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__NOTITLE__ {{TOC right|limit=3}}
Please visit the updated version at [[Guide:Skyrim_Configuration_Settings]]
 
= Skyrim INI Settings =
 
Placeholder
 
= Skyrim.ini =
 
===INI Parameters by Section===
{| class="wikitable" style="width:65%; border:none; background-color:transparent; padding:25px;"
| style="width:25%; padding:10px 0 0 0;" |
:{{fs|1.1em|[[/:Controls|[Controls]]]}}
:{{fs|1.1em|[[/Actor|[Actor]]]}}
:{{fs|1.1em|[[/Animation|[Animation]]]}}
:{{fs|1.1em|[[/Archive|[Archive]]]}}
:{{fs|1.1em|[[/Audio|[Audio]]]}}
:{{fs|1.1em|[[/BackgroundLoad|[BackgroundLoad]]]}}
:{{fs|1.1em|[[/bLightAttenuation|[bLightAttenuation]]]}
:{{fs|1.1em|[[/BSPathing|[BSPathing]]]}}
:{{fs|1.1em|[[/BudgetCaps|[BudgetCaps]]]}}
:{{fs|1.1em|[[/CameraPath|[CameraPath]]]}}
| style="width:25%; padding:10px 0 0 0;" |
:{{fs|1.1em|[[/Camera|[Camera]]]}}
:{{fs|1.1em|[[/Clouds|[Clouds]]]}}
:{{fs|1.1em|[[/Combat|[Combat]]]}}
:{{fs|1.1em|[[/Controls|[Controls]]]}}
:{{fs|1.1em|[[/Decals|[Decals]]]}}
:{{fs|1.1em|[[/Dialogue|[Dialogue]]]}}
:{{fs|1.1em|[[/Display|[Display]]]}}
:{{fs|1.1em|[[/FaceGen|[FaceGen]]]}}
:{{fs|1.1em|[[/Fonts|[Fonts]]]}}
:{{fs|1.1em|[[/FootIK|[FootIK]]]}}
| style="width:25%; padding:10px 0 0 0;" |
:{{fs|1.1em|[[/GamePlay|[GamePlay]]]}}
:{{fs|1.1em|[[/GeneralWarnings|[GeneralWarnings]]]}}
:{{fs|1.1em|[[/General|[General]]]}}
:{{fs|1.1em|[[/GethitShader|[GethitShader]]]}}
:{{fs|1.1em|[[/GrabIK|[GrabIK]]]}}
:{{fs|1.1em|[[/Grass|[Grass]]]}}
:{{fs|1.1em|[[/Havok|[Havok]]]}}
:{{fs|1.1em|[[/HeadTracking|[HeadTracking]]]}}
:{{fs|1.1em|[[/Imagespace|[Imagespace]]]}}
:{{fs|1.1em|[[/Interface|[Interface]]]}}
| style="width:25%; padding:10px 0 0 0;" |
:{{fs|1.1em|[[/Kinect|[Kinect]]]}}
:{{fs|1.1em|[[/Landscape|[Landscape]]]}}
:{{fs|1.1em|[[/LightingShader|[LightingShader]]]}}
:{{fs|1.1em|[[/Light|[Light]]]}}
:{{fs|1.1em|[[/LOD|[LOD]]]}}
:{{fs|1.1em|[[/LookIK|[LookIK]]]}}
:{{fs|1.1em|[[/MAIN|[MAIN]]]}}
:{{fs|1.1em|[[/MapMenu|[MapMenu]]]}}
:{{fs|1.1em|[[/Menu|[Menu]]]}}
:{{fs|1.1em|[[/Messages|[Messages]]]}}
| style="width:25%; padding:10px 0 0 0;" |
:{{fs|1.1em|[[/NavMeshGeneration|[NavMeshGeneration]]]}}
:{{fs|1.1em|[[/Papyrus|[Papyrus]]]}}
:{{fs|1.1em|[[/Particles|[Particles]]]}}
:{{fs|1.1em|[[/Pathing|[Pathing]]]}}
:{{fs|1.1em|[[/RagdollAnim|[RagdollAnim]]]}}
:{{fs|1.1em|[[/RagdollFeedback|[RagdollFeedback]]]}}
:{{fs|1.1em|[[/SaveGame|[SaveGame]]]}}
:{{fs|1.1em|[[/ScreenSplatter|[ScreenSplatter]]]}}
:{{fs|1.1em|[[/SpeedTree|[SpeedTree]]]}}
:{{fs|1.1em|[[/TerrainManager|[TerrainManager]]]}}
| style="width:25%; padding:10px 0 0 0;" |
:{{fs|1.1em|[[/Terrain|[Terrain]]]}}
:{{fs|1.1em|[[/VATS|[VATS]]]}}
:{{fs|1.1em|[[/Verlet|[Verlet]]]}}
:{{fs|1.1em|[[/Voice|[Voice]]]}}
:{{fs|1.1em|[[/Weather|[Weather]]]}
|}
 
