Guide:Fallout4Prefs INI/General: Difference between revisions

From Step Mods | Change The Game
Line 26: Line 26:


==== uGridsToLoad ====
==== uGridsToLoad ====
uGridsToLoad sets how much of the world is rendered around the player. The value may only be an odd number that is 5 or higher. Values below 5 will be rounded up to 5. Even numbers shall be rounded up to the higher odd number (e.g., a value of 6 becomes 7). Negative values cause CTD. It is recommended to be left at its default value. Higher values will likely bug out the game over time.
uGridsToLoad sets how much of the world is rendered around the player. The value may only be an odd number that is 5 or higher. Values below 5 will be rounded up to 5. Even numbers shall be rounded up to the higher odd number (e.g., a value of 6 becomes 7). Negative values cause CTD. It is recommended to be left at its default value. Higher values will likely bug out the game over time. Values above ~11 are likely to run into a navmesh limit, crashing the game unless bBackgroundNavmeshUpdate:Pathfinding is disabled.


Default is 5.
Default is 5.
  uGridsToLoad=(0,1,2,...)
  uGridsToLoad=(0,1,2,...)

Revision as of 17:31, August 20, 2022

[General]

bEnableStoryManagerLogging

bEnableStoryManagerLogging

Default is 0.

bEnableStoryManagerLogging=(0,1)

bGamepadEnable

bGamepadEnable toggles the use of a controller. It is changeable in the in-game Settings > Gameplay menu as Controller.

Default is 1.

bGamepadEnable=(0,1)

bPipboyCompanionEnabled

bPipboyCompanionEnabled toggles the usage of the Pip-Boy smartphone app. It is changeable in the in-game Settings > Gameplay menu as Pip-Boy App Enabled.

Default is 0.

bPipboyCompanionEnabled=(0,1)

iStoryManagerLoggingEvent

iStoryManagerLoggingEvent

Default is -1.

iStoryManagerLoggingEvent=(...,-1,0,1,...)

uGridsToLoad

uGridsToLoad sets how much of the world is rendered around the player. The value may only be an odd number that is 5 or higher. Values below 5 will be rounded up to 5. Even numbers shall be rounded up to the higher odd number (e.g., a value of 6 becomes 7). Negative values cause CTD. It is recommended to be left at its default value. Higher values will likely bug out the game over time. Values above ~11 are likely to run into a navmesh limit, crashing the game unless bBackgroundNavmeshUpdate:Pathfinding is disabled.

Default is 5.

uGridsToLoad=(0,1,2,...)