User:DoubleYou/sandbox/Skyrim INI: Difference between revisions

From Step Mods | Change The Game
Line 27: Line 27:
==== sLanguage ====
==== sLanguage ====


<pre>sLanguage=</pre>
==== uExterior Cell Buffer ====
 
==== iNumBitsForFullySeen ====
 
==== bBackgroundLoadVMData ====
 
==== iPreloadSizeLimit ====
 
==== fAutoDoorFadeSecs ====
 
==== bHealthRegenFromRacePlayerOnly ====


==== sIntroSequence ====  
==== bChangeTimeMultSlowly ====


<pre>sIntroSequence=</pre>
==== sMainMenuMovieIntro ====
 
==== sUnessentialFileCacheList ====


==== fFlickeringLightDistance ====
==== fFlickeringLightDistance ====


<pre>fFlickeringLightDistance=</pre>
==== uMainMenuMusicAttnmB ====
 
==== iRenderingThread2HWThread ====
 
==== fNormalDoorFadeWait ====
 
==== fProcessListsUpdateHighFrameRate ====
 
==== bShowLoadingAreaMessage ====
 
==== bUseFaceGenPreprocessedHeads ====
 
==== bReconstructIDTags ====
 
==== fStoryTellerQuestFindTime ====
 
==== fBetaDeferredKillTimer ====
 
==== iFPSClamp ====
 
==== bFixAIPackagesOnLoad ====
 
==== bUseThreadedParticleSystem ====
 
==== bShowCheckMemoryOutput ====
 
==== bEnableBoundingVolumeOcclusion ====


==== uExterior Cell Buffer ====
==== bWarnOnMaterialCollisions ====
 
==== bKeepPluginWhenMerging ====
 
==== sStartingWorld ====
 
==== bUseMovementBlockedPackage ====


<pre>sLanguage=</pre>
==== bAlwaysActive ====


==== ugridstoload ====
==== sMainMenuMusic ====


<pre>ugridstoload=</pre>
==== bKeepDLStringBlocksLoaded ====




== [Display] ==
== [Display] ==
==== fShadowLODMaxStartFade ====
==== fSpecularLODMaxStartFade ====


==== fLightLODMaxStartFade ====
==== fLightLODMaxStartFade ====


<pre>fLightLODMaxStartFade=</pre>
==== iShadowMapResolutionPrimary ====


==== fShadowLODMaxStartFade ====
==== bAllowScreenshot ====
 
==== bDecalsOnSkinnedGeometry ====
 
==== iAdapter ====
 
==== fEyeEnvMapLOD1 ====
 
==== fEyeEnvMapLOD2 ====
 
==== bShowMarkers ====
 
==== bUse Shaders ====
 
==== fMipBias ====
 
==== sScreenShotBaseName ====
 
==== fNearDistance ====
 
==== bCompileOnRender ====
 
==== bDoTallGrassEffect ====
 
==== bForcePow2Textures ====
 
==== bDoSpecularPass ====
 
==== bSimpleLighting ====
 
==== fSkinnedDecalLOD2 ====
 
==== fSkinnedDecalLOD1 ====
 
==== fSkinnedDecalLOD0 ====
 
==== fTreesMidLODSwitchDist ====
 
==== iNPatches ====
 
==== iTrilinearThreshold ====
 
==== bForce1XShaders ====
 
==== sDebugText ====
 
==== iDebugTextLeftRightOffset ====
 
==== bUseFakeFullScreenMotionBlur ====
 
==== fDefaultWorldFOV ====
 
==== iShaderPackageMemoryCap ====
 
==== bDo30VFog ====
 
==== uVideoDeviceIdentifierPart2 ====
 
==== bEquippedTorchesCastShadows ====
 
==== iLocation X ====
 
==== bShowMenuTextureUse ====
 
==== fMeshLODFadeTime ====
 
==== bDoAmbientPass ====
 
==== uVideoDeviceIdentifierPart4 ====
 
==== fLODNoiseMipBias ====
 
==== fScopeScissorAmount ====
 
==== fLightLODRange ====
 
==== bAllow20HairShader ====
 
==== fDefault1stPersonFOV ====
 
==== fLandLOFadeSeconds ====
 
==== fShadowLODDefaultStartFade ====
 
==== bDoTexturePass ====
 
==== bStaticMenuBackground ====
 
==== bDoTestHDR ====
 
==== fLightLODMinStartFade ====
 
==== uVideoDeviceIdentifierPart1 ====
 
==== fLowHealthIModStrengthMax ====
 
==== uVideoDeviceIdentifierPart3 ====
 
==== bLoadMarkers ====
 
==== bUseSunbeams ====
 
==== fLowHealthIModStrengthMin ====
 
==== bIgnoreResolutionCheck ====
 
==== fShadowLODRange ====
 
==== fShadowLODMinStartFade ====
 
==== iNPatchNOrder ====
 
==== bLODNoiseAniso ====
 
==== bUseRefractionShader ====
 
==== bActorSelfShadowing ====
 
==== bMTRendering ====
 
==== fSpecularLODDefaultStartFade ====
 
==== fDecalLOD0 ====
 
==== fLowHealthIModInterval ====
 
==== fShadowFadeTime ====
 
==== bAllowPartialPrecision ====


<pre>fShadowLODMaxStartFade=</pre>
==== fSpecularLODRange ====


==== fSpecularLODMaxStartFade ====
==== fEnvMapLOD2 ====


<pre>fSpecularLODMaxStartFade=</pre>
==== fEnvMapLOD1 ====


==== fSunShadowUpdateTime ====
==== bReportBadTangentSpace ====


<pre>fSunShadowUpdateTime=</pre>
==== bLowHealthIModEnabled ====


==== fSunUpdateThreshold ====
==== fSunUpdateThreshold ====


<pre>fSunUpdateThreshold=</pre>
==== fDecalLifetime ====
 
==== fNoLODFarDistancePct ====
 
==== iAutoViewMinDistance ====
 
==== fSpecularLODMinStartFade ====
 
==== fDefaultFOV ====
 
==== iNPatchPOrder ====
 
==== bAllow30Shaders ====
 
==== fLinePrimitiveWidth ====
 
==== iAutoViewLowFrameRate ====
 
==== iLocation Y ====
 
==== iDebugTextTopBottomOffset ====
 
==== bAutoViewDistance ====
 
==== bForceMultiPass ====
 
==== iDebugTextSubPage ====
 
==== fNear1stPersonDistance ====


==== iShadowMapResolutionPrimary ====
==== fSunShadowUpdateTime ====


<pre>iShadowMapResolutionPrimary=</pre>
==== fLightLODDefaultStartFade ====


==== bAllowScreenshot ====
==== bImageSpaceEffects ====


<pre>bAllowScreenshot=</pre>
==== bDoDiffusePass ====


==== iPresentInterval ====
==== iPresentInterval ====


<pre>iPresentInterval=</pre>
==== fGammaMin ====
 
==== fNoLODFarDistanceMax ====
 
==== bDynamicWindowReflections ====
 
==== fNoLODFarDistanceMin ====
 
==== fGammaMax ====
 
==== iAutoViewHiFrameRate ====




== [Audio] ==
== [Audio] ==


==== fMusicDuckingSeconds ====
==== fMusicDuckingSeconds ====


<pre>fMusicDuckingSeconds=</pre>
==== fMusicUnDuckingSeconds ====
 
==== fMenuModeFadeOutTime ====
 
==== fMenuModeFadeInTime ====
 
==== fDefaultMasterVolume ====
 
==== fNonDialogVoiceDuckingFadeIn ====
 
==== fNonDialogVoiceDuckingFadeOut ====
 
==== uStreamingThreshold ====
 
==== sAudioAPI ====
 
==== fDialogueHeadYawExaggeration ====
 
==== uWaterAudioAxisSamplePoints ====
 
==== fDialogueHeadRollExaggeration ====
 
==== uiAudioHWThread ====
 
==== fCollisionSoundHeavyThreshold ====
 
==== fMusicFinaleCrossFadeTimeOut ====
 
==== fHighlightSpeechOverlap ====
 
==== fMusicFinaleCrossFadeTimeIn ====
 
==== fRegionLoopFadeOutTime ====
 
==== uWaterAudioAmbientAttenuation ====
 
==== uMaxSizeForCachedSound ====
 
==== fASFadeOutTime ====
 
==== fWaterAudioFadeInSeconds ====
 
==== fMinSoundVel ====
 
==== bEnableAudio ====
 
==== fRegionRandomSoundPlacementBase ====
 
==== fReverbTransitionTime ====
 
==== iCollisionSoundTimeDelta ====
 
==== uAudioThreadSleepTimeMenuMode ====
 
==== iHighlightSpeechOverlap ====
 
==== fNonDialogVoiceDucking ====
 
==== sMissingAssetSoundFile ====
 
==== uAudioThreadSleepTimeGameMode ====
 
==== fHardLandingDamageThreshold ====


==== fMusicUnDuckingSeconds ====
==== fRegionLoopFadeInTime ====
 
==== uRegionSoundsAllowedPerUpdate ====
 
==== uiMaxAudioCacheSize ====
 
==== uiInitialCacheSize ====
 
==== fWaterAudioFadeOutSeconds ====
 
==== fDialogueHeadPitchExaggeration ====
 
==== uWaterAudioSamplePointsToUse ====
 
==== bEnableAudioCache ====
 
==== uAsyncReadPriorityThreshold ====
 
==== fMaxHighlightRadius ====


<pre>fMusicUnDuckingSeconds=</pre>
==== fRegionSoundPlacementZOffset ====


==== fMenuModeFadeOutTime ====
==== fNonHighlightSpeechAtten ====


<pre>fMenuModeFadeOutTime=</pre>
==== fASFadeInTime ====


==== fMenuModeFadeInTime ====
==== fRegionSoundPlacementRandomOffset ====


<pre>fMenuModeFadeInTime=</pre>
==== sDeathCameraEffect ====




== [Grass] ==
== [Grass] ==


==== bAllowCreateGrass ====
==== bAllowCreateGrass ====


<pre>bAllowCreateGrass=</pre>
==== bAllowLoadGrass ====
 
==== bGenerateGrassDataFiles ====
 
==== fGrassWindMagnitudeMax ====
 
==== bGrassPointLighting ====
 
==== fGrassDefaultStartFadeDistance ====
 
==== iMinGrassSize ====


==== bAllowLoadGrass ====
==== fGrassWindMagnitudeMin ====
 
==== fGrassFadeRange ====
 
==== iGrassCellRadius ====
 
==== bDrawShaderGrass ====


<pre>bAllowLoadGrass=</pre>
==== fWaveOffsetRange ====


==== iMaxGrassTypesPerTexure ====
==== iMaxGrassTypesPerTexure ====


<pre>iMaxGrassTypesPerTexure=</pre>
==== fTexturePctThreshold ====




== [GeneralWarnings] ==
== [GeneralWarnings] ==


==== SGeneralMasterMismatchWarning ====


<pre>SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.</pre>
==== sGeneralMasterMismatchWarning ====




== [Archive] ==
== [Archive] ==


==== sResourceArchiveList ====
==== sResourceArchiveList ====


<pre>sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa</pre>
==== sResourceArchiveList2 ====


==== iRetainFilenameStringTable ====


==== sResourceArchiveList2 ====
==== sInvalidationFile ====
 
==== bTrackFileLoading ====
 
==== bInvalidateOlderFiles ====
 
==== bCheckRuntimeCollisions ====
 
==== iRetainDirectoryStringTable ====
 
==== iRetainFilenameOffsetTable ====
 
==== sArchiveList ====
 
==== bUseArchives ====


<pre>sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa</pre>
==== sResourceArchiveRetainFileNameList ====




