSpeed ====
<pre>fMapWorldZoomSpeed=</pre>
==== fMapZoomMouseSpeed ====
<pre>fMapZoomMouseSpeed=</pre>
==== fMaxMarkerSelectionDist ====
<pre>fMaxMarkerSelectionDist=</pre>
==== fWorldMapDepthBlurScale ====
<pre>fWorldMapDepthBlurScale=</pre>
==== fWorldMapFocalDepth ====
<pre>fWorldMapFocalDepth=</pre>
==== fWorldMapMaximumDepthBlur ====
<pre>fWorldMapMaximumDepthBlur=</pre>
==== fWorldMapNearDepthBlurScale ====
<pre>fWorldMapNearDepthBlurScale=</pre>
==== iRightStickRepeatRate ====
<pre>iRightStickRepeatRate=</pre>
==== sMapCloudNIF ====
<pre>sMapCloudNIF=</pre>
==== sMapWorldDefaultWorldSpace ====
<pre>sMapWorldDefaultWorldSpace=</pre>
==== uLockedObjectMapLOD ====
<pre>uLockedObjectMapLOD=</pre>
==== uLockedTerrainLOD ====
<pre>uLockedTerrainLOD=</pre>
 
== [ScreenSplatter] ==
 
==== bBloodSplatterEnabled ====
<pre>bBloodSplatterEnabled=</pre>
 
== [HeadTracking] ==
 
==== bDisableHeadTracking ====
<pre>bDisableHeadTracking=</pre>
==== fHeadTrackingMaxAngle ====
<pre>fHeadTrackingMaxAngle=</pre>
==== fMaxPathLookAtPointDist ====
<pre>fMaxPathLookAtPointDist=</pre>
==== fMinPathLookAtPointDist ====
<pre>fMinPathLookAtPointDist=</pre>
==== fPathLookAtPointTime ====
<pre>fPathLookAtPointTime=</pre>
==== fUpdateDelayNewTargetSecondsMax ====
<pre>fUpdateDelayNewTargetSecondsMax=</pre>
==== fUpdateDelayNewTargetSecondsMin ====
<pre>fUpdateDelayNewTargetSecondsMin=</pre>
==== fUpdateDelaySecondsMax ====
<pre>fUpdateDelaySecondsMax=</pre>
==== fUpdateDelaySecondsMin ====
<pre>fUpdateDelaySecondsMin=</pre>
==== iUpdateActorsPerFrame ====
<pre>iUpdateActorsPerFrame=</pre>
 
== [Verlet] ==
 
==== bUseConstantStepDelta ====
<pre>bUseConstantStepDelta=</pre>
==== bUseRotationBasedTransformUpdate ====
<pre>bUseRotationBasedTransformUpdate=</pre>
==== fGravity ====
<pre>fGravity=</pre>
==== fVerticalCapsuleOffset ====
<pre>fVerticalCapsuleOffset=</pre>
==== uCapeClothNumPin ====
<pre>uCapeClothNumPin=</pre>
==== uiNumIter ====
<pre>uiNumIter=</pre>
 
== [NavMeshGeneration] ==
 
==== bGlobalNavMeshCheck ====
<pre>bGlobalNavMeshCheck=</pre>
==== bGlobalNavMeshCheckDeleteWarningTriangles ====
<pre>bGlobalNavMeshCheckDeleteWarningTriangles=</pre>
==== uNavmeshTriangleCountInteriorWarnThreshold ====
<pre>uNavmeshTriangleCountInteriorWarnThreshold=</pre>
==== uNavmeshTriangleCountWarnThreshold ====
<pre>uNavmeshTriangleCountWarnThreshold=</pre>
 
= SkyrimPrefs.ini =
There are 157 different settings in SkyrimPrefs.ini separated into 21 sections.
 
