Guide:ENBSeries: Difference between revisions
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The <code style="font-size:1.05em;">[EFFECT]</code> section is where most of the edit will be make. It's here where users can enable or disable the ENB effects such as depth of field and SSAO. Different ENB presets use different values for these parameters so not all of them will remain the same from preset to preset. Many presets also have different performance versions which are various optimizations to these parameters and others so users would not have to manually edit these parameters and potentially messing up the quality of the preset. Disabling some of these effects will provide better performance; however, before doing so manually, please try the performance tips on the Troubleshooting tab first and then check to see if the preset used has a performance version available. Both of these options are better than simply turning off effect which could effect the intended visuals of the preset.<br><br> | The <code style="font-size:1.05em;">[EFFECT]</code> section is where most of the edit will be make. It's here where users can enable or disable the ENB effects such as depth of field and SSAO. Different ENB presets use different values for these parameters so not all of them will remain the same from preset to preset. Many presets also have different performance versions which are various optimizations to these parameters and others so users would not have to manually edit these parameters and potentially messing up the quality of the preset. Disabling some of these effects will provide better performance; however, before doing so manually, please try the performance tips on the Troubleshooting tab first and then check to see if the preset used has a performance version available. Both of these options are better than simply turning off effect which could effect the intended visuals of the preset.<br><br> | ||
This | This parameter will enable Bethesda's vanilla game post-processing algorithm which is useful for rendering the game with the vanilla color palette. This is useful for users which like the vanilla look of Skyrim, but would like to use some of the ENBSeries effects. | ||
<pre style="margin:0 0 25px 25px; width:500px;">UseOriginalPostProcessing=(false, true)</pre> | <pre style="margin:0 0 25px 25px; width:500px;">UseOriginalPostProcessing=(false, true)</pre> | ||
This | This parameter has the same effect as the above parameter, but only affects objects. | ||
<pre style="margin:0 0 25px 25px; width:500px;">UseOriginalObjectsProcessing=(false, true)</pre> | <pre style="margin:0 0 25px 25px; width:500px;">UseOriginalObjectsProcessing=(false, true)</pre> | ||
This will enable or disable the bloom effect of the ENB which | This will enable or disable the bloom effect of the ENB preset which is higher quality than that of Vanilla Skyrim. Bloom is a computer graphics effect used to reproduce the imaging of real-world cameras. When a bright light shines on an object or when there is a light source behind an object, the object's edges become feathered and the object itself can sometimes appear hazing from the light. It is also responsible for the overall "hazy" effect in some ENB mods. This can be disabled for a small performance increase. The quality and amount of bloom can also be configured later down in the file. | ||
<pre style="margin:0 0 25px 25px; width:500px;">EnableBloom=(false, true)</pre> | <pre style="margin:0 0 25px 25px; width:500px;">EnableBloom=(false, true)</pre> | ||
The parameter will enable or disable the lens effect. This effect replicates the effect of a camera lens looking into a bright light without a filter. In Skyrim, this effect is seen when looking at the sun in the form of halos. This is a great effect for screenarchers; however, many disable it due to it being unrealistic since this effect can only be seen when looking through a lens and not natural eyes. | |||
<pre style="margin:0 0 25px 25px; width:500px;">EnableLens=(false, true)</pre> | <pre style="margin:0 0 25px 25px; width:500px;">EnableLens=(false, true)</pre> | ||
This enables or disables the ENB's method of eye adaptation to the screen brightness. This effect mimics the duration it takes for the eyes to adjust to bright lights. Vanilla Skyrim has this feature; however, it happens unnaturally quick. | This enables or disables the ENB's method of eye adaptation to the screen brightness. This effect mimics the duration it takes for the eyes to adjust to bright lights. Vanilla Skyrim has this feature; however, it happens unnaturally quick. Many ENB presets modify this duration; making it longer to provide a more natural feel. | ||
<pre style="margin:0 0 25px 25px; width:500px;">EnableAdaptation=(false, true)</pre> | <pre style="margin:0 0 25px 25px; width:500px;">EnableAdaptation=(false, true)</pre> | ||
This will enable or disable the depth of field ( | This parameter will enable or disable the depth of field (DoF) effect. DoF is a blurring effect which focuses on the point at which you are looking and blurs the surroundings and background. This is a cinematic effect and most presets provide several options; each behaving differently. Disabling this also provides a performance increase. DoF can have up to a 12% FPS impact, depending on the type of DoF used. | ||
<pre style="margin:0 0 25px 25px; width:500px;">EnableDepthOfField=(false, true)</pre> | <pre style="margin:0 0 25px 25px; width:500px;">EnableDepthOfField=(false, true)</pre> | ||
This parameter enables or disables the screen space ambient occlusion (SSAO) and indirect lighting effects. Disabling | This parameter enables or disables the screen space ambient occlusion (SSAO) and indirect lighting effects. Disabling this provides a performance increase. It is; however, configurable to different levels which can be found below. Each level provides a different quality/performance ratio. This setting can have up to 15% FPS impact. | ||
<pre style="margin:0 0 25px 25px; width:500px;">EnableAmbientOcclusion=(false, true)</pre> | <pre style="margin:0 0 25px 25px; width:500px;">EnableAmbientOcclusion=(false, true)</pre> | ||
As the name suggests, this feature adjusts the games shadow rendering; making them more detailed and slightly blurrier than Vanilla. Disabling this provides a small performance increase. This parameter only has an average of a 2-5% FPS impact. It is recommended to leave enabled. | |||
<pre>EnableDetailedShadow=(false, true)</pre> | <pre>EnableDetailedShadow=(false, true)</pre> | ||
Sun rays are the bright rays of light you see when looking towards the sun through trees and clouds; also referred to as Godrays. Sunrays only have an average of a 2-5% FPS impact. | |||
<pre>EnableSunRays=(false, true)</pre> | <pre>EnableSunRays=(false, true)</pre> | ||
This | This parameter will enable or disable the enbsunsprite.fx shader. This is recommended to be left set to whatever value the ENB preset's author uses unless having trouble with sun sprites. | ||
<pre>EnableSunGlare=(false, true)</pre> | <pre>EnableSunGlare=(false, true)</pre> | ||
This will enable or disable the sky lighting. This feature mimics the real world shadowing fade; making shadows darker in the middle and gradually lightening them while moving out towards the edge. This setting can have up to a 15% FPS impact. | This will enable or disable the sky lighting. This feature mimics the real world shadowing fade; making shadows darker in the middle and gradually lightening them while moving out towards the edge. This setting can have up to a 15% FPS impact. Other effects also rely on this to be enabled; therefore, it is not recommended to disable it. | ||
<pre>EnableSkyLighting=(false, true)</pre> | <pre>EnableSkyLighting=(false, true)</pre> | ||
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<pre>EnableReflection=(false, true)</pre> | <pre>EnableReflection=(false, true)</pre> | ||
This | This will enable or disable softening or smoothing of particle effects, like fires and fire sprites. | ||
<pre>EnableSoftParticles=(false, true)</pre> | <pre>EnableSoftParticles=(false, true)</pre> | ||
This | This will enable or disable glow effects that can be found around light sources such as candles, lanterns, and fireplaces. If the LiteSprite parameter is set to true, then those objects will cast light. This does not decrease performance. | ||
<pre>EnableParticleLights=(false, true)</pre> | <pre>EnableParticleLights=(false, true)</pre> | ||
Revision as of 03:40, September 3, 2014
Template:Notice A comprehensive guide for properly setting up ENB for n00bs and gurus alike -- by the S.T.E.P. Team