== [Combat] ==
== [Combat] ==


==== fMagnetismStrafeHeadingMult ====
==== fMagnetismStrafeHeadingMult ====


<pre>fMagnetismStrafeHeadingMult=</pre>
==== fMagnetismLookingMult ====
 
==== bDisableNPCAttacks ====
 
==== bDebugCombatThreats ====
 
==== fMostCommonProjectileCollisionRadius1 ====


==== fMagnetismLookingMult ====
==== bDisableCombatDialogue ====
 
==== bEncounterZoneTargetRestrict ====
 
==== fProjectileDebugDuration ====
 
==== fMagnetismObjStrafeHeadingMult ====
 
==== fAimChaseLookingMult ====
 
==== bAimSights ====
 
==== fDecapInitialSpeed ====
 
==== fMinBloodDamage ====
 
==== fIronSightsZoomDefault ====
 
==== bDebugCombat ====
 
==== iMaxHiPerfCombatCount ====
 
==== bProjectileDebug ====
 
==== bMagicDebug ====
 
==== fHitVectorDelay ====
 
==== bDismemberOneLimb ====
 
==== bDebugCombatCoverReservations ====
 
==== fMostCommonProjectileCollisionRadius2 ====
 
==== fMostCommonProjectileCollisionRadius3 ====
 
==== fMountedAttackRange ====
 
==== bChainExplosionDebug ====
 
==== bDebugCombatUnreachableLocations ====
 
==== fMagnetismHeadingMult ====
 
==== fHitEffectThresholdMod ====
 
==== bDebugCombatDetection ====
 
==== bCombatPathSmoothing ====


<pre>fMagnetismLookingMult=</pre>
==== bHazardDebug ====


==== f1PArrowTiltUpAngle ====
==== f1PArrowTiltUpAngle ====


<pre>f1PArrowTiltUpAngle=</pre>
==== fMagnetismStrafeMaxDistance ====


==== f3PArrowTiltUpAngle ====
==== bDebugCombatGroups2 ====
 
==== fAimUpDegrees ====
 
==== fAimDownDegrees ====
 
==== bDebugCombatAttackRange ====
 
==== iShowHitVector ====
 
==== fDeathForceCleared ====
 
==== bPlayHitLocationIdles ====
 
==== bDebugCombatGroups ====
 
==== fMagnetismStrafeBaseSpeed ====
 
==== fHitEffectThresholdSevere ====
 
==== bForceNPCsUseAmmo ====


<pre>f3PArrowTiltUpAngle=</pre>
==== bDebugCombatTargets ====


==== f1PBoltTiltUpAngle ====
==== f1PBoltTiltUpAngle ====


<pre>f1PBoltTiltUpAngle=</pre>
==== fDebugCombatProjectileLOSTime ====
 
==== bDebugCombatTargetLocations ====


==== f3PBoltTiltUpAngle ====
==== bPlayStaggers ====


<pre>f3PBoltTiltUpAngle=</pre>
==== bDebugCombatArea ====
 
==== fDebugCombatTextSize ====
 
==== bIronSightsZoomEnable ====
 
==== bDebugCombatAimLocations ====
 
==== bPlayerAlwaysStaggered ====
 
==== bLaserSights ====
 
==== bDebugCombatTextColorDark ====
 
==== bDebugCombatProjectileLOS ====
 
==== bDebugCombatSearch ====
 
==== fMagnetismObjHeadingMult ====
 
==== bCombatPathSprinting ====
 
==== bVATSProjectileDebug ====
 
==== fMagnetismObjLookingMult ====
 
==== f3PArrowTiltUpAngle ====




== [Papyrus] ==
== [Papyrus] ==


==== fPostLoadUpdateTimeMS ====
==== fPostLoadUpdateTimeMS ====


<pre>fPostLoadUpdateTimeMS=</pre>
==== bEnableLogging ====
 
==== bEnableTrace ====
 
==== bLoadDebugInformation ====
 
==== bEnableProfiling ====
 
==== iMaxMemoryPageSize ====
 
==== fUpdateBudgetMS ====
 
==== uTraceStatusOfQuest ====
 
==== fExtraTaskletBudgetMS ====
 
==== iMaxAllocatedMemoryBytes ====
 
==== fArchiveInitBufferMB ====
 
==== iMinMemoryPageSize ====
 
 
== [VATS] ==
 
 
==== fVATSLightDistance ====
 
==== fVatsLightColorG ====
 
==== bVATSRangedSelective ====
 
==== fVATSKillMoveEnd ====
 
==== fVatsLightColorB ====
 
==== fVATSRangedPercentSneakKill ====
 
==== fVATSLightLevelMin ====
 
==== fVatsLightColorR ====
 
==== bVATSForceRanged ====
 
==== fVATSLightElevation ====
 
==== fVATSFocus ====
 
==== bVATSAllowNoKill ====
 
==== fVATSLightAngle ====
 
==== fVATSLightLevelMax ====
 
==== bVATSDisable ====
 
==== fVATSRangedLowHealthPercent ====
 
==== bVATSSmartCameraCheckDebug ====
 
==== bVATSMultipleCombatants ====
 
==== fVATSCastingAfterKillDelay ====
 
==== bVATSIgnoreProjectileTest ====
 
==== fVATSRangedPercentMin ====
 
==== fVATSRangedLongDistance ====
 
==== fVATSRangedTargetLowLevelMult ====
 
==== fVATSRangedPercentTargetNoThreat ====
 
==== bVatsDebug ====
 
 
== [:Controls] ==
 
 
==== fKeyboardRepeatDelay ====
 
==== fKeyboardRepeatRate ====
 
 
== [Terrain] ==
 
 
==== fHDLODSnowThresholdAngle ====
 
==== fLODSnowThresholdAngle ====
 
 
== [SaveGame] ==
 
 
==== bUseSaveGameHistory ====
 
==== iAutoSaveCount ====
 
==== bDisplayMissingContentDialogue ====
 
==== bOutputSaveGameScreenshot ====
 
==== bAllowScriptedAutosave ====
 
==== bAllowProfileTransfer ====
 
==== bCopySaveGameToHostOrMemStick ====
 
==== bAllowScriptedForceSave ====
 
==== iSaveGameBackupCount ====
 
==== sSaveGameGameVersionOutdated ====
 
==== sSaveGameSafeMarkerID ====
 
==== fAutosaveEveryXMins ====
 
==== bDisableAutoSave ====
 
==== bUsePagedBuffers ====
 
 
== [Decals] ==
 
 
==== bDecalOcclusionQuery ====
 
==== uMaxSkinDecals ====
 
==== bDecals ====
 
==== bBackgroundInitializeGeometryDecals ====
 
==== bDecalMultithreaded ====
 
==== bForceAllDecals ====
 
==== bAllowDecalsOnAlpha ====
 
==== uMaxSkinDecalPerActor ====
 
==== bSkinnedDecals ====
 
==== fDebrisDecalTimer ====
 
 
== [Weather] ==
 
 
==== bPrecipitation ====
 
==== bFogEnabled ====
 
==== fSunGlareSize ====
 
==== fSunBaseSize ====
 
==== fAlphaReduce ====
 
==== sLerpCloseColor ====
 
==== sBumpFadeColor ====
 
==== sEnvReduceColor ====
 
 
== [GrabIK] ==
 
 
==== fDriveGain ====
 
 
== [Controls] ==
 
 
==== iNumLookGraphSettings ====
 
==== fMoveGraphY1 ====
 
==== fMoveGraphY2 ====
 
==== fMovementAxisDeadzone ====
 
==== fFreezeDirectionDefaultSpeedThreshold ====
 
==== bDampenPlayerControls ====
 
==== bFreezeDirectionOnLargeDelta ====
 
==== fGamepadHeadingSensitivityMax ====
 
==== fMaxLookRampUpDelta ====
 
==== fLookGraphY2 ====
 
==== fLookGraphY3 ====
 
==== fMoveGraphY3 ====
 
==== fReverseDirThreshold ====
 
==== fMaxMoveRampDownDelta ====
 
==== fPlayerThirdPersonDampenTime ====
 
==== fGamepadHeadingSensitivityMin ====
 
==== fMouseHeadingSensitivityMax ====
 
==== bInvertMovementThumbstick ====
 
==== fControllerBufferDepth ====
 
==== fSubsequentPowerBashDelay ====
 
==== fPCDialogueLookStart ====
 
==== fInitialPowerAttackDelay ====
 
==== fControllerSampleThreshold ====
 
==== bShowKinectDebugInfo ====
 
==== fMouseHeadingSensitivityMin ====
 
==== fHorseControlsDampenTime ====
 
==== fDialogueHardStopAngle1P ====
 
==== fFreezeDirectionDefaultAngleThreshold ====
 
==== fControllerDampenTime ====
 
==== fHorseClampAngle ====
 
==== fMoveGraphX3 ====
 
==== fMoveGraphX2 ====
 
==== fMoveGraphX1 ====
 
==== fDirectionalDeadzone ====
 
==== iNumHotkeys ====
 
==== fLookGraphX4 ====
 
==== bBackgroundMouse ====
 
==== fLookGraphX1 ====
 
==== fLookGraphX3 ====
 
==== fLookGraphX2 ====
 
==== fOutsideDialogueAngleRotationDampen ====
 
==== fZKeyDelay ====
 
==== fSprintStopThreshold ====
 
==== fLookGraphY4 ====
 
==== fInitialPowerBashDelay ====
 
==== fGamepadHeadingXScale ====
 
==== fHeadingAxisDeadzone ====
 
==== fTriggerDeadzone ====
 
==== fPCDialogueLookSpeed ====
 
==== fDualCastChordTime ====
 
==== fTogglePOVDelay ====
 
==== fMouseHeadingYScale ====
 
==== fHorseHeadingMovementMult ====
 
==== fLThumbDeadzone ====
 
==== fDialogueHardStopAngle3P ====
 
==== fMouseHeadingXScale ====
 
==== iNumMoveGraphSettings ====
 
==== fGamepadHeadingYScale ====
 
==== fLookGraphY1 ====
 
==== fHotKeyDelay ====
 
==== fSubsequentPowerAttackDelay ====
 
==== fDialogueSoftStopAngle3P ====
 
==== bPlayerGraphFeedback ====
 
==== fDialogueSoftStopAngle1P ====
 
==== fRThumbDeadzone ====
 
 
== [BudgetCaps] ==
 
 
==== fMsTriangleCount ====
 
==== uWaterCountInterior ====
 
==== fMsLightExcessGeometry ====
 
==== uActiveRefCount ====
 
==== uAnimatedObjectsCount ====
 
==== uGeometryMemoryInterior ====
 
==== fMsRefCount ====
 
==== uParticlesCountInterior ====
 
==== uLightExcessGeometry ====
 
==== uGeometryCount ====
 
==== uEmittersCount ====
 
==== uTriangleCount ====
 
==== uAnimatedObjectsCountInterior ====
 
==== fMsAnimatedObjectsCount ====
 
==== uTextureMemory ====
 
==== uHavokTriCountInterior ====
 
==== uWaterMemoryInterior ====
 
==== uActorRefCount ====
 
==== uDecalCountInterior ====
 
==== uGeometryCountInterior ====
 
==== uRefCount ====
 
==== uActorMemoryBudgetCap ====
 
==== fMsDecalCount ====
 
==== uActiveRefCountInterior ====
 
==== fMsActorRefCount ====
 
==== fMsEmittersCount ====
 
==== uLightCount ====
 
==== uWastelandLODBudgetAdjustment ====
 
==== uGeometryMemory ====
 
==== uTriangleCountInterior ====
 
==== fMsHavokTriCount ====
 
==== uWaterCount ====
 
==== uDecalCount ====
 
==== uEmittersCountInterior ====
 
==== uCityLODBudgetAdjustment ====
 
==== uActorRefCountInterior ====
 
==== fMsParticlesCount ====
 
==== fMsWaterCount ====
 
==== fMsLightCount ====
 
==== uLightCountInterior ====
 
==== uHavokTriCount ====
 
==== fMsActiveRefCount ====
 
==== uRefCountInterior ====
 
