User:DoubleYou/sandbox/Skyrim INI: Difference between revisions

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__NOTITLE__ {{TOC right|limit=3}}
Please visit the updated version at [[Guide:Skyrim_Configuration_Settings]]
 
= Skyrim INI Settings =
 
Placeholder
 
= Skyrim.ini =
 
===INI Parameters by Section===
{| class="wikitable" style="width:75%; border:none; background-color:transparent; padding:25px;"
| style="width:20%; padding:10px 0 0 0;" |
:{{fs|1.1em|[[/:Controls|[Controls]]]}}
:{{fs|1.1em|[[/Actor|[Actor]]]}}
:{{fs|1.1em|[[/Animation|[Animation]]]}}
:{{fs|1.1em|[[/Archive|[Archive]]]}}
:{{fs|1.1em|[[/Audio|[Audio]]]}}
:{{fs|1.1em|[[/BackgroundLoad|[BackgroundLoad]]]}}
:{{fs|1.1em|[[/bLightAttenuation|[bLightAttenuation]]]}}
:{{fs|1.1em|[[/BSPathing|[BSPathing]]]}}
:{{fs|1.1em|[[/BudgetCaps|[BudgetCaps]]]}}
:{{fs|1.1em|[[/CameraPath|[CameraPath]]]}}
| style="width:20%; padding:10px 0 0 0;" |
:{{fs|1.1em|[[/Camera|[Camera]]]}}
:{{fs|1.1em|[[/Clouds|[Clouds]]]}}
:{{fs|1.1em|[[/Combat|[Combat]]]}}
:{{fs|1.1em|[[/Controls|[Controls]]]}}
:{{fs|1.1em|[[/Decals|[Decals]]]}}
:{{fs|1.1em|[[/Dialogue|[Dialogue]]]}}
:{{fs|1.1em|[[/Display|[Display]]]}}
:{{fs|1.1em|[[/FaceGen|[FaceGen]]]}}
:{{fs|1.1em|[[/Fonts|[Fonts]]]}}
:{{fs|1.1em|[[/FootIK|[FootIK]]]}}
| style="width:20%; padding:10px 0 0 0;" |
:{{fs|1.1em|[[/GamePlay|[GamePlay]]]}}
:{{fs|1.1em|[[/GeneralWarnings|[GeneralWarnings]]]}}
:{{fs|1.1em|[[/General|[General]]]}}
:{{fs|1.1em|[[/GethitShader|[GethitShader]]]}}
:{{fs|1.1em|[[/GrabIK|[GrabIK]]]}}
:{{fs|1.1em|[[/Grass|[Grass]]]}}
:{{fs|1.1em|[[/Havok|[Havok]]]}}
:{{fs|1.1em|[[/HeadTracking|[HeadTracking]]]}}
:{{fs|1.1em|[[/Imagespace|[Imagespace]]]}}
:{{fs|1.1em|[[/Interface|[Interface]]]}}
| style="width:20%; padding:10px 0 0 0;" |
:{{fs|1.1em|[[/Kinect|[Kinect]]]}}
:{{fs|1.1em|[[/Landscape|[Landscape]]]}}
:{{fs|1.1em|[[/LightingShader|[LightingShader]]]}}
:{{fs|1.1em|[[/Light|[Light]]]}}
:{{fs|1.1em|[[/LOD|[LOD]]]}}
:{{fs|1.1em|[[/LookIK|[LookIK]]]}}
:{{fs|1.1em|[[/MAIN|[MAIN]]]}}
:{{fs|1.1em|[[/MapMenu|[MapMenu]]]}}
:{{fs|1.1em|[[/Menu|[Menu]]]}}
:{{fs|1.1em|[[/Messages|[Messages]]]}}
| style="width:20%; padding:10px 0 0 0;" |
:{{fs|1.1em|[[/NavMeshGeneration|[NavMeshGeneration]]]}}
:{{fs|1.1em|[[/Papyrus|[Papyrus]]]}}
:{{fs|1.1em|[[/Particles|[Particles]]]}}
:{{fs|1.1em|[[/Pathing|[Pathing]]]}}
:{{fs|1.1em|[[/RagdollAnim|[RagdollAnim]]]}}
:{{fs|1.1em|[[/RagdollFeedback|[RagdollFeedback]]]}}
:{{fs|1.1em|[[/SaveGame|[SaveGame]]]}}
:{{fs|1.1em|[[/ScreenSplatter|[ScreenSplatter]]]}}
:{{fs|1.1em|[[/SpeedTree|[SpeedTree]]]}}
:{{fs|1.1em|[[/TerrainManager|[TerrainManager]]]}}
| style="width:20%; padding:10px 15px 0 0;" |
:{{fs|1.1em|[[/Terrain|[Terrain]]]}}
:{{fs|1.1em|[[/VATS|[VATS]]]}}
:{{fs|1.1em|[[/Verlet|[Verlet]]]}}
:{{fs|1.1em|[[/Voice|[Voice]]]}}
:{{fs|1.1em|[[/Weather|[Weather]]]}}
|}
 
== [General] ==
 
==== bAlwaysActive ====
==== bBackgroundLoadVMData ====
==== bChangeTimeMultSlowly ====
==== bEnableBoundingVolumeOcclusion ====
==== bFixAIPackagesOnLoad ====
==== bHealthRegenFromRacePlayerOnly ====
==== bKeepDLStringBlocksLoaded ====
==== bKeepPluginWhenMerging ====
==== bReconstructIDTags ====
==== bShowCheckMemoryOutput ====
==== bShowLoadingAreaMessage ====
==== bUseFaceGenPreprocessedHeads ====
==== bUseMovementBlockedPackage ====
==== bUseThreadedParticleSystem ====
==== bWarnOnMaterialCollisions ====
==== fAutoDoorFadeSecs ====
==== fBetaDeferredKillTimer ====
==== fFlickeringLightDistance ====
==== fNormalDoorFadeWait ====
==== fProcessListsUpdateHighFrameRate ====
==== fStoryTellerQuestFindTime ====
==== iFPSClamp ====
==== iNumBitsForFullySeen ====
==== iPreloadSizeLimit ====
==== iRenderingThread2HWThread ====
==== sLanguage ====
==== sMainMenuMovieIntro ====
==== sMainMenuMusic ====
==== sStartingWorld ====
==== sUnessentialFileCacheList ====
==== uExterior Cell Buffer ====
==== uMainMenuMusicAttnmB ====
 
