User:DoubleYou/sandbox/Skyrim INI: Difference between revisions
From Step Mods | Change The Game
< User:DoubleYou | sandbox
Line 76: | Line 76: | ||
==== bAlwaysActive ==== | ==== bAlwaysActive ==== | ||
<pre>bAlwaysActive=</pre> | |||
==== bBackgroundLoadVMData ==== | ==== bBackgroundLoadVMData ==== | ||
<pre>bBackgroundLoadVMData=</pre> | |||
==== bChangeTimeMultSlowly ==== | ==== bChangeTimeMultSlowly ==== | ||
<pre>bChangeTimeMultSlowly=</pre> | |||
==== bEnableBoundingVolumeOcclusion ==== | ==== bEnableBoundingVolumeOcclusion ==== | ||
<pre>bEnableBoundingVolumeOcclusion=</pre> | |||
==== bFixAIPackagesOnLoad ==== | ==== bFixAIPackagesOnLoad ==== | ||
<pre>bFixAIPackagesOnLoad=</pre> | |||
==== bHealthRegenFromRacePlayerOnly ==== | ==== bHealthRegenFromRacePlayerOnly ==== | ||
<pre>bHealthRegenFromRacePlayerOnly=</pre> | |||
==== bKeepDLStringBlocksLoaded ==== | ==== bKeepDLStringBlocksLoaded ==== | ||
<pre>bKeepDLStringBlocksLoaded=</pre> | |||
==== bKeepPluginWhenMerging ==== | ==== bKeepPluginWhenMerging ==== | ||
<pre>bKeepPluginWhenMerging=</pre> | |||
==== bReconstructIDTags ==== | ==== bReconstructIDTags ==== | ||
<pre>bReconstructIDTags=</pre> | |||
==== bShowCheckMemoryOutput ==== | ==== bShowCheckMemoryOutput ==== | ||
<pre>bShowCheckMemoryOutput=</pre> | |||
==== bShowLoadingAreaMessage ==== | ==== bShowLoadingAreaMessage ==== | ||
<pre>bShowLoadingAreaMessage=</pre> | |||
==== bUseFaceGenPreprocessedHeads ==== | ==== bUseFaceGenPreprocessedHeads ==== | ||
<pre>bUseFaceGenPreprocessedHeads=</pre> | |||
==== bUseMovementBlockedPackage ==== | ==== bUseMovementBlockedPackage ==== | ||
<pre>bUseMovementBlockedPackage=</pre> | |||
==== bUseThreadedParticleSystem ==== | ==== bUseThreadedParticleSystem ==== | ||
<pre>bUseThreadedParticleSystem=</pre> | |||
==== bWarnOnMaterialCollisions ==== | ==== bWarnOnMaterialCollisions ==== | ||
<pre>bWarnOnMaterialCollisions=</pre> | |||
==== fAutoDoorFadeSecs ==== | ==== fAutoDoorFadeSecs ==== | ||
<pre>fAutoDoorFadeSecs=</pre> | |||
==== fBetaDeferredKillTimer ==== | ==== fBetaDeferredKillTimer ==== | ||
<pre>fBetaDeferredKillTimer=</pre> | |||
==== fFlickeringLightDistance ==== | ==== fFlickeringLightDistance ==== | ||
<pre>fFlickeringLightDistance=</pre> | |||
==== fNormalDoorFadeWait ==== | ==== fNormalDoorFadeWait ==== | ||
<pre>fNormalDoorFadeWait=</pre> | |||
==== fProcessListsUpdateHighFrameRate ==== | ==== fProcessListsUpdateHighFrameRate ==== | ||
<pre>fProcessListsUpdateHighFrameRate=</pre> | |||
==== fStoryTellerQuestFindTime ==== | ==== fStoryTellerQuestFindTime ==== | ||
<pre>fStoryTellerQuestFindTime=</pre> | |||
==== iFPSClamp ==== | ==== iFPSClamp ==== | ||
<pre>iFPSClamp=</pre> | |||
==== iNumBitsForFullySeen ==== | ==== iNumBitsForFullySeen ==== | ||
<pre>iNumBitsForFullySeen=</pre> | |||
==== iPreloadSizeLimit ==== | ==== iPreloadSizeLimit ==== | ||
<pre>iPreloadSizeLimit=</pre> | |||
==== iRenderingThread2HWThread ==== | ==== iRenderingThread2HWThread ==== | ||
<pre>iRenderingThread2HWThread=</pre> | |||
==== sLanguage ==== | ==== sLanguage ==== | ||
<pre>sLanguage=</pre> | |||
==== sMainMenuMovieIntro ==== | ==== sMainMenuMovieIntro ==== | ||
<pre>sMainMenuMovieIntro=</pre> | |||
==== sMainMenuMusic ==== | ==== sMainMenuMusic ==== | ||
<pre>sMainMenuMusic=</pre> | |||
==== sStartingWorld ==== | ==== sStartingWorld ==== | ||
<pre>sStartingWorld=</pre> | |||
==== sUnessentialFileCacheList ==== | ==== sUnessentialFileCacheList ==== | ||
<pre>sUnessentialFileCacheList=</pre> | |||
==== uExterior Cell Buffer ==== | ==== uExterior Cell Buffer ==== | ||
<pre>uExterior Cell Buffer=</pre> | |||
==== uMainMenuMusicAttnmB ==== | ==== uMainMenuMusicAttnmB ==== | ||
<pre>uMainMenuMusicAttnmB=</pre> | |||
== [Display] == | == [Display] == | ||
==== bActorSelfShadowing ==== | ==== bActorSelfShadowing ==== | ||
<pre>bActorSelfShadowing=</pre> | |||
==== bAllow20HairShader ==== | ==== bAllow20HairShader ==== | ||
<pre>bAllow20HairShader=</pre> | |||
==== bAllow30Shaders ==== | ==== bAllow30Shaders ==== | ||
<pre>bAllow30Shaders=</pre> | |||
==== bAllowPartialPrecision ==== | ==== bAllowPartialPrecision ==== | ||
<pre>bAllowPartialPrecision=</pre> | |||
==== bAllowScreenshot ==== | ==== bAllowScreenshot ==== | ||
<pre>bAllowScreenshot=</pre> | |||
==== bAutoViewDistance ==== | ==== bAutoViewDistance ==== | ||
<pre>bAutoViewDistance=</pre> | |||
==== bCompileOnRender ==== | ==== bCompileOnRender ==== | ||
<pre>bCompileOnRender=</pre> | |||
==== bDecalsOnSkinnedGeometry ==== | ==== bDecalsOnSkinnedGeometry ==== | ||
<pre>bDecalsOnSkinnedGeometry=</pre> | |||
==== bDo30VFog ==== | ==== bDo30VFog ==== | ||
<pre>bDo30VFog=</pre> | |||
==== bDoAmbientPass ==== | ==== bDoAmbientPass ==== | ||
<pre>bDoAmbientPass=</pre> | |||
==== bDoDiffusePass ==== | ==== bDoDiffusePass ==== | ||
<pre>bDoDiffusePass=</pre> | |||
==== bDoSpecularPass ==== | ==== bDoSpecularPass ==== | ||
<pre>bDoSpecularPass=</pre> | |||
==== bDoTallGrassEffect ==== | ==== bDoTallGrassEffect ==== | ||
<pre>bDoTallGrassEffect=</pre> | |||
==== bDoTestHDR ==== | ==== bDoTestHDR ==== | ||
<pre>bDoTestHDR=</pre> | |||
==== bDoTexturePass ==== | ==== bDoTexturePass ==== | ||
<pre>bDoTexturePass=</pre> | |||
==== bDynamicWindowReflections ==== | ==== bDynamicWindowReflections ==== | ||
<pre>bDynamicWindowReflections=</pre> | |||
==== bEquippedTorchesCastShadows ==== | ==== bEquippedTorchesCastShadows ==== | ||
<pre>bEquippedTorchesCastShadows=</pre> | |||
==== bForce1XShaders ==== | ==== bForce1XShaders ==== | ||
<pre>bForce1XShaders=</pre> | |||
==== bForceMultiPass ==== | ==== bForceMultiPass ==== | ||
<pre>bForceMultiPass=</pre> | |||
==== bForcePow2Textures ==== | ==== bForcePow2Textures ==== | ||
<pre>bForcePow2Textures=</pre> | |||
==== bIgnoreResolutionCheck ==== | ==== bIgnoreResolutionCheck ==== | ||
<pre>bIgnoreResolutionCheck=</pre> | |||
==== bImageSpaceEffects ==== | ==== bImageSpaceEffects ==== | ||
<pre>bImageSpaceEffects=</pre> | |||
==== bLODNoiseAniso ==== | ==== bLODNoiseAniso ==== | ||
<pre>bLODNoiseAniso=</pre> | |||
==== bLoadMarkers ==== | ==== bLoadMarkers ==== | ||
<pre>bLoadMarkers=</pre> | |||
==== bLowHealthIModEnabled ==== | ==== bLowHealthIModEnabled ==== | ||
<pre>bLowHealthIModEnabled=</pre> | |||
==== bMTRendering ==== | ==== bMTRendering ==== | ||
<pre>bMTRendering=</pre> | |||
==== bReportBadTangentSpace ==== | ==== bReportBadTangentSpace ==== | ||
<pre>bReportBadTangentSpace=</pre> | |||
==== bShowMarkers ==== | ==== bShowMarkers ==== | ||
<pre>bShowMarkers=</pre> | |||
==== bShowMenuTextureUse ==== | ==== bShowMenuTextureUse ==== | ||
<pre>bShowMenuTextureUse=</pre> | |||
==== bSimpleLighting ==== | ==== bSimpleLighting ==== | ||
<pre>bSimpleLighting=</pre> | |||
==== bStaticMenuBackground ==== | ==== bStaticMenuBackground ==== | ||
<pre>bStaticMenuBackground=</pre> | |||
==== bUse Shaders ==== | ==== bUse Shaders ==== | ||
<pre>bUse Shaders=</pre> | |||
==== bUseFakeFullScreenMotionBlur ==== | ==== bUseFakeFullScreenMotionBlur ==== | ||
<pre>bUseFakeFullScreenMotionBlur=</pre> | |||
==== bUseRefractionShader ==== | ==== bUseRefractionShader ==== | ||
<pre>bUseRefractionShader=</pre> | |||
==== bUseSunbeams ==== | ==== bUseSunbeams ==== | ||
<pre>bUseSunbeams=</pre> | |||
==== fDecalLOD0 ==== | ==== fDecalLOD0 ==== | ||
<pre>fDecalLOD0=</pre> | |||
==== fDecalLifetime ==== | ==== fDecalLifetime ==== | ||
<pre>fDecalLifetime=</pre> | |||
==== fDefault1stPersonFOV ==== | ==== fDefault1stPersonFOV ==== | ||
<pre>fDefault1stPersonFOV=</pre> | |||
==== fDefaultFOV ==== | ==== fDefaultFOV ==== | ||
<pre>fDefaultFOV=</pre> | |||
==== fDefaultWorldFOV ==== | ==== fDefaultWorldFOV ==== | ||
<pre>fDefaultWorldFOV=</pre> | |||
==== fEnvMapLOD1 ==== | ==== fEnvMapLOD1 ==== | ||
<pre>fEnvMapLOD1=</pre> | |||
==== fEnvMapLOD2 ==== | ==== fEnvMapLOD2 ==== | ||
<pre>fEnvMapLOD2=</pre> | |||
==== fEyeEnvMapLOD1 ==== | ==== fEyeEnvMapLOD1 ==== | ||
<pre>fEyeEnvMapLOD1=</pre> | |||
==== fEyeEnvMapLOD2 ==== | ==== fEyeEnvMapLOD2 ==== | ||
<pre>fEyeEnvMapLOD2=</pre> | |||
==== fGammaMax ==== | ==== fGammaMax ==== | ||
<pre>fGammaMax=</pre> | |||
==== fGammaMin ==== | ==== fGammaMin ==== | ||
<pre>fGammaMin=</pre> | |||
==== fLODNoiseMipBias ==== | ==== fLODNoiseMipBias ==== | ||
<pre>fLODNoiseMipBias=</pre> | |||
==== fLandLOFadeSeconds ==== | ==== fLandLOFadeSeconds ==== | ||
<pre>fLandLOFadeSeconds=</pre> | |||
==== fLightLODDefaultStartFade ==== | ==== fLightLODDefaultStartFade ==== | ||
<pre>fLightLODDefaultStartFade=</pre> | |||
==== fLightLODMaxStartFade ==== | ==== fLightLODMaxStartFade ==== | ||
<pre>fLightLODMaxStartFade=</pre> | |||
==== fLightLODMinStartFade ==== | ==== fLightLODMinStartFade ==== | ||
<pre>fLightLODMinStartFade=</pre> | |||
==== fLightLODRange ==== | ==== fLightLODRange ==== | ||
<pre>fLightLODRange=</pre> | |||
==== fLinePrimitiveWidth ==== | ==== fLinePrimitiveWidth ==== | ||
<pre>fLinePrimitiveWidth=</pre> | |||
==== fLowHealthIModInterval ==== | ==== fLowHealthIModInterval ==== | ||
<pre>fLowHealthIModInterval=</pre> | |||
==== fLowHealthIModStrengthMax ==== | ==== fLowHealthIModStrengthMax ==== | ||
<pre>fLowHealthIModStrengthMax=</pre> | |||
==== fLowHealthIModStrengthMin ==== | ==== fLowHealthIModStrengthMin ==== | ||
<pre>fLowHealthIModStrengthMin=</pre> | |||
==== fMeshLODFadeTime ==== | ==== fMeshLODFadeTime ==== | ||
<pre>fMeshLODFadeTime=</pre> | |||
==== fMipBias ==== | ==== fMipBias ==== | ||
<pre>fMipBias=</pre> | |||
==== fNear1stPersonDistance ==== | ==== fNear1stPersonDistance ==== | ||
<pre>fNear1stPersonDistance=</pre> | |||
==== fNearDistance ==== | ==== fNearDistance ==== | ||
<pre>fNearDistance=</pre> | |||
==== fNoLODFarDistanceMax ==== | ==== fNoLODFarDistanceMax ==== | ||
<pre>fNoLODFarDistanceMax=</pre> | |||
==== fNoLODFarDistanceMin ==== | ==== fNoLODFarDistanceMin ==== | ||
<pre>fNoLODFarDistanceMin=</pre> | |||
==== fNoLODFarDistancePct ==== | ==== fNoLODFarDistancePct ==== | ||
<pre>fNoLODFarDistancePct=</pre> | |||
==== fScopeScissorAmount ==== | ==== fScopeScissorAmount ==== | ||
<pre>fScopeScissorAmount=</pre> | |||
==== fShadowFadeTime ==== | ==== fShadowFadeTime ==== | ||
<pre>fShadowFadeTime=</pre> | |||
==== fShadowLODDefaultStartFade ==== | ==== fShadowLODDefaultStartFade ==== | ||
<pre>fShadowLODDefaultStartFade=</pre> | |||
==== fShadowLODMaxStartFade ==== | ==== fShadowLODMaxStartFade ==== | ||
<pre>fShadowLODMaxStartFade=</pre> | |||
==== fShadowLODMinStartFade ==== | ==== fShadowLODMinStartFade ==== | ||
<pre>fShadowLODMinStartFade=</pre> | |||
==== fShadowLODRange ==== | ==== fShadowLODRange ==== | ||
<pre>fShadowLODRange=</pre> | |||
==== fSkinnedDecalLOD0 ==== | ==== fSkinnedDecalLOD0 ==== | ||
<pre>fSkinnedDecalLOD0=</pre> | |||
==== fSkinnedDecalLOD1 ==== | ==== fSkinnedDecalLOD1 ==== | ||
<pre>fSkinnedDecalLOD1=</pre> | |||
==== fSkinnedDecalLOD2 ==== | ==== fSkinnedDecalLOD2 ==== | ||
<pre>fSkinnedDecalLOD2=</pre> | |||
==== fSpecularLODDefaultStartFade ==== | ==== fSpecularLODDefaultStartFade ==== | ||
<pre>fSpecularLODDefaultStartFade=</pre> | |||
==== fSpecularLODMaxStartFade ==== | ==== fSpecularLODMaxStartFade ==== | ||
<pre>fSpecularLODMaxStartFade=</pre> | |||
==== fSpecularLODMinStartFade ==== | ==== fSpecularLODMinStartFade ==== | ||
<pre>fSpecularLODMinStartFade=</pre> | |||
==== fSpecularLODRange ==== | ==== fSpecularLODRange ==== | ||
<pre>fSpecularLODRange=</pre> | |||
==== fSunShadowUpdateTime ==== | ==== fSunShadowUpdateTime ==== | ||
<pre>fSunShadowUpdateTime=</pre> | |||
==== fSunUpdateThreshold ==== | ==== fSunUpdateThreshold ==== | ||
<pre>fSunUpdateThreshold=</pre> | |||
==== fTreesMidLODSwitchDist ==== | ==== fTreesMidLODSwitchDist ==== | ||
<pre>fTreesMidLODSwitchDist=</pre> | |||
==== iAdapter ==== | ==== iAdapter ==== | ||
<pre>iAdapter=</pre> | |||
==== iAutoViewHiFrameRate ==== | ==== iAutoViewHiFrameRate ==== | ||
<pre>iAutoViewHiFrameRate=</pre> | |||
==== iAutoViewLowFrameRate ==== | ==== iAutoViewLowFrameRate ==== | ||
<pre>iAutoViewLowFrameRate=</pre> | |||
==== iAutoViewMinDistance ==== | ==== iAutoViewMinDistance ==== | ||
<pre>iAutoViewMinDistance=</pre> | |||
==== iDebugTextLeftRightOffset ==== | ==== iDebugTextLeftRightOffset ==== | ||
<pre>iDebugTextLeftRightOffset=</pre> | |||
==== iDebugTextSubPage ==== | ==== iDebugTextSubPage ==== | ||
<pre>iDebugTextSubPage=</pre> | |||
==== iDebugTextTopBottomOffset ==== | ==== iDebugTextTopBottomOffset ==== | ||
<pre>iDebugTextTopBottomOffset=</pre> | |||
==== iLocation X ==== | ==== iLocation X ==== | ||
<pre>iLocation X=</pre> | |||
==== iLocation Y ==== | ==== iLocation Y ==== | ||
<pre>iLocation Y=</pre> | |||
==== iNPatchNOrder ==== | ==== iNPatchNOrder ==== | ||
<pre>iNPatchNOrder=</pre> | |||
==== iNPatchPOrder ==== | ==== iNPatchPOrder ==== | ||
<pre>iNPatchPOrder=</pre> | |||
==== iNPatches ==== | ==== iNPatches ==== | ||
<pre>iNPatches=</pre> | |||
==== iPresentInterval ==== | ==== iPresentInterval ==== | ||
<pre>iPresentInterval=</pre> | |||
==== iShaderPackageMemoryCap ==== | ==== iShaderPackageMemoryCap ==== | ||
<pre>iShaderPackageMemoryCap=</pre> | |||
==== iShadowMapResolutionPrimary ==== | ==== iShadowMapResolutionPrimary ==== | ||
<pre>iShadowMapResolutionPrimary=</pre> | |||
==== iTrilinearThreshold ==== | ==== iTrilinearThreshold ==== | ||
<pre>iTrilinearThreshold=</pre> | |||
==== sDebugText ==== | ==== sDebugText ==== | ||
<pre>sDebugText=</pre> | |||
==== sScreenShotBaseName ==== | ==== sScreenShotBaseName ==== | ||
<pre>sScreenShotBaseName=</pre> | |||
==== uVideoDeviceIdentifierPart1 ==== | ==== uVideoDeviceIdentifierPart1 ==== | ||
<pre>uVideoDeviceIdentifierPart1=</pre> | |||
==== uVideoDeviceIdentifierPart2 ==== | ==== uVideoDeviceIdentifierPart2 ==== | ||
<pre>uVideoDeviceIdentifierPart2=</pre> | |||
==== uVideoDeviceIdentifierPart3 ==== | ==== uVideoDeviceIdentifierPart3 ==== | ||
<pre>uVideoDeviceIdentifierPart3=</pre> | |||
==== uVideoDeviceIdentifierPart4 ==== | ==== uVideoDeviceIdentifierPart4 ==== | ||
<pre>uVideoDeviceIdentifierPart4=</pre> | |||
== [Audio] == | == [Audio] == | ||
==== bEnableAudio ==== | ==== bEnableAudio ==== | ||
<pre>bEnableAudio=</pre> | |||
==== bEnableAudioCache ==== | ==== bEnableAudioCache ==== | ||
<pre>bEnableAudioCache=</pre> | |||
==== fASFadeInTime ==== | ==== fASFadeInTime ==== | ||
<pre>fASFadeInTime=</pre> | |||
==== fASFadeOutTime ==== | ==== fASFadeOutTime ==== | ||
<pre>fASFadeOutTime=</pre> | |||
==== fCollisionSoundHeavyThreshold ==== | ==== fCollisionSoundHeavyThreshold ==== | ||
<pre>fCollisionSoundHeavyThreshold=</pre> | |||
==== fDefaultMasterVolume ==== | ==== fDefaultMasterVolume ==== | ||
<pre>fDefaultMasterVolume=</pre> | |||
==== fDialogueHeadPitchExaggeration ==== | ==== fDialogueHeadPitchExaggeration ==== | ||
<pre>fDialogueHeadPitchExaggeration=</pre> | |||
==== fDialogueHeadRollExaggeration ==== | ==== fDialogueHeadRollExaggeration ==== | ||
<pre>fDialogueHeadRollExaggeration=</pre> | |||
==== fDialogueHeadYawExaggeration ==== | ==== fDialogueHeadYawExaggeration ==== | ||
<pre>fDialogueHeadYawExaggeration=</pre> | |||
==== fHardLandingDamageThreshold ==== | ==== fHardLandingDamageThreshold ==== | ||
<pre>fHardLandingDamageThreshold=</pre> | |||
==== fHighlightSpeechOverlap ==== | ==== fHighlightSpeechOverlap ==== | ||
<pre>fHighlightSpeechOverlap=</pre> | |||
==== fMaxHighlightRadius ==== | ==== fMaxHighlightRadius ==== | ||
<pre>fMaxHighlightRadius=</pre> | |||
==== fMenuModeFadeInTime ==== | ==== fMenuModeFadeInTime ==== | ||
<pre>fMenuModeFadeInTime=</pre> | |||
==== fMenuModeFadeOutTime ==== | ==== fMenuModeFadeOutTime ==== | ||
<pre>fMenuModeFadeOutTime=</pre> | |||
==== fMinSoundVel ==== | ==== fMinSoundVel ==== | ||
<pre>fMinSoundVel=</pre> | |||
==== fMusicDuckingSeconds ==== | ==== fMusicDuckingSeconds ==== | ||
<pre>fMusicDuckingSeconds=</pre> | |||
==== fMusicFinaleCrossFadeTimeIn ==== | ==== fMusicFinaleCrossFadeTimeIn ==== | ||
<pre>fMusicFinaleCrossFadeTimeIn=</pre> | |||
==== fMusicFinaleCrossFadeTimeOut ==== | ==== fMusicFinaleCrossFadeTimeOut ==== | ||
<pre>fMusicFinaleCrossFadeTimeOut=</pre> | |||
==== fMusicUnDuckingSeconds ==== | ==== fMusicUnDuckingSeconds ==== | ||
<pre>fMusicUnDuckingSeconds=</pre> | |||
==== fNonDialogVoiceDucking ==== | ==== fNonDialogVoiceDucking ==== | ||
<pre>fNonDialogVoiceDucking=</pre> | |||
==== fNonDialogVoiceDuckingFadeIn ==== | ==== fNonDialogVoiceDuckingFadeIn ==== | ||
<pre>fNonDialogVoiceDuckingFadeIn=</pre> | |||
==== fNonDialogVoiceDuckingFadeOut ==== | ==== fNonDialogVoiceDuckingFadeOut ==== | ||
<pre>fNonDialogVoiceDuckingFadeOut=</pre> | |||
==== fNonHighlightSpeechAtten ==== | ==== fNonHighlightSpeechAtten ==== | ||
<pre>fNonHighlightSpeechAtten=</pre> | |||
==== fRegionLoopFadeInTime ==== | ==== fRegionLoopFadeInTime ==== | ||
<pre>fRegionLoopFadeInTime=</pre> | |||
==== fRegionLoopFadeOutTime ==== | ==== fRegionLoopFadeOutTime ==== | ||
<pre>fRegionLoopFadeOutTime=</pre> | |||
==== fRegionRandomSoundPlacementBase ==== | ==== fRegionRandomSoundPlacementBase ==== | ||
<pre>fRegionRandomSoundPlacementBase=</pre> | |||
==== fRegionSoundPlacementRandomOffset ==== | ==== fRegionSoundPlacementRandomOffset ==== | ||
<pre>fRegionSoundPlacementRandomOffset=</pre> | |||
==== fRegionSoundPlacementZOffset ==== | ==== fRegionSoundPlacementZOffset ==== | ||
<pre>fRegionSoundPlacementZOffset=</pre> | |||
==== fReverbTransitionTime ==== | ==== fReverbTransitionTime ==== | ||
<pre>fReverbTransitionTime=</pre> | |||
==== fWaterAudioFadeInSeconds ==== | ==== fWaterAudioFadeInSeconds ==== | ||
<pre>fWaterAudioFadeInSeconds=</pre> | |||
==== fWaterAudioFadeOutSeconds ==== | ==== fWaterAudioFadeOutSeconds ==== | ||
<pre>fWaterAudioFadeOutSeconds=</pre> | |||
==== iCollisionSoundTimeDelta ==== | ==== iCollisionSoundTimeDelta ==== | ||
<pre>iCollisionSoundTimeDelta=</pre> | |||
==== iHighlightSpeechOverlap ==== | ==== iHighlightSpeechOverlap ==== | ||
<pre>iHighlightSpeechOverlap=</pre> | |||
==== sAudioAPI ==== | ==== sAudioAPI ==== | ||
<pre>sAudioAPI=</pre> | |||
==== sDeathCameraEffect ==== | ==== sDeathCameraEffect ==== | ||
<pre>sDeathCameraEffect=</pre> | |||
==== sMissingAssetSoundFile ==== | ==== sMissingAssetSoundFile ==== | ||
<pre>sMissingAssetSoundFile=</pre> | |||
==== uAsyncReadPriorityThreshold ==== | ==== uAsyncReadPriorityThreshold ==== | ||
<pre>uAsyncReadPriorityThreshold=</pre> | |||
==== uAudioThreadSleepTimeGameMode ==== | ==== uAudioThreadSleepTimeGameMode ==== | ||
<pre>uAudioThreadSleepTimeGameMode=</pre> | |||
==== uAudioThreadSleepTimeMenuMode ==== | ==== uAudioThreadSleepTimeMenuMode ==== | ||
<pre>uAudioThreadSleepTimeMenuMode=</pre> | |||
==== uMaxSizeForCachedSound ==== | ==== uMaxSizeForCachedSound ==== | ||
<pre>uMaxSizeForCachedSound=</pre> | |||
==== uRegionSoundsAllowedPerUpdate ==== | ==== uRegionSoundsAllowedPerUpdate ==== | ||
<pre>uRegionSoundsAllowedPerUpdate=</pre> | |||
==== uStreamingThreshold ==== | ==== uStreamingThreshold ==== | ||
<pre>uStreamingThreshold=</pre> | |||
==== uWaterAudioAmbientAttenuation ==== | ==== uWaterAudioAmbientAttenuation ==== | ||
<pre>uWaterAudioAmbientAttenuation=</pre> | |||
==== uWaterAudioAxisSamplePoints ==== | ==== uWaterAudioAxisSamplePoints ==== | ||
<pre>uWaterAudioAxisSamplePoints=</pre> | |||
==== uWaterAudioSamplePointsToUse ==== | ==== uWaterAudioSamplePointsToUse ==== | ||
<pre>uWaterAudioSamplePointsToUse=</pre> | |||
==== uiAudioHWThread ==== | ==== uiAudioHWThread ==== | ||
<pre>uiAudioHWThread=</pre> | |||
==== uiInitialCacheSize ==== | ==== uiInitialCacheSize ==== | ||
<pre>uiInitialCacheSize=</pre> | |||
==== uiMaxAudioCacheSize ==== | ==== uiMaxAudioCacheSize ==== | ||
<pre>uiMaxAudioCacheSize=</pre> | |||
== [Grass] == | == [Grass] == | ||
==== bAllowCreateGrass ==== | ==== bAllowCreateGrass ==== | ||
<pre>bAllowCreateGrass=</pre> | |||
==== bAllowLoadGrass ==== | ==== bAllowLoadGrass ==== | ||
<pre>bAllowLoadGrass=</pre> | |||
==== bDrawShaderGrass ==== | ==== bDrawShaderGrass ==== | ||
<pre>bDrawShaderGrass=</pre> | |||
==== bGenerateGrassDataFiles ==== | ==== bGenerateGrassDataFiles ==== | ||
<pre>bGenerateGrassDataFiles=</pre> | |||
==== bGrassPointLighting ==== | ==== bGrassPointLighting ==== | ||
<pre>bGrassPointLighting=</pre> | |||
==== fGrassDefaultStartFadeDistance ==== | ==== fGrassDefaultStartFadeDistance ==== | ||
<pre>fGrassDefaultStartFadeDistance=</pre> | |||
==== fGrassFadeRange ==== | ==== fGrassFadeRange ==== | ||
<pre>fGrassFadeRange=</pre> | |||
==== fGrassWindMagnitudeMax ==== | ==== fGrassWindMagnitudeMax ==== | ||
<pre>fGrassWindMagnitudeMax=</pre> | |||
