User talk:Diana TES GotH/Morroblivion Overhaul: Difference between revisions

From Step Mods | Change The Game
No edit summary
m (Text replacement - "https://forum.step-project.com" to "https://stepmodifications.org/forum")
 
(95 intermediate revisions by 3 users not shown)
Line 1: Line 1:
<div style="text-align: center;"><font size="10" color="#0084FC">Welcome to Morroblivion Overhaul Version 2.0</font></div>
<div style="margin:15px; background-color:#36393E; font-size:3em; font-weight:bold; border-radius:6px; box-shadow: 0px 0px 20px 1px #090149 inset; border:none; text-align:center; padding:20px;">Morroblivion Overhaul<br>Version 2.0: The Modular Build<br><small><small>[https://stepmodifications.org/wiki/User_talk:Diana_TES_GotH/Morroblivion_Overhaul_Change_Log Changelog]     |    [https://stepmodifications.org/forum/topic/12169-morroblivion-overhaul/ Forum]    |    Release Date: TBD</small></small></div>
<div style="text-align: center;"><font size="6" color="#0084FC">The Modular Build</font></div>
{{Warning Small|text=This Guide is a [WIP] currently <span style="color: gold">Under Construction! DO NOT ATTEMPT TO INSTALL this version of Morroblivion Overhaul until it is officially released!</span> [http://wiki.step-project.com/index.php?title=User_talk:Diana_TES_GotH/Morroblivion_Overhaul&oldid=101827 Morroblivion Overhaul] is the current stable version for users to follow.}}


<span style="color: cyan">Morroblivion Overhaul Forum</span> can be found here → [http://forum.step-project.com/topic/12169-morroblivion-overhaul/ Morroblivion Overhaul]
<div style="text-align:center;">[https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=N5TLCEMXY7KQU https://www.paypalobjects.com/en_US/i/btn/btn_donate_LG.gif]<br>
<span style="color: cyan">Morroblivion Overhaul Change Log</span> can be found here → [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul_Change_Log Morroblivion Overhual Change Log]
{{fc|#e0dfff|Help support STEP! ALL donations are applied to operating expenses.}}</div><br>


'''NOTICE: This guide is tailored specifically for [https://tesrenewal.com/forums/morroblivion/mods/753 Morroblivion Project Release]. If you are simply looking to improve your Oblivion experience, I recommend reviewing and selecting one of the following guides:'''
{{alert|type=warning|text=This Guide is now located at Nexus Mods Wiki [https://wiki.nexusmods.com/index.php/User:DianaTESGotH User:DianaTESGotH]<br>
[http://wiki.step-project.com/User:Astien/Oblivion Oblivion Vanilla Enhanced] by Astien
<div style="text-align:center;"><big>[https://stepmodifications.org/wiki/index.php?title=User_talk:Diana_TES_GotH/Morroblivion_Overhaul&oldid=101827 Morroblivion Overhaul]</big> last edited on February 3, 2018 is the current stable version.</div>}}
[http://www.nexusmods.com/oblivion/mods/47591/? Bevilex' modlist for Oblivion -Graphics] by Bevilex
[https://www.nexusmods.com/oblivion/mods/48113 Frosty's Oblivion Gameplay Overhaul Tutorial] by Laiilaiiheii
 
{{TOC right}}[[File:Morroblivion.jpg|400px]]
 
== Introduction and Summary ==
Please visit my Patreon site to learn more about my goals and intentions: [https://www.patreon.com/dianatesgoth Diana TES GotH is creating Modding Guides and Tutorials].
 
'''Disclaimer:''' This is a guide intended to help first-time modders make their modding experience as successful as possible. The guide has been split into a number of small sections for your convenience.
 
Neither S.T.E.P. or I are responsible for users who do not install the recommended mods carefully and end up breaking their game. We are also NOT responsible if a user's system is not capable of handling the recommended mods.
 
'''Requirements''':<br>
Any questions or issues related to this guide will be addressed on the STEP: [http://forum.step-project.com/topic/12169-morroblivion-overhaul/ Morroblivion Overhaul] forum. I encourage all users of this guide to register on the forum. For live assistance, discord members may join [https://discord.gg/qRQp7gY The Morroblivion Help Desk] hosted by ponyrider0. I also encourage feedback and suggestions. While I am an experienced modder, I am by no means a master.
 
'''''Notice''''': It is particularly important that new users begin with a clean installation of both Morrowind and Oblivion in order to be successful with their modding setup the first time through, so '''PLEASE READ EACH SECTION CAREFULLY''', as no information included in this guide is irrelevant! Due to the many steps one must take in order to successfully install each mod, this will be a tedious and time-consuming project. It is recommended that you take the time to save all changes made to any files so that if you have to revert back to any part of this guide you can more easily retrieve the files you made any necessary changes to.
 
This guide has been created by experimenting with many online guides and modifying others recommendations to suit my own personal tastes. Mods tailored for Morroblivion are noted for convenience.
 
You must have LEGAL copies of BOTH Oblivion GOTY and Morrowind + All DLC’s.
 
'''''IMPORTANT: READ the developer’s information provided before performing any installations. The instructions provided within this guide are only suggestions that work for the majority of users. Not all users have the same system specs.'''''
 
=== <span style="color: #9eb8ee">Author's System</span> ===
Motherboard: Alienware Aurora R6
OS: Windows 10 Pro
Processor: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz
RAM: 16.0 GB
Video Card: GTX 1080Ti
Hard Disks: Standard Disk Drive
Power Supply: 850 WPSU Liquid Cooled Chassis
Case or Enclosure: Desktop
Monitor: Dell UP3216Q
Audio Equipment: Logitech Z906 5.1 Channel Speaker System
Input Devices: Logitech HID-compliant keyboard and mouse, Xbox One Controller, Steam Wireless Controller
 
This setup is also being tested with:
Motherboard: DELL N3JV3 DDR3 SDRAM
OS: Windows 10 Home
Processor: Intel(R) Core(TM) i7-4510U CPU @ 2.00GHz, 2001 MHz, 2 Core(s), 4 Logical Processor(s)
RAM: 16.0 GB
Video Card: NVIDIA GeForce GT 750M
Hard Disks: Standard Disk Drive
Case or Enclosure: Laptop
 
=== <span style="color: #9eb8ee">Legend and Terminology</span> ===
Each mod or tool is preceded by a tag for easier management of the guide:
* <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> This mod is a full part of the guide and is expected to be installed.
 
* <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#1a1a1a; background:-webkit-linear-gradient(#1a1a1a, #cccccc); background:-moz-linear-gradient(#1a1a1a, #cccccc); background:-o-linear-gradient(#1a1a1a, #cccccc); background:linear-gradient(#1a1a1a, #cccccc); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffffff; line-height:1em;"><i><b>TOOL</b></i></span></div> This isn't a mod, but a modding utility to be used during your modding adventure.
 
* <div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> This mod is optional. This is an addition considered useful to the setup, but might be more of a personal preference.
 
* <div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> This mod is specifically tailored for Morroblivion.
 
'''Terminology''':<br>
* Plugin - any .esp or .esm file.
* ESM - Elder Scrolls Master. Usually saved as a .esm file, which has the same format as a .esp file, only one bit (as in, one bit of a byte) is different.
* ESP - Elder Scrolls Plugin. Most mods are ESPs, but some are ESMs. Their format is the same, but the game handles them slightly differently in some specific cases.
* ESS - Elder Scrolls Save. Your saved games. This is loaded after all the ESPs and ESMs are loaded, so that its changes (like what items are in which containers) can override what the plugins say.
* BSA - Bethesda Softworks Archive. Sort of like a .zip file, but specific to Bethsoft's games, and optimized (sort of) for their specific usage.
* Load Order - The order that your mods (ESPs and ESMs) are loaded. When conflicts occur, the last loaded conflict "wins".
* Install Order - The order that files are installed into your Data folder. When multiple packages install the same file, the last installed package "wins".
* Loose File(s) - A resource file in the Data folder that's "loose", as in not packaged into a BSA.
* FormID - A unique ID assigned to each "record" of a plugin. Each object in the game is defined by a record, and each record has a FormID. A FormID is 32-bits, with the first 8 bits defining which ESM or ESP the record belongs to.
* Vanilla - A term referring to Skyrim as distribute by Bethesda and Steam. This means no modifications have been done. Alludes to the "plainness" of the vanilla ice-cream flavor.
 