===INI Parameters by Section===
{| class="wikitable" style="width:65%; border:none; background-color:transparent; padding:25px;"
| style="width:20%; padding:10px 0 0 0;" |
:{{fs|1.1em|[[/General|[General]]]}}
:{{fs|1.1em|[[/Imagespace|[Imagespace]]]}}
:{{fs|1.1em|[[/Display|[Display]]]}}
:{{fs|1.1em|[[/Grass|[Grass]]]}}
:{{fs|1.1em|[[/MAIN|[MAIN]]]}}
:{{fs|1.1em|[[/GamePlay|[GamePlay]]]}}
:{{fs|1.1em|[[/Interface|[Interface]]]}}
| style="width:20%; padding:10px 0 0 0;" |
:{{fs|1.1em|[[/Controls|[Controls]]]}}
:{{fs|1.1em|[[/Particles|[Particles]]]}}
:{{fs|1.1em|[[/SaveGame|[SaveGame]]]}}
:{{fs|1.1em|[[/AudioMenu|[AudioMenu]]]}}
:{{fs|1.1em|[[/Clouds|[Clouds]]]}}
:{{fs|1.1em|[[/TerrainManager|[TerrainManager]]]}}
:{{fs|1.1em|[[/NavMesh|[NavMesh]]]}}
| style="width:20%; padding:10px 0 0 0;" |
:{{fs|1.1em|[[/Trees|[Trees]]]}}
:{{fs|1.1em|[[/Decals|[Decals]]]}}
:{{fs|1.1em|[[/LOD|[LOD]]]}}
:{{fs|1.1em|[[/Launcher|[Launcher]]]}}
:{{fs|1.1em|[[/BlurShaderHDR|[BlurShaderHDR]]]}}
:{{fs|1.1em|[[/BlurShader|[BlurShader]]]}}
:{{fs|1.1em|[[/Water|[Water]]]}}
|}
 
== [General] ==
 
==== bEnableStoryManagerLogging ====
<pre>bEnableStoryManagerLogging=</pre>
==== fBrightLightColorB ====
<pre>fBrightLightColorB=</pre>
==== fBrightLightColorG ====
<pre>fBrightLightColorG=</pre>
==== fBrightLightColorR ====
<pre>fBrightLightColorR=</pre>
==== iStoryManagerLoggingEvent ====
<pre>iStoryManagerLoggingEvent=</pre>
 
== [Imagespace] ==
 
==== bDoDepthOfField ====
<pre>bDoDepthOfField=</pre>
==== iRadialBlurLevel ====
<pre>iRadialBlurLevel=</pre>
 