== [General] ==
 
==== sLanguage ====
 
==== uExterior Cell Buffer ====
 
==== iNumBitsForFullySeen ====
 
==== bBackgroundLoadVMData ====
 
==== iPreloadSizeLimit ====
 
==== fAutoDoorFadeSecs ====
 
==== bHealthRegenFromRacePlayerOnly ====
 
==== bChangeTimeMultSlowly ====
 
==== sMainMenuMovieIntro ====
 
==== sUnessentialFileCacheList ====
 
==== fFlickeringLightDistance ====
 
==== uMainMenuMusicAttnmB ====
 
==== iRenderingThread2HWThread ====
 
==== fNormalDoorFadeWait ====
 
==== fProcessListsUpdateHighFrameRate ====
 
==== bShowLoadingAreaMessage ====
 
==== bUseFaceGenPreprocessedHeads ====
 
==== bReconstructIDTags ====
 
==== fStoryTellerQuestFindTime ====
 
==== fBetaDeferredKillTimer ====
 
==== iFPSClamp ====
 
==== bFixAIPackagesOnLoad ====
 
==== bUseThreadedParticleSystem ====
 
==== bShowCheckMemoryOutput ====
 
==== bEnableBoundingVolumeOcclusion ====
 
==== bWarnOnMaterialCollisions ====
 
==== bKeepPluginWhenMerging ====
 
==== sStartingWorld ====
 
==== bUseMovementBlockedPackage ====
 
==== bAlwaysActive ====
 
==== sMainMenuMusic ====
 
==== bKeepDLStringBlocksLoaded ====
 
 
== [Display] ==
 
 
==== fShadowLODMaxStartFade ====
 
==== fSpecularLODMaxStartFade ====
 
==== fLightLODMaxStartFade ====
 
==== iShadowMapResolutionPrimary ====
 
==== bAllowScreenshot ====
 
==== bDecalsOnSkinnedGeometry ====
 
==== iAdapter ====
 
==== fEyeEnvMapLOD1 ====
 
==== fEyeEnvMapLOD2 ====
 
==== bShowMarkers ====
 
==== bUse Shaders ====
 
==== fMipBias ====
 
==== sScreenShotBaseName ====
 
==== fNearDistance ====
 
==== bCompileOnRender ====
 
==== bDoTallGrassEffect ====
 
==== bForcePow2Textures ====
 
==== bDoSpecularPass ====
 
==== bSimpleLighting ====
 
==== fSkinnedDecalLOD2 ====
 
==== fSkinnedDecalLOD1 ====
 
==== fSkinnedDecalLOD0 ====
 
==== fTreesMidLODSwitchDist ====
 
==== iNPatches ====
 
==== iTrilinearThreshold ====
 
==== bForce1XShaders ====
 
==== sDebugText ====
 
==== iDebugTextLeftRightOffset ====
 
==== bUseFakeFullScreenMotionBlur ====
 
==== fDefaultWorldFOV ====
 
==== iShaderPackageMemoryCap ====
 
==== bDo30VFog ====
 
==== uVideoDeviceIdentifierPart2 ====
 
==== bEquippedTorchesCastShadows ====
 
==== iLocation X ====
 
==== bShowMenuTextureUse ====
 
==== fMeshLODFadeTime ====
 
==== bDoAmbientPass ====
 
==== uVideoDeviceIdentifierPart4 ====
 
==== fLODNoiseMipBias ====
 
==== fScopeScissorAmount ====
 
==== fLightLODRange ====
 
==== bAllow20HairShader ====
 
==== fDefault1stPersonFOV ====
 
==== fLandLOFadeSeconds ====
 
==== fShadowLODDefaultStartFade ====
 
==== bDoTexturePass ====
 
==== bStaticMenuBackground ====
 
==== bDoTestHDR ====
 
==== fLightLODMinStartFade ====
 
==== uVideoDeviceIdentifierPart1 ====
 
==== fLowHealthIModStrengthMax ====
 
==== uVideoDeviceIdentifierPart3 ====
 
==== bLoadMarkers ====
 
==== bUseSunbeams ====
 
==== fLowHealthIModStrengthMin ====
 
==== bIgnoreResolutionCheck ====
 
==== fShadowLODRange ====
 
==== fShadowLODMinStartFade ====
 
==== iNPatchNOrder ====
 
==== bLODNoiseAniso ====
 
==== bUseRefractionShader ====
 
==== bActorSelfShadowing ====
 
==== bMTRendering ====
 
==== fSpecularLODDefaultStartFade ====
 
==== fDecalLOD0 ====
 
==== fLowHealthIModInterval ====
 
==== fShadowFadeTime ====
 
==== bAllowPartialPrecision ====
 
==== fSpecularLODRange ====
 
==== fEnvMapLOD2 ====
 
==== fEnvMapLOD1 ====
 
==== bReportBadTangentSpace ====
 
==== bLowHealthIModEnabled ====
 
==== fSunUpdateThreshold ====
 
==== fDecalLifetime ====
 
==== fNoLODFarDistancePct ====
 
==== iAutoViewMinDistance ====
 
==== fSpecularLODMinStartFade ====
 
==== fDefaultFOV ====
 
==== iNPatchPOrder ====
 
==== bAllow30Shaders ====
 
==== fLinePrimitiveWidth ====
 
==== iAutoViewLowFrameRate ====
 
==== iLocation Y ====
 
==== iDebugTextTopBottomOffset ====
 
==== bAutoViewDistance ====
 
==== bForceMultiPass ====
 
==== iDebugTextSubPage ====
 
==== fNear1stPersonDistance ====
 
==== fSunShadowUpdateTime ====
 
==== fLightLODDefaultStartFade ====
 
==== bImageSpaceEffects ====
 
==== bDoDiffusePass ====
 
==== iPresentInterval ====
 
==== fGammaMin ====
 
==== fNoLODFarDistanceMax ====
 
==== bDynamicWindowReflections ====
 
==== fNoLODFarDistanceMin ====
 
==== fGammaMax ====
 
==== iAutoViewHiFrameRate ====
 
 
== [Audio] ==
 
 
==== fMusicDuckingSeconds ====
 
==== fMusicUnDuckingSeconds ====
 
==== fMenuModeFadeOutTime ====
 
==== fMenuModeFadeInTime ====
 
==== fDefaultMasterVolume ====
 
==== fNonDialogVoiceDuckingFadeIn ====
 
==== fNonDialogVoiceDuckingFadeOut ====
 
==== uStreamingThreshold ====
 
==== sAudioAPI ====
 
==== fDialogueHeadYawExaggeration ====
 
==== uWaterAudioAxisSamplePoints ====
 
==== fDialogueHeadRollExaggeration ====
 
==== uiAudioHWThread ====
 
==== fCollisionSoundHeavyThreshold ====
 
==== fMusicFinaleCrossFadeTimeOut ====
 
==== fHighlightSpeechOverlap ====
 
==== fMusicFinaleCrossFadeTimeIn ====
 
==== fRegionLoopFadeOutTime ====
 
==== uWaterAudioAmbientAttenuation ====
 
==== uMaxSizeForCachedSound ====
 
==== fASFadeOutTime ====
 
==== fWaterAudioFadeInSeconds ====
 
==== fMinSoundVel ====
 
==== bEnableAudio ====
 
==== fRegionRandomSoundPlacementBase ====
 
==== fReverbTransitionTime ====
 
==== iCollisionSoundTimeDelta ====
 
==== uAudioThreadSleepTimeMenuMode ====
 
==== iHighlightSpeechOverlap ====
 
==== fNonDialogVoiceDucking ====
 
==== sMissingAssetSoundFile ====
 
==== uAudioThreadSleepTimeGameMode ====
 
==== fHardLandingDamageThreshold ====
 
==== fRegionLoopFadeInTime ====
 
==== uRegionSoundsAllowedPerUpdate ====
 
==== uiMaxAudioCacheSize ====
 
==== uiInitialCacheSize ====
 
==== fWaterAudioFadeOutSeconds ====
 
==== fDialogueHeadPitchExaggeration ====
 
==== uWaterAudioSamplePointsToUse ====
 
==== bEnableAudioCache ====
 
==== uAsyncReadPriorityThreshold ====
 
==== fMaxHighlightRadius ====
 
==== fRegionSoundPlacementZOffset ====
 
==== fNonHighlightSpeechAtten ====
 
==== fASFadeInTime ====
 
==== fRegionSoundPlacementRandomOffset ====
 
==== sDeathCameraEffect ====
 
 
== [Grass] ==
 
 
==== bAllowCreateGrass ====
 
==== bAllowLoadGrass ====
 
==== bGenerateGrassDataFiles ====
 
==== fGrassWindMagnitudeMax ====
 
==== bGrassPointLighting ====
 
==== fGrassDefaultStartFadeDistance ====
 
==== iMinGrassSize ====
 