== Pre-requisite Steps ==
'''''Related Video''''': [https://www.youtube.com/watch?v=qkU0GnPkLgM Morrowind: Installation & Settings] ''by GamerPoets''
 
'''''Related Video''''': [https://www.youtube.com/watch?v=Q6SQ160rrxM Oblivion: Installation & Settings] ''by GamerPoets''
 
=== <span style="color: #9eb8ee">Clean Install of Morrowind & Oblivion</span> ===
'''UNINSTALL Morrowind and Oblivion'''
1. Backup any data you may wish to save for reference or use later.
2. Deactivate all mods using your choice of mod manager.
3. Open Steam, right-click Oblivion in your Library → Delete Local Content → Delete. Wait until the game has been uninstalled.
4. Navigate to C:\Users\YourUsername\AppData\Local\Oblivion and delete the Oblivion folder.
5. Navigate to C:\Users\YourUsername\Documents\My Games and delete the Oblivion folder.
6. Uninstall your previous Mod Manager(s) and other installed game files from the Control Panel → Programs.
7. Browse to your Morrowind and Oblivion directories and delete all files and sub-directories that were not uninstalled by Steam or through the Control Panel Programs.
8. If you used any other mod manager, find and delete their mod directories also.
9. If you previously used Wrye Bash, navigate to the Oblivion Mods folder it created and delete it as well.
    '''''Notice''': If you do not wish to lose previously installed mods make certain to back them up.''
 
It is recommended to install Morrowind and Oblivion to an SSD, if available, and preferably on a separate drive/partition than the Operating System (i.e. instead of installing to the C: drive, install it to D: or E: etc.). If a separate drive/partition is unavailable, avoid installing Steam and Oblivion in "C:\Program Files" or "C:\Program Files (x86)" folders since Windows User Account Control [UAC] will cause issues with a modded Morroblivion.
 
Morrowind and Oblivion can be installed one of three ways:
1. Purchase the physical DVD from a retailer. Insert the disk, select Run "Setup.exe," and follow the on-screen instructions.
2. Install [http://store.steampowered.com/about/Steam STEAM] and purchase the digital media from the [http://store.steampowered.com/search/?term=The+Elder+Scrolls Steam store].
    Navigate to the Steam website, download the installer, and launch "SteamSetup.exe". Once Steam is installed, use the Steam search bar to search for "Morrowind" and “Oblivion” to purchase and install the game.
    '''NOTICE: Make certain to disable Steam Overlay for all games. Steam Overlay is known to cause issues with modded setups.'''
3. Purchase the games from [https://www.gog.com/ GOG].
    [https://www.gog.com/game/the_elder_scrolls_iii_morrowind_goty_edition Elder Scrolls III: Morrowind GOTY Edition] setup_tes_morrowind_goty_2.0.0.7.exe
    [https://www.gog.com/game/elder_scrolls_iv_oblivion_game_of_the_year_edition_deluxe_the Elder Scrolls IV: Oblivion - Game of the Year Edition Deluxe] install setup_oblivion_1.2.0416_cs_(12732).exe
 
'''Security Settings'''<br>
Since User Account Control can prevent some tools from working correctly, it is recommended to edit the security settings of your game directories to give users full control. To do this:
• Locate your game directory.
• Right-click the folder and select Properties.
• Go to the Security tab and click Edit...
• Highlight Users (<username>\Users) in the top panel.
• In the bottom panel, under the Allow column for Full Control, check the check box and click Apply.
• Click OK and OK again.
 
'''Windows Folder Options'''<br>
Use the following settings for Windows "Folder and Search Options" while modding Morroblivion. These settings can be reverted at any time.
 
Windows Folder Options should be adjusted as follows:
• Check Show hidden files, folders, or drives.
• Uncheck Hide extensions for known file types.
 
'''Downloads'''<br>
Some Windows systems or antivirus programs will block unrecognized downloads. Simply right click on the file, select properties, select unblock, select Apply and exit.
 
'''Oblivion Launcher Options'''<br>
It is recommended to launch Morrowind and choose the preferred launcher options and in-game options to initialize the auto-detection process. While the main game engine is that of Oblivion, and only Oblivion is launched for playing Morroblivion, Morrowind is still accessed during the installation of Morroblivion through the Morroblivion Installer executable file.
 
As a quick-start to installing utilities, simply launch Oblivion from the Oblivion.exe to initialize the auto-detection process, and adjust the settings according to your system setup and preference.
 
'''Launcher Options'''
• '''Adapter''': Make certain to choose your video adapter.
• '''Screen Resolution''': Select your screen resolution.
• '''Video Quality Presets''': User’s Preference (Ultra is recommended).
• '''Mode''': User’s Preference
• '''VSync''': User’s Preference
• '''Screen Effects''': Keep set to HDR - this is required for TES4LodGen used later in this guide. Note that anti-aliasing must remain at none for HDR to be enabled.
• Click [OK] when you are sure your settings match those above.
 
'''In-game Options &Controls'''<br>
Click [Play] in the Oblivion launcher and once the menu loads click [Options] to set [Gameplay] and [Video] preferences.
• '''Difficulty''': (Users Choice)
• '''General Subtitles''': (On)
• '''Dialogue Subtitles''': (On)
• '''Crosshair''': (Users Choice)
• '''Save on Rest/Wait/Travel''': Set all to (Off)
 
'''REQUIRED AND RECOMMENDED IN GAME VIDEO OPTIONS for Oblivion Reloaded'''
<span style="color:#e6b69e">Resolution</span> = <span style="color:#78c888">User Preference</span> ''(Choose your Monitor Resolution)''
<span style="color:#e6b69e">Brightness</span> = <span style="color:#78c888">50%</span> ''(Choose your Desired Setting)''
<span style="color:#e6b69e">Texture Size</span> = <span style="color:#78c888">Large</span> ''(Recommended for OR)''
<span style="color:#e6b69e">Tree Fade</span> = <span style="color:#78c888">100%</span> ''(managed by the OR's frame rate manager)''
<span style="color:#e6b69e">Actor Fade</span> = <span style="color:#78c888">76%</span> ''(managed by the OR's frame rate manager)''
<span style="color:#e6b69e">Item Fade</span> = <span style="color:#78c888">60%</span> ''(managed by the OR's frame rate manager)''
<span style="color:#e6b69e">Object Fade</span> = <span style="color:#78c888">60%</span> ''(managed by the OR's frame rate manager)''
<span style="color:#e6b69e">Grass Distance</span> = <span style="color:#78c888">100%</span> ''(managed by the OR's frame rate manager)''
<span style="color:#e6b69e">View Distance</span> = <span style="color:#78c888">100%</span> ''(managed by the OR's frame rate manager)''
<span style="color:#e6b69e">Distant Land</span> = <span style="color:#78c888">On</span> ''(managed by the OR's frame rate manager)''
<span style="color:#e6b69e">Distant Buildings</span> = <span style="color:#78c888">On</span> ''(managed by the OR's frame rate manager)''
<span style="color:#e6b69e">Distant Trees</span> = <span style="color:#78c888">On</span> ''(managed by the OR's frame rate manager)''
<span style="color:#e6b69e">Int. Shadows</span> = <span style="color:#78c888">5 (User's Preference)</span> ''(Minimal Recommended)''
<span style="color:#e6b69e">Ext. Shadows</span> = <span style="color:#78c888">5 (User's Preference)</span> ''(Minimal Recommended)''
<span style="color:#e6b69e">Self Shadows</span> = <span style="color:#78c888">Off</span> ''(Recommended for OR, also Self-Shadows draw a line between the head and body with Seamless - OCOv2 Edition.)''
<span style="color:#e6b69e">Shadows on Grass</span> = <span style="color:#78c888">Off</span> ''(Recommended for OR)''
<span style="color:#e6b69e">Tree Canopy Shadows</span> = <span style="color:#78c888">On</span> ''(Recommended for OR)''
<span style="color:#e6b69e">Shadow Filtering</span> = <span style="color:#78c888">High</span> ''(Recommended for OR)''
<span style="color:#e6b69e">Specular Dist</span> = <span style="color:#78c888">%50</span> ''(MIN 10% REQUIRED FOR POM SHADERS)''
<span style="color:#e6b69e">HDR Lighting</span> = <span style="color:#78c888">On</span> ''(REQUIRED FOR HDR SHADERS)''
<span style="color:#e6b69e">Bloom Lighting</span> = <span style="color:#78c888">Off</span> ''(Recommended for OR)''
<span style="color:#e6b69e">Water Detail</span> = <span style="color:#78c888">High</span> ''(REQUIRED FOR WATER SHADERS)''
<span style="color:#e6b69e">Water Reflections</span> = <span style="color:#78c888">On</span> ''(REQUIRED FOR WATER SHADERS)''
<span style="color:#e6b69e">Water Ripples</span> = <span style="color:#78c888">Off</span> ''(REQUIRED FOR WATER SHADERS)''
<span style="color:#e6b69e">Window Reflections</span> = <span style="color:#78c888">On</span> ''(Recommended for OR)''
<span style="color:#e6b69e">Blood Decals</span> = <span style="color:#78c888">High</span> ''(REQUIRED FOR BLOOD SHADERS)''
<span style="color: #e6b69e">Anti-aliasing</span>= <span style="color: #78c888">Off</span> ''(Recommended for OR)''
 
=== <span style="color: #9eb8ee">Working Folder</span> ===
Suggested “Working Folder” structure for repackaging archives into “[http://wiki.step-project.com/Guide:Wrye_Bash#Package_Restructure BAIN Simple Structure]” for proper manual installation:
 
Create a new folder on your desktop naming it Working Folder. Move any downloaded archives that need to be repackaged into this "Working Folder". Read the developer’s informational documents. Make any necessary changes to the folder structure and files that are recommended. Any documentation that is not relevant to the installation simply create a new folder with the name of the mod it represents and move this folder into the Docs folder.
 
