User:Dreadflopp/mmo test: Difference between revisions

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<div>{{TOC right}}</div>
<div style="color:#ccc; text-align:center; font-size:3.0em; font-weight:500; padding-bottom:10px; overflow:hidden;">Modular Morrowloot Overhaul</div>
== Deleveled scarcer loot ==
<div style="color:#ccc; text-align:left; font-size:1.4em; font-weight:500; border-style:solid; border-bottom-width:3px; border-color:rgb(200,100,20); padding-bottom:10px; overflow:hidden;">A Harsher Skyrim</div>
==== [http://www.nexusmods.com/skyrim/mods/50740/? Morrowloot 4E Edition] ====
'''Description:''' Removes high level loot from the world<br>
'''Author:''' Fuma<br>
'''Optionals:''' None.<br>
'''Special Instructions:''' Download the mesh fix from [http://www.nexusmods.com/skyrim/mods/44212/? the original morrowloot]. Install into Morrowloot 4E Edition, untick Morrowloot.esp<br>
<span style="color: #33CC33">BOSS Masterlist Update Required:</span> ([http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/BOSS_Masterlist_Updating Updating Guide])
* Morrowloot.esp ''BEFORE'' Complete Crafting Overhaul_Remade.esp
<span style="color: #33CC33">Bash Tagging Required:</span> ([http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/Bash_Tagging Bash Tagging Guide])
* Morrowloot.esp ''(Delev, Relev)''
<span style="color: #33CC33">LOOT Rules:</span>
* Load Crafting Overhaul_Remade.esp after Morrowloot.esp<br>
* Load Morrowloot.esp after Weapons & Armor Fixes_Remade.esp<br>
==== [http://www.nexusmods.com/skyrim/mods/34612/? Trade and Barter] ====
'''Description:''' Different factors influences buying and selling prices<br>
'''Author:''' kryptopyr<br>
'''Special Instructions:'''
* Start the mod in the MCM menu in-game and change settings to:
-40 buying price
fbartermin 3.5
fbartermax 7.5
==== [http://www.nexusmods.com/skyrim/mods/49496 Scarcity - Less Loot Mod] ====
'''Description:''' Makes all loot less common<br>
'''Author:''' Syclonix<br>
'''Optionals:''' None.<br>
'''Special Instructions:''' Install the following plugins:
* Scarcity - Less loot mod.esp
* Scarcity - 8x Loot Rarity.esp
* Scarcity - 6x Merchant Item Rarity.esp
<span style="color: #33CC33">BOSS Masterlist Update Required:</span> ([http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/BOSS_Masterlist_Updating Updating Guide])
* Scarcity - Less loot mod.esp ''BEFORE'' Bashed Patch, 0.esp
* Scarcity - 8x Loot Rarity.esp ''BEFORE'' Bashed Patch, 0.esp
* Scarcity - 6x Merchant Item Rarity.esp ''BEFORE'' Bashed Patch, 0.esp
<span style="color: #33CC33">LOOT Rules:</span>
* Let LOOT sort this mod
==== [http://www.nexusmods.com/skyrim/mods/16231 Reduced Gold Rewards for Quests] ====
'''Description:''' Reduced gold rewards for quests<br>
'''Author:''' mjharper<br>
'''Optionals:''' None.<br>
'''Special Instructions:''' Deactivate this mod when building the bashed patch<br>
==== [http://www.nexusmods.com/skyrim/mods/13248 Gold adjustment] ====
'''Description:''' Gold adjustment limits your income by adjusting gold, gems, lockpicks and soul gems acquired from chests and gold from coin purses and quest rewards.<br>
'''Author:''' kuertee<br>
'''Optionals:''' Install only the optional ''kuGA merged with MCM 0p8'', no main file<br>
'''Special Instructions:''' Change these settings in the MCM menu:
Soul gems (except black) increase to 0.5
<span style="color: #33CC33">Bash Tagging Required:</span> ([http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/Bash_Tagging Bash Tagging Guide])
* kuerteeGoldAdjustment.esp ''(Delev)''
==== [http://www.nexusmods.com/skyrim/mods/43077 Sold out - Merchants do not sell Rare Ingots] ====
'''Description:''' Merchants do not sell Rare Ingots<br>
'''Author:''' Etibe<br>
'''Optionals:''' None.<br>
==== [http://www.nexusmods.com/skyrim/mods/18258 Professions] ====
'''Description:''' Crafting, mixing reading etc takes time.<br>
'''Author:''' kuertee<br>
'''Optionals:''' kuP merged with MCM 0p801.<br>
'''Special Instructions:''' Install the optional only. Replace the ini file in the original with this: https://dl.dropboxusercontent.com/u/15909840/kuerteeProfessions.ini<br>
We recommend turning everything off in the MCM menu except the "actions take time" stuff. This will remove all functionality of this mod except for making actions take time. If you like to have a profession in Skyrim, there is no harm in not following this recommendation. If you are using hunterborn, turn off skinning takes time.<br>
==== [http://www.nexusmods.com/skyrim/mods/49421 You Hunger] ====
'''Description:''' This mod removes food from leveled list and cells.<br>
'''Author:''' evrymetul<br>
'''Optionals:''' None.<br>
'''Special Instructions:''' Use only one main file and use the one that is most relevant to your install. If using this mod, which is recommended, use the basic version of Realistic Room Rental, if you use it. The enhanced version adds back food to the game. REGS adds back food too unfortunately, especially ETaC. For full effect of this mod, do not use REGS. If you use REGS, load this mod before ETaC. You still have good use of it, even if you are using REGS.
<span style="color: #33CC33">BOSS Masterlist Update Required:</span> ([http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/BOSS_Masterlist_Updating Updating Guide])
* You Hunger.esp ''TOP'' Lighting
<span style="color: #33CC33">Bash Tagging Required:</span> ([http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/Bash_Tagging Bash Tagging Guide])
* You Hunger.esp ''(Delev)''
<span style="color: #33CC33">LOOT Rules:</span>
* Load You Hunger.esp before any lighting mods, before ETaC and before nightingale hall
==== [http://www.nexusmods.com/skyrim/mods/25029/? Perseids Inns and Taverns - Realistic Room Rental Enhanced] ====
'''Description:''' Modifies costs for room rental.<br>
'''Author:''' perseid9<br>
'''Optionals:''' None.<br>
'''Special Instructions:'''
Install the basic version


== Deleveled Skyrim ==
==== What to expect from the pack: ====
<div style="color:#ccc; text-align:left; font-size:1.4em; font-weight:500; border-style:solid; border-bottom-width:3px; border-color:rgb(200,100,20); padding-bottom:10px; overflow:hidden;">Become mighty requiem style</div>
* This used to be a big pack that has now been split into several packs: Dovahkiin reborn, Skyrim Gameplay Rebalance, Deleveled loot and Survival by Smile44.
<br>{{Notice Small|These deleveleing mods are optional. Please read below!|1}}<br><br>
* This page now features instructions to use STEP: Extended or Core with some or all of the above packs together with REGS if one likes.
These mods delevels Skyrim and its encounter zones, just like the popular overhaul requiem does. Doing this is highly optional. With an unleveled world you will be very weak in the beginning. You will have to run from stronger foes. As you grow in power you can take on stronger foes and you will experience how your character grows in power while the world stays static. This may become a problem in higher levels when you become too powerful. There will be no challenge left. <br><br>
|preinstallation=<div>{{TOC}}</div>
Playing without deleveled skyrim but with the other mods in this guide will provide you with a great challenge up to level 100 and beyond. The downside is that you will loose the feeling of you character becoming more powerful as it levels up. <br><br>
What to choose is highly subjective. The creators of this guide all currently plays skyrim without these deleveling mods and Garfinks Skyrim Rebalance Project is made without these mods.<br><br>
All mods in this section can be merged. Don't forget to add bash tags to merged mod to mimic the tags of the mods that were merged.
==== [http://erkeilmods.altervista.org/skyrim/r-s-o/  ERSO] ====
'''Description:''' Unlevels skyrims encounter zones, certain npc's, the bosses of dawnguard and dragonborn.<br>
'''Author:''' Erkeil<br>
'''Optionals:''' None.<br>
'''Special Instructions:''' Choose the following in the main installer:
* 8 - RUS-00 Main plus Dawnguard Dragonboard
* 08.1 - ERSO MIRAAK
* 08.2 - ERSO HARKON
* 09 - Vendor Trainer Quest-giver protected USKP
==== [http://erkeilmods.altervista.org/skyrim/enhanced-mighty-dragons/  Enhanced Mighty Dragons] ====
'''Description:''' Overhauls the games dragons and adds new dragon types.<br>
'''Author:''' Erkeil<br>
'''Optionals:''' None.<br>
'''Special Instructions:''' Choose the following in the main installer:
* 03 - Mighty Dragons (FOR DAWNGUARD DLC......)
* Mix textures ''optional''
* 03.5 New Dragon Loots (SUGGESTED)
* 04 - Mighty Odahviing
* 04.2 Mighty Durnehviir
* 05 - Dovah Holy Book
* 07 - Mighty Dragon Priests (SUGGESTED)