==== fGrassWindMagnitudeMin ====
 
==== fGrassFadeRange ====
 
==== iGrassCellRadius ====
 
==== bDrawShaderGrass ====
 
==== fWaveOffsetRange ====
 
==== iMaxGrassTypesPerTexure ====
 
==== fTexturePctThreshold ====
 
 
== [GeneralWarnings] ==
 
 
==== sGeneralMasterMismatchWarning ====
 
 
== [Archive] ==
 
 
==== sResourceArchiveList ====
 
==== sResourceArchiveList2 ====
 
==== iRetainFilenameStringTable ====
 
==== sInvalidationFile ====
 
==== bTrackFileLoading ====
 
==== bInvalidateOlderFiles ====
 
==== bCheckRuntimeCollisions ====
 
==== iRetainDirectoryStringTable ====
 
==== iRetainFilenameOffsetTable ====
 
==== sArchiveList ====
 
==== bUseArchives ====
 
==== sResourceArchiveRetainFileNameList ====
 
 
== [Combat] ==
 
 
==== fMagnetismStrafeHeadingMult ====
 
==== fMagnetismLookingMult ====
 
==== bDisableNPCAttacks ====
 
==== bDebugCombatThreats ====
 
==== fMostCommonProjectileCollisionRadius1 ====
 
==== bDisableCombatDialogue ====
 
==== bEncounterZoneTargetRestrict ====
 
==== fProjectileDebugDuration ====
 
==== fMagnetismObjStrafeHeadingMult ====
 
==== fAimChaseLookingMult ====
 
==== bAimSights ====
 
==== fDecapInitialSpeed ====
 
==== fMinBloodDamage ====
 
==== fIronSightsZoomDefault ====
 
==== bDebugCombat ====
 
==== iMaxHiPerfCombatCount ====
 
==== bProjectileDebug ====
 
==== bMagicDebug ====
 
==== fHitVectorDelay ====
 
==== bDismemberOneLimb ====
 
==== bDebugCombatCoverReservations ====
 
==== fMostCommonProjectileCollisionRadius2 ====
 
==== fMostCommonProjectileCollisionRadius3 ====
 
==== fMountedAttackRange ====
 
==== bChainExplosionDebug ====
 
==== bDebugCombatUnreachableLocations ====
 
==== fMagnetismHeadingMult ====
 
==== fHitEffectThresholdMod ====
 
==== bDebugCombatDetection ====
 
==== bCombatPathSmoothing ====
 
==== bHazardDebug ====
 
==== f1PArrowTiltUpAngle ====
 
==== fMagnetismStrafeMaxDistance ====
 
==== bDebugCombatGroups2 ====
 
==== fAimUpDegrees ====
 
==== fAimDownDegrees ====
 
==== bDebugCombatAttackRange ====
 
==== iShowHitVector ====
 
==== fDeathForceCleared ====
 
==== bPlayHitLocationIdles ====
 
==== bDebugCombatGroups ====
 
==== fMagnetismStrafeBaseSpeed ====
 
==== fHitEffectThresholdSevere ====
 
==== bForceNPCsUseAmmo ====
 
==== bDebugCombatTargets ====
 
==== f1PBoltTiltUpAngle ====
 
==== fDebugCombatProjectileLOSTime ====
 
==== bDebugCombatTargetLocations ====
 
==== bPlayStaggers ====
 
==== bDebugCombatArea ====
 
==== fDebugCombatTextSize ====
 
==== bIronSightsZoomEnable ====
 
==== bDebugCombatAimLocations ====
 
==== bPlayerAlwaysStaggered ====
 
==== bLaserSights ====
 
==== bDebugCombatTextColorDark ====
 
==== bDebugCombatProjectileLOS ====
 
==== bDebugCombatSearch ====
 
==== fMagnetismObjHeadingMult ====
 
==== bCombatPathSprinting ====
 
==== bVATSProjectileDebug ====
 
==== fMagnetismObjLookingMult ====
 
==== f3PArrowTiltUpAngle ====
 
 
== [Papyrus] ==
 
 
==== fPostLoadUpdateTimeMS ====
 
==== bEnableLogging ====
 
==== bEnableTrace ====
 
==== bLoadDebugInformation ====
 
==== bEnableProfiling ====
 
==== iMaxMemoryPageSize ====
 
==== fUpdateBudgetMS ====
 
==== uTraceStatusOfQuest ====
 
==== fExtraTaskletBudgetMS ====
 
==== iMaxAllocatedMemoryBytes ====
 
==== fArchiveInitBufferMB ====
 
==== iMinMemoryPageSize ====
 
 
== [VATS] ==
 
 
==== fVATSLightDistance ====
 
==== fVatsLightColorG ====
 
==== bVATSRangedSelective ====
 
==== fVATSKillMoveEnd ====
 
==== fVatsLightColorB ====
 
==== fVATSRangedPercentSneakKill ====
 
==== fVATSLightLevelMin ====
 
==== fVatsLightColorR ====
 
==== bVATSForceRanged ====
 
==== fVATSLightElevation ====
 
==== fVATSFocus ====
 
==== bVATSAllowNoKill ====
 
==== fVATSLightAngle ====
 
==== fVATSLightLevelMax ====
 
==== bVATSDisable ====
 
==== fVATSRangedLowHealthPercent ====
 
==== bVATSSmartCameraCheckDebug ====
 
==== bVATSMultipleCombatants ====
 
==== fVATSCastingAfterKillDelay ====
 
==== bVATSIgnoreProjectileTest ====
 
==== fVATSRangedPercentMin ====
 
==== fVATSRangedLongDistance ====
 
==== fVATSRangedTargetLowLevelMult ====
 
==== fVATSRangedPercentTargetNoThreat ====
 
==== bVatsDebug ====
 
 
== [:Controls] ==
 
 
==== fKeyboardRepeatDelay ====
 
==== fKeyboardRepeatRate ====
 
 
== [Terrain] ==
 
 
==== fHDLODSnowThresholdAngle ====
 
==== fLODSnowThresholdAngle ====
 
 
== [SaveGame] ==
 
 
==== bUseSaveGameHistory ====
 
==== iAutoSaveCount ====
 
==== bDisplayMissingContentDialogue ====
 
==== bOutputSaveGameScreenshot ====
 
==== bAllowScriptedAutosave ====
 
==== bAllowProfileTransfer ====
 
==== bCopySaveGameToHostOrMemStick ====
 
==== bAllowScriptedForceSave ====
 
==== iSaveGameBackupCount ====
 
==== sSaveGameGameVersionOutdated ====
 
==== sSaveGameSafeMarkerID ====
 
==== fAutosaveEveryXMins ====
 
==== bDisableAutoSave ====
 
==== bUsePagedBuffers ====
 
 
== [Decals] ==
 
 
==== bDecalOcclusionQuery ====
 
==== uMaxSkinDecals ====
 
==== bDecals ====
 
==== bBackgroundInitializeGeometryDecals ====
 
==== bDecalMultithreaded ====
 
==== bForceAllDecals ====
 
==== bAllowDecalsOnAlpha ====
 
==== uMaxSkinDecalPerActor ====
 
==== bSkinnedDecals ====
 
==== fDebrisDecalTimer ====
 
 
== [Weather] ==
 
 
==== bPrecipitation ====
 
==== bFogEnabled ====
 
==== fSunGlareSize ====
 
==== fSunBaseSize ====
 
==== fAlphaReduce ====
 
==== sLerpCloseColor ====
 
==== sBumpFadeColor ====
 
==== sEnvReduceColor ====
 
 
== [GrabIK] ==
 
 
==== fDriveGain ====
 
 
== [Controls] ==
 
 
==== iNumLookGraphSettings ====
 
==== fMoveGraphY1 ====
 
==== fMoveGraphY2 ====
 
==== fMovementAxisDeadzone ====
 
==== fFreezeDirectionDefaultSpeedThreshold ====
 
==== bDampenPlayerControls ====
 
==== bFreezeDirectionOnLargeDelta ====
 
==== fGamepadHeadingSensitivityMax ====
 
==== fMaxLookRampUpDelta ====
 
==== fLookGraphY2 ====
 
==== fLookGraphY3 ====
 
==== fMoveGraphY3 ====
 
==== fReverseDirThreshold ====
 
==== fMaxMoveRampDownDelta ====
 
==== fPlayerThirdPersonDampenTime ====
 
==== fGamepadHeadingSensitivityMin ====
 
==== fMouseHeadingSensitivityMax ====
 
==== bInvertMovementThumbstick ====
 
==== fControllerBufferDepth ====
 
==== fSubsequentPowerBashDelay ====
 
==== fPCDialogueLookStart ====
 
==== fInitialPowerAttackDelay ====
 
==== fControllerSampleThreshold ====
 