'''Notice''': Saving a mod’s documents is mandatory for the hard core modder as the hard core modder will be tweaking things and will need the information contained in the documents.  The more casual modder may have no intention of doing any tweaking except what is covered in this guide.  Therefore, the casual modder will not need these documents and if they are needed the mod can usually be downloaded again. Therefore, the casual modder can, at their own risk, delete document folders, text files .txt, screenshots .jpg, .bsl files, and any other files that is not an active part of the mod. Do not delete files such as .esp, .esm, meshes, scripts, textures, etc.  Deleting files can also be helpful if your SSD is running out of space.
 
When the files are structured properly, create a new folder and name it as the original file is named + add _BAIN at the end of the file name in order to distinguish that it has been repackaged properly. We will do this later in the guide.
'''Notice''': This is a simple structure recommended for all mods. Wrye Bash and Mod Organizer have the ability to allow the user to structure the mod within the utility before performing the installation. It is therefore a personal preference to create a '''Working Folder''' to restructure and repackage mods. Take the time to learn the abilities of the mod manager chosen.
 
Inside your Working Folder create a Data subfolder, inside the Data subfolder create a Docs subfolder and an OBSE subfolder, and inside the OBSE subfolder, create a Plugins subfolder:
1. Create a Data folder.
2. Create a Docs folder and move it into the Data folder.
3. Create an OBSE folder.
4. Create a Plugins folder and move it into the OBSE folder.
5. Move the OBSE folder into the Data folder. See examples below:<br>
This is the original folder structure of the vanilla Oblivion\Data folder with an explanation of the added folders.
[[File:Example 1.jpg|Example 1]]<br>
This is the original folder structure of the vanilla Oblivion\Data folder with an explanation of the added folders.
[[File:Example 2.jpg|Example 2]]
 
It is recommended that you create a new folder for downloads and repackaged files:
1. Navigate to the directory the games are stored in (for most users this will be \Steam\steamapps\common).
2. Create a New Folder naming it Oblivion Mods. This will be where you will store your downloads and repackaged mods for future retrieval, if needed, saving time and effort later. This will also be where Wrye Bash will retain mod files. Wrye Bash mod files will be located in the \Oblivion Mods\Bash Installers.
 
=== <span style="color: #9eb8ee">Backing Up Morrowind and Oblivion</span> ===
Archiving the Data Folder and installing it as the first mod in Mod Organizer will be beneficial to correct any issues that may arise from certain utilities not recognizing the ''Unmanaged'' Oblivion.esm and other vanilla data files.
 
To archive your Data folder with Windows:
1. Navigate to your Oblivion\Data directory.
2. Select all folders and files.
3. De-select all files with a .bsa extension.
4. Right-Click and select "Add to archive…" naming it Oblivion Vanilla Assets.
5. Wait for the file to finish compressing, which may take a few minutes as it is a large file.<br>
The Oblivion Vanilla Assets folder should look like the example below:
[[File:Example 3.jpg|400px]]
 
Contributed by Rogdonlp:
GOG Users should keep a copy of the four install files (3 for Oblivion and 1 for Morrowind). Make a New Folder and name it ‘GOG Install Files Backup’.  Put the four install files into the GOG Install Files Folder.  Move this file to another drive if possible. If you are running out of disk space the folder can be compressed with 7zip or the equivalent.
Now create a new folder and name it ‘INI and Other Files Backup’. Into the INI and Other Files Backup folder place the contents of:
<My Games>\Oblivion>
<YourUserName>\AppData\Local\Oblivion>
If possible, move the INI and Other Files Folder to another drive.<br>
Steam Users should make a New Folder and name it Cleaned Data Files.  Copy the entire Oblivion\Data folder into the Cleaned Data Files Folder. Move this file to another drive if possible. If you are running out of disk space the folder can be compressed with 7zip or the equivalent.<br>
All users should periodically make backups of both the Oblivion folder and its entire contents (perhaps once a month). You should also create a backup of just the folder that contains all of your mods at least monthly (two weeks after the Oblivion folder packup above) and always before making major changes to your mods.<br>
Mod Organizer Users:
When using TES4Edit to clean .esp files you have the option to create a backup folder of the uncleaned mod which is created in the Overwrite folder.  The backup file contents can be placed in a folder outside of MO that will store the uncleaned .esp files should they ever be needed. Another approach is to not save your uncleaned .esp backups. Instead create a file outside of MO labeled ‘Uncleaned Mods’. Copy your Oblivion\Mod Organizer\mods folder into this file BEFORE you start cleaning your .esp files.  This way the uncleaned files are always available and you do not have to worry about backup files.  Also, you have made your first monthly backup.
 
=== <span style="color: #9eb8ee">Suggestions for In-Game Testing</span> ===
<div class="toccolours mw-collapsible mw-collapsed"><span style="color: magenta">SPOILER! Console Commands for Testing:</span><div class="mw-collapsible-content">
Use the following Console Command to Enter Testing Cells:<br>
For Morrowind: type coc mwToddTest; to leave type coc SeydaSNeen00<br>For Oblivion: type coc testinghall; to leave simply exit through the door labeled “to Hawkhaven”
 
Testing Morroblivion: Performance and Stability<br>
Wait for all mods to load.
From the main menu open the console with ~ key and type in the commands.<br>
First Test - Explore Interior and Exterior Cells.<br>
1. tgm; player.setav speed 255; player.setav athletics 255; tcl (turns collision on or off); tdt (toggle the debugging text and show FPS)
2. Testing Cells:
    • coc mwToddTest (Morrowind)
    • coc TestingHall (Oblivion)
    Also try:
    • coc CharacterSStuffSWonderland (Morrowind)
    • coc MarkAsSVampireSTestSCell (Morrowind)
    • coc ClutterSWarehouseSTSEverythingSMustSGoX (Morrowind)
3. "tmm 1" will toggle the map markers on and can be used to fast travel if it is enabled. Explore Open World Spaces, as well as Interior and Exterior Cells.
    Morrowind Places:
    • Ald'ruhn (Test Fast Travel)
    • Balmora (Test Fast Travel)
    • Sadrith Mora (Test Fast Travel)
    • Vivec (Test Fast Travel)
    Mournhold Places:
    • coc MournholdSTemple
    Bloodmoon Places:
    • coc FortSFrostmoth00
    • Test fast travel to other Settlements.
4. Oblivion Places:
    • Test Portal Spell to Cyrodil
    • Test Fast travel to Cities, Towns, and Villages.
    Sheograth:
    • coc SEHighcrossExterior01
    • Test Fast Travel to other Settlements.
5. Tamriel Rebuilt
    Test Fast Travel to locations South East and South West of Vvardenfell.
    • coc FireWatch00
    • coc BaanSmalur00
</div></div>
 
== Install a Mod Management Utility ==
A mod-management utility is REQUIRED in order to easily keep track of a complex mod setup like Morroblivion Overhaul. These utilities also make it far simpler to deconstruct a complex install in order to update to a new version and to update to newer versions of the mods. This is impossible to do simply or efficiently without a mod manager.
 