==== fGrassWindMagnitudeMin ==== | ==== fGrassWindMagnitudeMin ==== | ||
<pre>fGrassWindMagnitudeMin=</pre> | |||
==== fTexturePctThreshold ==== | ==== fTexturePctThreshold ==== | ||
<pre>fTexturePctThreshold=</pre> | |||
==== fWaveOffsetRange ==== | ==== fWaveOffsetRange ==== | ||
<pre>fWaveOffsetRange=</pre> | |||
==== iGrassCellRadius ==== | ==== iGrassCellRadius ==== | ||
<pre>iGrassCellRadius=</pre> | |||
==== iMaxGrassTypesPerTexure ==== | ==== iMaxGrassTypesPerTexure ==== | ||
<pre>iMaxGrassTypesPerTexure=</pre> | |||
==== iMinGrassSize ==== | ==== iMinGrassSize ==== | ||
<pre>iMinGrassSize=</pre> | |||
== [GeneralWarnings] == | == [GeneralWarnings] == | ||
==== sGeneralMasterMismatchWarning ==== | ==== sGeneralMasterMismatchWarning ==== | ||
<pre>sGeneralMasterMismatchWarning=</pre> | |||
== [Archive] == | == [Archive] == | ||
==== bCheckRuntimeCollisions ==== | ==== bCheckRuntimeCollisions ==== | ||
<pre>bCheckRuntimeCollisions=</pre> | |||
==== bInvalidateOlderFiles ==== | ==== bInvalidateOlderFiles ==== | ||
<pre>bInvalidateOlderFiles=</pre> | |||
==== bTrackFileLoading ==== | ==== bTrackFileLoading ==== | ||
<pre>bTrackFileLoading=</pre> | |||
==== bUseArchives ==== | ==== bUseArchives ==== | ||
<pre>bUseArchives=</pre> | |||
==== iRetainDirectoryStringTable ==== | ==== iRetainDirectoryStringTable ==== | ||
<pre>iRetainDirectoryStringTable=</pre> | |||
==== iRetainFilenameOffsetTable ==== | ==== iRetainFilenameOffsetTable ==== | ||
<pre>iRetainFilenameOffsetTable=</pre> | |||
==== iRetainFilenameStringTable ==== | ==== iRetainFilenameStringTable ==== | ||
<pre>iRetainFilenameStringTable=</pre> | |||
==== sArchiveList ==== | ==== sArchiveList ==== | ||
<pre>sArchiveList=</pre> | |||
==== sInvalidationFile ==== | ==== sInvalidationFile ==== | ||
<pre>sInvalidationFile=</pre> | |||
==== sResourceArchiveList ==== | ==== sResourceArchiveList ==== | ||
<pre>sResourceArchiveList=</pre> | |||
==== sResourceArchiveList2 ==== | ==== sResourceArchiveList2 ==== | ||
<pre>sResourceArchiveList2=</pre> | |||
==== sResourceArchiveRetainFileNameList ==== | ==== sResourceArchiveRetainFileNameList ==== | ||
<pre>sResourceArchiveRetainFileNameList=</pre> | |||
== [Combat] == | == [Combat] == | ||
==== bAimSights ==== | ==== bAimSights ==== | ||
<pre>bAimSights=</pre> | |||
==== bChainExplosionDebug ==== | ==== bChainExplosionDebug ==== | ||
<pre>bChainExplosionDebug=</pre> | |||
==== bCombatPathSmoothing ==== | ==== bCombatPathSmoothing ==== | ||
<pre>bCombatPathSmoothing=</pre> | |||
==== bCombatPathSprinting ==== | ==== bCombatPathSprinting ==== | ||
<pre>bCombatPathSprinting=</pre> | |||
==== bDebugCombat ==== | ==== bDebugCombat ==== | ||
<pre>bDebugCombat=</pre> | |||
==== bDebugCombatAimLocations ==== | ==== bDebugCombatAimLocations ==== | ||
<pre>bDebugCombatAimLocations=</pre> | |||
==== bDebugCombatArea ==== | ==== bDebugCombatArea ==== | ||
<pre>bDebugCombatArea=</pre> | |||
==== bDebugCombatAttackRange ==== | ==== bDebugCombatAttackRange ==== | ||
<pre>bDebugCombatAttackRange=</pre> | |||
==== bDebugCombatCoverReservations ==== | ==== bDebugCombatCoverReservations ==== | ||
<pre>bDebugCombatCoverReservations=</pre> | |||
==== bDebugCombatDetection ==== | ==== bDebugCombatDetection ==== | ||
<pre>bDebugCombatDetection=</pre> | |||
==== bDebugCombatGroups ==== | ==== bDebugCombatGroups ==== | ||
<pre>bDebugCombatGroups=</pre> | |||
==== bDebugCombatGroups2 ==== | ==== bDebugCombatGroups2 ==== | ||
<pre>bDebugCombatGroups2=</pre> | |||
==== bDebugCombatProjectileLOS ==== | ==== bDebugCombatProjectileLOS ==== | ||
<pre>bDebugCombatProjectileLOS=</pre> | |||
==== bDebugCombatSearch ==== | ==== bDebugCombatSearch ==== | ||
<pre>bDebugCombatSearch=</pre> | |||
==== bDebugCombatTargetLocations ==== | ==== bDebugCombatTargetLocations ==== | ||
<pre>bDebugCombatTargetLocations=</pre> | |||
==== bDebugCombatTargets ==== | ==== bDebugCombatTargets ==== | ||
<pre>bDebugCombatTargets=</pre> | |||
==== bDebugCombatTextColorDark ==== | ==== bDebugCombatTextColorDark ==== | ||
<pre>bDebugCombatTextColorDark=</pre> | |||
==== bDebugCombatThreats ==== | ==== bDebugCombatThreats ==== | ||
<pre>bDebugCombatThreats=</pre> | |||
==== bDebugCombatUnreachableLocations ==== | ==== bDebugCombatUnreachableLocations ==== | ||
<pre>bDebugCombatUnreachableLocations=</pre> | |||
==== bDisableCombatDialogue ==== | ==== bDisableCombatDialogue ==== | ||
<pre>bDisableCombatDialogue=</pre> | |||
==== bDisableNPCAttacks ==== | ==== bDisableNPCAttacks ==== | ||
<pre>bDisableNPCAttacks=</pre> | |||
==== bDismemberOneLimb ==== | ==== bDismemberOneLimb ==== | ||
<pre>bDismemberOneLimb=</pre> | |||
==== bEncounterZoneTargetRestrict ==== | ==== bEncounterZoneTargetRestrict ==== | ||
<pre>bEncounterZoneTargetRestrict=</pre> | |||
==== bForceNPCsUseAmmo ==== | ==== bForceNPCsUseAmmo ==== | ||
<pre>bForceNPCsUseAmmo=</pre> | |||
==== bHazardDebug ==== | ==== bHazardDebug ==== | ||
<pre>bHazardDebug=</pre> | |||
==== bIronSightsZoomEnable ==== | ==== bIronSightsZoomEnable ==== | ||
<pre>bIronSightsZoomEnable=</pre> | |||
==== bLaserSights ==== | ==== bLaserSights ==== | ||
<pre>bLaserSights=</pre> | |||
==== bMagicDebug ==== | ==== bMagicDebug ==== | ||
<pre>bMagicDebug=</pre> | |||
==== bPlayHitLocationIdles ==== | ==== bPlayHitLocationIdles ==== | ||
<pre>bPlayHitLocationIdles=</pre> | |||
==== bPlayStaggers ==== | ==== bPlayStaggers ==== | ||
<pre>bPlayStaggers=</pre> | |||
==== bPlayerAlwaysStaggered ==== | ==== bPlayerAlwaysStaggered ==== | ||
<pre>bPlayerAlwaysStaggered=</pre> | |||
==== bProjectileDebug ==== | ==== bProjectileDebug ==== | ||
<pre>bProjectileDebug=</pre> | |||
==== bVATSProjectileDebug ==== | ==== bVATSProjectileDebug ==== | ||
<pre>bVATSProjectileDebug=</pre> | |||
==== f1PArrowTiltUpAngle ==== | ==== f1PArrowTiltUpAngle ==== | ||
<pre>f1PArrowTiltUpAngle=</pre> | |||
==== f1PBoltTiltUpAngle ==== | ==== f1PBoltTiltUpAngle ==== | ||
<pre>f1PBoltTiltUpAngle=</pre> | |||
==== f3PArrowTiltUpAngle ==== | ==== f3PArrowTiltUpAngle ==== | ||
<pre>f3PArrowTiltUpAngle=</pre> | |||
==== fAimChaseLookingMult ==== | ==== fAimChaseLookingMult ==== | ||
<pre>fAimChaseLookingMult=</pre> | |||
==== fAimDownDegrees ==== | ==== fAimDownDegrees ==== | ||
<pre>fAimDownDegrees=</pre> | |||
==== fAimUpDegrees ==== | ==== fAimUpDegrees ==== | ||
<pre>fAimUpDegrees=</pre> | |||
==== fDeathForceCleared ==== | ==== fDeathForceCleared ==== | ||
<pre>fDeathForceCleared=</pre> | |||
==== fDebugCombatProjectileLOSTime ==== | ==== fDebugCombatProjectileLOSTime ==== | ||
<pre>fDebugCombatProjectileLOSTime=</pre> | |||
==== fDebugCombatTextSize ==== | ==== fDebugCombatTextSize ==== | ||
<pre>fDebugCombatTextSize=</pre> | |||
==== fDecapInitialSpeed ==== | ==== fDecapInitialSpeed ==== | ||
<pre>fDecapInitialSpeed=</pre> | |||
==== fHitEffectThresholdMod ==== | ==== fHitEffectThresholdMod ==== | ||
<pre>fHitEffectThresholdMod=</pre> | |||
==== fHitEffectThresholdSevere ==== | ==== fHitEffectThresholdSevere ==== | ||
<pre>fHitEffectThresholdSevere=</pre> | |||
==== fHitVectorDelay ==== | ==== fHitVectorDelay ==== | ||
<pre>fHitVectorDelay=</pre> | |||
==== fIronSightsZoomDefault ==== | ==== fIronSightsZoomDefault ==== | ||
<pre>fIronSightsZoomDefault=</pre> | |||
==== fMagnetismHeadingMult ==== | ==== fMagnetismHeadingMult ==== | ||
<pre>fMagnetismHeadingMult=</pre> | |||
==== fMagnetismLookingMult ==== | ==== fMagnetismLookingMult ==== | ||
<pre>fMagnetismLookingMult=</pre> | |||
==== fMagnetismObjHeadingMult ==== | ==== fMagnetismObjHeadingMult ==== | ||
<pre>fMagnetismObjHeadingMult=</pre> | |||
==== fMagnetismObjLookingMult ==== | ==== fMagnetismObjLookingMult ==== | ||
<pre>fMagnetismObjLookingMult=</pre> | |||
==== fMagnetismObjStrafeHeadingMult ==== | ==== fMagnetismObjStrafeHeadingMult ==== | ||
<pre>fMagnetismObjStrafeHeadingMult=</pre> | |||
==== fMagnetismStrafeBaseSpeed ==== | ==== fMagnetismStrafeBaseSpeed ==== | ||
<pre>fMagnetismStrafeBaseSpeed=</pre> | |||
==== fMagnetismStrafeHeadingMult ==== | ==== fMagnetismStrafeHeadingMult ==== | ||
<pre>fMagnetismStrafeHeadingMult=</pre> | |||
==== fMagnetismStrafeMaxDistance ==== | ==== fMagnetismStrafeMaxDistance ==== | ||
<pre>fMagnetismStrafeMaxDistance=</pre> | |||
==== fMinBloodDamage ==== | ==== fMinBloodDamage ==== | ||
<pre>fMinBloodDamage=</pre> | |||
==== fMostCommonProjectileCollisionRadius1 ==== | ==== fMostCommonProjectileCollisionRadius1 ==== | ||
<pre>fMostCommonProjectileCollisionRadius1=</pre> | |||
==== fMostCommonProjectileCollisionRadius2 ==== | ==== fMostCommonProjectileCollisionRadius2 ==== | ||
<pre>fMostCommonProjectileCollisionRadius2=</pre> | |||
==== fMostCommonProjectileCollisionRadius3 ==== | ==== fMostCommonProjectileCollisionRadius3 ==== | ||
<pre>fMostCommonProjectileCollisionRadius3=</pre> | |||
==== fMountedAttackRange ==== | ==== fMountedAttackRange ==== | ||
<pre>fMountedAttackRange=</pre> | |||
==== fProjectileDebugDuration ==== | ==== fProjectileDebugDuration ==== | ||
<pre>fProjectileDebugDuration=</pre> | |||
==== iMaxHiPerfCombatCount ==== | ==== iMaxHiPerfCombatCount ==== | ||
<pre>iMaxHiPerfCombatCount=</pre> | |||
==== iShowHitVector ==== | ==== iShowHitVector ==== | ||
<pre>iShowHitVector=</pre> | |||
== [Papyrus] == | == [Papyrus] == | ||
==== bEnableLogging ==== | ==== bEnableLogging ==== | ||
<pre>bEnableLogging=</pre> | |||
==== bEnableProfiling ==== | ==== bEnableProfiling ==== | ||
<pre>bEnableProfiling=</pre> | |||
==== bEnableTrace ==== | ==== bEnableTrace ==== | ||
<pre>bEnableTrace=</pre> | |||
==== bLoadDebugInformation ==== | ==== bLoadDebugInformation ==== | ||
<pre>bLoadDebugInformation=</pre> | |||
==== fArchiveInitBufferMB ==== | ==== fArchiveInitBufferMB ==== | ||
<pre>fArchiveInitBufferMB=</pre> | |||
==== fExtraTaskletBudgetMS ==== | ==== fExtraTaskletBudgetMS ==== | ||
<pre>fExtraTaskletBudgetMS=</pre> | |||
==== fPostLoadUpdateTimeMS ==== | ==== fPostLoadUpdateTimeMS ==== | ||
<pre>fPostLoadUpdateTimeMS=</pre> | |||
==== fUpdateBudgetMS ==== | ==== fUpdateBudgetMS ==== | ||
<pre>fUpdateBudgetMS=</pre> | |||
==== iMaxAllocatedMemoryBytes ==== | ==== iMaxAllocatedMemoryBytes ==== | ||
<pre>iMaxAllocatedMemoryBytes=</pre> | |||
==== iMaxMemoryPageSize ==== | ==== iMaxMemoryPageSize ==== | ||
<pre>iMaxMemoryPageSize=</pre> | |||
==== iMinMemoryPageSize ==== | ==== iMinMemoryPageSize ==== | ||
<pre>iMinMemoryPageSize=</pre> | |||
==== uTraceStatusOfQuest ==== | ==== uTraceStatusOfQuest ==== | ||
<pre>uTraceStatusOfQuest=</pre> | |||
== [VATS] == | == [VATS] == | ||
==== bVATSAllowNoKill ==== | ==== bVATSAllowNoKill ==== | ||
<pre>bVATSAllowNoKill=</pre> | |||
==== bVATSDisable ==== | ==== bVATSDisable ==== | ||
<pre>bVATSDisable=</pre> | |||
==== bVATSForceRanged ==== | ==== bVATSForceRanged ==== | ||
<pre>bVATSForceRanged=</pre> | |||
==== bVATSIgnoreProjectileTest ==== | ==== bVATSIgnoreProjectileTest ==== | ||
<pre>bVATSIgnoreProjectileTest=</pre> | |||
==== bVATSMultipleCombatants ==== | ==== bVATSMultipleCombatants ==== | ||
<pre>bVATSMultipleCombatants=</pre> | |||
==== bVATSRangedSelective ==== | ==== bVATSRangedSelective ==== | ||
<pre>bVATSRangedSelective=</pre> | |||
==== bVATSSmartCameraCheckDebug ==== | ==== bVATSSmartCameraCheckDebug ==== | ||
<pre>bVATSSmartCameraCheckDebug=</pre> | |||
==== bVatsDebug ==== | ==== bVatsDebug ==== | ||
<pre>bVatsDebug=</pre> | |||
==== fVATSCastingAfterKillDelay ==== | ==== fVATSCastingAfterKillDelay ==== | ||
<pre>fVATSCastingAfterKillDelay=</pre> | |||
==== fVATSFocus ==== | ==== fVATSFocus ==== | ||
<pre>fVATSFocus=</pre> | |||
==== fVATSKillMoveEnd ==== | ==== fVATSKillMoveEnd ==== | ||
<pre>fVATSKillMoveEnd=</pre> | |||
==== fVATSLightAngle ==== | ==== fVATSLightAngle ==== | ||
<pre>fVATSLightAngle=</pre> | |||
==== fVATSLightDistance ==== | ==== fVATSLightDistance ==== | ||
<pre>fVATSLightDistance=</pre> | |||
==== fVATSLightElevation ==== | ==== fVATSLightElevation ==== | ||
<pre>fVATSLightElevation=</pre> | |||
==== fVATSLightLevelMax ==== | ==== fVATSLightLevelMax ==== | ||
<pre>fVATSLightLevelMax=</pre> | |||
==== fVATSLightLevelMin ==== | ==== fVATSLightLevelMin ==== | ||
<pre>fVATSLightLevelMin=</pre> | |||
==== fVATSRangedLongDistance ==== | ==== fVATSRangedLongDistance ==== | ||
<pre>fVATSRangedLongDistance=</pre> | |||
==== fVATSRangedLowHealthPercent ==== | ==== fVATSRangedLowHealthPercent ==== | ||
<pre>fVATSRangedLowHealthPercent=</pre> | |||
==== fVATSRangedPercentMin ==== | ==== fVATSRangedPercentMin ==== | ||
<pre>fVATSRangedPercentMin=</pre> | |||
==== fVATSRangedPercentSneakKill ==== | ==== fVATSRangedPercentSneakKill ==== | ||
<pre>fVATSRangedPercentSneakKill=</pre> | |||
==== fVATSRangedPercentTargetNoThreat ==== | ==== fVATSRangedPercentTargetNoThreat ==== | ||
<pre>fVATSRangedPercentTargetNoThreat=</pre> | |||
==== fVATSRangedTargetLowLevelMult ==== | ==== fVATSRangedTargetLowLevelMult ==== | ||
<pre>fVATSRangedTargetLowLevelMult=</pre> | |||
==== fVatsLightColorB ==== | ==== fVatsLightColorB ==== | ||
<pre>fVatsLightColorB=</pre> | |||
==== fVatsLightColorG ==== | ==== fVatsLightColorG ==== | ||
<pre>fVatsLightColorG=</pre> | |||
==== fVatsLightColorR ==== | ==== fVatsLightColorR ==== | ||
<pre>fVatsLightColorR=</pre> | |||
== [:Controls] == | == [:Controls] == | ||
==== fKeyboardRepeatDelay ==== | ==== fKeyboardRepeatDelay ==== | ||
<pre>fKeyboardRepeatDelay=</pre> | |||
==== fKeyboardRepeatRate ==== | ==== fKeyboardRepeatRate ==== | ||
<pre>fKeyboardRepeatRate=</pre> | |||
== [Terrain] == | == [Terrain] == | ||
==== fHDLODSnowThresholdAngle ==== | ==== fHDLODSnowThresholdAngle ==== | ||
<pre>fHDLODSnowThresholdAngle=</pre> | |||
== [SaveGame] == | == [SaveGame] == | ||
==== bAllowProfileTransfer ==== | ==== bAllowProfileTransfer ==== | ||
<pre>bAllowProfileTransfer=</pre> | |||
==== bAllowScriptedAutosave ==== | ==== bAllowScriptedAutosave ==== | ||
<pre>bAllowScriptedAutosave=</pre> | |||
==== bAllowScriptedForceSave ==== | ==== bAllowScriptedForceSave ==== | ||
<pre>bAllowScriptedForceSave=</pre> | |||
==== bCopySaveGameToHostOrMemStick ==== | ==== bCopySaveGameToHostOrMemStick ==== | ||
<pre>bCopySaveGameToHostOrMemStick=</pre> | |||
==== bDisableAutoSave ==== | ==== bDisableAutoSave ==== | ||
<pre>bDisableAutoSave=</pre> | |||
==== bDisplayMissingContentDialogue ==== | ==== bDisplayMissingContentDialogue ==== | ||
<pre>bDisplayMissingContentDialogue=</pre> | |||
==== bOutputSaveGameScreenshot ==== | ==== bOutputSaveGameScreenshot ==== | ||
<pre>bOutputSaveGameScreenshot=</pre> | |||
==== bUsePagedBuffers ==== | ==== bUsePagedBuffers ==== | ||
<pre>bUsePagedBuffers=</pre> | |||
==== bUseSaveGameHistory ==== | ==== bUseSaveGameHistory ==== | ||
<pre>bUseSaveGameHistory=</pre> | |||
==== fAutosaveEveryXMins ==== | ==== fAutosaveEveryXMins ==== | ||
<pre>fAutosaveEveryXMins=</pre> | |||
==== iAutoSaveCount ==== | ==== iAutoSaveCount ==== | ||
<pre>iAutoSaveCount=</pre> | |||
==== iSaveGameBackupCount ==== | ==== iSaveGameBackupCount ==== | ||
<pre>iSaveGameBackupCount=</pre> | |||
==== sSaveGameGameVersionOutdated ==== | ==== sSaveGameGameVersionOutdated ==== | ||
<pre>sSaveGameGameVersionOutdated=</pre> | |||
==== sSaveGameSafeMarkerID ==== | ==== sSaveGameSafeMarkerID ==== | ||
<pre>sSaveGameSafeMarkerID=</pre> | |||
== [Decals] == | == [Decals] == | ||
==== bAllowDecalsOnAlpha ==== | ==== bAllowDecalsOnAlpha ==== | ||
<pre>bAllowDecalsOnAlpha=</pre> | |||
==== bBackgroundInitializeGeometryDecals ==== | ==== bBackgroundInitializeGeometryDecals ==== | ||
<pre>bBackgroundInitializeGeometryDecals=</pre> | |||
==== bDecalMultithreaded ==== | ==== bDecalMultithreaded ==== | ||
<pre>bDecalMultithreaded=</pre> | |||
==== bDecalOcclusionQuery ==== | ==== bDecalOcclusionQuery ==== | ||
<pre>bDecalOcclusionQuery=</pre> | |||
==== bDecals ==== | ==== bDecals ==== | ||
<pre>bDecals=</pre> | |||
==== bForceAllDecals ==== | ==== bForceAllDecals ==== | ||
<pre>bForceAllDecals=</pre> | |||
==== bSkinnedDecals ==== | ==== bSkinnedDecals ==== | ||
<pre>bSkinnedDecals=</pre> | |||
==== fDebrisDecalTimer ==== | ==== fDebrisDecalTimer ==== | ||
<pre>fDebrisDecalTimer=</pre> | |||
==== uMaxSkinDecalPerActor ==== | ==== uMaxSkinDecalPerActor ==== | ||
<pre>uMaxSkinDecalPerActor=</pre> | |||
==== uMaxSkinDecals ==== | ==== uMaxSkinDecals ==== | ||
<pre>uMaxSkinDecals=</pre> | |||
== [Weather] == | == [Weather] == | ||
==== bFogEnabled ==== | ==== bFogEnabled ==== | ||
<pre>bFogEnabled=</pre> | |||
==== bPrecipitation ==== | ==== bPrecipitation ==== | ||
<pre>bPrecipitation=</pre> | |||
==== fAlphaReduce ==== | ==== fAlphaReduce ==== | ||
<pre>fAlphaReduce=</pre> | |||
==== fSunBaseSize ==== | ==== fSunBaseSize ==== | ||
<pre>fSunBaseSize=</pre> | |||
==== fSunGlareSize ==== | ==== fSunGlareSize ==== | ||
<pre>fSunGlareSize=</pre> | |||
==== sBumpFadeColor ==== | ==== sBumpFadeColor ==== | ||
<pre>sBumpFadeColor=</pre> | |||
==== sEnvReduceColor ==== | ==== sEnvReduceColor ==== | ||
<pre>sEnvReduceColor=</pre> | |||
==== sLerpCloseColor ==== | ==== sLerpCloseColor ==== | ||
<pre>sLerpCloseColor=</pre> | |||
== [GrabIK] == | == [GrabIK] == | ||
==== fDriveGain ==== | ==== fDriveGain ==== | ||
<pre>fDriveGain=</pre> | |||
== [Controls] == | == [Controls] == | ||
==== bBackgroundMouse ==== | ==== bBackgroundMouse ==== | ||
<pre>bBackgroundMouse=</pre> | |||
==== bDampenPlayerControls ==== | ==== bDampenPlayerControls ==== | ||
<pre>bDampenPlayerControls=</pre> | |||
==== bFreezeDirectionOnLargeDelta ==== | ==== bFreezeDirectionOnLargeDelta ==== | ||
<pre>bFreezeDirectionOnLargeDelta=</pre> | |||
==== bInvertMovementThumbstick ==== | ==== bInvertMovementThumbstick ==== | ||
<pre>bInvertMovementThumbstick=</pre> | |||
==== bPlayerGraphFeedback ==== | ==== bPlayerGraphFeedback ==== | ||
<pre>bPlayerGraphFeedback=</pre> | |||
==== bShowKinectDebugInfo ==== | ==== bShowKinectDebugInfo ==== | ||
<pre>bShowKinectDebugInfo=</pre> | |||
==== fControllerBufferDepth ==== | ==== fControllerBufferDepth ==== | ||
<pre>fControllerBufferDepth=</pre> | |||
==== fControllerDampenTime ==== | ==== fControllerDampenTime ==== | ||
<pre>fControllerDampenTime=</pre> | |||
==== fControllerSampleThreshold ==== | ==== fControllerSampleThreshold ==== | ||
<pre>fControllerSampleThreshold=</pre> | |||
==== fDialogueHardStopAngle1P ==== | ==== fDialogueHardStopAngle1P ==== | ||
<pre>fDialogueHardStopAngle1P=</pre> | |||
==== fDialogueHardStopAngle3P ==== | ==== fDialogueHardStopAngle3P ==== | ||
<pre>fDialogueHardStopAngle3P=</pre> | |||
==== fDialogueSoftStopAngle1P ==== | ==== fDialogueSoftStopAngle1P ==== | ||
<pre>fDialogueSoftStopAngle1P=</pre> | |||
==== fDialogueSoftStopAngle3P ==== | ==== fDialogueSoftStopAngle3P ==== | ||
<pre>fDialogueSoftStopAngle3P=</pre> | |||
==== fDirectionalDeadzone ==== | ==== fDirectionalDeadzone ==== | ||
<pre>fDirectionalDeadzone=</pre> | |||
==== fDualCastChordTime ==== | ==== fDualCastChordTime ==== | ||
<pre>fDualCastChordTime=</pre> | |||
==== fFreezeDirectionDefaultAngleThreshold ==== | ==== fFreezeDirectionDefaultAngleThreshold ==== | ||
<pre>fFreezeDirectionDefaultAngleThreshold=</pre> | |||
==== fFreezeDirectionDefaultSpeedThreshold ==== | ==== fFreezeDirectionDefaultSpeedThreshold ==== | ||
<pre>fFreezeDirectionDefaultSpeedThreshold=</pre> | |||
==== fGamepadHeadingSensitivityMax ==== | ==== fGamepadHeadingSensitivityMax ==== | ||
<pre>fGamepadHeadingSensitivityMax=</pre> | |||
==== fGamepadHeadingSensitivityMin ==== | ==== fGamepadHeadingSensitivityMin ==== | ||
<pre>fGamepadHeadingSensitivityMin=</pre> | |||
==== fGamepadHeadingXScale ==== | ==== fGamepadHeadingXScale ==== | ||
<pre>fGamepadHeadingXScale=</pre> | |||
==== fGamepadHeadingYScale ==== | ==== fGamepadHeadingYScale ==== | ||
<pre>fGamepadHeadingYScale=</pre> | |||
==== fHeadingAxisDeadzone ==== | ==== fHeadingAxisDeadzone ==== | ||
<pre>fHeadingAxisDeadzone=</pre> | |||
==== fHorseClampAngle ==== | ==== fHorseClampAngle ==== | ||
<pre>fHorseClampAngle=</pre> | |||
==== fHorseControlsDampenTime ==== | ==== fHorseControlsDampenTime ==== | ||
<pre>fHorseControlsDampenTime=</pre> | |||
==== fHorseHeadingMovementMult ==== | ==== fHorseHeadingMovementMult ==== | ||
<pre>fHorseHeadingMovementMult=</pre> | |||
==== fHotKeyDelay ==== | ==== fHotKeyDelay ==== | ||
<pre>fHotKeyDelay=</pre> | |||
==== fInitialPowerAttackDelay ==== | ==== fInitialPowerAttackDelay ==== | ||
<pre>fInitialPowerAttackDelay=</pre> | |||
==== fInitialPowerBashDelay ==== | ==== fInitialPowerBashDelay ==== | ||
<pre>fInitialPowerBashDelay=</pre> | |||
==== fLThumbDeadzone ==== | ==== fLThumbDeadzone ==== | ||