==== uTextureMemoryInterior ====
 
==== uWaterMemory ====
 
==== uParticlesCount ====
 
==== fMsGeometryCount ====
 
==== fMaxMsUsagePerFrame ====
 
==== uLightExcessGeometryInterior ====
 
==== uLoadedAreaNonActorMemoryBudgetCap ====
 
 
== [Pathing] ==
 
 
==== fINIDetectDoorsForPathingTime ====
 
 
== [RagdollAnim] ==
 
 
==== fFeedbackTimeMS ====
 
==== fFeedbackImpulseMult ====
 
==== fSnapMaxAngularVelocity ====
 
==== fFeedbackOnOffGainTimeMS ====
 
==== bRagdollFeedback ====
 
==== fCameraDist ====
 
==== fSnapMaxLinearDistance ====
 
==== fSnapGain ====
 
==== fPositionGain ====
 
==== bFootIK ====
 
==== fFeedbackOnOffGain ====
 
==== fPositionMaxLinearVelocity ====
 
==== fVelocityDamping ====
 
==== fDetectionUpdateTimeSec ====
 
==== bRagdollAnim ====
 
==== fImpulseLimit ====
 
==== fDesiredVel ====
 
==== fPositionMaxAngularVelocity ====
 
==== fAccelerationGain ====
 
==== fSnapMaxAngularDistance ====
 
==== fHierarchyGain ====
 
==== fSnapMaxLinearVelocity ====
 
==== bPoseMatching ====
 
==== fVelocityGain ====
 
==== bLookIK ====
 
==== bGrabIK ====
 
 
== [Landscape] ==
 
 
==== iLandBorder1B ====
 
==== fLandFriction ====
 
==== iLandBorder1G ====
 
==== iLandBorder2R ====
 
==== bCurrentCellOnly ====
 
==== iLandBorder1R ====
 
==== sDefaultLandNormalTexture ====
 
==== fLandTextureTilingMult ====
 
==== iLandBorder2G ====
 
==== sDefaultLandDiffuseTexture ====
 
==== iLandBorder2B ====
 
 
== [GethitShader] ==
 
 
==== fBlockedTexOffset ====
 
==== fHitTexOffset ====
 
==== fBlurAmmount ====
 
 
== [Particles] ==
 
 
==== iMaxDesired ====
 
 
== [LOD] ==
 
 
==== fFadeInThreshold ====
 
==== fObjectLODMax ====
 
==== fFadeOutTime ====
 
==== fLODMultTrees ====
 
==== fActorLODMin ====
 
==== fLodDistance ====
 
==== iFadeNodeMinNearDistance ====
 
==== fActorLODMax ====
 
==== fLODLandVerticalBias ====
 
==== fLODFadeOutItemMultComplex ====
 
==== fLODFadeOutObjectMultCity ====
 
==== fLODLandDropAmount ====
 
==== fLODFadeOutObjectMultComplex ====
 
==== fLODFadeOutItemMultInterior ====
 
==== bDisplayLODLand ====
 
==== fFadeOutThreshold ====
 
==== fLODFadeOutObjectMultInterior ====
 
==== fItemLODMin ====
 
==== fDistanceMultiplier ====
 
==== fLODFadeOutActorMultCity ====
 
==== fLODFadeOutItemMultCity ====
 
==== fLODFadeOutActorMultComplex ====
 
==== fTalkingDistance ====
 
==== fLODFadeOutPercent ====
 
==== fItemLODMax ====
 
==== fLODFadeOutActorMultInterior ====
 
==== fObjectLODMin ====
 
==== fLODBoundRadiusMult ====
 
==== fFadeInTime ====
 
 
== [Menu] ==
 
 
==== rConsoleTextColor ====
 
==== iConsoleSizeScreenPercent ====
 
==== iConsoleHistoryCharBufferSize ====
 
==== rConsoleHistoryTextColor ====
 
==== rDebugTextColor ====
 
==== iConsoleTextSize ====
 
 
== [FaceGen] ==
 
 
==== bUseCustomizationMorphs ====
 
==== uiNumActorsAllowedToMorph ====
 
==== bUseRaceMorph ====
 
 
== [Actor] ==
 
 
==== fNotVisibleNavmeshMoveDist ====
 
==== fVisibleNavmeshMoveDist ====
 
==== bUseNavMeshForMovement ====
 
 
== [Kinect] ==
 
 
==== fKinectMinShoutConfidence ====
 
==== fKinectMinReportConfidence ====
 
==== fKinectMinRuleConfidence ====
 
==== fKinectMaxAllyTradeDistance ====
 
==== fKinectMinReportShoutConfidence ====
 
==== fKinectMinConfidence ====
 
 
== [CameraPath] ==
 
 
==== iFPS ====
 
==== bStart ====
 
==== bRecord ====
 
==== sNif ====
 
==== sDirectoryName ====
 
==== iTake ====
 
==== sOffsetID ====
 
 
== [Camera] ==
 
 
==== fFreeCameraTranslationSpeed ====
 
==== fMouseWheelZoomIncrement ====
 
==== iFPS ====
 
==== fPitchZeroBlendTime ====
 
==== fFreeCameraRotationSpeed ====
 
==== fMouseWheelZoomSpeed ====
 
==== fVanityModeMaxDist ====
 
==== fFurnitureCameraAngle ====
 
==== fChaseCameraMaxAngle ====
 
==== fVanityModeMinDistFly ====
 
==== fWorkbenchCameraPitch ====
 
==== fTweenCamZoomFOVMod ====
 
==== fShoulderDollySpeed ====
 
==== fDefaultAutoVanityZoom ====
 
==== f1st3rdSwitchDelay ====
 
==== fPitchZoomOutMaxDist ====
 
==== fHorseDismountYawCorrection ====
 
==== fOverShoulderCombatAddY ====
 
==== fActorFadeOutLimit ====
 
==== f1stPitchOffsetMultOffMaxSpeed ====
 
==== fCameraCasterTargetSize ====
 
==== fOverShoulderHorsePosX ====
 
==== fFirstPersonSittingRotationSpeed ====
 
==== f1stPitchOffsetMultOffAccel ====
 
==== fCollisionRecoverySpeed ====
 
==== fTweenCamRotClosingSpeed ====
 
==== fLookingSpeed ====
 
==== fVanityModeMaxDistFlyMult ====
 
==== sNif ====
 
==== f1stPitchOffsetMultOnAccel ====
 
==== sDirectoryName ====
 
==== fOverShoulderDragonPosX ====
 
==== fOverShoulderDragonPosZ ====
 
==== bReturnTo1stPersonFromVanity ====
 
==== fOverShoulderHorseAddY ====
 
==== fFreeRotationSpeed ====
 
==== fAutoVanityModeDelay ====
 
==== fWorkbenchCameraZoom ====
 
==== fFreeCameraRunSpeed ====
 
==== f1stPitchOffsetTarget ====
 
==== fCollisionRecoveryMinDist ====
 
==== fTweenCamRotSpeed ====
 
==== fMinCurrentZoom ====
 
==== fOverShoulderHorsePosZ ====
 
==== bDisableAutoVanityMode ====
 
==== fTweenCamZoomSpeed ====
 
==== fAutoVanityIncrement ====
 
==== fChaseCameraSpeed ====
 
==== iBleedoutTransitionMillis ====
 
==== fOverShoulderPosZ ====
 
==== fOverShoulderPosX ====
 
==== iTake ====
 
==== sOffsetID ====
 
==== bRecord ====
 
==== bDragonCameraTargetPlayer ====
 
==== fWorkbenchCameraYaw ====
 
==== iHorseTransitionMillis ====
 
==== fOverShoulderDragonAddY ====
 
==== bStart ====
 
==== f1stPitchOffsetMultOnMaxSpeed ====
 
==== fFirstPersonDisablePOVLerpDPS ====
 
==== iAnimatedTransitionMillis ====
 
==== fDragonMaxAngleBeforeTurn ====
 
==== fThumbstickZoomSpeed ====
 
==== fMouseWheelZoomMinDelta ====
 
==== fCameraCasterSize ====
 
==== fWorkbenchCameraTranslateX ====
 
==== fWorkbenchCameraTranslateY ====
 
==== fWorkbenchCameraTranslateZ ====
 
==== fOverShoulderCombatPosX ====
 
==== fOverShoulderCombatPosZ ====
 
==== fVanityModeMinDist ====
 
==== f1stPitchOffsetMouseFollowSpeed ====
 
==== fFirstPersonSittingAngleLimit ====
 
==== fFurnitureCameraZoom ====
 
==== fCameraCasterBleedOutSize ====
 
==== f1stPitchOffsetMouseMaxLag ====
 
==== fFreeCameraTriggerDeadzone ====
 
==== fHorseMaxAngleBeforeTurn ====
 
==== fDragonCameraDollyTime ====
 
==== fTweenCamRotAngle ====
 
==== fCharControllerCheckHeightOffset ====
 
 
== [SpeedTree] ==
 
 
==== fLocalTreeMipMapLODBias ====
 
==== fLODTreeMipMapLODBias ====
 
 
== [BSPathing] ==
 
 
==== fFindClosestEdgesRadius ====
 
 
== [MAIN] ==
 
 
==== bPrimitivesOn ====
 
==== iMaxQuestObjectives ====
 
==== sMouseDefinitionFile ====
 
==== bEnableLipLookup ====
 
==== fMapWorldTargetTransitionTime ====
 
==== fLowPerfCombatantVoiceDistance ====
 
==== sControlsRemapFile ====
 
==== iDetectionHighNumPicks ====
 
==== fQuestScriptDelayTime ====
 
==== iLastHDRSetting ====
 
==== sSaveGameScreenshotName ====
 
==== sKeyboardDefinitionFile ====
 
==== bUseWaterHDR ====
 
==== sGamepadDefinitionFile ====
 
==== sControlsDefinitionFile ====
 
 
== [Dialogue] ==
 
 
==== fDialogueRotationPitchOffset ====
 
==== fDialogueRotationSecs ====
 
 
== [BackgroundLoad] ==
 
 
==== bUseMultiThreadedFaceGen ====
 
==== bLoadHelmetsInBackground ====
 
==== bLoadBackgroundFaceGen ====
 
==== bUseMultiThreadedTrees ====
 
==== bSelectivePurgeUnusedOnFastTravel ====
 
==== bBackgroundLoadLipFiles ====
 
==== iPostProcessMillisecondsEditor ====
 
==== bBackgroundCellLoads ====
 
==== bUseBackgroundFileLoader ====
 
==== iPostProcessMilliseconds ====
 
==== iPostProcessMillisecondsLoadingQueuedPriority ====
 
==== iPostProcessTaskWarningMilliseconds ====
 
 
== [bLightAttenuation] ==
 
 
==== bOutQuadInLin ====
 
==== bUseLinear ====
 
==== fConstantValue ====
 
==== fLinearRadiusMult ====
 
==== uQuadraticMethod ====
 
==== fQuadraticRadiusMult ====
 
==== fQuadraticValue ====
 
==== bUseQuadratic ====
 
==== uLinearMethod ====
 
==== fLinearValue ====
 
==== bUseConstant ====
 
 
== [Interface] ==
 
 
==== fUIMistMenu_CameraY_G ====
 
==== fUIPlayerSceneLight3Radius ====
 
==== bShowInventory3D ====
 
==== fBookLightDiffuseColorB ====
 
==== fUIRaceSexLight2DimmerValue ====
 
==== fLockpickLightDimmerValue ====
 
==== fInventory3DItemZoomSpeed ====
 
==== fSafeZoneY ====
 
==== fSafeZoneX ====
 
==== fUIMistMenu_CameraFOV_G ====
 
==== fTweenShortRepeatRate ====
 
==== fBookXRotation ====
 
==== fUIAltLogoModel_TranslateY_G ====
 
==== fCrafting3DItemPosZWide ====
 
==== fInterfaceTintG ====
 
==== iSubtitleSpeakerNameColor ====
 
==== fJournalLongRepeatRate ====
 
==== fInterfaceTintB ====
 
==== fUIRaceSexLight2DiffuseColorG ====
 
==== fSafeZoneYWide ====
 
==== fMagic3DItemPosXWide ====
 
==== fUILogoModel_MouseToZoomSpeed ====
 
==== fMagic3DItemPosScale ====
 