There are two mod managers that can be used to manage this setup; however, to simplify Morroblivion Overhaul maintenance/support for me and mod management for users, Morroblivion Overhaul only officially supports [https://www.nexusmods.com/skyrim/mods/1334 Mod Organizer]. Although [http://wiki.step-project.com/Wrye_Bash Wrye Bash] is also a mod manager, Morroblivion Overhaul will only be using it for the functionality of creating the Bashed Patch. The reason for the limited support of Wrye Bash is, again, due to simplifying this Guide. Users who wish to use Wrye Bash may do so to install and maintain Morroblivion Overhual, however, unless these users are experienced in modding, these users may find it difficult to install this Guide. Wrye Bash users can use the [http://wiki.step-project.com/Guide:Wrye_Bash Wrye Bash Guide] for detailed instructions on setting it up as a modding utility package. Wrye Bash users should also be aware that support may be limited when seeking help on the forums due to Wrye Bash not being the officially supported mod manager.
 
Review the official guide for using Mod Organizer to manage your mods: [http://wiki.step-project.com/Guide:Mod_Organizer Guide:Mod Organizer] by S.T.E.P.
 
'''Notice''': [http://wiki.step-project.com/index.php?title=User_talk:Diana_TES_GotH/Morroblivion_Overhaul&oldid=101827 Revision as of February 3, 2018 of Morroblivion Overhaul] provided support for Wrye Bash users. Wrye Bash users may wish to reference certain sections of the outdated version for tips on setting up certain utilities.
 
===Prerequisites===
While Mod Organizer (MO) boasts a '''standalone''' and fully modular platform, there are a few things '''necessary for an optimal experience:'''
 
Use [http://www.7-zip.org/ 7-Zip] or other compression software to extract any downloaded archives.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
==== <span style="color: #9eb8ee">Nexus Account</span> ====
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#1a1a1a; background:-webkit-linear-gradient(#1a1a1a, #cccccc); background:-moz-linear-gradient(#1a1a1a, #cccccc); background:-o-linear-gradient(#1a1a1a, #cccccc); background:linear-gradient(#1a1a1a, #cccccc); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffffff; line-height:1em;"><i><b>TOOL</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://forums.nexusmods.com/index.php?app=core&module=global&section=register Register a Nexus account]
<div style="margin-left: 10px;">
</div>
</div>
 
Description: For many features of MO to work correctly, a Nexus account is required. Membership is free, the registration process is simple, and the benefits are enormous, so there is no reason not to join.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
==== <span style="color: #9eb8ee">DirectX End-User Runtimes (June 2010)</span> ====
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#1a1a1a; background:-webkit-linear-gradient(#1a1a1a, #cccccc); background:-moz-linear-gradient(#1a1a1a, #cccccc); background:-o-linear-gradient(#1a1a1a, #cccccc); background:linear-gradient(#1a1a1a, #cccccc); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffffff; line-height:1em;"><i><b>TOOL</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.microsoft.com/en-us/download/details.aspx?id=8109 DirectX End-User Runtimes (June 2010)] by Microsoft
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This download provides the DirectX end-user redistributable that developers can include with their product. (Required for Oblivion Reloaded).
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
==== <span style="color: #9eb8ee">Visual C++ Redistributable for Visual Studio</span> ====
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#1a1a1a; background:-webkit-linear-gradient(#1a1a1a, #cccccc); background:-moz-linear-gradient(#1a1a1a, #cccccc); background:-o-linear-gradient(#1a1a1a, #cccccc); background:linear-gradient(#1a1a1a, #cccccc); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffffff; line-height:1em;"><i><b>TOOL</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.microsoft.com/en-us/download/details.aspx?id=48145 Visual C++ Redistributable for Visual Studio 2015] by Microsoft
<div style="margin-left: 10px;">
</div>
</div>
 
Description: The Visual C++ Redistributable Packages install run-time components that are required to run C++ applications built using Visual Studio 2015.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• [http://www.microsoft.com/en-us/download/details.aspx?id=30679 Visual C++ Redistributable for Visual Studio 2012 Update 4] (Required for DDSOpt)
• [https://www.microsoft.com/en-us/download/details.aspx?id=40784 Visual C++ 2013]
• [https://www.microsoft.com/en-us/download/details.aspx?id=48145 Visual C++ Redistributable for Visual Studio 2015 x86] (Required for Oblivion Reloaded)
• [https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads Visual C++ 2017]
 
'''Notice: .NET Framework 3.5''' is queried by the MO code and although all future .NET versions have this as a component, there are times when Windows will disable it. To rectify this, open the Windows search function and type '''"Turn Windows Features on or off"'''. Scroll through the list and enable the 3.5 Framework by clicking the box. Close the dialog and restart your system if prompted.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Mod Organizer</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#1a1a1a; background:-webkit-linear-gradient(#1a1a1a, #cccccc); background:-moz-linear-gradient(#1a1a1a, #cccccc); background:-o-linear-gradient(#1a1a1a, #cccccc); background:linear-gradient(#1a1a1a, #cccccc); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffffff; line-height:1em;"><i><b>TOOL</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/skyrim/mods/1334/ Mod Organizer] by Tannin
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Mod Organizer (MO) is a tool for managing mod collections of arbitrary size. It is specifically designed for people who like to experiment with mods and thus need an easy and reliable way to install and uninstall them.
[https://www.nexusmods.com/skyrim/mods/1334/ Mod Organizer version 1.3.11] is the most stable and time tested build. [https://www.nexusmods.com/skyrimspecialedition/mods/6194 Mod Organizer 2] is still in development and does not currently have support for hooking Steam versions of Oblivion with OBSE. It also does not support Landscape LOD Generator's tes4ll utility, please use [https://www.nexusmods.com/skyrim/mods/1334/ Mod Organizer version 1.3.11]  for this guide.
 
'''Notice''': Since some "less-clever" Anti-virus software can mistake MO as malicious, it is important to ensure your AV packages are correctly set up to exclude MO, and it's components, from being quarantined.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Mod Organizer
 
1. Install into any folder outside User Account Control (read the provided documentation for recommendations).
2. Create a shortcut on your desktop, right-click the ModOrganizer executable, hover over the ''Send To'' menu, and select ''Desktop (create shortcut).''
 
====[https://www.patreon.com/gamerpoets/posts GamerPoets] Useful Tips for Mod Organizer Users====
Related Video: [https://www.youtube.com/watch?v=OHgULB431Os Mod Organizer : Installation & Setup] by GamperPoets
Related Video: [https://www.youtube.com/playlist?list=PLlN8weLk86Xh3ue76x2ibqtmMramwQmHB Mod Organizer 2 | Official Series] by GamerPoets
=====Downloading Mods=====
'''MOD MANAGER DOWNLOAD'''
Each mod on Nexus has a Files section, which is where mods are downloaded from. The MOD MANAGER DOWNLOAD option, if setup properly in the previous guide, will download the mod to M.O.’s Downloads directory. The archive will then be displayed in the Downloads Tab, which can be double-clicked to install the mod. Once installed the mod will appear at the bottom of the left pane where you can activate it by ticking the checkbox and then drag its position up and down to alter it’s priority. Load Order is covered a bit later.
 
'''MANUAL DOWNLOAD'''
This option is not only helpful for some but necessary if Mod Organizer and Nexus are having issues linking to each other. Selecting MANUAL DOWNLOAD downloads the mods archive to your systems default location. From here there are two options:
1. Leave the archive where it is. From M.O.’s Toolbar select the Install from Archive icon. From the explorer navigate to the mod. Double-click it. One of M.O.’s various install options windows will open. Install the mod accordingly. I prefer to not use this method as it’s easy to lose track of the archive and or accidentally delete it.
2. The preferred manual method is to navigate to where the archive was downloaded to. Drag and drop the archive into MO2’s Downloads tab. Not only will the archive appear here but a copy will be added to your Downloads directory just as if you used MOD MANAGER DOWNLOAD. This option can be applied to any mod archive on your system regardless where you downloaded it from.
 
'''Downloads Tab Note'''
If you delete a mod from the Downloads tab it will also be deleted from the Downloads directory. Deleting mod archives is not advised because many mods, at some point, may no longer exist due to their authors removing them. Delete mods with caution. If you can help it don’t delete them at all unless you are sure that you will never want to use them again.
 
