Guide:ENBSeries: Difference between revisions
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TechAngel85 (talk | contribs) (→Editing the ENB Effects: Removed an obsolete parameter and added a new one.) |
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This parameter will enable or disable the effects from the ''[ENVIRONMENT]'' section of the enbseries.ini file. | This parameter will enable or disable the effects from the ''[ENVIRONMENT]'' section of the enbseries.ini file. | ||
<pre>UseOriginalObjectsProcessing=(false, true)</pre> | <pre>UseOriginalObjectsProcessing=(false, true)</pre> | ||
This will enable or disable the bloom effect of the ENB which is part of high quality post processing for HDR. This means the ENB bloom is higher quality than that of Vanilla Skyrim. This also enables or disables the lens effect as it's processed at same time as bloom. Bloom is a computer graphics effect used to reproduce the imaging of real-world cameras. When a bright light shines on an object or when there is a light source behind an object, the object's edges become feathered and the object itself can sometimes appear hazing from the light. It is also responsible for the overall "hazy" effect in some ENB mods. This can be disabled for a small performance increase. The quality and amount of bloom can also be configured later down in the file. | This will enable or disable the bloom effect of the ENB which is part of high quality post processing for HDR. This means the ENB bloom is higher quality than that of Vanilla Skyrim. This also enables or disables the lens effect as it's processed at same time as bloom. Bloom is a computer graphics effect used to reproduce the imaging of real-world cameras. When a bright light shines on an object or when there is a light source behind an object, the object's edges become feathered and the object itself can sometimes appear hazing from the light. It is also responsible for the overall "hazy" effect in some ENB mods. This can be disabled for a small performance increase. The quality and amount of bloom can also be configured later down in the file. | ||
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This will enable or disable the sky lighting. This feature mimics the real world shadowing fade; making shadows darker in the middle and gradually lightening them while moving out towards the edge. This setting can have up to a 15% FPS impact. | This will enable or disable the sky lighting. This feature mimics the real world shadowing fade; making shadows darker in the middle and gradually lightening them while moving out towards the edge. This setting can have up to a 15% FPS impact. | ||
<pre>EnableSkyLighting=(false, true)</pre> | <pre>EnableSkyLighting=(false, true)</pre> | ||
This will enable or disable the reflections effects. | |||
<pre>EnableReflection=(false, true)</pre> | |||
== Adjusting the Bloom Quality == | == Adjusting the Bloom Quality == |
Revision as of 05:37, March 23, 2013
Template:Notice A comprehensive guide for properly setting up ENB for n00bs and gurus alike -- by the Wiki Editors & S.T.E.P. Team
- Updated: 5:37:48 23 March 2013 (UTC)