Guide:ENBSeries: Difference between revisions
From Step Mods | Change The Game
TechAngel85 (talk | contribs) (→Window) |
TechAngel85 (talk | contribs) |
||
Line 437: | Line 437: | ||
== Game Engine == | == Game Engine == | ||
The | The parameters in the ''[ENGINE]'' section deal with game engine edits. It is noted by Boris that it is best to force anisotropic filtering here instead of in the video card settings. His reasoning behind this is because if forced through video card setting, the filtering will be applied to all textures and some textures should not be filtered; filtering these textures could cause issues with SSAO and parallax. Forcing filter through the ENB; however, skips these textures which should not be filtered. (This theory has not been tested by STEP.) | ||
{{Notice Small|ENBoost-ONLY users (NOT ENB graphics users!) should NOT use AF in enblocal.ini (set <code> ForceAnisotropicFiltering </code> to <code> false </code>). For some reason it is more costly than setting AF via CCC and there is no difference in the effect.}} | {{Notice Small|ENBoost-ONLY users (NOT ENB graphics users!) should NOT use AF in enblocal.ini (set <code> ForceAnisotropicFiltering </code> to <code> false </code>). For some reason it is more costly than setting AF via CCC and there is no difference in the effect.}} | ||
This will force anisotropic filtering for all textures with a linear filtering type. Textures which should not have anisotropic filtering are not changed. | This will force anisotropic filtering for all textures with a linear filtering type. Textures which should not have anisotropic filtering are not changed. | ||
<pre>ForceAnisotropicFiltering=(false, true)</pre> | <pre style="margin:0 0 25px 25px; width:500px;">ForceAnisotropicFiltering=(false, true)</pre> | ||
This is the level of anisotropy filtering. The values are 2, 4, 6, 8, 10, 12, 14, and 16; higher values provide better quality. | This is the level of anisotropy filtering. The values are 2, 4, 6, 8, 10, 12, 14, and 16; higher values provide better quality. | ||
<pre>MaxAnisotropy=(1..16)</pre> | <pre style="margin:0 0 25px 25px; width:500px;">MaxAnisotropy=(1..16)</pre> | ||
This will enable vsync which is recommenced to always remain active because the Creation engine will have physics issues when over 60 FPS. | This will enable vsync which is recommenced to always remain active because the Creation engine will have physics issues when over 60 FPS. | ||
<pre>EnableVSync=(false, true)</pre> | <pre style="margin:0 0 25px 25px; width:500px;">EnableVSync=(false, true)</pre> | ||
This setting allows downsampling to be used without forcing it through graphics driver. It is recommended to be left false and only to be used by advanced users. | This setting allows downsampling to be used without forcing it through graphics driver. It is recommended to be left false and only to be used by advanced users. | ||
<pre>AddDisplaySuperSamplingResolutions=(false, true)</pre> | <pre style="margin:0 0 25px 25px; width:500px;">AddDisplaySuperSamplingResolutions=(false, true)</pre> | ||
== Setting the FPS Limiter == | == Setting the FPS Limiter == |
Revision as of 18:23, September 2, 2014
Template:Notice A comprehensive guide for properly setting up ENB for n00bs and gurus alike -- by the S.T.E.P. Team