== [Display] ==
 
==== bActorSelfShadowing ====
==== bAllow20HairShader ====
==== bAllow30Shaders ====
==== bAllowPartialPrecision ====
==== bAllowScreenshot ====
==== bAutoViewDistance ====
==== bCompileOnRender ====
==== bDecalsOnSkinnedGeometry ====
==== bDo30VFog ====
==== bDoAmbientPass ====
==== bDoDiffusePass ====
==== bDoSpecularPass ====
==== bDoTallGrassEffect ====
==== bDoTestHDR ====
==== bDoTexturePass ====
==== bDynamicWindowReflections ====
==== bEquippedTorchesCastShadows ====
==== bForce1XShaders ====
==== bForceMultiPass ====
==== bForcePow2Textures ====
==== bIgnoreResolutionCheck ====
==== bImageSpaceEffects ====
==== bLODNoiseAniso ====
==== bLoadMarkers ====
==== bLowHealthIModEnabled ====
==== bMTRendering ====
==== bReportBadTangentSpace ====
==== bShowMarkers ====
==== bShowMenuTextureUse ====
==== bSimpleLighting ====
==== bStaticMenuBackground ====
==== bUse Shaders ====
==== bUseFakeFullScreenMotionBlur ====
==== bUseRefractionShader ====
==== bUseSunbeams ====
==== fDecalLOD0 ====
==== fDecalLifetime ====
==== fDefault1stPersonFOV ====
==== fDefaultFOV ====
==== fDefaultWorldFOV ====
==== fEnvMapLOD1 ====
==== fEnvMapLOD2 ====
==== fEyeEnvMapLOD1 ====
==== fEyeEnvMapLOD2 ====
==== fGammaMax ====
==== fGammaMin ====
==== fLODNoiseMipBias ====
==== fLandLOFadeSeconds ====
==== fLightLODDefaultStartFade ====
==== fLightLODMaxStartFade ====
==== fLightLODMinStartFade ====
==== fLightLODRange ====
==== fLinePrimitiveWidth ====
==== fLowHealthIModInterval ====
==== fLowHealthIModStrengthMax ====
==== fLowHealthIModStrengthMin ====
==== fMeshLODFadeTime ====
==== fMipBias ====
==== fNear1stPersonDistance ====
==== fNearDistance ====
==== fNoLODFarDistanceMax ====
==== fNoLODFarDistanceMin ====
==== fNoLODFarDistancePct ====
==== fScopeScissorAmount ====
==== fShadowFadeTime ====
==== fShadowLODDefaultStartFade ====
==== fShadowLODMaxStartFade ====
==== fShadowLODMinStartFade ====
==== fShadowLODRange ====
==== fSkinnedDecalLOD0 ====
==== fSkinnedDecalLOD1 ====
==== fSkinnedDecalLOD2 ====
==== fSpecularLODDefaultStartFade ====
==== fSpecularLODMaxStartFade ====
==== fSpecularLODMinStartFade ====
==== fSpecularLODRange ====
==== fSunShadowUpdateTime ====
==== fSunUpdateThreshold ====
==== fTreesMidLODSwitchDist ====
==== iAdapter ====
==== iAutoViewHiFrameRate ====
==== iAutoViewLowFrameRate ====
==== iAutoViewMinDistance ====
==== iDebugTextLeftRightOffset ====
==== iDebugTextSubPage ====
==== iDebugTextTopBottomOffset ====
==== iLocation X ====
==== iLocation Y ====
==== iNPatchNOrder ====
==== iNPatchPOrder ====
==== iNPatches ====
==== iPresentInterval ====
==== iShaderPackageMemoryCap ====
==== iShadowMapResolutionPrimary ====
==== iTrilinearThreshold ====
==== sDebugText ====
==== sScreenShotBaseName ====
==== uVideoDeviceIdentifierPart1 ====
==== uVideoDeviceIdentifierPart2 ====
==== uVideoDeviceIdentifierPart3 ====
==== uVideoDeviceIdentifierPart4 ====
 
== [Audio] ==
 
==== bEnableAudio ====
==== bEnableAudioCache ====
==== fASFadeInTime ====
==== fASFadeOutTime ====
==== fCollisionSoundHeavyThreshold ====
==== fDefaultMasterVolume ====
==== fDialogueHeadPitchExaggeration ====
==== fDialogueHeadRollExaggeration ====
==== fDialogueHeadYawExaggeration ====
==== fHardLandingDamageThreshold ====
==== fHighlightSpeechOverlap ====
==== fMaxHighlightRadius ====
==== fMenuModeFadeInTime ====
==== fMenuModeFadeOutTime ====
==== fMinSoundVel ====
==== fMusicDuckingSeconds ====
==== fMusicFinaleCrossFadeTimeIn ====
==== fMusicFinaleCrossFadeTimeOut ====
==== fMusicUnDuckingSeconds ====
==== fNonDialogVoiceDucking ====
==== fNonDialogVoiceDuckingFadeIn ====
==== fNonDialogVoiceDuckingFadeOut ====
==== fNonHighlightSpeechAtten ====
==== fRegionLoopFadeInTime ====
==== fRegionLoopFadeOutTime ====
==== fRegionRandomSoundPlacementBase ====
==== fRegionSoundPlacementRandomOffset ====
==== fRegionSoundPlacementZOffset ====
==== fReverbTransitionTime ====
==== fWaterAudioFadeInSeconds ====
==== fWaterAudioFadeOutSeconds ====
==== iCollisionSoundTimeDelta ====
==== iHighlightSpeechOverlap ====
==== sAudioAPI ====
==== sDeathCameraEffect ====
==== sMissingAssetSoundFile ====
==== uAsyncReadPriorityThreshold ====
==== uAudioThreadSleepTimeGameMode ====
==== uAudioThreadSleepTimeMenuMode ====
==== uMaxSizeForCachedSound ====
==== uRegionSoundsAllowedPerUpdate ====
==== uStreamingThreshold ====
==== uWaterAudioAmbientAttenuation ====
==== uWaterAudioAxisSamplePoints ====
==== uWaterAudioSamplePointsToUse ====
==== uiAudioHWThread ====
==== uiInitialCacheSize ====
==== uiMaxAudioCacheSize ====
 
== [Grass] ==
 
==== bAllowCreateGrass ====
==== bAllowLoadGrass ====
==== bDrawShaderGrass ====
==== bGenerateGrassDataFiles ====
==== bGrassPointLighting ====
==== fGrassDefaultStartFadeDistance ====
==== fGrassFadeRange ====
==== fGrassWindMagnitudeMax ====
==== fGrassWindMagnitudeMin ====
==== fTexturePctThreshold ====
==== fWaveOffsetRange ====
==== iGrassCellRadius ====
==== iMaxGrassTypesPerTexure ====
==== iMinGrassSize ====
 
== [GeneralWarnings] ==
 
==== sGeneralMasterMismatchWarning ====
 
== [Archive] ==
 
==== bCheckRuntimeCollisions ====
==== bInvalidateOlderFiles ====
==== bTrackFileLoading ====
==== bUseArchives ====
==== iRetainDirectoryStringTable ====
==== iRetainFilenameOffsetTable ====
==== iRetainFilenameStringTable ====
==== sArchiveList ====
==== sInvalidationFile ====
==== sResourceArchiveList ====
==== sResourceArchiveList2 ====
==== sResourceArchiveRetainFileNameList ====
 
== [Combat] ==
 
==== bAimSights ====
==== bChainExplosionDebug ====
==== bCombatPathSmoothing ====
==== bCombatPathSprinting ====
==== bDebugCombat ====
==== bDebugCombatAimLocations ====
==== bDebugCombatArea ====
==== bDebugCombatAttackRange ====
==== bDebugCombatCoverReservations ====
==== bDebugCombatDetection ====
==== bDebugCombatGroups ====
==== bDebugCombatGroups2 ====
==== bDebugCombatProjectileLOS ====
==== bDebugCombatSearch ====
==== bDebugCombatTargetLocations ====
==== bDebugCombatTargets ====
==== bDebugCombatTextColorDark ====
==== bDebugCombatThreats ====
==== bDebugCombatUnreachableLocations ====
==== bDisableCombatDialogue ====
==== bDisableNPCAttacks ====
==== bDismemberOneLimb ====
==== bEncounterZoneTargetRestrict ====
==== bForceNPCsUseAmmo ====
==== bHazardDebug ====
==== bIronSightsZoomEnable ====
==== bLaserSights ====
==== bMagicDebug ====
==== bPlayHitLocationIdles ====
==== bPlayStaggers ====
==== bPlayerAlwaysStaggered ====
==== bProjectileDebug ====
==== bVATSProjectileDebug ====
==== f1PArrowTiltUpAngle ====
==== f1PBoltTiltUpAngle ====
==== f3PArrowTiltUpAngle ====
==== fAimChaseLookingMult ====
==== fAimDownDegrees ====
==== fAimUpDegrees ====
==== fDeathForceCleared ====
==== fDebugCombatProjectileLOSTime ====
==== fDebugCombatTextSize ====
==== fDecapInitialSpeed ====
==== fHitEffectThresholdMod ====
==== fHitEffectThresholdSevere ====
==== fHitVectorDelay ====
==== fIronSightsZoomDefault ====
==== fMagnetismHeadingMult ====
==== fMagnetismLookingMult ====
==== fMagnetismObjHeadingMult ====
==== fMagnetismObjLookingMult ====
==== fMagnetismObjStrafeHeadingMult ====
==== fMagnetismStrafeBaseSpeed ====
==== fMagnetismStrafeHeadingMult ====
==== fMagnetismStrafeMaxDistance ====
==== fMinBloodDamage ====
==== fMostCommonProjectileCollisionRadius1 ====
==== fMostCommonProjectileCollisionRadius2 ====
==== fMostCommonProjectileCollisionRadius3 ====
==== fMountedAttackRange ====
==== fProjectileDebugDuration ====
==== iMaxHiPerfCombatCount ====
==== iShowHitVector ====
 