==== bShowKinectDebugInfo ====
 
==== fMouseHeadingSensitivityMin ====
 
==== fHorseControlsDampenTime ====
 
==== fDialogueHardStopAngle1P ====
 
==== fFreezeDirectionDefaultAngleThreshold ====
 
==== fControllerDampenTime ====
 
==== fHorseClampAngle ====
 
==== fMoveGraphX3 ====
 
==== fMoveGraphX2 ====
 
==== fMoveGraphX1 ====
 
==== fDirectionalDeadzone ====
 
==== iNumHotkeys ====
 
==== fLookGraphX4 ====
 
==== bBackgroundMouse ====
 
==== fLookGraphX1 ====
 
==== fLookGraphX3 ====
 
==== fLookGraphX2 ====
 
==== fOutsideDialogueAngleRotationDampen ====
 
==== fZKeyDelay ====
 
==== fSprintStopThreshold ====
 
==== fLookGraphY4 ====
 
==== fInitialPowerBashDelay ====
 
==== fGamepadHeadingXScale ====
 
==== fHeadingAxisDeadzone ====
 
==== fTriggerDeadzone ====
 
==== fPCDialogueLookSpeed ====
 
==== fDualCastChordTime ====
 
==== fTogglePOVDelay ====
 
==== fMouseHeadingYScale ====
 
==== fHorseHeadingMovementMult ====
 
==== fLThumbDeadzone ====
 
==== fDialogueHardStopAngle3P ====
 
==== fMouseHeadingXScale ====
 
==== iNumMoveGraphSettings ====
 
==== fGamepadHeadingYScale ====
 
==== fLookGraphY1 ====
 
==== fHotKeyDelay ====
 
==== fSubsequentPowerAttackDelay ====
 
==== fDialogueSoftStopAngle3P ====
 
==== bPlayerGraphFeedback ====
 
==== fDialogueSoftStopAngle1P ====
 
==== fRThumbDeadzone ====
 
 
== [BudgetCaps] ==
 
 
==== fMsTriangleCount ====
 
==== uWaterCountInterior ====
 
==== fMsLightExcessGeometry ====
 
==== uActiveRefCount ====
 
==== uAnimatedObjectsCount ====
 
==== uGeometryMemoryInterior ====
 
==== fMsRefCount ====
 
==== uParticlesCountInterior ====
 
==== uLightExcessGeometry ====
 
==== uGeometryCount ====
 
==== uEmittersCount ====
 
==== uTriangleCount ====
 
==== uAnimatedObjectsCountInterior ====
 
==== fMsAnimatedObjectsCount ====
 
==== uTextureMemory ====
 
==== uHavokTriCountInterior ====
 
==== uWaterMemoryInterior ====
 
==== uActorRefCount ====
 
==== uDecalCountInterior ====
 
==== uGeometryCountInterior ====
 
==== uRefCount ====
 
==== uActorMemoryBudgetCap ====
 
==== fMsDecalCount ====
 
==== uActiveRefCountInterior ====
 
==== fMsActorRefCount ====
 
==== fMsEmittersCount ====
 
==== uLightCount ====
 
==== uWastelandLODBudgetAdjustment ====
 
==== uGeometryMemory ====
 
==== uTriangleCountInterior ====
 
==== fMsHavokTriCount ====
 
==== uWaterCount ====
 
==== uDecalCount ====
 
==== uEmittersCountInterior ====
 
==== uCityLODBudgetAdjustment ====
 
==== uActorRefCountInterior ====
 
==== fMsParticlesCount ====
 
==== fMsWaterCount ====
 
==== fMsLightCount ====
 
==== uLightCountInterior ====
 
==== uHavokTriCount ====
 
==== fMsActiveRefCount ====
 
==== uRefCountInterior ====
 
==== uTextureMemoryInterior ====
 
==== uWaterMemory ====
 
==== uParticlesCount ====
 
==== fMsGeometryCount ====
 
==== fMaxMsUsagePerFrame ====
 
==== uLightExcessGeometryInterior ====
 
==== uLoadedAreaNonActorMemoryBudgetCap ====
 
 
== [Pathing] ==
 
 
==== fINIDetectDoorsForPathingTime ====
 
 
== [RagdollAnim] ==
 
 
==== fFeedbackTimeMS ====
 
==== fFeedbackImpulseMult ====
 
==== fSnapMaxAngularVelocity ====
 
==== fFeedbackOnOffGainTimeMS ====
 
==== bRagdollFeedback ====
 
==== fCameraDist ====
 
==== fSnapMaxLinearDistance ====
 
==== fSnapGain ====
 
==== fPositionGain ====
 
==== bFootIK ====
 
==== fFeedbackOnOffGain ====
 
==== fPositionMaxLinearVelocity ====
 
==== fVelocityDamping ====
 
==== fDetectionUpdateTimeSec ====
 
==== bRagdollAnim ====
 
==== fImpulseLimit ====
 
==== fDesiredVel ====
 
==== fPositionMaxAngularVelocity ====
 
==== fAccelerationGain ====
 
==== fSnapMaxAngularDistance ====
 
==== fHierarchyGain ====
 
==== fSnapMaxLinearVelocity ====
 
==== bPoseMatching ====
 
==== fVelocityGain ====
 
==== bLookIK ====
 
==== bGrabIK ====
 
 
== [Landscape] ==
 
 
==== iLandBorder1B ====
 
==== fLandFriction ====
 
==== iLandBorder1G ====
 
==== iLandBorder2R ====
 
==== bCurrentCellOnly ====
 
==== iLandBorder1R ====
 
==== sDefaultLandNormalTexture ====
 
==== fLandTextureTilingMult ====
 
==== iLandBorder2G ====
 
==== sDefaultLandDiffuseTexture ====
 
==== iLandBorder2B ====
 
 
== [GethitShader] ==
 
 
==== fBlockedTexOffset ====
 
==== fHitTexOffset ====
 
==== fBlurAmmount ====
 
 
== [Particles] ==
 
 
==== iMaxDesired ====
 
 
== [LOD] ==
 
 
==== fFadeInThreshold ====
 
==== fObjectLODMax ====
 
==== fFadeOutTime ====
 
==== fLODMultTrees ====
 
==== fActorLODMin ====
 
==== fLodDistance ====
 
==== iFadeNodeMinNearDistance ====
 
==== fActorLODMax ====
 
==== fLODLandVerticalBias ====
 
==== fLODFadeOutItemMultComplex ====
 
==== fLODFadeOutObjectMultCity ====
 
==== fLODLandDropAmount ====
 
==== fLODFadeOutObjectMultComplex ====
 
==== fLODFadeOutItemMultInterior ====
 
==== bDisplayLODLand ====
 
==== fFadeOutThreshold ====
 
==== fLODFadeOutObjectMultInterior ====
 
==== fItemLODMin ====
 
==== fDistanceMultiplier ====
 
==== fLODFadeOutActorMultCity ====
 
==== fLODFadeOutItemMultCity ====
 
==== fLODFadeOutActorMultComplex ====
 
==== fTalkingDistance ====
 
==== fLODFadeOutPercent ====
 
==== fItemLODMax ====
 
==== fLODFadeOutActorMultInterior ====
 
==== fObjectLODMin ====
 
==== fLODBoundRadiusMult ====
 
==== fFadeInTime ====
 
 
== [Menu] ==
 
 
==== rConsoleTextColor ====
 
==== iConsoleSizeScreenPercent ====
 
==== iConsoleHistoryCharBufferSize ====
 
==== rConsoleHistoryTextColor ====
 
==== rDebugTextColor ====
 
==== iConsoleTextSize ====
 
 
== [FaceGen] ==
 
 
==== bUseCustomizationMorphs ====
 
==== uiNumActorsAllowedToMorph ====
 
==== bUseRaceMorph ====
 
 
== [Actor] ==
 
 
==== fNotVisibleNavmeshMoveDist ====
 
==== fVisibleNavmeshMoveDist ====
 
==== bUseNavMeshForMovement ====
 
 
== [Kinect] ==
 
 
==== fKinectMinShoutConfidence ====
 
==== fKinectMinReportConfidence ====
 
==== fKinectMinRuleConfidence ====
 
==== fKinectMaxAllyTradeDistance ====
 
==== fKinectMinReportShoutConfidence ====
 
==== fKinectMinConfidence ====
 
 
== [CameraPath] ==
 
 
==== iFPS ====
 
==== bStart ====
 
==== bRecord ====
 
==== sNif ====
 
==== sDirectoryName ====
 
==== iTake ====
 
==== sOffsetID ====
 
 
== [Camera] ==
 
 
==== fFreeCameraTranslationSpeed ====
 
==== fMouseWheelZoomIncrement ====
 
==== iFPS ====
 