=====Installing Mods=====
'''Quick Install'''
This window opens when installing a mod for the first time that appears to be properly packaged for installation.
    - Cancel cancels the installation
    - OK is generally what you want to choose as it allows MO to seamlessly install the mod.
    - Manual opens additional installation options. Generally used if you are aware that a mod is packaged improperly; a folder is missing or the mod structure is incorrect. The window that you are presented with represents the archives contents exactly how the author packaged them. From here you can:
      • Organize files and folders the same way that you would in windows explorer, by expanding the arrows then dragging and dropping items.
      • Deactivate a checkbox so that none of the files or folders within it will be installed. Useful is a mod is packaged with multiple options.
      • If you receive the error message No game data on top level, right click the Data folder with the checkbox next to it and select Set data directory. The error message should change to a Looks good message.
      • The other right-click options allow you to undo the Set directory and to create a new one, or rather a new folder, to organize things into by dragging and dropping items.
      • At any point, select OK to install the mod or Cancel to cancel the process.
 
'''Improperly Packaged Mods'''
If installing a mod that M.O. detects as being packaged improperly the Install Mods window will open. This is the same window that opens when selecting the Manual option from the Quick Install window.
-With these mods you will notice the No game data on top level message. As previously mentioned right click the Data folder, the one with the checkbox, and select Set data directory. The error message should change to a Looks good message.
-If it doesn't change expand all of the arrows and search for the proper top level folder to Set data directory for. Select OK to install.
 
'''Mod Pages w/Multiple Archives & Updates'''
Some mod pages have multiple archives that can be installed. These could be full updates, hotfixes, optional resolutions, so on. The situation that I present here is if you have already installed your first mod from a particular page and now you plan to download and install another from same one. This scenario presents a few options.
    • At the Quick Install window select OK. The Mod Exists window will open. From here you can:
1. Merge: which is used the majority of the time. This option adds all of the contents from the additional archive to the existing mod from the same page merging the two together. If any files are duplicates, generally updates, the files being installed will overwrite the old ones. This also leaves personal changes that you have made to the mod intact. Think of this as an addition to a mod that is already installed.
2. Replace: generally not recommended unless you have a sound reason to do so. This option completely replaces the original mod with the new archives contents. Think of this as a clean wipe and reinstall.
3. Rename: allows you to rename the archive that you are currently installing, which allows archives from the same page to act as two separate mods.
4. Cancel cancels installation.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Oblivion Vanilla Assets</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Backing_Up_Morrowind_and_Oblivion Oblivion Vanilla Assets] by Bethesda
<div style="margin-left: 10px;">
</div>
</div>
 
<span style="color: #e6b69e">Special Installation Instructions:</span>
1. Drag the Oblivion Vanilla Assets archive file that was created into the right pane of Mod Organizer's Data tab.
2. Double click to install the mod and select Manual. Uncheck all plugins except for Oblivion.esm.
    '''Note''': The vanilla plugins will be cleaned and replaced later in the guide.
3. Move Oblivion Vanilla Data_BAIN to the top of the mods list in the left pane and activate the mod.
 
== Install Essential Utilities ==
Applications and utilities that aid in Morroblivion mod management.
 
Note: All of the following utilities should be installed manually. It is not recommended to install any of them using a mod manager. However, if they include a Data directory, the Data folder can be archived and installed as a normal mod to allow the user to monitor any available updates or revisions.
 
Select a location you wish to store your downloaded files. Create a new folder and name it Oblivion Mods.<br>
'''Side Note''': I create my download directory on a separate drive to save space on my SSD. <span style="color: #e6b69e">Mod Organizer Users</span> have the ability to change Settings to redirect the Download Directory. In Settings → General check Advanced. Select your Download Directory and click OK.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">4gb Ram Patcher</span> ===
<span style="color: gold">'''NOTICE''' GOG Users: 4gb Patch has already been applied to the executables. GOG Users can skip this setup.</span>
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#1a1a1a; background:-webkit-linear-gradient(#1a1a1a, #cccccc); background:-moz-linear-gradient(#1a1a1a, #cccccc); background:-o-linear-gradient(#1a1a1a, #cccccc); background:linear-gradient(#1a1a1a, #cccccc); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffffff; line-height:1em;"><i><b>TOOL</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/45576/? 4gb Ram Patcher] by Daniel Pistelli
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This very little tool patches x86 executables in order to let them have 4GB (instead of only 2) of virtual memory on x64 platforms. This tool comes very handy for applications which need a great amount of virtual memory like games, 3D renderization, multimedia etc. To gain these 2GB, you just have to use this tool to patch the executable (*.exe file) of the software you want to have these additional GBs of virtual memory. It can be used by clicking on it and choosing the file or through command line (e.g.: "4gb_patch file.exe"). It automatically creates a backup copy of the original executable.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Download the 4GB Patch
 
1. Create a new folder in \Oblivion Mods\Utilities and name it 4gb Patch.
2. Download the 4gb Patch and extract the file.
3. Open the archive:
4. Run: 4gb_patcher.exe
    • If you get a security warning, click [Run]
    • Navigate to <Morrowind>
    • Select "Morrowind.exe"
    • Select "Morrowind Launcher.exe"
    • Navigate to <Oblivion>
    • Select "Oblivion.exe"
    • Select "OblivionLauncher.exe"
    • [Open]
    • [OK]
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">BethINI</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#1a1a1a; background:-webkit-linear-gradient(#1a1a1a, #cccccc); background:-moz-linear-gradient(#1a1a1a, #cccccc); background:-o-linear-gradient(#1a1a1a, #cccccc); background:linear-gradient(#1a1a1a, #cccccc); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffffff; line-height:1em;"><i><b>TOOL</b></i></span></div> <div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/skyrim/mods/69787/? BethINI] by DoubleYou (The S.T.E.P. resident INI Master).
<div style="margin-left: 10px;">
</div>
</div>
 
Description: BethINI is an attempt to restore decency to the INI configuration files for games created by Bethesda.
 
'''Notice''': Oblivion.ini tweaks is a controversial topic. It is recommended making only the absolute minimum changes to your Oblivion.ini. It is strongly advised to create a backup of the game generated Oblivion.ini that was created after selecting all of the Launcher and Game-play options. BehtINI will also create a backup of your original Oblivion.ini that can be restored if ever needed. Using BethINI may prevent the use of Wrye Bash's "INI Edits", or Mod Organizer's "Configurator".''
 
'''''Related Video''''': [https://www.youtube.com/watch?v=KHsPP_uT8_g&t=1s BethINI : Bethesda ini File Interface : Oblivion] by GamerPoets
 
'''''Related Forums''''': [http://forum.step-project.com/topic/8987-bethini-by-doubleyou/ BethINI Support] by DoubleYou
 
<span style="color: #e6b69e">Special Installation Instructions:</span>
Review [http://www.nexusmods.com/skyrimspecialedition/articles/134/? BethINI Tweak list].
BethINI is a portable application. You can run it anywhere. Simply extract and run. Do NOT run through Wrye Bash or Mod Organizer!
 
==== <span style="color: cyan">Oblivion.ini Tweaks</span> ====
See also [http://wiki.theassimilationlab.com/tescosi/Oblivion.ini#Video_Settings_Presets Oblivion Launcher Video Presets] to view the Oblivion.ini settings.<br>
See also Alenet's [http://www.tesreloaded.com/thread/5/oblivion-ini Oblivion.ini] thread at TES Reloaded.<br>
See also [http://www.tweakguides.com/Oblivion_1.html Elder Scrolls IV: Oblivion Tweak Guide] for a description and recommended settings.<br>
See also [http://en.uesp.net/wiki/Oblivion:Ini_Settings#Multi-core_CPU_tweaks UESP: Oblivion:Ini Settings: Multi-core CPU tweaks].
 