<pre>fLThumbDeadzone=</pre> | |||
==== fLookGraphX1 ==== | ==== fLookGraphX1 ==== | ||
<pre>fLookGraphX1=</pre> | |||
==== fLookGraphX2 ==== | ==== fLookGraphX2 ==== | ||
<pre>fLookGraphX2=</pre> | |||
==== fLookGraphX3 ==== | ==== fLookGraphX3 ==== | ||
<pre>fLookGraphX3=</pre> | |||
==== fLookGraphX4 ==== | ==== fLookGraphX4 ==== | ||
<pre>fLookGraphX4=</pre> | |||
==== fLookGraphY1 ==== | ==== fLookGraphY1 ==== | ||
<pre>fLookGraphY1=</pre> | |||
==== fLookGraphY2 ==== | ==== fLookGraphY2 ==== | ||
<pre>fLookGraphY2=</pre> | |||
==== fLookGraphY3 ==== | ==== fLookGraphY3 ==== | ||
<pre>fLookGraphY3=</pre> | |||
==== fLookGraphY4 ==== | ==== fLookGraphY4 ==== | ||
<pre>fLookGraphY4=</pre> | |||
==== fMaxLookRampUpDelta ==== | ==== fMaxLookRampUpDelta ==== | ||
<pre>fMaxLookRampUpDelta=</pre> | |||
==== fMaxMoveRampDownDelta ==== | ==== fMaxMoveRampDownDelta ==== | ||
<pre>fMaxMoveRampDownDelta=</pre> | |||
==== fMouseHeadingSensitivityMax ==== | ==== fMouseHeadingSensitivityMax ==== | ||
<pre>fMouseHeadingSensitivityMax=</pre> | |||
==== fMouseHeadingSensitivityMin ==== | ==== fMouseHeadingSensitivityMin ==== | ||
<pre>fMouseHeadingSensitivityMin=</pre> | |||
==== fMouseHeadingXScale ==== | ==== fMouseHeadingXScale ==== | ||
<pre>fMouseHeadingXScale=</pre> | |||
==== fMouseHeadingYScale ==== | ==== fMouseHeadingYScale ==== | ||
<pre>fMouseHeadingYScale=</pre> | |||
==== fMoveGraphX1 ==== | ==== fMoveGraphX1 ==== | ||
<pre>fMoveGraphX1=</pre> | |||
==== fMoveGraphX2 ==== | ==== fMoveGraphX2 ==== | ||
<pre>fMoveGraphX2=</pre> | |||
==== fMoveGraphX3 ==== | ==== fMoveGraphX3 ==== | ||
<pre>fMoveGraphX3=</pre> | |||
==== fMoveGraphY1 ==== | ==== fMoveGraphY1 ==== | ||
<pre>fMoveGraphY1=</pre> | |||
==== fMoveGraphY2 ==== | ==== fMoveGraphY2 ==== | ||
<pre>fMoveGraphY2=</pre> | |||
==== fMoveGraphY3 ==== | ==== fMoveGraphY3 ==== | ||
<pre>fMoveGraphY3=</pre> | |||
==== fMovementAxisDeadzone ==== | ==== fMovementAxisDeadzone ==== | ||
<pre>fMovementAxisDeadzone=</pre> | |||
==== fOutsideDialogueAngleRotationDampen ==== | ==== fOutsideDialogueAngleRotationDampen ==== | ||
<pre>fOutsideDialogueAngleRotationDampen=</pre> | |||
==== fPCDialogueLookSpeed ==== | ==== fPCDialogueLookSpeed ==== | ||
<pre>fPCDialogueLookSpeed=</pre> | |||
==== fPCDialogueLookStart ==== | ==== fPCDialogueLookStart ==== | ||
<pre>fPCDialogueLookStart=</pre> | |||
==== fPlayerThirdPersonDampenTime ==== | ==== fPlayerThirdPersonDampenTime ==== | ||
<pre>fPlayerThirdPersonDampenTime=</pre> | |||
==== fRThumbDeadzone ==== | ==== fRThumbDeadzone ==== | ||
<pre>fRThumbDeadzone=</pre> | |||
==== fReverseDirThreshold ==== | ==== fReverseDirThreshold ==== | ||
<pre>fReverseDirThreshold=</pre> | |||
==== fSprintStopThreshold ==== | ==== fSprintStopThreshold ==== | ||
<pre>fSprintStopThreshold=</pre> | |||
==== fSubsequentPowerAttackDelay ==== | ==== fSubsequentPowerAttackDelay ==== | ||
<pre>fSubsequentPowerAttackDelay=</pre> | |||
==== fSubsequentPowerBashDelay ==== | ==== fSubsequentPowerBashDelay ==== | ||
<pre>fSubsequentPowerBashDelay=</pre> | |||
==== fTogglePOVDelay ==== | ==== fTogglePOVDelay ==== | ||
<pre>fTogglePOVDelay=</pre> | |||
==== fTriggerDeadzone ==== | ==== fTriggerDeadzone ==== | ||
<pre>fTriggerDeadzone=</pre> | |||
==== fZKeyDelay ==== | ==== fZKeyDelay ==== | ||
<pre>fZKeyDelay=</pre> | |||
==== iNumHotkeys ==== | ==== iNumHotkeys ==== | ||
<pre>iNumHotkeys=</pre> | |||
==== iNumLookGraphSettings ==== | ==== iNumLookGraphSettings ==== | ||
<pre>iNumLookGraphSettings=</pre> | |||
==== iNumMoveGraphSettings ==== | ==== iNumMoveGraphSettings ==== | ||
<pre>iNumMoveGraphSettings=</pre> | |||
== [BudgetCaps] == | == [BudgetCaps] == | ||
==== fMaxMsUsagePerFrame ==== | ==== fMaxMsUsagePerFrame ==== | ||
<pre>fMaxMsUsagePerFrame=</pre> | |||
==== fMsActiveRefCount ==== | ==== fMsActiveRefCount ==== | ||
<pre>fMsActiveRefCount=</pre> | |||
==== fMsActorRefCount ==== | ==== fMsActorRefCount ==== | ||
<pre>fMsActorRefCount=</pre> | |||
==== fMsAnimatedObjectsCount ==== | ==== fMsAnimatedObjectsCount ==== | ||
<pre>fMsAnimatedObjectsCount=</pre> | |||
==== fMsDecalCount ==== | ==== fMsDecalCount ==== | ||
<pre>fMsDecalCount=</pre> | |||
==== fMsEmittersCount ==== | ==== fMsEmittersCount ==== | ||
<pre>fMsEmittersCount=</pre> | |||
==== fMsGeometryCount ==== | ==== fMsGeometryCount ==== | ||
<pre>fMsGeometryCount=</pre> | |||
==== fMsHavokTriCount ==== | ==== fMsHavokTriCount ==== | ||
<pre>fMsHavokTriCount=</pre> | |||
==== fMsLightCount ==== | ==== fMsLightCount ==== | ||
<pre>fMsLightCount=</pre> | |||
==== fMsLightExcessGeometry ==== | ==== fMsLightExcessGeometry ==== | ||
<pre>fMsLightExcessGeometry=</pre> | |||
==== fMsParticlesCount ==== | ==== fMsParticlesCount ==== | ||
<pre>fMsParticlesCount=</pre> | |||
==== fMsRefCount ==== | ==== fMsRefCount ==== | ||
<pre>fMsRefCount=</pre> | |||
==== fMsTriangleCount ==== | ==== fMsTriangleCount ==== | ||
<pre>fMsTriangleCount=</pre> | |||
==== fMsWaterCount ==== | ==== fMsWaterCount ==== | ||
<pre>fMsWaterCount=</pre> | |||
==== uActiveRefCount ==== | ==== uActiveRefCount ==== | ||
<pre>uActiveRefCount=</pre> | |||
==== uActiveRefCountInterior ==== | ==== uActiveRefCountInterior ==== | ||
<pre>uActiveRefCountInterior=</pre> | |||
==== uActorMemoryBudgetCap ==== | ==== uActorMemoryBudgetCap ==== | ||
<pre>uActorMemoryBudgetCap=</pre> | |||
==== uActorRefCount ==== | ==== uActorRefCount ==== | ||
<pre>uActorRefCount=</pre> | |||
==== uActorRefCountInterior ==== | ==== uActorRefCountInterior ==== | ||
<pre>uActorRefCountInterior=</pre> | |||
==== uAnimatedObjectsCount ==== | ==== uAnimatedObjectsCount ==== | ||
<pre>uAnimatedObjectsCount=</pre> | |||
==== uAnimatedObjectsCountInterior ==== | ==== uAnimatedObjectsCountInterior ==== | ||
<pre>uAnimatedObjectsCountInterior=</pre> | |||
==== uCityLODBudgetAdjustment ==== | ==== uCityLODBudgetAdjustment ==== | ||
<pre>uCityLODBudgetAdjustment=</pre> | |||
==== uDecalCount ==== | ==== uDecalCount ==== | ||
<pre>uDecalCount=</pre> | |||
==== uDecalCountInterior ==== | ==== uDecalCountInterior ==== | ||
<pre>uDecalCountInterior=</pre> | |||
==== uEmittersCount ==== | ==== uEmittersCount ==== | ||
<pre>uEmittersCount=</pre> | |||
==== uEmittersCountInterior ==== | ==== uEmittersCountInterior ==== | ||
<pre>uEmittersCountInterior=</pre> | |||
==== uGeometryCount ==== | ==== uGeometryCount ==== | ||
<pre>uGeometryCount=</pre> | |||
==== uGeometryCountInterior ==== | ==== uGeometryCountInterior ==== | ||
<pre>uGeometryCountInterior=</pre> | |||
==== uGeometryMemory ==== | ==== uGeometryMemory ==== | ||
<pre>uGeometryMemory=</pre> | |||
==== uGeometryMemoryInterior ==== | ==== uGeometryMemoryInterior ==== | ||
<pre>uGeometryMemoryInterior=</pre> | |||
==== uHavokTriCount ==== | ==== uHavokTriCount ==== | ||
<pre>uHavokTriCount=</pre> | |||
==== uHavokTriCountInterior ==== | ==== uHavokTriCountInterior ==== | ||
<pre>uHavokTriCountInterior=</pre> | |||
==== uLightCount ==== | ==== uLightCount ==== | ||
<pre>uLightCount=</pre> | |||
==== uLightCountInterior ==== | ==== uLightCountInterior ==== | ||
<pre>uLightCountInterior=</pre> | |||
==== uLightExcessGeometry ==== | ==== uLightExcessGeometry ==== | ||
<pre>uLightExcessGeometry=</pre> | |||
==== uLightExcessGeometryInterior ==== | ==== uLightExcessGeometryInterior ==== | ||
<pre>uLightExcessGeometryInterior=</pre> | |||
==== uLoadedAreaNonActorMemoryBudgetCap ==== | ==== uLoadedAreaNonActorMemoryBudgetCap ==== | ||
<pre>uLoadedAreaNonActorMemoryBudgetCap=</pre> | |||
==== uParticlesCount ==== | ==== uParticlesCount ==== | ||
<pre>uParticlesCount=</pre> | |||
==== uParticlesCountInterior ==== | ==== uParticlesCountInterior ==== | ||
<pre>uParticlesCountInterior=</pre> | |||
==== uRefCount ==== | ==== uRefCount ==== | ||
<pre>uRefCount=</pre> | |||
==== uRefCountInterior ==== | ==== uRefCountInterior ==== | ||
<pre>uRefCountInterior=</pre> | |||
==== uTextureMemory ==== | ==== uTextureMemory ==== | ||
<pre>uTextureMemory=</pre> | |||
==== uTextureMemoryInterior ==== | ==== uTextureMemoryInterior ==== | ||
<pre>uTextureMemoryInterior=</pre> | |||
==== uTriangleCount ==== | ==== uTriangleCount ==== | ||
<pre>uTriangleCount=</pre> | |||
==== uTriangleCountInterior ==== | ==== uTriangleCountInterior ==== | ||
<pre>uTriangleCountInterior=</pre> | |||
==== uWastelandLODBudgetAdjustment ==== | ==== uWastelandLODBudgetAdjustment ==== | ||
<pre>uWastelandLODBudgetAdjustment=</pre> | |||
==== uWaterCount ==== | ==== uWaterCount ==== | ||
<pre>uWaterCount=</pre> | |||
==== uWaterCountInterior ==== | ==== uWaterCountInterior ==== | ||
<pre>uWaterCountInterior=</pre> | |||
==== uWaterMemory ==== | ==== uWaterMemory ==== | ||
<pre>uWaterMemory=</pre> | |||
==== uWaterMemoryInterior ==== | ==== uWaterMemoryInterior ==== | ||
<pre>uWaterMemoryInterior=</pre> | |||
== [Pathing] == | == [Pathing] == | ||
==== fINIDetectDoorsForPathingTime ==== | ==== fINIDetectDoorsForPathingTime ==== | ||
<pre>fINIDetectDoorsForPathingTime=</pre> | |||
== [RagdollAnim] == | == [RagdollAnim] == | ||
==== bFootIK ==== | ==== bFootIK ==== | ||
<pre>bFootIK=</pre> | |||
==== bGrabIK ==== | ==== bGrabIK ==== | ||
<pre>bGrabIK=</pre> | |||
==== bLookIK ==== | ==== bLookIK ==== | ||
<pre>bLookIK=</pre> | |||
==== bPoseMatching ==== | ==== bPoseMatching ==== | ||
<pre>bPoseMatching=</pre> | |||
==== bRagdollAnim ==== | ==== bRagdollAnim ==== | ||
<pre>bRagdollAnim=</pre> | |||
==== bRagdollFeedback ==== | ==== bRagdollFeedback ==== | ||
<pre>bRagdollFeedback=</pre> | |||
==== fAccelerationGain ==== | ==== fAccelerationGain ==== | ||
<pre>fAccelerationGain=</pre> | |||
==== fCameraDist ==== | ==== fCameraDist ==== | ||
<pre>fCameraDist=</pre> | |||
==== fDesiredVel ==== | ==== fDesiredVel ==== | ||
<pre>fDesiredVel=</pre> | |||
==== fDetectionUpdateTimeSec ==== | ==== fDetectionUpdateTimeSec ==== | ||
<pre>fDetectionUpdateTimeSec=</pre> | |||
==== fFeedbackImpulseMult ==== | ==== fFeedbackImpulseMult ==== | ||
<pre>fFeedbackImpulseMult=</pre> | |||
==== fFeedbackOnOffGain ==== | ==== fFeedbackOnOffGain ==== | ||
<pre>fFeedbackOnOffGain=</pre> | |||
==== fFeedbackOnOffGainTimeMS ==== | ==== fFeedbackOnOffGainTimeMS ==== | ||
<pre>fFeedbackOnOffGainTimeMS=</pre> | |||
==== fFeedbackTimeMS ==== | ==== fFeedbackTimeMS ==== | ||
<pre>fFeedbackTimeMS=</pre> | |||
==== fHierarchyGain ==== | ==== fHierarchyGain ==== | ||
<pre>fHierarchyGain=</pre> | |||
==== fImpulseLimit ==== | ==== fImpulseLimit ==== | ||
<pre>fImpulseLimit=</pre> | |||
==== fPositionGain ==== | ==== fPositionGain ==== | ||
<pre>fPositionGain=</pre> | |||
==== fPositionMaxAngularVelocity ==== | ==== fPositionMaxAngularVelocity ==== | ||
<pre>fPositionMaxAngularVelocity=</pre> | |||
==== fPositionMaxLinearVelocity ==== | ==== fPositionMaxLinearVelocity ==== | ||
<pre>fPositionMaxLinearVelocity=</pre> | |||
==== fSnapGain ==== | ==== fSnapGain ==== | ||
<pre>fSnapGain=</pre> | |||
==== fSnapMaxAngularDistance ==== | ==== fSnapMaxAngularDistance ==== | ||
<pre>fSnapMaxAngularDistance=</pre> | |||
==== fSnapMaxAngularVelocity ==== | ==== fSnapMaxAngularVelocity ==== | ||
<pre>fSnapMaxAngularVelocity=</pre> | |||
==== fSnapMaxLinearDistance ==== | ==== fSnapMaxLinearDistance ==== | ||
<pre>fSnapMaxLinearDistance=</pre> | |||
==== fSnapMaxLinearVelocity ==== | ==== fSnapMaxLinearVelocity ==== | ||
<pre>fSnapMaxLinearVelocity=</pre> | |||
==== fVelocityDamping ==== | ==== fVelocityDamping ==== | ||
<pre>fVelocityDamping=</pre> | |||
==== fVelocityGain ==== | ==== fVelocityGain ==== | ||
<pre>fVelocityGain=</pre> | |||
== [Landscape] == | == [Landscape] == | ||
==== bCurrentCellOnly ==== | ==== bCurrentCellOnly ==== | ||
<pre>bCurrentCellOnly=</pre> | |||
==== fLandFriction ==== | ==== fLandFriction ==== | ||
<pre>fLandFriction=</pre> | |||
==== fLandTextureTilingMult ==== | ==== fLandTextureTilingMult ==== | ||
<pre>fLandTextureTilingMult=</pre> | |||
==== iLandBorder1B ==== | ==== iLandBorder1B ==== | ||
<pre>iLandBorder1B=</pre> | |||
==== iLandBorder1G ==== | ==== iLandBorder1G ==== | ||
<pre>iLandBorder1G=</pre> | |||
==== iLandBorder1R ==== | ==== iLandBorder1R ==== | ||
<pre>iLandBorder1R=</pre> | |||
==== iLandBorder2B ==== | ==== iLandBorder2B ==== | ||
<pre>iLandBorder2B=</pre> | |||
==== iLandBorder2G ==== | ==== iLandBorder2G ==== | ||
<pre>iLandBorder2G=</pre> | |||
==== iLandBorder2R ==== | ==== iLandBorder2R ==== | ||
<pre>iLandBorder2R=</pre> | |||
==== sDefaultLandDiffuseTexture ==== | ==== sDefaultLandDiffuseTexture ==== | ||
<pre>sDefaultLandDiffuseTexture=</pre> | |||
==== sDefaultLandNormalTexture ==== | ==== sDefaultLandNormalTexture ==== | ||
<pre>sDefaultLandNormalTexture=</pre> | |||
== [GethitShader] == | == [GethitShader] == | ||
==== fBlockedTexOffset ==== | ==== fBlockedTexOffset ==== | ||
<pre>fBlockedTexOffset=</pre> | |||
==== fBlurAmmount ==== | ==== fBlurAmmount ==== | ||
<pre>fBlurAmmount=</pre> | |||
==== fHitTexOffset ==== | ==== fHitTexOffset ==== | ||
<pre>fHitTexOffset=</pre> | |||
== [Particles] == | == [Particles] == | ||
==== iMaxDesired ==== | ==== iMaxDesired ==== | ||
<pre>iMaxDesired=</pre> | |||
== [LOD] == | == [LOD] == | ||
==== bDisplayLODLand ==== | ==== bDisplayLODLand ==== | ||
<pre>bDisplayLODLand=</pre> | |||
==== fActorLODMax ==== | ==== fActorLODMax ==== | ||
<pre>fActorLODMax=</pre> | |||
==== fActorLODMin ==== | ==== fActorLODMin ==== | ||
<pre>fActorLODMin=</pre> | |||
==== fDistanceMultiplier ==== | ==== fDistanceMultiplier ==== | ||
<pre>fDistanceMultiplier=</pre> | |||
==== fFadeInThreshold ==== | ==== fFadeInThreshold ==== | ||
<pre>fFadeInThreshold=</pre> | |||
==== fFadeInTime ==== | ==== fFadeInTime ==== | ||
<pre>fFadeInTime=</pre> | |||
==== fFadeOutThreshold ==== | ==== fFadeOutThreshold ==== | ||
<pre>fFadeOutThreshold=</pre> | |||
==== fFadeOutTime ==== | ==== fFadeOutTime ==== | ||
<pre>fFadeOutTime=</pre> | |||
==== fItemLODMax ==== | ==== fItemLODMax ==== | ||
<pre>fItemLODMax=</pre> | |||
==== fItemLODMin ==== | ==== fItemLODMin ==== | ||
<pre>fItemLODMin=</pre> | |||
==== fLODBoundRadiusMult ==== | ==== fLODBoundRadiusMult ==== | ||
<pre>fLODBoundRadiusMult=</pre> | |||
==== fLODFadeOutActorMultCity ==== | ==== fLODFadeOutActorMultCity ==== | ||
<pre>fLODFadeOutActorMultCity=</pre> | |||
==== fLODFadeOutActorMultComplex ==== | ==== fLODFadeOutActorMultComplex ==== | ||
<pre>fLODFadeOutActorMultComplex=</pre> | |||
==== fLODFadeOutActorMultInterior ==== | ==== fLODFadeOutActorMultInterior ==== | ||
<pre>fLODFadeOutActorMultInterior=</pre> | |||
==== fLODFadeOutItemMultCity ==== | ==== fLODFadeOutItemMultCity ==== | ||
<pre>fLODFadeOutItemMultCity=</pre> | |||
==== fLODFadeOutItemMultComplex ==== | ==== fLODFadeOutItemMultComplex ==== | ||
<pre>fLODFadeOutItemMultComplex=</pre> | |||
==== fLODFadeOutItemMultInterior ==== | ==== fLODFadeOutItemMultInterior ==== | ||
<pre>fLODFadeOutItemMultInterior=</pre> | |||
==== fLODFadeOutObjectMultCity ==== | ==== fLODFadeOutObjectMultCity ==== | ||
<pre>fLODFadeOutObjectMultCity=</pre> | |||
==== fLODFadeOutObjectMultComplex ==== | ==== fLODFadeOutObjectMultComplex ==== | ||
<pre>fLODFadeOutObjectMultComplex=</pre> | |||
==== fLODFadeOutObjectMultInterior ==== | ==== fLODFadeOutObjectMultInterior ==== | ||
<pre>fLODFadeOutObjectMultInterior=</pre> | |||
==== fLODFadeOutPercent ==== | ==== fLODFadeOutPercent ==== | ||
<pre>fLODFadeOutPercent=</pre> | |||
==== fLODLandDropAmount ==== | ==== fLODLandDropAmount ==== | ||
<pre>fLODLandDropAmount=</pre> | |||
==== fLODLandVerticalBias ==== | ==== fLODLandVerticalBias ==== | ||
<pre>fLODLandVerticalBias=</pre> | |||
==== fLODMultTrees ==== | ==== fLODMultTrees ==== | ||
<pre>fLODMultTrees=</pre> | |||
==== fLodDistance ==== | ==== fLodDistance ==== | ||
<pre>fLodDistance=</pre> | |||
==== fObjectLODMax ==== | ==== fObjectLODMax ==== | ||
<pre>fObjectLODMax=</pre> | |||
==== fObjectLODMin ==== | ==== fObjectLODMin ==== | ||
<pre>fObjectLODMin=</pre> | |||
==== fTalkingDistance ==== | ==== fTalkingDistance ==== | ||
<pre>fTalkingDistance=</pre> | |||
==== iFadeNodeMinNearDistance ==== | ==== iFadeNodeMinNearDistance ==== | ||
<pre>iFadeNodeMinNearDistance=</pre> | |||
== [Menu] == | == [Menu] == | ||
==== iConsoleHistoryCharBufferSize ==== | ==== iConsoleHistoryCharBufferSize ==== | ||
<pre>iConsoleHistoryCharBufferSize=</pre> | |||
==== iConsoleSizeScreenPercent ==== | ==== iConsoleSizeScreenPercent ==== | ||
<pre>iConsoleSizeScreenPercent=</pre> | |||
==== iConsoleTextSize ==== | ==== iConsoleTextSize ==== | ||
<pre>iConsoleTextSize=</pre> | |||
==== rConsoleHistoryTextColor ==== | ==== rConsoleHistoryTextColor ==== | ||
<pre>rConsoleHistoryTextColor=</pre> | |||
==== rConsoleTextColor ==== | ==== rConsoleTextColor ==== | ||
<pre>rConsoleTextColor=</pre> | |||
==== rDebugTextColor ==== | ==== rDebugTextColor ==== | ||
<pre>rDebugTextColor=</pre> | |||
== [FaceGen] == | == [FaceGen] == | ||
==== bUseCustomizationMorphs ==== | ==== bUseCustomizationMorphs ==== | ||
<pre>bUseCustomizationMorphs=</pre> | |||
==== bUseRaceMorph ==== | ==== bUseRaceMorph ==== | ||
<pre>bUseRaceMorph=</pre> | |||
==== uiNumActorsAllowedToMorph ==== | ==== uiNumActorsAllowedToMorph ==== | ||
<pre>uiNumActorsAllowedToMorph=</pre> | |||
== [Actor] == | == [Actor] == | ||
==== bUseNavMeshForMovement ==== | ==== bUseNavMeshForMovement ==== | ||
<pre>bUseNavMeshForMovement=</pre> | |||
==== fNotVisibleNavmeshMoveDist ==== | ==== fNotVisibleNavmeshMoveDist ==== | ||
<pre>fNotVisibleNavmeshMoveDist=</pre> | |||
==== fVisibleNavmeshMoveDist ==== | ==== fVisibleNavmeshMoveDist ==== | ||
<pre>fVisibleNavmeshMoveDist=</pre> | |||
== [Kinect] == | == [Kinect] == | ||
==== fKinectMaxAllyTradeDistance ==== | ==== fKinectMaxAllyTradeDistance ==== | ||
<pre>fKinectMaxAllyTradeDistance=</pre> | |||
==== fKinectMinConfidence ==== | ==== fKinectMinConfidence ==== | ||
<pre>fKinectMinConfidence=</pre> | |||
==== fKinectMinReportConfidence ==== | ==== fKinectMinReportConfidence ==== | ||
<pre>fKinectMinReportConfidence=</pre> | |||
==== fKinectMinReportShoutConfidence ==== | ==== fKinectMinReportShoutConfidence ==== | ||
<pre>fKinectMinReportShoutConfidence=</pre> | |||
==== fKinectMinRuleConfidence ==== | ==== fKinectMinRuleConfidence ==== | ||
<pre>fKinectMinRuleConfidence=</pre> | |||
==== fKinectMinShoutConfidence ==== | ==== fKinectMinShoutConfidence ==== | ||
<pre>fKinectMinShoutConfidence=</pre> | |||
== [CameraPath] == | == [CameraPath] == | ||
==== bRecord ==== | ==== bRecord ==== | ||
<pre>bRecord=</pre> | |||
==== bStart ==== | ==== bStart ==== | ||
<pre>bStart=</pre> | |||
==== iFPS ==== | ==== iFPS ==== | ||
<pre>iFPS=</pre> | |||
==== iTake ==== | ==== iTake ==== | ||
<pre>iTake=</pre> | |||
==== sDirectoryName ==== | ==== sDirectoryName ==== | ||
<pre>sDirectoryName=</pre> | |||
==== sNif ==== | ==== sNif ==== | ||
<pre>sNif=</pre> | |||
==== sOffsetID ==== | ==== sOffsetID ==== | ||
<pre>sOffsetID=</pre> | |||
== [Camera] == | == [Camera] == | ||
==== bDisableAutoVanityMode ==== | ==== bDisableAutoVanityMode ==== | ||
<pre>bDisableAutoVanityMode=</pre> | |||
==== bDragonCameraTargetPlayer ==== | ==== bDragonCameraTargetPlayer ==== | ||
<pre>bDragonCameraTargetPlayer=</pre> | |||
==== bRecord ==== | ==== bRecord ==== | ||
<pre>bRecord=</pre> | |||
==== bReturnTo1stPersonFromVanity ==== | ==== bReturnTo1stPersonFromVanity ==== | ||
<pre>bReturnTo1stPersonFromVanity=</pre> | |||
==== bStart ==== | ==== bStart ==== | ||
<pre>bStart=</pre> | |||
==== f1st3rdSwitchDelay ==== | ==== f1st3rdSwitchDelay ==== | ||
<pre>f1st3rdSwitchDelay=</pre> | |||
==== f1stPitchOffsetMouseFollowSpeed ==== | ==== f1stPitchOffsetMouseFollowSpeed ==== | ||
<pre>f1stPitchOffsetMouseFollowSpeed=</pre> | |||
==== f1stPitchOffsetMouseMaxLag ==== | ==== f1stPitchOffsetMouseMaxLag ==== | ||
<pre>f1stPitchOffsetMouseMaxLag=</pre> | |||
==== f1stPitchOffsetMultOffAccel ==== | ==== f1stPitchOffsetMultOffAccel ==== | ||
<pre>f1stPitchOffsetMultOffAccel=</pre> | |||
==== f1stPitchOffsetMultOffMaxSpeed ==== | ==== f1stPitchOffsetMultOffMaxSpeed ==== | ||
<pre>f1stPitchOffsetMultOffMaxSpeed=</pre> | |||
==== f1stPitchOffsetMultOnAccel ==== | ==== f1stPitchOffsetMultOnAccel ==== | ||
<pre>f1stPitchOffsetMultOnAccel=</pre> | |||
==== f1stPitchOffsetMultOnMaxSpeed ==== | ==== f1stPitchOffsetMultOnMaxSpeed ==== | ||
<pre>f1stPitchOffsetMultOnMaxSpeed=</pre> | |||
==== f1stPitchOffsetTarget ==== | ==== f1stPitchOffsetTarget ==== | ||
<pre>f1stPitchOffsetTarget=</pre> | |||
==== fActorFadeOutLimit ==== | ==== fActorFadeOutLimit ==== | ||