==== fDebugFontSize ====
 
==== fUIMistMenu_LogoOnscreenPanThresholdX ====
 
==== fUIMistMenu_LogoOnscreenPanThresholdY ====
 
==== fCrafting3DItemPosXWide ====
 
==== fUIRaceSexLightRadius ====
 
==== fUIPlayerSceneLight2Y ====
 
==== iMaxViewCasterPicksGamebryo ====
 
==== fUnlockDoorDelay ====
 
==== fBookLightDiffuseColorG ====
 
==== fInventoryLight2DimmerValue ====
 
==== fInventoryMenuLight2Z ====
 
==== fMagic3DItemPosZWide ====
 
==== fInventoryMenuLight2Y ====
 
==== fCrafting3DItemScaleWide ====
 
==== fBookLightRadius ====
 
==== fLockpickLightRadius ====
 
==== fBookPosWidthPercentage ====
 
==== fActivatePickLength ====
 
==== fInventoryLight2DiffuseColorR ====
 
==== fBookLight2X ====
 
==== fInventory3DItemZoomX ====
 
==== fUIMistModel_RotateZ_G ====
 
==== fUILogoModel_ThumbstickToPanSpeed ====
 
==== fUIPlayerSceneLightZ ====
 
==== fUIMistMenu_LogoOnscreenZoomThresholdFar ====
 
==== fMenuKeyRepeatShort ====
 
==== fInventoryLight2DiffuseColorG ====
 
==== fUIMistMenu_DefaultLogoNIFScale ====
 
==== fInventoryLight2DiffuseColorB ====
 
==== fUILogoModel_AutoRotateSpeed ====
 
==== fPackratRatio ====
 
==== fPlayerBodyEditDistance ====
 
==== fBookLightZ ====
 
==== fBookLightX ====
 
==== fUIMistMenu_LogoOnscreenZoomMaxFOV ====
 
==== sCreditsFileFrench ====
 
==== fInventoryLight2Radius ====
 
==== fUIMistModel_TranslateZ_G ====
 
==== fUIMistMenu_CameraX_G ====
 
==== fLockpickLightDiffuseColorR ====
 
==== fInventoryLightDimmerValue ====
 
==== fUIMistMenu_CameraZ_G ====
 
==== fBookLightDiffuseColorR ====
 
==== fLockpickLightDiffuseColorG ====
 
==== fLockpickLightDiffuseColorB ====
 
==== rUIMistMenu_AmbientYPosRGB ====
 
==== fTweenLongRepeatRate ====
 
==== iMaxViewCasterPicksHavok ====
 
==== fLockRotationSpeed ====
 
==== rUIMistMenu_AmbientZNegRGB ====
 
==== fUIPlayerSceneLightDiffuseColorG ====
 
==== fUILogoModel_ThumbstickToZoomSpeed ====
 
==== fUIPlayerSceneLightDiffuseColorB ====
 
==== uTicksToWait ====
 
==== fBookLightY ====
 
==== fUILogoModel_MouseThreshold ====
 
==== fPlayerZoomTime ====
 
==== rUIMistMenu_AmbientXPosRGB ====
 
==== fBookLight2Radius ====
 
==== fInventory3DItemZoomY ====
 
==== fUIPlayerSceneLightDiffuseColorR ====
 
==== fRSMCameraLookAtPercent ====
 
==== fLockRotCenterOffsetZ ====
 
==== rUIMistMenu_AmbientXNegRGB ====
 
==== rUIMistMenu_AmbientZPosRGB ====
 
==== fInventory3DBoundRadiusScale ====
 
==== fInventory3DItemPosScale ====
 
==== iFavoriteItemQueueSize ====
 
==== fPickMouseRotationSpeed ====
 
==== fRSMLookAtOnGain ====
 
==== bUserClosesLoadingMenu ====
 
==== sCreditsFile ====
 
==== uMaxCustomItemNameLength ====
 
==== fInventory3DItemPosZWide ====
 
==== fInventoryLightRadius ====
 
==== bShowTutorials ====
 
==== bShowCrosshair ====
 
==== fJournalShortRepeatRate ====
 
==== fInventoryMenuLightZ ====
 
==== fInventoryMenuLightY ====
 
==== fInventoryMenuLightX ====
 
==== fPlayerFaceEditDistance ====
 
==== fLockpickLightZ ====
 
==== fLockpickLightY ====
 
==== fLockpickLightX ====
 
==== bShowSubtitleSpeakerName ====
 
==== fUIRaceSexLight2DiffuseColorB ====
 
==== fMenuKeyRepeatLong ====
 
==== fUIMistModel_FadeOutTime ====
 
==== fUIPlayerSceneLight2DimmerValue ====
 
==== fUIRaceSexLight2X ====
 
==== fUIMistModel_TranslateY_G ====
 
==== fUIRaceSexLight2Z ====
 
==== fUIRaceSexLight2DiffuseColorR ====
 
==== fMagic3DItemPosYWide ====
 
==== fUIRaceSexLightDimmerValue ====
 
==== fSafeZoneXWide ====
 
==== fBookPosHeightPercentage ====
 
==== fUIPlayerSceneLight2Radius ====
 
==== fUILogoModel_MouseToPanSpeed ====
 
==== fUIPlayerSceneLight3DimmerValue ====
 
==== fUIMistMenu_CameraLookAtZ_G ====
 
==== fBookLight2DimmerValue ====
 
==== fInterfaceTintR ====
 
==== fUIMistMenu_LogoOnscreenZoomThresholdNear ====
 
==== fUIRaceSexLightDiffuseColorR ====
 
==== fLockMaxAngle ====
 
==== fLockCenterOffset ====
 
==== fMinSecondsForLoadFadeIn ====
 
==== fGamepadCursorSpeed ====
 
==== fCrafting3DItemPosYWide ====
 
==== fUIRaceSexLightDiffuseColorG ====
 
==== fUIRaceSexLightDiffuseColorB ====
 
==== fUILogoModel_MouseToRotateSpeed ====
 
==== fUIRaceSexLight2Radius ====
 
==== fBookDistance ====
 
==== fUIRaceSexLightY ====
 
==== fUIRaceSexLightX ====
 
==== fCrafting3DItemScale ====
 
==== fUIRaceSexLightZ ====
 
==== bWriteTranslationFile ====
 
==== fUIAltLogoModel_TranslateZ_G ====
 
==== fLargeActivatePickLength_G ====
 
==== fUIPlayerSceneLight3DiffuseColorR ====
 
==== fInventory3DItemPosYWide ====
 
==== fLockRotCenterOffsetX ====
 
==== fUIPlayerSceneLightX ====
 
==== fUIMistModel_TranslateX_G ====
 
==== fBookLight2Y ====
 
==== fPickRotationSpeed ====
 
==== fBookLight2Z ====
 
==== fInventoryLightDiffuseColorB ====
 
==== fUILogoModel_FadeSecs ====
 
==== fInventory3DItemPosScaleWide ====
 
==== fInventoryLightDiffuseColorG ====
 
==== fInventory3DItemPosXWide ====
 
==== fUILogoModel_ThumbstickToRotateSpeed ====
 
==== fLockPositionYWide ====
 
==== bUseAllNonDefaultLoadScreensFirst ====
 
==== fBookLight2DiffuseColorG ====
 
==== fCrafting3DItemPosY ====
 
==== fCrafting3DItemPosX ====
 
==== fBookLight2DiffuseColorB ====
 
==== fCrafting3DItemPosZ ====
 
==== fInventoryLightDiffuseColorR ====
 
==== fUIAltLogoModel_TranslateX_G ====
 
==== fNoteDistance ====
 
==== fMaxSubtitleDistance ====
 
==== fUIPlayerSceneLightRadius ====
 
==== fBookLight2DiffuseColorR ====
 
==== fUIRaceSexLight2Y ====
 
==== fMagic3DItemPosY ====
 
==== fMagic3DItemPosX ====
 
==== fMagic3DItemPosZ ====
 
==== fUICameraNearDistance ====
 
==== fUIPlayerSceneLight2X ====
 
==== fInventory3DItemRotMouseSpeed ====
 
==== fUIPlayerSceneLight2Z ====
 
==== fUILogoModel_RotationPauseDuration ====
 
==== sUIMistMenu_DefaultLogoCameraPath ====
 
==== fInventory3DItemZoomZ ====
 
==== fPlayerRotationAngle ====
 
==== fUIPlayerSceneLight2DiffuseColorG ====
 
==== fMagic3DItemPosScaleWide ====
 
==== sForcedLoadScreenEditorID ====
 
==== fUIPlayerSceneLightDimmerValue ====
 
==== fInventory3DItemZoomScale ====
 
==== iMaxViewCasterPicksFuzzy ====
 
==== fFadeToBlackFadeSeconds ====
 
==== fActivatePickRadius ====
 
==== bShowHUDMessages ====
 
==== fInventoryMenuLight2X ====
 
==== fUIMistMenu_CameraLookAtY_G ====
 
==== fUIPlayerSceneLight3Z ====
 
==== fUIMistMenu_CameraLookAtX_G ====
 
==== fSleepFaderTime ====
 
==== fInventory3DItemRotSpeed ====
 
==== fUIPlayerSceneLight2DiffuseColorB ====
 
==== bUseFuzzyPicking ====
 
==== fBookOpenTime ====
 
==== fUIPlayerSceneLightY ====
 
==== fUIMistMenu_LogoOnscreenZoomMinFOV ====
 
==== fInventory3DItemPosY ====
 
==== fBookLightDimmerValue ====
 
==== fLockPositionX ====
 
==== fLockPositionY ====
 
==== fLockPositionZ ====
 
==== fUIPlayerSceneLight2DiffuseColorR ====
 
==== fUIPlayerSceneLight3DiffuseColorB ====
 
==== rUIMistMenu_AmbientYNegRGB ====
 
==== fUIPlayerSceneLight3Y ====
 
==== fUIPlayerSceneLight3X ====
 
==== fInventory3DItemPosX ====
 
==== fUIPlayerSceneLight3DiffuseColorG ====
 
==== fInventory3DItemPosZ ====
 
==== sPosePlayerRaceSexMenu ====
 
 
== [LightingShader] ==
 
 
==== fRefractionLODFadeStart ====
 
==== fEyeEnvmapLODEnd ====
 
==== fRefractionLODFadeEnd ====
 
==== fDecalLODFadeStart ====
 
==== fEnvmapLODFadeStart ====
 
==== fSpecularLODFadeEnd ====
 
==== fDecalLODFadeEnd ====
 
==== fSpecularLODFadeStart ====
 
==== fEnvmapLODFadeEnd ====
 
 
== [FootIK] ==
 
 
==== fGroundAscendingGain ====
 
==== fFootPlantedGain ====
 
==== bFootPlacementOn ====
 
==== fControllerTetherLen ====
 
==== fOriginalGroundHeightMS ====
 
==== fFootRaisedGain ====
 
==== fMaxFootCastMilliSec ====
 
==== iNumFramesFootEaseOut ====
 
==== fAnkleOffset ====
 
==== fGroundDescendingGain ====
 
==== fPelvisOffsetDamping ====
 
==== fOnOffGain ====
 
==== fRagdollFeedback ====
 
==== fVertErrorGain ====
 
==== fPelvisUpDownBias ====
 
==== fMaxStepVertError ====
 
==== bRigidBodyController ====
 
 
== [GamePlay] ==
 
 
==== fMagicTargetLocationExtraLargeActorRadius ====
 
==== fPlayerSunGazeDelta ====
 
==== fMagicTargetLocationNormalActorRadius ====
 
==== fTargetLockXYRange ====
 
==== bTargetLockIsToggle ====
 
 
== [Animation] ==
 
 
==== fAnimInterpNearDist ====
 
==== fAnimInterpMaxTime ====
 
==== uiMaxNumActorHit ====
 
==== bAlwaysDriveRagdoll ====
 
==== fMotionFeedbackMinAngleDelta ====
 
==== iMinBonesToGenerateWhileSitting ====
 
==== fHavokHitImpulseMult ====
 
==== fHavokHitTimeSec ====
 
==== bHumanoidFootIKEnable ====
 
==== fAnimInterpMinTime ====
 
==== bRandomizeGraphSeed ====
 
==== fPlayerCharacterAttackIntroLength ====
 
==== iPlayerCharacterImagespaceModifierAnimCount ====
 
==== bInitiallyLoadAllClips ====
 
==== uVariableCacheSize ====
 
==== sHkxDBNameContextPrefix ====
 
