User:Themagicteeth/TTWOverEncumbered: Difference between revisions

From Step Mods | Change The Game
Line 1,080: Line 1,080:
[http://www.nexusmods.com/newvegas/mods/47714/? 357 Revolver Reretextured] <br>
[http://www.nexusmods.com/newvegas/mods/47714/? 357 Revolver Reretextured] <br>
Version: 1.2 <br>
Version: 1.2 <br>
Special Installation:
Special Installation: Move "357retex.esp" to the "Optional ESPs" box. <br>
 
<pre>Post installation, in Mod Organizer's left pane double-click the mod and in the pop-up box select the "Optional ESPs" tab.
Move "357retex.esp" to the "Optional ESPs" box.</pre>


[http://www.nexusmods.com/newvegas/mods/48049/? Single Shotgun Reretexture] <br>
[http://www.nexusmods.com/newvegas/mods/48049/? Single Shotgun Reretexture] <br>
Version: 1/0 <br>
Version: 1/0 <br>
Special Installation:
Special Installation: Move "singleshot_retex.esp" to the "Optional ESPs" box. <br>
 
<pre>Post installation, in Mod Organizer's left pane double-click the mod and in the pop-up box select the "Optional ESPs" tab.
Move "singleshot_retex.esp" to the "Optional ESPs" box.</pre>


[http://www.nexusmods.com/newvegas/mods/56477/? Bozar Retexture] <br>
[http://www.nexusmods.com/newvegas/mods/56477/? Bozar Retexture] <br>

Revision as of 23:03, July 16, 2015

Tale of Two Wastelands : Over-Encumbered

Credits and About the Guide

TTW by Adonis_VII
Fear and Loathing in New Vegas by EssArrBee
Skyrim Revisited by Neovalen

This guide is unfinished.

I made this guide because I wanted something for myself to follow along to that was more like Neovalens: Skyrim Revisited (linked above). I have taken many things from Neovalen's guide and edited them so they are for Fallout: Tale of Two Wastelands.

Fear and Loathing in Las Vegas by EssArrbee (linked above) is a great modding guide for Fallout New Vegas and

The install order and the main source of mods, as well as the guide I originally followed while installing Tale of Two Wastelands was gained from Adonis_VII's: TTW (linked above),a very good guide. I have taken things from there as well.

Prerequisites

To use this guide, the following must be installed.

Official Bethesda Content


Script Extender


Install only the following files to the main FalloutNV folder:

  • nvse_1_4.dll
  • nvse_loader.exe
  • nvse_steam_loader.dll

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4GB Loader


Install only the following files to the main FalloutNV folder:

  • Source folder.
  • fnv4gb_helper.dll
  • fnv4gb.exe

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Tools


Tool Add-Ons


Extract and merge into FNVEdit folder.

Setting Up for Success

Configure Fallout NV


Steam overlay can cause some visual problems with some mods and ENB. If it is not needed, it is reccomended to turn it off.

Launch Steam, and proceed to Library.
Right-click "Fallout: New Vegas", and click [Properties].
In the [General] tab, uncheck the [Enable Steam Overlay...] box.
Click close.

Upon first installing Fallout NV there are no ini files pre-generated. It is important that the games is configured through the launcher and any in game settings are applied. This is done by launching the game.

Start Fallout New Vegas through Steam.
Click "Options"
Click the [Ultra] push button.
Set resolution to your moniters resolution.
Click "Ok"

These settings have been saved into the ini files.

Configure Mod Organizer


Now that the base game is properly configured, the next step is to set up our mod management utility.

Start Mod Organizer.
If this is the first run, Mod Organizer will prompt to select which game to manage, select Fallout New Vegas.
Click the [Configure Profiles] button at the top of the window. The icon looks like an ID card.
Verify "Automatic Archive Invalidation" is checked.
Click [Create] and type "Fallout New Vegas" in the text box.
Verify that "Default Game Settings" is unchecked then click [OK]. 
Select the "Default" profile and click [Remove]. Select [Yes] when prompted.
Close the dialogue by clicking [Close].
Verify that "Fallout New Vegas" is the currently selected profile in the "Profile" drop-down above the left-pane of the Mod Organizer window.

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Next the ModOrganizer settings and other tools will need to be configured.

Click the [Settings] button at the top of the main Mod Organizer window. The icon looks like a screwdriver and wrench.
In the "Settings" dialogue, click the [Nexus] tab.
Check "Automatically Log-In to Nexus" and input a valid nexus username and password.
In the "Settings" dialogue, click the [Plugins] tab.
Select "Basic Diagnosis Plugin" in the left pane.
In the right pane, double click on the value to the right of "check_modorder" and select "false".
In the "Settings" dialogue, click the [Workarounds] tab.
Verify that NMM Version is at least 0.52.2, if it is not then update it to this value.
Close the window by clicking [OK].
Click the [Executables] button at the top of the main Mod Organizer window. The icon looks like a pair of cogs.

If all prerequisites were installed correctly, some software such as NVSE should appear already configured in the list. To configure the remaining tools, perform the following:

In the "Title" text box type "LOOT".
In the "Binary" text box type <LOOT Path>\LOOT.exe or select it using windows explorer by pressing the [...] button.
Do not select any of the optional check boxes.
Click the [Add] button. LOOT should appear in the list.
Repeat this process for FNVEdit, Wrye Flash NV, and FNVLODGen replacing the appropriate fields then close the dialogue by clicking [OK].

Next it is time to finish the setup for the 4GB Launcher:

In the "Title" text box type FNV 4GB Loader.
Next to the Binary text box, click [...], and navigate to the "...\Fallout New Vegas\" folder, select "fnv4gb.exe" and click [Open].
In the arguments text box type in "-laaexe .\FalloutMO.exe", without quotations.
Click the [Add] button. FNV 4GB Loader should appear in the list.

