Guide:ENBSeries: Difference between revisions
From Step Mods | Change The Game
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== Antialiasing == | |||
This will enable or disable four of the ENB's AA solutions. All four can be used together since Boris has taken great care to balance them. It is also possible to these a with SMAA injector, though using Temporal AA and Edge AA together can cause some blurriness around tree branches. | |||
The EdgeAA solution is excellent for low-end systems because the performance impact is very small; however, it does come with some blurriness. Mid to High-end systems may find SMAA a better, higher quality solution for EdgeAA, but can still use TemporalAA and SubPixelAA. | |||
<pre>EnableEdgeAA=(false,true)</pre> | |||
The TemporalAA setting no longer requires a helper mod, as of ENB v0.213. This is excellent for screenshots at removing jaggies and may not be preferable for general use because it can cause doubling on high motion objects, but that is slightly noticeable. | |||
<pre>EnableTemporalAA=(false, true)</pre> | |||
This setting will enable SubPixalAA on specular reflections and should only cause a minimal performance impact. This setting recommended to be "true". | |||
<pre>EnableSubPixelAA=(false, true)</pre> | |||
Set true to use TransparencyAA, for probably the best quality reduction of jagged edges on things like grass and hair. TransparencyAA was only available through driver at a minimal cost, but it would disable deferred rendering that is required for some ENB effects. Now it can be enabled here, but the reduction in performance may be substantial. Only recommended for high end systems. | |||
<pre>EnableTransparencyAA=(false, true)</pre> | |||
== Fix == | == Fix == |
Revision as of 16:13, September 14, 2013
Template:Notice A comprehensive guide for properly setting up ENB for n00bs and gurus alike -- by the Wiki Editors & S.T.E.P. Team
- Updated: 16:13:55 14 September 2013 (UTC)