==== bAlwaysSaveAllInfo ====
 
==== bFootIK ====
 
==== fAnimInterpSlop ====
 
==== fSpecialIdlePickTime ====
 
==== bLoadCollatedAnimTextData ====
 
==== bApplyPitchToExtractedMotion ====
 
==== fMaxTimeToMarkSec ====
 
==== fMotionFeedbackMinSpeedDelta ====
 
==== bShouldProcessRequests ====
 
==== bEnableHavokHit ====
 
==== fBoneLODDistanceScale ====
 
==== fPlayerCharacterAttackComboStartFraction ====
 
==== bAnimInterpEnable ====
 
==== fPlayerCharacterPowerAttackStartTime ====
 
==== bDisplayMarkWarning ====
 
==== fWeaponChangeClearTime ====
 
==== bFeedbackToGraphFromCharacterController ====
 
==== strPlayerCharacterBehavior1stPGraph ====
 
==== bMultiThreadBoneUpdate ====
 
==== fMotionFeedbackMinSpeed ====
 
==== fPlayerCharacterDrawSheatheTimeout ====
 
==== bUseVariableCache ====
 
==== bUseSpeedSampler ====
 
==== bDriveRagdollWithGraph ====
 
==== bUseSPUGenerate ====
 
==== bFootIKFeedback ====
 
==== fAnimInterpFarDist ====
 
==== bSendNonVisibleBehaviorGraphsToSPU ====
 
==== uiMaxPermanentSetSize ====
 
==== fMotionFeedbackMinTime ====
 
==== fIdleChangeClearTime ====
 
==== fMountDismountTimeout ====
 
==== fMaxFrameCounterDifferenceToConsiderVisible ====
 
 
== [Voice] ==
 
 
==== sFileTypeSource ====
 
==== sFileTypeGame ====
 
==== sFileTypeLip ====
 
==== sFileTypeLTF ====
 
 
== [Clouds] ==
 
 
==== fCloudAtlasWidth ====
 
==== sCloudInstanceMesh ====
 
 
== [Havok] ==
 
 
==== fInAirFallingCharGravityMult ====
 
==== fTriggerEventDelayMS ====
 
==== bWONameSync ====
 
==== fTrapHitEventDelayMS ====
 
 
== [Imagespace] ==
 
 
==== iRadialBlurLevel ====
 
==== fRenderDepthMaxDepth ====
 
==== bDoRadialBlur ====
 
 
== [Light] ==
 
 
==== fRefractionLODFadeStart ====
 
==== fEyeEnvmapLODEnd ====
 
==== fRefractionLODFadeEnd ====
 
==== fDecalLODFadeStart ====
 
==== fEnvmapLODFadeStart ====
 
==== fSpecularLODFadeEnd ====
 
==== fDecalLODFadeEnd ====
 
==== fSpecularLODFadeStart ====
 
==== fEnvmapLODFadeEnd ====
 
==== fLightEnableDisableFadeTime ====
 
 
== [Fonts] ==
 
 
==== sFontConfigFile ====
 
 
== [Messages] ==
 
 
==== bUseWindowsMessageBox ====
 
==== bBlockMessageBoxes ====
 
==== bAllowYesToAll ====
 
==== bShowMissingAudioWarnings ====
 
==== bFaceGenWarnings ====
 
==== bDisableAssertQueuing ====
 
==== iFileLogging ====
 
==== bSkipInitializationFlows ====
 
==== bAllowFileWrite ====
 
==== bSkipProgramFlows ====
 
==== bShowMissingLipWarnings ====
 
 
== [TerrainManager] ==
 
 
==== bDisplayCloudLOD ====
 
==== fCameraAboveMaxHeightThreshold ====
 
==== bUseNewTerrainSystem ====
 
==== uDistantTreeBlockCacheSizePerCell ====
 
==== bKeepLowDetailTerrain ====
 
 
== [RagdollFeedback] ==
 
 
==== uiFeedbackTimeout ====
 
 
== [LookIK] ==
 
 
==== fEaseAngleShutOff ====
 
==== bAdditiveHeadAnim ====
 
==== fAngleMaxEase ====
 
==== fMaxTrackingDist ====
 
==== fAngleMax ====
 
==== fEyeIKDistanceMax ====
 
==== fMinTrackingDist ====
 
 
== [MapMenu] ==
 
 
==== fWorldMapDepthBlurScale ====
 
==== fMapLocalGamepadZoomSpeed ====
 
==== uLockedObjectMapLOD ====
 
==== fMapMenuNearClipPlane ====
 
==== sMapWorldDefaultWorldSpace ====
 
==== fMapLoopFadeTimeSeconds ====
 
==== fMapMenuOverlayNormalSnowStrength ====
 
==== fMapWorldTransitionHeight ====
 
==== fMapLocalHeight ====
 
==== fMapWorldZoomSpeed ====
 
==== fMapWorldCursorMoveArea ====
 
==== fMapLocalMouseZoomSpeed ====
 
==== fMapLocalGamepadPanSpeed ====
 
==== fMapWorldMinPitch ====
 
==== fMapWorldYawRange ====
 
==== uLockedTerrainLOD ====
 
==== fWorldMapNearDepthBlurScale ====
 
==== fMapMoveKeyboardSpeed ====
 
==== fMapWorldMaxPitch ====
 
==== fMapWorldHeightAdjustmentForce ====
 
==== fMapMenuOverlayNormalStrength ====
 
==== sMapCloudNIF ====
 
==== fMapLocalMousePanSpeed ====
 
==== fMapLookGamepadSpeed ====
 
==== fMapMenuOverlaySnowScale ====
 
==== iRightStickRepeatRate ====
 
==== fMapZoomMouseSpeed ====
 
==== fMapMenuOverlayScale ====
 
==== fMapTransitionSpeed ====
 
==== fWorldMapFocalDepth ====
 
==== fMapLocalMarkerSelectionDist ====
 
==== fMapLookMouseSpeed ====
 
==== fMapWorldMinPanSpeed ====
 
==== fWorldMapMaximumDepthBlur ====
 
==== fGamepadCursorSensitivity ====
 
==== fMapLocalMinFrustumWidth ====
 
==== bWorldMapNoSkyDepthBlur ====
 
==== fMapWorldMaxPanSpeed ====
 
==== fMapLocalCursorPanSpeed ====
 
==== fMaxMarkerSelectionDist ====
 
 
== [ScreenSplatter] ==
 
 
==== bBloodSplatterEnabled ====
 
 
== [HeadTracking] ==
 
 
==== fMaxPathLookAtPointDist ====
 
==== fUpdateDelayNewTargetSecondsMax ====
 
==== fMinPathLookAtPointDist ====
 
==== fHeadTrackingMaxAngle ====
 
==== fUpdateDelaySecondsMin ====
 
==== fPathLookAtPointTime ====
 
==== bDisableHeadTracking ====
 
==== iUpdateActorsPerFrame ====
 
==== fUpdateDelaySecondsMax ====
 
==== fUpdateDelayNewTargetSecondsMin ====


==== bEnableLogging ====


<pre>bEnableLogging=</pre>
== [Verlet] ==


==== bEnableTrace ====


<pre>bEnableTrace=</pre>
==== fGravity ====


==== bLoadDebugInformation ====
==== fVerticalCapsuleOffset ====


<pre>bLoadDebugInformation=</pre>
==== uCapeClothNumPin ====


==== bUseConstantStepDelta ====


== [Water] ==
==== bUseRotationBasedTransformUpdate ====


==== bReflectLODObjects ====
==== uiNumIter ====


<pre>bReflectLODObjects=</pre>


==== bReflectLODLand ====
== [NavMeshGeneration] ==


<pre>bReflectLODLand=</pre>


==== bReflectLODTrees ====
==== bGlobalNavMeshCheck ====


<pre>bReflectLODTrees=</pre>
==== bGlobalNavMeshCheckDeleteWarningTriangles ====


==== bReflectSky ====
==== uNavmeshTriangleCountInteriorWarnThreshold ====


<pre>bReflectSky=</pre>
==== uNavmeshTriangleCountWarnThreshold ====


= SkyrimPrefs.ini =
= SkyrimPrefs.ini =

Revision as of 18:51, May 23, 2015

Template:TOC right

Skyrim INI Settings

Placeholder

Skyrim.ini

INI Parameters by Section

[General]
[Display]
[Audio]
[Grass]
[GeneralWarnings]
[Archive]
[Combat]
[Papyrus]
[Water]

[General]

sLanguage

uExterior Cell Buffer

iNumBitsForFullySeen

bBackgroundLoadVMData

iPreloadSizeLimit

fAutoDoorFadeSecs

bHealthRegenFromRacePlayerOnly

bChangeTimeMultSlowly

sMainMenuMovieIntro

sUnessentialFileCacheList

fFlickeringLightDistance

uMainMenuMusicAttnmB

iRenderingThread2HWThread

fNormalDoorFadeWait

fProcessListsUpdateHighFrameRate

bShowLoadingAreaMessage

bUseFaceGenPreprocessedHeads

bReconstructIDTags

fStoryTellerQuestFindTime

fBetaDeferredKillTimer

iFPSClamp

bFixAIPackagesOnLoad

bUseThreadedParticleSystem

bShowCheckMemoryOutput

bEnableBoundingVolumeOcclusion

bWarnOnMaterialCollisions

bKeepPluginWhenMerging

sStartingWorld

bUseMovementBlockedPackage

bAlwaysActive

sMainMenuMusic

bKeepDLStringBlocksLoaded

[Display]

fShadowLODMaxStartFade

fSpecularLODMaxStartFade

fLightLODMaxStartFade

iShadowMapResolutionPrimary

bAllowScreenshot

bDecalsOnSkinnedGeometry

iAdapter

fEyeEnvMapLOD1

fEyeEnvMapLOD2

bShowMarkers

bUse Shaders

fMipBias

sScreenShotBaseName

fNearDistance

bCompileOnRender

bDoTallGrassEffect

bForcePow2Textures

bDoSpecularPass

bSimpleLighting

fSkinnedDecalLOD2

fSkinnedDecalLOD1

fSkinnedDecalLOD0

fTreesMidLODSwitchDist

iNPatches

iTrilinearThreshold

bForce1XShaders

sDebugText

iDebugTextLeftRightOffset

bUseFakeFullScreenMotionBlur

fDefaultWorldFOV

iShaderPackageMemoryCap

bDo30VFog

uVideoDeviceIdentifierPart2

bEquippedTorchesCastShadows

iLocation X

bShowMenuTextureUse

fMeshLODFadeTime

bDoAmbientPass

uVideoDeviceIdentifierPart4

fLODNoiseMipBias

fScopeScissorAmount

fLightLODRange

bAllow20HairShader

fDefault1stPersonFOV

fLandLOFadeSeconds

fShadowLODDefaultStartFade

bDoTexturePass

bStaticMenuBackground

bDoTestHDR

fLightLODMinStartFade

uVideoDeviceIdentifierPart1

fLowHealthIModStrengthMax

uVideoDeviceIdentifierPart3

bLoadMarkers

bUseSunbeams

fLowHealthIModStrengthMin

bIgnoreResolutionCheck

fShadowLODRange

fShadowLODMinStartFade

iNPatchNOrder

bLODNoiseAniso

bUseRefractionShader

bActorSelfShadowing

bMTRendering

fSpecularLODDefaultStartFade

fDecalLOD0

fLowHealthIModInterval

fShadowFadeTime

bAllowPartialPrecision

fSpecularLODRange

fEnvMapLOD2

fEnvMapLOD1

bReportBadTangentSpace

bLowHealthIModEnabled

fSunUpdateThreshold

fDecalLifetime

fNoLODFarDistancePct

iAutoViewMinDistance

fSpecularLODMinStartFade

fDefaultFOV

iNPatchPOrder

bAllow30Shaders

fLinePrimitiveWidth

iAutoViewLowFrameRate

iLocation Y

iDebugTextTopBottomOffset

bAutoViewDistance

bForceMultiPass

iDebugTextSubPage

fNear1stPersonDistance

fSunShadowUpdateTime

fLightLODDefaultStartFade

bImageSpaceEffects

bDoDiffusePass

iPresentInterval

fGammaMin

fNoLODFarDistanceMax

bDynamicWindowReflections

fNoLODFarDistanceMin

fGammaMax

iAutoViewHiFrameRate

[Audio]

