Guide:ENBSeries: Difference between revisions
From Step Mods | Change The Game
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== Game Engine == | == Game Engine == | ||
The settings in the ''[ENGINE]'' section deal with game engine edits. It is noted by Boris that it is best to force anisotropic filtering here instead of in the video card settings. His reasoning behind this is because if forced through video card setting, the filtering will be applied to all textures and some textures should not be filtered; filtering these textures could cause issues with SSAO and parallax. Forcing filter through the ENB; however, skips these textures which should not be filtered. (This theory has not been tested by STEP.) | The settings in the ''[ENGINE]'' section deal with game engine edits. It is noted by Boris that it is best to force anisotropic filtering here instead of in the video card settings. His reasoning behind this is because if forced through video card setting, the filtering will be applied to all textures and some textures should not be filtered; filtering these textures could cause issues with SSAO and parallax. Forcing filter through the ENB; however, skips these textures which should not be filtered. (This theory has not been tested by STEP.) | ||
{{Notice Small|ENBoost-ONLY users (NOT ENB graphics users!) should NOT use AF in enblocal.ini (set <code> ForceAnisotropicFiltering </code> to <code> false </code>). For some reason it is more costly than setting AF via CCC and there is no difference in the effect.}} | |||
This will force anisotropic filtering for all textures with a linear filtering type. Textures which should not have anisotropic filtering are not changed. | This will force anisotropic filtering for all textures with a linear filtering type. Textures which should not have anisotropic filtering are not changed. |
Revision as of 21:40, February 11, 2014
Template:Notice A comprehensive guide for properly setting up ENB for n00bs and gurus alike -- by the Wiki Editors & S.T.E.P. Team
- Updated: 21:40:08 11 February 2014 (UTC)