Guide:ENBSeries: Difference between revisions
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<pre style="margin:0 0 25px 25px; width:500px;">EnableParticleLights=(false, true)</pre> | <pre style="margin:0 0 25px 25px; width:500px;">EnableParticleLights=(false, true)</pre> | ||
Subsurface scattering (SSS) is an effect to give objects, like skin, candle wax and some vegetation a more transparent look. Light can pass through objects to light the back side or return to the surface to help give off a glow or make them look more natural and realistic. | |||
<pre>EnableSubSurfaceScattering=(false, true)</pre> | <pre>EnableSubSurfaceScattering=(false, true)</pre> | ||
This will enable or disable the water effects of ENB which include light dispersion, caustics (light reflection), parallax, shadows, displacement and other lighting effects that are seen on the surface of the water. | |||
<pre>EnableWater=(false, true)</pre> | <pre>EnableWater=(false, true)</pre> | ||
This will enable or disable underwater effects including dispersion, parallax, silhouettes, blurring, and shadows among other effects which are seen while under the water. | |||
<pre>EnableUnderwater=(false, true)</pre> | <pre>EnableUnderwater=(false, true)</pre> | ||
Cloud shadows are shadows seen on the ground caused by clouds in the sky. This effect brings a great deal of realism into Skyrim and is highly recommended! | |||
<pre>EnableCloudShadows=(false, true)</pre> | <pre>EnableCloudShadows=(false, true)</pre> | ||
Volumetric rays are rays of light which past through a texture such as clouds, fog and mist. In Skyrim these rays can be seen around clouds in the sky and through fog while looking in the sun's direction. | |||
<pre>EnableVolumetricRays=(false, true)</pre> | <pre>EnableVolumetricRays=(false, true)</pre> | ||
Procedural Sun was added to ENB as a fix for the Vanilla sun. It tends to have issues with some sun retextures; however, provides more control such as size, intensity and curves that you could never have with a simple retexture. | |||
<pre>EnableProceduralSun=(false, true)</pre> | <pre>EnableProceduralSun=(false, true)</pre> | ||
Mist is a combination of the fog and haze effects and was previously called Haze in older ENBSeries versions. In Skyrim this basically boils down to effects on the fog. ENB preset authors also have the ability to place fog in the worldspce via anchors with this effect; therefore, if it is originally enabled, it is highly recommended to keep it enabled. | |||
<pre>EnableMist=(false, true)</pre><br> | <pre>EnableMist=(false, true)</pre><br> | ||
Revision as of 15:10, September 3, 2014
Template:Notice A comprehensive guide for properly setting up ENB for n00bs and gurus alike -- by the S.T.E.P. Team