== [Display] ==
 
==== bDeferredShadows ====
<pre>bDeferredShadows=</pre>
==== bDrawLandShadows ====
<pre>bDrawLandShadows=</pre>
==== bDrawShadows ====
<pre>bDrawShadows=</pre>
==== bFXAAEnabled ====
<pre>bFXAAEnabled=</pre>
==== bFloatPointRenderTarget ====
<pre>bFloatPointRenderTarget=</pre>
==== bFull Screen ====
<pre>bFull Screen=</pre>
==== bMainZPrepass ====
<pre>bMainZPrepass=</pre>
==== bShadowMaskZPrepass ====
<pre>bShadowMaskZPrepass=</pre>
==== bShadowsOnGrass ====
<pre>bShadowsOnGrass=</pre>
==== bTransparencyMultisampling ====
<pre>bTransparencyMultisampling=</pre>
==== bTreesReceiveShadows ====
<pre>bTreesReceiveShadows=</pre>
==== fDecalLOD1 ====
<pre>fDecalLOD1=</pre>
==== fDecalLOD2 ====
<pre>fDecalLOD2=</pre>
==== fGamma ====
<pre>fGamma=</pre>
==== fInteriorShadowDistance ====
<pre>fInteriorShadowDistance=</pre>
==== fLeafAnimDampenDistEnd ====
<pre>fLeafAnimDampenDistEnd=</pre>
==== fLeafAnimDampenDistStart ====
<pre>fLeafAnimDampenDistStart=</pre>
==== fLightLODStartFade ====
<pre>fLightLODStartFade=</pre>
==== fMeshLODFadeBoundDefault ====
<pre>fMeshLODFadeBoundDefault=</pre>
==== fMeshLODFadePercentDefault ====
<pre>fMeshLODFadePercentDefault=</pre>
==== fMeshLODLevel1FadeDist ====
<pre>fMeshLODLevel1FadeDist=</pre>
==== fMeshLODLevel1FadeTreeDistance ====
<pre>fMeshLODLevel1FadeTreeDistance=</pre>
==== fMeshLODLevel2FadeDist ====
<pre>fMeshLODLevel2FadeDist=</pre>
==== fMeshLODLevel2FadeTreeDistance ====
<pre>fMeshLODLevel2FadeTreeDistance=</pre>
==== fShadowBiasScale ====
<pre>fShadowBiasScale=</pre>
==== fShadowDistance ====
<pre>fShadowDistance=</pre>
==== fShadowLODStartFade ====
<pre>fShadowLODStartFade=</pre>
==== fSpecularLODStartFade ====
<pre>fSpecularLODStartFade=</pre>
==== fTreesMidLODSwitchDist ====
<pre>fTreesMidLODSwitchDist=</pre>
==== iAdapter ====
<pre>iAdapter=</pre>
==== iBlurDeferredShadowMask ====
<pre>iBlurDeferredShadowMask=</pre>
==== iMaxAnisotropy ====
<pre>iMaxAnisotropy=</pre>
==== iMaxDecalsPerFrame ====
<pre>iMaxDecalsPerFrame=</pre>
==== iMaxSkinDecalsPerFrame ====
<pre>iMaxSkinDecalsPerFrame=</pre>
==== iMultiSample ====
<pre>iMultiSample=</pre>
==== iPresentInterval ====
<pre>iPresentInterval=</pre>
==== iScreenShotIndex ====
<pre>iScreenShotIndex=</pre>
==== iShadowFilter ====
<pre>iShadowFilter=</pre>
==== iShadowMapResolution ====
<pre>iShadowMapResolution=</pre>
==== iShadowMapResolutionPrimary ====
<pre>iShadowMapResolutionPrimary=</pre>
==== iShadowMapResolutionSecondary ====
<pre>iShadowMapResolutionSecondary=</pre>
==== iShadowMaskQuarter ====
<pre>iShadowMaskQuarter=</pre>
==== iShadowMode ====
<pre>iShadowMode=</pre>
==== iShadowSplitCount ====
<pre>iShadowSplitCount=</pre>
==== iSize H ====
<pre>iSize H=</pre>
==== iSize W ====
<pre>iSize W=</pre>
==== iTexMipMapMinimum ====
<pre>iTexMipMapMinimum=</pre>
==== iTexMipMapSkip ====
<pre>iTexMipMapSkip=</pre>
==== iWaterMultiSamples ====
<pre>iWaterMultiSamples=</pre>
==== sD3DDevice ====
<pre>sD3DDevice=</pre>
 
== [Grass] ==
 
==== b30GrassVS ====
<pre>b30GrassVS=</pre>
==== fGrassMaxStartFadeDistance ====
<pre>fGrassMaxStartFadeDistance=</pre>
==== fGrassMinStartFadeDistance ====
<pre>fGrassMinStartFadeDistance=</pre>
==== fGrassStartFadeDistance ====
<pre>fGrassStartFadeDistance=</pre>
 
== [MAIN] ==
 
==== bCrosshairEnabled ====
<pre>bCrosshairEnabled=</pre>
==== bGamepadEnable ====
<pre>bGamepadEnable=</pre>
==== bSaveOnPause ====
<pre>bSaveOnPause=</pre>
==== bSaveOnRest ====
<pre>bSaveOnRest=</pre>
==== bSaveOnTravel ====
<pre>bSaveOnTravel=</pre>
==== bSaveOnWait ====
<pre>bSaveOnWait=</pre>
==== fHUDOpacity ====
<pre>fHUDOpacity=</pre>
==== fSkyCellRefFadeDistance ====
<pre>fSkyCellRefFadeDistance=</pre>
 