fMusicDuckingSeconds

fMusicUnDuckingSeconds

fMenuModeFadeOutTime

fMenuModeFadeInTime

fDefaultMasterVolume

fNonDialogVoiceDuckingFadeIn

fNonDialogVoiceDuckingFadeOut

uStreamingThreshold

sAudioAPI

fDialogueHeadYawExaggeration

uWaterAudioAxisSamplePoints

fDialogueHeadRollExaggeration

uiAudioHWThread

fCollisionSoundHeavyThreshold

fMusicFinaleCrossFadeTimeOut

fHighlightSpeechOverlap

fMusicFinaleCrossFadeTimeIn

fRegionLoopFadeOutTime

uWaterAudioAmbientAttenuation

uMaxSizeForCachedSound

fASFadeOutTime

fWaterAudioFadeInSeconds

fMinSoundVel

bEnableAudio

fRegionRandomSoundPlacementBase

fReverbTransitionTime

iCollisionSoundTimeDelta

uAudioThreadSleepTimeMenuMode

iHighlightSpeechOverlap

fNonDialogVoiceDucking

sMissingAssetSoundFile

uAudioThreadSleepTimeGameMode

fHardLandingDamageThreshold

fRegionLoopFadeInTime

uRegionSoundsAllowedPerUpdate

uiMaxAudioCacheSize

uiInitialCacheSize

fWaterAudioFadeOutSeconds

fDialogueHeadPitchExaggeration

uWaterAudioSamplePointsToUse

bEnableAudioCache

uAsyncReadPriorityThreshold

fMaxHighlightRadius

fRegionSoundPlacementZOffset

fNonHighlightSpeechAtten

fASFadeInTime

fRegionSoundPlacementRandomOffset

sDeathCameraEffect

[Grass]

bAllowCreateGrass

bAllowLoadGrass

bGenerateGrassDataFiles

fGrassWindMagnitudeMax

bGrassPointLighting

fGrassDefaultStartFadeDistance

iMinGrassSize

fGrassWindMagnitudeMin

fGrassFadeRange

iGrassCellRadius

bDrawShaderGrass

fWaveOffsetRange

iMaxGrassTypesPerTexure

fTexturePctThreshold

[GeneralWarnings]

sGeneralMasterMismatchWarning

[Archive]

sResourceArchiveList

sResourceArchiveList2

iRetainFilenameStringTable

sInvalidationFile

bTrackFileLoading

bInvalidateOlderFiles

bCheckRuntimeCollisions

iRetainDirectoryStringTable

iRetainFilenameOffsetTable

sArchiveList

bUseArchives

sResourceArchiveRetainFileNameList

[Combat]

fMagnetismStrafeHeadingMult

fMagnetismLookingMult

bDisableNPCAttacks

bDebugCombatThreats

fMostCommonProjectileCollisionRadius1

bDisableCombatDialogue

bEncounterZoneTargetRestrict

fProjectileDebugDuration

fMagnetismObjStrafeHeadingMult

fAimChaseLookingMult

bAimSights

fDecapInitialSpeed

fMinBloodDamage

fIronSightsZoomDefault

bDebugCombat

iMaxHiPerfCombatCount

bProjectileDebug

bMagicDebug

fHitVectorDelay

bDismemberOneLimb

bDebugCombatCoverReservations

fMostCommonProjectileCollisionRadius2

fMostCommonProjectileCollisionRadius3

fMountedAttackRange

bChainExplosionDebug

bDebugCombatUnreachableLocations

fMagnetismHeadingMult

fHitEffectThresholdMod

bDebugCombatDetection

bCombatPathSmoothing

bHazardDebug

f1PArrowTiltUpAngle

fMagnetismStrafeMaxDistance

bDebugCombatGroups2

fAimUpDegrees

fAimDownDegrees

bDebugCombatAttackRange

iShowHitVector

fDeathForceCleared

bPlayHitLocationIdles

bDebugCombatGroups

fMagnetismStrafeBaseSpeed

fHitEffectThresholdSevere

bForceNPCsUseAmmo

bDebugCombatTargets

f1PBoltTiltUpAngle

fDebugCombatProjectileLOSTime

bDebugCombatTargetLocations

bPlayStaggers

bDebugCombatArea

fDebugCombatTextSize

bIronSightsZoomEnable

bDebugCombatAimLocations

bPlayerAlwaysStaggered

bLaserSights

bDebugCombatTextColorDark

bDebugCombatProjectileLOS

bDebugCombatSearch

fMagnetismObjHeadingMult

bCombatPathSprinting

bVATSProjectileDebug

fMagnetismObjLookingMult

f3PArrowTiltUpAngle

[Papyrus]

fPostLoadUpdateTimeMS

bEnableLogging

bEnableTrace

bLoadDebugInformation

bEnableProfiling

iMaxMemoryPageSize

fUpdateBudgetMS

uTraceStatusOfQuest

fExtraTaskletBudgetMS

iMaxAllocatedMemoryBytes

fArchiveInitBufferMB

iMinMemoryPageSize

[VATS]

fVATSLightDistance

fVatsLightColorG

bVATSRangedSelective

fVATSKillMoveEnd

fVatsLightColorB

fVATSRangedPercentSneakKill

fVATSLightLevelMin

fVatsLightColorR

bVATSForceRanged

fVATSLightElevation

fVATSFocus

bVATSAllowNoKill

fVATSLightAngle

fVATSLightLevelMax

bVATSDisable

fVATSRangedLowHealthPercent

bVATSSmartCameraCheckDebug

bVATSMultipleCombatants

fVATSCastingAfterKillDelay

bVATSIgnoreProjectileTest

fVATSRangedPercentMin

fVATSRangedLongDistance

fVATSRangedTargetLowLevelMult

fVATSRangedPercentTargetNoThreat

bVatsDebug

[:Controls]

fKeyboardRepeatDelay

fKeyboardRepeatRate

[Terrain]

fHDLODSnowThresholdAngle

fLODSnowThresholdAngle

[SaveGame]

bUseSaveGameHistory

iAutoSaveCount

bDisplayMissingContentDialogue

bOutputSaveGameScreenshot

bAllowScriptedAutosave

bAllowProfileTransfer

bCopySaveGameToHostOrMemStick

bAllowScriptedForceSave

iSaveGameBackupCount

sSaveGameGameVersionOutdated

sSaveGameSafeMarkerID

fAutosaveEveryXMins

bDisableAutoSave

bUsePagedBuffers

[Decals]

bDecalOcclusionQuery

uMaxSkinDecals

bDecals

bBackgroundInitializeGeometryDecals

bDecalMultithreaded

bForceAllDecals

bAllowDecalsOnAlpha

uMaxSkinDecalPerActor

bSkinnedDecals

fDebrisDecalTimer

[Weather]

bPrecipitation

bFogEnabled

fSunGlareSize

fSunBaseSize

fAlphaReduce

sLerpCloseColor

sBumpFadeColor

sEnvReduceColor

[GrabIK]

fDriveGain

[Controls]

iNumLookGraphSettings

fMoveGraphY1

fMoveGraphY2

fMovementAxisDeadzone

fFreezeDirectionDefaultSpeedThreshold

bDampenPlayerControls

bFreezeDirectionOnLargeDelta

fGamepadHeadingSensitivityMax

fMaxLookRampUpDelta

fLookGraphY2

fLookGraphY3

fMoveGraphY3

fReverseDirThreshold

fMaxMoveRampDownDelta

fPlayerThirdPersonDampenTime

fGamepadHeadingSensitivityMin

fMouseHeadingSensitivityMax

bInvertMovementThumbstick

fControllerBufferDepth

fSubsequentPowerBashDelay

fPCDialogueLookStart

fInitialPowerAttackDelay

fControllerSampleThreshold

bShowKinectDebugInfo

fMouseHeadingSensitivityMin

fHorseControlsDampenTime

fDialogueHardStopAngle1P

fFreezeDirectionDefaultAngleThreshold

fControllerDampenTime

fHorseClampAngle

fMoveGraphX3

fMoveGraphX2

fMoveGraphX1

fDirectionalDeadzone

iNumHotkeys

fLookGraphX4

bBackgroundMouse

fLookGraphX1

fLookGraphX3

fLookGraphX2

fOutsideDialogueAngleRotationDampen

fZKeyDelay

fSprintStopThreshold

fLookGraphY4

fInitialPowerBashDelay

fGamepadHeadingXScale

fHeadingAxisDeadzone

fTriggerDeadzone

fPCDialogueLookSpeed

fDualCastChordTime

fTogglePOVDelay

fMouseHeadingYScale

fHorseHeadingMovementMult

fLThumbDeadzone

fDialogueHardStopAngle3P

fMouseHeadingXScale

iNumMoveGraphSettings

fGamepadHeadingYScale

fLookGraphY1

fHotKeyDelay

fSubsequentPowerAttackDelay

fDialogueSoftStopAngle3P

bPlayerGraphFeedback

fDialogueSoftStopAngle1P

fRThumbDeadzone

[BudgetCaps]

fMsTriangleCount

uWaterCountInterior

fMsLightExcessGeometry

uActiveRefCount

uAnimatedObjectsCount

uGeometryMemoryInterior

fMsRefCount

uParticlesCountInterior

uLightExcessGeometry

uGeometryCount

uEmittersCount

uTriangleCount

uAnimatedObjectsCountInterior

fMsAnimatedObjectsCount

uTextureMemory

uHavokTriCountInterior

uWaterMemoryInterior

uActorRefCount

uDecalCountInterior

uGeometryCountInterior

uRefCount

uActorMemoryBudgetCap

fMsDecalCount

uActiveRefCountInterior

fMsActorRefCount

fMsEmittersCount

uLightCount

uWastelandLODBudgetAdjustment

uGeometryMemory

uTriangleCountInterior

fMsHavokTriCount

uWaterCount

uDecalCount

uEmittersCountInterior

uCityLODBudgetAdjustment

uActorRefCountInterior

fMsParticlesCount

fMsWaterCount

fMsLightCount

uLightCountInterior

uHavokTriCount

fMsActiveRefCount

uRefCountInterior

uTextureMemoryInterior

uWaterMemory

uParticlesCount

fMsGeometryCount

fMaxMsUsagePerFrame

uLightExcessGeometryInterior

uLoadedAreaNonActorMemoryBudgetCap

[Pathing]

fINIDetectDoorsForPathingTime

[RagdollAnim]

fFeedbackTimeMS

fFeedbackImpulseMult

fSnapMaxAngularVelocity

fFeedbackOnOffGainTimeMS

bRagdollFeedback

fCameraDist

fSnapMaxLinearDistance

fSnapGain

fPositionGain

bFootIK

fFeedbackOnOffGain

fPositionMaxLinearVelocity

fVelocityDamping

fDetectionUpdateTimeSec

bRagdollAnim

fImpulseLimit

fDesiredVel

fPositionMaxAngularVelocity

fAccelerationGain

fSnapMaxAngularDistance

fHierarchyGain

fSnapMaxLinearVelocity

bPoseMatching

fVelocityGain

bLookIK

bGrabIK

[Landscape]

iLandBorder1B

fLandFriction

iLandBorder1G

iLandBorder2R

bCurrentCellOnly

iLandBorder1R

sDefaultLandNormalTexture

fLandTextureTilingMult

iLandBorder2G

sDefaultLandDiffuseTexture

iLandBorder2B

[GethitShader]

fBlockedTexOffset

fHitTexOffset

fBlurAmmount

[Particles]

iMaxDesired

[LOD]

fFadeInThreshold

fObjectLODMax

fFadeOutTime

fLODMultTrees

fActorLODMin

fLodDistance

iFadeNodeMinNearDistance

fActorLODMax

fLODLandVerticalBias

fLODFadeOutItemMultComplex

fLODFadeOutObjectMultCity

fLODLandDropAmount

fLODFadeOutObjectMultComplex

fLODFadeOutItemMultInterior

bDisplayLODLand

fFadeOutThreshold

fLODFadeOutObjectMultInterior

fItemLODMin

fDistanceMultiplier

fLODFadeOutActorMultCity

fLODFadeOutItemMultCity

fLODFadeOutActorMultComplex

fTalkingDistance

fLODFadeOutPercent

fItemLODMax

fLODFadeOutActorMultInterior

fObjectLODMin

fLODBoundRadiusMult

fFadeInTime

[Menu]