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By default the install and plugin load order in Mod Organizer is slightly scrambled. To fix the install order, perform the following steps:

In the left pane of Mod Organizer drag and drop the "Non-MO" category mods that represent the DLCs to the following order:
*FalloutNV
*DeadMoney
*HonestHearts
*OldWorldBlues
*LonesomeRoad
*CaravanPak
*ClassicPack
*MercenaryPack
*TribalPack

The plugin order can be fixed by running LOOT to do a quick sort. Perform the following steps:

Select "LOOT" from the drop-down above the right pane of the Mod Organizer window.
Click the [Run] push button.
Find the icon that looks like a horizontal bar graph (mouse over text should state "Sort Plugins") and click it.
After some processing, the calculated load order is displayed in the right pane of LOOT. Click the [Apply] button to apply the load order.
Click the [X] on the title bar to close LOOT.

This process loads LOOT through the ModOrganizer interface to sort the current ESMs/ESPs in the virtual data folder. For now this only consists of the base game and DLC ESM/ESP files. Note in the Mod Organizer window the load order has been corrected to match the output from LOOT.

Create the Tale of Two Wastelands: Over-Encumbered Profile


Now that an established clean "Fallout New Vegas" profile has been created an unmodified New Vegas may be run at any time. However, the goal of the guide is to mod Fallout and so a new profile must be established, perform the following.

Click the [Configure Profiles] icon at the top of the main Mod Organizer window. The icon looks like an id card.
Select "Fallout New Vegas" then click [Copy].
Type "TTWOverEncumbered" in the text box and hit [OK].

ModOrganizer just copied the "Fallout New Vegas" profile into a new profile named "TTWOverEencumered". In the Prerequisites section, NVSE was installed without the required script files. This kept the FalloutNV/Data folder clean. But NVSE will not function properly without the supplied scripts. Perform the following to install the scripts.

Launch ModOrganizer
Click the small screwdriver and wrench icon adjacent to the "Profile" drop-down and select "Install Mod...".
Navigate to the downloaded NVSE archive and click [Open].
In the file tree, navigate to the "Data" folder inside the archive, right-click and select "Set Data Directory". Only the Scripts folder should be visible and checked.
Click [OK].

The mod will now be displayed with an empty check box in the mod window. This mod is now installed but not yet enabled for use by the game. Checking the box will enable it for use within the game.

Next, Tale of Two Wastelands will be installed into this profile. Navigate to the mods download page below, and download the latest version (2.9.4b currently), as well as any hot fixes. Instructions are included as part of this guide so no need to use the ones found on the download page for now, just know that they are there.


Tale of Two Wastelands
Author: TTW Team
Version: 2.9.4b (plus Hotfix file)

The following steps will take the files from both games and create a Tale of Two Wastelands FOMOD, which then will be installed via ModOrganizer.

1.Launch the installer .exe file by right-clicking on it and choosing "Run as Administrator".

2. When the installer loads, make sure it has found the correct location of both your Fallout 3 and, Fallout New Vegas Installs. If not use the browse button to navigate to the correct game directories.

3. In the install location field, use the browse button to navigate to your preferred TTW installation directory DO NOT INSTALL DIRECTLY TO YOUR FNV DIRECTORY.

4. Click "Install". The installer can take between 10 to 30 minutes.

5. Click yes when asked to make a FOMOD.

6. Launch ModOrganizer and prepare to install the "TaleOfTwoWastelands_Main" FOMOD. It may take a while. 

The following optionals have been chosen because they add functionality and have been tested more extensively than many other optionals.

7. Next, install the "TaleOfTwoWastelands_Options" FOMOD. Check the following optionals.

-Skill Based Speech Challenges
-Stash Pack Options (if using)
-MCM Optionals 
-Wild Wasteland

The following ini tweaks are required in order to start in the Capital Wasteland, and thus beginning the Tale of Two Wastelands. Also, fixes an error with NPC heads.

Launch ModOrganizer
Click [Tools]>[Edit Ini] at the top of the window.
Make following changes to both ini files.

[General]
SCharGenQuest = 001FFFF8
sIntroMovie = (yes this one is blank on purpose, it needs to be blank)
bLoadFaceGenHeadEGTFiles = 1

Click [Save] and close the window.

Tale of Two Wastelands must be loaded in a specific order. Follow the steps below to sort the plugins in the correct order, and ensure they won't be moved.

Enable all newly installed Tale of Two Wastelands files.
In the left pane of ModOrganizer drag and drop the the following files so they are in this order, following "TribalPack.esm" (if using), otherwise after "LonesomeRoad.esm"

*Fallout3.esm
*Anchorage.esm
*ThePitt.esm
*BrokenSteel.esm
*PointLookout.esm
*Zeta.esm
*TaleOfTwoWastelands.esm

Select plugins 0-16, right click and select "Lock load order"

Cleaning the Bethesda ESMs


Template:Notice Small

Optimizing Bethesda Textures


Downloading the following files and installing them via ModOrganizer is quicker than manually optimizing the textures. If manual optimization is preferred, follow the Fallout Quick-Start Guide found on STEP.

Fallout 3 Textures Optimized
Author: Worriedwalrus
Version: 1 (All main files)

Create a new folder called "Fallout 3 Optimized Textures"
Extract files in the following order, overwrite when asked.
*Fallout 3
*Operation Anchorage
*The Pitt
*Broken Steel
*Point Lookout
*Mothership Zeta

Fallout New Vegas Textures Optimized
Author: Worriedwalrus
Version: 1 (All main files)

Create a new folder called "Fallout NV Optimized Textures"
Extract files in the following order, overwrite when asked.
*Dead Money
*Honest Hearts
*Old World Blues
*Lonesome Road
*Courier's Stash (if using)
*Gun Runner's Arsenal (if using)

Close ModOrganizer (if open) and move both folders into the ModOrganizer/mods folder

Placing the folder in the ModOrganizer/mods directory will make ModOrganizer recognize them as mods upon launch.