== [Papyrus] ==
 
==== bEnableLogging ====
==== bEnableProfiling ====
==== bEnableTrace ====
==== bLoadDebugInformation ====
==== fArchiveInitBufferMB ====
==== fExtraTaskletBudgetMS ====
==== fPostLoadUpdateTimeMS ====
==== fUpdateBudgetMS ====
==== iMaxAllocatedMemoryBytes ====
==== iMaxMemoryPageSize ====
==== iMinMemoryPageSize ====
==== uTraceStatusOfQuest ====
 
== [VATS] ==
 
==== bVATSAllowNoKill ====
==== bVATSDisable ====
==== bVATSForceRanged ====
==== bVATSIgnoreProjectileTest ====
==== bVATSMultipleCombatants ====
==== bVATSRangedSelective ====
==== bVATSSmartCameraCheckDebug ====
==== bVatsDebug ====
==== fVATSCastingAfterKillDelay ====
==== fVATSFocus ====
==== fVATSKillMoveEnd ====
==== fVATSLightAngle ====
==== fVATSLightDistance ====
==== fVATSLightElevation ====
==== fVATSLightLevelMax ====
==== fVATSLightLevelMin ====
==== fVATSRangedLongDistance ====
==== fVATSRangedLowHealthPercent ====
==== fVATSRangedPercentMin ====
==== fVATSRangedPercentSneakKill ====
==== fVATSRangedPercentTargetNoThreat ====
==== fVATSRangedTargetLowLevelMult ====
==== fVatsLightColorB ====
==== fVatsLightColorG ====
==== fVatsLightColorR ====
 
== [:Controls] ==
 
==== fKeyboardRepeatDelay ====
==== fKeyboardRepeatRate ====
 
== [Terrain] ==
 
==== fHDLODSnowThresholdAngle ====
 
== [SaveGame] ==
 
==== bAllowProfileTransfer ====
==== bAllowScriptedAutosave ====
==== bAllowScriptedForceSave ====
==== bCopySaveGameToHostOrMemStick ====
==== bDisableAutoSave ====
==== bDisplayMissingContentDialogue ====
==== bOutputSaveGameScreenshot ====
==== bUsePagedBuffers ====
==== bUseSaveGameHistory ====
==== fAutosaveEveryXMins ====
==== iAutoSaveCount ====
==== iSaveGameBackupCount ====
==== sSaveGameGameVersionOutdated ====
==== sSaveGameSafeMarkerID ====
 
== [Decals] ==
 
==== bAllowDecalsOnAlpha ====
==== bBackgroundInitializeGeometryDecals ====
==== bDecalMultithreaded ====
==== bDecalOcclusionQuery ====
==== bDecals ====
==== bForceAllDecals ====
==== bSkinnedDecals ====
==== fDebrisDecalTimer ====
==== uMaxSkinDecalPerActor ====
==== uMaxSkinDecals ====
 
== [Weather] ==
 
==== bFogEnabled ====
==== bPrecipitation ====
==== fAlphaReduce ====
==== fSunBaseSize ====
==== fSunGlareSize ====
==== sBumpFadeColor ====
==== sEnvReduceColor ====
==== sLerpCloseColor ====
 
== [GrabIK] ==
 
==== fDriveGain ====
 
== [Controls] ==
 
==== bBackgroundMouse ====
==== bDampenPlayerControls ====
==== bFreezeDirectionOnLargeDelta ====
==== bInvertMovementThumbstick ====
==== bPlayerGraphFeedback ====
==== bShowKinectDebugInfo ====
==== fControllerBufferDepth ====
==== fControllerDampenTime ====
==== fControllerSampleThreshold ====
==== fDialogueHardStopAngle1P ====
==== fDialogueHardStopAngle3P ====
==== fDialogueSoftStopAngle1P ====
==== fDialogueSoftStopAngle3P ====
==== fDirectionalDeadzone ====
==== fDualCastChordTime ====
==== fFreezeDirectionDefaultAngleThreshold ====
==== fFreezeDirectionDefaultSpeedThreshold ====
==== fGamepadHeadingSensitivityMax ====
==== fGamepadHeadingSensitivityMin ====
==== fGamepadHeadingXScale ====
==== fGamepadHeadingYScale ====
==== fHeadingAxisDeadzone ====
==== fHorseClampAngle ====
==== fHorseControlsDampenTime ====
==== fHorseHeadingMovementMult ====
==== fHotKeyDelay ====
==== fInitialPowerAttackDelay ====
==== fInitialPowerBashDelay ====
==== fLThumbDeadzone ====
==== fLookGraphX1 ====
==== fLookGraphX2 ====
==== fLookGraphX3 ====
==== fLookGraphX4 ====
==== fLookGraphY1 ====
==== fLookGraphY2 ====
==== fLookGraphY3 ====
==== fLookGraphY4 ====
==== fMaxLookRampUpDelta ====
==== fMaxMoveRampDownDelta ====
==== fMouseHeadingSensitivityMax ====
==== fMouseHeadingSensitivityMin ====
==== fMouseHeadingXScale ====
==== fMouseHeadingYScale ====
==== fMoveGraphX1 ====
==== fMoveGraphX2 ====
==== fMoveGraphX3 ====
==== fMoveGraphY1 ====
==== fMoveGraphY2 ====
==== fMoveGraphY3 ====
==== fMovementAxisDeadzone ====
==== fOutsideDialogueAngleRotationDampen ====
==== fPCDialogueLookSpeed ====
==== fPCDialogueLookStart ====
==== fPlayerThirdPersonDampenTime ====
==== fRThumbDeadzone ====
==== fReverseDirThreshold ====
==== fSprintStopThreshold ====
==== fSubsequentPowerAttackDelay ====
==== fSubsequentPowerBashDelay ====
==== fTogglePOVDelay ====
==== fTriggerDeadzone ====
==== fZKeyDelay ====
==== iNumHotkeys ====
==== iNumLookGraphSettings ====
==== iNumMoveGraphSettings ====
 