==== fPitchZeroBlendTime ====
 
==== fFreeCameraRotationSpeed ====
 
==== fMouseWheelZoomSpeed ====
 
==== fVanityModeMaxDist ====
 
==== fFurnitureCameraAngle ====
 
==== fChaseCameraMaxAngle ====
 
==== fVanityModeMinDistFly ====
 
==== fWorkbenchCameraPitch ====
 
==== fTweenCamZoomFOVMod ====
 
==== fShoulderDollySpeed ====
 
==== fDefaultAutoVanityZoom ====
 
==== f1st3rdSwitchDelay ====
 
==== fPitchZoomOutMaxDist ====
 
==== fHorseDismountYawCorrection ====
 
==== fOverShoulderCombatAddY ====
 
==== fActorFadeOutLimit ====
 
==== f1stPitchOffsetMultOffMaxSpeed ====
 
==== fCameraCasterTargetSize ====
 
==== fOverShoulderHorsePosX ====
 
==== fFirstPersonSittingRotationSpeed ====
 
==== f1stPitchOffsetMultOffAccel ====
 
==== fCollisionRecoverySpeed ====
 
==== fTweenCamRotClosingSpeed ====
 
==== fLookingSpeed ====
 
==== fVanityModeMaxDistFlyMult ====
 
==== sNif ====
 
==== f1stPitchOffsetMultOnAccel ====
 
==== sDirectoryName ====
 
==== fOverShoulderDragonPosX ====
 
==== fOverShoulderDragonPosZ ====
 
==== bReturnTo1stPersonFromVanity ====
 
==== fOverShoulderHorseAddY ====
 
==== fFreeRotationSpeed ====
 
==== fAutoVanityModeDelay ====
 
==== fWorkbenchCameraZoom ====
 
==== fFreeCameraRunSpeed ====
 
==== f1stPitchOffsetTarget ====
 
==== fCollisionRecoveryMinDist ====
 
==== fTweenCamRotSpeed ====
 
==== fMinCurrentZoom ====
 
==== fOverShoulderHorsePosZ ====
 
==== bDisableAutoVanityMode ====
 
==== fTweenCamZoomSpeed ====
 
==== fAutoVanityIncrement ====
 
==== fChaseCameraSpeed ====
 
==== iBleedoutTransitionMillis ====
 
==== fOverShoulderPosZ ====
 
==== fOverShoulderPosX ====
 
==== iTake ====
 
==== sOffsetID ====
 
==== bRecord ====
 
==== bDragonCameraTargetPlayer ====
 
==== fWorkbenchCameraYaw ====
 
==== iHorseTransitionMillis ====
 
==== fOverShoulderDragonAddY ====
 
==== bStart ====
 
==== f1stPitchOffsetMultOnMaxSpeed ====
 
==== fFirstPersonDisablePOVLerpDPS ====
 
==== iAnimatedTransitionMillis ====
 
==== fDragonMaxAngleBeforeTurn ====
 
==== fThumbstickZoomSpeed ====
 
==== fMouseWheelZoomMinDelta ====
 
==== fCameraCasterSize ====
 
==== fWorkbenchCameraTranslateX ====
 
==== fWorkbenchCameraTranslateY ====
 
==== fWorkbenchCameraTranslateZ ====
 
==== fOverShoulderCombatPosX ====
 
==== fOverShoulderCombatPosZ ====
 
==== fVanityModeMinDist ====
 
==== f1stPitchOffsetMouseFollowSpeed ====
 
==== fFirstPersonSittingAngleLimit ====
 
==== fFurnitureCameraZoom ====
 
==== fCameraCasterBleedOutSize ====
 
==== f1stPitchOffsetMouseMaxLag ====
 
==== fFreeCameraTriggerDeadzone ====
 
==== fHorseMaxAngleBeforeTurn ====
 
==== fDragonCameraDollyTime ====
 
==== fTweenCamRotAngle ====
 
==== fCharControllerCheckHeightOffset ====
 
 
== [SpeedTree] ==
 
 
==== fLocalTreeMipMapLODBias ====
 
==== fLODTreeMipMapLODBias ====
 
 
== [BSPathing] ==
 
 
==== fFindClosestEdgesRadius ====
 
 
== [MAIN] ==
 
 
==== bPrimitivesOn ====
 
==== iMaxQuestObjectives ====
 
==== sMouseDefinitionFile ====
 
==== bEnableLipLookup ====
 
==== fMapWorldTargetTransitionTime ====
 
==== fLowPerfCombatantVoiceDistance ====
 
==== sControlsRemapFile ====
 
==== iDetectionHighNumPicks ====
 
==== fQuestScriptDelayTime ====
 
==== iLastHDRSetting ====
 
==== sSaveGameScreenshotName ====
 
==== sKeyboardDefinitionFile ====
 
==== bUseWaterHDR ====
 
==== sGamepadDefinitionFile ====
 
==== sControlsDefinitionFile ====
 
 
== [Dialogue] ==
 
 
==== fDialogueRotationPitchOffset ====
 
==== fDialogueRotationSecs ====
 
 
== [BackgroundLoad] ==
 
 
==== bUseMultiThreadedFaceGen ====
 
==== bLoadHelmetsInBackground ====
 
==== bLoadBackgroundFaceGen ====
 
==== bUseMultiThreadedTrees ====
 
==== bSelectivePurgeUnusedOnFastTravel ====
 
==== bBackgroundLoadLipFiles ====
 
==== iPostProcessMillisecondsEditor ====
 
==== bBackgroundCellLoads ====
 
==== bUseBackgroundFileLoader ====
 
==== iPostProcessMilliseconds ====
 
==== iPostProcessMillisecondsLoadingQueuedPriority ====
 
==== iPostProcessTaskWarningMilliseconds ====
 
 
== [bLightAttenuation] ==
 
 
==== bOutQuadInLin ====
 
==== bUseLinear ====
 
==== fConstantValue ====
 
==== fLinearRadiusMult ====
 
==== uQuadraticMethod ====
 
==== fQuadraticRadiusMult ====
 
==== fQuadraticValue ====
 
==== bUseQuadratic ====
 
==== uLinearMethod ====
 
==== fLinearValue ====
 
==== bUseConstant ====
 
 
== [Interface] ==
 
 
==== fUIMistMenu_CameraY_G ====
 
==== fUIPlayerSceneLight3Radius ====
 
==== bShowInventory3D ====
 
==== fBookLightDiffuseColorB ====
 
==== fUIRaceSexLight2DimmerValue ====
 
==== fLockpickLightDimmerValue ====
 
==== fInventory3DItemZoomSpeed ====
 
==== fSafeZoneY ====
 
==== fSafeZoneX ====
 
==== fUIMistMenu_CameraFOV_G ====
 
==== fTweenShortRepeatRate ====
 
==== fBookXRotation ====
 
==== fUIAltLogoModel_TranslateY_G ====
 
==== fCrafting3DItemPosZWide ====
 
==== fInterfaceTintG ====
 
==== iSubtitleSpeakerNameColor ====
 
==== fJournalLongRepeatRate ====
 
==== fInterfaceTintB ====
 
==== fUIRaceSexLight2DiffuseColorG ====
 
==== fSafeZoneYWide ====
 
==== fMagic3DItemPosXWide ====
 
==== fUILogoModel_MouseToZoomSpeed ====
 
==== fMagic3DItemPosScale ====
 
==== fDebugFontSize ====
 
==== fUIMistMenu_LogoOnscreenPanThresholdX ====
 
==== fUIMistMenu_LogoOnscreenPanThresholdY ====
 
==== fCrafting3DItemPosXWide ====
 
==== fUIRaceSexLightRadius ====
 
==== fUIPlayerSceneLight2Y ====
 
==== iMaxViewCasterPicksGamebryo ====
 
==== fUnlockDoorDelay ====
 
==== fBookLightDiffuseColorG ====
 
==== fInventoryLight2DimmerValue ====
 
==== fInventoryMenuLight2Z ====
 
==== fMagic3DItemPosZWide ====
 
==== fInventoryMenuLight2Y ====
 
==== fCrafting3DItemScaleWide ====
 
==== fBookLightRadius ====
 
==== fLockpickLightRadius ====
 
==== fBookPosWidthPercentage ====
 
==== fActivatePickLength ====
 
==== fInventoryLight2DiffuseColorR ====
 
==== fBookLight2X ====
 
==== fInventory3DItemZoomX ====
 
==== fUIMistModel_RotateZ_G ====
 
==== fUILogoModel_ThumbstickToPanSpeed ====
 
==== fUIPlayerSceneLightZ ====
 
==== fUIMistMenu_LogoOnscreenZoomThresholdFar ====
 
==== fMenuKeyRepeatShort ====
 
==== fInventoryLight2DiffuseColorG ====
 
==== fUIMistMenu_DefaultLogoNIFScale ====
 
==== fInventoryLight2DiffuseColorB ====
 
==== fUILogoModel_AutoRotateSpeed ====
 
==== fPackratRatio ====
 