Launch ModOrganizer
In the left pane, drag and drop "Fallout 3 Optimized Textures" and "Fallout NV Optimized Textures" so that they are after "Tale of Two Wastelands - Optional Files".
Enable both mods in the left pane.

Order should be:
Tale of Two Wastelands - Optional Files
Fallout 3 Optimized Textures
Fallout NV Optimized Textures

ENB Series Graphics Modification (Optional)

Currently this guide does not require ENB, DYNAVISION is installed later which gives many of the same effects of ENB with less performance hit. Also, an ENB that is compatible with both wastelands would be required or two seperate ENBs.

That being said, an ENB does make a very noticeable difference. It makes the game look very good, if the right one is found. Below are instructions to install ENB for Fallout New Vegas while maintaing a clean Data folder.


ENBoost
Author: Boris Voronstov
Version: 0.278

Download the lastest version of ENB

UNFINISHED MORE TO COME.

Initial INI Tweaks

The following INI tweaks tweak the games engine to enhance visuals, stability, and performance.

NVSE.ini

First the NVSE.ini must be created. 
Right-click NVSE in the Mod Organizer left pane.
Select "Open In Explorer".
Create and enter a folder named NVSE.
Create and open a text file.

Once this file is open and able to be edited, paste in the following:

[Memory]
DefaultHeapInitialAllocMB=400

The value for DefaultHeapInitialAllocMB must be between 200 and <500. 400 seems to be the best value for Fallout New Vegas, but it is recommended to play around with it a bit.

click "File/Save As..."
Type "nvse_config.ini" into the "File Name" field.
Change the "Save as Type" field below so it reads "All Files"
Click "Save"

Fallout.ini

Open Mod Organizer.
Click [Tools]>[Edit Ini] at the top of the window.
Verify fallout.ini is selected and input the tweaks in the following subsections.
Click [Save] and close the window.

Allow AI threading

[General]
bUseThreadedAI=1 
iNumHWThreads=2 (Add this line)

Remove mouse acceleration

[Controls]
fForegroundMouseAccelBase=0
fForegroundMouseAccelTop=0
fForegroundMouseBase=0
fForegroundMouseMult=0

Light distance fade (small performance cost)

[Display]
fLightLODDefaultStartFade=10240.0
fLightLODRange=10240.0
fLightLODMinStartFade=10240.0
fLightLODMaxStartFade=10240.0
fShadowLODDefaultStartFade=200.0
fShadowLODRange=200.0
fShadowLODMinStartFade=100.0
fShadowLODMaxStartFade=1000.0
fSpecularLODDefaultStartFade=10240.0
fSpecularLODRange=10240.0
fSpecularLODMinStartFade=10240.0
fSpecularLODMaxStartFade=10240.0

Extending LOD (minimal performance cost)

[LOD]
bDisplayLODBuildings=1
fLODFadeOutMultItems=15
fLODFadeOutMultObjects=15
fLODFadeOutMultActors=15


FalloutPrefs.ini

Open Mod Organizer.
Click [Tools]>[Edit Ini] at the top of the window.
Verify falloutprefs.ini is selected and input the tweaks in the following subsections.
Click [Save] and close the window.

Allow AI Threading

[General]
bUseThreadedAI=1 (Change from 0->1)
iNumHWThreads=2 (Add this line)

Allow additional plugins to be loaded.

[Launcher]
bEnableFileSelection = 1

Increase Grass Render distance from 3 to 5 cells.

[Grass]
fGrassStartFadeDistance = 17000

Double LOD Distance

[TerrainManager]
fBlockLoadDistanceLow=100000.0000

The following tweak adjusts screen resolution and should already be configured from the launching the game earlier, if it is not adjust the values. Keep in mind where this is located as lowering resolution can greatly improve performance, if needed later on.

[Display]
iSize W=1920  <-- Monitor horizontal resolution
iSize H=1080  <-- Monitor vertical resolution

Modding Guidelines

Template:Notice Small
Template:Notice Small
Template:Notice Small

NVSE Extenders

JIP NVSE Plugin
Author: jazzisparis
Version: 18.00
Mod Dependencies: NVSE

Lutana NVSE Plugin
Author: Luthien Anarion
Version: 13.2
Mod Dependencies: NVSE

Fixes

NVAC - New Vegas Anti Crash
Author: Queue
Version: 7.2.1.0
Mod Notes: Note: This mod helps with some of the offsets and structures the exception handling of New Vegas to reduce crashes for the supported addresses. The Grass Rendering Distance INI tweak will not work without this mod.
Mod Dependencies: NVSE

New Vegas Stutter Remover
Author: SkyRanger-1
Version: 4.1.36
Special Installation: This mod is packaged incorrectly, follow these instructions:

During install right click Data and select [Set data directory].

This mod has an INI file that has some options users should be aware of. Changes should made by right clicking NVSR in the left pane of MO and select the INI-Files. "NVSE/plugins/sr_New_Vegas_Stutter_Remover.ini" should be listed in the top left box, click it, and use the following to make changes accordingly:

Master = {
       _comment = You can turn on or off each distinct feature from here.
       bManageFPS = 1
       bHookCriticalSections = 1
       bHookLightCriticalSections = 0
       bHookHashtables = 1
       bReplaceHeap = 0
       bReplaceGetTickCount = 1
       bLogToConsole = 0
       bFastExit = 1
       bFlushLog = 1
       iSchedulingResolution = 1
       bReplaceRandom = 0
       bExperimentalStuff = 0     
       iMainHookPoint = 1
}/pre>

<pre>FPS_Management = {
	bInject_iFPSClamp = 1
	fMaximumFPS = 60     
	fMinimumFPS = 20
	iFPS_Report_Period = 15000
	fExtraSleepPercent =0.05
 }

Mod Notes: Fixes the stuttuer bug, as well as many more advanced things. Check the readme for more info.
Mod Dependencies: NVSE

TTW Fixes
Author: RoyBatty
Version: 2.2.2

Post Installation:

In the right pane of ModOrganizer move "TTWFixes.esm" so that it is after "TaleOfTwoWastelands.esm".
Right-click "TTWFixes.esm" and select [Lock load order].