rConsoleTextColor

iConsoleSizeScreenPercent

iConsoleHistoryCharBufferSize

rConsoleHistoryTextColor

rDebugTextColor

iConsoleTextSize

[FaceGen]

bUseCustomizationMorphs

uiNumActorsAllowedToMorph

bUseRaceMorph

[Actor]

fNotVisibleNavmeshMoveDist

fVisibleNavmeshMoveDist

bUseNavMeshForMovement

[Kinect]

fKinectMinShoutConfidence

fKinectMinReportConfidence

fKinectMinRuleConfidence

fKinectMaxAllyTradeDistance

fKinectMinReportShoutConfidence

fKinectMinConfidence

[CameraPath]

iFPS

bStart

bRecord

sNif

sDirectoryName

iTake

sOffsetID

[Camera]

fFreeCameraTranslationSpeed

fMouseWheelZoomIncrement

iFPS

fPitchZeroBlendTime

fFreeCameraRotationSpeed

fMouseWheelZoomSpeed

fVanityModeMaxDist

fFurnitureCameraAngle

fChaseCameraMaxAngle

fVanityModeMinDistFly

fWorkbenchCameraPitch

fTweenCamZoomFOVMod

fShoulderDollySpeed

fDefaultAutoVanityZoom

f1st3rdSwitchDelay

fPitchZoomOutMaxDist

fHorseDismountYawCorrection

fOverShoulderCombatAddY

fActorFadeOutLimit

f1stPitchOffsetMultOffMaxSpeed

fCameraCasterTargetSize

fOverShoulderHorsePosX

fFirstPersonSittingRotationSpeed

f1stPitchOffsetMultOffAccel

fCollisionRecoverySpeed

fTweenCamRotClosingSpeed

fLookingSpeed

fVanityModeMaxDistFlyMult

sNif

f1stPitchOffsetMultOnAccel

sDirectoryName

fOverShoulderDragonPosX

fOverShoulderDragonPosZ

bReturnTo1stPersonFromVanity

fOverShoulderHorseAddY

fFreeRotationSpeed

fAutoVanityModeDelay

fWorkbenchCameraZoom

fFreeCameraRunSpeed

f1stPitchOffsetTarget

fCollisionRecoveryMinDist

fTweenCamRotSpeed

fMinCurrentZoom

fOverShoulderHorsePosZ

bDisableAutoVanityMode

fTweenCamZoomSpeed

fAutoVanityIncrement

fChaseCameraSpeed

iBleedoutTransitionMillis

fOverShoulderPosZ

fOverShoulderPosX

iTake

sOffsetID

bRecord

bDragonCameraTargetPlayer

fWorkbenchCameraYaw

iHorseTransitionMillis

fOverShoulderDragonAddY

bStart

f1stPitchOffsetMultOnMaxSpeed

fFirstPersonDisablePOVLerpDPS

iAnimatedTransitionMillis

fDragonMaxAngleBeforeTurn

fThumbstickZoomSpeed

fMouseWheelZoomMinDelta

fCameraCasterSize

fWorkbenchCameraTranslateX

fWorkbenchCameraTranslateY

fWorkbenchCameraTranslateZ

fOverShoulderCombatPosX

fOverShoulderCombatPosZ

fVanityModeMinDist

f1stPitchOffsetMouseFollowSpeed

fFirstPersonSittingAngleLimit

fFurnitureCameraZoom

fCameraCasterBleedOutSize

f1stPitchOffsetMouseMaxLag

fFreeCameraTriggerDeadzone

fHorseMaxAngleBeforeTurn

fDragonCameraDollyTime

fTweenCamRotAngle

fCharControllerCheckHeightOffset

[SpeedTree]

fLocalTreeMipMapLODBias

fLODTreeMipMapLODBias

[BSPathing]

fFindClosestEdgesRadius

[MAIN]

bPrimitivesOn

iMaxQuestObjectives

sMouseDefinitionFile

bEnableLipLookup

fMapWorldTargetTransitionTime

fLowPerfCombatantVoiceDistance

sControlsRemapFile

iDetectionHighNumPicks

fQuestScriptDelayTime

iLastHDRSetting

sSaveGameScreenshotName

sKeyboardDefinitionFile

bUseWaterHDR

sGamepadDefinitionFile

sControlsDefinitionFile

[Dialogue]

fDialogueRotationPitchOffset

fDialogueRotationSecs

[BackgroundLoad]

bUseMultiThreadedFaceGen

bLoadHelmetsInBackground

bLoadBackgroundFaceGen

bUseMultiThreadedTrees

bSelectivePurgeUnusedOnFastTravel

bBackgroundLoadLipFiles

iPostProcessMillisecondsEditor

bBackgroundCellLoads

bUseBackgroundFileLoader

iPostProcessMilliseconds

iPostProcessMillisecondsLoadingQueuedPriority

iPostProcessTaskWarningMilliseconds

[bLightAttenuation]

bOutQuadInLin

bUseLinear

fConstantValue

fLinearRadiusMult

uQuadraticMethod

fQuadraticRadiusMult

fQuadraticValue

bUseQuadratic

uLinearMethod

fLinearValue

bUseConstant

[Interface]

fUIMistMenu_CameraY_G

fUIPlayerSceneLight3Radius

bShowInventory3D

fBookLightDiffuseColorB

fUIRaceSexLight2DimmerValue

fLockpickLightDimmerValue

fInventory3DItemZoomSpeed

fSafeZoneY

fSafeZoneX

fUIMistMenu_CameraFOV_G

fTweenShortRepeatRate

fBookXRotation

fUIAltLogoModel_TranslateY_G

fCrafting3DItemPosZWide

fInterfaceTintG

iSubtitleSpeakerNameColor

fJournalLongRepeatRate

fInterfaceTintB

fUIRaceSexLight2DiffuseColorG

fSafeZoneYWide

fMagic3DItemPosXWide

fUILogoModel_MouseToZoomSpeed

fMagic3DItemPosScale

fDebugFontSize

fUIMistMenu_LogoOnscreenPanThresholdX

fUIMistMenu_LogoOnscreenPanThresholdY

fCrafting3DItemPosXWide

fUIRaceSexLightRadius

fUIPlayerSceneLight2Y

iMaxViewCasterPicksGamebryo

fUnlockDoorDelay

fBookLightDiffuseColorG

fInventoryLight2DimmerValue

fInventoryMenuLight2Z

fMagic3DItemPosZWide

fInventoryMenuLight2Y

fCrafting3DItemScaleWide

fBookLightRadius

fLockpickLightRadius

fBookPosWidthPercentage

fActivatePickLength

fInventoryLight2DiffuseColorR

fBookLight2X

fInventory3DItemZoomX

fUIMistModel_RotateZ_G

fUILogoModel_ThumbstickToPanSpeed

fUIPlayerSceneLightZ

fUIMistMenu_LogoOnscreenZoomThresholdFar

fMenuKeyRepeatShort

fInventoryLight2DiffuseColorG

fUIMistMenu_DefaultLogoNIFScale

fInventoryLight2DiffuseColorB

fUILogoModel_AutoRotateSpeed

fPackratRatio

fPlayerBodyEditDistance

fBookLightZ

fBookLightX

fUIMistMenu_LogoOnscreenZoomMaxFOV

sCreditsFileFrench

fInventoryLight2Radius

fUIMistModel_TranslateZ_G

fUIMistMenu_CameraX_G

fLockpickLightDiffuseColorR

fInventoryLightDimmerValue

fUIMistMenu_CameraZ_G

fBookLightDiffuseColorR

fLockpickLightDiffuseColorG

fLockpickLightDiffuseColorB

rUIMistMenu_AmbientYPosRGB

fTweenLongRepeatRate

iMaxViewCasterPicksHavok

fLockRotationSpeed

rUIMistMenu_AmbientZNegRGB

fUIPlayerSceneLightDiffuseColorG

fUILogoModel_ThumbstickToZoomSpeed

fUIPlayerSceneLightDiffuseColorB

uTicksToWait

fBookLightY

fUILogoModel_MouseThreshold

fPlayerZoomTime

rUIMistMenu_AmbientXPosRGB

fBookLight2Radius

fInventory3DItemZoomY

fUIPlayerSceneLightDiffuseColorR

fRSMCameraLookAtPercent

fLockRotCenterOffsetZ

rUIMistMenu_AmbientXNegRGB

rUIMistMenu_AmbientZPosRGB

fInventory3DBoundRadiusScale

fInventory3DItemPosScale

iFavoriteItemQueueSize

fPickMouseRotationSpeed

fRSMLookAtOnGain

bUserClosesLoadingMenu

sCreditsFile

uMaxCustomItemNameLength

fInventory3DItemPosZWide

fInventoryLightRadius

bShowTutorials

bShowCrosshair

fJournalShortRepeatRate

fInventoryMenuLightZ

fInventoryMenuLightY

fInventoryMenuLightX

fPlayerFaceEditDistance

fLockpickLightZ

fLockpickLightY

fLockpickLightX

bShowSubtitleSpeakerName

fUIRaceSexLight2DiffuseColorB

fMenuKeyRepeatLong

fUIMistModel_FadeOutTime

fUIPlayerSceneLight2DimmerValue

fUIRaceSexLight2X

fUIMistModel_TranslateY_G

fUIRaceSexLight2Z

fUIRaceSexLight2DiffuseColorR

fMagic3DItemPosYWide

fUIRaceSexLightDimmerValue

fSafeZoneXWide

fBookPosHeightPercentage

fUIPlayerSceneLight2Radius

fUILogoModel_MouseToPanSpeed

fUIPlayerSceneLight3DimmerValue

fUIMistMenu_CameraLookAtZ_G

fBookLight2DimmerValue

fInterfaceTintR

fUIMistMenu_LogoOnscreenZoomThresholdNear

fUIRaceSexLightDiffuseColorR

fLockMaxAngle

fLockCenterOffset

fMinSecondsForLoadFadeIn

fGamepadCursorSpeed

fCrafting3DItemPosYWide

fUIRaceSexLightDiffuseColorG

fUIRaceSexLightDiffuseColorB

fUILogoModel_MouseToRotateSpeed

fUIRaceSexLight2Radius

fBookDistance

fUIRaceSexLightY

fUIRaceSexLightX

fCrafting3DItemScale

fUIRaceSexLightZ

bWriteTranslationFile

fUIAltLogoModel_TranslateZ_G

fLargeActivatePickLength_G

fUIPlayerSceneLight3DiffuseColorR

fInventory3DItemPosYWide

fLockRotCenterOffsetX

fUIPlayerSceneLightX

fUIMistModel_TranslateX_G

fBookLight2Y

fPickRotationSpeed

fBookLight2Z

fInventoryLightDiffuseColorB

fUILogoModel_FadeSecs

fInventory3DItemPosScaleWide

fInventoryLightDiffuseColorG

fInventory3DItemPosXWide

fUILogoModel_ThumbstickToRotateSpeed

fLockPositionYWide

bUseAllNonDefaultLoadScreensFirst

fBookLight2DiffuseColorG

fCrafting3DItemPosY

fCrafting3DItemPosX

fBookLight2DiffuseColorB

fCrafting3DItemPosZ

fInventoryLightDiffuseColorR

fUIAltLogoModel_TranslateX_G

fNoteDistance

fMaxSubtitleDistance

fUIPlayerSceneLightRadius

fBookLight2DiffuseColorR

fUIRaceSexLight2Y

fMagic3DItemPosY

fMagic3DItemPosX

fMagic3DItemPosZ

fUICameraNearDistance

fUIPlayerSceneLight2X

fInventory3DItemRotMouseSpeed

fUIPlayerSceneLight2Z

fUILogoModel_RotationPauseDuration

sUIMistMenu_DefaultLogoCameraPath

fInventory3DItemZoomZ

fPlayerRotationAngle

fUIPlayerSceneLight2DiffuseColorG

fMagic3DItemPosScaleWide

sForcedLoadScreenEditorID

fUIPlayerSceneLightDimmerValue

fInventory3DItemZoomScale

iMaxViewCasterPicksFuzzy

fFadeToBlackFadeSeconds

fActivatePickRadius

bShowHUDMessages

fInventoryMenuLight2X

fUIMistMenu_CameraLookAtY_G

fUIPlayerSceneLight3Z

fUIMistMenu_CameraLookAtX_G

fSleepFaderTime

fInventory3DItemRotSpeed

fUIPlayerSceneLight2DiffuseColorB

bUseFuzzyPicking

fBookOpenTime

fUIPlayerSceneLightY

fUIMistMenu_LogoOnscreenZoomMinFOV

fInventory3DItemPosY

fBookLightDimmerValue

fLockPositionX

fLockPositionY

fLockPositionZ

fUIPlayerSceneLight2DiffuseColorR

fUIPlayerSceneLight3DiffuseColorB

rUIMistMenu_AmbientYNegRGB

fUIPlayerSceneLight3Y

fUIPlayerSceneLight3X

fInventory3DItemPosX

fUIPlayerSceneLight3DiffuseColorG

fInventory3DItemPosZ

sPosePlayerRaceSexMenu

[LightingShader]