==== fPlayerBodyEditDistance ====
 
==== fBookLightZ ====
 
==== fBookLightX ====
 
==== fUIMistMenu_LogoOnscreenZoomMaxFOV ====
 
==== sCreditsFileFrench ====
 
==== fInventoryLight2Radius ====
 
==== fUIMistModel_TranslateZ_G ====
 
==== fUIMistMenu_CameraX_G ====
 
==== fLockpickLightDiffuseColorR ====
 
==== fInventoryLightDimmerValue ====
 
==== fUIMistMenu_CameraZ_G ====
 
==== fBookLightDiffuseColorR ====
 
==== fLockpickLightDiffuseColorG ====
 
==== fLockpickLightDiffuseColorB ====
 
==== rUIMistMenu_AmbientYPosRGB ====
 
==== fTweenLongRepeatRate ====
 
==== iMaxViewCasterPicksHavok ====
 
==== fLockRotationSpeed ====
 
==== rUIMistMenu_AmbientZNegRGB ====
 
==== fUIPlayerSceneLightDiffuseColorG ====
 
==== fUILogoModel_ThumbstickToZoomSpeed ====
 
==== fUIPlayerSceneLightDiffuseColorB ====
 
==== uTicksToWait ====
 
==== fBookLightY ====
 
==== fUILogoModel_MouseThreshold ====
 
==== fPlayerZoomTime ====
 
==== rUIMistMenu_AmbientXPosRGB ====
 
==== fBookLight2Radius ====
 
==== fInventory3DItemZoomY ====
 
==== fUIPlayerSceneLightDiffuseColorR ====
 
==== fRSMCameraLookAtPercent ====
 
==== fLockRotCenterOffsetZ ====
 
==== rUIMistMenu_AmbientXNegRGB ====
 
==== rUIMistMenu_AmbientZPosRGB ====
 
==== fInventory3DBoundRadiusScale ====
 
==== fInventory3DItemPosScale ====
 
==== iFavoriteItemQueueSize ====
 
==== fPickMouseRotationSpeed ====
 
==== fRSMLookAtOnGain ====
 
==== bUserClosesLoadingMenu ====
 
==== sCreditsFile ====
 
==== uMaxCustomItemNameLength ====
 
==== fInventory3DItemPosZWide ====
 
==== fInventoryLightRadius ====
 
==== bShowTutorials ====
 
==== bShowCrosshair ====
 
==== fJournalShortRepeatRate ====
 
==== fInventoryMenuLightZ ====
 
==== fInventoryMenuLightY ====
 
==== fInventoryMenuLightX ====
 
==== fPlayerFaceEditDistance ====
 
==== fLockpickLightZ ====
 
==== fLockpickLightY ====
 
==== fLockpickLightX ====
 
==== bShowSubtitleSpeakerName ====
 
==== fUIRaceSexLight2DiffuseColorB ====
 
==== fMenuKeyRepeatLong ====
 
==== fUIMistModel_FadeOutTime ====
 
==== fUIPlayerSceneLight2DimmerValue ====
 
==== fUIRaceSexLight2X ====
 
==== fUIMistModel_TranslateY_G ====
 
==== fUIRaceSexLight2Z ====
 
==== fUIRaceSexLight2DiffuseColorR ====
 
==== fMagic3DItemPosYWide ====
 
==== fUIRaceSexLightDimmerValue ====
 
==== fSafeZoneXWide ====
 
==== fBookPosHeightPercentage ====
 
==== fUIPlayerSceneLight2Radius ====
 
==== fUILogoModel_MouseToPanSpeed ====
 
==== fUIPlayerSceneLight3DimmerValue ====
 
==== fUIMistMenu_CameraLookAtZ_G ====
 
==== fBookLight2DimmerValue ====
 
==== fInterfaceTintR ====
 
==== fUIMistMenu_LogoOnscreenZoomThresholdNear ====
 
==== fUIRaceSexLightDiffuseColorR ====
 
==== fLockMaxAngle ====
 
==== fLockCenterOffset ====
 
==== fMinSecondsForLoadFadeIn ====
 
==== fGamepadCursorSpeed ====
 
==== fCrafting3DItemPosYWide ====
 
==== fUIRaceSexLightDiffuseColorG ====
 
==== fUIRaceSexLightDiffuseColorB ====
 
==== fUILogoModel_MouseToRotateSpeed ====
 
==== fUIRaceSexLight2Radius ====
 
==== fBookDistance ====
 
==== fUIRaceSexLightY ====
 
==== fUIRaceSexLightX ====
 
==== fCrafting3DItemScale ====
 
==== fUIRaceSexLightZ ====
 
==== bWriteTranslationFile ====
 
==== fUIAltLogoModel_TranslateZ_G ====
 
==== fLargeActivatePickLength_G ====
 
==== fUIPlayerSceneLight3DiffuseColorR ====
 
==== fInventory3DItemPosYWide ====
 
==== fLockRotCenterOffsetX ====
 
==== fUIPlayerSceneLightX ====
 
==== fUIMistModel_TranslateX_G ====
 
==== fBookLight2Y ====
 
==== fPickRotationSpeed ====
 
==== fBookLight2Z ====
 
==== fInventoryLightDiffuseColorB ====
 
==== fUILogoModel_FadeSecs ====
 
==== fInventory3DItemPosScaleWide ====
 
==== fInventoryLightDiffuseColorG ====
 
==== fInventory3DItemPosXWide ====
 
==== fUILogoModel_ThumbstickToRotateSpeed ====
 
==== fLockPositionYWide ====
 
==== bUseAllNonDefaultLoadScreensFirst ====
 
==== fBookLight2DiffuseColorG ====
 
==== fCrafting3DItemPosY ====
 
==== fCrafting3DItemPosX ====
 
==== fBookLight2DiffuseColorB ====
 
==== fCrafting3DItemPosZ ====
 
==== fInventoryLightDiffuseColorR ====
 
==== fUIAltLogoModel_TranslateX_G ====
 
==== fNoteDistance ====
 
==== fMaxSubtitleDistance ====
 
==== fUIPlayerSceneLightRadius ====
 
==== fBookLight2DiffuseColorR ====
 
==== fUIRaceSexLight2Y ====
 
==== fMagic3DItemPosY ====
 
==== fMagic3DItemPosX ====
 
==== fMagic3DItemPosZ ====
 
==== fUICameraNearDistance ====
 
==== fUIPlayerSceneLight2X ====
 
==== fInventory3DItemRotMouseSpeed ====
 
==== fUIPlayerSceneLight2Z ====
 
==== fUILogoModel_RotationPauseDuration ====
 
==== sUIMistMenu_DefaultLogoCameraPath ====
 
==== fInventory3DItemZoomZ ====
 
==== fPlayerRotationAngle ====
 
==== fUIPlayerSceneLight2DiffuseColorG ====
 
==== fMagic3DItemPosScaleWide ====
 
==== sForcedLoadScreenEditorID ====
 
==== fUIPlayerSceneLightDimmerValue ====
 
==== fInventory3DItemZoomScale ====
 
==== iMaxViewCasterPicksFuzzy ====
 
==== fFadeToBlackFadeSeconds ====
 
==== fActivatePickRadius ====
 
==== bShowHUDMessages ====
 
==== fInventoryMenuLight2X ====
 
==== fUIMistMenu_CameraLookAtY_G ====
 
==== fUIPlayerSceneLight3Z ====
 
==== fUIMistMenu_CameraLookAtX_G ====
 
==== fSleepFaderTime ====
 
==== fInventory3DItemRotSpeed ====
 
==== fUIPlayerSceneLight2DiffuseColorB ====
 
==== bUseFuzzyPicking ====
 
==== fBookOpenTime ====
 
==== fUIPlayerSceneLightY ====
 
==== fUIMistMenu_LogoOnscreenZoomMinFOV ====
 
==== fInventory3DItemPosY ====
 
==== fBookLightDimmerValue ====
 
==== fLockPositionX ====
 
==== fLockPositionY ====
 
==== fLockPositionZ ====
 
==== fUIPlayerSceneLight2DiffuseColorR ====
 
==== fUIPlayerSceneLight3DiffuseColorB ====
 
==== rUIMistMenu_AmbientYNegRGB ====
 
==== fUIPlayerSceneLight3Y ====
 
==== fUIPlayerSceneLight3X ====
 
==== fInventory3DItemPosX ====
 
==== fUIPlayerSceneLight3DiffuseColorG ====
 
==== fInventory3DItemPosZ ====
 
==== sPosePlayerRaceSexMenu ====
 
 
== [LightingShader] ==
 
 
==== fRefractionLODFadeStart ====
 
==== fEyeEnvmapLODEnd ====
 
==== fRefractionLODFadeEnd ====
 
==== fDecalLODFadeStart ====
 
==== fEnvmapLODFadeStart ====
 
==== fSpecularLODFadeEnd ====
 
==== fDecalLODFadeEnd ====
 
==== fSpecularLODFadeStart ====
 
==== fEnvmapLODFadeEnd ====
 
 
== [FootIK] ==
 
 
==== fGroundAscendingGain ====
 