Mod Notes: This is a merge of a few different bugfix mods, specifically for TTW.

OWB Sonic Emitter Projectile Fix
Author: EssArrBee
Version: 1
Mod Notes: Small fixes to OWB Sonic Emitter projectiles.

Reload Speed Game Start Fix
Author: serglac
Version: 1
Mod Notes: Fixes a problem with reload speed when game starts.
Mod Dependencies: NVSE

REPCONN Test Site Fixes
Author: Yukichigai
Version: 0.2
Mod Notes: Left out of YUP, which is part of TTW Fixes.

Project Nevada

Project Nevada
Author: PN Team
Version: 2.5
Special Installation: Install all modules.
Mod Notes: Major overhaul of Fallout New Vegas gameplay and equipment. Adds many new features from sprinting to nightvision.
Mod Dependencies: NVSE

Project Nevada - Extra Options
Author: Gribbleshnibit8
Version: 1.3
Special Installation: During the installer, DO NOT tick the Equipment module.
Mod Notes: Further extension of Project Nevada features. Also, includes a merged DLC patch.
Mod Dependencies: NVSE, Project Nevada

Project Nevada - Med-X Fix
Author: Zenball
Version: 1
Mod Notes: Small fix for Med-X, so addiction is not automatic after the first dose.
Mod Dependencies: NVSE, Project Nevada

Project Nevada w/ Extra Options TTW Patch
Author: RoyBatty
Mod Notes: Extends Project Nevada features to the Capital Wasteland.
Mod Dependencies: NVSE, Project Nevada

User Interface (UI)

DarNifiedUI Ultimate Edition
Author: RoyBatty
Version: 0.05a9
Special Installation:

Open Mod Organizer.
Click [Tools]>[Edit Ini] at the top of the window.
Input the following into "fallout.ini" as well as "falloutprefs.ini"
Click [Save] and close the window.
[Fonts]
;sFontFile_1=Textures\Fonts\Glow_Monofonto_Large.fnt
sFontFile_1=Textures\Fonts\DarN_FranKleinBold_14.fnt
;sFontFile_2=Textures\Fonts\Monofonto_Large.fnt
sFontFile_2=Textures\Fonts\DarN_FranKleinBold_16.fnt
sFontFile_3=Textures\Fonts\Glow_Monofonto_Medium.fnt
;sFontFile_4=Textures\Fonts\Monofonto_VeryLarge02_Dialogs2.fnt
sFontFile_4=Textures\Fonts\DarN_Sui_Generis_Otl_10.fnt
sFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fnt
;sFontFile_6=Textures\Fonts\Glow_Monofonto_VL_dialogs.fnt
sFontFile_6=Textures\Fonts\DarN_Sui_Generis_Otl_13.fnt
;sFontFile_7=Textures\Fonts\Baked-in_Monofonto_Large.fnt
sFontFile_7=Textures\Fonts\DarN_Libel_Suit_Otl_24.fnt
sFontFile_8=Textures\Fonts\Glow_Futura_Caps_Large.fnt
sFontFile_9=Textures\Fonts\NVFont_Test.fnt 

The Mod Configuration Menu
Author: Pelinor
Version: 1.5
Optionals: MCM Bugfix 2 Update file
Mod Notes: This mod will allow other mods to have advanced functionality by accessing the in game menu for customizable settings. Project Nevada has its own version of this mod so it should be installed before this mod.

One HUD - oHUD
Author: Gopher
Version: 1.1

The Weapon Mod Menu
Author: Pelinor
Version: 1.2
Mod Notes: Opens up new features to the weapon modding interface used in game, so it is more intuitive.
Mod Dependencies: NVSE, MCM

DYNAVISION 3
Author: MyGoodEye Marcurios and Gopher
Version: 1.1
Mod Notes: Used instead of ENB. Provides similar effects and is more easily tweaked, also improves framerates compared to ENB.

UIO - User Interface Organizer
Author: jazzisparis
Version: 1.31
Mod Notes: HUD management mod. There may some files or folders in the Overwrite folder after exiting the game or after a crash. This is not a problem, those files can be ignored or deleted without issue.

Physics

Collision Meshes
Author: KiCHo666
Version: 1.2.3
Mod Notes: No more bullets being stopped when they shouldn't be.

Destruction
Author: SP, TJ
Mod Notes: Makes many items in the Fallout Universe destructible.

Ragdolls
Author: KiCHo666
Version: 1.1
Mod Dependencies: NVSE, MCM

Added Content

Sandbox6 Mods


Cut Sewers Restored
Author: sandbox6
Version: 0.2
Mod Notes: Adds two sewers cut from the game.

No more giant manhole covers
Author: sandbox6
Version: 1.0
Mod Notes: Makes the big sewer openings into grates since water does not flow through a big manhole. The collision is off on the grates, so do not run into them.

Strip Wall Billboards
Author: sandbox6
Version: 1.0
Mod Notes: Restoration of The Strip wall billboards.

Uncut Wasteland
Author: sandbox6
Version: 0.9
Mod Notes: Adds back in tons of little things left out of the game that were not very performance friendly years ago.

TTW Burger Bunker


Template:Notice Small

TTW Burger Bunker FO3 Resources
Author: Prodimen
Version: 1
Special Installation: This mod is packaged incorrectly.

