Guide:ENBSeries: Difference between revisions
From Step Mods | Change The Game
TechAngel85 (talk | contribs) |
TechAngel85 (talk | contribs) |
||
Line 1,065: | Line 1,065: | ||
<pre>AdaptationMax=(0.0...100.0)</pre> | <pre>AdaptationMax=(0.0...100.0)</pre> | ||
== BLOOM == | == BLOOM == | ||
Bloom is the effect you get when a light source behind an object makes the object's edges "glow" and become a bit hazy. Bloom also accounts for a lot of the "hazy" effect in some ENB presets. | Bloom is the effect you get when a light source behind an object makes the object's edges "glow" and become a bit hazy. Bloom also accounts for a lot of the "hazy" effect in some ENB presets. | ||
Quality | ;Quality | ||
:determines the blurring quality of the bloom. Values range from 0 to 2 where lower values are higher quality and vise versa. | |||
;Amount | |||
:sets the amount of bloom during the day, night, and in interiors for each setting. Ranges from 0.0 (none) to 1.0. | |||
This parameter adjusts the quality of the Bloom effect which is described above. 0 is the highest quality and 2 is the highest performance. Unless a preset has this value specifically set, it's not recommended to set this to anything other than 0, since the performance increase is minimal at best. | |||
<pre>Quality=(0,1,2)</pre> | |||
The following parameters determine how much Bloom to add. The settings are from 0.0 to 1.0 and the higher the value the more Bloom blurs and adds a slight lighting effect to the scene. If using an ENB Profile then it is recommended to not change these settings. | |||
<pre>AmountSunrise=(0.0...1.0) | |||
AmountDay=(0.0...1.0) | |||
AmountSunset=(0.0...1.0) | |||
AmountNight=(0.0...1.0) | |||
AmountInteriorDay=(0.0...1.0) | |||
AmountInteriorNight=(0.0...1.0)</pre> | |||
The following parameters determine how much blue coloring to add to objects affected by Bloom. The settings are from 0.0 to 10.0, but going below 1.0 will remove most blue color from Bloom. If using an ENB Profile then it is recommended to not change these settings. | |||
<pre>BlueShiftAmountSunrise=(0.0...10.0) | |||
BlueShiftAmountDay=(0.0...10.0) | |||
BlueShiftAmountSunset=(0.0...10.0) | |||
BlueShiftAmountNight=(0.0...10.0) | |||
BlueShiftAmountInteriorDay=(0.0...10.0) | |||
BlueShiftAmountInteriorNight=(0.0...10.0)</pre> | |||
<!-- | |||
== CAMERAFX == | == CAMERAFX == | ||
This is for simulating lens distortion and reflection in cameras which is part of the bloom code; thus, it requires having bloom enabled in order to work. The amount of lens reflection is dependent on the amount of bloom. | This is for simulating lens distortion and reflection in cameras which is part of the bloom code; thus, it requires having bloom enabled in order to work. The amount of lens reflection is dependent on the amount of bloom. |
Revision as of 15:57, September 3, 2014
Template:Notice A comprehensive guide for properly setting up ENB for n00bs and gurus alike -- by the S.T.E.P. Team