==== fFootPlantedGain ====
 
==== bFootPlacementOn ====
 
==== fControllerTetherLen ====
 
==== fOriginalGroundHeightMS ====
 
==== fFootRaisedGain ====
 
==== fMaxFootCastMilliSec ====
 
==== iNumFramesFootEaseOut ====
 
==== fAnkleOffset ====
 
==== fGroundDescendingGain ====
 
==== fPelvisOffsetDamping ====
 
==== fOnOffGain ====
 
==== fRagdollFeedback ====
 
==== fVertErrorGain ====
 
==== fPelvisUpDownBias ====
 
==== fMaxStepVertError ====
 
==== bRigidBodyController ====
 
 
== [GamePlay] ==
 
 
==== fMagicTargetLocationExtraLargeActorRadius ====
 
==== fPlayerSunGazeDelta ====
 
==== fMagicTargetLocationNormalActorRadius ====
 
==== fTargetLockXYRange ====
 
==== bTargetLockIsToggle ====
 
 
== [Animation] ==
 
 
==== fAnimInterpNearDist ====
 
==== fAnimInterpMaxTime ====
 
==== uiMaxNumActorHit ====
 
==== bAlwaysDriveRagdoll ====
 
==== fMotionFeedbackMinAngleDelta ====
 
==== iMinBonesToGenerateWhileSitting ====
 
==== fHavokHitImpulseMult ====
 
==== fHavokHitTimeSec ====
 
==== bHumanoidFootIKEnable ====
 
==== fAnimInterpMinTime ====
 
==== bRandomizeGraphSeed ====
 
==== fPlayerCharacterAttackIntroLength ====
 
==== iPlayerCharacterImagespaceModifierAnimCount ====
 
==== bInitiallyLoadAllClips ====
 
==== uVariableCacheSize ====
 
==== sHkxDBNameContextPrefix ====
 
==== bAlwaysSaveAllInfo ====
 
==== bFootIK ====
 
==== fAnimInterpSlop ====
 
==== fSpecialIdlePickTime ====
 
==== bLoadCollatedAnimTextData ====
 
==== bApplyPitchToExtractedMotion ====
 
==== fMaxTimeToMarkSec ====
 
==== fMotionFeedbackMinSpeedDelta ====
 
==== bShouldProcessRequests ====
 
==== bEnableHavokHit ====
 
==== fBoneLODDistanceScale ====
 
==== fPlayerCharacterAttackComboStartFraction ====
 
==== bAnimInterpEnable ====
 
==== fPlayerCharacterPowerAttackStartTime ====
 
==== bDisplayMarkWarning ====
 
==== fWeaponChangeClearTime ====
 
==== bFeedbackToGraphFromCharacterController ====
 
==== strPlayerCharacterBehavior1stPGraph ====
 
==== bMultiThreadBoneUpdate ====
 
==== fMotionFeedbackMinSpeed ====
 
==== fPlayerCharacterDrawSheatheTimeout ====
 
==== bUseVariableCache ====
 
==== bUseSpeedSampler ====
 
==== bDriveRagdollWithGraph ====
 
==== bUseSPUGenerate ====
 
==== bFootIKFeedback ====
 
==== fAnimInterpFarDist ====
 
==== bSendNonVisibleBehaviorGraphsToSPU ====
 
==== uiMaxPermanentSetSize ====
 
==== fMotionFeedbackMinTime ====
 
==== fIdleChangeClearTime ====
 
==== fMountDismountTimeout ====
 
==== fMaxFrameCounterDifferenceToConsiderVisible ====
 
 
== [Voice] ==
 
 
==== sFileTypeSource ====
 
==== sFileTypeGame ====
 
==== sFileTypeLip ====
 
==== sFileTypeLTF ====
 
 
== [Clouds] ==
 
 
==== fCloudAtlasWidth ====
 
==== sCloudInstanceMesh ====
 
 
== [Havok] ==
 
 
==== fInAirFallingCharGravityMult ====
 
==== fTriggerEventDelayMS ====
 
==== bWONameSync ====
 
==== fTrapHitEventDelayMS ====
 
 
== [Imagespace] ==
 
 
==== iRadialBlurLevel ====
 
==== fRenderDepthMaxDepth ====
 
==== bDoRadialBlur ====
 
 
== [Light] ==
 
 
==== fRefractionLODFadeStart ====
 
==== fEyeEnvmapLODEnd ====
 
==== fRefractionLODFadeEnd ====
 
==== fDecalLODFadeStart ====
 
==== fEnvmapLODFadeStart ====
 
==== fSpecularLODFadeEnd ====
 
==== fDecalLODFadeEnd ====
 
==== fSpecularLODFadeStart ====
 
==== fEnvmapLODFadeEnd ====
 
==== fLightEnableDisableFadeTime ====
 
 
== [Fonts] ==
 
 
==== sFontConfigFile ====
 
 
== [Messages] ==
 
 
==== bUseWindowsMessageBox ====
 
==== bBlockMessageBoxes ====
 
==== bAllowYesToAll ====
 
==== bShowMissingAudioWarnings ====
 
==== bFaceGenWarnings ====
 
==== bDisableAssertQueuing ====
 
==== iFileLogging ====
 
==== bSkipInitializationFlows ====
 
==== bAllowFileWrite ====
 
==== bSkipProgramFlows ====
 
==== bShowMissingLipWarnings ====
 
 
== [TerrainManager] ==
 
 
==== bDisplayCloudLOD ====
 
==== fCameraAboveMaxHeightThreshold ====
 
==== bUseNewTerrainSystem ====
 
==== uDistantTreeBlockCacheSizePerCell ====
 
==== bKeepLowDetailTerrain ====
 
 
== [RagdollFeedback] ==
 
 
==== uiFeedbackTimeout ====
 
 
== [LookIK] ==
 
 
==== fEaseAngleShutOff ====
 
==== bAdditiveHeadAnim ====
 
==== fAngleMaxEase ====
 
==== fMaxTrackingDist ====
 
==== fAngleMax ====
 
==== fEyeIKDistanceMax ====
 
==== fMinTrackingDist ====
 
 
== [MapMenu] ==
 
 
==== fWorldMapDepthBlurScale ====
 
==== fMapLocalGamepadZoomSpeed ====
 
==== uLockedObjectMapLOD ====
 
==== fMapMenuNearClipPlane ====
 
==== sMapWorldDefaultWorldSpace ====
 
==== fMapLoopFadeTimeSeconds ====
 
==== fMapMenuOverlayNormalSnowStrength ====
 
==== fMapWorldTransitionHeight ====
 
==== fMapLocalHeight ====
 
==== fMapWorldZoomSpeed ====
 
==== fMapWorldCursorMoveArea ====
 
==== fMapLocalMouseZoomSpeed ====
 
==== fMapLocalGamepadPanSpeed ====
 
==== fMapWorldMinPitch ====
 
==== fMapWorldYawRange ====
 
==== uLockedTerrainLOD ====
 
==== fWorldMapNearDepthBlurScale ====
 
==== fMapMoveKeyboardSpeed ====
 
==== fMapWorldMaxPitch ====
 
==== fMapWorldHeightAdjustmentForce ====
 
==== fMapMenuOverlayNormalStrength ====
 
==== sMapCloudNIF ====
 
==== fMapLocalMousePanSpeed ====
 
==== fMapLookGamepadSpeed ====
 
==== fMapMenuOverlaySnowScale ====
 
==== iRightStickRepeatRate ====
 
==== fMapZoomMouseSpeed ====
 
==== fMapMenuOverlayScale ====
 
==== fMapTransitionSpeed ====
 
==== fWorldMapFocalDepth ====
 
==== fMapLocalMarkerSelectionDist ====
 
==== fMapLookMouseSpeed ====
 
==== fMapWorldMinPanSpeed ====
 
==== fWorldMapMaximumDepthBlur ====
 
==== fGamepadCursorSensitivity ====
 
==== fMapLocalMinFrustumWidth ====
 
==== bWorldMapNoSkyDepthBlur ====
 
==== fMapWorldMaxPanSpeed ====
 
==== fMapLocalCursorPanSpeed ====
 
==== fMaxMarkerSelectionDist ====
 
 
== [ScreenSplatter] ==
 
 
==== bBloodSplatterEnabled ====
 
 
== [HeadTracking] ==
 
 
==== fMaxPathLookAtPointDist ====
 
==== fUpdateDelayNewTargetSecondsMax ====
 
==== fMinPathLookAtPointDist ====
 
==== fHeadTrackingMaxAngle ====
 
==== fUpdateDelaySecondsMin ====
 
==== fPathLookAtPointTime ====
 
==== bDisableHeadTracking ====
 
==== iUpdateActorsPerFrame ====
 
==== fUpdateDelaySecondsMax ====
 
==== fUpdateDelayNewTargetSecondsMin ====
 
 
== [Verlet] ==
 
 
==== fGravity ====
 
==== fVerticalCapsuleOffset ====
 
==== uCapeClothNumPin ====
 
==== bUseConstantStepDelta ====
 