== Immersion ==
==== STEP: Extended ====
<div style="color:#ccc; text-align:left; font-size:1.4em; font-weight:500; border-style:solid; border-bottom-width:3px; border-color:rgb(200,100,20); padding-bottom:10px; overflow:hidden;">Winter is coming</div>
* Skyrim Coin Replacement Redux needs to be removed as it is not compatible with gold adjustments from Deleveled loot. You will get too much gold if you use Skyrim Coin Replacement Redux
All mods in this section are essential for Garfinks Skyrim Rebalace Project
* It is recommended to uninstall/untick Enhanced Blood textures and remove Enhanced Blood textures dependency from the STEP Extended patch. This is to save computer power and leave room for other scripted mods.
==== [http://www.nexusmods.com/skyrim/mods/50376  Extended Encounters] ====
  Open TES5Edit through MO
'''Description:''' Extended Encounters adds new types of random encounters to Skyrim.<br>
Untick all plugins except STEP Extended patch.esp and click OK
'''Author:''' Jonx0r<br>
Delete the following (by right-clicking them and choose remove)
'''Optionals:''' None.<br>
Example: Right-click on the entry 0D021D40 and choose remove. Do NOT remove the whole Magic effect entry
==== [http://erkeilmods.altervista.org/skyrim/r-s-o/ ERSO 09.2 Radiance] ====
'''Description:''' Radiance adds new encounters.<br>
STEP Extended Patch.esp
'''Author:''' Erkeil, Opaj<br>
Magic Effect
'''Optionals:''' None.<br>
xx021D40
'''Special Instructions:''' Extract "ERSO 09.2 - Radiance" and package it as a new archive using 7-zip. Install this new archive as a mod using Mod organizer. ERSO's mod can be hard to install using MO and this particular module has a BSA that doesn't get unpacked by MO if it isn't done this way (and you do unpack BSA's).
xx0232D1
==== [http://www.nexusmods.com/skyrim/mods/24913  Skyrim Immersive Creatures] ====
xx024DC5
'''Description:''' Adds dozens of new creatures<br>
xx03300A
'''Author:''' lifestorock<br>
Spell
'''Special Instructions:''' From the main installer choose:
xx03300B
* Main
Impact
* DLC2
000193B2
* Revenge of the enemies patch (if you use Revenge of the enemies)
000C190E
* SkyRe crossbow fix (if you use SkyRe)
000F0EAF
Recommended MCM settings:
000F0EB0
General: Purist
000F0EB1
Difficult Adjustments: Assigned Global Difficult set to Expert
000F0EB2
Creature Spawn Difficulty; Additional Spawns set to HARD.
Impact Data Set
All other tick boxes on page unticked.
000189FD
Install compatibility patch from [http://www.nexusmods.com/skyrim/mods/60/? Enhanced blood textures] only if you still use Enhanced blood textures
000193CA
<span style="color: #33CC33">BOSS Masterlist Update Required:</span> ([http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/BOSS_Masterlist_Updating Updating Guide])
00097785
* Rebirth Monster - SIC Patch.esp ''AFTER'' Rebirth Monster.esp
000E4CB0
<span style="color: #33CC33">LOOT Rules:</span>
000E64AA
* Let LOOT sort this mod
==== [http://www.nexusmods.com/skyrim/mods/11163  Frostfall] ====
Right-click STEP Extended Patch.esp and choose clean masters
'''Description:''' Makes cold matter<br>
:If you uninstall Enhanced blood textures, use Brawls Bug Patch from the STEP guide.<br />
'''Author:''' Chesko<br>
:If you want an alternative to Enhanced blood textures, try [https://www.nexusmods.com/skyrim/mods/727/? Better blood splatter]
'''Optionals:''' 2048x2048 HD Travel Cloak Fur Texture.<br>
* Uninstall/untick Skyrim Coin Replacement Redux and remove Skyrim Coin Replacement Redux dependency from the STEP Extended patch since it breaks the functionality from the mods in the section "deleveled scarcer loot".<br />
==== [http://www.nexusmods.com/skyrim/mods/51473  iNeed] ====
Open TES5Edit through MO
'''Description:''' This mod replaces realistic needs and diseases. If you still want to use realistic needs and diseases, the patches for that are left inside the patch archive. No patches are needed for iNeed.<br>
Untick all plugins except STEP Extended patch.esp and click OK
'''Author:''' isoku<br>
Delete the following (by right-clicking them and choose remove)
'''Optionals:''' None.<br>
Example: Right-click on the entry 00015257 and choose remove. Do NOT remove the whole Cell entry
'''Special Instructions:''' <br>
<span style="color: #33CC33">BOSS Masterlist Update Required:</span> ([http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/BOSS_Masterlist_Updating Updating Guide])
STEP Extended Patch.esp
* iNeed.esp ''BOTTOM'' Realism
Cell
<span style="color: #33CC33">LOOT Rules:</span>
Block 5
* Let LOOT sort this mod
Sub-Block 1
==== [http://www.nexusmods.com/skyrim/mods/15508/? Better Fast Travel - Carriages and Ships - Overhauled] ====
00015257
'''Description:''' Adds carriages and boats. <br>
'''Author:''' Dj20 and Sp0rk<br>
Right-click STEP Extended Patch.esp and choose clean masters
'''Optionals:''' None.<br>
* Other mods that may have a negative impact on stability due to the use of scripts are Footprints and Wet and cold. If your game is not stable, try without these mods. The STEP patch is not dependent on the plugins from these mods. They can therefore be uninstalled without any further steps.
==== [http://www.nexusmods.com/skyrim/mods/51617/? Smarter Combat Music] ====
'''Description:''' Stops music from alerting the player of unseen enemies. <br>
'''Author:''' Verteiron<br>
'''Optionals:''' None.<br>
'''Special Instructions:''' <br>
<span style="color: #33CC33">BOSS Masterlist Update Required:</span> ([http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/BOSS_Masterlist_Updating Updating Guide])
* vSCM_SmarterCombatMusic.esp ''BOTTOM'' Base V
<span style="color: #33CC33">LOOT Rules:</span>
* Let LOOT sort this mod


== Equipment ==
==== Utilities ====
<div style="color:#ccc; text-align:left; font-size:1.4em; font-weight:500; border-style:solid; border-bottom-width:3px; border-color:rgb(200,100,20); padding-bottom:10px; overflow:hidden;">All you need to survive</div>
You should make yourself familliar with the following utilities:
All mods in this section except Complete crafting overhaul remade are optional.
* Mod Organizer
==== [http://erkeilmods.altervista.org/skyrim/r-s-o/  ERSO 18 & 29 - Legendary Armors and Weapons Enhanced & Dragon Priest Mask Overhaul] ====
* TES5Edit - If you are not familliar with it, watch this video https://www.youtube.com/watch?v=rqAvJKGdPbU#t=278 Make sure you are using the latest version from [https://www.nexusmods.com/skyrim/mods/25859/? the nexus] thread,
'''Description:''' ERSO 18 buffs weapons and their guardians, ERSO 29 overhauls the effects on the dragon masks<br>
* Wrye Bash - To update bash tags in Wrye Bash, follow Neovalens guide [[User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/Bash_Tagging]]<br />
'''Author:''' Erkeil, Opaj<br>
* LOOT - Check the official STEP guide on how to use LOOT https://stepmodifications.org/wiki/LOOT/Meta_Rule_Instructions
'''Optionals:''' None.<br>
'''Special Instructions:''' <br>
Using the main installer, choose:
* 18 - LAWE Hardcore (SUGGESTED)
* 29 - DPMO
<span style="color: #33CC33">Bash Tagging Required:</span> ([http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/Bash_Tagging Bash Tagging Guide])
* ERSO 18 - LAWE Hardcore.esp ''(Name, Stats)''
* ERSO 29 - DPMO.esp ''(Name, Stats)''
<span style="color: #33CC33">Note:</span> ERSO 18 & ERSO 29 is untested against Garfinks Skyrim rebalance project and is therefore not recommended now if you follow Garfinks recommendations.<br>
<br>
==== [http://www.nexusmods.com/skyrim/mods/24909  AMidianBorn Book of Silence] ====
'''Description:''' This mod is already in STEP.<br>
'''Author:''' CaBaL- EmeraldReign-the AMB team<br>
'''Optionals:''' aMidianBorn - Content Addon<br>
'''Special Instructions:''' Follow the STEP guide when installing this mod
==== [http://www.nexusmods.com/skyrim/mods/16438  Bandolier - Bags and pouches] ====
'''Description:''' Adds bags and pouches<br>
'''Author:''' Dragten<br>
'''Optionals:''' None.<br>
'''Special Instructions:''' Delete the main plugin. Complete crafting overhaul (installed later) will handle bandoliers.<br>
==== [http://www.nexusmods.com/skyrim/mods/22119  Bandolier - Dawnguard] ====
'''Description:''' Adds bags and pouches<br>
'''Author:''' Dragten<br>
'''Optionals:''' None.<br>
'''Special Instructions:''' Delete the main plugin. Complete crafting overhaul (installed later) will handle bandoliers.<br>
==== [http://www.nexusmods.com/skyrim/mods/13486  Winter is Coming] ====
'''Description:''' Adds cloaks too Skyrim<br>
'''Author:''' Nivea<br>
'''Optionals:''' None.<br>
'''Special Instructions:''' Delete all plugins. Plugin is installed with CCOR later instead.<br>
==== [http://www.nexusmods.com/skyrim/mods/12092  Cloaks of Skyrim] ====
'''Description:''' Adds cloaks too Skyrim<br>
'''Author:''' Noodles<br>
'''Optionals:''' Cloaks of Skyrim 1-2 Dawnguard.<br>
'''Special Instructions:''' Delete cloaks.esp. That plugin is installed with CCOR later instead.<br>
==== [http://www.nexusmods.com/skyrim/mods/27644  Immersive Weapons] ====
'''Description:''' Adds weapons to Skyrim.<br>
'''Author:''' Hothtrooper44, Ironman5000, Eckss<br>
'''Optionals:''' None.<br>
'''Special Instructions:''' Delete Immersive weapons.esp<br>
Install the "Weapons and armors and fixes Immersive Weapons patch" from the Weapons and armor fixes remade installer.<br>
==== [http://www.nexusmods.com/skyrim/mods/44179 Lore Weapon Expansion] ====
'''Description:''' Adds weapons to Skyrim.<br>
'''Author:''' InsanitySorrow, Elvarheim<br>
'''Optionals:''' None.<br>
'''Special Instructions:''' Delete Lore Weapon Expansion.esp<br>
==== [http://www.nexusmods.com/skyrim/mods/53771 Morrowloot Support for Immersive Weapons SkyRe and Other Mods] ====
'''Description:''' Adds morrowloot support for several mods<br>
'''Author:''' Garfink<br>
'''Optionals:''' None.<br>
'''Special Instructions:'''
* Install Immersive Weapons morrowloot support
==== [http://www.nexusmods.com/skyrim/mods/19733 Immersive Armors] ====
'''Description:''' Adds armors to Skyrim.<br>
'''Author:''' Hothtrooper44<br>
'''Optionals:''' None.<br>
'''Special Instructions:''' Delete Hothtrooper44_Armor_Ecksstra.esp. Turn off all item distribution in the in-game MCM menu <br>
==== [http://www.nexusmods.com/skyrim/mods/26230 Sharlikrans Compatibility Patches] ====
'''Description:''' Adds swords.<br>
'''Author:''' JaySuS<br>
'''Optionals:''' None.<br>
'''Special Instructions:''' Install Jaysus swords. Delete all plugins. Turn off item distribution for Jaysus swords in Complete crafting overhaul remades MCM menu <br>
==== [http://www.nexusmods.com/skyrim/mods/49791 Complete Crafting Overhaul Remade] ====
'''Description:''' Overhauls crafting. This is now included in STEP 2.9. It's left in this guide as a reminder to install the optional patches below.<br>
'''Author:''' kryptopyr<br>
'''Optionals:''' Choose optional files that are relevant to your install
* Cloaks of Skyrim - CCO Supported Version (cloaks.esp only)
* Winter is Coming - CCO Supported version (craft only)
* CCO Compatibility Patch for Frostfall
* CCO Compatibility Patch for Skyrim Immersive Creatures
'''Special Instructions:''' Replaces several equipment mods plugins. It is therefore not optional.
<span style="color: #33CC33">Bash Tagging Required:</span> ([http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/Bash_Tagging Bash Tagging Guide])
* Complete Crafting Overhaul_Remade.esp ''(Names, Stats)'' [make sure Relev, Delev is unselected]
<span style="color: #33CC33">BOSS Masterlist Update Required:</span> ([http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/BOSS_Masterlist_Updating Updating Guide])
* CCO_SIC Path.esp ''BOTTOM'' Compatibility Patches


