STEP:Mod Testing: Difference between revisions
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==General Information== | ==General Information== | ||
This guide will attempt to lay out best practices for testing mods marked for testing which could be potentially included in S.T.E.P. With a guide as complex as S.T.E.P., it is beneficial to reduce as much variation as possible in mod testing, since variation can breed a host of issues. This guide will outline standardized testing techniques for S.T.E.P. mod testing. The approach will be bottom-up, meaning recommendations will begin at the hardware level, progressing to software, and then to mods. | This guide will attempt to lay out best practices for testing mods marked for testing which could be potentially included in S.T.E.P. With a guide as complex as S.T.E.P., it is beneficial to reduce as much variation as possible in mod testing, since variation can breed a host of issues. This guide will outline standardized testing techniques for S.T.E.P. mod testing. The approach will be bottom-up, meaning recommendations will begin at the hardware level, progressing to software, and then to mods. | ||
==== Mod Tester Requirements ==== | |||
To be an official Mod Tester there are a few requirements that STEP will need the Testers to meet before becoming an official Tester: | |||
* Tester's computer must be able to play Skyrim with a fully installed STEP: Extended profile on medium to high settings. | |||
* Testers must use a mod manager to be able to test. Mod Organizer is the official recommendation for STEP Testers. | |||
* Testers much be able to set aside a small amount of time every week that will be used for mod testing. Generally, ~5 hours per week should be enough; however, the more the better. | |||
==== Overview of Testing Procedure ==== | ==== Overview of Testing Procedure ==== |
Revision as of 17:58, August 4, 2013
Template:Warning Template:Notice Mod Testing for S.T.E.P. -- by the S.T.E.P. Team
- Updated: 17:58:57 4 August 2013 (UTC)