 Right click TTW Burger Bunker FO3 Resources/data folder and set as data directory

TTW Burger Bunker Fallout NV Resources
Author: Prodimen
Version: 1.1 (TTW Burger Bunker FNV Resources, and TTW Burger Bunker Plugins ESM Versions)
Special Installation: These mods are packaged incorrectly.

Right click /TTW Burger Bunker FNV Resources/data folder and set as data directory
Right click TTW Burger Bunker Plugins ESM Versions and set as data directory
Uncheck screenshots folder

Mod Notes: Introduces two new buildings outside Paradise Falls: The Burger Boy giant statue and Burger Bunker Diner.

Template:Notice Small

Locations


A World Of Pain FO3
Author: DJ Mystro, RoyBatty

A World of Pain NV
Author: DJ Mystro
Version: 5.4 (A World of Pain and AWOP Dead Money)
Optionals: AWOP Compatibility Patches
Special Installation:


TTW Vehicle Scavenge
Author: hairylegs222, spligitMoose, Drewkey
Version: 1.1 ("Vanilla explosiveness of vehicles" and the "Use this with any of the above...")
Mod Notes: Load before Busworld.

Busworld
Author: summel, Gribbleshnibit8
Mod Notes: Gives many buses interiors to explore.

Kentbury Way
Author: WastelandLoner, Roy Batty
Mod Notes: Adds interiors to a few houses in the Wasteland.

Metro Carriage Interiors - TTW
Author: WastelandLonder, Adonis_VII
Version: 1
Mod Notes: Gives many train cars interiors to explore.

Point Lookout Reborn
Author: Jcro25
Version: 2.4
Special Installation: Replace the ESM with the one found here by RoyBatty.

Rivet City Realignment
Author: Alystin, RoyBatty, Adonis_VII
Mod Notes: Realigns the interior cells of Rivet City into a more logical layout, matching the exterior.

TTW Interiors Project
Author: chucksteel
Version: "TTW Interiors 2.7 core files & assets" and "TTW_InteriorsProject Combo AWOP..."

New Vegas Railroads
Author: Trainwiz
Version: 1.2
Optionals: Download all three optionals.
Mod Notes: Testing.

NMC NVInteriors Compatibility Patch
Author: chucksteel, Bigcrazewolf
Version: 1.2 (NMC_NVInteriors Compatibility patch Medium)

Quests


Fallout 3

A Trail of Crumbs
Author: Mike Hancho, RoyBatty

Alton IL
Author: Elijah Houck
Version: 2.0.3 (Main file + Update file)
Special Installation: Download "Alton, IL Reloaded" by mineswhiskey here, grab both "File attachments". Then follow these instructions:

Install "ttw_alton_il_reloaded_1.1.rar
In the left pane of ModOrganizer, right click on "Alton IL".
Delete the "meshes/Alton" folder.
Close explorer and return to ModOrganizer.
Install "meshes_1.rar".

Museum Halls of Today
Author: Wastelandloner, RoyBatty
Version: V2
Special installation: Download this replacement ESM by RoyBatty, and move the "Museum/esp to optional esps.

Senterpat's Fallout 3 Mod Conversions

A Reasoned Argunment
Author: Various Authors, senterpat
Version: 2 (A Reasoned Argument )

Reykjavik
Author: Alexander Sigurdsson
Version: 0.73b (MAIN 06b - Meshes and Textures and 073 Non-GTS)
Special Installation: Use this replacement ESP

More 2 Megaton
Author: NDCowdy
Version: 1.5 (More2Megaton1p6 and More2Megaton1p6p1)
Special Installation: Use this replacement ESP

A Note Easily Missed
Author: Puce Moose
Version: 1.07
Special Installation:
Delete the folder:

  • data/sounds/voice/notsofast.esp

Then use this replacement

An Evening with Mister Manchester
Author: Puce Moose
Version: 1.81
Special Installation:
Delete the folder:

  • data/sounds/voice/HeirApparant.esp

Then use this replacement

To Sleep - Perchance to Dream
Author: Puce Moose
Version: 1.061 (Main file + Update)
Special Installation: Use this replacement ESP

In the Shadow of the Swamp
Author: Puce Moose
Version: 1.08
Special Installation: Use this replacement ESP

Necronomicon Ex Mortis
Author: Satanabus Jones
Version: 5.6
Special Installation: Use this replacement ESM

Fallout New Vegas

Sortomatic - Modders Resource
Author: tunaisafish and Gribbleshnibit8
Version: 1.3
Mod Notes: This mod sorts inventory into separate containers for houses that support it.
Mod Dependencies: NVSE

Afterschool Special
Author: Mike Hancho
Version: 2.01 (Afterschool Special V 2O1 - Sortomatic V4 Full)
Special Installation:

During the install, expand "Afterschool_Special_V201_Sortomatic_V4" and right click "DATA", then select "Set data directory" and click [OK].

Mod Dependencies: NVSE, Sortomatic

Beyond Boulder Dome
Author: The Beyond Boulder Dome Team
Version: 1.2 (All Main Files + Update file

D.E.I.M.O.S.
Author: Alexander J Velicky
Version: 1.05

The New Bison Steve Hotel and Lucky Casino
Author: Mike Hancho
Version: 107 (New Bison Steve Version 107 MASTER FILE VERSION)
Optionals: New Bison Steve Version 107 - SORTOMATIC VERSION
Special Installation:

During main file install, expand "New_Bison_Steve_V107_Master", then right click "Data" and select "Set data directory" and click [OK].
During optional file install, expand "New Bison Steve Hotel - Sortomatic->ESM version", then right click "Data" and select "Set data directory" and click [OK].