== Skills ==
==== BOSS, LOOT and Bash tags ====
<div style="color:#ccc; text-align:left; font-size:1.4em; font-weight:500; border-style:solid; border-bottom-width:3px; border-color:rgb(200,100,20); padding-bottom:10px; overflow:hidden;">Choose your path</div>
The recommended way of sorting your plugins is with LOOT, which is used by STEP. This guide previously used BOSS to sort plugins. I'm leaving all old BOSS rules in the guide for users who still uses that.<br>
There are three main overhauls: SPERG, TTR and SkyRe. You can also choose to stay with vanilla if you like.
* To make it easier to choose we will present four main paths and some skill mods to complement the main ones.<br>
=== Path 1: Vanilla ===
Choose to stay with Skyrims default skills and perks if you think most of these are great and you do not want to try any other skill overhauls<br><br>
=== Path 2: TTR Skill overhaul ===
TTR stays close to vanilla and buffs/debuffs perks and balances the skill system. Recommended by Dreadflopp.<br>
==== [http://www.nexusmods.com/skyrim/mods/33860 TTR Skill overhaul] ====
'''Description:''' Overhauls all skills.<br>
'''Author:''' TheThirdRace<br>
'''Optionals:''' None.<br>
'''Special Instructions:''' Contains one plugin for each skill. Errors have been reported when these plugins are being merged. Merging is therefore not recommended at the moment. If you do not want to use a certain skill from TTR, simply disable that plugin.<br><br>
=== Path 3: SPERG ===
SPERG overhauls the skill and perk system, adds new exciting perks and adds automatic perks. Recommended by Nicopad. SPERG needs to be patched against Weapons and armor fixes remade. No such patch exist atm but the mod is still functional.<br>
==== [http://www.nexusmods.com/skyrim/mods/24445 SPERG] ====
'''Description:''' Sperg overhauls all skill trees and adds automatic perks. Using this is optional and it can be used with other mods skill trees. <br>
'''Author:''' seorin<br>
'''Optionals:''' None.<br>
'''Special Instructions:''' In the override folder of SPERG are optional plugins to be loaded after SPERG that reverts chosen skills to vanilla. These optional plugins are only needed if you want to revert a skill to vanilla, not if you want to override a skill from SPERG with another mods skill tree EXCEPT if you want to use melee skills from another perk mod. Load SPERG before all other perk plugins in loadorder<br>
In SPERG MCM menu:
untick enable salvage
<span style="color: #33CC33">BOSS Masterlist Update Required:</span> ([http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/BOSS_Masterlist_Updating Updating Guide])
* SPERG.esp ''BEFORE'' [insert name of first perk plugin in loadorder]
* SPERG-DG.esp ''AFTER'' SPERG.esp
* SPERG-DB.esp ''AFTER'' SPERG-DG.esp
<span style="color: #33CC33">LOOT Rules:</span>
* Make sure SPERG plugins are loaded before any other perk plugins
==== [http://www.nexusmods.com/skyrim/mods/34925 Unofficial SPERG Patches] ====
'''Description:''' Patches for SPERG<br>
'''Author:''' LgEnder<br>
'''Optionals:''' None.<br>
'''Special Instructions:''' Install patches for immersive armors or other mods that you use. Do not use the weapons and armor fixes patch since it is outdated.<br>
=== Path 4: Skyrim Redone (not functional at the moment) ===
SkyRe is very popular and adds a lot of new perks and new weapon types with perks. To install SkyRe is a little more complicated. Recommended by Garfink who uses SkyRe with thunderchild, forgotten magic, Resplendent, Enchanted awakening and apocalypse spells.<br>
{{Warning Small|Not functional. Read below.|1}}
This SkyRe section is maintained by Garfink. He has been on vacation and without internet but is expected to return soon. This section needs updates to some patches because of updated mods (clothing and clutter fixes, weapon and armor fixes, complete crafting overhaul). Install SkyRe if you know what you are doing, otherwise wait for Garfinks return.<br>
==== [http://www.nexusmods.com/skyrim/mods/9286 Skyrim Redone] ====
'''Description:''' SkyRe is a perk and gameplay overhaul<br>
'''Author:''' T3nd0<br>
'''Optionals:''' None.<br>
'''Special Instructions:''' Choose the following from the main installer:
* SkyRe - Main
* SkyRe - Survivalism
Delete the main plugin, SkyRe_Main.esp
==== [http://www.nexusmods.com/skyrim/mods/28467/? ReProccer - Automated SkyRe patch generator] ====
'''Description:''' Automated SkyRe patch generator<br>
'''Author:''' T3nd0<br>
'''Optionals:''' None.<br>
'''Special Instructions:'''
* Navigate to SkyProc Patchers>T3nd0_ReProccer>Files>blocklist.txt
* Edit blocklist.txt - add the following files on its own separate line
BCS - SkyRe Patch EN.esp
BCS - CCOR Patch.esp
Post ReProccer Fixes CCOR IA7 IW UU aMidianSS Content Addon Patch.esp
ICH Skyre Compatibility Patch.esp
* Save blocklist.txt and exit explorer
==== [http://www.nexusmods.com/skyrim/mods/53771 Morrowloot Support for Immersive Weapons SkyRe and Other Mods] ====
'''Description:''' Morrowloot patches for different mods<br>
'''Author:''' Garfink<br>
'''Optionals:''' CCOR_IA7_Patch.esp Fix.<br>
'''Special Instructions:''' Install the SkyRe replacement plugin, SkyRe_main - Morrowloot support, by Garfink. Install the optional only if you use both CCOR and Immersive armors 7.<br>
==== [http://www.nexusmods.com/skyrim/mods/48629 SkyRe Compatibility and ReProccer Patches] ====
'''Description:''' Patches for SkyRe<br>
'''Author:'''  Xathra<br>
'''Optionals:'''Pre and Post ReProccer Patch, Clothing and clutter fixes, warmonger armomory skyre patch<br>
'''Special Instructions:''' Choose the following from the main installer:
* 1) Optional Addons: WAFR IA7 IW aMidianSS Content Addon Patch [or whatever choice best suits your setup]
* 3) Falskaar
* Install weapon patches for mods you use
Choose the following from Pre and Post ReProccer Patch
* with IW and aMidianSS Content Addon [or whatever choice best suits your setup]
Download and install the Clothing and clutter fixes from optionals, do not use the version included in the main installer<br>
Download and install "XML Edits only"
* When installing the Warmonger armory SkyRe patch, delete WarmongerArmory_Vanilla.esp and WarmongerArmory_DLC.esp<br>
==== [http://www.nexusmods.com/skyrim/mods/29375 SkyRe ReProccer Compatibility Patches qotsafan] ====
'''Description:''' Patches for SkyRe<br>
'''Author:''' qotsafan<br>
'''Optionals:''' None.<br>
'''Special Instructions:''' Choose the following from the main installer:
* 01 Misc RePro etc... 01. SkyRe Destruction Tweak Patch 50
* Patches: 04. Explosive bolts visualized
* Options 02. Ingestible Patches 18. Ingestibles+Radiant Potions+Heartfire Patch
Use the ingestible patch that fits your install. There are patches for unique booze and imps needs etc.<br>
==== [http://www.nexusmods.com/skyrim/mods/50343 Skyrim Redone - Complete Crafting Overhaul Remade Patch] ====
'''Description:''' Patches for SkyRe<br>
'''Author:''' Gruffys<br>
'''Optionals:''' None.<br>
'''Special Instructions:''' Install the following:
* CCOR_SkyRe_Patch.esp
* CCOR_aMidianBorn_Patch.esp
* CCOR_IW_Patch.esp
==== [http://www.nexusmods.com/skyrim/mods/37699 SkyRe Helmless Warrior] ====
'''Description:''' Removes helmet requirement for several perks<br>
'''Author:''' evilsabre<br>
'''Optionals:''' None.<br>
==== [https://github.com/gimpyone/Skyre-SRLE Gimpyones patches] ====
'''Description:''' Patches for SkyRe<br>
'''Author:''' Gimpyone<br>
'''Optionals:''' None.<br>
'''Special Instructions:''' Install the following of gimpyones patches:
* Bring Out Your Dead - Skyre.esp
* SkyRe Consisten Older People.esp
* Falskaar Skyre Alternative Start Patch
==== [http://www.nexusmods.com/skyrim/mods/43967/? Enchanting Awakened Skyre Perk Tree Merge] ====
'''Description:''' Patches SkyRe-Enchanting awakened.<br>
'''Author:''' evrymetul<br>
'''Optionals:''' None.<br>
'''Special Instructions:''' Only install this if you are using enchanting awakened<br>
==== [http://www.nexusmods.com/skyrim/mods/43773/? Audio Overhaul Skyrim] ====
'''Description:''' Overhauls Skyrim sounds<br>
'''Author:''' David Jegutidse<br>
'''Optionals:''' None.<br>
'''Special Instructions:''' This mod is already included in STEP. Reinstall and choose to install it with the STEP instructions+the SkyRe patch<br>
==== [https://dl.dropboxusercontent.com/u/15909840/MMO/Garfinks%20EnchantingAwakenedSkyRePatch.7z Garfinks SkyRe/Enchantment Awakened Fix] ====
'''Description:''' This is a replacement for Enchantment Awakeneds SkyRe patch, which is installed during the main Enchantment Awakened install.<br>
'''Author:''' Garfink<br>
'''Optionals:''' None.<br>
'''Special Instructions:''' Delete EnchantmentAwakenSkyRePatch.esp from the original Enchantment Awakened install and use this one instead<br>


=== Other skill and perk mods: ===
==== Merging plugins ====
These mods can be used with path 1-3. Using Stealth skills rebalanced alongside with TTR may not be nescessary though as TTR's stealth skills are inspired by kryptopyrs stealth skills and are therefore almost a copy of her mod.
It will be necessary to merge plugins if you are using REGS or lots of other mods. This is because Skyrim only allows 255 plugins. Merge them using instructions on this page https://stepmodifications.org/wiki/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/Mod_Merging Make sure you use version 1.9+ of the merged script found [https://www.nexusmods.com/skyrim/mods/37981/? here]. I have made a lot of patches (most very small) to keep things modular. These should be merged too. More on that later. Neovalens guide Skyrim Revisited: Legendary Edition contains some insight to other mods that can be merged.


==== [http://www.nexusmods.com/skyrim/mods/28418 Stealth Skills Rebalanced] ====
==== Modularity ====
'''Description:''' Overhauls the stealth skills<br>
If you want to do a custom install of STEP, check the patches section to learn which mods from STEP that are required for the patches to work.
'''Author:''' kryptopyr<br>
'''Optionals:''' None.<br>
'''Special Instructions:''' Used by dreadflopp alongside with TTR. Recommended by Dreadflopp to be used alongside with TTR. Not because TTR stealth skills are bad (they are in fact inspired by this mod), but because this mod is good.<br>
==== [http://www.nexusmods.com/skyrim/mods/56735/ Stealth Skills Rebalanced - SPERGified] ====
'''Description:''' SPERRGifies Stealth Skills Rebalanced. <br>
'''Author:''' ServantOfSin<br>
'''Optionals:''' None.<br>
'''Special Instructions:''' Use this if you want to use both SPERG and Stealth skills rebalanced. Both SPERG and SSR original mods are required. No need to deativate any skills in SPERG. <br>
==== [http://www.nexusmods.com/skyrim/mods/33959 Smithing Perks Overhaul] ====
'''Description:''' Replaces the smithing perk. From the creator of Complete Crafting Overhaul Remade<br>
'''Author:''' kryptopyr<br>
'''Optionals:''' <br>
'''Special Instructions:''' Recommended by Dreadflopp to be used alongside with TTR. Not because TTR smithing is bad, but because this mod is good.<br>
==== [http://www.nexusmods.com/skyrim/mods/42796 Enchanting Awakened] ====
'''Description:''' Enchanting skill mod, can be used as an alternative to TTR's or SPERG's enchanting skill. <br>
'''Author:''' egocarib<br>
'''Optionals:''' Install the optional .<br>
'''Special Instructions:''' Install all relevant patches from the main installer and from the patch pack.
Not compatible with the following STEP mods, but their functionality are included in this mod:
* Smart Souls
* Unknown Enchants<br>
<span style="color: #33CC33">Bash Tagging Required:</span> ([http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/Bash_Tagging Bash Tagging Guide])
* EnchantingAwakened.esp ''(Relev, Names, Stats)'' [relev optional, it adds soul gems to vendors]