Before editing the Oblivion.ini, carefully check to ensure that there are no:
1. duplicate [sections]
2. duplicate settings
3. misspellings (avoid this by copying and pasting from the guide or using [http://www.nexusmods.com/skyrim/mods/1840 Wrye Bash] INI Edits or [http://www.nexusmods.com/skyrim/mods/1334 Mod Organizer]s's Configurator.
4. invalid characters (each setting can only have characters accepted by its type, indicated by its prefix)
 
'''Oblivion.ini; Safe Tweaks'''
 
[BackgroundLoad]
iPostProcessMilliseconds=25 <span style="color: #e6b69e">;OR's RECOMMENDED OBLIVION.INI SETTINGS</span>
iPostProcessMillisecondsLoadingQueuedPriority=100 <span style="color: #e6b69e">;OR's RECOMMENDED OBLIVION.INI SETTINGS</span>
 
[Controls]
bBackground Keyboard=1 <span style="color: #e6b69e">;This will set the game to read all Keyboard input, and will disable all Joystick controls that may interfere with them. Required for AoG.</span>
bUse Joystick=0 <span style="color: #e6b69e">;Set to 0 if you don't use a game pad, some people claim this improves FPS and resolves mouse/input lag.</span>
 
[Display]
bAllowScreenShot=1 <span style="color: #e6b69e">;Screen Shots can aid in trouble shooting user issue.</span>
bUseRefractionShader=0 <span style="color: #e6b69e">;Disables refraction shaders for particle effects,recommended by OR's Alenet</span>
fLightLOD1=4000 <span style="color: #e6b69e">;See light sources from further away, no noticeable fps cost.</span>
fLightLOD2=6000 <span style="color: #e6b69e">;See light sources from further away, no noticeable fps cost.</span>
iShadowMapResolution=1024 <span style="color: #e6b69e">;Better looking shadows, no noticeable fps cost.</span>
 
[Gameplay]
bSaveOnInteriorExteriorSwitch=0 <span style="color: #e6b69e">;Disables autosave when entering a new area, prevents corrupted savegames and crash to desktop.</span>
 
[General]
bAllowScriptedAutosave=0 <span style="color: #e6b69e">;Disables scripted autosave, prevents corrupted savegames and crash to desktop.</span>
bBorderRegionsEnabled=0 <span style="color: #e6b69e">;Disables the limit where you can go.</span>
bFaceMipMaps=0 <span style="color: #e6b69e">;Create mipmaps for face texture, required for OCO2</span>
bUseEyeEnvMapping=0 <span style="color: #e6b69e">;Disables reflections on the eye rendering.</span>
iPreloadSizeLimit=104857600 <span style="color: #e6b69e">;The RAM cache to store data, recommended by OR's Alenet</span>
SIntroSequence= <span style="color: #e6b69e">;Disables intro videos.</span>
SMainMenuMovie= <span style="color: #e6b69e">;Disables intro videos. '''Notice''': If this is disabled, the Morroblivion Menu Replacer will not work properly.</span>
SMainMenuMovieIntro= <span style="color: #e6b69e">;Disables intro videos. '''Notice''': If this is disabled, the Morroblivion Menu Replacer will not work properly.</span>
uExterior Cell Buffer=36 <span style="color: #e6b69e">;recommended by OR's Alenet</span>
uGridDistantCount=50 <span style="color: #e6b69e">;OR's RECOMMENDED OBLIVION.INI SETTINGS</span>
uGridDistantTreeRange=30 <span style="color: #e6b69e">;OR's RECOMMENDED OBLIVION.INI SETTINGS</span>
uInterior Cell Buffer=18 <span style="color: #e6b69e">;recommended by OR's Alenet</span>
 
[Grass]
fGrassEndDistance=8200 <span style="color: #e6b69e">;Max distance grass.</span>
fGrassStartFadeDistance=7200 <span style="color: #e6b69e">;Max distance grass.</span>
iGrassDensityEvalSize=2 <span style="color: #e6b69e">;2 or 4 recommended by OR's Alenet</span>
iMinGrassSize=120 <span style="color: #e6b69e">;Better performance with no noticeable loss of grass.</span>
 
[HAVOK]
fHorseRunGravity=3.0000 <span style="color: #e6b69e">;Leave this at 3 for OR gravity, else change it to 5, recommended by OR's Alenet</span>
fJumpAnimDelay=0.2500 <span style="color: #e6b69e">;Sets the delay between an animation and the jump animation, recommended by OR's Alenet</span>
iNumHavokThreads=3 <span style="color: #e6b69e">;Sets the number of threads when havok is enable on an object, recommended by OR's Alenet</span>
 
[Interface]
fDlgFocus=3.0000 <span style="color: #e6b69e">;Less zoomed-in camera when talking to NPCs.</span>
 
[SpeedTree]
bForceFullLOD=1 <span style="color: #e6b69e">;Makes trees look slightly better with little impact on overall framerate.</span>
fLocalTreeMipMapLODBias=0.0000 <span style="color: #e6b69e">;recommended by OR's Alenet</span>
fLODTreeMipMapLODBias=-0.5000 <span style="color: #e6b69e">;recommended by OR's Alenet</span>
 
[Water]
bUseWaterReflectionsStatics=1 <span style="color: #e6b69e">;OR's RECOMMENDED OBLIVION.INI SETTINGS</span>
bUseWaterReflectionsTrees=1 <span style="color: #e6b69e">;Better water reflections, no noticeable fps loss. OR's RECOMMENDED OBLIVION.INI SETTINGS</span>
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
 
=== <span style="color: #9eb8ee">BOSS</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://boss-developers.github.io/ BOSS: Load order sorting for TES IV: Oblivion] by BOSS Developers
<div style="margin-left: 10px;">
</div>
</div>
 
Description: [http://forums.bethsoft.com/topic/1515293-rel-boss-for-oblivion BOSS] is designed to assist mod users in avoiding detrimental conflicts, by setting the correct load order for the plugins they have installed.
 
[http://forums.bethsoft.com/topic/1515293-rel-boss-for-oblivion BOSS] also provides thousands of plugin-specific messages, including usage notes, Bash Tag suggestions, requirements, incompatibilities, bug warnings and installation mistake notifications. It supports the sorting of plugins ghosted by the Wrye Bash utilities, is highly customizable, has been translated into multiple languages, and is simple to use.
 
[https://www.nexusmods.com/oblivion/mods/45765 BOSS's Masterlist] is also kept updated for Oblivion (with the latest update as recent as April 1, 2018.
 
'''''Related Video:''''': [https://youtu.be/XVYXYbhE23M?list=PLg8Ib_X2I4KlCi5t3NgWSSx9UcR9acO1f&t=152 Bevilex Modlist Full Video Guide - part 2: BOSS] by outdated TV
 
'''''See Also''''': <span style="color: #9eb8ee">[http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#BOSS_User_Rules_Manager BOSS User Rules Manager]</span> located just after (below) this section.
 
<span style="color: #e6b69e">Special Installation Instructions:</span>
1. Download boss_installer.7z and boss.zip.
2. Extract boss_installer.7z and install into any folder outside User Account Control.
3. Extract boss.zip. Navigate to the '''bin\Release-32''' folder to copy and paste the '''boss.exe''' and '''boss_gui.exe''' into the BOSS root directory (overwrite when prompted).
    '''Notice''': Mod Organizer version 1.3.11 does not support 64 bit applications. Make certain to install x86 (32 bit) applications when they are available.
4. Add boss_gui.exe to Mod Organizer and Run from Mod Organizer.
 
==== <span style="color: cyan">BOSS Sorting</span> ====
'''''Notice''''': At any time during the mod installation process [http://boss-developers.github.io/ BOSS] should be used to sort plugin load order before stopping to test Oblivion. This is necessary to ensure proper plugin priority order (load order), which can have a dramatic impact on the game (or at worst cause a CTD).
 
Launch [http://boss-developers.github.io/ BOSS] and examine the [http://boss-developers.github.io/ BOSS] output carefully looking for any alerts or warnings and address each as they appear.
 
==== <span style="color: cyan">BOSS User Rules Manager</span> ====
 
'''''Related Video''''': [https://youtu.be/IsY_atAPG8o Bevilex Modlist Full Video Guide - part 5 update!] by outdated TV
 
<span style="color: #ddd">Editing the Boss Userlist</span><br>
Be certain to read the BOSS Readme in the Docs section of the BOSS folder in order to become familiar with the utility.
 
1. In the Oblivion directory where BOSS was installed open the boss_gui.exe.
2. Select “Edit User Rules”<br>
[[File:Example 4.jpg|600px]]<br>
''The User Rules Manager''
[[File:Example 5.jpg|600px]]
 
The User Rules Manager is a graphical interface for customizing how BOSS sorts your plugins and what messages it displays.
 
BOSS's sorting of your plugins and the messages it displays can be customized using user rules. User rules can:
1. Sort plugins relative to other plugins. Plugins can be .esp or .esm files, and you can both override the positions of plugins BOSS recognizes and sort plugins that are unrecognized.
2. Sort groups of plugins relative to other groups of plugins. BOSS's masterlist generally lists plugins in thematic groups, which you can override the relative positioning of. You can't create new groups though.
3. Insert plugins into the top or bottom of groups of plugins.
4. Edit the messages BOSS attaches to plugins. You can add new messages or replace existing messages with your own.
'''''Notice''': When adding a Sort user rule (e.g Immersive Interiors - Bravil.esp AFTER Immersive Interiors.esp), when you drag Immersive Interiors - Bravil.esp to “For” you should choose “Sort” “before”, then drag Immersive Interiors.esp to the right “of”. This actually sets Immersive Interiors - Bravil.esp AFTER Immersive Interiors.esp.''
 