== [GamePlay] ==
 
==== bAllowDragonFlightLocationDiscovery ====
<pre>bAllowDragonFlightLocationDiscovery=</pre>
==== bAllowHavokGrabTheLiving ====
<pre>bAllowHavokGrabTheLiving=</pre>
==== bEssentialTakeNoDamage ====
<pre>bEssentialTakeNoDamage=</pre>
==== bHealthBarShowing ====
<pre>bHealthBarShowing=</pre>
==== bInstantLevelUp ====
<pre>bInstantLevelUp=</pre>
==== bShowFloatingQuestMarkers ====
<pre>bShowFloatingQuestMarkers=</pre>
==== bShowQuestMarkers ====
<pre>bShowQuestMarkers=</pre>
==== bTrackProgress ====
<pre>bTrackProgress=</pre>
==== iActorsDismemberedPerFrame ====
<pre>iActorsDismemberedPerFrame=</pre>
==== iDetectionPicks ====
<pre>iDetectionPicks=</pre>
==== iDifficulty ====
<pre>iDifficulty=</pre>
 
== [Interface] ==
 
==== bDialogueSubtitles ====
<pre>bDialogueSubtitles=</pre>
==== bGeneralSubtitles ====
<pre>bGeneralSubtitles=</pre>
==== bShowCompass ====
<pre>bShowCompass=</pre>
==== fMouseCursorSpeed ====
<pre>fMouseCursorSpeed=</pre>
 
== [Controls] ==
 
==== bAlwaysRunByDefault ====
<pre>bAlwaysRunByDefault=</pre>
==== bGamePadRumble ====
<pre>bGamePadRumble=</pre>
==== bInvertYValues ====
<pre>bInvertYValues=</pre>
==== bMouseAcceleration ====
<pre>bMouseAcceleration=</pre>
==== bUseKinect ====
<pre>bUseKinect=</pre>
==== fGamepadHeadingSensitivity ====
<pre>fGamepadHeadingSensitivity=</pre>
==== fMouseHeadingSensitivity ====
<pre>fMouseHeadingSensitivity=</pre>
 
== [Particles] ==
 
==== iMaxDesired ====
<pre>iMaxDesired=</pre>
 
== [SaveGame] ==
 
==== fAutosaveEveryXMins ====
<pre>fAutosaveEveryXMins=</pre>
 
== [AudioMenu] ==
 
==== fAudioMasterVolume ====
<pre>fAudioMasterVolume=</pre>
==== fVal7 ====
<pre>fVal7=</pre>
==== uID7 ====
<pre>uID7=</pre>
==== fVal6 ====
<pre>fVal6=</pre>
==== uID6 ====
<pre>uID6=</pre>
==== fVal5 ====
<pre>fVal5=</pre>
==== uID5 ====
<pre>uID5=</pre>
==== fVal4 ====
<pre>fVal4=</pre>
==== uID4 ====
<pre>uID4=</pre>
==== fVal3 ====
<pre>fVal3=</pre>
==== uID3 ====
<pre>uID3=</pre>
==== fVal2 ====
<pre>fVal2=</pre>
==== uID2 ====
<pre>uID2=</pre>
==== fVal1 ====
<pre>fVal1=</pre>
==== uID1 ====
<pre>uID1=</pre>
==== fVal0 ====
<pre>fVal0=</pre>
==== uID0 ====
<pre>uID0=</pre>
 
== [Clouds] ==
 
==== fCloudLevel0Distance ====
<pre>fCloudLevel0Distance=</pre>
==== fCloudLevel1Distance ====
<pre>fCloudLevel1Distance=</pre>
==== fCloudLevel2Distance ====
<pre>fCloudLevel2Distance=</pre>
==== fCloudNearFadeDistance ====
<pre>fCloudNearFadeDistance=</pre>
 
