Guide:ENBSeries: Difference between revisions
From Step Mods | Change The Game
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You can adjust the quality of SSAO in the ''[SSOA_SSIL]'' section of the file. Screen resolution has a direct effect on SSAO performance; the higher the resolution, the slower the SSAO performance is. | You can adjust the quality of SSAO in the ''[SSOA_SSIL]'' section of the file. Screen resolution has a direct effect on SSAO performance; the higher the resolution, the slower the SSAO performance is. | ||
This setting will turn on Indirect Lighting which will offset the amount of AO applied to the scene. It will counter the effects of AOamount below that can darken shadows to much. | |||
<pre>UseIndirectLighting=(false, true)</pre> | <pre>UseIndirectLighting=(false, true)</pre> | ||
This value helps to slightly add indirect lighting correctness. Better performance with this set to "false" without a noticeable difference to indirect lighting correctness. This is recommended to be false, or left to the value or the ENB Profile in use. | This value helps to slightly add indirect lighting correctness. Better performance with this set to "false" without a noticeable difference to indirect lighting correctness. This is recommended to be false, or left to the value or the ENB Profile in use. | ||
<pre>UseComplexIndirectLighting=(false, true)</pre> | <pre>UseComplexIndirectLighting=(false, true)</pre> | ||
<pre> | This setting enables more detailed AO, and will place AO better into the scene. This is less of a performance hit than ComplexIL. | ||
UseComplexAmbientOcclusion=(false, true) | <pre>UseComplexAmbientOcclusion=(false, true)</pre> | ||
UseAmbientIndirectLighting=(false, true) | This setting will enable an extension of Indirect Lighting, so that Indirect Lighting can be added to new places in the scene. | ||
<pre>UseAmbientIndirectLighting=(false, true)</pre> | |||
</pre> | </pre> | ||
Modifying this parameter will adjust the quality of SSAO. -1 is the extreme quality and 2 is the lowest. Recommended setting is either 0 or 1. | Modifying this parameter will adjust the quality of SSAO. -1 is the extreme quality and 2 is the lowest. Recommended setting is either 0 or 1. Using 2 can cause issues with AO and Indirect Lighting with a loss of definition. | ||
<pre>SamplingQuality=(-1, 1, 0, 2)</pre> | <pre>SamplingQuality=(-1, 1, 0, 2)</pre> | ||
This parameter is similar to the above in terms of quality. -1 is the extreme quality and 2 is the lowest. Recommended setting is either 0 or 1. | This parameter is similar to the above in terms of quality. -1 is the extreme quality and 2 is the lowest. Recommended setting is either 0 or 1. This is main control for the SSAO/SSIL effect and should be changed last since it has minimal impact on performance. | ||
<pre>SamplingPrecision=(-1, 1, 0, 2)</pre> | <pre>SamplingPrecision=(-1, 1, 0, 2)</pre> | ||
<pre>SamplingRange=0. | This parameter will expand the radius of the SSAO/SSIL effect. Higher values can cause an aura that is noticeable in lit places like dungeons and caves. Recommended to be set lower than 1.0. | ||
This parameter is the SSAO fading fog range to see the effect on objects which is difficult to see through fog. This will limit the range AO effect goes through fog, since seeing the effect is difficult. | <pre>SamplingRange=(0.0...10.0)</pre> | ||
<pre>FadeFogRange= | This parameter is the SSAO fading fog range to see the effect on objects which is difficult to see through fog. This will limit the range AO effect goes through fog, since seeing the effect is difficult. Increasing the parameter will remove SSAO from fog while lowering the value will render the effect farther into fog. | ||
<pre>SizeScale=1.0 | <pre>FadeFogRange=(0.0...10.0)</pre> | ||
SourceTexturesScale=1.0 | This parameter determines the size of the SSAO texture at which the effect is rendered relative to screen resolution. A value above 1.0 will render for sizes bigger than screen resolution, and it is important to note that the number is not linear. Any change is measured exponentially, so 1.1 is twice as slow in performance than 1.0. | ||
FilterQuality=2 | <pre>SizeScale=(0.0...10.0)</pre> | ||
FilterType=2 | This parameter determines the resolution of textures that SSAO effect reads data. Using 0.5 to 1.0 is better for low resolution display mode. There is no cache for texture reads, so this setting should not be set above 1.0. | ||
AOAmount= | <pre>SourceTexturesScale=(0.0...1.0)</pre> | ||
AOAmountInterior= | This setting reduces the noise generated by SSAO, and can bet set to -1, 0, 1, and 2. -1 is the higher quality and 2 is the highest performance. | ||
ILAmount= | <pre>FilterQuality=(-1, 0, 1, 2)</pre> | ||
ILAmountInterior= | This setting determines which type of filter is used for the SSAO effect. There are five types with 0 being the highest quality and 4 being from older versions of ENB's SSAO. | ||
AOIntensity= | <pre>FilterType=(0, 1, 2, 3, 4)</pre> | ||
AOIntensityInterior=1.0</pre> | This parameter determines how much darkening will take place between a shadow and it's source. | ||
<pre>AOAmount=(0.0...10.0)</pre> | |||
<pre>AOAmountInterior=(0.0...10.0)</pre> | |||
This parameter will increase the amount of Indirect Lighting around shadows. | |||
<pre>ILAmount=(0.0...10.0)</pre> | |||
<pre>ILAmountInterior=(0.0...10.0)</pre> | |||
This parameter determines the intensity of the AO in a scene. If using a high value for AOAmount, this can be set lower to avoid having overly dark spots in the scene. | |||
<pre>AOIntensity=(0.0...10.0)</pre> | |||
<pre>AOIntensityInterior=1.0</pre> | |||
This parameter changes the ssao type being used. This should be left up to the ENB Profile author. Change between 0, 1, and 2. | This parameter changes the ssao type being used. This should be left up to the ENB Profile author. Change between 0, 1, and 2. | ||
<pre>AOType=(0, 1, 2)</pre> | <pre>AOType=(0, 1, 2)</pre> | ||
This parameter affects the ambient color of a scene, much like SkyLighting effect. 0 uses the the color factor to decrease effect on bright surfaces, like snow. That is only difference between 0 and 1. 2 and 3 do modulation but produces less realistic effect. 2 uses the color factor to decrease effect on bright surfaces. That is the only difference between 2 and 3. | This parameter affects the ambient color of a scene, much like SkyLighting effect. 0 uses the the color factor to decrease effect on bright surfaces, like snow. That is only difference between 0 and 1. 2 and 3 do modulation but produces less realistic effect. 2 uses the color factor to decrease effect on bright surfaces. That is the only difference between 2 and 3. 2 through 7 are mostly like the AO in other games or Nvidia AO and become less apparent while in use going from 2 to 7. | ||
<pre>AOMixingType=(0 | <pre>AOMixingType=(0...7)</pre> | ||
<pre>AOMixingTypeInterior= | <pre>AOMixingTypeInterior=(0...7)</pre> | ||
UseOldType=(false, true)</pre> | This setting uses the old SSAO from ENB v0.119 and does not include support for Complex AO and Complex Indirect Lighting from the settings above. | ||
<pre>UseOldType=(false, true)</pre> | |||
== Editing Reflections == | == Editing Reflections == |
Revision as of 04:46, September 21, 2013
Template:Notice A comprehensive guide for properly setting up ENB for n00bs and gurus alike -- by the Wiki Editors & S.T.E.P. Team
- Updated: 4:46:22 21 September 2013 (UTC)