<pre>fActorFadeOutLimit=</pre> | |||
==== fAutoVanityIncrement ==== | ==== fAutoVanityIncrement ==== | ||
<pre>fAutoVanityIncrement=</pre> | |||
==== fAutoVanityModeDelay ==== | ==== fAutoVanityModeDelay ==== | ||
<pre>fAutoVanityModeDelay=</pre> | |||
==== fCameraCasterBleedOutSize ==== | ==== fCameraCasterBleedOutSize ==== | ||
<pre>fCameraCasterBleedOutSize=</pre> | |||
==== fCameraCasterSize ==== | ==== fCameraCasterSize ==== | ||
<pre>fCameraCasterSize=</pre> | |||
==== fCameraCasterTargetSize ==== | ==== fCameraCasterTargetSize ==== | ||
<pre>fCameraCasterTargetSize=</pre> | |||
==== fCharControllerCheckHeightOffset ==== | ==== fCharControllerCheckHeightOffset ==== | ||
<pre>fCharControllerCheckHeightOffset=</pre> | |||
==== fChaseCameraMaxAngle ==== | ==== fChaseCameraMaxAngle ==== | ||
<pre>fChaseCameraMaxAngle=</pre> | |||
==== fChaseCameraSpeed ==== | ==== fChaseCameraSpeed ==== | ||
<pre>fChaseCameraSpeed=</pre> | |||
==== fCollisionRecoveryMinDist ==== | ==== fCollisionRecoveryMinDist ==== | ||
<pre>fCollisionRecoveryMinDist=</pre> | |||
==== fCollisionRecoverySpeed ==== | ==== fCollisionRecoverySpeed ==== | ||
<pre>fCollisionRecoverySpeed=</pre> | |||
==== fDefaultAutoVanityZoom ==== | ==== fDefaultAutoVanityZoom ==== | ||
<pre>fDefaultAutoVanityZoom=</pre> | |||
==== fDragonCameraDollyTime ==== | ==== fDragonCameraDollyTime ==== | ||
<pre>fDragonCameraDollyTime=</pre> | |||
==== fDragonMaxAngleBeforeTurn ==== | ==== fDragonMaxAngleBeforeTurn ==== | ||
<pre>fDragonMaxAngleBeforeTurn=</pre> | |||
==== fFirstPersonDisablePOVLerpDPS ==== | ==== fFirstPersonDisablePOVLerpDPS ==== | ||
<pre>fFirstPersonDisablePOVLerpDPS=</pre> | |||
==== fFirstPersonSittingAngleLimit ==== | ==== fFirstPersonSittingAngleLimit ==== | ||
<pre>fFirstPersonSittingAngleLimit=</pre> | |||
==== fFirstPersonSittingRotationSpeed ==== | ==== fFirstPersonSittingRotationSpeed ==== | ||
<pre>fFirstPersonSittingRotationSpeed=</pre> | |||
==== fFreeCameraRotationSpeed ==== | ==== fFreeCameraRotationSpeed ==== | ||
<pre>fFreeCameraRotationSpeed=</pre> | |||
==== fFreeCameraRunSpeed ==== | ==== fFreeCameraRunSpeed ==== | ||
<pre>fFreeCameraRunSpeed=</pre> | |||
==== fFreeCameraTranslationSpeed ==== | ==== fFreeCameraTranslationSpeed ==== | ||
<pre>fFreeCameraTranslationSpeed=</pre> | |||
==== fFreeCameraTriggerDeadzone ==== | ==== fFreeCameraTriggerDeadzone ==== | ||
<pre>fFreeCameraTriggerDeadzone=</pre> | |||
==== fFreeRotationSpeed ==== | ==== fFreeRotationSpeed ==== | ||
<pre>fFreeRotationSpeed=</pre> | |||
==== fFurnitureCameraAngle ==== | ==== fFurnitureCameraAngle ==== | ||
<pre>fFurnitureCameraAngle=</pre> | |||
==== fFurnitureCameraZoom ==== | ==== fFurnitureCameraZoom ==== | ||
<pre>fFurnitureCameraZoom=</pre> | |||
==== fHorseDismountYawCorrection ==== | ==== fHorseDismountYawCorrection ==== | ||
<pre>fHorseDismountYawCorrection=</pre> | |||
==== fHorseMaxAngleBeforeTurn ==== | ==== fHorseMaxAngleBeforeTurn ==== | ||
<pre>fHorseMaxAngleBeforeTurn=</pre> | |||
==== fLookingSpeed ==== | ==== fLookingSpeed ==== | ||
<pre>fLookingSpeed=</pre> | |||
==== fMinCurrentZoom ==== | ==== fMinCurrentZoom ==== | ||
<pre>fMinCurrentZoom=</pre> | |||
==== fMouseWheelZoomIncrement ==== | ==== fMouseWheelZoomIncrement ==== | ||
<pre>fMouseWheelZoomIncrement=</pre> | |||
==== fMouseWheelZoomMinDelta ==== | ==== fMouseWheelZoomMinDelta ==== | ||
<pre>fMouseWheelZoomMinDelta=</pre> | |||
==== fMouseWheelZoomSpeed ==== | ==== fMouseWheelZoomSpeed ==== | ||
<pre>fMouseWheelZoomSpeed=</pre> | |||
==== fOverShoulderCombatAddY ==== | ==== fOverShoulderCombatAddY ==== | ||
<pre>fOverShoulderCombatAddY=</pre> | |||
==== fOverShoulderCombatPosX ==== | ==== fOverShoulderCombatPosX ==== | ||
<pre>fOverShoulderCombatPosX=</pre> | |||
==== fOverShoulderCombatPosZ ==== | ==== fOverShoulderCombatPosZ ==== | ||
<pre>fOverShoulderCombatPosZ=</pre> | |||
==== fOverShoulderDragonAddY ==== | ==== fOverShoulderDragonAddY ==== | ||
<pre>fOverShoulderDragonAddY=</pre> | |||
==== fOverShoulderDragonPosX ==== | ==== fOverShoulderDragonPosX ==== | ||
<pre>fOverShoulderDragonPosX=</pre> | |||
==== fOverShoulderDragonPosZ ==== | ==== fOverShoulderDragonPosZ ==== | ||
<pre>fOverShoulderDragonPosZ=</pre> | |||
==== fOverShoulderHorseAddY ==== | ==== fOverShoulderHorseAddY ==== | ||
<pre>fOverShoulderHorseAddY=</pre> | |||
==== fOverShoulderHorsePosX ==== | ==== fOverShoulderHorsePosX ==== | ||
<pre>fOverShoulderHorsePosX=</pre> | |||
==== fOverShoulderHorsePosZ ==== | ==== fOverShoulderHorsePosZ ==== | ||
<pre>fOverShoulderHorsePosZ=</pre> | |||
==== fOverShoulderPosX ==== | ==== fOverShoulderPosX ==== | ||
<pre>fOverShoulderPosX=</pre> | |||
==== fOverShoulderPosZ ==== | ==== fOverShoulderPosZ ==== | ||
<pre>fOverShoulderPosZ=</pre> | |||
==== fPitchZeroBlendTime ==== | ==== fPitchZeroBlendTime ==== | ||
<pre>fPitchZeroBlendTime=</pre> | |||
==== fPitchZoomOutMaxDist ==== | ==== fPitchZoomOutMaxDist ==== | ||
<pre>fPitchZoomOutMaxDist=</pre> | |||
==== fShoulderDollySpeed ==== | ==== fShoulderDollySpeed ==== | ||
<pre>fShoulderDollySpeed=</pre> | |||
==== fThumbstickZoomSpeed ==== | ==== fThumbstickZoomSpeed ==== | ||
<pre>fThumbstickZoomSpeed=</pre> | |||
==== fTweenCamRotAngle ==== | ==== fTweenCamRotAngle ==== | ||
<pre>fTweenCamRotAngle=</pre> | |||
==== fTweenCamRotClosingSpeed ==== | ==== fTweenCamRotClosingSpeed ==== | ||
<pre>fTweenCamRotClosingSpeed=</pre> | |||
==== fTweenCamRotSpeed ==== | ==== fTweenCamRotSpeed ==== | ||
<pre>fTweenCamRotSpeed=</pre> | |||
==== fTweenCamZoomFOVMod ==== | ==== fTweenCamZoomFOVMod ==== | ||
<pre>fTweenCamZoomFOVMod=</pre> | |||
==== fTweenCamZoomSpeed ==== | ==== fTweenCamZoomSpeed ==== | ||
<pre>fTweenCamZoomSpeed=</pre> | |||
==== fVanityModeMaxDist ==== | ==== fVanityModeMaxDist ==== | ||
<pre>fVanityModeMaxDist=</pre> | |||
==== fVanityModeMaxDistFlyMult ==== | ==== fVanityModeMaxDistFlyMult ==== | ||
<pre>fVanityModeMaxDistFlyMult=</pre> | |||
==== fVanityModeMinDist ==== | ==== fVanityModeMinDist ==== | ||
<pre>fVanityModeMinDist=</pre> | |||
==== fVanityModeMinDistFly ==== | ==== fVanityModeMinDistFly ==== | ||
<pre>fVanityModeMinDistFly=</pre> | |||
==== fWorkbenchCameraPitch ==== | ==== fWorkbenchCameraPitch ==== | ||
<pre>fWorkbenchCameraPitch=</pre> | |||
==== fWorkbenchCameraTranslateX ==== | ==== fWorkbenchCameraTranslateX ==== | ||
<pre>fWorkbenchCameraTranslateX=</pre> | |||
==== fWorkbenchCameraTranslateY ==== | ==== fWorkbenchCameraTranslateY ==== | ||
<pre>fWorkbenchCameraTranslateY=</pre> | |||
==== fWorkbenchCameraTranslateZ ==== | ==== fWorkbenchCameraTranslateZ ==== | ||
<pre>fWorkbenchCameraTranslateZ=</pre> | |||
==== fWorkbenchCameraYaw ==== | ==== fWorkbenchCameraYaw ==== | ||
<pre>fWorkbenchCameraYaw=</pre> | |||
==== fWorkbenchCameraZoom ==== | ==== fWorkbenchCameraZoom ==== | ||
<pre>fWorkbenchCameraZoom=</pre> | |||
==== iAnimatedTransitionMillis ==== | ==== iAnimatedTransitionMillis ==== | ||
<pre>iAnimatedTransitionMillis=</pre> | |||
==== iBleedoutTransitionMillis ==== | ==== iBleedoutTransitionMillis ==== | ||
<pre>iBleedoutTransitionMillis=</pre> | |||
==== iFPS ==== | ==== iFPS ==== | ||
<pre>iFPS=</pre> | |||
==== iHorseTransitionMillis ==== | ==== iHorseTransitionMillis ==== | ||
<pre>iHorseTransitionMillis=</pre> | |||
==== iTake ==== | ==== iTake ==== | ||
<pre>iTake=</pre> | |||
==== sDirectoryName ==== | ==== sDirectoryName ==== | ||
<pre>sDirectoryName=</pre> | |||
==== sNif ==== | ==== sNif ==== | ||
<pre>sNif=</pre> | |||
==== sOffsetID ==== | ==== sOffsetID ==== | ||
<pre>sOffsetID=</pre> | |||
== [SpeedTree] == | == [SpeedTree] == | ||
==== fLocalTreeMipMapLODBias ==== | ==== fLocalTreeMipMapLODBias ==== | ||
<pre>fLocalTreeMipMapLODBias=</pre> | |||
==== fLODTreeMipMapLODBias ==== | ==== fLODTreeMipMapLODBias ==== | ||
<pre>fLODTreeMipMapLODBias=</pre> | |||
== [BSPathing] == | == [BSPathing] == | ||
==== fFindClosestEdgesRadius ==== | ==== fFindClosestEdgesRadius ==== | ||
<pre>fFindClosestEdgesRadius=</pre> | |||
== [MAIN] == | == [MAIN] == | ||
==== bEnableLipLookup ==== | ==== bEnableLipLookup ==== | ||
<pre>bEnableLipLookup=</pre> | |||
==== bPrimitivesOn ==== | ==== bPrimitivesOn ==== | ||
<pre>bPrimitivesOn=</pre> | |||
==== bUseWaterHDR ==== | ==== bUseWaterHDR ==== | ||
<pre>bUseWaterHDR=</pre> | |||
==== fLowPerfCombatantVoiceDistance ==== | ==== fLowPerfCombatantVoiceDistance ==== | ||
<pre>fLowPerfCombatantVoiceDistance=</pre> | |||
==== fMapWorldTargetTransitionTime ==== | ==== fMapWorldTargetTransitionTime ==== | ||
<pre>fMapWorldTargetTransitionTime=</pre> | |||
==== fQuestScriptDelayTime ==== | ==== fQuestScriptDelayTime ==== | ||
<pre>fQuestScriptDelayTime=</pre> | |||
==== iDetectionHighNumPicks ==== | ==== iDetectionHighNumPicks ==== | ||
<pre>iDetectionHighNumPicks=</pre> | |||
==== iLastHDRSetting ==== | ==== iLastHDRSetting ==== | ||
<pre>iLastHDRSetting=</pre> | |||
==== iMaxQuestObjectives ==== | ==== iMaxQuestObjectives ==== | ||
<pre>iMaxQuestObjectives=</pre> | |||
==== sControlsDefinitionFile ==== | ==== sControlsDefinitionFile ==== | ||
<pre>sControlsDefinitionFile=</pre> | |||
==== sControlsRemapFile ==== | ==== sControlsRemapFile ==== | ||
<pre>sControlsRemapFile=</pre> | |||
==== sGamepadDefinitionFile ==== | ==== sGamepadDefinitionFile ==== | ||
<pre>sGamepadDefinitionFile=</pre> | |||
==== sKeyboardDefinitionFile ==== | ==== sKeyboardDefinitionFile ==== | ||
<pre>sKeyboardDefinitionFile=</pre> | |||
==== sMouseDefinitionFile ==== | ==== sMouseDefinitionFile ==== | ||
<pre>sMouseDefinitionFile=</pre> | |||
==== sSaveGameScreenshotName ==== | ==== sSaveGameScreenshotName ==== | ||
<pre>sSaveGameScreenshotName=</pre> | |||
== [Dialogue] == | == [Dialogue] == | ||
==== fDialogueRotationPitchOffset ==== | ==== fDialogueRotationPitchOffset ==== | ||
<pre>fDialogueRotationPitchOffset=</pre> | |||
==== fDialogueRotationSecs ==== | ==== fDialogueRotationSecs ==== | ||
<pre>fDialogueRotationSecs=</pre> | |||
== [BackgroundLoad] == | == [BackgroundLoad] == | ||
==== bBackgroundCellLoads ==== | ==== bBackgroundCellLoads ==== | ||
<pre>bBackgroundCellLoads=</pre> | |||
==== bBackgroundLoadLipFiles ==== | ==== bBackgroundLoadLipFiles ==== | ||
<pre>bBackgroundLoadLipFiles=</pre> | |||
==== bLoadBackgroundFaceGen ==== | ==== bLoadBackgroundFaceGen ==== | ||
<pre>bLoadBackgroundFaceGen=</pre> | |||
==== bLoadHelmetsInBackground ==== | ==== bLoadHelmetsInBackground ==== | ||
<pre>bLoadHelmetsInBackground=</pre> | |||
==== bSelectivePurgeUnusedOnFastTravel ==== | ==== bSelectivePurgeUnusedOnFastTravel ==== | ||
<pre>bSelectivePurgeUnusedOnFastTravel=</pre> | |||
==== bUseBackgroundFileLoader ==== | ==== bUseBackgroundFileLoader ==== | ||
<pre>bUseBackgroundFileLoader=</pre> | |||
==== bUseMultiThreadedFaceGen ==== | ==== bUseMultiThreadedFaceGen ==== | ||
<pre>bUseMultiThreadedFaceGen=</pre> | |||
==== bUseMultiThreadedTrees ==== | ==== bUseMultiThreadedTrees ==== | ||
<pre>bUseMultiThreadedTrees=</pre> | |||
==== iPostProcessMilliseconds ==== | ==== iPostProcessMilliseconds ==== | ||
<pre>iPostProcessMilliseconds=</pre> | |||
==== iPostProcessMillisecondsEditor ==== | ==== iPostProcessMillisecondsEditor ==== | ||
<pre>iPostProcessMillisecondsEditor=</pre> | |||
==== iPostProcessMillisecondsLoadingQueuedPriority ==== | ==== iPostProcessMillisecondsLoadingQueuedPriority ==== | ||
<pre>iPostProcessMillisecondsLoadingQueuedPriority=</pre> | |||
==== iPostProcessTaskWarningMilliseconds ==== | ==== iPostProcessTaskWarningMilliseconds ==== | ||
<pre>iPostProcessTaskWarningMilliseconds=</pre> | |||
== [bLightAttenuation] == | == [bLightAttenuation] == | ||
==== bOutQuadInLin ==== | ==== bOutQuadInLin ==== | ||
<pre>bOutQuadInLin=</pre> | |||
==== bUseConstant ==== | ==== bUseConstant ==== | ||
<pre>bUseConstant=</pre> | |||
==== bUseLinear ==== | ==== bUseLinear ==== | ||
<pre>bUseLinear=</pre> | |||
==== bUseQuadratic ==== | ==== bUseQuadratic ==== | ||
<pre>bUseQuadratic=</pre> | |||
==== fConstantValue ==== | ==== fConstantValue ==== | ||
<pre>fConstantValue=</pre> | |||
==== fLinearRadiusMult ==== | ==== fLinearRadiusMult ==== | ||
<pre>fLinearRadiusMult=</pre> | |||
==== fLinearValue ==== | ==== fLinearValue ==== | ||
<pre>fLinearValue=</pre> | |||
==== fQuadraticRadiusMult ==== | ==== fQuadraticRadiusMult ==== | ||
<pre>fQuadraticRadiusMult=</pre> | |||
==== fQuadraticValue ==== | ==== fQuadraticValue ==== | ||
<pre>fQuadraticValue=</pre> | |||
==== uLinearMethod ==== | ==== uLinearMethod ==== | ||
<pre>uLinearMethod=</pre> | |||
==== uQuadraticMethod ==== | ==== uQuadraticMethod ==== | ||
<pre>uQuadraticMethod=</pre> | |||
== [Interface] == | == [Interface] == | ||
==== bShowCrosshair ==== | ==== bShowCrosshair ==== | ||
<pre>bShowCrosshair=</pre> | |||
==== bShowHUDMessages ==== | ==== bShowHUDMessages ==== | ||
<pre>bShowHUDMessages=</pre> | |||
==== bShowInventory3D ==== | ==== bShowInventory3D ==== | ||
<pre>bShowInventory3D=</pre> | |||
==== bShowSubtitleSpeakerName ==== | ==== bShowSubtitleSpeakerName ==== | ||
<pre>bShowSubtitleSpeakerName=</pre> | |||
==== bShowTutorials ==== | ==== bShowTutorials ==== | ||
<pre>bShowTutorials=</pre> | |||
==== bUseAllNonDefaultLoadScreensFirst ==== | ==== bUseAllNonDefaultLoadScreensFirst ==== | ||
<pre>bUseAllNonDefaultLoadScreensFirst=</pre> | |||
==== bUseFuzzyPicking ==== | ==== bUseFuzzyPicking ==== | ||
<pre>bUseFuzzyPicking=</pre> | |||
==== bUserClosesLoadingMenu ==== | ==== bUserClosesLoadingMenu ==== | ||
<pre>bUserClosesLoadingMenu=</pre> | |||
==== bWriteTranslationFile ==== | ==== bWriteTranslationFile ==== | ||
<pre>bWriteTranslationFile=</pre> | |||
==== fActivatePickLength ==== | ==== fActivatePickLength ==== | ||
<pre>fActivatePickLength=</pre> | |||
==== fActivatePickRadius ==== | ==== fActivatePickRadius ==== | ||
<pre>fActivatePickRadius=</pre> | |||
==== fBookDistance ==== | ==== fBookDistance ==== | ||
<pre>fBookDistance=</pre> | |||
==== fBookLight2DiffuseColorB ==== | ==== fBookLight2DiffuseColorB ==== | ||
<pre>fBookLight2DiffuseColorB=</pre> | |||
==== fBookLight2DiffuseColorG ==== | ==== fBookLight2DiffuseColorG ==== | ||
<pre>fBookLight2DiffuseColorG=</pre> | |||
==== fBookLight2DiffuseColorR ==== | ==== fBookLight2DiffuseColorR ==== | ||
<pre>fBookLight2DiffuseColorR=</pre> | |||
==== fBookLight2DimmerValue ==== | ==== fBookLight2DimmerValue ==== | ||
<pre>fBookLight2DimmerValue=</pre> | |||
==== fBookLight2Radius ==== | ==== fBookLight2Radius ==== | ||
<pre>fBookLight2Radius=</pre> | |||
==== fBookLight2X ==== | ==== fBookLight2X ==== | ||
<pre>fBookLight2X=</pre> | |||
==== fBookLight2Y ==== | ==== fBookLight2Y ==== | ||
<pre>fBookLight2Y=</pre> | |||
==== fBookLight2Z ==== | ==== fBookLight2Z ==== | ||
<pre>fBookLight2Z=</pre> | |||
==== fBookLightDiffuseColorB ==== | ==== fBookLightDiffuseColorB ==== | ||
<pre>fBookLightDiffuseColorB=</pre> | |||
==== fBookLightDiffuseColorG ==== | ==== fBookLightDiffuseColorG ==== | ||
<pre>fBookLightDiffuseColorG=</pre> | |||
==== fBookLightDiffuseColorR ==== | ==== fBookLightDiffuseColorR ==== | ||
<pre>fBookLightDiffuseColorR=</pre> | |||
==== fBookLightDimmerValue ==== | ==== fBookLightDimmerValue ==== | ||
<pre>fBookLightDimmerValue=</pre> | |||
==== fBookLightRadius ==== | ==== fBookLightRadius ==== | ||
<pre>fBookLightRadius=</pre> | |||
==== fBookLightX ==== | ==== fBookLightX ==== | ||
<pre>fBookLightX=</pre> | |||
==== fBookLightY ==== | ==== fBookLightY ==== | ||
<pre>fBookLightY=</pre> | |||
==== fBookLightZ ==== | ==== fBookLightZ ==== | ||
<pre>fBookLightZ=</pre> | |||
==== fBookOpenTime ==== | ==== fBookOpenTime ==== | ||
<pre>fBookOpenTime=</pre> | |||
==== fBookPosHeightPercentage ==== | ==== fBookPosHeightPercentage ==== | ||
<pre>fBookPosHeightPercentage=</pre> | |||
==== fBookPosWidthPercentage ==== | ==== fBookPosWidthPercentage ==== | ||
<pre>fBookPosWidthPercentage=</pre> | |||
==== fBookXRotation ==== | ==== fBookXRotation ==== | ||
<pre>fBookXRotation=</pre> | |||
==== fCrafting3DItemPosX ==== | ==== fCrafting3DItemPosX ==== | ||
<pre>fCrafting3DItemPosX=</pre> | |||
==== fCrafting3DItemPosXWide ==== | ==== fCrafting3DItemPosXWide ==== | ||
<pre>fCrafting3DItemPosXWide=</pre> | |||
==== fCrafting3DItemPosY ==== | ==== fCrafting3DItemPosY ==== | ||
<pre>fCrafting3DItemPosY=</pre> | |||
==== fCrafting3DItemPosYWide ==== | ==== fCrafting3DItemPosYWide ==== | ||
<pre>fCrafting3DItemPosYWide=</pre> | |||
==== fCrafting3DItemPosZ ==== | ==== fCrafting3DItemPosZ ==== | ||
<pre>fCrafting3DItemPosZ=</pre> | |||
==== fCrafting3DItemPosZWide ==== | ==== fCrafting3DItemPosZWide ==== | ||
<pre>fCrafting3DItemPosZWide=</pre> | |||
==== fCrafting3DItemScale ==== | ==== fCrafting3DItemScale ==== | ||
<pre>fCrafting3DItemScale=</pre> | |||
==== fCrafting3DItemScaleWide ==== | ==== fCrafting3DItemScaleWide ==== | ||
<pre>fCrafting3DItemScaleWide=</pre> | |||
==== fDebugFontSize ==== | ==== fDebugFontSize ==== | ||
<pre>fDebugFontSize=</pre> | |||
==== fFadeToBlackFadeSeconds ==== | ==== fFadeToBlackFadeSeconds ==== | ||
<pre>fFadeToBlackFadeSeconds=</pre> | |||
==== fGamepadCursorSpeed ==== | ==== fGamepadCursorSpeed ==== | ||
<pre>fGamepadCursorSpeed=</pre> | |||
==== fInterfaceTintB ==== | ==== fInterfaceTintB ==== | ||
<pre>fInterfaceTintB=</pre> | |||
==== fInterfaceTintG ==== | ==== fInterfaceTintG ==== | ||
<pre>fInterfaceTintG=</pre> | |||
==== fInterfaceTintR ==== | ==== fInterfaceTintR ==== | ||
<pre>fInterfaceTintR=</pre> | |||
==== fInventory3DBoundRadiusScale ==== | ==== fInventory3DBoundRadiusScale ==== | ||
<pre>fInventory3DBoundRadiusScale=</pre> | |||
==== fInventory3DItemPosScale ==== | ==== fInventory3DItemPosScale ==== | ||
<pre>fInventory3DItemPosScale=</pre> | |||
==== fInventory3DItemPosScaleWide ==== | ==== fInventory3DItemPosScaleWide ==== | ||
<pre>fInventory3DItemPosScaleWide=</pre> | |||
==== fInventory3DItemPosX ==== | ==== fInventory3DItemPosX ==== | ||
<pre>fInventory3DItemPosX=</pre> | |||
==== fInventory3DItemPosXWide ==== | ==== fInventory3DItemPosXWide ==== | ||
<pre>fInventory3DItemPosXWide=</pre> | |||
==== fInventory3DItemPosY ==== | ==== fInventory3DItemPosY ==== | ||
<pre>fInventory3DItemPosY=</pre> | |||
==== fInventory3DItemPosYWide ==== | ==== fInventory3DItemPosYWide ==== | ||
<pre>fInventory3DItemPosYWide=</pre> | |||
==== fInventory3DItemPosZ ==== | ==== fInventory3DItemPosZ ==== | ||
<pre>fInventory3DItemPosZ=</pre> | |||
==== fInventory3DItemPosZWide ==== | ==== fInventory3DItemPosZWide ==== | ||
<pre>fInventory3DItemPosZWide=</pre> | |||
==== fInventory3DItemRotMouseSpeed ==== | ==== fInventory3DItemRotMouseSpeed ==== | ||
<pre>fInventory3DItemRotMouseSpeed=</pre> | |||
==== fInventory3DItemRotSpeed ==== | ==== fInventory3DItemRotSpeed ==== | ||
<pre>fInventory3DItemRotSpeed=</pre> | |||
==== fInventory3DItemZoomScale ==== | ==== fInventory3DItemZoomScale ==== | ||
<pre>fInventory3DItemZoomScale=</pre> | |||
==== fInventory3DItemZoomSpeed ==== | ==== fInventory3DItemZoomSpeed ==== | ||
<pre>fInventory3DItemZoomSpeed=</pre> | |||
==== fInventory3DItemZoomX ==== | ==== fInventory3DItemZoomX ==== | ||
<pre>fInventory3DItemZoomX=</pre> | |||
==== fInventory3DItemZoomY ==== | ==== fInventory3DItemZoomY ==== | ||
<pre>fInventory3DItemZoomY=</pre> | |||
==== fInventory3DItemZoomZ ==== | ==== fInventory3DItemZoomZ ==== | ||
<pre>fInventory3DItemZoomZ=</pre> | |||
==== fInventoryLight2DiffuseColorB ==== | ==== fInventoryLight2DiffuseColorB ==== | ||
<pre>fInventoryLight2DiffuseColorB=</pre> | |||
==== fInventoryLight2DiffuseColorG ==== | ==== fInventoryLight2DiffuseColorG ==== | ||
<pre>fInventoryLight2DiffuseColorG=</pre> | |||
==== fInventoryLight2DiffuseColorR ==== | ==== fInventoryLight2DiffuseColorR ==== | ||
<pre>fInventoryLight2DiffuseColorR=</pre> | |||
==== fInventoryLight2DimmerValue ==== | ==== fInventoryLight2DimmerValue ==== | ||
<pre>fInventoryLight2DimmerValue=</pre> | |||
==== fInventoryLight2Radius ==== | ==== fInventoryLight2Radius ==== | ||
<pre>fInventoryLight2Radius=</pre> | |||
==== fInventoryLightDiffuseColorB ==== | ==== fInventoryLightDiffuseColorB ==== | ||
<pre>fInventoryLightDiffuseColorB=</pre> | |||
==== fInventoryLightDiffuseColorG ==== | ==== fInventoryLightDiffuseColorG ==== | ||
<pre>fInventoryLightDiffuseColorG=</pre> | |||
==== fInventoryLightDiffuseColorR ==== | ==== fInventoryLightDiffuseColorR ==== | ||
<pre>fInventoryLightDiffuseColorR=</pre> | |||
==== fInventoryLightDimmerValue ==== | ==== fInventoryLightDimmerValue ==== | ||
<pre>fInventoryLightDimmerValue=</pre> | |||
==== fInventoryLightRadius ==== | ==== fInventoryLightRadius ==== | ||
