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| This parameter adjusts the quality of the skylighting effect on textures. Values are 0, 1, and 2. 0 is the highest quality, and 2 is the highest performance. | | This parameter adjusts the quality of the skylighting effect on textures. Values are 0, 1, and 2. 0 is the highest quality, and 2 is the highest performance. |
| <pre>FilterQuality=(0, 1, 2)</pre><br> | | <pre>FilterQuality=(0, 1, 2)</pre><br> |
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| == Editing Fog ==
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| The ''[VOLUMETRICFOG]'' section will affect the fog that appears in exteriors in the mountains around Skyrim. There is a few interiors with fog placed in them as well, but not every interior will affected by these parameters.
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| These parameters will affect the brightness of the fog. Setting these to 2.0 or higher will make the fog appear as thick as clouds and high curve values will be needed to reduce this effect.
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| <pre>IntensitySunrise=(0.0... )
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| IntensityDay=(0.0... )
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| IntensitySunset=(0.0... )
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| IntensityNight=(0.0... )
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| IntensityInteriorDay=(0.0... )
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| IntensityInteriorNight=(0.0... )</pre>
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| These parameters will affect the contrast of the fog.
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| <pre>CurveSunrise=(0.0... )
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| CurveDay=(0.0... )
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| CurveSunset=(0.0... )
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| CurveNight=(0.0... )
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| CurveInteriorDay=(0.0... )
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| CurveInteriorNight=(0.0... )</pre>
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| These parameters affect the fog sprite and will cause fog clouds to drawl light from the surrounding area with higher values.
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| <pre>LightingInfluenceSunrise=(0.0... )
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| LightingInfluenceDay=(0.0... )
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| LightingInfluenceSunset=(0.0... )
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| LightingInfluenceNight=(0.0... )
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| LightingInfluenceInteriorDay=(0.0... )
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| LightingInfluenceInteriorNight=(0.0... )</pre>
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| == Editing Fire == | | == Editing Fire == |