== Shouts, Powers, Races and Magic ==
<div style="color:#ccc; text-align:left; font-size:1.4em; font-weight:500; border-style:solid; border-bottom-width:3px; border-color:rgb(200,100,20); padding-bottom:10px; overflow:hidden;">Talents of the dragonborn</div>
==== [http://www.nexusmods.com/skyrim/mods/44684 Resplendent - Races of Skyrim] ====
'''Description:''' New abilities and stats for all races.<br>
'''Author:''' Enai Siaion<br>
'''Optionals:''' None.<br>
'''Special Instructions:''' <br>
<span style="color: #33CC33">BOSS Masterlist Update Required:</span> ([http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/BOSS_Masterlist_Updating Updating Guide])
* Resplendent - The Races Package.esp ''AFTER'' Endgame NPC Overhaul.esp
Change the following in the MCM menu:
Enable NPC powers ticked
NPC Wood Elves have Forestwalk unticked
No Ancestral Guardians ticked
Unarmed Weapon Scaling (SkyRe) ticked if using SkyRe.
==== [http://www.nexusmods.com/skyrim/mods/29311/? Aurora Doomstone Package] ====
'''Description:''' Aurora replaces the default Doomstone (standing stone) effects with tactical and interesting new powers and abilities. Each Doomstone comes with one ability (passive bonus) and one active power.<br>
'''Author:''' Enai Siaion<br>
'''Optionals:''' None.<br>
'''Special instructions:'''This mod is not compatible with the mod Undeath. One of the stones will not work as intended if both are installed.<br>
<span style="color: #33CC33">BOSS Masterlist Update Required:</span> ([http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/BOSS_Masterlist_Updating Updating Guide])
* Aurora - Standing Stones of Skyrim.esp ''BOTTOM'' Player Perks
<span style="color: #33CC33">LOOT Rules:</span>
* Make sure Aurora is loaded after Stealth skills rebalanced and enchanting awakened<br>
==== [http://www.nexusmods.com/skyrim/mods/27531 Dragon Soul Relinquishment] ====
'''Description:''' Use dragon souls to get more perks or other powers<br>
'''Author:''' Alek<br>
'''Optionals:''' None.<br>
==== [http://www.nexusmods.com/skyrim/mods/14353 Improved Dragon Shouts] ====
'''Description:''' Overhauls the vanilla dragon shouts. Use this if you want an enhanced dragon shout experience closer to vanilla.<br>
'''Author:''' Ozram<br>
'''Optionals:''' None.<br>
<span style="color: #33CC33">BOSS Masterlist Update Required:</span> ([http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/BOSS_Masterlist_Updating Updating Guide])
* Improved Dragon Shouts.esp ''BOTTOM'' Player Perks
* Improved Dragon Shouts - Dawnguard.esp ''BOTTOM'' Player Perks
* Improved Dragon Shouts - Dragonborn.esp ''BOTTOM'' Player Perks
<span style="color: #33CC33">LOOT Rules:</span>
* Load The improved dragon shouts plugins after the speech module of TTR
==== [http://www.nexusmods.com/skyrim/mods/41376 Thunderchild] ====
'''Description:'''  A dragon shouts overhaul that unlike Improved Dragon Shouts also features new shouts. <br>
'''Author:''' <br>
'''Optionals:''' None.<br>
'''Special Instructions:''' Use this or Improved dragon shouts. This has a conflict with Enchanting Awakened. Solve it by loading it before Enchanting awakened.<br><br>
<span style="color: #33CC33">LOOT Rules:</span>
* Load EnchantingAwakened.esp after ThunderChild - Epic Shout Package.esp
After the game starts you need to type these in the console IF you are using SkyRe to allow Thunderchild to take control of speechcraft leveling via shouts.
set xxxSPEShoutExpBase to 0
set TC_ExpMultiplier_Global to 4
==== [http://www.nexusmods.com/skyrim/mods/16225 Apocalypse Spell Package] ====
'''Description:''' Adds lots of new spells<br>
'''Author:''' <br>
'''Optionals:'''
* If using Skyrim Redone, install the Apocalypse - SkyRe Patch
* If using SPERG, install the Apocalypse - SPERG Patch
'''Special Instructions:''' This mod is essential for balance in Garfinks Skyrim Rebalance project
==== [http://www.nexusmods.com/skyrim/mods/35339 Forgotten Magic Redone] ====
'''Description:''' Adds spells that evolve and grow stronger as you use them.<br>
'''Author:''' 3JIou, sward66<br>
'''Optionals:''' If using Skyrim Redone, install the Forgotten Magic Redone - SkyRe Patch
==== [http://www.nexusmods.com/skyrim/mods/53780/? Spectraverse - Magic of the Magna-Ge] ====
'''Description:''' Spectraverse features a questline with several voiced characters revolving around the Children of Magnus. Your reward for intervening in the war in heaven is a choice of 42 unique Destruction spells with scripted effects.<br>
'''Author:''' Enai Siaion<br>
'''Optionals:''' If using Skyrim Redone, install the SkyRe Patch
==== [http://www.nexusmods.com/skyrim/mods/37420/? Dwemerverse - Dwemer Magic Kit] ====
'''Description:''' Dwemerverse contains 33 brand new Dwemer themed Alteration spells, 30 Staves, 12 Dwemer Stones, several pieces of lost Dwemer technology and a unique crafting mechanic to acquire the above goodies..<br>
'''Author:''' Enai Siaion<br>
'''Optionals:''' None.
== GSRP - Garfink's Skyrim Rebalance Project ==
<div style="color:#ccc; text-align:left; font-size:1.4em; font-weight:500; border-style:solid; border-bottom-width:3px; border-color:rgb(200,100,20); padding-bottom:10px; overflow:hidden;">A deadlier Skyrim</div>
The aim of GSRP is to remake Skyrim into a might tighter experience without the frustration of too much micromanagement, but still remaining modular enough that the user can adjust his experience by minor changes to the setup. I want to create an even playing field between the hero and the enemies, so you don't need to up the difficulty by making enemies into health-sinks, this is achieved by adjusting sizes of mobs, increasing spawn points, the types of spawns, giving more potions, magicks and perks to the NPCs, improving their AI and allowing NPCs to use enchantments, all the while not nerfing the hero. On the hero side of the equation, I want a build that is robust enough to accommodate all play-styles without any more mods added and also create more different ways to the play the game than ever before.<br>
The other important part of the project is to redesign the economy of the world by making changes that affect all the resources of the game, including an unprecedented modular deleveled loot system, scarce vendor contents and world loot, where mining is essential, where weapon and armor wear is a concern like every other Elder Scroll game to date. Even paused-activities like smithing/alchemy will now add real-game-time hence making the timing of these activities a concern and increase the need for food/water/sleep.<br>
All these changes are designed with other realism mods in mind and is designed to work with Frostfall & the various needs mods. Everything is modular and can be adapted to a variety of combat changes packs, but it has been extensively tested for use with the amazing overhaul Skyrim Redone and one of the best combat improvement mods, Duel Combat V7. Like many other projects of its kind and the ever changing landscape of Skyrim Modding, packs like these will forever need to be updated and evolving, but unlike many other projects, I aim to have a final version in place that is near perfect so that my modding can literally end and playing start.<br>
==== [http://www.nexusmods.com/skyrim/mods/50292/? Yield 2dot0] ====
'''Description:''' Better Yield system<br>
'''Author:''' Niklass<br>
'''Optionals:''' None.<br>
'''Special Instructions:'''<br>
<span style="color: #33CC33">BOSS Masterlist Update Required:</span> ([http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/BOSS_Masterlist_Updating Updating Guide])
* Yield 2.0.esp ''BOTTOM'' Base XYZ
<span style="color: #33CC33">LOOT Rules:</span>
* Let LOOT sort this mod
==== [http://www.nexusmods.com/skyrim/mods/29258/? Dodge Mod] ====
'''Description:''' This mod allows the player to make short, quick movements to dodge the attacks of opponents.<br>
'''Author:''' Borgut1337<br>
'''Optionals:''' None.<br>
==== [http://www.nexusmods.com/skyrim/mods/2700 Duel - Combat Realism] ====
'''Description:''' Overhauls combat<br>
'''Author:''' Gabriel Mailhot as LogRaam<br>
'''Optionals:''' None.<br>
'''Special Instructions:''' Use latest stable version (Avoid using the ALPHA version till the author gets a handle on his new archery module going).<br>
[Duel v5/Deadly combat are both compatible alternatives but might break combat balance.]<br><br>
<span style="color: #33CC33">TES5Edit Cleaning Required</span>: ([http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/Mod_Cleaning Cleaning Guide])
* Duel - Combat Realism.esp
==== [https://sites.google.com/site/immersivecreatures/hle---sic-edition High Level Enemies - SIC Edition] ====
{{Notice Small|Do not install if you use Deleveled Skyrim|1}}
'''Description:''' Lets certain enemies continue to level up<br>
'''Author:''' Dalquist<br>
'''Optionals:''' None.<br>
'''Special Instructions:''' Also install Falskaar patch from the main installer if Falskaar is used. <br>
Delete "High Level Enemies - SIC.esp"<br>
<span style="color: #33CC33">BOSS Masterlist Update Required to make sure it's loaded before Rebirth monster.esp:</span> ([http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/BOSS_Masterlist_Updating Updating Guide])
* High Level Enemies - SIC.esp ''TOP'' Base Late
* High Level Enemies - SIC Falskaar.esp ''AFTER'' High Level Enemies - SIC.esp
<span style="color: #33CC33">LOOT Rules:</span>
* Let LOOT sort this mod, but make sure it's loaded before Revenge of the enemies (Rebirth monster.esp)
==== [http://www.nexusmods.com/skyrim/mods/27866 High Level Enemies] ====
{{Notice Small|Do not install if you use Deleveled Skyrim|1}}
'''Description:''' Installs a hardcore setting for High level enemies<br>
'''Author:''' Dalquist<br>
'''Optionals:''' High level enemies - Hardcore<br>
'''Special Instructions:''' Only install the optional, not the main file<br>
<span style="color: #33CC33">BOSS Masterlist Update Required:</span> ([http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/BOSS_Masterlist_Updating Updating Guide])
* High Level Enemies - Hardcore.esp ''AFTER'' Rebirth Monster.esp
<span style="color: #33CC33">LOOT Rules:</span>
* Load High Level Enemies - Hardcore.esp after Rebirth Monster.esp
==== [http://www.nexusmods.com/skyrim/mods/53771/? Morrowloot Support for Immersive Weapons SkyRe and Other Mods] ====
{{Notice Small|Do not install if you use Deleveled Skyrim|1}}
'''Description:''' Morrowloot patches for different mods<br>
'''Author:''' Garfink<br>
'''Optionals:''' None.<br>
'''Special Instructions:''' Install "High Level Enemies - SIC Edition - Morrowloot Support"<br>
==== [http://www.nexusmods.com/skyrim/mods/40491 Revenge of the Enemies] ====
'''Description:''' Adds skills and magic to enemies and make them act more intelligently.<br>
'''Author:''' MyEvergreenHometown<br>
'''Optionals:''' None.<br>
==== [http://www.nexusmods.com/skyrim/mods/49330 Endgame NPC Overhaul] ====
{{Notice Small|Do not install if you use Deleveled Skyrim|1}}
'''Description:''' This mod will add perks to vanilla and DLC's followers accordingly with their original fight style and class and they will now level along with the player <br>
'''Author:''' Xannon98<br>
'''Optionals:''' None.<br>
'''Special Instructions:''' Install legendary version.<br>
This mods makes changes to vanilla NPCs. It will therefore overwrite followers mods that changes vanilla followers or makes vanilla NPCs into followers. Solved by loading this mod before them.<br>
<span style="color: #33CC33">BOSS Masterlist Update Required:</span> ([http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/BOSS_Masterlist_Updating Updating Guide])
* Endgame NPC Overhaul.esp ''TOP'' Post UFO
<span style="color: #33CC33">LOOT Rules:</span>
* Load this mods plugin before any follower mods and after any multi-management follower mods plugins (like UFO/EFF)<br>
==== [http://www.nexusmods.com/skyrim/mods/18436 ASIS] ====
'''Description:''' NPCs will use potions, spells from mods, perks from mods and will spawn in bigger groups. This program is setup through a patcher later. Install the mod like any other mod now.<br>
'''Author:''' The ASIS Team<br>
'''Optionals:''' None.<br>
'''Special Instructions:'''
In the MCM menu, choose:
Reduced indoor spawns
==== [http://www.nexusmods.com/skyrim/mods/53047 ASIS Improved INI Files] ====
'''Description:''' Improved .ini files for ASIS.<br>
'''Author:''' EggOver1979<br>
'''Optionals:''' None.<br>
==== [http://www.nexusmods.com/skyrim/mods/32394 DFB - Random Encounter] ====
'''Description:''' This mod adds 230 new spawn points into the wilderness of Skyrim. br>
'''Author:''' Darkfirebird, lifestorock<br>
'''Optionals:''' None.<br>
'''Special Instructions:''' Change these settings in the ingame MCM menu:
General: Creature Size Scaling: Max. set to 1.33x
Difficulty: Assign Global Difficulty set to HARD, all other boxes unticked.
Encounter Amounts: Wolf set to 2 and everything else set to 1.
Turn off nightingale spawn (not lorefriendly)
==== [http://www.nexusmods.com/skyrim/mods/3829 Deadly Dragons] ====
{{Notice Small|Do not install if you use Deleveled Skyrim|1}}
'''Description:''' Overhauls the games dragons and adds new dragon types.<br>
'''Author:''' 3JIou, Redshift<br>
'''Optionals:''' None.<br>
'''Special Instructions:''' Change these settings in the ingame MCM menu:
Expert,
keep project essential NPCs OFF
turn off stagger
==== [http://www.nexusmods.com/skyrim/mods/32597 Dragon Combat Overhaul] ====
'''Description:''' Overhauls dragon combat.<br>
'''Author:''' ApolloDown<br>
'''Optionals:''' None.<br>
'''Special instructions:''' This mod has a conflict with No spinning death animation. This is solved by not installing the merged version of no spinning death animation. An alternative, if you want, is to load dragon combat overhaul after no spinning death animation.
If you use audio overhaul Skyrim, install the Dragon combat overhaul patch from the main Audio overhaul Skyrim installer
==== [http://www.nexusmods.com/skyrim/mods/16531 Better Stealth AI for Followers] ====
'''Description:''' Better Stealth AI for Followers<br>
'''Author:''' kryptopyr, nbtc971<br>
'''Optionals:''' None.<br>
==== [http://www.nexusmods.com/skyrim/mods/23353 Improved Sneak Detection] ====
'''Description:''' This mod improves Skyrim's detection while sneaking, triggered by loud noises, changes in light sources and movement.<br>
'''Author:''' Dragonborn77<br>
'''Optionals:''' None.<br>
'''Special Instructions:'''
Compatible with with SkyRe. Probably not with Stealth skills rebalanced. Unknown for SPERG/TTR.<br>
==== [http://www.nexusmods.com/skyrim/mods/31799/? Traps Make Noise - More Dangerous Traps] ====
'''Description:''' Traps are more dangerous and triggers detection.<br>
'''Author:''' Kryptopyr<br>
'''Optionals:''' None.<br>
'''Special Instructions:'''
Install both main files, delete traps make noise.esp<br>