== [BudgetCaps] ==
 
==== fMaxMsUsagePerFrame ====
==== fMsActiveRefCount ====
==== fMsActorRefCount ====
==== fMsAnimatedObjectsCount ====
==== fMsDecalCount ====
==== fMsEmittersCount ====
==== fMsGeometryCount ====
==== fMsHavokTriCount ====
==== fMsLightCount ====
==== fMsLightExcessGeometry ====
==== fMsParticlesCount ====
==== fMsRefCount ====
==== fMsTriangleCount ====
==== fMsWaterCount ====
==== uActiveRefCount ====
==== uActiveRefCountInterior ====
==== uActorMemoryBudgetCap ====
==== uActorRefCount ====
==== uActorRefCountInterior ====
==== uAnimatedObjectsCount ====
==== uAnimatedObjectsCountInterior ====
==== uCityLODBudgetAdjustment ====
==== uDecalCount ====
==== uDecalCountInterior ====
==== uEmittersCount ====
==== uEmittersCountInterior ====
==== uGeometryCount ====
==== uGeometryCountInterior ====
==== uGeometryMemory ====
==== uGeometryMemoryInterior ====
==== uHavokTriCount ====
==== uHavokTriCountInterior ====
==== uLightCount ====
==== uLightCountInterior ====
==== uLightExcessGeometry ====
==== uLightExcessGeometryInterior ====
==== uLoadedAreaNonActorMemoryBudgetCap ====
==== uParticlesCount ====
==== uParticlesCountInterior ====
==== uRefCount ====
==== uRefCountInterior ====
==== uTextureMemory ====
==== uTextureMemoryInterior ====
==== uTriangleCount ====
==== uTriangleCountInterior ====
==== uWastelandLODBudgetAdjustment ====
==== uWaterCount ====
==== uWaterCountInterior ====
==== uWaterMemory ====
==== uWaterMemoryInterior ====
 
== [Pathing] ==
 
==== fINIDetectDoorsForPathingTime ====
 
== [RagdollAnim] ==
 
==== bFootIK ====
==== bGrabIK ====
==== bLookIK ====
==== bPoseMatching ====
==== bRagdollAnim ====
==== bRagdollFeedback ====
==== fAccelerationGain ====
==== fCameraDist ====
==== fDesiredVel ====
==== fDetectionUpdateTimeSec ====
==== fFeedbackImpulseMult ====
==== fFeedbackOnOffGain ====
==== fFeedbackOnOffGainTimeMS ====
==== fFeedbackTimeMS ====
==== fHierarchyGain ====
==== fImpulseLimit ====
==== fPositionGain ====
==== fPositionMaxAngularVelocity ====
==== fPositionMaxLinearVelocity ====
==== fSnapGain ====
==== fSnapMaxAngularDistance ====
==== fSnapMaxAngularVelocity ====
==== fSnapMaxLinearDistance ====
==== fSnapMaxLinearVelocity ====
==== fVelocityDamping ====
==== fVelocityGain ====
 
== [Landscape] ==
 
==== bCurrentCellOnly ====
==== fLandFriction ====
==== fLandTextureTilingMult ====
==== iLandBorder1B ====
==== iLandBorder1G ====
==== iLandBorder1R ====
==== iLandBorder2B ====
==== iLandBorder2G ====
==== iLandBorder2R ====
==== sDefaultLandDiffuseTexture ====
==== sDefaultLandNormalTexture ====
 
== [GethitShader] ==
 
==== fBlockedTexOffset ====
==== fBlurAmmount ====
==== fHitTexOffset ====
 
== [Particles] ==
 
==== iMaxDesired ====
 
== [LOD] ==
 
==== bDisplayLODLand ====
==== fActorLODMax ====
==== fActorLODMin ====
==== fDistanceMultiplier ====
==== fFadeInThreshold ====
==== fFadeInTime ====
==== fFadeOutThreshold ====
==== fFadeOutTime ====
==== fItemLODMax ====
==== fItemLODMin ====
==== fLODBoundRadiusMult ====
==== fLODFadeOutActorMultCity ====
==== fLODFadeOutActorMultComplex ====
==== fLODFadeOutActorMultInterior ====
==== fLODFadeOutItemMultCity ====
==== fLODFadeOutItemMultComplex ====
==== fLODFadeOutItemMultInterior ====
==== fLODFadeOutObjectMultCity ====
==== fLODFadeOutObjectMultComplex ====
==== fLODFadeOutObjectMultInterior ====
==== fLODFadeOutPercent ====
==== fLODLandDropAmount ====
==== fLODLandVerticalBias ====
==== fLODMultTrees ====
==== fLodDistance ====
==== fObjectLODMax ====
==== fObjectLODMin ====
==== fTalkingDistance ====
==== iFadeNodeMinNearDistance ====
 
== [Menu] ==
 
==== iConsoleHistoryCharBufferSize ====
==== iConsoleSizeScreenPercent ====
==== iConsoleTextSize ====
==== rConsoleHistoryTextColor ====
==== rConsoleTextColor ====
==== rDebugTextColor ====
 
== [FaceGen] ==
 
==== bUseCustomizationMorphs ====
==== bUseRaceMorph ====
==== uiNumActorsAllowedToMorph ====
 
== [Actor] ==
 
==== bUseNavMeshForMovement ====
==== fNotVisibleNavmeshMoveDist ====
==== fVisibleNavmeshMoveDist ====
 
== [Kinect] ==
 
==== fKinectMaxAllyTradeDistance ====
==== fKinectMinConfidence ====
==== fKinectMinReportConfidence ====
==== fKinectMinReportShoutConfidence ====
==== fKinectMinRuleConfidence ====
==== fKinectMinShoutConfidence ====
 
== [CameraPath] ==
 
==== bRecord ====
==== bStart ====
==== iFPS ====
==== iTake ====
==== sDirectoryName ====
==== sNif ====
==== sOffsetID ====
 
== [Camera] ==
 
==== bDisableAutoVanityMode ====
==== bDragonCameraTargetPlayer ====
==== bRecord ====
==== bReturnTo1stPersonFromVanity ====
==== bStart ====
==== f1st3rdSwitchDelay ====
==== f1stPitchOffsetMouseFollowSpeed ====
==== f1stPitchOffsetMouseMaxLag ====
==== f1stPitchOffsetMultOffAccel ====
==== f1stPitchOffsetMultOffMaxSpeed ====
==== f1stPitchOffsetMultOnAccel ====
==== f1stPitchOffsetMultOnMaxSpeed ====
==== f1stPitchOffsetTarget ====
==== fActorFadeOutLimit ====
==== fAutoVanityIncrement ====
==== fAutoVanityModeDelay ====
==== fCameraCasterBleedOutSize ====
==== fCameraCasterSize ====
==== fCameraCasterTargetSize ====
==== fCharControllerCheckHeightOffset ====
==== fChaseCameraMaxAngle ====
==== fChaseCameraSpeed ====
==== fCollisionRecoveryMinDist ====
==== fCollisionRecoverySpeed ====
==== fDefaultAutoVanityZoom ====
==== fDragonCameraDollyTime ====
==== fDragonMaxAngleBeforeTurn ====
==== fFirstPersonDisablePOVLerpDPS ====
==== fFirstPersonSittingAngleLimit ====
==== fFirstPersonSittingRotationSpeed ====
==== fFreeCameraRotationSpeed ====
==== fFreeCameraRunSpeed ====
==== fFreeCameraTranslationSpeed ====
==== fFreeCameraTriggerDeadzone ====
==== fFreeRotationSpeed ====
==== fFurnitureCameraAngle ====
==== fFurnitureCameraZoom ====
==== fHorseDismountYawCorrection ====
==== fHorseMaxAngleBeforeTurn ====
==== fLookingSpeed ====
==== fMinCurrentZoom ====
==== fMouseWheelZoomIncrement ====
==== fMouseWheelZoomMinDelta ====
==== fMouseWheelZoomSpeed ====
==== fOverShoulderCombatAddY ====
==== fOverShoulderCombatPosX ====
==== fOverShoulderCombatPosZ ====
==== fOverShoulderDragonAddY ====
==== fOverShoulderDragonPosX ====
==== fOverShoulderDragonPosZ ====
==== fOverShoulderHorseAddY ====
==== fOverShoulderHorsePosX ====
==== fOverShoulderHorsePosZ ====
==== fOverShoulderPosX ====
==== fOverShoulderPosZ ====
==== fPitchZeroBlendTime ====
==== fPitchZoomOutMaxDist ====
==== fShoulderDollySpeed ====
==== fThumbstickZoomSpeed ====
==== fTweenCamRotAngle ====
==== fTweenCamRotClosingSpeed ====
==== fTweenCamRotSpeed ====
==== fTweenCamZoomFOVMod ====
==== fTweenCamZoomSpeed ====
==== fVanityModeMaxDist ====
==== fVanityModeMaxDistFlyMult ====
==== fVanityModeMinDist ====
==== fVanityModeMinDistFly ====
==== fWorkbenchCameraPitch ====
==== fWorkbenchCameraTranslateX ====
==== fWorkbenchCameraTranslateY ====
==== fWorkbenchCameraTranslateZ ====
==== fWorkbenchCameraYaw ====
==== fWorkbenchCameraZoom ====
==== iAnimatedTransitionMillis ====
==== iBleedoutTransitionMillis ====
==== iFPS ====
==== iHorseTransitionMillis ====
==== iTake ====
==== sDirectoryName ====
==== sNif ====
==== sOffsetID ====
 