Mod Dependencies: NVSE, Sortomatic

The Someguy Series
Author: someguy2000
Version: 2.0
Special Installation:

During the install, expand "Someguy Series 2.0" and right click "DATA", then select "Set data directory" and click [OK].

New Vegas Bounties I
Author: someguy2000
Version: 1.55

New Vegas Bounties II
Author: someguy2000
Version: 1.47
Special Installation:

During the install, expand "NVBII Version 1.46" and right click "DATA", then select "Set data directory" and click [OK].

Mod Dependencies: The Someguy Series, New Vegas Bounties I

Tales from the Burning Sands
Author: Puce Moose
Version: 1.31b ("Tales from the Burning Sands 1.31b FULL version - all three chapters" main file ONLY)

Textures and World Enhancement

Overhauls

Essentials Redux
Author: weijiesen
Version: 0.2 (All three main files)

Better Clutter and furniture pack
Author: macintroll
Version: 0.1.2 (Both main files)
Special Installatiopn:


Retextured Clutter Collection
Author: ObsidianStag
Version: FINAL

Hall of Equipment - Fallout 3
Author: Deblazkez
Version: V.2
Optionals: All optional files.
Special Installation:


Hall of Equipment - Fallout New Vegas
Author: Deblazkez
Version: X2
Optionals: All optional files.
Special Installation:


MG's Neat Clutter Retexture
Author: Mental Gear
Version: 7.0 ("MGs NCR Pack Ojo friendly 7" main file only)

UHQ Terrain Overhaul
Author: printerkop
Version: 2.0 ("HQ Terrain Overhaul v2" main file only)
Special Installation:



NMC Texture Pack TTW

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NMC Texture Pack – Fallout 3
Author: NeilMc_NMC
Version: 1.0 (NMCs Texture Pack LARGE Pack SINGLE FILE FOR NMM and NMC_FO3_Texture_Pack_Large_Patch Update file )

NMC Texture Pack – New Vegas
Author: NeilMc_NMC
Version: 1.0 (NMCs Textures NV MEDIUM Pack for NMM, Parts 1 – 3 and NMC_Large_Texture_Pack_NV_Patches Update file)
Optionals: NMCs Texture pack WASHEDOUTWASTELAND Large and Medium

TTW NMC Cleanup Scripts
Author: RoyBatty

Special Installation: Special Installation: Download all files linked above and create a work folder to put all of the archives into. Then follow the instructions below.

 1. Extract the Fallout 3 pack.

2. Extract the script package.

3. Select the script that corresponds to the Fallout 3 pack you downloaded and copy it into the TEXTURES sub folder of the extracted pack.

4. Double click on the script to execute it. It will remove textures that do not exist in the Fallout 3 BSA's and remove textures that are duplicates of the files contained in the Fallout 3 BSA's. When the scrip has finished, delete it.

5. Extract all the files of the New Vegas Pack (1 - 3 archives). If you've chosen the Medium or Large versions, you need to copy the TEXTURES folders into the same place. I recommend you copy 2 and 3 into folder 1.

6. Select the script that corresponds to the New Vegas pack you downloaded and copy it into the TEXTURES sub folder that you moved the other TEXTURES folders into.

7. Double click on the script to execute it. It will remove textures that do not exist in the New Vegas BSA's and remove textures that are duplicates of the files contained in the New Vegas BSA's. When the script is finished, delete it.

8. Extract the Washed out Wasteland archive.

9. Select the script that corresponds to the Washed out Wasteland pack that you downloaded and copy it into the TEXTURES sub folder of the extracted pack.

10. Double click on the script to execute it. It will remove textures that do not exist in the New Vegas BSA's and remove textures that are
duplicates of the files contained in the New Vegas BSA's. When the script is finished, delete it.

11. Copy the TEXTURES sub folder of the extracted Washed out Wasteland extracted pack to the New Vegas pack directory where the other extracted textures are.

14. Extract the Large Texture Pack Patches pack.

15. Copy the TEXTURES sub folder of the extracted Large Texture Pack Patches to the New Vegas pack directory where the other extracted textures are.

16. Copy the MESHES and TEXTURES folders of the combined cleaned New Vegas pack to the extracted and cleaned Fallout 3 pack folder and overwrite
any files.

17. You now have a cleaned and combined NMC texture pack which you can place in the “ModOrganizer/mods” folder 

POCO BUENO Texture Pack
Author: Ojo Bueno
Version: 5
Optionals: PocoBueno Skeleton Transparency Fix

Mothership Zeta DLC Retextured
Author: weijiesen
Version: 1.0
Special Installation:


Envrionment

Vurt's Flora Overhaul
Author: Vurt, enneract
Special Insstallation: Make the following ini tweaks:

[Grass]
iMinGrassSize=40
iMaxGrassTypesPerTexure=6 (Yes, it's spelled "texure")

Clutter and Miscellaneous

Effects

Creatures

Mart's Mutant Mod
Author: Martigen
Version: 1.0RC6.1 (Only grab the "Marts Mutant Mod 1-RC61" file)
Special Installation:

1. Create a work folder called "MMM - TTW".
2. Extract MMM 1-RC61 and move the meshes, sounds and textures folders into "MMM - TTW".

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3. Extract converted files into "MMM - TTW", overwriting when necessary.
4. In "MMM - TTW" navigate to "meshes\creatures\smspinebreaker" and delete the following files:

smcaptain.nif
smspinebreakerbare.nif
smspinebreakerbare2.nif
smspinebreakerheavy.nif
smspinebreakerheavy2.nif
smspinebreakerheavy3.nif
smspinebreakerlight.nif
smspinebreakerlight2.nif
smspinebreakerlight3.nif
smspinebreakermedium.nif
smspinebreakermedium2.nif
smspinebreakermedium3.nif  
5. Close ModOrganizer, copy "MMM - TTW", and paste it into the "ModOrganizer/mods" folder.
6. Close explorer, launch ModOrganizer, and enable MMM - TTW in the left pane. 

