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| If using an ENB preset with custom weathers, then this parameter found under the <code style="font-size:1.05em;">[WEATHER]</code> section must be enabled to use the customized weathers. | | If using an ENB preset with custom weathers, then this parameter found under the <code style="font-size:1.05em;">[WEATHER]</code> section must be enabled to use the customized weathers. |
| <pre style="margin:0 0 25px 25px; width:500px;">EnableMultipleWeathers=(false, true)</pre><br> | | <pre style="margin:0 0 25px 25px; width:500px;">EnableMultipleWeathers=(false, true)</pre><br> |
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| == Editing Time of Day Settings ==
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| The time of day settings allow a more precise control of when sunrise, sunset, night, and day should start, using the game time data. This also controls the duration of the transitions for dawn and dusk. All values use a floating point number based on a twenty-four hour day: <parameter> = (0.0...23.9). This section should only be adjusted by advanced users or ENB authors as changing these value could have unexpected consequences on weather and lighting.
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| Enable or disable Time of Day settings.
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| <pre>Enable=true</pre>
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| This setting is the duration that the transition between night and day takes in game hours.
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| <pre>DawnDuration=(0.0...23.9)</pre>
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| This setting is the time that the sunrise occurs in game.
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| <pre>SunriseTime=(0.0...23.9)</pre>
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| This setting is the time that the middle of the day occurs in game.
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| <pre>DayTime=(0.0...23.9)</pre>
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| This setting is the time that the sunset occurs in game.
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| <pre>SunsetTime=(0.0...23.9)</pre>
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| This setting is the duration that the transition between day and night takes in game hours.
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| <pre>DuskDuration=(0.0...23.9)</pre>
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| This setting is the time that the middle of the day occurs in game.
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| <pre>NightTime=(0.0...23.9)</pre>
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| == Editing Night and Day Settings ==
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| This section is another way of ENB Series using day and night values, like the [TIMEOFDAY] section, except that the color of the sky gradient is used for detection. This is not compatible with customs skies that change the colors of the sky, so it not recommended to be changed by users.
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| This setting will enable use of the old day/night detection method.
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| <pre>DetectorOldVersion=(false, true)</pre>
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| This setting will enable the default settings and ignore the values below.
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| <pre>DetectorDefaultDay=(false, true)</pre>
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| This parameter will make the detection rely more on the day time settings when lowered and less on day time settings when raised.
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| <pre>DetectorLevelDay=(0.0...1.0)</pre>
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| This parameter will make the detection rely more on the night time settings when lowered and less on night time settings when raised.
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| <pre>DetectorLevelNight=(0.0...1.0)</pre>
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| This parameter will make the detection rely more on the day time settings when lowered and more on the night time settings when raised.
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| <pre>DetectorLevelCurve=(0.0...10.0)</pre>
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| == Editing Adaptation ==
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| This section creates an effect that mimicks the iris of the human eye. When looking at something bright and then something dark, it will take a moment to adjust.
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| This setting will enable the use of the AdaptationMin and AdaptationMax values. If set to "false" it will use the AdaptationTime and AdaptationSensitivity settings.
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| <pre>ForceMinMaxValues=(false, true)</pre>
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| This parameter determines how sensity the effect is about light and dark areas.
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| <pre>AdaptationSensitivity=(0.0...1.0)</pre>
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| This parameter determines the reaction time when moving from dark or bright areas.
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| <pre>AdaptationTime=(0.0...1.0)</pre>
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| This parameter is the minimum value of the adaptation effect.
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| <pre>AdaptationMin=(0.0...1.0)</pre>
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| This parameter is the maximum value of the adaptation effect.
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| <pre>AdaptationMax=(0.0...100.0)</pre>
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| == Adjusting the Bloom Quality == | | == Adjusting the Bloom Quality == |