== [SpeedTree] ==
 
==== fLocalTreeMipMapLODBias ====
==== fLODTreeMipMapLODBias ====
 
== [BSPathing] ==
 
==== fFindClosestEdgesRadius ====
 
== [MAIN] ==
 
==== bEnableLipLookup ====
==== bPrimitivesOn ====
==== bUseWaterHDR ====
==== fLowPerfCombatantVoiceDistance ====
==== fMapWorldTargetTransitionTime ====
==== fQuestScriptDelayTime ====
==== iDetectionHighNumPicks ====
==== iLastHDRSetting ====
==== iMaxQuestObjectives ====
==== sControlsDefinitionFile ====
==== sControlsRemapFile ====
==== sGamepadDefinitionFile ====
==== sKeyboardDefinitionFile ====
==== sMouseDefinitionFile ====
==== sSaveGameScreenshotName ====
 
== [Dialogue] ==
 
==== fDialogueRotationPitchOffset ====
==== fDialogueRotationSecs ====
 
== [BackgroundLoad] ==
 
==== bBackgroundCellLoads ====
==== bBackgroundLoadLipFiles ====
==== bLoadBackgroundFaceGen ====
==== bLoadHelmetsInBackground ====
==== bSelectivePurgeUnusedOnFastTravel ====
==== bUseBackgroundFileLoader ====
==== bUseMultiThreadedFaceGen ====
==== bUseMultiThreadedTrees ====
==== iPostProcessMilliseconds ====
==== iPostProcessMillisecondsEditor ====
==== iPostProcessMillisecondsLoadingQueuedPriority ====
==== iPostProcessTaskWarningMilliseconds ====
 
== [bLightAttenuation] ==
 
==== bOutQuadInLin ====
==== bUseConstant ====
==== bUseLinear ====
==== bUseQuadratic ====
==== fConstantValue ====
==== fLinearRadiusMult ====
==== fLinearValue ====
==== fQuadraticRadiusMult ====
==== fQuadraticValue ====
==== uLinearMethod ====
==== uQuadraticMethod ====
 
