Guide:ENBSeries: Difference between revisions
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As the name suggests, this feature adjusts the games shadow rendering; making them more detailed and slightly blurrier than Vanilla. Disabling this provides a small performance increase. This parameter only has an average of a 2-5% FPS impact. It is recommended to leave enabled. | As the name suggests, this feature adjusts the games shadow rendering; making them more detailed and slightly blurrier than Vanilla. Disabling this provides a small performance increase. This parameter only has an average of a 2-5% FPS impact. It is recommended to leave enabled. | ||
<pre>EnableDetailedShadow=(false, true)</pre> | <pre style="margin:0 0 25px 25px; width:500px;">EnableDetailedShadow=(false, true)</pre> | ||
Sun rays are the bright rays of light you see when looking towards the sun through trees and clouds; also referred to as Godrays. Sunrays only have an average of a 2-5% FPS impact. | Sun rays are the bright rays of light you see when looking towards the sun through trees and clouds; also referred to as Godrays. Sunrays only have an average of a 2-5% FPS impact. | ||
<pre>EnableSunRays=(false, true)</pre> | <pre style="margin:0 0 25px 25px; width:500px;">EnableSunRays=(false, true)</pre> | ||
This parameter will enable or disable the enbsunsprite.fx shader. This is recommended to be left set to whatever value the ENB preset's author uses unless having trouble with sun sprites. | This parameter will enable or disable the enbsunsprite.fx shader. This is recommended to be left set to whatever value the ENB preset's author uses unless having trouble with sun sprites. | ||
<pre>EnableSunGlare=(false, true)</pre> | <pre style="margin:0 0 25px 25px; width:500px;">EnableSunGlare=(false, true)</pre> | ||
This will enable or disable the sky lighting. This feature mimics the real world shadowing fade; making shadows darker in the middle and gradually lightening them while moving out towards the edge. This setting can have up to a 15% FPS impact. Other effects also rely on this to be enabled; therefore, it is not recommended to disable it. | This will enable or disable the sky lighting. This feature mimics the real world shadowing fade; making shadows darker in the middle and gradually lightening them while moving out towards the edge. This setting can have up to a 15% FPS impact. Other effects also rely on this to be enabled; therefore, it is not recommended to disable it. | ||
<pre>EnableSkyLighting=(false, true)</pre> | <pre style="margin:0 0 25px 25px; width:500px;">EnableSkyLighting=(false, true)</pre> | ||
This setting enables an effect that enhances SkyLighting by adding a simulated real world indirect lighting created by the atmosphere to most exterior surfaces. | This setting enables an effect that enhances SkyLighting by adding a simulated real world indirect lighting created by the atmosphere to most exterior surfaces. | ||
<pre>EnableImageBasedLighting=(false, true)</pre> | <pre style="margin:0 0 25px 25px; width:500px;">EnableImageBasedLighting=(false, true)</pre> | ||
This will enable or disable the dynamic reflections effects that are added to surfaces. | This will enable or disable the dynamic reflections effects that are added to surfaces. | ||
<pre>EnableReflection=(false, true)</pre> | <pre style="margin:0 0 25px 25px; width:500px;">EnableReflection=(false, true)</pre> | ||
This will enable or disable softening or smoothing of particle effects, like fires and fire sprites. | This will enable or disable softening or smoothing of particle effects, like fires and fire sprites. | ||
<pre>EnableSoftParticles=(false, true)</pre> | <pre style="margin:0 0 25px 25px; width:500px;">EnableSoftParticles=(false, true)</pre> | ||
This will enable or disable glow effects that can be found around light sources such as candles, lanterns, and fireplaces. If the LiteSprite parameter is set to true, then those objects will cast light. This does not decrease performance. | This will enable or disable glow effects that can be found around light sources such as candles, lanterns, and fireplaces. If the <code style="font-size:1.05em;">LiteSprite</code> parameter is set to true, then those objects will cast light. This does not decrease performance. | ||
<pre>EnableParticleLights=(false, true)</pre> | <pre style="margin:0 0 25px 25px; width:500px;">EnableParticleLights=(false, true)</pre> | ||
Revision as of 14:21, September 3, 2014
Template:Notice A comprehensive guide for properly setting up ENB for n00bs and gurus alike -- by the S.T.E.P. Team