SkyrimLE:Bashed Patch: Difference between revisions

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# Next click [Build Patch] at the bottom of the window to construct the patch based on the current plugin list/order
# Next click [Build Patch] at the bottom of the window to construct the patch based on the current plugin list/order


{{Notice Small|text=Rebuild the Bashed Patch again {{fc|#ddd|each time the plugin load list/order changes}}. However, you will not need to do so after [http://wiki.step-project.com/Dual_Sheath_Redux Dual Sheath Redux], [http://wiki.step-project.com/Better_Shaped_Weapons Better Shaped Weapons], [http://wiki.step-project.com/Fores_New_Idles_in_Skyrim Fores New Idles in Skyrim], or [http://wiki.step-project.com/Dynamic_Distant_Objects_LOD DynDoLOD]|1}}
{{Notice Small|text=Rebuild the Bashed Patch again {{fc|#ddd|each time the plugin load list/order changes}}. However, you will not need to do so after [[Dual Sheath Redux]], [[Better Shaped Weapons]], [[Fores New Idles in Skyrim]], or [[Dynamic Distant Objects LOD]]|1}}


{{MO Note|After closing Wrye Bash and returning to MO, the ''"bashed patch, 0.esp"'' will be located in the ''"Overwrite"'' folder. {{fc|#ddd|(If there is no patch in Overwrite, it is probably due to past use of Wrye Bash outside Mod Organizer, which would have placed the bashed patch in the real Skyrim data folder instead of in Overwrite [http://forum.step-project.com/topic/4530-]).}} A different Bashed Patch can be created for every MO profile, so it is advised to move the Bashed Patch and its data to a separate mod folder. Simply right click the ''"Overwrite"'' folder and select 'Create Mod', then name it. Example is STEP Core Bashed Patch. You will then need to check it to enable it. Each subsequent time you rebuild the patch, you must open Overwrite and drag the new files back to this mod.}}
{{MO Note|After closing Wrye Bash and returning to MO, the ''"bashed patch, 0.esp"'' will be located in the ''"Overwrite"'' folder. {{fc|#ddd|(If there is no patch in Overwrite, it is probably due to past use of Wrye Bash outside Mod Organizer, which would have placed the bashed patch in the real Skyrim data folder instead of in Overwrite [http://forum.step-project.com/topic/4530-]).}} A different Bashed Patch can be created for every MO profile, so it is advised to move the Bashed Patch and its data to a separate mod folder. Simply right click the ''"Overwrite"'' folder and select 'Create Mod', then name it. Example is STEP Core Bashed Patch. You will then need to check it to enable it. Each subsequent time you rebuild the patch, you must open Overwrite and drag the new files back to this mod.}}
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Revision as of 00:26, July 4, 2015

Bashed Patch

by Wrye Bash Team

Game:

SkyrimLE

Download:

Mod Group:

Not set

Baseline:

n/a

Links:

CR Patch:

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LW Patch:

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PP Patch:

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ENB Option:

{{{enb}}}"{{{enb}}}" is not recognized as a Boolean (true/false) value.

Template:ModAttributes

Warning-Logo.png

WARNING

This template is deprecated. Please revise markup to use Template:GallerySimple instead.

Guide/Version-Specific Mod Recommendations

Existing Guides
2.10.0
2.2.9
2.2.9.1
2.2.9.2
Type a version string using the format indicated by the placeholder text below. Copy/paste the intended guide version from the "Existing Guides" table above (if it exists) into the field below. For unofficial user-created guides, use the format indicated by the placeholder text. Editors: Please DO NOT use wiki headings inside of custom Recommendations and also avoid using templates if at all possible! Template calls add to the max threshold, and headings mess up the guide ToC.

Recommendations

Template:Warning Small

To create the Bashed Patch:

  1. Ensure all your plugins are active in Mod Organizer.
  2. Launch Wrye Bash via Mod Organizer.
  3. Right click on "bashed patch, 0.esp", and select "Rebuild Patch".
  4. At the Deactivate these mods... prompt, click OK.
  5. Tick the boxes next to "Merge Patches", "Import Names", "Import Stats", "Tweak Settings", and "Leveled Lists".
  6. Highlight "Tweak Settings", and tick the box next to "Crime: Alarm Distance". Optional: tick the box next to "Timescale".
  7. Right-click on "Crime: Alarm Distance" and select '1000' and optionally set "Timescale" to a value less than '20' but no less than '10'.
  8. Next click [Build Patch] at the bottom of the window to construct the patch based on the current plugin list/order

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Template:MO Note