== Tweaks ==
<div style="color:#ccc; text-align:left; font-size:1.4em; font-weight:500; border-style:solid; border-bottom-width:3px; border-color:rgb(200,100,20); padding-bottom:10px; overflow:hidden;">Tweaking the stats</div>
These mods are optional but recommended
==== [http://www.nexusmods.com/skyrim/mods/33395 SkyTweak] ====
'''Description:''' Adds an ingame MCM menu where you can tweak <br>
'''Author:''' Grimy Bunyip<br>
'''Optionals:''' None.<br>
'''Special Instructions:''' We recommend setting carry weight to -200. This will let you start the game with only 100 carry weight. For more immersion disable health regeneration. Health regeneration during combat is already disabled by duel.<br>
==== [http://www.nexusmods.com/skyrim/mods/43971 Better Leveling] ====
'''Description:''' Better Leveling has made several Skyrim community uncapper ini's which balances skills and slows down leveling.<br>
'''Author:''' aselnor<br>
'''Optionals:''' None.<br>
'''Special Instructions:''' If you use vanilla or TTR perks, use vanilla ini. If you use SkyRe or SPERG, use the ini for that skill overhaul. Devil edition (not recommended) lets you level faster. Open the ini to make some changes:
* If you want more or fewer perks, change [PerksAtLevelUp]. For vanilla/TTR, I recommend setting it to the following, which will give you a bonus perk every 10th level:
:2=2.2
:3=1.1
* To change health at level up to vanilla, change [HealthAtLevelUp] to
:2=10
* To change magicka at level up to vanilla, change [MagickaAtLevelUp] to
:2=10
* To change stamina at level up to vanilla, change [StaminaAtLevelUp]] to
:2=10
* To nerf how much you can carry, change [CarryWeightAtMagickaLevelUp], [CarryWeightAtStaminaLevelUp] and [CarryWeightAtHealthLevelUp] to, this, which will raise you carry capacity with a total of +300 at level 42. After level 42 you will gain no more carry weight capacity.
:2=10
:22=5
:42=0
* If you want to roleplay and use more hardcore settings, change it to this. This will give you +5 carry weight every time you choose health at level up and none if you choose magicka or stamina.:
:[CarryWeightAtHealthLevelUp]
:2=5
:[CarryWeightAtMagickaLevelUp]
:2=0
:[CarryWeightAtStaminaLevelUp]
:2=0


== NicoPads's recommendations ==
== Post-Installation Configuration ==
<div style="color:#ccc; text-align:left; font-size:1.4em; font-weight:500; border-style:solid; border-bottom-width:3px; border-color:rgb(200,100,20); padding-bottom:10px; overflow:hidden;">Recommendations for less powerful computers</div>
=== Patches ===
These recommendations are due to a somewhat not so powerful computer with limitations (essentially when coming to scripts and spawns). <br />
I recommend using the Delevelled scarcer loot section  and leveled world with SPERG.<br />
Use Ace BYOG http://www.nexusmods.com/skyrim/mods/18474/? to set starting attributes to 5.<br />
Use Better levelling for SPERG.<br />
Difficulty set to Adept.<br />
For ASIS: only for potions and npc enchant fix (no additional spawns and autoperks, bandits with 30 or so perks does not seem realistic.)<br />
Trade and barter installed but not started in MCM menu. (caused ctd’s when opening trade menus)<br />
Skytweak : weight to 100. timescale to 10. healthregen : 0,10 fbartermin and max to Garfink setting 3.5 and 7.5<br />
 
== Patches ==
<div style="color:#ccc; text-align:left; font-size:1.4em; font-weight:500; border-style:solid; border-bottom-width:3px; border-color:rgb(200,100,20); padding-bottom:10px; overflow:hidden;">Conflict resolution</div>
<div style="color:#ccc; text-align:left; font-size:1.4em; font-weight:500; border-style:solid; border-bottom-width:3px; border-color:rgb(200,100,20); padding-bottom:10px; overflow:hidden;">Conflict resolution</div>
Download our replacement plugins. These replacements removes high level loot from the leveled lists:
All patches can be found here. <br>
http://goo.gl/Rqchz2 <br>
https://goo.gl/6y6qfQ <br><br>There are 4 files in the download folder: replacement plugins and leveled lists, regular patches and My conflict resolution patches witch are used in my custom install. There is also a bashed patch patch, read more about that last in this section:
This download contains replacement plugins for the following mods:
<br><br>
* Book of silence content addon
Download Modular Morrowloot Overhaul replacement plugins and leveled lists. These plugins removes high level loot from the leveled lists. This download contains replacement plugins for the following plugins:
* Complete Crafting_TrueWeaponsLvlLists.esp (from Complete Crafting overhaul)
It also contains leveled lists for the following mods:
* Lore weapon expansion
* Lore weapon expansion
* Weapons and armor fixes (True otcish or deadric weapons AND complete version)
* Weapons and armor fixes (works for both True orcish or deadric weapons AND complete version)
<br>
* Morrowloot
Download our patches:
All these plugins can and should be merged into the bashed patch. If wrye bash doesn't automatically deactivate the mods afterwards you can do this manually.
http://goo.gl/v25h9b <br>
<br><br>
Install all patches that are relevant to your install. Sort them in numeric order. If two or more patches uses the same number you are supposed to only use one of them. This is very important, never use two plugins with the same number. <br>
Download Modular Morrowloot Overhaul patches. Install all patches that are relevant to your install. Sort them in numeric order. If two or more patches uses the same number you are supposed to only use one of them. This is very important, never use two plugins with the same number. <br>
<br>
<br>
The following mods are required to use the STEP Core patches:
The following mods are required to use the STEP Core patches:
Line 650: Line 98:
* Improved Closefaced Helmet
* Improved Closefaced Helmet
<br><br>
<br><br>
* The following mods are required to use the STEP Extended patches:
The following mods are required to use the STEP Extended patches:
* The unofficial patches
* The unofficial patches
* Bring out your dead
* Bring out your dead
Line 662: Line 110:
* Improved Closefaced Helmet
* Improved Closefaced Helmet
* Animated weapons enchants
* Animated weapons enchants
* Thieves guild requirements
:: Just one patch for Thieves guild requirements, ''780 - NPC Knockout Overhaul - Thieves guild requirements (STEP Extended) patch''
<br><br>
<br><br>
=== Merging ===
==== Merging ====
To save plugin slots and to make sure the load order between the patches doesn't get messed up it is recommended to merge all patches except that one that has a filename beginning and ending with NO_MERGE (number 620)! Use the tutorial on this page http://www.nexusmods.com/skyrim/mods/37981/? to merge the patches.
To save plugin slots and to make sure the load order between the patches doesn't get messed up it is recommended to merge all patches. Use the [https://stepmodifications.org/wiki/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/Mod_Merging tutorial] to merge the patches.<br>
=== Load order ===
<br>
Sort your merged MMO patch followed by the NO_MERGE patch after the official STEP patch but before the bashed patch
Make sure the patches are sorted in numeric order before merging. Name the merged plugin "MMO merged"<br><br>
=== Other mods ===
<span class="rule">LOOT Rules:</span>
* MMO merged.esp ''Set global priority 990400''
 
==== Load order ====
Sort your merged MMO patch followed by the NO_MERGE patch just before the bashed patch.
==== Bash tags ====
Add the bash tags names and stats to the merged MMO patch using wrye bash.
==== Other mods ====
If you have installed followers mods that alters existing NPCs, these will need patching as they conflicts with several mods. Simply forward any conflicting follower mod record and add to your own conflict resolution patch(es), placed after our patches
If you have installed followers mods that alters existing NPCs, these will need patching as they conflicts with several mods. Simply forward any conflicting follower mod record and add to your own conflict resolution patch(es), placed after our patches
==== Bashed patch patch ====
This is my own patch that I use to fix problems with the bashed patch. Using this is optional but if you do use it, make sure to check its content with TES5Edit to make sure its fixes applies to your install and bashed patch.<br><br>


== Patchers ==
=== Final Steps ===
<div style="color:#ccc; text-align:left; font-size:1.4em; font-weight:500; border-style:solid; border-bottom-width:3px; border-color:rgb(200,100,20); padding-bottom:10px; overflow:hidden;">Automatic patching</div>
<div style="color:#ccc; text-align:left; font-size:1.4em; font-weight:500; border-style:solid; border-bottom-width:3px; border-color:rgb(200,100,20); padding-bottom:10px; overflow:hidden;">Almost done</div>
* Realistic Water Two
:Reinstall with relevant patches.
* Audio Overhaul for Skyrim
: Reinstall with relevant patches.


