Guide:ENBSeries: Difference between revisions
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This parameter enables more detailed AO, and will place AO better into the scene. Disabling this will provide a slight performance improvement at the cost of quality. | This parameter enables more detailed AO, and will place AO better into the scene. Disabling this will provide a slight performance improvement at the cost of quality. | ||
<pre>UseComplexAmbientOcclusion=(false, true)</pre> | <pre style="margin:0 0 25px 25px; width:500px;">UseComplexAmbientOcclusion=(false, true)</pre> | ||
Modifying this parameter will adjust the quality of SSAO. -1 is the extreme quality and 2 is the lowest. Recommended setting is either 0 or 1. Using 2 can cause issues with AO and Indirect Lighting with a loss of definition. | Modifying this parameter will adjust the quality of SSAO. -1 is the extreme quality and 2 is the lowest. Recommended setting is either 0 or 1. Using 2 can cause issues with AO and Indirect Lighting with a loss of definition. | ||
<pre>SamplingQuality=(-1, 1, 0, 2)</pre> | <pre style="margin:0 0 25px 25px; width:500px;">SamplingQuality=(-1, 1, 0, 2)</pre> | ||
This parameter determines the resolution of textures that SSAO effect reads data. Using 0.5 to 1.0 is better for low resolution display mode. There is no cache for texture reads, so this setting should not be set above 1.0. | This parameter determines the resolution of textures that SSAO effect reads data. Using 0.5 to 1.0 is better for low resolution display mode. There is no cache for texture reads, so this setting should not be set above 1.0. | ||
<pre>SourceTexturesScale=(0.0...1.0)</pre><br> | <pre style="margin:0 0 25px 25px; width:500px;">SourceTexturesScale=(0.0...1.0)</pre><br> | ||
== Editing SkyLighting == | == Editing SkyLighting == |
Revision as of 16:53, September 3, 2014
Template:Notice A comprehensive guide for properly setting up ENB for n00bs and gurus alike -- by the S.T.E.P. Team