Mod Notes: There's an ESP included labeled Merge Patch Helper. If you're running mods that overwrite those entries this should help you modify your merge to keep the difficulty settings of the MMM for the MMM creatures. You won't need it for actually playing the game.

NPCs

Authentic Burned Man
Author: Rocket
Version: 1.0

TTW Redesigned
Author: Dracomies, RoyBatty
Version: TTW Redesigned (NOT Project Beauty)
Mod Notes: This is a merge of "Project Beauty" for Fallout 3 and Redesigned 2 for Fallout New Vegas.

Beards
Author: Drumber
Version: 1 ( HQ Beards 512x512)
Mod Notes: Nice beards.

Armors

The Book of Steel

Author: Cabal, Emerald Reign, DarthDaman

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Bornagain Outcast Power Armor

  • Bornagain Fo3 outcast MAIN
  • helmet fix

Bornagain Outcast T-45d Power Armor

  • BornagainOutcastT45d4096

Bornagain FO3 T45d Power Armor

  • bornagain fo3 t45d 2048 mid v3

aMidianBornNV Book of Water

  • nov 2011 book of steel

Bornagain Combat Armor

  • BornagainCombatArmor2048
  • BornagainCombatArmor4096EnvironmentMaps
  • BornagainAnchorageCombatArmor2048
  • BornagainGhoulCombatArmor4096B
  • BornagainZetaCombatArmor4096

Bornagain Combat Armor

  • BornagainFNVCombatArmorLonesomeRoad4096

Book of Steel
Version: 1

  • Book of Steel - TTW, v1.0

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Weapons

Energy Visuals Enhanced - EVE

Author: weijiesen, Cipscis, jonnyeah, RoyBatty

EVE - Fallout 3
Version: .99
EVE - New Vegas
Version: 1.16.2
EVE - TTW
Version: 1.16.2 {EVE TTW and EVE 1.16.2 Update)

Special Installation: Download all files linked above and create a work folder to put all of the archives into. Then follow the instructions below.

1. Create a folder in your work folder and name it "EVE - TTW Edition".

2. Extract the contents of the four downloads into separate folders, naming them so they are easily identifiable.

3. In the extracted Fallout 3 EVE folder, select and copy the meshes, sound and textures folders and paste them in the "EVE - TTW Edition" folder that was created and select merge and overwrite when prompted.

4. In the extracted Fallout New Vegas EVE folder, navigate to \EVE v1_16_2\, and Select and copy the meshes, sound and textures folders and paste them in the "EVE - TTW Edition" folder that was create and select merge and overwrite when prompted.

5. Navigate to Data\meshes\weapons\2handhandle and delete flamer.nif and flamergo.nif

6. In the extracted TTW EVE folder (the TTW EVE mod that was downloaded) select and copy the textures and the meshes folder and paste them in the "EVE -TTW Edition" folder that was created and select merge and overwrite when prompted.

7. In the extracted TTW EVE ESP Update folder (the TTW EVE Update mod that was downloaded), select and copy the EVE FNV - ALL DLC.esp, paste to the "EVE - TTW Edition" folder you created.

8. Close ModOrganizer, and navigate to "ModOrganizer/mods" folder, copy "EVE - TTW Edition", and paste it into the "ModOrganizer/mods" folder.

9. Close explorer, launch ModOrganizer, and enable EVE - TTW Edition in the left pane. 

TTW MMM + EVE + Redesigned Patch
Author: RoyBatty
Version: TTW MMM + EVE + Redesigned

Textures

Fallout 3 Hirezd
Author: Emerald Reign
Version: BB Gun, Grenades, Knuckles, Lincolns Repeater, Mines, Supermutants - Fawkes 4k

Fire Axe - Retextured
Author: id2301
Version: 1 (both main files)

Half Hansified Holorifle
Author: MadCat221
Version: 1.0 (Half Hansified Holorifle Standard only) Special Installation:

In the left pane of ModOrganizer, right click on "Half Hansfied Holorifle" and navigate to meshes folder.
Rename: holorifle.nif -> Nvdlc01weapholorifle.nif

HD One Hand Melee
Author: InsanitySorrow, 2cooldays
Version: 1.0 (One Hand Melee HD)
Optionals: Gun Runner Box HD

LAER Retexture
Autrhor: The Riff
Version: 1.1
Special Installation: This mod is not packaged correctly, follow these instructions:

During install, right click "data" and select "Set data directory", untick "before.png" and "after.png", then click [OK].

MFC Grenade Texture Fix
Author: Adonis VII
Version: 1.0

Retextured Fallout Ordnance - RFO
Author: Emerald Reign
Version: 0.2

Shishkebab the Retexture
Author: Macintroll
Version: 0.1

Weapon Enhancement Project
Author: Christopher Wallace and MadCat221
Version: 1.0

Weapon Retexture Project

Author: Millenia and Micalov

Weapon Retexture Project
Version: 1.95 + "New 12_7mm SMG" Upodate file.

357 Revolver Reretextured
Version: 1.2
Special Installation: Move "357retex.esp" to the "Optional ESPs" box.

Single Shotgun Reretexture
Version: 1/0
Special Installation: Move "singleshot_retex.esp" to the "Optional ESPs" box.

Bozar Retexture
Version: 1.1 (Bozar_retexture_2k_maps)

GRA WRP Unofficial Patch V2
Version: 2.1

Weapon Mods Expanded

Weapon Mods Expanded
Author: Antistar
Version: 1.1.3
Optionals: WMX Modern Weapons 1.0.7, WMX DLC v1.0.1, WMX - Weapon Retexture Project compatibility v1.2.3, WMX - EVE Compatibility v1.0.8

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Special Installation:

1. Create a work folder, and create a folder inside of it called "Weapon Mods Expanded - TTW". 

2. Place all downloaded archives inside of your work folder, and extract the contents of the three downloads into seperate folders, naming them so they are easily identifiable.

