User:Gernash/MODWiki Settlements: Difference between revisions

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__NOTITLE__
__NOTITLE__
{{PageBackground|fallout-3.png}}
 


<br><br>
<br><br>


{{Construction|size=80|text=}}<br><br>
{{alert|type=construction|size=80|text=}}<br><br>
 
 


=Settlement Mods=
{{alert|type=notice|text=[[User:Gernash/MODWiki#Landscape_Texture_and_LOD_Replacements|Return to main MODWiki]]}}
 
 
==Settlement Mods==




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Settlement mods come in three main flavors
Settlement mods come in three main flavors
:Old School SKE mods
If you have built any objects with a Mod that is not listed here you will need to retain it or your created objects will most likely disappear.  
:Main Overhauls which include several new menu option
:Extra item - these add some extra items to an existing menu or 1-2 menu items.


==Preparing your existing save game==
==Preparing your existing save game==


remove all settlement mods
Remove all settlement mods using any instructions provided by the Mod Author of the Settlement mod you are removing.




===== Missing Settlement Categories Fix =====
===== Missing Settlement Categories Fix =====
{{User:Kesta/ModInstructions
{{User:Kesta/ModInstructions
|Missing Settlement Categories Fix|http://www.nexusmods.com/fallout4/mods/14589/?|1.0|ad3d0 ft iEx
|Missing Settlement Categories Fix|https://www.nexusmods.com/fallout4/mods/14589/?|1.0|ad3d0 ft iEx
|{{User:Kesta/NexusDownload
|{{User:Kesta/NexusDownload
|name=Files to download
|name=Files to download
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Install and activate the above mod
!!!BACKUP YOUR SAVE GAME!!!<br>
load your save game (without Settlement addons enabled)
Install and activate the above mod<br>
Save the game once loaded in.
load your save game (without Settlement addons enabled)<br>
exit game to main menu then load game
Save the game once loaded in.<br>
Exit game to main menu then load game.<br>


== Checking your Workshop Menu ==
== Checking your Workshop Menu ==


Enter the Workshop menu by holding the "V" key
Enter the Workshop menu by holding the "V" key<br>
You should see the following menus
You should see the following menus<br>
Structures
:Structures
Furniture
:Furniture
Decoration
:Decoration
Power
:Power
Defense
:Defense
Resources
:Resources
Stores
:Stores
Crafting
:Crafting
Cages
:Cages
Raider
:Raider


If you are unable to see this menu at all and do not have a chemistry lab and are unable to create one then you will have to Console command a MainMenufix chem and use it.
If you are unable to see this menu at all and do not have a chemistry lab and are unable to create one then you will have to Console command a MainMenufix chem and use it.<br>


If you are missing any of these main menus create the appropriate fix chem and consume it (You must wait for the OK box to appear on the screen before consuming the next one.)
If you are missing any of these main menus create the appropriate fix chem and consume it (You must wait for the OK box to appear on the screen before consuming the next one.)<br>
Once you have done this check all your sub menus  
Once you have done this check all your sub menus  


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If you are missing any of these sub directories then create the appropriate Chem and consume it (Wait for the OK Box between each one)
If you are missing any of these sub directories then create the appropriate Chem and consume it (Wait for the OK Box between each one)


Once all the vanilla menues have been verified or restored Save the game and Exit to desktop.  
Once all the vanilla menus have been verified or restored Save the game and Exit to desktop.  
Disable Missing Settlement Categories Fix.
Disable Missing Settlement Categories Fix.


