Guide:ENBSeries: Difference between revisions
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This setting is the same as above, but only affects objects/meshes instead. | This setting is the same as above, but only affects objects/meshes instead. | ||
<pre>UseOriginalObjectsProcessing=(false, true)</pre> | <pre style="margin:0 0 25px 25px; width:500px;">UseOriginalObjectsProcessing=(false, true)</pre> | ||
This will enable or disable the bloom effect of the ENB which is part of high quality post processing for HDR. This means the ENB bloom is higher quality than that of Vanilla Skyrim. This also enables or disables the lens effect as it's processed at same time as bloom. Bloom is a computer graphics effect used to reproduce the imaging of real-world cameras. When a bright light shines on an object or when there is a light source behind an object, the object's edges become feathered and the object itself can sometimes appear hazing from the light. It is also responsible for the overall "hazy" effect in some ENB mods. This can be disabled for a small performance increase. The quality and amount of bloom can also be configured later down in the file. | This will enable or disable the bloom effect of the ENB which is part of high quality post processing for HDR. This means the ENB bloom is higher quality than that of Vanilla Skyrim. This also enables or disables the lens effect as it's processed at same time as bloom. Bloom is a computer graphics effect used to reproduce the imaging of real-world cameras. When a bright light shines on an object or when there is a light source behind an object, the object's edges become feathered and the object itself can sometimes appear hazing from the light. It is also responsible for the overall "hazy" effect in some ENB mods. This can be disabled for a small performance increase. The quality and amount of bloom can also be configured later down in the file. | ||
<pre>EnableBloom=(false, true)</pre> | <pre style="margin:0 0 25px 25px; width:500px;">EnableBloom=(false, true)</pre> | ||
This enables or disables the ENB's method of eye adaptation to the screen brightness. This effect mimics the duration it takes for the eyes to adjust to bright lights. Vanilla Skyrim has this feature; however, it happens unnaturally quick. The ENB modifies this duration; making it longer to provide a more natural feel. | This enables or disables the ENB's method of eye adaptation to the screen brightness. This effect mimics the duration it takes for the eyes to adjust to bright lights. Vanilla Skyrim has this feature; however, it happens unnaturally quick. The ENB modifies this duration; making it longer to provide a more natural feel. | ||
<pre>EnableAdaptation=(false, true)</pre> | <pre style="margin:0 0 25px 25px; width:500px;">EnableAdaptation=(false, true)</pre> | ||
This will enable or disable the depth of field (DOF) effect. DOF is a blurring effect in-game which focuses on the point at which you are looking; blurring the surroundings and background. This is a cinematic effect and great for screenshots, but not all users like it while playing. Disabling this also provides a performance increase. DOF can have up to a 12% FPS impact. | This will enable or disable the depth of field (DOF) effect. DOF is a blurring effect in-game which focuses on the point at which you are looking; blurring the surroundings and background. This is a cinematic effect and great for screenshots, but not all users like it while playing. Disabling this also provides a performance increase. DOF can have up to a 12% FPS impact. | ||
<pre>EnableDepthOfField=(false, true)</pre> | <pre style="margin:0 0 25px 25px; width:500px;">EnableDepthOfField=(false, true)</pre> | ||
This parameter enables or disables the screen space ambient occlusion (SSAO) and indirect lighting effects. Disabling (false) this provides a performance increase. It is; however, configurable to different levels later down in the file. Each level provides a different quality/performance ratio. This setting can have up to 15% FPS impact. | This parameter enables or disables the screen space ambient occlusion (SSAO) and indirect lighting effects. Disabling (false) this provides a performance increase. It is; however, configurable to different levels later down in the file. Each level provides a different quality/performance ratio. This setting can have up to 15% FPS impact. | ||
<pre>EnableAmbientOcclusion=(false, true)</pre> | <pre style="margin:0 0 25px 25px; width:500px;">EnableAmbientOcclusion=(false, true)</pre> | ||
This parameter is enable or disable detailed shadows. As the name suggests, this feature adjusts the games shadow rendering; making them more detailed and slightly blurrier than Vanilla. Disabling this provides a small performance increase. This setting only has, on average, a 2-5% FPS impact. | This parameter is enable or disable detailed shadows. As the name suggests, this feature adjusts the games shadow rendering; making them more detailed and slightly blurrier than Vanilla. Disabling this provides a small performance increase. This setting only has, on average, a 2-5% FPS impact. |
Revision as of 00:39, September 3, 2014
Template:Notice A comprehensive guide for properly setting up ENB for n00bs and gurus alike -- by the S.T.E.P. Team