<pre>fInventoryLightRadius=</pre> | |||
==== fInventoryMenuLight2X ==== | ==== fInventoryMenuLight2X ==== | ||
<pre>fInventoryMenuLight2X=</pre> | |||
==== fInventoryMenuLight2Y ==== | ==== fInventoryMenuLight2Y ==== | ||
<pre>fInventoryMenuLight2Y=</pre> | |||
==== fInventoryMenuLight2Z ==== | ==== fInventoryMenuLight2Z ==== | ||
<pre>fInventoryMenuLight2Z=</pre> | |||
==== fInventoryMenuLightX ==== | ==== fInventoryMenuLightX ==== | ||
<pre>fInventoryMenuLightX=</pre> | |||
==== fInventoryMenuLightY ==== | ==== fInventoryMenuLightY ==== | ||
<pre>fInventoryMenuLightY=</pre> | |||
==== fInventoryMenuLightZ ==== | ==== fInventoryMenuLightZ ==== | ||
<pre>fInventoryMenuLightZ=</pre> | |||
==== fJournalLongRepeatRate ==== | ==== fJournalLongRepeatRate ==== | ||
<pre>fJournalLongRepeatRate=</pre> | |||
==== fJournalShortRepeatRate ==== | ==== fJournalShortRepeatRate ==== | ||
<pre>fJournalShortRepeatRate=</pre> | |||
==== fLargeActivatePickLength_G ==== | ==== fLargeActivatePickLength_G ==== | ||
==== fLockCenterOffset ==== | ==== fLockCenterOffset ==== | ||
<pre>fLockCenterOffset=</pre> | |||
==== fLockMaxAngle ==== | ==== fLockMaxAngle ==== | ||
<pre>fLockMaxAngle=</pre> | |||
==== fLockPositionX ==== | ==== fLockPositionX ==== | ||
<pre>fLockPositionX=</pre> | |||
==== fLockPositionY ==== | ==== fLockPositionY ==== | ||
<pre>fLockPositionY=</pre> | |||
==== fLockPositionYWide ==== | ==== fLockPositionYWide ==== | ||
<pre>fLockPositionYWide=</pre> | |||
==== fLockPositionZ ==== | ==== fLockPositionZ ==== | ||
<pre>fLockPositionZ=</pre> | |||
==== fLockRotCenterOffsetX ==== | ==== fLockRotCenterOffsetX ==== | ||
<pre>fLockRotCenterOffsetX=</pre> | |||
==== fLockRotCenterOffsetZ ==== | ==== fLockRotCenterOffsetZ ==== | ||
<pre>fLockRotCenterOffsetZ=</pre> | |||
==== fLockRotationSpeed ==== | ==== fLockRotationSpeed ==== | ||
<pre>fLockRotationSpeed=</pre> | |||
==== fLockpickLightDiffuseColorB ==== | ==== fLockpickLightDiffuseColorB ==== | ||
<pre>fLockpickLightDiffuseColorB=</pre> | |||
==== fLockpickLightDiffuseColorG ==== | ==== fLockpickLightDiffuseColorG ==== | ||
<pre>fLockpickLightDiffuseColorG=</pre> | |||
==== fLockpickLightDiffuseColorR ==== | ==== fLockpickLightDiffuseColorR ==== | ||
<pre>fLockpickLightDiffuseColorR=</pre> | |||
==== fLockpickLightDimmerValue ==== | ==== fLockpickLightDimmerValue ==== | ||
<pre>fLockpickLightDimmerValue=</pre> | |||
==== fLockpickLightRadius ==== | ==== fLockpickLightRadius ==== | ||
<pre>fLockpickLightRadius=</pre> | |||
==== fLockpickLightX ==== | ==== fLockpickLightX ==== | ||
<pre>fLockpickLightX=</pre> | |||
==== fLockpickLightY ==== | ==== fLockpickLightY ==== | ||
<pre>fLockpickLightY=</pre> | |||
==== fLockpickLightZ ==== | ==== fLockpickLightZ ==== | ||
<pre>fLockpickLightZ=</pre> | |||
==== fMagic3DItemPosScale ==== | ==== fMagic3DItemPosScale ==== | ||
<pre>fMagic3DItemPosScale=</pre> | |||
==== fMagic3DItemPosScaleWide ==== | ==== fMagic3DItemPosScaleWide ==== | ||
<pre>fMagic3DItemPosScaleWide=</pre> | |||
==== fMagic3DItemPosX ==== | ==== fMagic3DItemPosX ==== | ||
<pre>fMagic3DItemPosX=</pre> | |||
==== fMagic3DItemPosXWide ==== | ==== fMagic3DItemPosXWide ==== | ||
<pre>fMagic3DItemPosXWide=</pre> | |||
==== fMagic3DItemPosY ==== | ==== fMagic3DItemPosY ==== | ||
<pre>fMagic3DItemPosY=</pre> | |||
==== fMagic3DItemPosYWide ==== | ==== fMagic3DItemPosYWide ==== | ||
<pre>fMagic3DItemPosYWide=</pre> | |||
==== fMagic3DItemPosZ ==== | ==== fMagic3DItemPosZ ==== | ||
<pre>fMagic3DItemPosZ=</pre> | |||
==== fMagic3DItemPosZWide ==== | ==== fMagic3DItemPosZWide ==== | ||
<pre>fMagic3DItemPosZWide=</pre> | |||
==== fMaxSubtitleDistance ==== | ==== fMaxSubtitleDistance ==== | ||
<pre>fMaxSubtitleDistance=</pre> | |||
==== fMenuKeyRepeatLong ==== | ==== fMenuKeyRepeatLong ==== | ||
<pre>fMenuKeyRepeatLong=</pre> | |||
==== fMenuKeyRepeatShort ==== | ==== fMenuKeyRepeatShort ==== | ||
<pre>fMenuKeyRepeatShort=</pre> | |||
==== fMinSecondsForLoadFadeIn ==== | ==== fMinSecondsForLoadFadeIn ==== | ||
<pre>fMinSecondsForLoadFadeIn=</pre> | |||
==== fNoteDistance ==== | ==== fNoteDistance ==== | ||
<pre>fNoteDistance=</pre> | |||
==== fPackratRatio ==== | ==== fPackratRatio ==== | ||
<pre>fPackratRatio=</pre> | |||
==== fPickMouseRotationSpeed ==== | ==== fPickMouseRotationSpeed ==== | ||
<pre>fPickMouseRotationSpeed=</pre> | |||
==== fPickRotationSpeed ==== | ==== fPickRotationSpeed ==== | ||
<pre>fPickRotationSpeed=</pre> | |||
==== fPlayerBodyEditDistance ==== | ==== fPlayerBodyEditDistance ==== | ||
<pre>fPlayerBodyEditDistance=</pre> | |||
==== fPlayerFaceEditDistance ==== | ==== fPlayerFaceEditDistance ==== | ||
<pre>fPlayerFaceEditDistance=</pre> | |||
==== fPlayerRotationAngle ==== | ==== fPlayerRotationAngle ==== | ||
<pre>fPlayerRotationAngle=</pre> | |||
==== fPlayerZoomTime ==== | ==== fPlayerZoomTime ==== | ||
<pre>fPlayerZoomTime=</pre> | |||
==== fRSMCameraLookAtPercent ==== | ==== fRSMCameraLookAtPercent ==== | ||
<pre>fRSMCameraLookAtPercent=</pre> | |||
==== fRSMLookAtOnGain ==== | ==== fRSMLookAtOnGain ==== | ||
<pre>fRSMLookAtOnGain=</pre> | |||
==== fSafeZoneX ==== | ==== fSafeZoneX ==== | ||
<pre>fSafeZoneX=</pre> | |||
==== fSafeZoneXWide ==== | ==== fSafeZoneXWide ==== | ||
<pre>fSafeZoneXWide=</pre> | |||
==== fSafeZoneY ==== | ==== fSafeZoneY ==== | ||
<pre>fSafeZoneY=</pre> | |||
==== fSafeZoneYWide ==== | ==== fSafeZoneYWide ==== | ||
<pre>fSafeZoneYWide=</pre> | |||
==== fSleepFaderTime ==== | ==== fSleepFaderTime ==== | ||
<pre>fSleepFaderTime=</pre> | |||
==== fTweenLongRepeatRate ==== | ==== fTweenLongRepeatRate ==== | ||
<pre>fTweenLongRepeatRate=</pre> | |||
==== fTweenShortRepeatRate ==== | ==== fTweenShortRepeatRate ==== | ||
<pre>fTweenShortRepeatRate=</pre> | |||
==== fUIAltLogoModel_TranslateX_G ==== | ==== fUIAltLogoModel_TranslateX_G ==== | ||
==== fUIAltLogoModel_TranslateY_G ==== | ==== fUIAltLogoModel_TranslateY_G ==== | ||
==== fUIAltLogoModel_TranslateZ_G ==== | ==== fUIAltLogoModel_TranslateZ_G ==== | ||
==== fUICameraNearDistance ==== | ==== fUICameraNearDistance ==== | ||
<pre>fUICameraNearDistance=</pre> | |||
==== fUILogoModel_AutoRotateSpeed ==== | ==== fUILogoModel_AutoRotateSpeed ==== | ||
==== fUILogoModel_FadeSecs ==== | ==== fUILogoModel_FadeSecs ==== | ||
Line 1,021: | Line 1,828: | ||
==== fUIMistModel_TranslateZ_G ==== | ==== fUIMistModel_TranslateZ_G ==== | ||
==== fUIPlayerSceneLight2DiffuseColorB ==== | ==== fUIPlayerSceneLight2DiffuseColorB ==== | ||
<pre>fUIPlayerSceneLight2DiffuseColorB=</pre> | |||
==== fUIPlayerSceneLight2DiffuseColorG ==== | ==== fUIPlayerSceneLight2DiffuseColorG ==== | ||
<pre>fUIPlayerSceneLight2DiffuseColorG=</pre> | |||
==== fUIPlayerSceneLight2DiffuseColorR ==== | ==== fUIPlayerSceneLight2DiffuseColorR ==== | ||
<pre>fUIPlayerSceneLight2DiffuseColorR=</pre> | |||
==== fUIPlayerSceneLight2DimmerValue ==== | ==== fUIPlayerSceneLight2DimmerValue ==== | ||
<pre>fUIPlayerSceneLight2DimmerValue=</pre> | |||
==== fUIPlayerSceneLight2Radius ==== | ==== fUIPlayerSceneLight2Radius ==== | ||
<pre>fUIPlayerSceneLight2Radius=</pre> | |||
==== fUIPlayerSceneLight2X ==== | ==== fUIPlayerSceneLight2X ==== | ||
<pre>fUIPlayerSceneLight2X=</pre> | |||
==== fUIPlayerSceneLight2Y ==== | ==== fUIPlayerSceneLight2Y ==== | ||
<pre>fUIPlayerSceneLight2Y=</pre> | |||
==== fUIPlayerSceneLight2Z ==== | ==== fUIPlayerSceneLight2Z ==== | ||
<pre>fUIPlayerSceneLight2Z=</pre> | |||
==== fUIPlayerSceneLight3DiffuseColorB ==== | ==== fUIPlayerSceneLight3DiffuseColorB ==== | ||
<pre>fUIPlayerSceneLight3DiffuseColorB=</pre> | |||
==== fUIPlayerSceneLight3DiffuseColorG ==== | ==== fUIPlayerSceneLight3DiffuseColorG ==== | ||
<pre>fUIPlayerSceneLight3DiffuseColorG=</pre> | |||
==== fUIPlayerSceneLight3DiffuseColorR ==== | ==== fUIPlayerSceneLight3DiffuseColorR ==== | ||
<pre>fUIPlayerSceneLight3DiffuseColorR=</pre> | |||
==== fUIPlayerSceneLight3DimmerValue ==== | ==== fUIPlayerSceneLight3DimmerValue ==== | ||
<pre>fUIPlayerSceneLight3DimmerValue=</pre> | |||
==== fUIPlayerSceneLight3Radius ==== | ==== fUIPlayerSceneLight3Radius ==== | ||
<pre>fUIPlayerSceneLight3Radius=</pre> | |||
==== fUIPlayerSceneLight3X ==== | ==== fUIPlayerSceneLight3X ==== | ||
<pre>fUIPlayerSceneLight3X=</pre> | |||
==== fUIPlayerSceneLight3Y ==== | ==== fUIPlayerSceneLight3Y ==== | ||
<pre>fUIPlayerSceneLight3Y=</pre> | |||
==== fUIPlayerSceneLight3Z ==== | ==== fUIPlayerSceneLight3Z ==== | ||
<pre>fUIPlayerSceneLight3Z=</pre> | |||
==== fUIPlayerSceneLightDiffuseColorB ==== | ==== fUIPlayerSceneLightDiffuseColorB ==== | ||
<pre>fUIPlayerSceneLightDiffuseColorB=</pre> | |||
==== fUIPlayerSceneLightDiffuseColorG ==== | ==== fUIPlayerSceneLightDiffuseColorG ==== | ||
<pre>fUIPlayerSceneLightDiffuseColorG=</pre> | |||
==== fUIPlayerSceneLightDiffuseColorR ==== | ==== fUIPlayerSceneLightDiffuseColorR ==== | ||
<pre>fUIPlayerSceneLightDiffuseColorR=</pre> | |||
==== fUIPlayerSceneLightDimmerValue ==== | ==== fUIPlayerSceneLightDimmerValue ==== | ||
<pre>fUIPlayerSceneLightDimmerValue=</pre> | |||
==== fUIPlayerSceneLightRadius ==== | ==== fUIPlayerSceneLightRadius ==== | ||
<pre>fUIPlayerSceneLightRadius=</pre> | |||
==== fUIPlayerSceneLightX ==== | ==== fUIPlayerSceneLightX ==== | ||
<pre>fUIPlayerSceneLightX=</pre> | |||
==== fUIPlayerSceneLightY ==== | ==== fUIPlayerSceneLightY ==== | ||
<pre>fUIPlayerSceneLightY=</pre> | |||
==== fUIPlayerSceneLightZ ==== | ==== fUIPlayerSceneLightZ ==== | ||
<pre>fUIPlayerSceneLightZ=</pre> | |||
==== fUIRaceSexLight2DiffuseColorB ==== | ==== fUIRaceSexLight2DiffuseColorB ==== | ||
<pre>fUIRaceSexLight2DiffuseColorB=</pre> | |||
==== fUIRaceSexLight2DiffuseColorG ==== | ==== fUIRaceSexLight2DiffuseColorG ==== | ||
<pre>fUIRaceSexLight2DiffuseColorG=</pre> | |||
==== fUIRaceSexLight2DiffuseColorR ==== | ==== fUIRaceSexLight2DiffuseColorR ==== | ||
<pre>fUIRaceSexLight2DiffuseColorR=</pre> | |||
==== fUIRaceSexLight2DimmerValue ==== | ==== fUIRaceSexLight2DimmerValue ==== | ||
<pre>fUIRaceSexLight2DimmerValue=</pre> | |||
==== fUIRaceSexLight2Radius ==== | ==== fUIRaceSexLight2Radius ==== | ||
<pre>fUIRaceSexLight2Radius=</pre> | |||
==== fUIRaceSexLight2X ==== | ==== fUIRaceSexLight2X ==== | ||
<pre>fUIRaceSexLight2X=</pre> | |||
==== fUIRaceSexLight2Y ==== | ==== fUIRaceSexLight2Y ==== | ||
<pre>fUIRaceSexLight2Y=</pre> | |||
==== fUIRaceSexLight2Z ==== | ==== fUIRaceSexLight2Z ==== | ||
<pre>fUIRaceSexLight2Z=</pre> | |||
==== fUIRaceSexLightDiffuseColorB ==== | ==== fUIRaceSexLightDiffuseColorB ==== | ||
<pre>fUIRaceSexLightDiffuseColorB=</pre> | |||
==== fUIRaceSexLightDiffuseColorG ==== | ==== fUIRaceSexLightDiffuseColorG ==== | ||
<pre>fUIRaceSexLightDiffuseColorG=</pre> | |||
==== fUIRaceSexLightDiffuseColorR ==== | ==== fUIRaceSexLightDiffuseColorR ==== | ||
<pre>fUIRaceSexLightDiffuseColorR=</pre> | |||
==== fUIRaceSexLightDimmerValue ==== | ==== fUIRaceSexLightDimmerValue ==== | ||
<pre>fUIRaceSexLightDimmerValue=</pre> | |||
==== fUIRaceSexLightRadius ==== | ==== fUIRaceSexLightRadius ==== | ||
<pre>fUIRaceSexLightRadius=</pre> | |||
==== fUIRaceSexLightX ==== | ==== fUIRaceSexLightX ==== | ||
<pre>fUIRaceSexLightX=</pre> | |||
==== fUIRaceSexLightY ==== | ==== fUIRaceSexLightY ==== | ||
<pre>fUIRaceSexLightY=</pre> | |||
==== fUIRaceSexLightZ ==== | ==== fUIRaceSexLightZ ==== | ||
<pre>fUIRaceSexLightZ=</pre> | |||
==== fUnlockDoorDelay ==== | ==== fUnlockDoorDelay ==== | ||
<pre>fUnlockDoorDelay=</pre> | |||
==== iFavoriteItemQueueSize ==== | ==== iFavoriteItemQueueSize ==== | ||
<pre>iFavoriteItemQueueSize=</pre> | |||
==== iMaxViewCasterPicksFuzzy ==== | ==== iMaxViewCasterPicksFuzzy ==== | ||
<pre>iMaxViewCasterPicksFuzzy=</pre> | |||
==== iMaxViewCasterPicksGamebryo ==== | ==== iMaxViewCasterPicksGamebryo ==== | ||
<pre>iMaxViewCasterPicksGamebryo=</pre> | |||
==== iMaxViewCasterPicksHavok ==== | ==== iMaxViewCasterPicksHavok ==== | ||
<pre>iMaxViewCasterPicksHavok=</pre> | |||
==== iSubtitleSpeakerNameColor ==== | ==== iSubtitleSpeakerNameColor ==== | ||
<pre>iSubtitleSpeakerNameColor=</pre> | |||
==== rUIMistMenu_AmbientXNegRGB ==== | ==== rUIMistMenu_AmbientXNegRGB ==== | ||
==== rUIMistMenu_AmbientXPosRGB ==== | ==== rUIMistMenu_AmbientXPosRGB ==== | ||
Line 1,073: | Line 1,926: | ||
==== rUIMistMenu_AmbientZPosRGB ==== | ==== rUIMistMenu_AmbientZPosRGB ==== | ||
==== sCreditsFile ==== | ==== sCreditsFile ==== | ||
<pre>sCreditsFile=</pre> | |||
==== sCreditsFileFrench ==== | ==== sCreditsFileFrench ==== | ||
<pre>sCreditsFileFrench=</pre> | |||
==== sForcedLoadScreenEditorID ==== | ==== sForcedLoadScreenEditorID ==== | ||
<pre>sForcedLoadScreenEditorID=</pre> | |||
==== sPosePlayerRaceSexMenu ==== | ==== sPosePlayerRaceSexMenu ==== | ||
<pre>sPosePlayerRaceSexMenu=</pre> | |||
==== sUIMistMenu_DefaultLogoCameraPath ==== | ==== sUIMistMenu_DefaultLogoCameraPath ==== | ||
==== uMaxCustomItemNameLength ==== | ==== uMaxCustomItemNameLength ==== | ||
<pre>uMaxCustomItemNameLength=</pre> | |||
==== uTicksToWait ==== | ==== uTicksToWait ==== | ||
<pre>uTicksToWait=</pre> | |||
== [LightingShader] == | == [LightingShader] == | ||
==== fDecalLODFadeEnd ==== | ==== fDecalLODFadeEnd ==== | ||
<pre>fDecalLODFadeEnd=</pre> | |||
==== fDecalLODFadeStart ==== | ==== fDecalLODFadeStart ==== | ||
<pre>fDecalLODFadeStart=</pre> | |||
==== fEnvmapLODFadeEnd ==== | ==== fEnvmapLODFadeEnd ==== | ||
<pre>fEnvmapLODFadeEnd=</pre> | |||
==== fEnvmapLODFadeStart ==== | ==== fEnvmapLODFadeStart ==== | ||
<pre>fEnvmapLODFadeStart=</pre> | |||
==== fEyeEnvmapLODEnd ==== | ==== fEyeEnvmapLODEnd ==== | ||
<pre>fEyeEnvmapLODEnd=</pre> | |||
==== fRefractionLODFadeEnd ==== | ==== fRefractionLODFadeEnd ==== | ||
<pre>fRefractionLODFadeEnd=</pre> | |||
==== fRefractionLODFadeStart ==== | ==== fRefractionLODFadeStart ==== | ||
<pre>fRefractionLODFadeStart=</pre> | |||
==== fSpecularLODFadeEnd ==== | ==== fSpecularLODFadeEnd ==== | ||
<pre>fSpecularLODFadeEnd=</pre> | |||
==== fSpecularLODFadeStart ==== | ==== fSpecularLODFadeStart ==== | ||
<pre>fSpecularLODFadeStart=</pre> | |||
== [FootIK] == | == [FootIK] == | ||
==== bFootPlacementOn ==== | ==== bFootPlacementOn ==== | ||
<pre>bFootPlacementOn=</pre> | |||
==== bRigidBodyController ==== | ==== bRigidBodyController ==== | ||
<pre>bRigidBodyController=</pre> | |||
==== fAnkleOffset ==== | ==== fAnkleOffset ==== | ||
<pre>fAnkleOffset=</pre> | |||
==== fControllerTetherLen ==== | ==== fControllerTetherLen ==== | ||
<pre>fControllerTetherLen=</pre> | |||
==== fFootPlantedGain ==== | ==== fFootPlantedGain ==== | ||
<pre>fFootPlantedGain=</pre> | |||
==== fFootRaisedGain ==== | ==== fFootRaisedGain ==== | ||
<pre>fFootRaisedGain=</pre> | |||
==== fGroundAscendingGain ==== | ==== fGroundAscendingGain ==== | ||
<pre>fGroundAscendingGain=</pre> | |||
==== fGroundDescendingGain ==== | ==== fGroundDescendingGain ==== | ||
<pre>fGroundDescendingGain=</pre> | |||
==== fMaxFootCastMilliSec ==== | ==== fMaxFootCastMilliSec ==== | ||
<pre>fMaxFootCastMilliSec=</pre> | |||
==== fMaxStepVertError ==== | ==== fMaxStepVertError ==== | ||
<pre>fMaxStepVertError=</pre> | |||
==== fOnOffGain ==== | ==== fOnOffGain ==== | ||
<pre>fOnOffGain=</pre> | |||
==== fOriginalGroundHeightMS ==== | ==== fOriginalGroundHeightMS ==== | ||
<pre>fOriginalGroundHeightMS=</pre> | |||
==== fPelvisOffsetDamping ==== | ==== fPelvisOffsetDamping ==== | ||
<pre>fPelvisOffsetDamping=</pre> | |||
==== fPelvisUpDownBias ==== | ==== fPelvisUpDownBias ==== | ||
<pre>fPelvisUpDownBias=</pre> | |||
==== fRagdollFeedback ==== | ==== fRagdollFeedback ==== | ||
<pre>fRagdollFeedback=</pre> | |||
==== fVertErrorGain ==== | ==== fVertErrorGain ==== | ||
<pre>fVertErrorGain=</pre> | |||
==== iNumFramesFootEaseOut ==== | ==== iNumFramesFootEaseOut ==== | ||
<pre>iNumFramesFootEaseOut=</pre> | |||
== [GamePlay] == | == [GamePlay] == | ||
==== bTargetLockIsToggle ==== | ==== bTargetLockIsToggle ==== | ||
<pre>bTargetLockIsToggle=</pre> | |||
==== fMagicTargetLocationExtraLargeActorRadius ==== | ==== fMagicTargetLocationExtraLargeActorRadius ==== | ||
<pre>fMagicTargetLocationExtraLargeActorRadius=</pre> | |||
==== fMagicTargetLocationNormalActorRadius ==== | ==== fMagicTargetLocationNormalActorRadius ==== | ||
<pre>fMagicTargetLocationNormalActorRadius=</pre> | |||
==== fPlayerSunGazeDelta ==== | ==== fPlayerSunGazeDelta ==== | ||
<pre>fPlayerSunGazeDelta=</pre> | |||
==== fTargetLockXYRange ==== | ==== fTargetLockXYRange ==== | ||
<pre>fTargetLockXYRange=</pre> | |||
== [Animation] == | == [Animation] == | ||
==== bAlwaysDriveRagdoll ==== | ==== bAlwaysDriveRagdoll ==== | ||
<pre>bAlwaysDriveRagdoll=</pre> | |||
==== bAlwaysSaveAllInfo ==== | ==== bAlwaysSaveAllInfo ==== | ||
<pre>bAlwaysSaveAllInfo=</pre> | |||
==== bAnimInterpEnable ==== | ==== bAnimInterpEnable ==== | ||
<pre>bAnimInterpEnable=</pre> | |||
==== bApplyPitchToExtractedMotion ==== | ==== bApplyPitchToExtractedMotion ==== | ||
<pre>bApplyPitchToExtractedMotion=</pre> | |||
==== bDisplayMarkWarning ==== | ==== bDisplayMarkWarning ==== | ||
<pre>bDisplayMarkWarning=</pre> | |||
==== bDriveRagdollWithGraph ==== | ==== bDriveRagdollWithGraph ==== | ||
<pre>bDriveRagdollWithGraph=</pre> | |||
==== bEnableHavokHit ==== | ==== bEnableHavokHit ==== | ||
<pre>bEnableHavokHit=</pre> | |||
==== bFeedbackToGraphFromCharacterController ==== | ==== bFeedbackToGraphFromCharacterController ==== | ||
<pre>bFeedbackToGraphFromCharacterController=</pre> | |||
==== bFootIK ==== | ==== bFootIK ==== | ||
<pre>bFootIK=</pre> | |||
==== bFootIKFeedback ==== | ==== bFootIKFeedback ==== | ||
<pre>bFootIKFeedback=</pre> | |||
==== bHumanoidFootIKEnable ==== | ==== bHumanoidFootIKEnable ==== | ||
<pre>bHumanoidFootIKEnable=</pre> | |||
==== bInitiallyLoadAllClips ==== | ==== bInitiallyLoadAllClips ==== | ||
<pre>bInitiallyLoadAllClips=</pre> | |||
==== bLoadCollatedAnimTextData ==== | ==== bLoadCollatedAnimTextData ==== | ||
<pre>bLoadCollatedAnimTextData=</pre> | |||
==== bMultiThreadBoneUpdate ==== | ==== bMultiThreadBoneUpdate ==== | ||
<pre>bMultiThreadBoneUpdate=</pre> | |||
==== bRandomizeGraphSeed ==== | ==== bRandomizeGraphSeed ==== | ||
<pre>bRandomizeGraphSeed=</pre> | |||
==== bSendNonVisibleBehaviorGraphsToSPU ==== | ==== bSendNonVisibleBehaviorGraphsToSPU ==== | ||
<pre>bSendNonVisibleBehaviorGraphsToSPU=</pre> | |||
==== bShouldProcessRequests ==== | ==== bShouldProcessRequests ==== | ||
<pre>bShouldProcessRequests=</pre> | |||
==== bUseSPUGenerate ==== | ==== bUseSPUGenerate ==== | ||
<pre>bUseSPUGenerate=</pre> | |||
==== bUseSpeedSampler ==== | ==== bUseSpeedSampler ==== | ||
<pre>bUseSpeedSampler=</pre> | |||
==== bUseVariableCache ==== | ==== bUseVariableCache ==== | ||
<pre>bUseVariableCache=</pre> | |||
==== fAnimInterpFarDist ==== | ==== fAnimInterpFarDist ==== | ||
<pre>fAnimInterpFarDist=</pre> | |||
==== fAnimInterpMaxTime ==== | ==== fAnimInterpMaxTime ==== | ||
<pre>fAnimInterpMaxTime=</pre> | |||
==== fAnimInterpMinTime ==== | ==== fAnimInterpMinTime ==== | ||
<pre>fAnimInterpMinTime=</pre> | |||
==== fAnimInterpNearDist ==== | ==== fAnimInterpNearDist ==== | ||
<pre>fAnimInterpNearDist=</pre> | |||
==== fAnimInterpSlop ==== | ==== fAnimInterpSlop ==== | ||
<pre>fAnimInterpSlop=</pre> | |||
==== fBoneLODDistanceScale ==== | ==== fBoneLODDistanceScale ==== | ||
<pre>fBoneLODDistanceScale=</pre> | |||
==== fHavokHitImpulseMult ==== | ==== fHavokHitImpulseMult ==== | ||
<pre>fHavokHitImpulseMult=</pre> | |||
==== fHavokHitTimeSec ==== | ==== fHavokHitTimeSec ==== | ||
<pre>fHavokHitTimeSec=</pre> | |||
==== fIdleChangeClearTime ==== | ==== fIdleChangeClearTime ==== | ||
<pre>fIdleChangeClearTime=</pre> | |||
==== fMaxFrameCounterDifferenceToConsiderVisible ==== | ==== fMaxFrameCounterDifferenceToConsiderVisible ==== | ||
<pre>fMaxFrameCounterDifferenceToConsiderVisible=</pre> | |||
==== fMaxTimeToMarkSec ==== | ==== fMaxTimeToMarkSec ==== | ||
<pre>fMaxTimeToMarkSec=</pre> | |||
==== fMotionFeedbackMinAngleDelta ==== | ==== fMotionFeedbackMinAngleDelta ==== | ||
<pre>fMotionFeedbackMinAngleDelta=</pre> | |||
==== fMotionFeedbackMinSpeed ==== | ==== fMotionFeedbackMinSpeed ==== | ||
<pre>fMotionFeedbackMinSpeed=</pre> | |||
==== fMotionFeedbackMinSpeedDelta ==== | ==== fMotionFeedbackMinSpeedDelta ==== | ||
<pre>fMotionFeedbackMinSpeedDelta=</pre> | |||
==== fMotionFeedbackMinTime ==== | ==== fMotionFeedbackMinTime ==== | ||
<pre>fMotionFeedbackMinTime=</pre> | |||
==== fMountDismountTimeout ==== | ==== fMountDismountTimeout ==== | ||
<pre>fMountDismountTimeout=</pre> | |||