== Installing Settlement Mods==


===== Settlement Keywords Expanded =====
{{User:Kesta/ModInstructions
|Settlement Keywords Expanded|http://www.nexusmods.com/fallout4/mods/12226/?|1.40|Sharlikran
|{{User:Kesta/NexusDownload
|name=Files to download
|MAIN=Settlement Keywords Expanded for Fallout 4 v1.6.3 of greater}}
{{FOMOD Instructions
|file=Settlement Keywords Expanded
|{{FomodPage
|Custom
|{{Fieldset
|SKE Patches
|bullet=yes|Alternate Settlements}}
|button=yes
|buttonText=Next}}
{{FomodPage
|Homemaker
|{{Fieldset
|SKE Patches
|bullet=yes|Homemaker;Homemaker - Greenhouse and Bunker Disabler SKE Patch;Homemaker - Streetlight use passive power SKE Patch}}
|button=yes
|buttonText=Next}}
{{FomodPage
|OCDecorator
|{{Fieldset
|OCDecorator Patches
|bullet=yes|SKE OCD Patch}}
|button=yes
|buttonText=Next}}
{{FomodPage
|Advanced Bubble Turret Set
|{{Fieldset
|SKE Patches
|bullet=yes|None}}
|button=yes
|buttonText=Next}}
{{FomodPage
|Placeable NPCs
|{{Fieldset
|SKE Patches
|bullet=yes|None}}
|button=yes
|buttonText=Install}} }}
'''Description''' : Settlement Keywords Expanded.}}


===== Homemaker - Expanded Settlements =====
{{alert|type=notice|text=[[User:Gernash/MODWiki#Landscape_Texture_and_LOD_Replacements|Return to main MODWiki]]}}
{{User:Kesta/ModInstructions
|Homemaker - Expanded Settlements|http://www.nexusmods.com/fallout4/mods/1478/?|1.38|NovaCoru
|{{User:Kesta/NexusDownload
|name=Files to download
|MAIN=Homemaker 1.38}}
'''Description''' : Homemaker - Expanded Settlements
{{FOMOD Instructions
|file=Homemaker - Expanded Settlements
{{FomodPage
|Welcome!|{{Fieldset
|Main Plugin
|bullet=yes|Homemaker}}
|button=yes
|buttonText=Next}}
{{FomodPage
|Optional Patches
|{{Fieldset
|Build Set Disablers
|bullet=no|None}} {{Fieldset
|Streetlights
|bullet=no|None}} {{Fieldset
|Unlock Institute objects
|bullet=no|None}}
|button=yes
|buttonText=Next}}
{{FomodPage
|Thank you!
|{{Fieldset
|Thank you
|bullet=yes|Acknowledgment}}
|button=yes
|buttonText=Install}}}}
{{Notice_Small|size=80|text=You will have to manually change the version number in Modorganizer 2 to 1.38 as the fomod is set to 1.36 or you will ask to update when you use check all for update}}

Latest revision as of 03:16, April 19, 2023




Weapon.png

WIP





Settlement Mods

So if your not starting a new game you will have to take some steps to prepare your saved game for use with settlement mods especially if you have has prior mods in the past.

Settlement mods come in three main flavors If you have built any objects with a Mod that is not listed here you will need to retain it or your created objects will most likely disappear.

Preparing your existing save game

Remove all settlement mods using any instructions provided by the Mod Author of the Settlement mod you are removing.


Missing Settlement Categories Fix
CORE
Missing Settlement Categories Fix - 1.0 - by ad3d0 ft iEx
Files to download :
  • MAIN FILES - Fix Final

Description : This mod restores lost categories from settlement's menu.


!!!BACKUP YOUR SAVE GAME!!!
Install and activate the above mod
load your save game (without Settlement addons enabled)
Save the game once loaded in.
Exit game to main menu then load game.

Checking your Workshop Menu

Enter the Workshop menu by holding the "V" key
You should see the following menus

Structures
Furniture
Decoration
Power
Defense
Resources
Stores
Crafting
Cages
Raider

If you are unable to see this menu at all and do not have a chemistry lab and are unable to create one then you will have to Console command a MainMenufix chem and use it.

If you are missing any of these main menus create the appropriate fix chem and consume it (You must wait for the OK box to appear on the screen before consuming the next one.)
Once you have done this check all your sub menus

Decoration

Display Case
Floor
Nukaworld
Vault (if you have unlocked it)
Wall Decor

Power

Manufacturing
Neon

Structures

Balltrack
Barn
Box Cars
Concrete
fences
Metal
Scaffolding
Vault
Warehouse
Wood

If you are missing any of these sub directories then create the appropriate Chem and consume it (Wait for the OK Box between each one)

Once all the vanilla menus have been verified or restored Save the game and Exit to desktop. Disable Missing Settlement Categories Fix.