== [Interface] ==
 
==== bShowCrosshair ====
==== bShowHUDMessages ====
==== bShowInventory3D ====
==== bShowSubtitleSpeakerName ====
==== bShowTutorials ====
==== bUseAllNonDefaultLoadScreensFirst ====
==== bUseFuzzyPicking ====
==== bUserClosesLoadingMenu ====
==== bWriteTranslationFile ====
==== fActivatePickLength ====
==== fActivatePickRadius ====
==== fBookDistance ====
==== fBookLight2DiffuseColorB ====
==== fBookLight2DiffuseColorG ====
==== fBookLight2DiffuseColorR ====
==== fBookLight2DimmerValue ====
==== fBookLight2Radius ====
==== fBookLight2X ====
==== fBookLight2Y ====
==== fBookLight2Z ====
==== fBookLightDiffuseColorB ====
==== fBookLightDiffuseColorG ====
==== fBookLightDiffuseColorR ====
==== fBookLightDimmerValue ====
==== fBookLightRadius ====
==== fBookLightX ====
==== fBookLightY ====
==== fBookLightZ ====
==== fBookOpenTime ====
==== fBookPosHeightPercentage ====
==== fBookPosWidthPercentage ====
==== fBookXRotation ====
==== fCrafting3DItemPosX ====
==== fCrafting3DItemPosXWide ====
==== fCrafting3DItemPosY ====
==== fCrafting3DItemPosYWide ====
==== fCrafting3DItemPosZ ====
==== fCrafting3DItemPosZWide ====
==== fCrafting3DItemScale ====
==== fCrafting3DItemScaleWide ====
==== fDebugFontSize ====
==== fFadeToBlackFadeSeconds ====
==== fGamepadCursorSpeed ====
==== fInterfaceTintB ====
==== fInterfaceTintG ====
==== fInterfaceTintR ====
==== fInventory3DBoundRadiusScale ====
==== fInventory3DItemPosScale ====
==== fInventory3DItemPosScaleWide ====
==== fInventory3DItemPosX ====
==== fInventory3DItemPosXWide ====
==== fInventory3DItemPosY ====
==== fInventory3DItemPosYWide ====
==== fInventory3DItemPosZ ====
==== fInventory3DItemPosZWide ====
==== fInventory3DItemRotMouseSpeed ====
==== fInventory3DItemRotSpeed ====
==== fInventory3DItemZoomScale ====
==== fInventory3DItemZoomSpeed ====
==== fInventory3DItemZoomX ====
==== fInventory3DItemZoomY ====
==== fInventory3DItemZoomZ ====
==== fInventoryLight2DiffuseColorB ====
==== fInventoryLight2DiffuseColorG ====
==== fInventoryLight2DiffuseColorR ====
==== fInventoryLight2DimmerValue ====
==== fInventoryLight2Radius ====
==== fInventoryLightDiffuseColorB ====
==== fInventoryLightDiffuseColorG ====
==== fInventoryLightDiffuseColorR ====
==== fInventoryLightDimmerValue ====
==== fInventoryLightRadius ====
==== fInventoryMenuLight2X ====
==== fInventoryMenuLight2Y ====
==== fInventoryMenuLight2Z ====
==== fInventoryMenuLightX ====
==== fInventoryMenuLightY ====
==== fInventoryMenuLightZ ====
==== fJournalLongRepeatRate ====
==== fJournalShortRepeatRate ====
==== fLargeActivatePickLength_G ====
==== fLockCenterOffset ====
==== fLockMaxAngle ====
==== fLockPositionX ====
==== fLockPositionY ====
==== fLockPositionYWide ====
==== fLockPositionZ ====
==== fLockRotCenterOffsetX ====
==== fLockRotCenterOffsetZ ====
==== fLockRotationSpeed ====
==== fLockpickLightDiffuseColorB ====
==== fLockpickLightDiffuseColorG ====
==== fLockpickLightDiffuseColorR ====
==== fLockpickLightDimmerValue ====
==== fLockpickLightRadius ====
==== fLockpickLightX ====
==== fLockpickLightY ====
==== fLockpickLightZ ====
==== fMagic3DItemPosScale ====
==== fMagic3DItemPosScaleWide ====
==== fMagic3DItemPosX ====
==== fMagic3DItemPosXWide ====
==== fMagic3DItemPosY ====
==== fMagic3DItemPosYWide ====
==== fMagic3DItemPosZ ====
==== fMagic3DItemPosZWide ====
==== fMaxSubtitleDistance ====
==== fMenuKeyRepeatLong ====
==== fMenuKeyRepeatShort ====
==== fMinSecondsForLoadFadeIn ====
==== fNoteDistance ====
==== fPackratRatio ====
==== fPickMouseRotationSpeed ====
==== fPickRotationSpeed ====
==== fPlayerBodyEditDistance ====
==== fPlayerFaceEditDistance ====
==== fPlayerRotationAngle ====
==== fPlayerZoomTime ====
==== fRSMCameraLookAtPercent ====
==== fRSMLookAtOnGain ====
==== fSafeZoneX ====
==== fSafeZoneXWide ====
==== fSafeZoneY ====
==== fSafeZoneYWide ====
==== fSleepFaderTime ====
==== fTweenLongRepeatRate ====
==== fTweenShortRepeatRate ====
==== fUIAltLogoModel_TranslateX_G ====
==== fUIAltLogoModel_TranslateY_G ====
==== fUIAltLogoModel_TranslateZ_G ====
==== fUICameraNearDistance ====
==== fUILogoModel_AutoRotateSpeed ====
==== fUILogoModel_FadeSecs ====
==== fUILogoModel_MouseThreshold ====
==== fUILogoModel_MouseToPanSpeed ====
==== fUILogoModel_MouseToRotateSpeed ====
==== fUILogoModel_MouseToZoomSpeed ====
==== fUILogoModel_RotationPauseDuration ====
==== fUILogoModel_ThumbstickToPanSpeed ====
==== fUILogoModel_ThumbstickToRotateSpeed ====
==== fUILogoModel_ThumbstickToZoomSpeed ====
==== fUIMistMenu_CameraFOV_G ====
==== fUIMistMenu_CameraLookAtX_G ====
==== fUIMistMenu_CameraLookAtY_G ====
==== fUIMistMenu_CameraLookAtZ_G ====
==== fUIMistMenu_CameraX_G ====
==== fUIMistMenu_CameraY_G ====
==== fUIMistMenu_CameraZ_G ====
==== fUIMistMenu_DefaultLogoNIFScale ====
==== fUIMistMenu_LogoOnscreenPanThresholdX ====
==== fUIMistMenu_LogoOnscreenPanThresholdY ====
==== fUIMistMenu_LogoOnscreenZoomMaxFOV ====
==== fUIMistMenu_LogoOnscreenZoomMinFOV ====
==== fUIMistMenu_LogoOnscreenZoomThresholdFar ====
==== fUIMistMenu_LogoOnscreenZoomThresholdNear ====
==== fUIMistModel_FadeOutTime ====
==== fUIMistModel_RotateZ_G ====
==== fUIMistModel_TranslateX_G ====
==== fUIMistModel_TranslateY_G ====
==== fUIMistModel_TranslateZ_G ====
==== fUIPlayerSceneLight2DiffuseColorB ====
==== fUIPlayerSceneLight2DiffuseColorG ====
==== fUIPlayerSceneLight2DiffuseColorR ====
==== fUIPlayerSceneLight2DimmerValue ====
==== fUIPlayerSceneLight2Radius ====
==== fUIPlayerSceneLight2X ====
==== fUIPlayerSceneLight2Y ====
==== fUIPlayerSceneLight2Z ====
==== fUIPlayerSceneLight3DiffuseColorB ====
==== fUIPlayerSceneLight3DiffuseColorG ====
==== fUIPlayerSceneLight3DiffuseColorR ====
==== fUIPlayerSceneLight3DimmerValue ====
==== fUIPlayerSceneLight3Radius ====
==== fUIPlayerSceneLight3X ====
==== fUIPlayerSceneLight3Y ====
==== fUIPlayerSceneLight3Z ====
==== fUIPlayerSceneLightDiffuseColorB ====
==== fUIPlayerSceneLightDiffuseColorG ====
==== fUIPlayerSceneLightDiffuseColorR ====
==== fUIPlayerSceneLightDimmerValue ====
==== fUIPlayerSceneLightRadius ====
==== fUIPlayerSceneLightX ====
==== fUIPlayerSceneLightY ====
==== fUIPlayerSceneLightZ ====
==== fUIRaceSexLight2DiffuseColorB ====
==== fUIRaceSexLight2DiffuseColorG ====
==== fUIRaceSexLight2DiffuseColorR ====
==== fUIRaceSexLight2DimmerValue ====
==== fUIRaceSexLight2Radius ====
==== fUIRaceSexLight2X ====
==== fUIRaceSexLight2Y ====
==== fUIRaceSexLight2Z ====
==== fUIRaceSexLightDiffuseColorB ====
==== fUIRaceSexLightDiffuseColorG ====
==== fUIRaceSexLightDiffuseColorR ====
==== fUIRaceSexLightDimmerValue ====
==== fUIRaceSexLightRadius ====
==== fUIRaceSexLightX ====
==== fUIRaceSexLightY ====
==== fUIRaceSexLightZ ====
==== fUnlockDoorDelay ====
==== iFavoriteItemQueueSize ====
==== iMaxViewCasterPicksFuzzy ====
==== iMaxViewCasterPicksGamebryo ====
==== iMaxViewCasterPicksHavok ====
==== iSubtitleSpeakerNameColor ====
==== rUIMistMenu_AmbientXNegRGB ====
==== rUIMistMenu_AmbientXPosRGB ====
==== rUIMistMenu_AmbientYNegRGB ====
==== rUIMistMenu_AmbientYPosRGB ====
==== rUIMistMenu_AmbientZNegRGB ====
==== rUIMistMenu_AmbientZPosRGB ====
==== sCreditsFile ====
==== sCreditsFileFrench ====
==== sForcedLoadScreenEditorID ====
==== sPosePlayerRaceSexMenu ====
==== sUIMistMenu_DefaultLogoCameraPath ====
==== uMaxCustomItemNameLength ====
==== uTicksToWait ====
 
== [LightingShader] ==
 
==== fDecalLODFadeEnd ====
==== fDecalLODFadeStart ====
==== fEnvmapLODFadeEnd ====
==== fEnvmapLODFadeStart ====
==== fEyeEnvmapLODEnd ====
==== fRefractionLODFadeEnd ====
==== fRefractionLODFadeStart ====
==== fSpecularLODFadeEnd ====
==== fSpecularLODFadeStart ====
 
== [FootIK] ==
 
==== bFootPlacementOn ====
==== bRigidBodyController ====
==== fAnkleOffset ====
==== fControllerTetherLen ====
==== fFootPlantedGain ====
==== fFootRaisedGain ====
==== fGroundAscendingGain ====
==== fGroundDescendingGain ====
==== fMaxFootCastMilliSec ====
==== fMaxStepVertError ====
==== fOnOffGain ====
==== fOriginalGroundHeightMS ====
==== fPelvisOffsetDamping ====
==== fPelvisUpDownBias ====
==== fRagdollFeedback ====
==== fVertErrorGain ====
==== iNumFramesFootEaseOut ====
 
== [GamePlay] ==
 
==== bTargetLockIsToggle ====
==== fMagicTargetLocationExtraLargeActorRadius ====
==== fMagicTargetLocationNormalActorRadius ====
==== fPlayerSunGazeDelta ====
==== fTargetLockXYRange ====
 
