Guide:ENBSeries: Difference between revisions
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== Shadow Striping == | == Shadow Striping == | ||
One of the great things about | One of the great things about ENBSeries is that it usually fixes shadow striping. Some presets, however, don't always get the settings quite right and some striping can remain. In the screenshots below it's hard to tell from their reduced size in the gallery, but notice the fuzziness along the edges of the tree shadows and the lines across some of the textures like the post; this is shadow striping. | ||
[[File:ShadowStriping.jpg|300px|highslide=1:'''Figure 1.''' Shadow Striping]] [[File:ShadowStriping2.jpg|300px|highslide=1:'''Figure 2.''' Shadow Striping]]<br/> | [[File:ShadowStriping.jpg|300px|highslide=1:'''Figure 1.''' Shadow Striping]] [[File:ShadowStriping2.jpg|300px|highslide=1:'''Figure 2.''' Shadow Striping]]<br/> | ||
(click on the image to open the gallery, then right click on image and click "View Image" to be able to see it in full size and the full effect) | (click on the image to open the gallery, then right click on image and click "View Image" to be able to see it in full size and the full effect) | ||
If this is preset, adjust the ''iBlurDeferredShadowMask'' parameter in the ''SkyrimPrefs.ini'' file (MO users will have to adjust it in the INI Editor in MO). It will be set to its default from when the INI files where created by the game launcher, unless users have manually adjusted it. Turning this parameter down to a lower usually results in sharper shadow detail; however, turning it down too low can result in striping. Users can adjust this setting from 0-7. If striping occurs while ENBSeries is enabled, increase this parameter's value by one, save the change, and test the new setting in-game. Continue to repeat this process until the shadow striping is gone. Usually between 3 and 5 are the best values. | |||
If the above is not helping | If the above is not helping or making the shadows too blurry, adjusting the ''fShadowDistance'' parameter may also help. This is the distance at which shadows are drawn from the object. Decreasing this will make these shadows less elongated and help to eliminate striping at lower ''iBlurDeferredShadowMask'' values; however, adjusting this value too long can also result in unnatural looking shadows. | ||
== AMD/ATI Users == | == AMD/ATI Users == |
Revision as of 18:22, September 21, 2014
A comprehensive guide for properly installing and editing ENBs for n00bs and gurus alike -- by the S.T.E.P. Team