Guide:Wrye Bash: Difference between revisions
From Step Mods | Change The Game
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#From the archive, drop ''bin\dinput8.dll'' and ''bin\ScriptDragon.dll'' into the ''skyrim\'' directory. | #From the archive, drop ''bin\dinput8.dll'' and ''bin\ScriptDragon.dll'' into the ''skyrim\'' directory. | ||
=== Launch Wrye Bash for the First Time | = Using Wrye Bash = | ||
== Launch Wrye Bash for the First Time == | |||
[[File:Figure2_LaunchFirst.jpg|thumb|right|450px|<span style="font-size:110%">'''Figure 2:''' Wrye Bash will open to the '''Mods Tab''' by default.</span>]] | [[File:Figure2_LaunchFirst.jpg|thumb|right|450px|<span style="font-size:110%">'''Figure 2:''' Wrye Bash will open to the '''Mods Tab''' by default.</span>]] | ||
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Click the "Installers" tab, this might invoke a pop-up warning, if it does click on ‘Yes’ and it should load very quickly, as there is nothing yet in the package repository. Adding a new package to BAIN is as easy as dropping a zip file into the bash installers directory. A full crc scan of the package repository (''Bash Installers\'') is initiated every time the installers tab is selected and any new mods found will be appended in alphabetical order to the package list. It should be noted that WB recognizes the contents of both extracted folders (called '''projects''') and archives (called '''packages'''); however, it is strongly recommended that installers be kept in archive format as a standard practice, as this is not only a more efficient use of space, but for some reason, it takes WB significantly longer to scan a given project than it does its corresponding package. | Click the "Installers" tab, this might invoke a pop-up warning, if it does click on ‘Yes’ and it should load very quickly, as there is nothing yet in the package repository. Adding a new package to BAIN is as easy as dropping a zip file into the bash installers directory. A full crc scan of the package repository (''Bash Installers\'') is initiated every time the installers tab is selected and any new mods found will be appended in alphabetical order to the package list. It should be noted that WB recognizes the contents of both extracted folders (called '''projects''') and archives (called '''packages'''); however, it is strongly recommended that installers be kept in archive format as a standard practice, as this is not only a more efficient use of space, but for some reason, it takes WB significantly longer to scan a given project than it does its corresponding package. | ||
=== Key Functionality of Wrye Bash === | |||
WB's two main uses are found under the Installers Tab where resides "BAIN" (BAsh INstaller) and the Mods Tab where mods can be managed using many various tools including the "Bashed Patch". The Bashed Patch takes elements from various mods and puts them into one plugin, which resolves many mod conflicts. Think of mods as a series of transparent films containing layers of a complex graphic. When laid atop one another, each layer adds to the final composite. Redundancies and conflicting components are effectively merged into an overall mean that is a composite mod called the Bashed Patch. This allows otherwise incompatible plugins to coexist, and many mods are completely merged into the composite, thus effectively circumventing the 255 plugin limit, since byte references to completely mergeable mods are no longer required. BOSS is still required to maintain load order, and it can be launched BOSS directly from WB. | WB's two main uses are found under the Installers Tab where resides "BAIN" (BAsh INstaller) and the Mods Tab where mods can be managed using many various tools including the "Bashed Patch". The Bashed Patch takes elements from various mods and puts them into one plugin, which resolves many mod conflicts. Think of mods as a series of transparent films containing layers of a complex graphic. When laid atop one another, each layer adds to the final composite. Redundancies and conflicting components are effectively merged into an overall mean that is a composite mod called the Bashed Patch. This allows otherwise incompatible plugins to coexist, and many mods are completely merged into the composite, thus effectively circumventing the 255 plugin limit, since byte references to completely mergeable mods are no longer required. BOSS is still required to maintain load order, and it can be launched BOSS directly from WB. |
Revision as of 05:56, June 7, 2012
Template:Notice A simplified guide to using Wrye Bash to maintain a modded S.T.E.P. setup -- by z929669 & S.T.E.P. Team
- Updated: 5:56:56 7 June 2012 (UTC)
Installing & Maintaining S.T.E.P Using Wrye Bash