* Add executables for the patchers.
=== BOSS, LOOT and Bash tags ===
Click on the data tab on the right side of Mod Organizer
<div style="color:#ccc; text-align:left; font-size:1.4em; font-weight:500; border-style:solid; border-bottom-width:3px; border-color:rgb(200,100,20); padding-bottom:10px; overflow:hidden;">A compilation of all rules and Bash tags</div>
Expand SkyProc Patchers
==== BOSS ====
Expand ASIS
Note that I do not support BOSS anymore. This is a collection of BOSS rules that have previously been in the guide as well as some BOSS rules added by @darkside
Right click ASIS.jar, choose Add as executable
* Morrowloot.esp ''BEFORE'' Complete Crafting Overhaul_Remade.esp
Click OK
* Scarcity - Less loot mod.esp ''BEFORE'' Bashed Patch, 0.esp
<br />
* Scarcity - 8x Loot Rarity.esp ''BEFORE'' Bashed Patch, 0.esp
Click on the data tab on the right side of Mod Organizer
* Scarcity - 6x Merchant Item Rarity.esp ''BEFORE'' Bashed Patch, 0.esp
Expand SkyProc Patchers
* You Hunger.esp ''TOP'' Lighting
Expand Dual Sheath Redux Patch
* Rebirth Monster - SIC Patch.esp ''AFTER'' Rebirth Monster.esp
Right click Dual Sheath Redux Patch.jar, choose Add as executable
* iNeed.esp ''BOTTOM'' Realism
Click OK
* vSCM_SmarterCombatMusic.esp ''BOTTOM'' Base V
<br />
* CCO_SIC Path.esp ''BOTTOM'' Compatibility Patches
  Click on the data tab on the right side of Mod Organizer
* Resplendent - The Races Package.esp ''AFTER'' Endgame NPC Overhaul.esp
Expand SkyProc Patchers
* Aurora - Standing Stones of Skyrim.esp ''BOTTOM'' Player Perks
Expand T3nd0_ReProccer
* High Level Enemies - SIC.esp ''TOP'' Base Late
Right click ReProccer.jar, choose Add as executable
* High Level Enemies - SIC Falskaar.esp ''AFTER'' High Level Enemies - SIC.esp
Click OK
* High Level Enemies - Hardcore.esp ''AFTER'' Rebirth Monster.esp
<br />
* Endgame NPC Overhaul.esp ''TOP'' Post UFO
* Run the ASIS dynamic patch through MO with NPC enchanmets fix deactivated. Make sure only the following is ticked:
* Imperious - Races of Skyrim.esp AFTER Endgame NPC Overhaul.esp
Increased Spawns
* iNeed - Dangerous Diseases.esp AFTER iNeed.esp
Automatic Perks
* NPC Knockout Overhaul.esp BOTTOM Base N
Automatic Spells
* LootandDegradation.esp BOTTM MCM Mods
Customized AI
* NoRareVendorMetals.esp AFTER Scarcity - Less Loot Mod.esp
NPC potions [NPC Potions defaut number of potions 2, chance per potion 5]
* Complete Crafting_TrueWeaponsLvlLists.esp BOTTOM Compatibility Patches
NPC enchantment fix
==== LOOT ====
* Click open at Increases spawns. Change the settings as follows if you use High level enemies hardcore:
Use the LOOT rules found in the packs that you use
50
==== Bash tags ====
100
Use the Bash tags found in the packs that you use
10
2
0
0
0
0
0
0
* If you do not use High level enemies hardcore, you can turn up the spawn settings a little:
50
100
10
10
3
2
0
0
0
0
* Click patch. The patcher will finish
* Run the Dynamic patch for Dual sheath redux through MO
* Click patch. The patcher will finish
* Run the ReProccer through MO
* Click patch. The patcher will finish
* New plugins has been created in the override. These must be sorted after the batch patch in the load order. The masters of these new plugins will be sorted in the wrong order. Open the three plugins in TES5Edit, right click each one of them and choose sort masters.
<br /><br />
 
== In-game settings ==
<div style="color:#ccc; text-align:left; font-size:1.4em; font-weight:500; border-style:solid; border-bottom-width:3px; border-color:rgb(200,100,20); padding-bottom:10px; overflow:hidden;">MCM and difficulty settings</div>
To make it more user friendly, here is a collection of all in-game settings, MCM settings and console commands in a goggle doc to make it easy to view them on your phone:
https://docs.google.com/document/d/1-FjQl0COAjeZRrXe6MG_sEpt198aVmmEmTSvikA2Dek/edit?usp=sharing
 
== Final Steps ==
* Realistic Water Two
:Reinstall with relevant patches. Patches for REGS mods shouldn’t be needed even if REGS is installed (unless the REGS guide tells you otherwise).
* Weapons and armor fixes
:Install it according to the STEP guide. Make sure both the main plugin and the True orcush and Daedric weapons plugin is loaded before morrowloot.esp. If you use Immersive weapons, choose to install the patch for that.
* Remove relev tag (in wrye bash) from "Weapons and armor fixes_remade.esp".
* Make sure the Guard dialogue overhaul plugin is loaded before the main weapons and armor fixes plugin. [http://forum.step-project.com/topic/5286-new-50-version-of-weapons-and-armor-fixes-complete-plus-out-questions-about-the-patches/?p=86896 Source]
* Reinstall Audio Overhaul for Skyrim and install all relevant patches for your setup, including the traps are dangerous patch, if you use that mod.
* It is important to only use these tags for the STEP patch: Stats, Names, Delev. Do not use relev.
* Rebuild the bashed patch using wrye bash. Remember to untick Reduced gold rewards for quests when doing this


== Changelog ==
=== Changelog ===
* 15-03-20 Updated patches
* 15-03-20 Added Toxicity and Immersive potions
* 15-03-17 Updated the collection of bash tags at the end of the guide to reflect recent changes to different mods
* 15-03-17 Small update to the bashed patch patch
* 15-03-17 Added modified morrowloot lvl list that corrects some dawnguard stuff not carried over
* 15-03-17 Updated the complete crafting overhaul leveled list replacement. Had forgotten a glass dagger in there.
* 15-03-17 Removed replacement plugins for Lore weapon expansion and aMidianborn content addon. Added Modified leveled lists instead. Updated patching instructions to reflect this
* 15-03-17 Removed instruction to delete Lore weapon expansion plugin. Added bash tagging instructions instead.
* 15-03-15 Update to patch 230 ERSO 18 - STEP Core & Extended patch.esp
* 15-03-14 Updated patches and replacement plugins again because of CCOR update
* 15-03-14 Updated install instructions for Cloaks of Skyrim and Complete crafting overhaul.
* 15-03-14 Updated patches and replacement plugins to reflect changes in Weapons and armor fixes remade 5.1
* 15-03-14 Updated merging instructions with links to Neovalens guide
* 15-03-14 Removed Bash tag Relev from Morrowloot 4E
* 15-03-08 Modified instructions for Better Leveling
* 15-03-08 Updated install instructions for TTRSO, updated patches
* 15-02-28 Added SUM
* 15-02-28 Changed Relighting Skyrim version in my custom install, updated patches (mmo and my custom install) to latest uskp changes. Added my bashed patch patch. Please read the notes about it.
* 15-02-22 Forgot to add a patch, it's there now (577 TTR_Skill_Overhaul_OneHanded - STEP Extended & Core)
* 15-02-22 Updated the patches and the patches for my custom install
* 15-02-22 Added note (and patch) about using Deadly Combat as an alternative to Duel. Added VioLens to my custom install. Switched Enchanting Awakened, Stealth Skills Rebalanced and Smithing perks overhaul for TTRSO in my custom install.
* 15-02-19 Patch 780 updated
* 15-02-18 Added instructions to NOT install CCO_WAFTrueWeapons_Patch
* 15-02-16 Updated my (dreadflopp) custom install with Vivid clouds and fogs, moon glow and alternate summoning visuals
* 15-02-15 Added link to the latest version of TES5Edit which is required by the merged script
* 15-02-15 Added bash tag Delev to NoRareVendorMetals.esp (Sold Out)
* 15-02-15 Using the latest version of the merged script (1.8) all patches can now be merged
* 15-02-09 Updated patches and My Conflict Resolution patches. Updated link to patches.
* 15-02-09 Added LOOT rule to Immersive armors
* 15-02-09 Added instructions to install Thunderchild - Wyrmstooth patch
* 05-02-09 Added loot rule for Enhanced lighting for ENB (dredflopps custom install)
* 15-02-02 Modified the Scarcity LOOT rules
* 15-01-29 Updated patch #100
* 15-01-29 Added LOOT rules to scarcity, the merged patches and the conflict resolution patches from my custom install
* 15-01-28 Added LOOT rule for Imperious - Races of Skyrim
* 15-01-27 Replaced Resplendent races with Imperious. I don't know if the MCM settings still appy.
* 15-01-27 Updated patches: Minor updates #730 to keep up with USKP. Removed resplendent patch. The new replacement mod, Imperious races, desn't need any patches.
* 15-01-27 Updated the Patches for Dreadflopps custom install. Added ELE.
* 14-11-16 Added my (dreadflopp) recommended install
* 14-11-16 Added more records that should be removed from the STEP patch if you are not using enhanced blood textures
* 14-11-15 Added Loot and degradation, removed Reduced gold rewards for quests
* 14-11-13 Updated patches, added load order and bash tags instructions to the MMO patches
* 14-10-29 Added Dual sheath redux (already in STEP) as we need different install options than STEP. Added some info about the DSR patcher
* 14-10-27 Sharlikrans compatibility patches removed textures and meshes from their version of Jaysus swords. This means I switched the Sharlikrans download to Jaysus original download. No need to redownload Jaysus if you got it from Sharlikran (or Jaysus)
* 14-10-26 Added Living takes time, removed professions, added MCM setting for frostfall, complete crafting overhaul, iNeed. Removed SkyTweaks carry weight tweak in favor of iNeeds carry weight tweak.
* 14-10-19 Added some info about SR:LE and Weather & Lighting
* 14-10-18 Added a custom xp32 install and belt fastened quivers to avoid clipping between backpacks/quivers
* 14-10-16 Added some creatures you might want to disable from Skyrim Immersive Creatures
* 14-10-14 Added NPC knockout overhaul. Added a patch for NPC knockout overhaul - Thieves guild requirements
* 14-10-13 Added some .css style to the guide
* 14-10-13 Compiled all LOOT/BOSS rules. Checked all rules.
* 14-10-13 Removed Thunderchild LOOT rule and replaced it with a patch (630 Thunderchild - Enchanting awakened patch.esp) since the rule couldn't be used with SPERG. The patch makes thunderchild/enchanting enhanced independent of load order against each other
* 14-10-10 Updated the patch format again after some constructive criticism
* 14-10-10 Updated the patch format again after some constructive criticism
* 14-10-08 Forgot the replacement plugins. Added them to the patches section
* 14-10-08 Forgot the replacement plugins. Added them to the patches section