==== bUseRotationBasedTransformUpdate ====
 
==== uiNumIter ====
 
 
== [NavMeshGeneration] ==
 
 
==== bGlobalNavMeshCheck ====
 
==== bGlobalNavMeshCheckDeleteWarningTriangles ====
 
==== uNavmeshTriangleCountInteriorWarnThreshold ====
 
==== uNavmeshTriangleCountWarnThreshold ====
 
= SkyrimPrefs.ini =
 
===INI Parameters by Section===
{| class="wikitable" style="width:65%; border:none; background-color:transparent; padding:25px;"
| style="width:20%; padding:10px 0 0 0;" |
:{{fs|1.1em|[[/General|[General]]]}}
:{{fs|1.1em|[[/Imagespace|[Imagespace]]]}}
:{{fs|1.1em|[[/Display|[Display]]]}}
:{{fs|1.1em|[[/Grass|[Grass]]]}}
:{{fs|1.1em|[[/MAIN|[MAIN]]]}}
:{{fs|1.1em|[[/GamePlay|[GamePlay]]]}}
:{{fs|1.1em|[[/Interface|[Interface]]]}}
:{{fs|1.1em|[[/Controls|[Controls]]]}}
| style="width:20%; padding:10px 0 0 0;" |
:{{fs|1.1em|[[/Particles|[Particles]]]}}
:{{fs|1.1em|[[/SaveGame|[SaveGame]]]}}
:{{fs|1.1em|[[/AudioMenu|[AudioMenu]]]}}
:{{fs|1.1em|[[/Clouds|[Clouds]]]}}
:{{fs|1.1em|[[/TerrainManager|[TerrainManager]]]}}
:{{fs|1.1em|[[/NavMesh|[NavMesh]]]}}
:{{fs|1.1em|[[/Trees|[Trees]]]}}
:{{fs|1.1em|[[/Decals|[Decals]]]}}
| style="width:20%; padding:10px 0 0 0;" |
:{{fs|1.1em|[[/LOD|[LOD]]]}}
:{{fs|1.1em|[[/Launcher|[Launcher]]]}}
:{{fs|1.1em|[[/BlurShaderHDR|[BlurShaderHDR]]]}}
:{{fs|1.1em|[[/BlurShader|[BlurShader]]]}}
:{{fs|1.1em|[[/Water|[Water]]]}}
|}
 
== [General] ==
 
==== fBrightLightColorB ====
 
==== fBrightLightColorG ====
 
==== fBrightLightColorR ====
 
==== iStoryManagerLoggingEvent ====
 
==== bEnableStoryManagerLogging ====
 
 
== [Imagespace] ==
 
==== bDoDepthOfField ====
 
==== iRadialBlurLevel ====
 
 
== [Display] ==
 
==== fInteriorShadowDistance ====
 
==== fShadowDistance ====
 
==== fShadowLODStartFade ====
 
==== fShadowBiasScale ====
 
==== iBlurDeferredShadowMask ====
 
==== iShadowMapResolution ====
 
==== iShadowMapResolutionPrimary ====
 
==== iShadowMapResolutionSecondary ====
 
==== iShadowSplitCount ====
 
==== iShadowFilter ====
 
==== iShadowMode ====
 
==== iShadowMaskQuarter ====
 
==== bTreesReceiveShadows ====
 
==== bDrawLandShadows ====
 
==== bShadowMaskZPrepass ====
 
==== bShadowsOnGrass ====
 
==== bDeferredShadows ====
 
==== bDrawShadows ====
 
==== bFloatPointRenderTarget ====
 
==== fLeafAnimDampenDistEnd ====
 
==== fLeafAnimDampenDistStart ====
 
==== fTreesMidLODSwitchDist ====
 
==== fDecalLOD2 ====
 
==== fDecalLOD1 ====
 
==== fSpecularLODStartFade ====
 
==== fLightLODStartFade ====
 
==== fMeshLODFadePercentDefault ====
 
==== fMeshLODFadeBoundDefault ====
 
==== fMeshLODLevel2FadeTreeDistance ====
 
==== fMeshLODLevel1FadeTreeDistance ====
 
==== fMeshLODLevel2FadeDist ====
 
==== fMeshLODLevel1FadeDist ====
 
==== fGamma ====
 
==== iMultiSample ====
 
==== bTransparencyMultisampling ====
 
==== iWaterMultiSamples ====
 
==== iMaxAnisotropy ====
 
==== iTexMipMapMinimum ====
 
==== iTexMipMapSkip ====
 
==== iSize H ====
 
==== iSize W ====
 
==== bFull Screen ====
 
==== bFXAAEnabled ====
 
==== iAdapter ====
 
==== sD3DDevice ====
 
==== iScreenShotIndex ====
 
==== bMainZPrepass ====
 
==== bForceAllDecals ====
 
==== iMaxSkinDecalsPerFrame ====
 
==== iMaxDecalsPerFrame ====
 
 
== [Grass] ==
 
==== b30GrassVS ====
 
==== fGrassStartFadeDistance ====
 
==== fGrassMaxStartFadeDistance ====
 
==== fGrassMinStartFadeDistance ====
 
 
== [MAIN] ==
 
==== bGamepadEnable ====
 
==== bCrosshairEnabled ====
 
==== fHUDOpacity ====
 
==== bSaveOnPause ====
 
==== bSaveOnTravel ====
 
==== bSaveOnWait ====
 
==== bSaveOnRest ====
 
==== fSkyCellRefFadeDistance ====
 
 
== [GamePlay] ==
 
==== bShowFloatingQuestMarkers ====
 
==== bShowQuestMarkers ====
 
==== iDifficulty ====
 
 
== [Interface] ==
 
==== bDialogueSubtitles ====
 
==== bGeneralSubtitles ====
 
==== fMouseCursorSpeed ====
 
==== bShowCompass ====
 
 
== [Controls] ==
 
==== fGamepadHeadingSensitivity ====
 
==== fMouseHeadingSensitivity ====
 
==== bAlwaysRunByDefault ====
 
==== bInvertYValues ====
 
==== bGamePadRumble ====
 
==== bMouseAcceleration ====
 
==== bUseKinect ====
 
 
== [Particles] ==
==== iMaxDesired ====
 
 
== [SaveGame] ==
==== fAutosaveEveryXMins ====
 
 
== [AudioMenu] ==
==== fAudioMasterVolume ====
 
==== fVal7 ====
 
==== uID7 ====
 
==== fVal6 ====
 
==== uID6 ====
 
==== fVal5 ====
 
==== uID5 ====
 
==== fVal4 ====
 
==== uID4 ====
 
==== fVal3 ====
 
==== uID3 ====
 
==== fVal2 ====
 
==== uID2 ====
 
==== fVal1 ====
 
==== uID1 ====
 
==== fVal0 ====
 
==== uID0 ====
 
 
== [Clouds] ==
 
==== fCloudLevel2Distance ====
 
==== fCloudLevel1Distance ====
 
==== fCloudLevel0Distance ====
 
==== fCloudNearFadeDistance ====
 
 
== [TerrainManager] ==
 
==== fTreeLoadDistance ====
 
==== fBlockMaximumDistance ====
 
==== fBlockLevel1Distance ====
 
==== fBlockLevel0Distance ====
 
==== fSplitDistanceMult ====
 
==== bShowLODInEditor ====
 
 
== [NavMesh] ==
 
==== fObstacleAlpha ====
 
==== fCoverSideHighAlpha ====
 
==== fCoverSideLowAlpha ====
 
==== fEdgeFullAlpha ====
 
==== fEdgeHighAlpha ====
 
==== fEdgeLowAlpha ====
 
==== fTriangleFullAlpha ====
 
==== fTriangleHighAlpha ====
 
==== fTriangleLowAlpha ====
 
==== fLedgeBoxHalfHeight ====
 
==== fEdgeDistFromVert ====
 
==== fEdgeThickness ====
 
==== fPointSize ====
 
 
== [Trees] ==
 
==== bRenderSkinnedTrees ====
 
==== uiMaxSkinnedTreesToRender ====
 
 
== [Decals] ==
 
==== bDecals ====
 
==== bDecalsOnSkinnedGeometry ====
 
==== bSkinnedDecals ====
 
==== uMaxDecals ====
 
==== uMaxSkinDecals ====
 
==== uMaxSkinDecalsPerActor ====
 
 
== [LOD] ==
 
==== fLODFadeOutMultObjects ====
 
==== fLODFadeOutMultItems ====
 
==== fLODFadeOutMultActors ====
 
==== fLODFadeOutMultSkyCell ====
 
 
== [Launcher] ==
 
==== bEnableFileSelection ====
 
==== bShowAllResolutions ====
 
==== uLastAspectRatio ====
 
 
== [BlurShaderHDR] ==
 
==== bDoHighDynamicRange ====
 
 
== [BlurShader] ==
 
==== bUseBlurShader ====
 
 
== [Water] ==
 
==== iWaterReflectHeight ====
 
==== iWaterReflectWidth ====
 
==== bUseWaterDisplacements ====
 
==== bUseWaterRefractions ====
 
==== bUseWaterReflections ====
 
==== bUseWaterDepth ====

Latest revision as of 13:09, December 28, 2015

Please visit the updated version at Guide:Skyrim_Configuration_Settings