== [Animation] ==
 
==== bAlwaysDriveRagdoll ====
==== bAlwaysSaveAllInfo ====
==== bAnimInterpEnable ====
==== bApplyPitchToExtractedMotion ====
==== bDisplayMarkWarning ====
==== bDriveRagdollWithGraph ====
==== bEnableHavokHit ====
==== bFeedbackToGraphFromCharacterController ====
==== bFootIK ====
==== bFootIKFeedback ====
==== bHumanoidFootIKEnable ====
==== bInitiallyLoadAllClips ====
==== bLoadCollatedAnimTextData ====
==== bMultiThreadBoneUpdate ====
==== bRandomizeGraphSeed ====
==== bSendNonVisibleBehaviorGraphsToSPU ====
==== bShouldProcessRequests ====
==== bUseSPUGenerate ====
==== bUseSpeedSampler ====
==== bUseVariableCache ====
==== fAnimInterpFarDist ====
==== fAnimInterpMaxTime ====
==== fAnimInterpMinTime ====
==== fAnimInterpNearDist ====
==== fAnimInterpSlop ====
==== fBoneLODDistanceScale ====
==== fHavokHitImpulseMult ====
==== fHavokHitTimeSec ====
==== fIdleChangeClearTime ====
==== fMaxFrameCounterDifferenceToConsiderVisible ====
==== fMaxTimeToMarkSec ====
==== fMotionFeedbackMinAngleDelta ====
==== fMotionFeedbackMinSpeed ====
==== fMotionFeedbackMinSpeedDelta ====
==== fMotionFeedbackMinTime ====
==== fMountDismountTimeout ====
==== fPlayerCharacterAttackComboStartFraction ====
==== fPlayerCharacterAttackIntroLength ====
==== fPlayerCharacterDrawSheatheTimeout ====
==== fPlayerCharacterPowerAttackStartTime ====
==== fSpecialIdlePickTime ====
==== fWeaponChangeClearTime ====
==== iMinBonesToGenerateWhileSitting ====
==== iPlayerCharacterImagespaceModifierAnimCount ====
==== sHkxDBNameContextPrefix ====
==== strPlayerCharacterBehavior1stPGraph ====
==== uVariableCacheSize ====
==== uiMaxNumActorHit ====
==== uiMaxPermanentSetSize ====
 
== [Voice] ==
 
==== sFileTypeGame ====
==== sFileTypeLTF ====
==== sFileTypeLip ====
==== sFileTypeSource ====
 
== [Clouds] ==
 
==== fCloudAtlasWidth ====
==== sCloudInstanceMesh ====
 
== [Havok] ==
 
==== fInAirFallingCharGravityMult ====
==== fTriggerEventDelayMS ====
==== bWONameSync ====
==== fTrapHitEventDelayMS ====
 
== [Imagespace] ==
 
==== bDoRadialBlur ====
==== fRenderDepthMaxDepth ====
==== iRadialBlurLevel ====
 
== [Light] ==
 
==== fDecalLODFadeEnd ====
==== fDecalLODFadeStart ====
==== fEnvmapLODFadeEnd ====
==== fEnvmapLODFadeStart ====
==== fEyeEnvmapLODEnd ====
==== fLightEnableDisableFadeTime ====
==== fRefractionLODFadeEnd ====
==== fRefractionLODFadeStart ====
==== fSpecularLODFadeEnd ====
==== fSpecularLODFadeStart ====
 
== [Fonts] ==
 
==== sFontConfigFile ====
 
== [Messages] ==
 
==== bAllowFileWrite ====
==== bAllowYesToAll ====
==== bBlockMessageBoxes ====
==== bDisableAssertQueuing ====
==== bFaceGenWarnings ====
==== bShowMissingAudioWarnings ====
==== bShowMissingLipWarnings ====
==== bSkipInitializationFlows ====
==== bSkipProgramFlows ====
==== bUseWindowsMessageBox ====
==== iFileLogging ====
 
== [TerrainManager] ==
 
==== bDisplayCloudLOD ====
==== bKeepLowDetailTerrain ====
==== bUseNewTerrainSystem ====
==== fCameraAboveMaxHeightThreshold ====
==== uDistantTreeBlockCacheSizePerCell ====
 
== [RagdollFeedback] ==
 
==== uiFeedbackTimeout ====
 
== [LookIK] ==
 
==== bAdditiveHeadAnim ====
==== fAngleMax ====
==== fAngleMaxEase ====
==== fEaseAngleShutOff ====
==== fEyeIKDistanceMax ====
==== fMaxTrackingDist ====
==== fMinTrackingDist ====
 
== [MapMenu] ==
 
==== bWorldMapNoSkyDepthBlur ====
==== fGamepadCursorSensitivity ====
==== fMapLocalCursorPanSpeed ====
==== fMapLocalGamepadPanSpeed ====
==== fMapLocalGamepadZoomSpeed ====
==== fMapLocalHeight ====
==== fMapLocalMarkerSelectionDist ====
==== fMapLocalMinFrustumWidth ====
==== fMapLocalMousePanSpeed ====
==== fMapLocalMouseZoomSpeed ====
==== fMapLookGamepadSpeed ====
==== fMapLookMouseSpeed ====
==== fMapLoopFadeTimeSeconds ====
==== fMapMenuNearClipPlane ====
==== fMapMenuOverlayNormalSnowStrength ====
==== fMapMenuOverlayNormalStrength ====
==== fMapMenuOverlayScale ====
==== fMapMenuOverlaySnowScale ====
==== fMapMoveKeyboardSpeed ====
==== fMapTransitionSpeed ====
==== fMapWorldCursorMoveArea ====
==== fMapWorldHeightAdjustmentForce ====
==== fMapWorldMaxPanSpeed ====
==== fMapWorldMaxPitch ====
==== fMapWorldMinPanSpeed ====
==== fMapWorldMinPitch ====
==== fMapWorldTransitionHeight ====
==== fMapWorldYawRange ====
==== fMapWorldZoomSpeed ====
==== fMapZoomMouseSpeed ====
==== fMaxMarkerSelectionDist ====
==== fWorldMapDepthBlurScale ====
==== fWorldMapFocalDepth ====
==== fWorldMapMaximumDepthBlur ====
==== fWorldMapNearDepthBlurScale ====
==== iRightStickRepeatRate ====
==== sMapCloudNIF ====
==== sMapWorldDefaultWorldSpace ====
==== uLockedObjectMapLOD ====
==== uLockedTerrainLOD ====
 
== [ScreenSplatter] ==
 
==== bBloodSplatterEnabled ====
 
== [HeadTracking] ==
 
==== bDisableHeadTracking ====
==== fHeadTrackingMaxAngle ====
==== fMaxPathLookAtPointDist ====
==== fMinPathLookAtPointDist ====
==== fPathLookAtPointTime ====
==== fUpdateDelayNewTargetSecondsMax ====
==== fUpdateDelayNewTargetSecondsMin ====
==== fUpdateDelaySecondsMax ====
==== fUpdateDelaySecondsMin ====
==== iUpdateActorsPerFrame ====
 
== [Verlet] ==
 
==== bUseConstantStepDelta ====
==== bUseRotationBasedTransformUpdate ====
==== fGravity ====
==== fVerticalCapsuleOffset ====
==== uCapeClothNumPin ====
==== uiNumIter ====
 
== [NavMeshGeneration] ==
 
==== bGlobalNavMeshCheck ====
==== bGlobalNavMeshCheckDeleteWarningTriangles ====
==== uNavmeshTriangleCountInteriorWarnThreshold ====
==== uNavmeshTriangleCountWarnThreshold ====
 
= SkyrimPrefs.ini =
 
===INI Parameters by Section===
{| class="wikitable" style="width:65%; border:none; background-color:transparent; padding:25px;"
| style="width:20%; padding:10px 0 0 0;" |
:{{fs|1.1em|[[/General|[General]]]}}
:{{fs|1.1em|[[/Imagespace|[Imagespace]]]}}
:{{fs|1.1em|[[/Display|[Display]]]}}
:{{fs|1.1em|[[/Grass|[Grass]]]}}
:{{fs|1.1em|[[/MAIN|[MAIN]]]}}
:{{fs|1.1em|[[/GamePlay|[GamePlay]]]}}
:{{fs|1.1em|[[/Interface|[Interface]]]}}
:{{fs|1.1em|[[/Controls|[Controls]]]}}
| style="width:20%; padding:10px 0 0 0;" |
:{{fs|1.1em|[[/Particles|[Particles]]]}}
:{{fs|1.1em|[[/SaveGame|[SaveGame]]]}}
:{{fs|1.1em|[[/AudioMenu|[AudioMenu]]]}}
:{{fs|1.1em|[[/Clouds|[Clouds]]]}}
:{{fs|1.1em|[[/TerrainManager|[TerrainManager]]]}}
:{{fs|1.1em|[[/NavMesh|[NavMesh]]]}}
:{{fs|1.1em|[[/Trees|[Trees]]]}}
:{{fs|1.1em|[[/Decals|[Decals]]]}}
| style="width:20%; padding:10px 0 0 0;" |
:{{fs|1.1em|[[/LOD|[LOD]]]}}
:{{fs|1.1em|[[/Launcher|[Launcher]]]}}
:{{fs|1.1em|[[/BlurShaderHDR|[BlurShaderHDR]]]}}
:{{fs|1.1em|[[/BlurShader|[BlurShader]]]}}
:{{fs|1.1em|[[/Water|[Water]]]}}
|}
 