fRefractionLODFadeStart

fEyeEnvmapLODEnd

fRefractionLODFadeEnd

fDecalLODFadeStart

fEnvmapLODFadeStart

fSpecularLODFadeEnd

fDecalLODFadeEnd

fSpecularLODFadeStart

fEnvmapLODFadeEnd

[FootIK]

fGroundAscendingGain

fFootPlantedGain

bFootPlacementOn

fControllerTetherLen

fOriginalGroundHeightMS

fFootRaisedGain

fMaxFootCastMilliSec

iNumFramesFootEaseOut

fAnkleOffset

fGroundDescendingGain

fPelvisOffsetDamping

fOnOffGain

fRagdollFeedback

fVertErrorGain

fPelvisUpDownBias

fMaxStepVertError

bRigidBodyController

[GamePlay]

fMagicTargetLocationExtraLargeActorRadius

fPlayerSunGazeDelta

fMagicTargetLocationNormalActorRadius

fTargetLockXYRange

bTargetLockIsToggle

[Animation]

fAnimInterpNearDist

fAnimInterpMaxTime

uiMaxNumActorHit

bAlwaysDriveRagdoll

fMotionFeedbackMinAngleDelta

iMinBonesToGenerateWhileSitting

fHavokHitImpulseMult

fHavokHitTimeSec

bHumanoidFootIKEnable

fAnimInterpMinTime

bRandomizeGraphSeed

fPlayerCharacterAttackIntroLength

iPlayerCharacterImagespaceModifierAnimCount

bInitiallyLoadAllClips

uVariableCacheSize

sHkxDBNameContextPrefix

bAlwaysSaveAllInfo

bFootIK

fAnimInterpSlop

fSpecialIdlePickTime

bLoadCollatedAnimTextData

bApplyPitchToExtractedMotion

fMaxTimeToMarkSec

fMotionFeedbackMinSpeedDelta

bShouldProcessRequests

bEnableHavokHit

fBoneLODDistanceScale

fPlayerCharacterAttackComboStartFraction

bAnimInterpEnable

fPlayerCharacterPowerAttackStartTime

bDisplayMarkWarning

fWeaponChangeClearTime

bFeedbackToGraphFromCharacterController

strPlayerCharacterBehavior1stPGraph

bMultiThreadBoneUpdate

fMotionFeedbackMinSpeed

fPlayerCharacterDrawSheatheTimeout

bUseVariableCache

bUseSpeedSampler

bDriveRagdollWithGraph

bUseSPUGenerate

bFootIKFeedback

fAnimInterpFarDist

bSendNonVisibleBehaviorGraphsToSPU

uiMaxPermanentSetSize

fMotionFeedbackMinTime

fIdleChangeClearTime

fMountDismountTimeout

fMaxFrameCounterDifferenceToConsiderVisible

[Voice]

sFileTypeSource

sFileTypeGame

sFileTypeLip

sFileTypeLTF

[Clouds]

fCloudAtlasWidth

sCloudInstanceMesh

[Havok]

fInAirFallingCharGravityMult

fTriggerEventDelayMS

bWONameSync

fTrapHitEventDelayMS

[Imagespace]

iRadialBlurLevel

fRenderDepthMaxDepth

bDoRadialBlur

[Light]

fRefractionLODFadeStart

fEyeEnvmapLODEnd

fRefractionLODFadeEnd

fDecalLODFadeStart

fEnvmapLODFadeStart

fSpecularLODFadeEnd

fDecalLODFadeEnd

fSpecularLODFadeStart

fEnvmapLODFadeEnd

fLightEnableDisableFadeTime

[Fonts]

sFontConfigFile

[Messages]

bUseWindowsMessageBox

bBlockMessageBoxes

bAllowYesToAll

bShowMissingAudioWarnings

bFaceGenWarnings

bDisableAssertQueuing

iFileLogging

bSkipInitializationFlows

bAllowFileWrite

bSkipProgramFlows

bShowMissingLipWarnings

[TerrainManager]

bDisplayCloudLOD

fCameraAboveMaxHeightThreshold

bUseNewTerrainSystem

uDistantTreeBlockCacheSizePerCell

bKeepLowDetailTerrain

[RagdollFeedback]

uiFeedbackTimeout

[LookIK]

fEaseAngleShutOff

bAdditiveHeadAnim

fAngleMaxEase

fMaxTrackingDist

fAngleMax

fEyeIKDistanceMax

fMinTrackingDist

[MapMenu]

fWorldMapDepthBlurScale

fMapLocalGamepadZoomSpeed

uLockedObjectMapLOD

fMapMenuNearClipPlane

sMapWorldDefaultWorldSpace

fMapLoopFadeTimeSeconds

fMapMenuOverlayNormalSnowStrength

fMapWorldTransitionHeight

fMapLocalHeight

fMapWorldZoomSpeed

fMapWorldCursorMoveArea

fMapLocalMouseZoomSpeed

fMapLocalGamepadPanSpeed

fMapWorldMinPitch

fMapWorldYawRange

uLockedTerrainLOD

fWorldMapNearDepthBlurScale

fMapMoveKeyboardSpeed

fMapWorldMaxPitch

fMapWorldHeightAdjustmentForce

fMapMenuOverlayNormalStrength

sMapCloudNIF

fMapLocalMousePanSpeed

fMapLookGamepadSpeed

fMapMenuOverlaySnowScale

iRightStickRepeatRate

fMapZoomMouseSpeed

fMapMenuOverlayScale

fMapTransitionSpeed

fWorldMapFocalDepth

fMapLocalMarkerSelectionDist

fMapLookMouseSpeed

fMapWorldMinPanSpeed

fWorldMapMaximumDepthBlur

fGamepadCursorSensitivity

fMapLocalMinFrustumWidth

bWorldMapNoSkyDepthBlur

fMapWorldMaxPanSpeed

fMapLocalCursorPanSpeed

fMaxMarkerSelectionDist

[ScreenSplatter]

bBloodSplatterEnabled

[HeadTracking]

fMaxPathLookAtPointDist

fUpdateDelayNewTargetSecondsMax

fMinPathLookAtPointDist

fHeadTrackingMaxAngle

fUpdateDelaySecondsMin

fPathLookAtPointTime

bDisableHeadTracking

iUpdateActorsPerFrame

fUpdateDelaySecondsMax

fUpdateDelayNewTargetSecondsMin

[Verlet]

fGravity

fVerticalCapsuleOffset

uCapeClothNumPin

bUseConstantStepDelta

bUseRotationBasedTransformUpdate

uiNumIter

[NavMeshGeneration]

bGlobalNavMeshCheck

bGlobalNavMeshCheckDeleteWarningTriangles

uNavmeshTriangleCountInteriorWarnThreshold

uNavmeshTriangleCountWarnThreshold

SkyrimPrefs.ini

INI Parameters by Section

[General]
[Imagespace]
[Display]
[Grass]
[MAIN]
[GamePlay]
[Interface]
[Controls]
[Particles]
[SaveGame]
[AudioMenu]
[Clouds]
[TerrainManager]
[NavMesh]
[Trees]
[Decals]
[LOD]
[Launcher]
[BlurShaderHDR]
[BlurShader]
[Water]

[General]

fBrightLightColorB

fBrightLightColorG

fBrightLightColorR

iStoryManagerLoggingEvent

bEnableStoryManagerLogging

[Imagespace]

bDoDepthOfField

iRadialBlurLevel

[Display]

fInteriorShadowDistance

fShadowDistance

fShadowLODStartFade

fShadowBiasScale

iBlurDeferredShadowMask

iShadowMapResolution

iShadowMapResolutionPrimary

iShadowMapResolutionSecondary

iShadowSplitCount

iShadowFilter

iShadowMode

iShadowMaskQuarter

bTreesReceiveShadows

bDrawLandShadows

bShadowMaskZPrepass

bShadowsOnGrass

bDeferredShadows

bDrawShadows

bFloatPointRenderTarget

fLeafAnimDampenDistEnd

fLeafAnimDampenDistStart

fTreesMidLODSwitchDist

fDecalLOD2

fDecalLOD1

fSpecularLODStartFade

fLightLODStartFade

fMeshLODFadePercentDefault

fMeshLODFadeBoundDefault

fMeshLODLevel2FadeTreeDistance

fMeshLODLevel1FadeTreeDistance

fMeshLODLevel2FadeDist

fMeshLODLevel1FadeDist

fGamma

iMultiSample

bTransparencyMultisampling

iWaterMultiSamples

iMaxAnisotropy

iTexMipMapMinimum

iTexMipMapSkip

iSize H

iSize W

bFull Screen

bFXAAEnabled

iAdapter

sD3DDevice

iScreenShotIndex

bMainZPrepass

bForceAllDecals

iMaxSkinDecalsPerFrame

iMaxDecalsPerFrame

[Grass]

b30GrassVS

fGrassStartFadeDistance

fGrassMaxStartFadeDistance

fGrassMinStartFadeDistance

[MAIN]

bGamepadEnable

bCrosshairEnabled

fHUDOpacity

bSaveOnPause

bSaveOnTravel

bSaveOnWait

bSaveOnRest

fSkyCellRefFadeDistance

[GamePlay]

bShowFloatingQuestMarkers

bShowQuestMarkers

iDifficulty

[Interface]

bDialogueSubtitles

bGeneralSubtitles

fMouseCursorSpeed

bShowCompass

[Controls]

fGamepadHeadingSensitivity

fMouseHeadingSensitivity

bAlwaysRunByDefault

bInvertYValues

bGamePadRumble

bMouseAcceleration

bUseKinect

[Particles]

iMaxDesired

[SaveGame]

fAutosaveEveryXMins

[AudioMenu]

fAudioMasterVolume

fVal7

uID7

fVal6

uID6

fVal5

uID5

fVal4

uID4

fVal3

uID3

fVal2

uID2

fVal1

uID1

fVal0

uID0

[Clouds]

fCloudLevel2Distance

fCloudLevel1Distance

fCloudLevel0Distance

fCloudNearFadeDistance

[TerrainManager]

fTreeLoadDistance

fBlockMaximumDistance

fBlockLevel1Distance

fBlockLevel0Distance

fSplitDistanceMult

bShowLODInEditor

[NavMesh]

fObstacleAlpha

fCoverSideHighAlpha

fCoverSideLowAlpha

fEdgeFullAlpha

fEdgeHighAlpha

fEdgeLowAlpha

fTriangleFullAlpha

fTriangleHighAlpha

fTriangleLowAlpha

fLedgeBoxHalfHeight

fEdgeDistFromVert

fEdgeThickness

fPointSize

[Trees]

bRenderSkinnedTrees

uiMaxSkinnedTreesToRender

[Decals]

bDecals

bDecalsOnSkinnedGeometry

bSkinnedDecals

uMaxDecals

uMaxSkinDecals

uMaxSkinDecalsPerActor

[LOD]

fLODFadeOutMultObjects

fLODFadeOutMultItems

fLODFadeOutMultActors

fLODFadeOutMultSkyCell

[Launcher]

bEnableFileSelection

bShowAllResolutions

uLastAspectRatio

[BlurShaderHDR]

bDoHighDynamicRange

[BlurShader]

bUseBlurShader

[Water]

iWaterReflectHeight

iWaterReflectWidth

bUseWaterDisplacements

bUseWaterRefractions

bUseWaterReflections

bUseWaterDepth