==== fPlayerCharacterAttackComboStartFraction ==== | ==== fPlayerCharacterAttackComboStartFraction ==== | ||
<pre>fPlayerCharacterAttackComboStartFraction=</pre> | |||
==== fPlayerCharacterAttackIntroLength ==== | ==== fPlayerCharacterAttackIntroLength ==== | ||
<pre>fPlayerCharacterAttackIntroLength=</pre> | |||
==== fPlayerCharacterDrawSheatheTimeout ==== | ==== fPlayerCharacterDrawSheatheTimeout ==== | ||
<pre>fPlayerCharacterDrawSheatheTimeout=</pre> | |||
==== fPlayerCharacterPowerAttackStartTime ==== | ==== fPlayerCharacterPowerAttackStartTime ==== | ||
<pre>fPlayerCharacterPowerAttackStartTime=</pre> | |||
==== fSpecialIdlePickTime ==== | ==== fSpecialIdlePickTime ==== | ||
<pre>fSpecialIdlePickTime=</pre> | |||
==== fWeaponChangeClearTime ==== | ==== fWeaponChangeClearTime ==== | ||
<pre>fWeaponChangeClearTime=</pre> | |||
==== iMinBonesToGenerateWhileSitting ==== | ==== iMinBonesToGenerateWhileSitting ==== | ||
<pre>iMinBonesToGenerateWhileSitting=</pre> | |||
==== iPlayerCharacterImagespaceModifierAnimCount ==== | ==== iPlayerCharacterImagespaceModifierAnimCount ==== | ||
<pre>iPlayerCharacterImagespaceModifierAnimCount=</pre> | |||
==== sHkxDBNameContextPrefix ==== | ==== sHkxDBNameContextPrefix ==== | ||
<pre>sHkxDBNameContextPrefix=</pre> | |||
==== strPlayerCharacterBehavior1stPGraph ==== | ==== strPlayerCharacterBehavior1stPGraph ==== | ||
<pre>strPlayerCharacterBehavior1stPGraph=</pre> | |||
==== uVariableCacheSize ==== | ==== uVariableCacheSize ==== | ||
<pre>uVariableCacheSize=</pre> | |||
==== uiMaxNumActorHit ==== | ==== uiMaxNumActorHit ==== | ||
<pre>uiMaxNumActorHit=</pre> | |||
==== uiMaxPermanentSetSize ==== | ==== uiMaxPermanentSetSize ==== | ||
<pre>uiMaxPermanentSetSize=</pre> | |||
== [Voice] == | == [Voice] == | ||
==== sFileTypeGame ==== | ==== sFileTypeGame ==== | ||
<pre>sFileTypeGame=</pre> | |||
==== sFileTypeLTF ==== | ==== sFileTypeLTF ==== | ||
<pre>sFileTypeLTF=</pre> | |||
==== sFileTypeLip ==== | ==== sFileTypeLip ==== | ||
<pre>sFileTypeLip=</pre> | |||
==== sFileTypeSource ==== | ==== sFileTypeSource ==== | ||
<pre>sFileTypeSource=</pre> | |||
== [Clouds] == | == [Clouds] == | ||
==== fCloudAtlasWidth ==== | ==== fCloudAtlasWidth ==== | ||
<pre>fCloudAtlasWidth=</pre> | |||
==== sCloudInstanceMesh ==== | ==== sCloudInstanceMesh ==== | ||
<pre>sCloudInstanceMesh=</pre> | |||
== [Havok] == | == [Havok] == | ||
==== fInAirFallingCharGravityMult ==== | ==== fInAirFallingCharGravityMult ==== | ||
<pre>fInAirFallingCharGravityMult=</pre> | |||
==== fTriggerEventDelayMS ==== | ==== fTriggerEventDelayMS ==== | ||
<pre>fTriggerEventDelayMS=</pre> | |||
==== bWONameSync ==== | ==== bWONameSync ==== | ||
<pre>bWONameSync=</pre> | |||
==== fTrapHitEventDelayMS ==== | ==== fTrapHitEventDelayMS ==== | ||
<pre>fTrapHitEventDelayMS=</pre> | |||
== [Imagespace] == | == [Imagespace] == | ||
==== bDoRadialBlur ==== | ==== bDoRadialBlur ==== | ||
<pre>bDoRadialBlur=</pre> | |||
==== fRenderDepthMaxDepth ==== | ==== fRenderDepthMaxDepth ==== | ||
<pre>fRenderDepthMaxDepth=</pre> | |||
==== iRadialBlurLevel ==== | ==== iRadialBlurLevel ==== | ||
<pre>iRadialBlurLevel=</pre> | |||
== [Light] == | == [Light] == | ||
==== fDecalLODFadeEnd ==== | ==== fDecalLODFadeEnd ==== | ||
<pre>fDecalLODFadeEnd=</pre> | |||
==== fDecalLODFadeStart ==== | ==== fDecalLODFadeStart ==== | ||
<pre>fDecalLODFadeStart=</pre> | |||
==== fEnvmapLODFadeEnd ==== | ==== fEnvmapLODFadeEnd ==== | ||
<pre>fEnvmapLODFadeEnd=</pre> | |||
==== fEnvmapLODFadeStart ==== | ==== fEnvmapLODFadeStart ==== | ||
<pre>fEnvmapLODFadeStart=</pre> | |||
==== fEyeEnvmapLODEnd ==== | ==== fEyeEnvmapLODEnd ==== | ||
<pre>fEyeEnvmapLODEnd=</pre> | |||
==== fLightEnableDisableFadeTime ==== | ==== fLightEnableDisableFadeTime ==== | ||
<pre>fLightEnableDisableFadeTime=</pre> | |||
==== fRefractionLODFadeEnd ==== | ==== fRefractionLODFadeEnd ==== | ||
<pre>fRefractionLODFadeEnd=</pre> | |||
==== fRefractionLODFadeStart ==== | ==== fRefractionLODFadeStart ==== | ||
<pre>fRefractionLODFadeStart=</pre> | |||
==== fSpecularLODFadeEnd ==== | ==== fSpecularLODFadeEnd ==== | ||
<pre>fSpecularLODFadeEnd=</pre> | |||
==== fSpecularLODFadeStart ==== | ==== fSpecularLODFadeStart ==== | ||
<pre>fSpecularLODFadeStart=</pre> | |||
== [Fonts] == | == [Fonts] == | ||
==== sFontConfigFile ==== | ==== sFontConfigFile ==== | ||
<pre>sFontConfigFile=</pre> | |||
== [Messages] == | == [Messages] == | ||
==== bAllowFileWrite ==== | ==== bAllowFileWrite ==== | ||
<pre>bAllowFileWrite=</pre> | |||
==== bAllowYesToAll ==== | ==== bAllowYesToAll ==== | ||
<pre>bAllowYesToAll=</pre> | |||
==== bBlockMessageBoxes ==== | ==== bBlockMessageBoxes ==== | ||
<pre>bBlockMessageBoxes=</pre> | |||
==== bDisableAssertQueuing ==== | ==== bDisableAssertQueuing ==== | ||
<pre>bDisableAssertQueuing=</pre> | |||
==== bFaceGenWarnings ==== | ==== bFaceGenWarnings ==== | ||
<pre>bFaceGenWarnings=</pre> | |||
==== bShowMissingAudioWarnings ==== | ==== bShowMissingAudioWarnings ==== | ||
<pre>bShowMissingAudioWarnings=</pre> | |||
==== bShowMissingLipWarnings ==== | ==== bShowMissingLipWarnings ==== | ||
<pre>bShowMissingLipWarnings=</pre> | |||
==== bSkipInitializationFlows ==== | ==== bSkipInitializationFlows ==== | ||
<pre>bSkipInitializationFlows=</pre> | |||
==== bSkipProgramFlows ==== | ==== bSkipProgramFlows ==== | ||
<pre>bSkipProgramFlows=</pre> | |||
==== bUseWindowsMessageBox ==== | ==== bUseWindowsMessageBox ==== | ||
<pre>bUseWindowsMessageBox=</pre> | |||
==== iFileLogging ==== | ==== iFileLogging ==== | ||
<pre>iFileLogging=</pre> | |||
== [TerrainManager] == | == [TerrainManager] == | ||
==== bDisplayCloudLOD ==== | ==== bDisplayCloudLOD ==== | ||
<pre>bDisplayCloudLOD=</pre> | |||
==== bKeepLowDetailTerrain ==== | ==== bKeepLowDetailTerrain ==== | ||
<pre>bKeepLowDetailTerrain=</pre> | |||
==== bUseNewTerrainSystem ==== | ==== bUseNewTerrainSystem ==== | ||
<pre>bUseNewTerrainSystem=</pre> | |||
==== fCameraAboveMaxHeightThreshold ==== | ==== fCameraAboveMaxHeightThreshold ==== | ||
<pre>fCameraAboveMaxHeightThreshold=</pre> | |||
==== uDistantTreeBlockCacheSizePerCell ==== | ==== uDistantTreeBlockCacheSizePerCell ==== | ||
<pre>uDistantTreeBlockCacheSizePerCell=</pre> | |||
== [RagdollFeedback] == | == [RagdollFeedback] == | ||
==== uiFeedbackTimeout ==== | ==== uiFeedbackTimeout ==== | ||
<pre>uiFeedbackTimeout=</pre> | |||
== [LookIK] == | == [LookIK] == | ||
==== bAdditiveHeadAnim ==== | ==== bAdditiveHeadAnim ==== | ||
<pre>bAdditiveHeadAnim=</pre> | |||
==== fAngleMax ==== | ==== fAngleMax ==== | ||
<pre>fAngleMax=</pre> | |||
==== fAngleMaxEase ==== | ==== fAngleMaxEase ==== | ||
<pre>fAngleMaxEase=</pre> | |||
==== fEaseAngleShutOff ==== | ==== fEaseAngleShutOff ==== | ||
<pre>fEaseAngleShutOff=</pre> | |||
==== fEyeIKDistanceMax ==== | ==== fEyeIKDistanceMax ==== | ||
<pre>fEyeIKDistanceMax=</pre> | |||
==== fMaxTrackingDist ==== | ==== fMaxTrackingDist ==== | ||
<pre>fMaxTrackingDist=</pre> | |||
==== fMinTrackingDist ==== | ==== fMinTrackingDist ==== | ||
<pre>fMinTrackingDist=</pre> | |||
== [MapMenu] == | == [MapMenu] == | ||
==== bWorldMapNoSkyDepthBlur ==== | ==== bWorldMapNoSkyDepthBlur ==== | ||
<pre>bWorldMapNoSkyDepthBlur=</pre> | |||
==== fGamepadCursorSensitivity ==== | ==== fGamepadCursorSensitivity ==== | ||
<pre>fGamepadCursorSensitivity=</pre> | |||
==== fMapLocalCursorPanSpeed ==== | ==== fMapLocalCursorPanSpeed ==== | ||
<pre>fMapLocalCursorPanSpeed=</pre> | |||
==== fMapLocalGamepadPanSpeed ==== | ==== fMapLocalGamepadPanSpeed ==== | ||
<pre>fMapLocalGamepadPanSpeed=</pre> | |||
==== fMapLocalGamepadZoomSpeed ==== | ==== fMapLocalGamepadZoomSpeed ==== | ||
<pre>fMapLocalGamepadZoomSpeed=</pre> | |||
==== fMapLocalHeight ==== | ==== fMapLocalHeight ==== | ||
<pre>fMapLocalHeight=</pre> | |||
==== fMapLocalMarkerSelectionDist ==== | ==== fMapLocalMarkerSelectionDist ==== | ||
<pre>fMapLocalMarkerSelectionDist=</pre> | |||
==== fMapLocalMinFrustumWidth ==== | ==== fMapLocalMinFrustumWidth ==== | ||
<pre>fMapLocalMinFrustumWidth=</pre> | |||
==== fMapLocalMousePanSpeed ==== | ==== fMapLocalMousePanSpeed ==== | ||
<pre>fMapLocalMousePanSpeed=</pre> | |||
==== fMapLocalMouseZoomSpeed ==== | ==== fMapLocalMouseZoomSpeed ==== | ||
<pre>fMapLocalMouseZoomSpeed=</pre> | |||
==== fMapLookGamepadSpeed ==== | ==== fMapLookGamepadSpeed ==== | ||
<pre>fMapLookGamepadSpeed=</pre> | |||
==== fMapLookMouseSpeed ==== | ==== fMapLookMouseSpeed ==== | ||
<pre>fMapLookMouseSpeed=</pre> | |||
==== fMapLoopFadeTimeSeconds ==== | ==== fMapLoopFadeTimeSeconds ==== | ||
<pre>fMapLoopFadeTimeSeconds=</pre> | |||
==== fMapMenuNearClipPlane ==== | ==== fMapMenuNearClipPlane ==== | ||
<pre>fMapMenuNearClipPlane=</pre> | |||
==== fMapMenuOverlayNormalSnowStrength ==== | ==== fMapMenuOverlayNormalSnowStrength ==== | ||
<pre>fMapMenuOverlayNormalSnowStrength=</pre> | |||
==== fMapMenuOverlayNormalStrength ==== | ==== fMapMenuOverlayNormalStrength ==== | ||
<pre>fMapMenuOverlayNormalStrength=</pre> | |||
==== fMapMenuOverlayScale ==== | ==== fMapMenuOverlayScale ==== | ||
<pre>fMapMenuOverlayScale=</pre> | |||
==== fMapMenuOverlaySnowScale ==== | ==== fMapMenuOverlaySnowScale ==== | ||
<pre>fMapMenuOverlaySnowScale=</pre> | |||
==== fMapMoveKeyboardSpeed ==== | ==== fMapMoveKeyboardSpeed ==== | ||
<pre>fMapMoveKeyboardSpeed=</pre> | |||
==== fMapTransitionSpeed ==== | ==== fMapTransitionSpeed ==== | ||
<pre>fMapTransitionSpeed=</pre> | |||
==== fMapWorldCursorMoveArea ==== | ==== fMapWorldCursorMoveArea ==== | ||
<pre>fMapWorldCursorMoveArea=</pre> | |||
==== fMapWorldHeightAdjustmentForce ==== | ==== fMapWorldHeightAdjustmentForce ==== | ||
<pre>fMapWorldHeightAdjustmentForce=</pre> | |||
==== fMapWorldMaxPanSpeed ==== | ==== fMapWorldMaxPanSpeed ==== | ||
<pre>fMapWorldMaxPanSpeed=</pre> | |||
==== fMapWorldMaxPitch ==== | ==== fMapWorldMaxPitch ==== | ||
<pre>fMapWorldMaxPitch=</pre> | |||
==== fMapWorldMinPanSpeed ==== | ==== fMapWorldMinPanSpeed ==== | ||
<pre>fMapWorldMinPanSpeed=</pre> | |||
==== fMapWorldMinPitch ==== | ==== fMapWorldMinPitch ==== | ||
<pre>fMapWorldMinPitch=</pre> | |||
==== fMapWorldTransitionHeight ==== | ==== fMapWorldTransitionHeight ==== | ||
<pre>fMapWorldTransitionHeight=</pre> | |||
==== fMapWorldYawRange ==== | ==== fMapWorldYawRange ==== | ||
<pre>fMapWorldYawRange=</pre> | |||
==== fMapWorldZoomSpeed ==== | ==== fMapWorldZoomSpeed ==== | ||
<pre>fMapWorldZoomSpeed=</pre> | |||
==== fMapZoomMouseSpeed ==== | ==== fMapZoomMouseSpeed ==== | ||
<pre>fMapZoomMouseSpeed=</pre> | |||
==== fMaxMarkerSelectionDist ==== | ==== fMaxMarkerSelectionDist ==== | ||
<pre>fMaxMarkerSelectionDist=</pre> | |||
==== fWorldMapDepthBlurScale ==== | ==== fWorldMapDepthBlurScale ==== | ||
<pre>fWorldMapDepthBlurScale=</pre> | |||
==== fWorldMapFocalDepth ==== | ==== fWorldMapFocalDepth ==== | ||
<pre>fWorldMapFocalDepth=</pre> | |||
==== fWorldMapMaximumDepthBlur ==== | ==== fWorldMapMaximumDepthBlur ==== | ||
<pre>fWorldMapMaximumDepthBlur=</pre> | |||
==== fWorldMapNearDepthBlurScale ==== | ==== fWorldMapNearDepthBlurScale ==== | ||
<pre>fWorldMapNearDepthBlurScale=</pre> | |||
==== iRightStickRepeatRate ==== | ==== iRightStickRepeatRate ==== | ||
<pre>iRightStickRepeatRate=</pre> | |||
==== sMapCloudNIF ==== | ==== sMapCloudNIF ==== | ||
<pre>sMapCloudNIF=</pre> | |||
==== sMapWorldDefaultWorldSpace ==== | ==== sMapWorldDefaultWorldSpace ==== | ||
<pre>sMapWorldDefaultWorldSpace=</pre> | |||
==== uLockedObjectMapLOD ==== | ==== uLockedObjectMapLOD ==== | ||
<pre>uLockedObjectMapLOD=</pre> | |||
==== uLockedTerrainLOD ==== | ==== uLockedTerrainLOD ==== | ||
<pre>uLockedTerrainLOD=</pre> | |||
== [ScreenSplatter] == | == [ScreenSplatter] == | ||
==== bBloodSplatterEnabled ==== | ==== bBloodSplatterEnabled ==== | ||
<pre>bBloodSplatterEnabled=</pre> | |||
== [HeadTracking] == | == [HeadTracking] == | ||
==== bDisableHeadTracking ==== | ==== bDisableHeadTracking ==== | ||
<pre>bDisableHeadTracking=</pre> | |||
==== fHeadTrackingMaxAngle ==== | ==== fHeadTrackingMaxAngle ==== | ||
<pre>fHeadTrackingMaxAngle=</pre> | |||
==== fMaxPathLookAtPointDist ==== | ==== fMaxPathLookAtPointDist ==== | ||
<pre>fMaxPathLookAtPointDist=</pre> | |||
==== fMinPathLookAtPointDist ==== | ==== fMinPathLookAtPointDist ==== | ||
<pre>fMinPathLookAtPointDist=</pre> | |||
==== fPathLookAtPointTime ==== | ==== fPathLookAtPointTime ==== | ||
<pre>fPathLookAtPointTime=</pre> | |||
==== fUpdateDelayNewTargetSecondsMax ==== | ==== fUpdateDelayNewTargetSecondsMax ==== | ||
<pre>fUpdateDelayNewTargetSecondsMax=</pre> | |||
==== fUpdateDelayNewTargetSecondsMin ==== | ==== fUpdateDelayNewTargetSecondsMin ==== | ||
<pre>fUpdateDelayNewTargetSecondsMin=</pre> | |||
==== fUpdateDelaySecondsMax ==== | ==== fUpdateDelaySecondsMax ==== | ||
<pre>fUpdateDelaySecondsMax=</pre> | |||
==== fUpdateDelaySecondsMin ==== | ==== fUpdateDelaySecondsMin ==== | ||
<pre>fUpdateDelaySecondsMin=</pre> | |||
==== iUpdateActorsPerFrame ==== | ==== iUpdateActorsPerFrame ==== | ||
<pre>iUpdateActorsPerFrame=</pre> | |||
== [Verlet] == | == [Verlet] == | ||
==== bUseConstantStepDelta ==== | ==== bUseConstantStepDelta ==== | ||
<pre>bUseConstantStepDelta=</pre> | |||
==== bUseRotationBasedTransformUpdate ==== | ==== bUseRotationBasedTransformUpdate ==== | ||
<pre>bUseRotationBasedTransformUpdate=</pre> | |||
==== fGravity ==== | ==== fGravity ==== | ||
<pre>fGravity=</pre> | |||
==== fVerticalCapsuleOffset ==== | ==== fVerticalCapsuleOffset ==== | ||
<pre>fVerticalCapsuleOffset=</pre> | |||
==== uCapeClothNumPin ==== | ==== uCapeClothNumPin ==== | ||
<pre>uCapeClothNumPin=</pre> | |||
==== uiNumIter ==== | ==== uiNumIter ==== | ||
<pre>uiNumIter=</pre> | |||
== [NavMeshGeneration] == | == [NavMeshGeneration] == | ||
==== bGlobalNavMeshCheck ==== | ==== bGlobalNavMeshCheck ==== | ||
<pre>bGlobalNavMeshCheck=</pre> | |||
==== bGlobalNavMeshCheckDeleteWarningTriangles ==== | ==== bGlobalNavMeshCheckDeleteWarningTriangles ==== | ||
<pre>bGlobalNavMeshCheckDeleteWarningTriangles=</pre> | |||
==== uNavmeshTriangleCountInteriorWarnThreshold ==== | ==== uNavmeshTriangleCountInteriorWarnThreshold ==== | ||
<pre>uNavmeshTriangleCountInteriorWarnThreshold=</pre> | |||
==== uNavmeshTriangleCountWarnThreshold ==== | ==== uNavmeshTriangleCountWarnThreshold ==== | ||
<pre>uNavmeshTriangleCountWarnThreshold=</pre> | |||
= SkyrimPrefs.ini = | = SkyrimPrefs.ini = |
Revision as of 20:55, May 23, 2015
Template:TOC right
Skyrim INI Settings
Placeholder
Skyrim.ini
Skyrim.ini has 1088 settings separated into 55 sections.
INI Parameters by Section
[General]
bAlwaysActive
bAlwaysActive=
bBackgroundLoadVMData
bBackgroundLoadVMData=
bChangeTimeMultSlowly
bChangeTimeMultSlowly=
bEnableBoundingVolumeOcclusion
bEnableBoundingVolumeOcclusion=
bFixAIPackagesOnLoad
bFixAIPackagesOnLoad=
bHealthRegenFromRacePlayerOnly
bHealthRegenFromRacePlayerOnly=
bKeepDLStringBlocksLoaded
bKeepDLStringBlocksLoaded=
bKeepPluginWhenMerging
bKeepPluginWhenMerging=
bReconstructIDTags
bReconstructIDTags=
bShowCheckMemoryOutput
bShowCheckMemoryOutput=
bShowLoadingAreaMessage
bShowLoadingAreaMessage=
bUseFaceGenPreprocessedHeads
bUseFaceGenPreprocessedHeads=
bUseMovementBlockedPackage
bUseMovementBlockedPackage=
bUseThreadedParticleSystem
bUseThreadedParticleSystem=
bWarnOnMaterialCollisions
bWarnOnMaterialCollisions=
fAutoDoorFadeSecs
fAutoDoorFadeSecs=
fBetaDeferredKillTimer
fBetaDeferredKillTimer=
fFlickeringLightDistance
fFlickeringLightDistance=
fNormalDoorFadeWait
fNormalDoorFadeWait=
fProcessListsUpdateHighFrameRate
fProcessListsUpdateHighFrameRate=
fStoryTellerQuestFindTime
fStoryTellerQuestFindTime=
iFPSClamp
iFPSClamp=
iNumBitsForFullySeen
iNumBitsForFullySeen=
iPreloadSizeLimit
iPreloadSizeLimit=
iRenderingThread2HWThread
iRenderingThread2HWThread=
sLanguage
sLanguage=
sMainMenuMovieIntro
sMainMenuMovieIntro=
sMainMenuMusic
sMainMenuMusic=
sStartingWorld
sStartingWorld=
sUnessentialFileCacheList
sUnessentialFileCacheList=
uExterior Cell Buffer
uExterior Cell Buffer=
uMainMenuMusicAttnmB
uMainMenuMusicAttnmB=
[Display]
bActorSelfShadowing
bActorSelfShadowing=
bAllow20HairShader
bAllow20HairShader=
bAllow30Shaders
bAllow30Shaders=
bAllowPartialPrecision
bAllowPartialPrecision=
bAllowScreenshot
bAllowScreenshot=
bAutoViewDistance
bAutoViewDistance=
bCompileOnRender
bCompileOnRender=
bDecalsOnSkinnedGeometry
bDecalsOnSkinnedGeometry=
bDo30VFog
bDo30VFog=
bDoAmbientPass
bDoAmbientPass=
bDoDiffusePass
bDoDiffusePass=
bDoSpecularPass
bDoSpecularPass=
bDoTallGrassEffect
bDoTallGrassEffect=
bDoTestHDR
bDoTestHDR=
bDoTexturePass
bDoTexturePass=
bDynamicWindowReflections
bDynamicWindowReflections=
bEquippedTorchesCastShadows
bEquippedTorchesCastShadows=
bForce1XShaders
bForce1XShaders=
bForceMultiPass
bForceMultiPass=
bForcePow2Textures
bForcePow2Textures=
bIgnoreResolutionCheck
bIgnoreResolutionCheck=
bImageSpaceEffects
bImageSpaceEffects=
bLODNoiseAniso
bLODNoiseAniso=
bLoadMarkers
bLoadMarkers=
bLowHealthIModEnabled
bLowHealthIModEnabled=
bMTRendering
bMTRendering=
bReportBadTangentSpace
bReportBadTangentSpace=
bShowMarkers
bShowMarkers=
bShowMenuTextureUse
bShowMenuTextureUse=
bSimpleLighting
bSimpleLighting=
bStaticMenuBackground
bStaticMenuBackground=
bUse Shaders
bUse Shaders=
bUseFakeFullScreenMotionBlur
bUseFakeFullScreenMotionBlur=
bUseRefractionShader
bUseRefractionShader=
bUseSunbeams
bUseSunbeams=
fDecalLOD0
fDecalLOD0=
fDecalLifetime
fDecalLifetime=
fDefault1stPersonFOV
fDefault1stPersonFOV=
fDefaultFOV
fDefaultFOV=
fDefaultWorldFOV
fDefaultWorldFOV=
fEnvMapLOD1
fEnvMapLOD1=
fEnvMapLOD2
fEnvMapLOD2=
fEyeEnvMapLOD1
fEyeEnvMapLOD1=
fEyeEnvMapLOD2
fEyeEnvMapLOD2=
fGammaMax
fGammaMax=
fGammaMin
fGammaMin=
fLODNoiseMipBias
fLODNoiseMipBias=
fLandLOFadeSeconds
fLandLOFadeSeconds=
fLightLODDefaultStartFade
fLightLODDefaultStartFade=
fLightLODMaxStartFade
fLightLODMaxStartFade=
fLightLODMinStartFade
fLightLODMinStartFade=
fLightLODRange
fLightLODRange=
fLinePrimitiveWidth
fLinePrimitiveWidth=
fLowHealthIModInterval
fLowHealthIModInterval=
fLowHealthIModStrengthMax
fLowHealthIModStrengthMax=
fLowHealthIModStrengthMin
fLowHealthIModStrengthMin=
fMeshLODFadeTime
fMeshLODFadeTime=
fMipBias
fMipBias=
fNear1stPersonDistance
fNear1stPersonDistance=
fNearDistance
fNearDistance=
fNoLODFarDistanceMax
fNoLODFarDistanceMax=
fNoLODFarDistanceMin
fNoLODFarDistanceMin=
fNoLODFarDistancePct
fNoLODFarDistancePct=
fScopeScissorAmount
fScopeScissorAmount=
fShadowFadeTime
fShadowFadeTime=
fShadowLODDefaultStartFade
fShadowLODDefaultStartFade=
fShadowLODMaxStartFade
fShadowLODMaxStartFade=
fShadowLODMinStartFade
fShadowLODMinStartFade=
fShadowLODRange
fShadowLODRange=
fSkinnedDecalLOD0
fSkinnedDecalLOD0=
fSkinnedDecalLOD1
fSkinnedDecalLOD1=
fSkinnedDecalLOD2
fSkinnedDecalLOD2=
fSpecularLODDefaultStartFade
fSpecularLODDefaultStartFade=
fSpecularLODMaxStartFade
fSpecularLODMaxStartFade=
fSpecularLODMinStartFade
fSpecularLODMinStartFade=
fSpecularLODRange
fSpecularLODRange=
fSunShadowUpdateTime
fSunShadowUpdateTime=
fSunUpdateThreshold
fSunUpdateThreshold=
fTreesMidLODSwitchDist
fTreesMidLODSwitchDist=
iAdapter
iAdapter=
iAutoViewHiFrameRate
iAutoViewHiFrameRate=
iAutoViewLowFrameRate
iAutoViewLowFrameRate=
iAutoViewMinDistance
iAutoViewMinDistance=
iDebugTextLeftRightOffset
iDebugTextLeftRightOffset=
iDebugTextSubPage
iDebugTextSubPage=
iDebugTextTopBottomOffset
iDebugTextTopBottomOffset=
iLocation X
iLocation X=
iLocation Y
iLocation Y=
iNPatchNOrder
iNPatchNOrder=
iNPatchPOrder
iNPatchPOrder=
iNPatches
iNPatches=
iPresentInterval
iPresentInterval=
iShaderPackageMemoryCap
iShaderPackageMemoryCap=
iShadowMapResolutionPrimary
iShadowMapResolutionPrimary=
iTrilinearThreshold
iTrilinearThreshold=
sDebugText
sDebugText=
sScreenShotBaseName
sScreenShotBaseName=
uVideoDeviceIdentifierPart1
uVideoDeviceIdentifierPart1=
uVideoDeviceIdentifierPart2
uVideoDeviceIdentifierPart2=
uVideoDeviceIdentifierPart3
uVideoDeviceIdentifierPart3=
uVideoDeviceIdentifierPart4
uVideoDeviceIdentifierPart4=
[Audio]
bEnableAudio
bEnableAudio=
bEnableAudioCache
bEnableAudioCache=
fASFadeInTime
fASFadeInTime=
fASFadeOutTime
fASFadeOutTime=
fCollisionSoundHeavyThreshold
fCollisionSoundHeavyThreshold=
fDefaultMasterVolume
fDefaultMasterVolume=
fDialogueHeadPitchExaggeration
fDialogueHeadPitchExaggeration=
fDialogueHeadRollExaggeration
fDialogueHeadRollExaggeration=
fDialogueHeadYawExaggeration
fDialogueHeadYawExaggeration=
fHardLandingDamageThreshold
fHardLandingDamageThreshold=
fHighlightSpeechOverlap
fHighlightSpeechOverlap=
fMaxHighlightRadius
fMaxHighlightRadius=
fMenuModeFadeInTime
fMenuModeFadeInTime=