Latest revision as of 02:58, April 19, 2023

Modular Morrowloot Overhaul

What to expect from the pack:

  • This used to be a big pack that has now been split into several packs: Dovahkiin reborn, Skyrim Gameplay Rebalance, Deleveled loot and Survival by Smile44.
  • This page now features instructions to use STEP: Extended or Core with some or all of the above packs together with REGS if one likes.

|preinstallation=

STEP: Extended

  • Skyrim Coin Replacement Redux needs to be removed as it is not compatible with gold adjustments from Deleveled loot. You will get too much gold if you use Skyrim Coin Replacement Redux
  • It is recommended to uninstall/untick Enhanced Blood textures and remove Enhanced Blood textures dependency from the STEP Extended patch. This is to save computer power and leave room for other scripted mods.
Open TES5Edit through MO
Untick all plugins except STEP Extended patch.esp and click OK
Delete the following (by right-clicking them and choose remove)
Example: Right-click on the entry 0D021D40 and choose remove. Do NOT remove the whole Magic effect entry

STEP Extended Patch.esp
	Magic Effect
		xx021D40
		xx0232D1
		xx024DC5
		xx03300A
	Spell
		xx03300B
	Impact
		000193B2
		000C190E
		000F0EAF
		000F0EB0
		000F0EB1
		000F0EB2
	Impact Data Set
		000189FD
		000193CA
		00097785
		000E4CB0
		000E64AA

Right-click STEP Extended Patch.esp and choose clean masters
If you uninstall Enhanced blood textures, use Brawls Bug Patch from the STEP guide.
If you want an alternative to Enhanced blood textures, try Better blood splatter
  • Uninstall/untick Skyrim Coin Replacement Redux and remove Skyrim Coin Replacement Redux dependency from the STEP Extended patch since it breaks the functionality from the mods in the section "deleveled scarcer loot".
Open TES5Edit through MO
Untick all plugins except STEP Extended patch.esp and click OK
Delete the following (by right-clicking them and choose remove)
Example: Right-click on the entry 00015257 and choose remove. Do NOT remove the whole Cell entry

STEP Extended Patch.esp
	Cell
		Block 5
			Sub-Block 1
				00015257
					
Right-click STEP Extended Patch.esp and choose clean masters
  • Other mods that may have a negative impact on stability due to the use of scripts are Footprints and Wet and cold. If your game is not stable, try without these mods. The STEP patch is not dependent on the plugins from these mods. They can therefore be uninstalled without any further steps.

Utilities

You should make yourself familliar with the following utilities:

BOSS, LOOT and Bash tags

The recommended way of sorting your plugins is with LOOT, which is used by STEP. This guide previously used BOSS to sort plugins. I'm leaving all old BOSS rules in the guide for users who still uses that.

Merging plugins

It will be necessary to merge plugins if you are using REGS or lots of other mods. This is because Skyrim only allows 255 plugins. Merge them using instructions on this page https://stepmodifications.org/wiki/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/Mod_Merging Make sure you use version 1.9+ of the merged script found here. I have made a lot of patches (most very small) to keep things modular. These should be merged too. More on that later. Neovalens guide Skyrim Revisited: Legendary Edition contains some insight to other mods that can be merged.

Modularity

If you want to do a custom install of STEP, check the patches section to learn which mods from STEP that are required for the patches to work.


Post-Installation Configuration

Patches

Conflict resolution

All patches can be found here.
https://goo.gl/6y6qfQ

There are 4 files in the download folder: replacement plugins and leveled lists, regular patches and My conflict resolution patches witch are used in my custom install. There is also a bashed patch patch, read more about that last in this section:

Download Modular Morrowloot Overhaul replacement plugins and leveled lists. These plugins removes high level loot from the leveled lists. This download contains replacement plugins for the following plugins:

  • Complete Crafting_TrueWeaponsLvlLists.esp (from Complete Crafting overhaul)

It also contains leveled lists for the following mods:

  • Lore weapon expansion
  • Weapons and armor fixes (works for both True orcish or deadric weapons AND complete version)
  • Morrowloot

All these plugins can and should be merged into the bashed patch. If wrye bash doesn't automatically deactivate the mods afterwards you can do this manually.

Download Modular Morrowloot Overhaul patches. Install all patches that are relevant to your install. Sort them in numeric order. If two or more patches uses the same number you are supposed to only use one of them. This is very important, never use two plugins with the same number.

The following mods are required to use the STEP Core patches:

  • The unofficial patches
  • Consistent older people
  • Guard dialogue overhaul
  • Clothing and clutter fixes remade
  • Weapons and armor fixes remade
  • Audio overhaul Skyrim
  • Cutting room floor
  • Improved Closefaced Helmet



The following mods are required to use the STEP Extended patches:

  • The unofficial patches
  • Bring out your dead
  • Enchanting awakened
  • Consistent older people
  • Guard dialogue overhaul
  • Clothing and clutter fixes remade
  • Weapons and armor fixes remade
  • Audio overhaul Skyrim
  • Cutting room floor
  • Improved Closefaced Helmet
  • Animated weapons enchants
  • Thieves guild requirements
Just one patch for Thieves guild requirements, 780 - NPC Knockout Overhaul - Thieves guild requirements (STEP Extended) patch



Merging

To save plugin slots and to make sure the load order between the patches doesn't get messed up it is recommended to merge all patches. Use the tutorial to merge the patches.

Make sure the patches are sorted in numeric order before merging. Name the merged plugin "MMO merged"

LOOT Rules:

  • MMO merged.esp Set global priority 990400

Load order

Sort your merged MMO patch followed by the NO_MERGE patch just before the bashed patch.

Bash tags

Add the bash tags names and stats to the merged MMO patch using wrye bash.

Other mods

If you have installed followers mods that alters existing NPCs, these will need patching as they conflicts with several mods. Simply forward any conflicting follower mod record and add to your own conflict resolution patch(es), placed after our patches

Bashed patch patch

This is my own patch that I use to fix problems with the bashed patch. Using this is optional but if you do use it, make sure to check its content with TES5Edit to make sure its fixes applies to your install and bashed patch.

Final Steps

Almost done
  • Realistic Water Two
Reinstall with relevant patches.
  • Audio Overhaul for Skyrim
Reinstall with relevant patches.

BOSS, LOOT and Bash tags

A compilation of all rules and Bash tags

BOSS

Note that I do not support BOSS anymore. This is a collection of BOSS rules that have previously been in the guide as well as some BOSS rules added by @darkside

  • Morrowloot.esp BEFORE Complete Crafting Overhaul_Remade.esp
  • Scarcity - Less loot mod.esp BEFORE Bashed Patch, 0.esp
  • Scarcity - 8x Loot Rarity.esp BEFORE Bashed Patch, 0.esp
  • Scarcity - 6x Merchant Item Rarity.esp BEFORE Bashed Patch, 0.esp
  • You Hunger.esp TOP Lighting
  • Rebirth Monster - SIC Patch.esp AFTER Rebirth Monster.esp
  • iNeed.esp BOTTOM Realism
  • vSCM_SmarterCombatMusic.esp BOTTOM Base V
  • CCO_SIC Path.esp BOTTOM Compatibility Patches
  • Resplendent - The Races Package.esp AFTER Endgame NPC Overhaul.esp
  • Aurora - Standing Stones of Skyrim.esp BOTTOM Player Perks
  • High Level Enemies - SIC.esp TOP Base Late
  • High Level Enemies - SIC Falskaar.esp AFTER High Level Enemies - SIC.esp
  • High Level Enemies - Hardcore.esp AFTER Rebirth Monster.esp
  • Endgame NPC Overhaul.esp TOP Post UFO
  • Imperious - Races of Skyrim.esp AFTER Endgame NPC Overhaul.esp
  • iNeed - Dangerous Diseases.esp AFTER iNeed.esp
  • NPC Knockout Overhaul.esp BOTTOM Base N
  • LootandDegradation.esp BOTTM MCM Mods
  • NoRareVendorMetals.esp AFTER Scarcity - Less Loot Mod.esp
  • Complete Crafting_TrueWeaponsLvlLists.esp BOTTOM Compatibility Patches

