SkyrimLE:ENBLocal INI Reference/Antialiasing: Difference between revisions

From Step Mods | Change The Game
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====EnableTransparencyAA====
====EnableTransparencyAA====
{{Notice Small|text=This was removed in version 0.277. This will remain here for a few more release to allow Presets to catch up. Reason for removal as due to it's rare use and the fact it cost performance even while turned off.}}
{{Notice Small|text=This was removed in version 0.277. This will remain here for a few more release to allow Presets to catch up. Reason for removal was due to its rare use and the fact that it cost performance even while turned off.}}
Enable this parameter to use TransparencyAA. Transparency AA is applied to ''all'' textures in the game, regardless of the alpha transparency use (grass, foliage, trees, hair, etc). Enabling this will substantially tax performance in forested areas. Generally not recommend for any system lacking a Ferrari engine since this feature can cripple even the highest end systems.
Enable this parameter to use TransparencyAA. Transparency AA is applied to ''all'' textures in the game, regardless of the alpha transparency use (grass, foliage, trees, hair, etc). Enabling this will substantially tax performance in forested areas. Generally not recommend for any system lacking a Ferrari engine since this feature can cripple even the highest end systems.
<pre>EnableTransparencyAA=(false, true)</pre>
<pre>EnableTransparencyAA=(false, true)</pre>

Revision as of 17:25, December 10, 2015

[ANTIALIASING]

This section controls four antialiasing (AA) parameters potentially implemented via ENB. All four can be used together, since Boris has taken great care to balance them, though using Temporal AA and Edge AA together can cause some blurriness around tree branches. It is also possible to enable these via SMAA injector.

EnableEdgeAA

The EdgeAA solution is excellent for low-end systems because the performance impact is very small; however, it does come with some blurriness. Mid to High-end systems may find SMAA a higher quality solution for EdgeAA; however, EdgeAA and SMAA can be used together for possibly even better results. Using these two solutions together will come at a small cost to performance.

EnableEdgeAA=(false,true)

EnableTemporalAA

The TemporalAA setting no longer requires a helper mod, as of ENBSeries v0.213. This is excellent for screenshots at removing jaggies, but may not be preferable for general use because it can cause ghosting on high motion objects. UPDATE: Boris improved the TemporalAA code in v0.265. Several users report that most of the ghosting has been eliminated above 40FPS. Users who can not maintain at least 40FPS might still experience ghosting with this enabled.

EnableTemporalAA=(false, true)

EnableSubPixelAA

This parameter will enable SubPixelAA on specular reflections and should only cause a minimal performance impact. This setting recommended to be enabled.

EnableSubPixelAA=(false, true)

EnableTransparencyAA

Template:Notice Small Enable this parameter to use TransparencyAA. Transparency AA is applied to all textures in the game, regardless of the alpha transparency use (grass, foliage, trees, hair, etc). Enabling this will substantially tax performance in forested areas. Generally not recommend for any system lacking a Ferrari engine since this feature can cripple even the highest end systems.

EnableTransparencyAA=(false, true)