<span style="color: #ddd">Userlist.txt</span><br>
Navigate to the userlist.txt at \Oblivion\BOSS\oblivion. Create a shortcut of the userlist.txt to your desktop to perform some recommended edits.
 
<span style="color: #ddd">Sorting An Unknown Plugin</span><br>
To sort a plugin that is not in the masterlist after another plugin:
ADD: [RULE PLUGIN]
AFTER: [SORT PLUGIN]
 
To sort it before another plugin:
ADD: [RULE PLUGIN]
BEFORE: [SORT PLUGIN]
 
<span style="color: #ddd">Changing A Recognised Plugin's Position</span><br>
To sort a plugin that is already in the masterlist after another plugin:
OVERRIDE: [RULE PLUGIN]
AFTER: [SORT PLUGIN]
 
To sort it before another plugin:
OVERRIDE: [RULE PLUGIN]
BEFORE: [SORT PLUGIN]
 
The User Rules Manager allows easy management of your user rules without having to know any of their syntax (though if you want to customize messages, you need to know their syntax - fortunately it is pretty simple).
 
<span style="color: #ddd">BOSS User Rules: contributed by </span>[https://tesrenewal.com/users/ponyrider0 ponyrider0]
Instead of adding BOSS Rules based on position relative to specific files, add Rules based on the built-in BOSS groups. These groups are listed in the masterlist.txt (open with WordPad to see it formatted properly, Notepad will show you a mess). Some useful groups to know are "Morroblivion", "Pre Bash", "Post Bashed Patch" and "Map Changes". The "Morroblivion" group is a good place to put mods that are dependent on Morrowind_ob.esm/esp. The "Pre Bash" group is a good place to put mods which you want to load immediately before the Bashed Patch is loaded (and thus overriding all other mods which will be merged/imported into the Bashed Patch). "Map Changes" is a group which gets loaded after the Bashed Patch, and thus will preserve any custom map changes. "Post Bashed Patch" is a group which is similar to "Map Changes" but more generic. I personally make an over-ride to move the "Map Changes" group to be loaded after "Post Bashed Patch" (the default is to load Map Changes prior to the Post Bashed Patch group.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">DDSopt - Optimization of DDS Textures</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#1a1a1a; background:-webkit-linear-gradient(#1a1a1a, #cccccc); background:-moz-linear-gradient(#1a1a1a, #cccccc); background:-o-linear-gradient(#1a1a1a, #cccccc); background:linear-gradient(#1a1a1a, #cccccc); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffffff; line-height:1em;"><i><b>TOOL</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/skyrim/mods/5755 DDSopt - Optimization of DDS Textures] by Ethatron
<div style="margin-left: 10px;">
</div>
</div>
 
Description: DDSopt is a tool which manages (preview & resizes) and recompresses your DDS-files. It is an optimal tool for ensuring your textures are saved in the right format, to create high quality DDS-textures from your sources (PNG etc.) and to package down-scaled versions of your textures. It has been forked off NIFopt and both programm share the same underlying technology regarding DDSs and BSAs. It does everything BSAopt does, you don't need both tools.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• DDSopt - pre-release - update 4
• [http://wiki.step-project.com/images/7/7f/Batch_Files_for_DDSopt_guide_v2.82.7z Download v2.82 batch files referenced in the Guide (updated January 28, 2016)]
 
1. Extract the archive.
2. Create a folder in the Oblivion directory and name it DDSopt.
3. Select the executable that matches your system setup and place it in the DDSopt folder.
4. Right-click the executable, go to the [Compatibility] tab, tick the [Run this program as an administrator] checkbox, and click the [OK] button.
5. Update to the latest version of [http://wiki.step-project.com/Guide:DDSopt_%26_Texture_Overhauls/DDSoptINI DDSopt.ini], and place it into the same folder as the DDSopt executables, overwriting the older version of this file.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
==== <span style="color: #9eb8ee">Other Optimization Tools</span> ====
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#1a1a1a; background:-webkit-linear-gradient(#1a1a1a, #cccccc); background:-moz-linear-gradient(#1a1a1a, #cccccc); background:-o-linear-gradient(#1a1a1a, #cccccc); background:linear-gradient(#1a1a1a, #cccccc); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffffff; line-height:1em;"><i><b>TOOL</b></i></span></div> <div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> Optimization Tools
<div style="margin-left: 10px;">
</div>
</div>
 
Description: The following tools will be used to optimize meshes for better game performance.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download and install the following utilities in the order presented:
• [https://www.nexusmods.com/skyrim/mods/77959?t Spluff] Download from the Miscellaneous section
• [https://www.python.org/download/releases/2.6.6/ Python 2.6.6 Release] by Python.org (Windows x86 MSI Installer (2.6.6) (sig))
• [https://sourceforge.net/projects/pyffi/files/pyffi/2.1.5/ Python File Format Interface] by amoriilia, seith (PyFFI-2.1.5.cb92090.win32.exe)
 
'''Notice''': Optimizing meshes and textures might have benefit, but requires special attention. Never blindly replace any of the textures or meshes without first double checking their quality.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Land Magic</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#1a1a1a; background:-webkit-linear-gradient(#1a1a1a, #cccccc); background:-moz-linear-gradient(#1a1a1a, #cccccc); background:-o-linear-gradient(#1a1a1a, #cccccc); background:linear-gradient(#1a1a1a, #cccccc); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffffff; line-height:1em;"><i><b>TOOL</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/30519/? Land Magic] by DarklyDreaming
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Tool to fix tears in landscape. This utility should be used eEverytime you add/modify a mod with landscaping.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Oblivion Script Extender</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#1a1a1a; background:-webkit-linear-gradient(#1a1a1a, #cccccc); background:-moz-linear-gradient(#1a1a1a, #cccccc); background:-o-linear-gradient(#1a1a1a, #cccccc); background:linear-gradient(#1a1a1a, #cccccc); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffffff; line-height:1em;"><i><b>TOOL</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://obse.silverlock.org/ Oblivion Script Extender] by OBSE Team
<div style="margin-left: 10px;">
</div>
</div>
 
'''''Related Video:''''': [https://youtu.be/XVYXYbhE23M?list=PLg8Ib_X2I4KlCi5t3NgWSSx9UcR9acO1f&t=43 Bevilex Modlist Full Video Guide - part 2: OBSE] by outdated TV
 
Description: The Oblivion Script Extender, or OBSE for short, is a modder's resource that expands the scripting capabilities of Oblivion. It doesn't make any modifications to oblivion.exe, TESConstructionSet.exe, or any other files in your oblivion install, so don't worry about permanent side effects. It is compatible with the [http://www.nexusmods.com/oblivion/mods/11364/? Official Oblivion 12416 Patch], as well as the 1.2 or higher version of [http://www.nexusmods.com/oblivion/mods/11367/? Official Oblivion Construction Set]. Versions of Oblivion downloaded via [http://store.steampowered.com/ Steam] are supported as well.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Current Stable Version: v0021
• Latest loader: obse_loader.zip <span style="color: #cc6699">''Notice: for GOG User's Only</span>
 
1. Download and Extract obse_0021.zip to the OBSE folder.
2. -- USE THIS WITH THE GOG VERSION --
    Download and extract the obse_loader.exe from the obse_loader.zip to the OBSE folder overwriting the obse_loader.exe previously extracted.
3. Use the [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Working_Folder Working Folder] structure included in the Pre-requisite Steps section to repackage the mod.
    • Create a new folder inside the Data folder and name it Docs.
    • Create a new folder inside the Docs folder and name it OBSE Docs.
    • Move the following files into Docs\OBSE Docs
    • src
    • obse_command_doc.html
    • obse_readme.txt
    • obse_whatsnew.txt
4. Move the newly restructured Docs\OBSE Docs folder into the Oblivion Data folder.
5. Move the following files into the main Oblivion game directory where the Oblivion.exe is located:
    • obse_1_2_416.dll
    • obse_editor_1_2.dll
    • obse_loader.exe
    • obse_steam_loader.dll <span style="color: #cc6699">''Notice: for Steam User's Only''</span>
    ALL Steam Users must launch from the Oblivion.exe. DO NOT launch the obse_loader.exe file. The obse_loader.exe file is required for the Construction Set Extender and must be installed.
 