== [TerrainManager] ==
 
==== bShowLODInEditor ====
<pre>bShowLODInEditor=</pre>
==== fBlockLevel0Distance ====
<pre>fBlockLevel0Distance=</pre>
==== fBlockLevel1Distance ====
<pre>fBlockLevel1Distance=</pre>
==== fBlockMaximumDistance ====
<pre>fBlockMaximumDistance=</pre>
==== fSplitDistanceMult ====
<pre>fSplitDistanceMult=</pre>
==== fTreeLoadDistance ====
<pre>fTreeLoadDistance=</pre>
 
== [NavMesh] ==
 
==== fCoverSideHighAlpha ====
<pre>fCoverSideHighAlpha=</pre>
==== fCoverSideLowAlpha ====
<pre>fCoverSideLowAlpha=</pre>
==== fEdgeDistFromVert ====
<pre>fEdgeDistFromVert=</pre>
==== fEdgeFullAlpha ====
<pre>fEdgeFullAlpha=</pre>
==== fEdgeHighAlpha ====
<pre>fEdgeHighAlpha=</pre>
==== fEdgeLowAlpha ====
<pre>fEdgeLowAlpha=</pre>
==== fEdgeThickness ====
<pre>fEdgeThickness=</pre>
==== fLedgeBoxHalfHeight ====
<pre>fLedgeBoxHalfHeight=</pre>
==== fObstacleAlpha ====
<pre>fObstacleAlpha=</pre>
==== fPointSize ====
<pre>fPointSize=</pre>
==== fTriangleFullAlpha ====
<pre>fTriangleFullAlpha=</pre>
==== fTriangleHighAlpha ====
<pre>fTriangleHighAlpha=</pre>
==== fTriangleLowAlpha ====
<pre>fTriangleLowAlpha=</pre>
 
== [Trees] ==
 
==== bRenderSkinnedTrees ====
<pre>bRenderSkinnedTrees=</pre>
==== uiMaxSkinnedTreesToRender ====
<pre>uiMaxSkinnedTreesToRender=</pre>
 
== [Decals] ==
 
==== bDecals ====
<pre>bDecals=</pre>
==== bSkinnedDecals ====
<pre>bSkinnedDecals=</pre>
==== uMaxDecals ====
<pre>uMaxDecals=</pre>
==== uMaxSkinDecals ====
<pre>uMaxSkinDecals=</pre>
==== uMaxSkinDecalsPerActor ====
<pre>uMaxSkinDecalsPerActor=</pre>
 
== [LOD] ==
 
==== fLODFadeOutMultActors ====
<pre>fLODFadeOutMultActors=</pre>
==== fLODFadeOutMultItems ====
<pre>fLODFadeOutMultItems=</pre>
==== fLODFadeOutMultObjects ====
<pre>fLODFadeOutMultObjects=</pre>
==== fLODFadeOutMultSkyCell ====
<pre>fLODFadeOutMultSkyCell=</pre>
 
== [Launcher] ==
 
==== bEnableFileSelection ====
<pre>bEnableFileSelection=</pre>
==== bShowAllResolutions ====
<pre>bShowAllResolutions=</pre>
==== uLastAspectRatio ====
<pre>uLastAspectRatio=</pre>
 
== [BlurShaderHDR] ==
 
==== bDoHighDynamicRange ====
<pre>bDoHighDynamicRange=</pre>
 
== [BlurShader] ==
 
==== bUseBlurShader ====
<pre>bUseBlurShader=</pre>
 
== [Water] ==
 
==== bUseWaterDepth ====
<pre>bUseWaterDepth=</pre>
==== bUseWaterDisplacements ====
<pre>bUseWaterDisplacements=</pre>
==== bUseWaterReflections ====
<pre>bUseWaterReflections=</pre>
==== bUseWaterRefractions ====
<pre>bUseWaterRefractions=</pre>
==== iWaterReflectHeight ====
<pre>iWaterReflectHeight=</pre>
==== iWaterReflectWidth ====
<pre>iWaterReflectWidth=</pre>

Latest revision as of 13:09, December 28, 2015

Please visit the updated version at Guide:Skyrim_Configuration_Settings