3. Navigate to the Weapon Mods Expanded folder you extracted and copy the meshes and textures folders, paste them inside the "Weapon Mods Expanded - TTW" folder that was created.

4. Navigate to the WMX Modern Weapons folder you extracted and copy the meshes and textures folders, paste them inside the "Weapon Mods Expanded - TTW" folder that was createdand select merge and overwrite when prompted.

5. Navigate to the WMX DLC folder you extracted and copy the meshes and textures folders, paste them inside the "Weapon Mods Expanded - TTW" folder that was created and select merge and overwrite when prompted.

Weapon Mods Expanded - TTW
Author: RoyBatty
Version: WMX TTW + WMX TTW Update 1
Special Installation:

1. Place archive in the work folder with the others, and extract to it's own identifiable folder.

2. Navigate to the TTW WMX folder you extracted and copy the meshes folder, paste them inside the "Weapon Mods Expanded - TTW" folder that was created and select merge and overwrite when prompted.

3. In the TTW WMX folder there are two folders, withPOP and withoutPOP, if you have the Pre Order Packs then select withPOP , if you don't then select withoutPOP

4. Select and copy the WeaponModsExpanded.esp in the folder you selected in the previous step, and paste inside the "Weapon Mods Expanded - TTW" folder that was created and select merge and overwrite when prompted. 
1. Close ModOrganizer, and navigate to "ModOrganizer/mods" folder, copy "Weapon Mods Expanded - TTW", and paste it into the "ModOrganizer/mods" folder.

2. Close explorer, launch ModOrganizer, and enable Weapon Mods Expanded - TTW in the left pane. 
Install "WMX - Weapon Retexture Project compatibility v1.2.3", while installing rename to "WMX - WRP Patch". Post installation ensure it is loaded after Weapon Mods Expanded - TTW.  

AWOP FO3 - AWOP NV - WMX - EVE Compatibility Patch
Author: RoyBatty
Version: AWOP FO3 - AWOP NV - WMX - EVE
Special Installation:

1. Create a work folder, and create a folder inside of it called "AWOP FO3 - AWOP NV - WMX - EVE Patch"

2. Extract "WMX - EVE Compatibility v1.0.8" (downloaded previously), copy the "meshes" folder, and paste them inside the "AWOP FO3 - AWOP NV - WMX - EVE Patch" folder that was created.

3. Extract "AWOP FO3 - AWOP NV - WMX - EVE", copy the ESP, and paste it inside the "AWOP FO3 - AWOP NV - WMX - EVE Patch" folder that was created.

4. Close ModOrganizer, and navigate to "ModOrganizer/mods" folder, copy "AWOP FO3 - AWOP NV - WMX - EVE Patch" folder, and paste it into the "ModOrganizer/mods" folder.

5. Close explorer, launch ModOrganizer, and enable AWOP FO3 - AWOP NV - WMX - EVE Patch in the left pane. Ensure that it is loaded after WMX - WRP Patch.

Half Hansified Holorifle
Author: MadCat221
Version: 1 (Half Hansified Holorifle WMX DLC only)

Lighting

Old World Blues Path Lighting
Author: Sarge198
Version: 1.1

Realistic Wasteland Lighting Enhancement
Author: xCamoLegend and Sal203 and RoyBatty
Version: 0.9 (TTW Realistic Wasteland Lighting - Enhancement only)

Street Lights
Author: Speedyb, Dekoman91, TJ, RoyBatty
Version: Download the "File Attachment"

Sound

Ambient Wasteland 2 - Fallout 3
Author: Leviathan1753
Version: 1.0 (MP3 Edition)
Mod Notes: Testing. Adds many new ambient sounds to the Capital Wasteland.

Ambient Wasteland 2 - Fallout New Vegas
Author: Leviathan1753
Version: 1.1 (OGG Edition)
Mod Notes: Adds many new ambient sounds to the Mojave.

Digital Nightmare
Author: NeptuneUK
Version: 1.5 (Digital_Nightmare_1-5 main file and ESP_FIX Update)
Optionals: TTW_Compatibility_Patch
Special Installation:


Mod Notes: Adds a new score tailored for Tale of Two Wastelands.

Gameplay

Major

More Perks for TTW
Author: Dree, deadboy
Version: 1.3 (More Perks Merged for TTW v 1.3 and More Perks Merged - EVE patch...)

Minor

Delay DLC
Author: Gribbleshnibit8
Version: 2.1 9 (Delay DLC 2-1 only)

Extended Dialogue - Vulpes
Author: Scorpial
Version: 1.2

Legendary Bloatfly Reward Perk
Author: Adonis VII
Version: 1.0

Nipton Fores Extinguished
Author: Qwerty
Version: 1.0

Static Battery Replacer
Author: Pintocat
Version: 1.0

Tutorail Killer
Author: pintocat and RoyBatty
Version: 1.2 (Tutorial Killer TTW only)

Yukichigai Gameplay Tweaks

Follow the guide here. This adds many tweaks to the game. Some carry over to the Capital Wasteland.

TTW Customization

The following mods make the Tale of Two Wastelands feel like its own game, rather than just being a mash up inside of New Vegas.

Concept Art Loading Screens
Author: Mutent
Version: 3
Special Installation:


Mod Notes: This changes all the loading screens, and the main title screen to be more Tale of Two wastelands themed rather than New Vegas.

No Loading Screen Text
Author: Archanix
Version: 1.0
Mod Notes: Takes text off of the loading screen.

Radiation Loading Roulette Wheel
Author: w31
Version: radiation wheel mk1 main file
Mod Notes: Changes the roulette wheel into a radiation wheel.

FNVLODGen