LOOT

Use the LOOT rules found in the packs that you use

Bash tags

Use the Bash tags found in the packs that you use

Changelog

  • 15-03-20 Updated patches
  • 15-03-20 Added Toxicity and Immersive potions
  • 15-03-17 Updated the collection of bash tags at the end of the guide to reflect recent changes to different mods
  • 15-03-17 Small update to the bashed patch patch
  • 15-03-17 Added modified morrowloot lvl list that corrects some dawnguard stuff not carried over
  • 15-03-17 Updated the complete crafting overhaul leveled list replacement. Had forgotten a glass dagger in there.
  • 15-03-17 Removed replacement plugins for Lore weapon expansion and aMidianborn content addon. Added Modified leveled lists instead. Updated patching instructions to reflect this
  • 15-03-17 Removed instruction to delete Lore weapon expansion plugin. Added bash tagging instructions instead.
  • 15-03-15 Update to patch 230 ERSO 18 - STEP Core & Extended patch.esp
  • 15-03-14 Updated patches and replacement plugins again because of CCOR update
  • 15-03-14 Updated install instructions for Cloaks of Skyrim and Complete crafting overhaul.
  • 15-03-14 Updated patches and replacement plugins to reflect changes in Weapons and armor fixes remade 5.1
  • 15-03-14 Updated merging instructions with links to Neovalens guide
  • 15-03-14 Removed Bash tag Relev from Morrowloot 4E
  • 15-03-08 Modified instructions for Better Leveling
  • 15-03-08 Updated install instructions for TTRSO, updated patches
  • 15-02-28 Added SUM
  • 15-02-28 Changed Relighting Skyrim version in my custom install, updated patches (mmo and my custom install) to latest uskp changes. Added my bashed patch patch. Please read the notes about it.
  • 15-02-22 Forgot to add a patch, it's there now (577 TTR_Skill_Overhaul_OneHanded - STEP Extended & Core)
  • 15-02-22 Updated the patches and the patches for my custom install
  • 15-02-22 Added note (and patch) about using Deadly Combat as an alternative to Duel. Added VioLens to my custom install. Switched Enchanting Awakened, Stealth Skills Rebalanced and Smithing perks overhaul for TTRSO in my custom install.
  • 15-02-19 Patch 780 updated
  • 15-02-18 Added instructions to NOT install CCO_WAFTrueWeapons_Patch
  • 15-02-16 Updated my (dreadflopp) custom install with Vivid clouds and fogs, moon glow and alternate summoning visuals
  • 15-02-15 Added link to the latest version of TES5Edit which is required by the merged script
  • 15-02-15 Added bash tag Delev to NoRareVendorMetals.esp (Sold Out)
  • 15-02-15 Using the latest version of the merged script (1.8) all patches can now be merged
  • 15-02-09 Updated patches and My Conflict Resolution patches. Updated link to patches.
  • 15-02-09 Added LOOT rule to Immersive armors
  • 15-02-09 Added instructions to install Thunderchild - Wyrmstooth patch
  • 05-02-09 Added loot rule for Enhanced lighting for ENB (dredflopps custom install)
  • 15-02-02 Modified the Scarcity LOOT rules
  • 15-01-29 Updated patch #100
  • 15-01-29 Added LOOT rules to scarcity, the merged patches and the conflict resolution patches from my custom install
  • 15-01-28 Added LOOT rule for Imperious - Races of Skyrim
  • 15-01-27 Replaced Resplendent races with Imperious. I don't know if the MCM settings still appy.
  • 15-01-27 Updated patches: Minor updates #730 to keep up with USKP. Removed resplendent patch. The new replacement mod, Imperious races, desn't need any patches.
  • 15-01-27 Updated the Patches for Dreadflopps custom install. Added ELE.
  • 14-11-16 Added my (dreadflopp) recommended install
  • 14-11-16 Added more records that should be removed from the STEP patch if you are not using enhanced blood textures
  • 14-11-15 Added Loot and degradation, removed Reduced gold rewards for quests
  • 14-11-13 Updated patches, added load order and bash tags instructions to the MMO patches
  • 14-10-29 Added Dual sheath redux (already in STEP) as we need different install options than STEP. Added some info about the DSR patcher
  • 14-10-27 Sharlikrans compatibility patches removed textures and meshes from their version of Jaysus swords. This means I switched the Sharlikrans download to Jaysus original download. No need to redownload Jaysus if you got it from Sharlikran (or Jaysus)
  • 14-10-26 Added Living takes time, removed professions, added MCM setting for frostfall, complete crafting overhaul, iNeed. Removed SkyTweaks carry weight tweak in favor of iNeeds carry weight tweak.
  • 14-10-19 Added some info about SR:LE and Weather & Lighting
  • 14-10-18 Added a custom xp32 install and belt fastened quivers to avoid clipping between backpacks/quivers
  • 14-10-16 Added some creatures you might want to disable from Skyrim Immersive Creatures
  • 14-10-14 Added NPC knockout overhaul. Added a patch for NPC knockout overhaul - Thieves guild requirements
  • 14-10-13 Added some .css style to the guide
  • 14-10-13 Compiled all LOOT/BOSS rules. Checked all rules.
  • 14-10-13 Removed Thunderchild LOOT rule and replaced it with a patch (630 Thunderchild - Enchanting awakened patch.esp) since the rule couldn't be used with SPERG. The patch makes thunderchild/enchanting enhanced independent of load order against each other
  • 14-10-10 Updated the patch format again after some constructive criticism
  • 14-10-08 Forgot the replacement plugins. Added them to the patches section
  • 14-10-07 Removed Realistic Humanoid Movement Speed and Encumbering loot armour and weapons. If you like them continue to use them, no patches are needed.
  • 14-10-07 Moved ERSO 18 & 29 to the equipment section where the belong
  • 14-10-07 All patches updated to a new format
  • 14-10-07 Removed Garfinks ASIS edits since ASIS has been updated and the probably aren't relevant
  • 14-10-07 Some layout changes. Cleaned up some texts. Added Final Steps. Still working on this. Patches will be posted in a day or two
  • 14-10-05 Moved all skill mods to a seperate category. This will help me when I make patches. Added SkyRe to this category. Will work with the layout to make it easier to read.
  • 14-09-30 Made the instructions on how to clean the STEP patches from dependencies on removed mods clearer. Removed the pre-cleaned STEP patch since it was outdated.
  • 14-09-27 Added instructions to install the patch for Immersive weapons from the WAF installer
  • 14-08-11 Removed Garfinks ASIS .ini-files, added ASIS improved INIs, added Stealth Skills Rebalanced - SPERGified by ServantOfSin
  • 14-07-24 Removed NPC Enchantment fix since it's functionality is included in ASIS
  • 14-07-24 Updated patches. Added a third patch archive. Removed instructions to merge TTR.
  • 14-07-17 Removed instruction to delete TTR source folder (this was a mistake that shouldn't have made it to the guide)
  • 14-07-16 Updated Patches and replacement plugins
  • 14-07-15 Removed instructions to not update Lore Weapon Expansion and removed instruction to use Garfinks replacement plugin for this mod since it was not made for the latest version
  • 14-07-15 Created replacement plugins for the lates Lore weapons expansion and Weapons & Armor_TrueOrcish&DaedricWeapons.esp. Uploaded replacement plugin for amidianborn content addon.
  • 14-07-15 Changed instructions for the patches and uploaded new patches. There are now two downloads.
  • 14-07-15 Added note to remove relev from Weapons and armor fixes_remade.esp
  • 14-07-15 Added note to remove relev from STEP patch
  • 14-07-14 Added bash tags for aMidianBorn_ContentAddon.esp
  • 14-07-12 Updated our STEP Extended replacement patch
  • 14-07-12 Updating the pre-install text and some wording throughout the guide to 2.9 (ongoing during the day)
  • 14-07-12 Added note to Lore Weapons Expansion to stay on version 1.2. Added note to the SkyRe section because it needs updates.
  • 14-07-02 Added the in-game settings as a google doc
  • 14-07-02 Removed TES5Editing from Skyrim immersive creatures
  • 14-07-02 Updated TTR instructions to merge all plugins you want to use. Updated TTR patches to use the merged plugin as master
  • 14-07-02 Added reminder in pre-install to use Brawls Bug Patch if not using enhanced blood textures.
  • 14-07-01 NPC enchantment fix is now included in ASIS. Updated NPC enchantment fix instructions and ASIS patcher instructions to reflect this.
  • 14-06-27 Modified description for Unofficial SPERG Patches to not use WAF patch. Updated our patches, please redownload.
  • 14-06-23 Further edited the Pre-Install text for WAF and added a LOOT rule to Morrowloot
  • 14-06-23 Added LOOT rule for Thunderchild, again thanks Blattgeist
  • 14-06-23 Added instructions for WAF and GDO in the pre-install instructions
  • 14-06-23 Updated the patches because of CCF update. Added edits Blattgeist pointed out and his Traps are dangerous CTD fix (thanks!)
  • 14-06-23 Added some instructions to Professions
  • 14-06-21 Updated patches because of Weapon and armor fixes being updated to version 5. Use complete plus version, true orcish & daedric.
  • 14-06-20 Added instructions to clean Duel, which removes the need for the WAF patch
  • 14-06-19 Added BOSS/LOOT rules for aMidianBorn and Complete Crafting Overhaul Remade
  • 14-06-19 Updated professions description.
  • 14-06-19 Updated all patches and made them more modular. Updated some text in the introduction of the guide to reflect this. Removed WIP tag
  • 14-06-19 Added NicoPads recommendations
  • 14-06-19 Added Traps make noise, Better fast travel, Realistic Room Rental Basic, Dodge mod, Smarter Combat Music, Yield 2.0, Spectraverse, Dwemerverse
  • 14-06-19 Added instructions for Reproccer in the patchers section
  • 14-06-19 Added SkyRe_main.esp which was missing from the guide.
  • 14-06-19 Added instructions to Skyrim Immersive Creatures to fix a compatibility issue with Run for your lives
  • 14-06-19 Added BOSS/LOOT rules for High level enemies - Hardcore and Aurora. Added instructions to Aurora.
  • 14-06-03 Updated you hunger instructions
  • 14-05-27 Added Garfinks SkyRe/EnchantmentAwakened patch replacer. Fixed a typo in the SPERG instructions.
  • 14-05-27 Removed Warmonger since it conflicted with something we couldn't find, which was causing naked NPC's. Removed Unofficial SkyRe patch since we only used SkReCraftinFix.esp which isn't needed anymore.
  • 14-05-27 Updated instructions for dragon combat overhaul. Updated instructions for High level enemies - SIC edition+fixed a typo. Made the morrowloot LOOT rule clearer. Added Enchanted awakening to Garfinks used skill/power/magic mods.
  • 14-05-25 Updated the ASIS ini file. Added CCOR/IA7 SkyRe patch.
  • 14-05-22 Modified instructions for SPERG mcm menu
  • 14-05-21 Updated instructions for Reduced gold rewards for quests and gold adjustments
  • 14-05-20 Updated ASIS ini files, moved reduced indoor spawn settings to the mcm menu
  • 14-05-20 Changed MCM settings for random encounters, immersive creatures, resplendent races. Changed patcher settings for ASIS. Added recommended game setting: Novice
  • 14-05-20 Added CCOR_IW_Patch.esp to the SkyRe/CCOR patch
  • 14-05-19 Added Customized AI to ASIS settings
  • 14-05-18 Added Enchanting Awakened Skyre Perk Tree Merge
  • 14-05-18 Added Aurora, fixed iNeed instructions, fixed Morrowloot Support for Immersive Weapons SkyRe and Other Mods instructions in the equipment section, fixed warmonger instruction, some skyre section fixes and removed skyre wip tag, added Encumbering loot armour and weapons, modified instructions for Reduced Gold Rewards for Quests, Overhauled the mod layout by ripping of REGS and SkyRe. Changed instruction for community uncapper and skytweak.
  • 14-05-11 Added You Hunger, added notes to LOOT users
  • 14-05-11 Updated link to ASIS ini files and added a missing ini file
  • 14-05-11 Added Warmonger armory and Lore Weapon Expansion. Changed instructions for "Morrowloot Support for Immersive Weapons SkyRe and Other Mods"
  • 14-05-15 Replaced realistic needs and diseases with iNeed
  • 14-05-14 Updated ASIS spawn settings
  • 14-05-11 Updated Skyrim immersive creatures description (removed extended stats and changed Spawn amount maximum)
  • 14-05-11 Updated instructions for Unofficial Skyrim Redone Patches (do not install SkyRe_Main_Fix.esp)
  • 14-05-11 Updated Professions ini, updated instructions for SkyRe Compatibility and ReProccer Patches
  • 14-05-10 Added new mod, Professions
  • 14-05-08 Added Better Stealth AI for followers and Improved sneak detection to GSRP
  • 14-05-08 Rearranged equipment mods, added some equipment mods. Added patches for aMidianBorn content addon
  • 14-05-08 Updated instructions for Thunderchild. Changed SkyTweak settings
  • 14-05-08 Added instructions to add DELEV to gold adjustments
  • 14-05-08 Added instructions to use ERSO 18, 29 with caution. Added STEP: Extended patch replacer.
  • 14-05-08 Added ASIS ini file. Added instructions to Improved Dragon Shouts
  • 14-05-08 Added Smithing Perks Overhaul - TTR_Skill_Overhaul_Light_Heavy_armor Patch
  • 14-05-08 Updated the structure of the patches archive added uploaded a replacement plugin for High levele enemies - sic edition. Updated patch link. No need to redownload patches.
  • 14-05-08 Changed instructions for Apocalypse spell package, forgotten magic redone, dfb - random encounters, high level enemies, gold adjustment. Added introduction to GSRP. Changed post install instructions for the patchers and changed ASIS settings.
  • 14-05-07 Massive update. Please go through the guide again.

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