Guide:ENBSeries: Difference between revisions
From Step Mods | Change The Game
TechAngel85 (talk | contribs) |
TechAngel85 (talk | contribs) |
||
Line 982: | Line 982: | ||
<!-- | <!-- | ||
== COLORCORRECTION == | |||
== SKYLIGHTING == | == SKYLIGHTING == | ||
These parameters determine the strength of the Skylighting effect with higher values causing brighter effects. By setting these to 1.0 will make Skylighting appear to be completely disabled. | These parameters determine the strength of the Skylighting effect with higher values causing brighter effects. By setting these to 1.0 will make Skylighting appear to be completely disabled. | ||
Line 1,111: | Line 1,113: | ||
== PARTICLE == | == PARTICLE == | ||
This section will affect the fog or mist in dungeons and around marshes, the blowing snow, and water foam. For this section to work correctly it is highly recommended that Mindflux's Particle Patch for ENB is used. | |||
These parameters will add brightness and saturation to water foam, fog, mist, and blowing snow. | |||
<pre>IntensitySunrise=(0.0... ) | |||
IntensityDay=(0.0... ) | |||
IntensitySunset=(0.0... ) | |||
IntensityNight=(0.0... ) | |||
IntensityInteriorDay=(0.0... ) | |||
IntensityInteriorNight=(0.0... )</pre> | |||
These parameters will help blend the ambient colors of the scene in with the particles. If using high intensity values these parameters will help compensate. | |||
<pre>LightingInfluenceSunrise=(0.0... ) | |||
LightingInfluenceDay=(0.0... ) | |||
LightingInfluenceSunset=(0.0... ) | |||
LightingInfluenceNight=(0.0... ) | |||
LightingInfluenceInteriorDay=(0.0... ) | |||
LightingInfluenceInteriorNight=(0.0... )</pre> | |||
== | == DEPTHOFFIELD == | ||
== SHADOW == | == SHADOW == | ||
Revision as of 17:08, September 3, 2014
Template:Notice A comprehensive guide for properly setting up ENB for n00bs and gurus alike -- by the S.T.E.P. Team