== [General] ==
 
==== fBrightLightColorB ====
 
==== fBrightLightColorG ====
 
==== fBrightLightColorR ====
 
==== iStoryManagerLoggingEvent ====
 
==== bEnableStoryManagerLogging ====
 
 
== [Imagespace] ==
 
==== bDoDepthOfField ====
 
==== iRadialBlurLevel ====
 
 
== [Display] ==
 
==== fInteriorShadowDistance ====
 
==== fShadowDistance ====
 
==== fShadowLODStartFade ====
 
==== fShadowBiasScale ====
 
==== iBlurDeferredShadowMask ====
 
==== iShadowMapResolution ====
 
==== iShadowMapResolutionPrimary ====
 
==== iShadowMapResolutionSecondary ====
 
==== iShadowSplitCount ====
 
==== iShadowFilter ====
 
==== iShadowMode ====
 
==== iShadowMaskQuarter ====
 
==== bTreesReceiveShadows ====
 
==== bDrawLandShadows ====
 
==== bShadowMaskZPrepass ====
 
==== bShadowsOnGrass ====
 
==== bDeferredShadows ====
 
==== bDrawShadows ====
 
==== bFloatPointRenderTarget ====
 
==== fLeafAnimDampenDistEnd ====
 
==== fLeafAnimDampenDistStart ====
 
==== fTreesMidLODSwitchDist ====
 
==== fDecalLOD2 ====
 
==== fDecalLOD1 ====
 
==== fSpecularLODStartFade ====
 
==== fLightLODStartFade ====
 
==== fMeshLODFadePercentDefault ====
 
==== fMeshLODFadeBoundDefault ====
 
==== fMeshLODLevel2FadeTreeDistance ====
 
==== fMeshLODLevel1FadeTreeDistance ====
 
==== fMeshLODLevel2FadeDist ====
 
==== fMeshLODLevel1FadeDist ====
 
==== fGamma ====
 
==== iMultiSample ====
 
==== bTransparencyMultisampling ====
 
==== iWaterMultiSamples ====
 
==== iMaxAnisotropy ====
 
==== iTexMipMapMinimum ====
 
==== iTexMipMapSkip ====
 
==== iSize H ====
 
==== iSize W ====
 
==== bFull Screen ====
 
==== bFXAAEnabled ====
 
==== iAdapter ====
 
==== sD3DDevice ====
 
==== iScreenShotIndex ====
 
==== bMainZPrepass ====
 
==== bForceAllDecals ====
 
==== iMaxSkinDecalsPerFrame ====
 
==== iMaxDecalsPerFrame ====
 
 
== [Grass] ==
 
==== b30GrassVS ====
 
==== fGrassStartFadeDistance ====
 
==== fGrassMaxStartFadeDistance ====
 
==== fGrassMinStartFadeDistance ====
 
 
== [MAIN] ==
 
==== bGamepadEnable ====
 
==== bCrosshairEnabled ====
 
==== fHUDOpacity ====
 
==== bSaveOnPause ====
 
==== bSaveOnTravel ====
 
==== bSaveOnWait ====
 
==== bSaveOnRest ====
 
==== fSkyCellRefFadeDistance ====
 
 
== [GamePlay] ==
 
==== bShowFloatingQuestMarkers ====
 
==== bShowQuestMarkers ====
 
==== iDifficulty ====
 
 
== [Interface] ==
 
==== bDialogueSubtitles ====
 
==== bGeneralSubtitles ====
 
==== fMouseCursorSpeed ====
 
==== bShowCompass ====
 
 
== [Controls] ==
 
==== fGamepadHeadingSensitivity ====
 
==== fMouseHeadingSensitivity ====
 
==== bAlwaysRunByDefault ====
 
==== bInvertYValues ====
 
==== bGamePadRumble ====
 
==== bMouseAcceleration ====
 
==== bUseKinect ====
 
 
== [Particles] ==
==== iMaxDesired ====
 
 
== [SaveGame] ==
==== fAutosaveEveryXMins ====
 
 
== [AudioMenu] ==
==== fAudioMasterVolume ====
 
==== fVal7 ====
 
==== uID7 ====
 
==== fVal6 ====
 
==== uID6 ====
 
==== fVal5 ====
 
==== uID5 ====
 
==== fVal4 ====
 
==== uID4 ====
 
==== fVal3 ====
 
==== uID3 ====
 
==== fVal2 ====
 
==== uID2 ====
 
==== fVal1 ====
 
==== uID1 ====
 
==== fVal0 ====
 
==== uID0 ====
 
 
== [Clouds] ==
 
==== fCloudLevel2Distance ====
 
==== fCloudLevel1Distance ====
 
==== fCloudLevel0Distance ====
 
==== fCloudNearFadeDistance ====
 
 
== [TerrainManager] ==
 
==== fTreeLoadDistance ====
 
==== fBlockMaximumDistance ====
 
==== fBlockLevel1Distance ====
 
==== fBlockLevel0Distance ====
 
==== fSplitDistanceMult ====
 
==== bShowLODInEditor ====
 
 
== [NavMesh] ==
 
==== fObstacleAlpha ====
 
==== fCoverSideHighAlpha ====
 
==== fCoverSideLowAlpha ====
 
==== fEdgeFullAlpha ====
 
==== fEdgeHighAlpha ====
 
==== fEdgeLowAlpha ====
 
==== fTriangleFullAlpha ====
 
==== fTriangleHighAlpha ====
 
==== fTriangleLowAlpha ====
 
==== fLedgeBoxHalfHeight ====
 
==== fEdgeDistFromVert ====
 
==== fEdgeThickness ====
 
==== fPointSize ====
 
 
== [Trees] ==
 
==== bRenderSkinnedTrees ====
 
==== uiMaxSkinnedTreesToRender ====
 
 
== [Decals] ==
 
==== bDecals ====
 
==== bDecalsOnSkinnedGeometry ====
 
==== bSkinnedDecals ====
 
==== uMaxDecals ====
 
==== uMaxSkinDecals ====
 
==== uMaxSkinDecalsPerActor ====
 
 
== [LOD] ==
 
==== fLODFadeOutMultObjects ====
 
==== fLODFadeOutMultItems ====
 
==== fLODFadeOutMultActors ====
 
==== fLODFadeOutMultSkyCell ====
 
 
== [Launcher] ==
 
==== bEnableFileSelection ====
 
==== bShowAllResolutions ====
 
==== uLastAspectRatio ====
 
 
== [BlurShaderHDR] ==
 
==== bDoHighDynamicRange ====
 
 
== [BlurShader] ==
 
==== bUseBlurShader ====
 
 
== [Water] ==
 
==== iWaterReflectHeight ====
 
==== iWaterReflectWidth ====
 
==== bUseWaterDisplacements ====
 
==== bUseWaterRefractions ====
 
==== bUseWaterReflections ====
 
==== bUseWaterDepth ====

Latest revision as of 13:09, December 28, 2015

Please visit the updated version at Guide:Skyrim_Configuration_Settings