fMenuModeFadeOutTime
fMenuModeFadeOutTime=
fMinSoundVel
fMinSoundVel=
fMusicDuckingSeconds
fMusicDuckingSeconds=
fMusicFinaleCrossFadeTimeIn
fMusicFinaleCrossFadeTimeIn=
fMusicFinaleCrossFadeTimeOut
fMusicFinaleCrossFadeTimeOut=
fMusicUnDuckingSeconds
fMusicUnDuckingSeconds=
fNonDialogVoiceDucking
fNonDialogVoiceDucking=
fNonDialogVoiceDuckingFadeIn
fNonDialogVoiceDuckingFadeIn=
fNonDialogVoiceDuckingFadeOut
fNonDialogVoiceDuckingFadeOut=
fNonHighlightSpeechAtten
fNonHighlightSpeechAtten=
fRegionLoopFadeInTime
fRegionLoopFadeInTime=
fRegionLoopFadeOutTime
fRegionLoopFadeOutTime=
fRegionRandomSoundPlacementBase
fRegionRandomSoundPlacementBase=
fRegionSoundPlacementRandomOffset
fRegionSoundPlacementRandomOffset=
fRegionSoundPlacementZOffset
fRegionSoundPlacementZOffset=
fReverbTransitionTime
fReverbTransitionTime=
fWaterAudioFadeInSeconds
fWaterAudioFadeInSeconds=
fWaterAudioFadeOutSeconds
fWaterAudioFadeOutSeconds=
iCollisionSoundTimeDelta
iCollisionSoundTimeDelta=
iHighlightSpeechOverlap
iHighlightSpeechOverlap=
sAudioAPI
sAudioAPI=
sDeathCameraEffect
sDeathCameraEffect=
sMissingAssetSoundFile
sMissingAssetSoundFile=
uAsyncReadPriorityThreshold
uAsyncReadPriorityThreshold=
uAudioThreadSleepTimeGameMode
uAudioThreadSleepTimeGameMode=
uAudioThreadSleepTimeMenuMode
uAudioThreadSleepTimeMenuMode=
uMaxSizeForCachedSound
uMaxSizeForCachedSound=
uRegionSoundsAllowedPerUpdate
uRegionSoundsAllowedPerUpdate=
uStreamingThreshold
uStreamingThreshold=
uWaterAudioAmbientAttenuation
uWaterAudioAmbientAttenuation=
uWaterAudioAxisSamplePoints
uWaterAudioAxisSamplePoints=
uWaterAudioSamplePointsToUse
uWaterAudioSamplePointsToUse=
uiAudioHWThread
uiAudioHWThread=
uiInitialCacheSize
uiInitialCacheSize=
uiMaxAudioCacheSize
uiMaxAudioCacheSize=
[Grass]
bAllowCreateGrass
bAllowCreateGrass=
bAllowLoadGrass
bAllowLoadGrass=
bDrawShaderGrass
bDrawShaderGrass=
bGenerateGrassDataFiles
bGenerateGrassDataFiles=
bGrassPointLighting
bGrassPointLighting=
fGrassDefaultStartFadeDistance
fGrassDefaultStartFadeDistance=
fGrassFadeRange
fGrassFadeRange=
fGrassWindMagnitudeMax
fGrassWindMagnitudeMax=
fGrassWindMagnitudeMin
fGrassWindMagnitudeMin=
fTexturePctThreshold
fTexturePctThreshold=
fWaveOffsetRange
fWaveOffsetRange=
iGrassCellRadius
iGrassCellRadius=
iMaxGrassTypesPerTexure
iMaxGrassTypesPerTexure=
iMinGrassSize
iMinGrassSize=
[GeneralWarnings]
sGeneralMasterMismatchWarning
sGeneralMasterMismatchWarning=
[Archive]
bCheckRuntimeCollisions
bCheckRuntimeCollisions=
bInvalidateOlderFiles
bInvalidateOlderFiles=
bTrackFileLoading
bTrackFileLoading=
bUseArchives
bUseArchives=
iRetainDirectoryStringTable
iRetainDirectoryStringTable=
iRetainFilenameOffsetTable
iRetainFilenameOffsetTable=
iRetainFilenameStringTable
iRetainFilenameStringTable=
sArchiveList
sArchiveList=
sInvalidationFile
sInvalidationFile=
sResourceArchiveList
sResourceArchiveList=
sResourceArchiveList2
sResourceArchiveList2=
sResourceArchiveRetainFileNameList
sResourceArchiveRetainFileNameList=
[Combat]
bAimSights
bAimSights=
bChainExplosionDebug
bChainExplosionDebug=
bCombatPathSmoothing
bCombatPathSmoothing=
bCombatPathSprinting
bCombatPathSprinting=
bDebugCombat
bDebugCombat=
bDebugCombatAimLocations
bDebugCombatAimLocations=
bDebugCombatArea
bDebugCombatArea=
bDebugCombatAttackRange
bDebugCombatAttackRange=
bDebugCombatCoverReservations
bDebugCombatCoverReservations=
bDebugCombatDetection
bDebugCombatDetection=
bDebugCombatGroups
bDebugCombatGroups=
bDebugCombatGroups2
bDebugCombatGroups2=
bDebugCombatProjectileLOS
bDebugCombatProjectileLOS=
bDebugCombatSearch
bDebugCombatSearch=
bDebugCombatTargetLocations
bDebugCombatTargetLocations=
bDebugCombatTargets
bDebugCombatTargets=
bDebugCombatTextColorDark
bDebugCombatTextColorDark=
bDebugCombatThreats
bDebugCombatThreats=
bDebugCombatUnreachableLocations
bDebugCombatUnreachableLocations=
bDisableCombatDialogue
bDisableCombatDialogue=
bDisableNPCAttacks
bDisableNPCAttacks=
bDismemberOneLimb
bDismemberOneLimb=
bEncounterZoneTargetRestrict
bEncounterZoneTargetRestrict=
bForceNPCsUseAmmo
bForceNPCsUseAmmo=
bHazardDebug
bHazardDebug=
bIronSightsZoomEnable
bIronSightsZoomEnable=
bLaserSights
bLaserSights=
bMagicDebug
bMagicDebug=
bPlayHitLocationIdles
bPlayHitLocationIdles=
bPlayStaggers
bPlayStaggers=
bPlayerAlwaysStaggered
bPlayerAlwaysStaggered=
bProjectileDebug
bProjectileDebug=
bVATSProjectileDebug
bVATSProjectileDebug=
f1PArrowTiltUpAngle
f1PArrowTiltUpAngle=
f1PBoltTiltUpAngle
f1PBoltTiltUpAngle=
f3PArrowTiltUpAngle
f3PArrowTiltUpAngle=
fAimChaseLookingMult
fAimChaseLookingMult=
fAimDownDegrees
fAimDownDegrees=
fAimUpDegrees
fAimUpDegrees=
fDeathForceCleared
fDeathForceCleared=
fDebugCombatProjectileLOSTime
fDebugCombatProjectileLOSTime=
fDebugCombatTextSize
fDebugCombatTextSize=
fDecapInitialSpeed
fDecapInitialSpeed=
fHitEffectThresholdMod
fHitEffectThresholdMod=
fHitEffectThresholdSevere
fHitEffectThresholdSevere=
fHitVectorDelay
fHitVectorDelay=
fIronSightsZoomDefault
fIronSightsZoomDefault=
fMagnetismHeadingMult
fMagnetismHeadingMult=
fMagnetismLookingMult
fMagnetismLookingMult=
fMagnetismObjHeadingMult
fMagnetismObjHeadingMult=
fMagnetismObjLookingMult
fMagnetismObjLookingMult=
fMagnetismObjStrafeHeadingMult
fMagnetismObjStrafeHeadingMult=
fMagnetismStrafeBaseSpeed
fMagnetismStrafeBaseSpeed=
fMagnetismStrafeHeadingMult
fMagnetismStrafeHeadingMult=
fMagnetismStrafeMaxDistance
fMagnetismStrafeMaxDistance=
fMinBloodDamage
fMinBloodDamage=
fMostCommonProjectileCollisionRadius1
fMostCommonProjectileCollisionRadius1=
fMostCommonProjectileCollisionRadius2
fMostCommonProjectileCollisionRadius2=
fMostCommonProjectileCollisionRadius3
fMostCommonProjectileCollisionRadius3=
fMountedAttackRange
fMountedAttackRange=
fProjectileDebugDuration
fProjectileDebugDuration=
iMaxHiPerfCombatCount
iMaxHiPerfCombatCount=
iShowHitVector
iShowHitVector=
[Papyrus]
bEnableLogging
bEnableLogging=
bEnableProfiling
bEnableProfiling=
bEnableTrace
bEnableTrace=
bLoadDebugInformation
bLoadDebugInformation=
fArchiveInitBufferMB
fArchiveInitBufferMB=
fExtraTaskletBudgetMS
fExtraTaskletBudgetMS=
fPostLoadUpdateTimeMS
fPostLoadUpdateTimeMS=
fUpdateBudgetMS
fUpdateBudgetMS=
iMaxAllocatedMemoryBytes
iMaxAllocatedMemoryBytes=
iMaxMemoryPageSize
iMaxMemoryPageSize=
iMinMemoryPageSize
iMinMemoryPageSize=
uTraceStatusOfQuest
uTraceStatusOfQuest=
[VATS]
bVATSAllowNoKill
bVATSAllowNoKill=
bVATSDisable
bVATSDisable=
bVATSForceRanged
bVATSForceRanged=
bVATSIgnoreProjectileTest
bVATSIgnoreProjectileTest=
bVATSMultipleCombatants
bVATSMultipleCombatants=
bVATSRangedSelective
bVATSRangedSelective=
bVATSSmartCameraCheckDebug
bVATSSmartCameraCheckDebug=
bVatsDebug
bVatsDebug=
fVATSCastingAfterKillDelay
fVATSCastingAfterKillDelay=
fVATSFocus
fVATSFocus=
fVATSKillMoveEnd
fVATSKillMoveEnd=
fVATSLightAngle
fVATSLightAngle=
fVATSLightDistance
fVATSLightDistance=
fVATSLightElevation
fVATSLightElevation=
fVATSLightLevelMax
fVATSLightLevelMax=
fVATSLightLevelMin
fVATSLightLevelMin=
fVATSRangedLongDistance
fVATSRangedLongDistance=
fVATSRangedLowHealthPercent
fVATSRangedLowHealthPercent=
fVATSRangedPercentMin
fVATSRangedPercentMin=
fVATSRangedPercentSneakKill
fVATSRangedPercentSneakKill=
fVATSRangedPercentTargetNoThreat
fVATSRangedPercentTargetNoThreat=
fVATSRangedTargetLowLevelMult
fVATSRangedTargetLowLevelMult=
fVatsLightColorB
fVatsLightColorB=
fVatsLightColorG
fVatsLightColorG=
fVatsLightColorR
fVatsLightColorR=
[:Controls]
fKeyboardRepeatDelay
fKeyboardRepeatDelay=
fKeyboardRepeatRate
fKeyboardRepeatRate=
[Terrain]
fHDLODSnowThresholdAngle
fHDLODSnowThresholdAngle=
[SaveGame]
bAllowProfileTransfer
bAllowProfileTransfer=
bAllowScriptedAutosave
bAllowScriptedAutosave=
bAllowScriptedForceSave
bAllowScriptedForceSave=
bCopySaveGameToHostOrMemStick
bCopySaveGameToHostOrMemStick=
bDisableAutoSave
bDisableAutoSave=
bDisplayMissingContentDialogue
bDisplayMissingContentDialogue=
bOutputSaveGameScreenshot
bOutputSaveGameScreenshot=
bUsePagedBuffers
bUsePagedBuffers=
bUseSaveGameHistory
bUseSaveGameHistory=
fAutosaveEveryXMins
fAutosaveEveryXMins=
iAutoSaveCount
iAutoSaveCount=
iSaveGameBackupCount
iSaveGameBackupCount=
sSaveGameGameVersionOutdated
sSaveGameGameVersionOutdated=
sSaveGameSafeMarkerID
sSaveGameSafeMarkerID=
[Decals]
bAllowDecalsOnAlpha
bAllowDecalsOnAlpha=
bBackgroundInitializeGeometryDecals
bBackgroundInitializeGeometryDecals=
bDecalMultithreaded
bDecalMultithreaded=
bDecalOcclusionQuery
bDecalOcclusionQuery=
bDecals
bDecals=
bForceAllDecals
bForceAllDecals=
bSkinnedDecals
bSkinnedDecals=
fDebrisDecalTimer
fDebrisDecalTimer=
uMaxSkinDecalPerActor
uMaxSkinDecalPerActor=
uMaxSkinDecals
uMaxSkinDecals=
[Weather]
bFogEnabled
bFogEnabled=
bPrecipitation
bPrecipitation=
fAlphaReduce
fAlphaReduce=
fSunBaseSize
fSunBaseSize=
fSunGlareSize
fSunGlareSize=
sBumpFadeColor
sBumpFadeColor=
sEnvReduceColor
sEnvReduceColor=
sLerpCloseColor
sLerpCloseColor=
[GrabIK]
fDriveGain
fDriveGain=
[Controls]
bBackgroundMouse
bBackgroundMouse=
bDampenPlayerControls
bDampenPlayerControls=
bFreezeDirectionOnLargeDelta
bFreezeDirectionOnLargeDelta=
bInvertMovementThumbstick
bInvertMovementThumbstick=
bPlayerGraphFeedback
bPlayerGraphFeedback=
bShowKinectDebugInfo
bShowKinectDebugInfo=
fControllerBufferDepth
fControllerBufferDepth=
fControllerDampenTime
fControllerDampenTime=
fControllerSampleThreshold
fControllerSampleThreshold=
fDialogueHardStopAngle1P
fDialogueHardStopAngle1P=
fDialogueHardStopAngle3P
fDialogueHardStopAngle3P=
fDialogueSoftStopAngle1P
fDialogueSoftStopAngle1P=
fDialogueSoftStopAngle3P
fDialogueSoftStopAngle3P=
fDirectionalDeadzone
fDirectionalDeadzone=
fDualCastChordTime
fDualCastChordTime=
fFreezeDirectionDefaultAngleThreshold
fFreezeDirectionDefaultAngleThreshold=
fFreezeDirectionDefaultSpeedThreshold
fFreezeDirectionDefaultSpeedThreshold=
fGamepadHeadingSensitivityMax
fGamepadHeadingSensitivityMax=
fGamepadHeadingSensitivityMin
fGamepadHeadingSensitivityMin=
fGamepadHeadingXScale
fGamepadHeadingXScale=
fGamepadHeadingYScale
fGamepadHeadingYScale=
fHeadingAxisDeadzone
fHeadingAxisDeadzone=
fHorseClampAngle
fHorseClampAngle=
fHorseControlsDampenTime
fHorseControlsDampenTime=
fHorseHeadingMovementMult
fHorseHeadingMovementMult=
fHotKeyDelay
fHotKeyDelay=
fInitialPowerAttackDelay
fInitialPowerAttackDelay=
fInitialPowerBashDelay
fInitialPowerBashDelay=
fLThumbDeadzone
fLThumbDeadzone=
fLookGraphX1
fLookGraphX1=
fLookGraphX2
fLookGraphX2=
fLookGraphX3
fLookGraphX3=
fLookGraphX4
fLookGraphX4=
fLookGraphY1
fLookGraphY1=
fLookGraphY2
fLookGraphY2=
fLookGraphY3
fLookGraphY3=
fLookGraphY4
fLookGraphY4=
fMaxLookRampUpDelta
fMaxLookRampUpDelta=
fMaxMoveRampDownDelta
fMaxMoveRampDownDelta=
fMouseHeadingSensitivityMax
fMouseHeadingSensitivityMax=
fMouseHeadingSensitivityMin
fMouseHeadingSensitivityMin=
fMouseHeadingXScale
fMouseHeadingXScale=
fMouseHeadingYScale
fMouseHeadingYScale=
fMoveGraphX1
fMoveGraphX1=
fMoveGraphX2
fMoveGraphX2=
fMoveGraphX3
fMoveGraphX3=
fMoveGraphY1
fMoveGraphY1=
fMoveGraphY2
fMoveGraphY2=
fMoveGraphY3
fMoveGraphY3=
fMovementAxisDeadzone
fMovementAxisDeadzone=
fOutsideDialogueAngleRotationDampen
fOutsideDialogueAngleRotationDampen=
fPCDialogueLookSpeed
fPCDialogueLookSpeed=
fPCDialogueLookStart
fPCDialogueLookStart=
fPlayerThirdPersonDampenTime
fPlayerThirdPersonDampenTime=
fRThumbDeadzone
fRThumbDeadzone=
fReverseDirThreshold
fReverseDirThreshold=
fSprintStopThreshold
fSprintStopThreshold=
fSubsequentPowerAttackDelay
fSubsequentPowerAttackDelay=
fSubsequentPowerBashDelay
fSubsequentPowerBashDelay=
fTogglePOVDelay
fTogglePOVDelay=
fTriggerDeadzone
fTriggerDeadzone=
fZKeyDelay
fZKeyDelay=
iNumHotkeys
iNumHotkeys=
iNumLookGraphSettings
iNumLookGraphSettings=
iNumMoveGraphSettings
iNumMoveGraphSettings=
[BudgetCaps]
fMaxMsUsagePerFrame
fMaxMsUsagePerFrame=
fMsActiveRefCount
fMsActiveRefCount=
fMsActorRefCount
fMsActorRefCount=
fMsAnimatedObjectsCount
fMsAnimatedObjectsCount=
fMsDecalCount
fMsDecalCount=
fMsEmittersCount
fMsEmittersCount=
fMsGeometryCount
fMsGeometryCount=
fMsHavokTriCount
fMsHavokTriCount=
fMsLightCount
fMsLightCount=
fMsLightExcessGeometry
fMsLightExcessGeometry=
fMsParticlesCount
fMsParticlesCount=
fMsRefCount
fMsRefCount=
fMsTriangleCount
fMsTriangleCount=
fMsWaterCount
fMsWaterCount=
uActiveRefCount
uActiveRefCount=
uActiveRefCountInterior
uActiveRefCountInterior=
uActorMemoryBudgetCap
uActorMemoryBudgetCap=
uActorRefCount
uActorRefCount=
uActorRefCountInterior
uActorRefCountInterior=
uAnimatedObjectsCount
uAnimatedObjectsCount=
uAnimatedObjectsCountInterior
uAnimatedObjectsCountInterior=
uCityLODBudgetAdjustment
uCityLODBudgetAdjustment=
uDecalCount
uDecalCount=
uDecalCountInterior
uDecalCountInterior=
uEmittersCount
uEmittersCount=
uEmittersCountInterior
uEmittersCountInterior=
uGeometryCount
uGeometryCount=
uGeometryCountInterior
uGeometryCountInterior=
uGeometryMemory
uGeometryMemory=
uGeometryMemoryInterior
uGeometryMemoryInterior=
uHavokTriCount
uHavokTriCount=
uHavokTriCountInterior
uHavokTriCountInterior=
uLightCount
uLightCount=
uLightCountInterior
uLightCountInterior=
uLightExcessGeometry
uLightExcessGeometry=
uLightExcessGeometryInterior
uLightExcessGeometryInterior=
uLoadedAreaNonActorMemoryBudgetCap
uLoadedAreaNonActorMemoryBudgetCap=
uParticlesCount
uParticlesCount=
uParticlesCountInterior
uParticlesCountInterior=
uRefCount
uRefCount=
uRefCountInterior
uRefCountInterior=
uTextureMemory
uTextureMemory=
uTextureMemoryInterior
uTextureMemoryInterior=
uTriangleCount
uTriangleCount=
uTriangleCountInterior
uTriangleCountInterior=
uWastelandLODBudgetAdjustment
uWastelandLODBudgetAdjustment=
uWaterCount
uWaterCount=
uWaterCountInterior
uWaterCountInterior=
uWaterMemory
uWaterMemory=
uWaterMemoryInterior
uWaterMemoryInterior=
[Pathing]
fINIDetectDoorsForPathingTime
fINIDetectDoorsForPathingTime=
[RagdollAnim]
bFootIK
bFootIK=
bGrabIK
bGrabIK=
bLookIK
bLookIK=
bPoseMatching
bPoseMatching=
bRagdollAnim
bRagdollAnim=
bRagdollFeedback
bRagdollFeedback=
fAccelerationGain
fAccelerationGain=
fCameraDist
fCameraDist=
fDesiredVel
fDesiredVel=
fDetectionUpdateTimeSec
fDetectionUpdateTimeSec=
fFeedbackImpulseMult
fFeedbackImpulseMult=
fFeedbackOnOffGain
fFeedbackOnOffGain=
fFeedbackOnOffGainTimeMS
fFeedbackOnOffGainTimeMS=
fFeedbackTimeMS
fFeedbackTimeMS=
fHierarchyGain
fHierarchyGain=
fImpulseLimit
fImpulseLimit=
fPositionGain
fPositionGain=
fPositionMaxAngularVelocity
fPositionMaxAngularVelocity=
fPositionMaxLinearVelocity
fPositionMaxLinearVelocity=
fSnapGain
fSnapGain=
fSnapMaxAngularDistance
fSnapMaxAngularDistance=
fSnapMaxAngularVelocity
fSnapMaxAngularVelocity=
fSnapMaxLinearDistance
fSnapMaxLinearDistance=
fSnapMaxLinearVelocity
fSnapMaxLinearVelocity=
fVelocityDamping
fVelocityDamping=
fVelocityGain
fVelocityGain=
[Landscape]
bCurrentCellOnly
bCurrentCellOnly=
fLandFriction
fLandFriction=
fLandTextureTilingMult
fLandTextureTilingMult=
iLandBorder1B
iLandBorder1B=
iLandBorder1G
iLandBorder1G=
iLandBorder1R
iLandBorder1R=
iLandBorder2B
iLandBorder2B=
iLandBorder2G
iLandBorder2G=
iLandBorder2R
iLandBorder2R=
sDefaultLandDiffuseTexture
sDefaultLandDiffuseTexture=
sDefaultLandNormalTexture
sDefaultLandNormalTexture=
[GethitShader]
fBlockedTexOffset
fBlockedTexOffset=
fBlurAmmount
fBlurAmmount=
fHitTexOffset
fHitTexOffset=
[Particles]
iMaxDesired
iMaxDesired=
[LOD]
bDisplayLODLand
bDisplayLODLand=
fActorLODMax
fActorLODMax=
fActorLODMin
fActorLODMin=
fDistanceMultiplier
fDistanceMultiplier=
fFadeInThreshold
fFadeInThreshold=
fFadeInTime
fFadeInTime=
fFadeOutThreshold
fFadeOutThreshold=
fFadeOutTime
fFadeOutTime=
fItemLODMax
fItemLODMax=
fItemLODMin
fItemLODMin=
fLODBoundRadiusMult
fLODBoundRadiusMult=
fLODFadeOutActorMultCity
fLODFadeOutActorMultCity=
fLODFadeOutActorMultComplex
fLODFadeOutActorMultComplex=
fLODFadeOutActorMultInterior
fLODFadeOutActorMultInterior=
fLODFadeOutItemMultCity
fLODFadeOutItemMultCity=
fLODFadeOutItemMultComplex
fLODFadeOutItemMultComplex=
fLODFadeOutItemMultInterior
fLODFadeOutItemMultInterior=
fLODFadeOutObjectMultCity
fLODFadeOutObjectMultCity=
fLODFadeOutObjectMultComplex
fLODFadeOutObjectMultComplex=
fLODFadeOutObjectMultInterior
fLODFadeOutObjectMultInterior=
fLODFadeOutPercent
fLODFadeOutPercent=
fLODLandDropAmount
fLODLandDropAmount=
fLODLandVerticalBias
fLODLandVerticalBias=
fLODMultTrees
fLODMultTrees=
fLodDistance
fLodDistance=
fObjectLODMax
fObjectLODMax=
fObjectLODMin
fObjectLODMin=
fTalkingDistance
fTalkingDistance=
iFadeNodeMinNearDistance
iFadeNodeMinNearDistance=
[Menu]
iConsoleHistoryCharBufferSize
iConsoleHistoryCharBufferSize=
iConsoleSizeScreenPercent
iConsoleSizeScreenPercent=
iConsoleTextSize
iConsoleTextSize=
rConsoleHistoryTextColor
rConsoleHistoryTextColor=
rConsoleTextColor
rConsoleTextColor=
rDebugTextColor
rDebugTextColor=
[FaceGen]
bUseCustomizationMorphs
bUseCustomizationMorphs=
bUseRaceMorph
bUseRaceMorph=
uiNumActorsAllowedToMorph
uiNumActorsAllowedToMorph=
[Actor]
bUseNavMeshForMovement=
fNotVisibleNavmeshMoveDist=
fVisibleNavmeshMoveDist=
[Kinect]
fKinectMaxAllyTradeDistance
fKinectMaxAllyTradeDistance=
fKinectMinConfidence
fKinectMinConfidence=
fKinectMinReportConfidence
fKinectMinReportConfidence=
fKinectMinReportShoutConfidence
fKinectMinReportShoutConfidence=
fKinectMinRuleConfidence
fKinectMinRuleConfidence=
fKinectMinShoutConfidence
fKinectMinShoutConfidence=
[CameraPath]
bRecord
bRecord=
bStart
bStart=
iFPS
iFPS=
iTake
iTake=
sDirectoryName
sDirectoryName=
sNif
sNif=
sOffsetID
sOffsetID=
[Camera]
bDisableAutoVanityMode
bDisableAutoVanityMode=
bDragonCameraTargetPlayer
bDragonCameraTargetPlayer=
bRecord
bRecord=
bReturnTo1stPersonFromVanity
bReturnTo1stPersonFromVanity=
bStart
bStart=
f1st3rdSwitchDelay
f1st3rdSwitchDelay=
f1stPitchOffsetMouseFollowSpeed
f1stPitchOffsetMouseFollowSpeed=
f1stPitchOffsetMouseMaxLag
f1stPitchOffsetMouseMaxLag=
f1stPitchOffsetMultOffAccel
f1stPitchOffsetMultOffAccel=
f1stPitchOffsetMultOffMaxSpeed
f1stPitchOffsetMultOffMaxSpeed=
f1stPitchOffsetMultOnAccel
f1stPitchOffsetMultOnAccel=
f1stPitchOffsetMultOnMaxSpeed
f1stPitchOffsetMultOnMaxSpeed=
f1stPitchOffsetTarget
f1stPitchOffsetTarget=
fActorFadeOutLimit
fActorFadeOutLimit=
fAutoVanityIncrement
fAutoVanityIncrement=
fAutoVanityModeDelay
fAutoVanityModeDelay=
fCameraCasterBleedOutSize
fCameraCasterBleedOutSize=
fCameraCasterSize
fCameraCasterSize=
fCameraCasterTargetSize
fCameraCasterTargetSize=
fCharControllerCheckHeightOffset
fCharControllerCheckHeightOffset=
fChaseCameraMaxAngle
fChaseCameraMaxAngle=
fChaseCameraSpeed
fChaseCameraSpeed=
fCollisionRecoveryMinDist
fCollisionRecoveryMinDist=
fCollisionRecoverySpeed
fCollisionRecoverySpeed=
fDefaultAutoVanityZoom
fDefaultAutoVanityZoom=
fDragonCameraDollyTime
fDragonCameraDollyTime=
fDragonMaxAngleBeforeTurn
fDragonMaxAngleBeforeTurn=
fFirstPersonDisablePOVLerpDPS
fFirstPersonDisablePOVLerpDPS=
fFirstPersonSittingAngleLimit
fFirstPersonSittingAngleLimit=
fFirstPersonSittingRotationSpeed
fFirstPersonSittingRotationSpeed=
fFreeCameraRotationSpeed
fFreeCameraRotationSpeed=
fFreeCameraRunSpeed
fFreeCameraRunSpeed=
fFreeCameraTranslationSpeed
fFreeCameraTranslationSpeed=
fFreeCameraTriggerDeadzone
fFreeCameraTriggerDeadzone=
fFreeRotationSpeed
fFreeRotationSpeed=
fFurnitureCameraAngle
fFurnitureCameraAngle=
fFurnitureCameraZoom
fFurnitureCameraZoom=
fHorseDismountYawCorrection
fHorseDismountYawCorrection=
fHorseMaxAngleBeforeTurn
fHorseMaxAngleBeforeTurn=
fLookingSpeed
fLookingSpeed=
fMinCurrentZoom
fMinCurrentZoom=
fMouseWheelZoomIncrement
fMouseWheelZoomIncrement=
fMouseWheelZoomMinDelta
fMouseWheelZoomMinDelta=
fMouseWheelZoomSpeed
fMouseWheelZoomSpeed=
fOverShoulderCombatAddY
fOverShoulderCombatAddY=
fOverShoulderCombatPosX
fOverShoulderCombatPosX=
fOverShoulderCombatPosZ
fOverShoulderCombatPosZ=
fOverShoulderDragonAddY
fOverShoulderDragonAddY=
fOverShoulderDragonPosX
fOverShoulderDragonPosX=
fOverShoulderDragonPosZ
fOverShoulderDragonPosZ=
fOverShoulderHorseAddY
fOverShoulderHorseAddY=
fOverShoulderHorsePosX
fOverShoulderHorsePosX=
fOverShoulderHorsePosZ
fOverShoulderHorsePosZ=
fOverShoulderPosX
fOverShoulderPosX=
fOverShoulderPosZ
fOverShoulderPosZ=
fPitchZeroBlendTime
fPitchZeroBlendTime=
fPitchZoomOutMaxDist
fPitchZoomOutMaxDist=
fShoulderDollySpeed
fShoulderDollySpeed=
fThumbstickZoomSpeed
fThumbstickZoomSpeed=
fTweenCamRotAngle
fTweenCamRotAngle=
fTweenCamRotClosingSpeed
fTweenCamRotClosingSpeed=
fTweenCamRotSpeed
fTweenCamRotSpeed=
fTweenCamZoomFOVMod
fTweenCamZoomFOVMod=
fTweenCamZoomSpeed
fTweenCamZoomSpeed=
fVanityModeMaxDist
fVanityModeMaxDist=
fVanityModeMaxDistFlyMult
fVanityModeMaxDistFlyMult=
fVanityModeMinDist
fVanityModeMinDist=
fVanityModeMinDistFly
fVanityModeMinDistFly=
fWorkbenchCameraPitch
fWorkbenchCameraPitch=
fWorkbenchCameraTranslateX
fWorkbenchCameraTranslateX=
fWorkbenchCameraTranslateY
fWorkbenchCameraTranslateY=
fWorkbenchCameraTranslateZ
fWorkbenchCameraTranslateZ=
fWorkbenchCameraYaw
fWorkbenchCameraYaw=
fWorkbenchCameraZoom
fWorkbenchCameraZoom=
iAnimatedTransitionMillis
iAnimatedTransitionMillis=
iBleedoutTransitionMillis
iBleedoutTransitionMillis=
iFPS
iFPS=
iHorseTransitionMillis
iHorseTransitionMillis=
iTake
iTake=
sDirectoryName
sDirectoryName=
sNif
sNif=
sOffsetID
sOffsetID=
[SpeedTree]
fLocalTreeMipMapLODBias
fLocalTreeMipMapLODBias=
fLODTreeMipMapLODBias
fLODTreeMipMapLODBias=
[BSPathing]
fFindClosestEdgesRadius
fFindClosestEdgesRadius=
[MAIN]
bEnableLipLookup
bEnableLipLookup=
bPrimitivesOn
bPrimitivesOn=
bUseWaterHDR
bUseWaterHDR=
fLowPerfCombatantVoiceDistance
fLowPerfCombatantVoiceDistance=
fMapWorldTargetTransitionTime
fMapWorldTargetTransitionTime=
fQuestScriptDelayTime
fQuestScriptDelayTime=
iDetectionHighNumPicks
iDetectionHighNumPicks=
iLastHDRSetting
iLastHDRSetting=
iMaxQuestObjectives
iMaxQuestObjectives=
sControlsDefinitionFile
sControlsDefinitionFile=
sControlsRemapFile
sControlsRemapFile=
sGamepadDefinitionFile
sGamepadDefinitionFile=
sKeyboardDefinitionFile
sKeyboardDefinitionFile=
sMouseDefinitionFile
sMouseDefinitionFile=
sSaveGameScreenshotName
sSaveGameScreenshotName=
[Dialogue]
fDialogueRotationPitchOffset
fDialogueRotationPitchOffset=
fDialogueRotationSecs
fDialogueRotationSecs=
[BackgroundLoad]
bBackgroundCellLoads
bBackgroundCellLoads=
bBackgroundLoadLipFiles
bBackgroundLoadLipFiles=
bLoadBackgroundFaceGen
bLoadBackgroundFaceGen=
bLoadHelmetsInBackground
bLoadHelmetsInBackground=
bSelectivePurgeUnusedOnFastTravel
bSelectivePurgeUnusedOnFastTravel=
bUseBackgroundFileLoader
bUseBackgroundFileLoader=
bUseMultiThreadedFaceGen
bUseMultiThreadedFaceGen=
bUseMultiThreadedTrees
bUseMultiThreadedTrees=
iPostProcessMilliseconds
iPostProcessMilliseconds=
iPostProcessMillisecondsEditor
iPostProcessMillisecondsEditor=
iPostProcessMillisecondsLoadingQueuedPriority
iPostProcessMillisecondsLoadingQueuedPriority=
iPostProcessTaskWarningMilliseconds
iPostProcessTaskWarningMilliseconds=
[bLightAttenuation]
bOutQuadInLin
bOutQuadInLin=
bUseConstant
bUseConstant=
bUseLinear
bUseLinear=
bUseQuadratic
bUseQuadratic=
fConstantValue
fConstantValue=
fLinearRadiusMult
fLinearRadiusMult=
fLinearValue
fLinearValue=
fQuadraticRadiusMult
fQuadraticRadiusMult=
fQuadraticValue
fQuadraticValue=
uLinearMethod
uLinearMethod=
uQuadraticMethod
uQuadraticMethod=
[Interface]
bShowCrosshair
bShowCrosshair=
bShowHUDMessages
bShowHUDMessages=
bShowInventory3D
bShowInventory3D=
bShowSubtitleSpeakerName
bShowSubtitleSpeakerName=
bShowTutorials
bShowTutorials=
bUseAllNonDefaultLoadScreensFirst
bUseAllNonDefaultLoadScreensFirst=
bUseFuzzyPicking
bUseFuzzyPicking=
bUserClosesLoadingMenu
bUserClosesLoadingMenu=
bWriteTranslationFile
bWriteTranslationFile=
fActivatePickLength
fActivatePickLength=
fActivatePickRadius
fActivatePickRadius=
fBookDistance
fBookDistance=
fBookLight2DiffuseColorB
fBookLight2DiffuseColorB=
fBookLight2DiffuseColorG
fBookLight2DiffuseColorG=
fBookLight2DiffuseColorR
fBookLight2DiffuseColorR=
fBookLight2DimmerValue
fBookLight2DimmerValue=
fBookLight2Radius
fBookLight2Radius=
fBookLight2X
fBookLight2X=
fBookLight2Y
fBookLight2Y=
fBookLight2Z
fBookLight2Z=
fBookLightDiffuseColorB
fBookLightDiffuseColorB=
fBookLightDiffuseColorG
fBookLightDiffuseColorG=
fBookLightDiffuseColorR
fBookLightDiffuseColorR=
fBookLightDimmerValue
fBookLightDimmerValue=
fBookLightRadius
fBookLightRadius=
fBookLightX
fBookLightX=
fBookLightY
fBookLightY=
fBookLightZ
fBookLightZ=
fBookOpenTime
fBookOpenTime=
fBookPosHeightPercentage
fBookPosHeightPercentage=
fBookPosWidthPercentage
fBookPosWidthPercentage=
fBookXRotation
fBookXRotation=
fCrafting3DItemPosX
fCrafting3DItemPosX=
fCrafting3DItemPosXWide
fCrafting3DItemPosXWide=
fCrafting3DItemPosY
fCrafting3DItemPosY=
fCrafting3DItemPosYWide
fCrafting3DItemPosYWide=
fCrafting3DItemPosZ
fCrafting3DItemPosZ=
fCrafting3DItemPosZWide
fCrafting3DItemPosZWide=
fCrafting3DItemScale
fCrafting3DItemScale=
fCrafting3DItemScaleWide
fCrafting3DItemScaleWide=
fDebugFontSize
fDebugFontSize=
fFadeToBlackFadeSeconds
fFadeToBlackFadeSeconds=
fGamepadCursorSpeed
fGamepadCursorSpeed=
fInterfaceTintB
fInterfaceTintB=
fInterfaceTintG
fInterfaceTintG=
fInterfaceTintR
fInterfaceTintR=
fInventory3DBoundRadiusScale
fInventory3DBoundRadiusScale=
fInventory3DItemPosScale
fInventory3DItemPosScale=
fInventory3DItemPosScaleWide
fInventory3DItemPosScaleWide=
fInventory3DItemPosX
fInventory3DItemPosX=
fInventory3DItemPosXWide
fInventory3DItemPosXWide=
fInventory3DItemPosY
fInventory3DItemPosY=
fInventory3DItemPosYWide
fInventory3DItemPosYWide=
fInventory3DItemPosZ
fInventory3DItemPosZ=
fInventory3DItemPosZWide
fInventory3DItemPosZWide=
fInventory3DItemRotMouseSpeed
fInventory3DItemRotMouseSpeed=
fInventory3DItemRotSpeed
fInventory3DItemRotSpeed=
fInventory3DItemZoomScale
fInventory3DItemZoomScale=
fInventory3DItemZoomSpeed
fInventory3DItemZoomSpeed=
fInventory3DItemZoomX
fInventory3DItemZoomX=
fInventory3DItemZoomY
fInventory3DItemZoomY=
fInventory3DItemZoomZ
fInventory3DItemZoomZ=
fInventoryLight2DiffuseColorB
fInventoryLight2DiffuseColorB=
fInventoryLight2DiffuseColorG
fInventoryLight2DiffuseColorG=
fInventoryLight2DiffuseColorR
fInventoryLight2DiffuseColorR=
fInventoryLight2DimmerValue
fInventoryLight2DimmerValue=
fInventoryLight2Radius
fInventoryLight2Radius=
fInventoryLightDiffuseColorB
fInventoryLightDiffuseColorB=
fInventoryLightDiffuseColorG
fInventoryLightDiffuseColorG=
fInventoryLightDiffuseColorR
fInventoryLightDiffuseColorR=
fInventoryLightDimmerValue
fInventoryLightDimmerValue=
fInventoryLightRadius
fInventoryLightRadius=
fInventoryMenuLight2X
fInventoryMenuLight2X=
fInventoryMenuLight2Y
fInventoryMenuLight2Y=
fInventoryMenuLight2Z
fInventoryMenuLight2Z=
fInventoryMenuLightX
fInventoryMenuLightX=
fInventoryMenuLightY
fInventoryMenuLightY=
fInventoryMenuLightZ
fInventoryMenuLightZ=
fJournalLongRepeatRate
fJournalLongRepeatRate=
fJournalShortRepeatRate
fJournalShortRepeatRate=
fLargeActivatePickLength_G
fLockCenterOffset
fLockCenterOffset=
fLockMaxAngle
fLockMaxAngle=
fLockPositionX
fLockPositionX=
fLockPositionY
fLockPositionY=
fLockPositionYWide
fLockPositionYWide=
fLockPositionZ
fLockPositionZ=
fLockRotCenterOffsetX
fLockRotCenterOffsetX=
fLockRotCenterOffsetZ
fLockRotCenterOffsetZ=
fLockRotationSpeed
fLockRotationSpeed=
fLockpickLightDiffuseColorB
fLockpickLightDiffuseColorB=
fLockpickLightDiffuseColorG
fLockpickLightDiffuseColorG=
fLockpickLightDiffuseColorR
fLockpickLightDiffuseColorR=
fLockpickLightDimmerValue
fLockpickLightDimmerValue=
fLockpickLightRadius
fLockpickLightRadius=
fLockpickLightX
fLockpickLightX=
fLockpickLightY
fLockpickLightY=
fLockpickLightZ
fLockpickLightZ=
fMagic3DItemPosScale
fMagic3DItemPosScale=
fMagic3DItemPosScaleWide
fMagic3DItemPosScaleWide=
fMagic3DItemPosX
fMagic3DItemPosX=
fMagic3DItemPosXWide
fMagic3DItemPosXWide=
fMagic3DItemPosY
fMagic3DItemPosY=
fMagic3DItemPosYWide
fMagic3DItemPosYWide=
fMagic3DItemPosZ
fMagic3DItemPosZ=
fMagic3DItemPosZWide
fMagic3DItemPosZWide=
fMaxSubtitleDistance
fMaxSubtitleDistance=
fMenuKeyRepeatLong
fMenuKeyRepeatLong=
fMenuKeyRepeatShort
fMenuKeyRepeatShort=
fMinSecondsForLoadFadeIn
fMinSecondsForLoadFadeIn=
fNoteDistance
fNoteDistance=
fPackratRatio
fPackratRatio=
fPickMouseRotationSpeed
fPickMouseRotationSpeed=
fPickRotationSpeed
fPickRotationSpeed=
fPlayerBodyEditDistance
fPlayerBodyEditDistance=
fPlayerFaceEditDistance
fPlayerFaceEditDistance=
fPlayerRotationAngle
fPlayerRotationAngle=
fPlayerZoomTime
fPlayerZoomTime=
fRSMCameraLookAtPercent
fRSMCameraLookAtPercent=
fRSMLookAtOnGain
fRSMLookAtOnGain=
fSafeZoneX
fSafeZoneX=
fSafeZoneXWide
fSafeZoneXWide=
fSafeZoneY
fSafeZoneY=
fSafeZoneYWide
fSafeZoneYWide=
fSleepFaderTime
fSleepFaderTime=
fTweenLongRepeatRate
fTweenLongRepeatRate=
fTweenShortRepeatRate
fTweenShortRepeatRate=
fUIAltLogoModel_TranslateX_G
fUIAltLogoModel_TranslateY_G
fUIAltLogoModel_TranslateZ_G
fUICameraNearDistance
fUICameraNearDistance=
fUILogoModel_AutoRotateSpeed
fUILogoModel_FadeSecs
fUILogoModel_MouseThreshold
fUILogoModel_MouseToPanSpeed
fUILogoModel_MouseToRotateSpeed
fUILogoModel_MouseToZoomSpeed
fUILogoModel_RotationPauseDuration
fUILogoModel_ThumbstickToPanSpeed
fUILogoModel_ThumbstickToRotateSpeed
fUILogoModel_ThumbstickToZoomSpeed
fUIMistMenu_CameraFOV_G
fUIMistMenu_CameraLookAtX_G
fUIMistMenu_CameraLookAtY_G
fUIMistMenu_CameraLookAtZ_G
fUIMistMenu_CameraX_G
fUIMistMenu_CameraY_G
fUIMistMenu_CameraZ_G
fUIMistMenu_DefaultLogoNIFScale
fUIMistMenu_LogoOnscreenPanThresholdX
fUIMistMenu_LogoOnscreenPanThresholdY
fUIMistMenu_LogoOnscreenZoomMaxFOV
fUIMistMenu_LogoOnscreenZoomMinFOV
fUIMistMenu_LogoOnscreenZoomThresholdFar
fUIMistMenu_LogoOnscreenZoomThresholdNear
fUIMistModel_FadeOutTime
fUIMistModel_RotateZ_G
fUIMistModel_TranslateX_G
fUIMistModel_TranslateY_G
fUIMistModel_TranslateZ_G
fUIPlayerSceneLight2DiffuseColorB
fUIPlayerSceneLight2DiffuseColorB=
fUIPlayerSceneLight2DiffuseColorG
fUIPlayerSceneLight2DiffuseColorG=
fUIPlayerSceneLight2DiffuseColorR
fUIPlayerSceneLight2DiffuseColorR=
fUIPlayerSceneLight2DimmerValue
fUIPlayerSceneLight2DimmerValue=
fUIPlayerSceneLight2Radius
fUIPlayerSceneLight2Radius=
fUIPlayerSceneLight2X
fUIPlayerSceneLight2X=
fUIPlayerSceneLight2Y
fUIPlayerSceneLight2Y=
fUIPlayerSceneLight2Z
fUIPlayerSceneLight2Z=
fUIPlayerSceneLight3DiffuseColorB
fUIPlayerSceneLight3DiffuseColorB=
fUIPlayerSceneLight3DiffuseColorG
fUIPlayerSceneLight3DiffuseColorG=
fUIPlayerSceneLight3DiffuseColorR
fUIPlayerSceneLight3DiffuseColorR=
fUIPlayerSceneLight3DimmerValue
fUIPlayerSceneLight3DimmerValue=
fUIPlayerSceneLight3Radius
fUIPlayerSceneLight3Radius=
fUIPlayerSceneLight3X
fUIPlayerSceneLight3X=
fUIPlayerSceneLight3Y
fUIPlayerSceneLight3Y=
fUIPlayerSceneLight3Z
fUIPlayerSceneLight3Z=
fUIPlayerSceneLightDiffuseColorB
fUIPlayerSceneLightDiffuseColorB=
fUIPlayerSceneLightDiffuseColorG
fUIPlayerSceneLightDiffuseColorG=
fUIPlayerSceneLightDiffuseColorR
fUIPlayerSceneLightDiffuseColorR=
fUIPlayerSceneLightDimmerValue
fUIPlayerSceneLightDimmerValue=
fUIPlayerSceneLightRadius
fUIPlayerSceneLightRadius=
fUIPlayerSceneLightX
fUIPlayerSceneLightX=
fUIPlayerSceneLightY
fUIPlayerSceneLightY=
fUIPlayerSceneLightZ
fUIPlayerSceneLightZ=
fUIRaceSexLight2DiffuseColorB
fUIRaceSexLight2DiffuseColorB=
fUIRaceSexLight2DiffuseColorG
fUIRaceSexLight2DiffuseColorG=
fUIRaceSexLight2DiffuseColorR
fUIRaceSexLight2DiffuseColorR=
fUIRaceSexLight2DimmerValue
fUIRaceSexLight2DimmerValue=
fUIRaceSexLight2Radius
fUIRaceSexLight2Radius=
fUIRaceSexLight2X
fUIRaceSexLight2X=
fUIRaceSexLight2Y
fUIRaceSexLight2Y=
fUIRaceSexLight2Z
fUIRaceSexLight2Z=
fUIRaceSexLightDiffuseColorB
fUIRaceSexLightDiffuseColorB=
fUIRaceSexLightDiffuseColorG
fUIRaceSexLightDiffuseColorG=
fUIRaceSexLightDiffuseColorR
fUIRaceSexLightDiffuseColorR=
fUIRaceSexLightDimmerValue
fUIRaceSexLightDimmerValue=
fUIRaceSexLightRadius
fUIRaceSexLightRadius=
fUIRaceSexLightX
fUIRaceSexLightX=
fUIRaceSexLightY
fUIRaceSexLightY=
fUIRaceSexLightZ
fUIRaceSexLightZ=
fUnlockDoorDelay
fUnlockDoorDelay=
iFavoriteItemQueueSize
iFavoriteItemQueueSize=
iMaxViewCasterPicksFuzzy
iMaxViewCasterPicksFuzzy=
iMaxViewCasterPicksGamebryo
iMaxViewCasterPicksGamebryo=
iMaxViewCasterPicksHavok
iMaxViewCasterPicksHavok=
iSubtitleSpeakerNameColor
iSubtitleSpeakerNameColor=
rUIMistMenu_AmbientXNegRGB
rUIMistMenu_AmbientXPosRGB
rUIMistMenu_AmbientYNegRGB
rUIMistMenu_AmbientYPosRGB
rUIMistMenu_AmbientZNegRGB
rUIMistMenu_AmbientZPosRGB
sCreditsFile
sCreditsFile=
sCreditsFileFrench
sCreditsFileFrench=
sForcedLoadScreenEditorID
sForcedLoadScreenEditorID=
sPosePlayerRaceSexMenu
sPosePlayerRaceSexMenu=
sUIMistMenu_DefaultLogoCameraPath
uMaxCustomItemNameLength
uMaxCustomItemNameLength=
uTicksToWait
uTicksToWait=
[LightingShader]
fDecalLODFadeEnd
fDecalLODFadeEnd=
fDecalLODFadeStart
fDecalLODFadeStart=
fEnvmapLODFadeEnd
fEnvmapLODFadeEnd=
fEnvmapLODFadeStart
fEnvmapLODFadeStart=
fEyeEnvmapLODEnd
fEyeEnvmapLODEnd=
fRefractionLODFadeEnd
fRefractionLODFadeEnd=
fRefractionLODFadeStart
fRefractionLODFadeStart=
fSpecularLODFadeEnd
fSpecularLODFadeEnd=
fSpecularLODFadeStart
fSpecularLODFadeStart=
[FootIK]
bFootPlacementOn
bFootPlacementOn=
bRigidBodyController
bRigidBodyController=
fAnkleOffset
fAnkleOffset=
fControllerTetherLen
fControllerTetherLen=
fFootPlantedGain
fFootPlantedGain=
fFootRaisedGain
fFootRaisedGain=
fGroundAscendingGain
fGroundAscendingGain=
fGroundDescendingGain
fGroundDescendingGain=
fMaxFootCastMilliSec
fMaxFootCastMilliSec=
fMaxStepVertError
fMaxStepVertError=
fOnOffGain
fOnOffGain=
fOriginalGroundHeightMS
fOriginalGroundHeightMS=
fPelvisOffsetDamping
fPelvisOffsetDamping=
fPelvisUpDownBias
fPelvisUpDownBias=
fRagdollFeedback
fRagdollFeedback=
fVertErrorGain
fVertErrorGain=
iNumFramesFootEaseOut
iNumFramesFootEaseOut=
[GamePlay]
bTargetLockIsToggle
bTargetLockIsToggle=
fMagicTargetLocationExtraLargeActorRadius
fMagicTargetLocationExtraLargeActorRadius=
fMagicTargetLocationNormalActorRadius
fMagicTargetLocationNormalActorRadius=
fPlayerSunGazeDelta
fPlayerSunGazeDelta=
fTargetLockXYRange
fTargetLockXYRange=
[Animation]
bAlwaysDriveRagdoll
bAlwaysDriveRagdoll=
bAlwaysSaveAllInfo
bAlwaysSaveAllInfo=
bAnimInterpEnable
bAnimInterpEnable=
bApplyPitchToExtractedMotion
bApplyPitchToExtractedMotion=
bDisplayMarkWarning
bDisplayMarkWarning=
bDriveRagdollWithGraph
bDriveRagdollWithGraph=
bEnableHavokHit
bEnableHavokHit=
bFeedbackToGraphFromCharacterController
bFeedbackToGraphFromCharacterController=
bFootIK
bFootIK=
bFootIKFeedback
bFootIKFeedback=
bHumanoidFootIKEnable
bHumanoidFootIKEnable=
bInitiallyLoadAllClips
bInitiallyLoadAllClips=
bLoadCollatedAnimTextData
bLoadCollatedAnimTextData=
bMultiThreadBoneUpdate
bMultiThreadBoneUpdate=
bRandomizeGraphSeed
bRandomizeGraphSeed=
bSendNonVisibleBehaviorGraphsToSPU
bSendNonVisibleBehaviorGraphsToSPU=
bShouldProcessRequests
bShouldProcessRequests=
bUseSPUGenerate
bUseSPUGenerate=
bUseSpeedSampler
bUseSpeedSampler=
bUseVariableCache
bUseVariableCache=
fAnimInterpFarDist
fAnimInterpFarDist=
fAnimInterpMaxTime
fAnimInterpMaxTime=
fAnimInterpMinTime
fAnimInterpMinTime=
fAnimInterpNearDist
fAnimInterpNearDist=
fAnimInterpSlop
fAnimInterpSlop=
fBoneLODDistanceScale
fBoneLODDistanceScale=
fHavokHitImpulseMult
fHavokHitImpulseMult=
fHavokHitTimeSec
fHavokHitTimeSec=
fIdleChangeClearTime
fIdleChangeClearTime=
fMaxFrameCounterDifferenceToConsiderVisible
fMaxFrameCounterDifferenceToConsiderVisible=
fMaxTimeToMarkSec
fMaxTimeToMarkSec=
fMotionFeedbackMinAngleDelta
fMotionFeedbackMinAngleDelta=
fMotionFeedbackMinSpeed
fMotionFeedbackMinSpeed=
fMotionFeedbackMinSpeedDelta
fMotionFeedbackMinSpeedDelta=
fMotionFeedbackMinTime
fMotionFeedbackMinTime=
fMountDismountTimeout
fMountDismountTimeout=
fPlayerCharacterAttackComboStartFraction
fPlayerCharacterAttackComboStartFraction=
fPlayerCharacterAttackIntroLength
fPlayerCharacterAttackIntroLength=
fPlayerCharacterDrawSheatheTimeout
fPlayerCharacterDrawSheatheTimeout=
fPlayerCharacterPowerAttackStartTime
fPlayerCharacterPowerAttackStartTime=
fSpecialIdlePickTime
fSpecialIdlePickTime=
fWeaponChangeClearTime
fWeaponChangeClearTime=
iMinBonesToGenerateWhileSitting
iMinBonesToGenerateWhileSitting=
iPlayerCharacterImagespaceModifierAnimCount
iPlayerCharacterImagespaceModifierAnimCount=
sHkxDBNameContextPrefix
sHkxDBNameContextPrefix=
strPlayerCharacterBehavior1stPGraph
strPlayerCharacterBehavior1stPGraph=
uVariableCacheSize
uVariableCacheSize=
uiMaxNumActorHit
uiMaxNumActorHit=
uiMaxPermanentSetSize
uiMaxPermanentSetSize=
[Voice]
sFileTypeGame
sFileTypeGame=
sFileTypeLTF
sFileTypeLTF=
sFileTypeLip
sFileTypeLip=
sFileTypeSource
sFileTypeSource=
[Clouds]
fCloudAtlasWidth
fCloudAtlasWidth=
sCloudInstanceMesh
sCloudInstanceMesh=
[Havok]
fInAirFallingCharGravityMult
fInAirFallingCharGravityMult=
fTriggerEventDelayMS
fTriggerEventDelayMS=
bWONameSync
bWONameSync=
fTrapHitEventDelayMS
fTrapHitEventDelayMS=
[Imagespace]
bDoRadialBlur
bDoRadialBlur=
fRenderDepthMaxDepth
fRenderDepthMaxDepth=
iRadialBlurLevel
iRadialBlurLevel=
[Light]
fDecalLODFadeEnd
fDecalLODFadeEnd=
fDecalLODFadeStart
fDecalLODFadeStart=
fEnvmapLODFadeEnd
fEnvmapLODFadeEnd=
fEnvmapLODFadeStart
fEnvmapLODFadeStart=
fEyeEnvmapLODEnd
fEyeEnvmapLODEnd=
fLightEnableDisableFadeTime
fLightEnableDisableFadeTime=
fRefractionLODFadeEnd
fRefractionLODFadeEnd=
fRefractionLODFadeStart
fRefractionLODFadeStart=
fSpecularLODFadeEnd
fSpecularLODFadeEnd=
fSpecularLODFadeStart
fSpecularLODFadeStart=
[Fonts]
sFontConfigFile
sFontConfigFile=
[Messages]
bAllowFileWrite
bAllowFileWrite=
bAllowYesToAll
bAllowYesToAll=
bBlockMessageBoxes
bBlockMessageBoxes=
bDisableAssertQueuing
bDisableAssertQueuing=
bFaceGenWarnings
bFaceGenWarnings=
bShowMissingAudioWarnings
bShowMissingAudioWarnings=
bShowMissingLipWarnings
bShowMissingLipWarnings=
bSkipInitializationFlows
bSkipInitializationFlows=
bSkipProgramFlows
bSkipProgramFlows=
bUseWindowsMessageBox
bUseWindowsMessageBox=
iFileLogging
iFileLogging=
[TerrainManager]
bDisplayCloudLOD
bDisplayCloudLOD=
bKeepLowDetailTerrain
bKeepLowDetailTerrain=
bUseNewTerrainSystem
bUseNewTerrainSystem=
fCameraAboveMaxHeightThreshold
fCameraAboveMaxHeightThreshold=
uDistantTreeBlockCacheSizePerCell
uDistantTreeBlockCacheSizePerCell=
[RagdollFeedback]
uiFeedbackTimeout
uiFeedbackTimeout=
[LookIK]
bAdditiveHeadAnim
bAdditiveHeadAnim=
fAngleMax
fAngleMax=
fAngleMaxEase
fAngleMaxEase=
fEaseAngleShutOff
fEaseAngleShutOff=
fEyeIKDistanceMax
fEyeIKDistanceMax=
fMaxTrackingDist
fMaxTrackingDist=
fMinTrackingDist
fMinTrackingDist=
[MapMenu]
bWorldMapNoSkyDepthBlur
bWorldMapNoSkyDepthBlur=
fGamepadCursorSensitivity
fGamepadCursorSensitivity=
fMapLocalCursorPanSpeed
fMapLocalCursorPanSpeed=
fMapLocalGamepadPanSpeed
fMapLocalGamepadPanSpeed=
fMapLocalGamepadZoomSpeed
fMapLocalGamepadZoomSpeed=
fMapLocalHeight
fMapLocalHeight=
fMapLocalMarkerSelectionDist
fMapLocalMarkerSelectionDist=
fMapLocalMinFrustumWidth
fMapLocalMinFrustumWidth=
fMapLocalMousePanSpeed
fMapLocalMousePanSpeed=
fMapLocalMouseZoomSpeed
fMapLocalMouseZoomSpeed=
fMapLookGamepadSpeed
fMapLookGamepadSpeed=
fMapLookMouseSpeed
fMapLookMouseSpeed=
fMapLoopFadeTimeSeconds
fMapLoopFadeTimeSeconds=
fMapMenuNearClipPlane
fMapMenuNearClipPlane=
fMapMenuOverlayNormalSnowStrength
fMapMenuOverlayNormalSnowStrength=
fMapMenuOverlayNormalStrength
fMapMenuOverlayNormalStrength=
fMapMenuOverlayScale
fMapMenuOverlayScale=
fMapMenuOverlaySnowScale
fMapMenuOverlaySnowScale=
fMapMoveKeyboardSpeed
fMapMoveKeyboardSpeed=
fMapTransitionSpeed
fMapTransitionSpeed=
fMapWorldCursorMoveArea
fMapWorldCursorMoveArea=
fMapWorldHeightAdjustmentForce
fMapWorldHeightAdjustmentForce=
fMapWorldMaxPanSpeed
fMapWorldMaxPanSpeed=
fMapWorldMaxPitch
fMapWorldMaxPitch=
fMapWorldMinPanSpeed
fMapWorldMinPanSpeed=
fMapWorldMinPitch
fMapWorldMinPitch=
fMapWorldTransitionHeight
fMapWorldTransitionHeight=
fMapWorldYawRange
fMapWorldYawRange=
fMapWorldZoomSpeed
fMapWorldZoomSpeed=
fMapZoomMouseSpeed
fMapZoomMouseSpeed=
fMaxMarkerSelectionDist
fMaxMarkerSelectionDist=
fWorldMapDepthBlurScale
fWorldMapDepthBlurScale=
fWorldMapFocalDepth
fWorldMapFocalDepth=
fWorldMapMaximumDepthBlur
fWorldMapMaximumDepthBlur=
fWorldMapNearDepthBlurScale
fWorldMapNearDepthBlurScale=
iRightStickRepeatRate
iRightStickRepeatRate=
sMapCloudNIF
sMapCloudNIF=
sMapWorldDefaultWorldSpace
sMapWorldDefaultWorldSpace=
uLockedObjectMapLOD
uLockedObjectMapLOD=
uLockedTerrainLOD
uLockedTerrainLOD=
[ScreenSplatter]
bBloodSplatterEnabled
bBloodSplatterEnabled=
[HeadTracking]
bDisableHeadTracking
bDisableHeadTracking=
fHeadTrackingMaxAngle
fHeadTrackingMaxAngle=
fMaxPathLookAtPointDist
fMaxPathLookAtPointDist=
fMinPathLookAtPointDist
fMinPathLookAtPointDist=
fPathLookAtPointTime
fPathLookAtPointTime=
fUpdateDelayNewTargetSecondsMax
fUpdateDelayNewTargetSecondsMax=
fUpdateDelayNewTargetSecondsMin
fUpdateDelayNewTargetSecondsMin=
fUpdateDelaySecondsMax
fUpdateDelaySecondsMax=
fUpdateDelaySecondsMin
fUpdateDelaySecondsMin=
iUpdateActorsPerFrame
iUpdateActorsPerFrame=
[Verlet]
bUseConstantStepDelta
bUseConstantStepDelta=
bUseRotationBasedTransformUpdate
bUseRotationBasedTransformUpdate=
fGravity
fGravity=
fVerticalCapsuleOffset
fVerticalCapsuleOffset=
uCapeClothNumPin
uCapeClothNumPin=
uiNumIter
uiNumIter=
bGlobalNavMeshCheck=
bGlobalNavMeshCheckDeleteWarningTriangles=
uNavmeshTriangleCountInteriorWarnThreshold=
uNavmeshTriangleCountWarnThreshold=
SkyrimPrefs.ini
There are 155 different settings in SkyrimPrefs.ini separated into 21 sections.