==== <span style="color: cyan">Mod Organizer Steam Users and OBSE Settings</span> ====
To ensure that OBSE (Steam Version) works properly with Mod Organizer, some users may need to perform the following workaround:
1. Launch Steam, right click on Oblivion, and select Properties. Make certain that Steam Overlay is unchecked.
2. Launch Mod Organizer, go into Settings and click the Workarounds tab. There's an option called <span style="color: #e6b69e">Load Mechanism</span>. By default it will be set to Mod Organizer. Change it to <span style="color: #e6b69e">Script Extender</span> and make certain the Steam <span style="color: #e6b69e">App ID</span> is set as <span style="color: #e6b69e">22330</span>. Click Ok to exit.
3. Open the Modify Executables dialog by clicking the Gear Icon [[File:Gear MO.png|Gear MO]] to create a new executable.
4. Give the executable a title (e.g. Oblivion Steam Launch).
5. In the Binary box navigate to where you have steam installed. %\Steam\Steam.exe.
6. In the <span style="color: #e6b69e">arguments</span> box add the following argument <span style="color: #e6b69e">-applaunch 22330</span>. Click add and Ok.
7. From the executable select Steam → Shortcut and click Desktop.
    '''''Notice''': You can change the icon to the Oblivion.exe icon by right clicking on the shortcut, select Properties, select Change Icon and navigate to the Oblivion game directory to choose the Oblivion.exe file.''
8. From this point forward only use MO Steam to launch Oblivion.
    '''''Notice''': After launching the game there may be a warning alerting that Ini Tweaks overwritten. Click Fix and Close.''
 
'''Mod Organizer Users and OBSE Plugins'''
Mod Organizer does not run OBSE Plugin files. Nevertheless, installing OBSE mods with Mod Organizer will allow the user to input information about the mod and be informed of any version updates. When a mod with an OBSE directory is installed, open the mod in explorer. Copy the OBSE folder and paste it into the Oblivion\Data folder.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Official Oblivion Construction Set</span> ===
<span style="color: gold">'''NOTICE''' GOG Users: TESConstructionSet is included with the GOG version. Skip to Step 5.</span>
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#1a1a1a; background:-webkit-linear-gradient(#1a1a1a, #cccccc); background:-moz-linear-gradient(#1a1a1a, #cccccc); background:-o-linear-gradient(#1a1a1a, #cccccc); background:linear-gradient(#1a1a1a, #cccccc); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffffff; line-height:1em;"><i><b>TOOL</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/11367 Official Oblivion Construction Set] by Bethesda
<div style="margin-left: 10px;">
</div>
</div>
 
Description: The Elder Scrolls Construction Set allows you to edit and create content for The Elder Scrolls IV: Oblivion.
Visit [https://cs.elderscrolls.com/index.php?title=Main_Page The Elder Scrolls: Construction Set Wiki] page for guidance and tutorials.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download Manually:
• Construction Set 1_2_404
• Construction Set 1_2_404 Readme
• Optional files: LIP Template
 
1. Create a new folder in \Oblivion Mods\Utilities and name it Oblivion Construction Set.
2. Download and Extract the files.
3. Launch the executable to install the TES4 Construction Set.
4. Extract the LIPTemplate and manually install the Sound folder to the Oblivion\Data directory. Do not install the LIPTemplate.esp.
5. Add the TESConstructionSet.exe as an executable and Run from Mod Organizer. This will create the ConstructionSet.ini. Navigate to C:\Users\Username\Documents\My Games\Oblivion and open the ConstructionSet.ini with Notepad or other text editor and make the following changes:
    bForceCheckOutOnRefFix=1
    bFixPersistenceOnRefInit=1
    bFixBadLocRefsOnInit=1
    SArchiveList=Oblivion - Invalidation.bsa, Oblivion - Meshes.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa
    SInvalidationFile= (this should be left blank)
6. Save and then close.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">The Construction Set Extender</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#1a1a1a; background:-webkit-linear-gradient(#1a1a1a, #cccccc); background:-moz-linear-gradient(#1a1a1a, #cccccc); background:-o-linear-gradient(#1a1a1a, #cccccc); background:linear-gradient(#1a1a1a, #cccccc); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffffff; line-height:1em;"><i><b>TOOL</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/36370/? The Construction Set Extender] by shadeMe
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Construction Set Extender (CSE) adds features and functionality to the CS - read the installation instructions.
 
'''''Notice''': CSE does not recognize obse_loader.exe loaders older than the most current v0021. If you chose to replace the Steam version in order to launch the game with an older obse_loader.exe, CSE will not function.''
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually all files in the links.
• CSE 8.0
• Visual Styles Enabled CS
 
'''Install Manually'''
1. Extract the files and move the following directly into the Oblivion game directory:
    • Data folder
    • CrashRpt1403.dll
    • crashrpt_lang.ini
    • CrashSender1403.exe
    • dbghelp.dll
    • DevComponents.DotNetBar2.dll
    • GlobalInputMonitor.dll
    • ICSharpCode.AvalonEdit.dll
    • lame.exe
    • Launch CSE.bat
    • ObjectListView.dll
    • TESConstructionSet.config
    • TESConstructionSetOld.exe
2. If you downloaded the Visual Styles Enabled CS-36370-1-2-0-404.zip extract it and copy the following file into the Oblivion game directory:
    • TESConstructionSet.exe
3. Move the Construction Set Extender_readme.rtf in the Data\Docs\Construction Set Extender folder.
4. Modify the Construction Set Executable
    Binary: %Steam\steamapps\common\Oblivion\Launch CSE.bat
    Start In: (leave blank)
    Arguments: -editor -notimeout
    Check "Close MO when started"
    Click Modify then Close
 
'''''Notice''''': obse_loader.exe and TESConstructionSet.exe must be set up to Run as administrator for the CSE. Right click on each executable file, select Properties/Compatibility and check Run this program as an administrator.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">CSE_ENB Compatible Launcher</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#1a1a1a; background:-webkit-linear-gradient(#1a1a1a, #cccccc); background:-moz-linear-gradient(#1a1a1a, #cccccc); background:-o-linear-gradient(#1a1a1a, #cccccc); background:linear-gradient(#1a1a1a, #cccccc); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffffff; line-height:1em;"><i><b>TOOL</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/47791? CSE_ENB Compatible Launcher] by ponyrider0
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Oblivion's Construction Set Extender is a wonderful tool, but conflicts with the d3d9.dll file installed with ENBoost or ENBseries. Ponyrider0 has created this simple Launch CSE.bat which temporarily disables d3d9.dll file while the Construction Set Extender is in use. The user MUST NOT CLOSE the Command Prompt before closing exiting the Construction Set Extender.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Download [https://www.nexusmods.com/oblivion/mods/47791? MOB Ovherhaul Patches] and extract CSE_ENB Compatible Launcher
 
INSTALLATION
1. Rename the existing Launch CSE.bat to Launch CSE.bat.bak to preserve the original file.
    '''Note''': To restore the original file simply remove .bak from the filename.
2. Extract Launch CSE.bat from the CSE_ENB Compatible Launcher-47791-1-1.7z to the Oblivion's root directory (where Oblivion.exe is).
3. Add Launch CSE.bat as an executable.
4. To Run select Launch CSE.bat from the mod manager's executable list.
    '''NOTICE''': DO NOT execute Launch CSE.bat until after the d3d9.dll file is installed with ENBoost. When Launch CSE.bat is executed you will see the following message pop up in the Command Prompt:
    '''NOTICE: DO NOT CLOSE the Command Prompt before exiting the Construction Set Extender'''. Follow the instruction in the Command Prompt:
 
=====================================================================
  Renaming d3d9.dll for CSE compatibility.  Please keep this window open.
  Do not press any key until you have quit the CSE.
======================================================================
======================================================================
  Renamed d3d9.dll.  You may press any key to close this window.
======================================================================
Press any key to continue . . .
======================================================================
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">TES4Edit</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#1a1a1a; background:-webkit-linear-gradient(#1a1a1a, #cccccc); background:-moz-linear-gradient(#1a1a1a, #cccccc); background:-o-linear-gradient(#1a1a1a, #cccccc); background:linear-gradient(#1a1a1a, #cccccc); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffffff; line-height:1em;"><i><b>TOOL</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/11536/? TES4Edit] by ElminsterAU
<div style="margin-left: 10px;">
</div>
</div>
 
'''''Related Video''''': [https://www.youtube.com/watch?v=2F19Do8HAl4 xEdit : TES5Edit , FO4Edit, etc... : Start to Finish : 1.0] by GamerPoets
 
Description: This tool is for manually editing your mods and mod cleaning.
 
'''''Notice''': xEdit is the collective name for TES5Edit, TES4Edit, FNVEdit, and FO3Edit.'' TES4Edit, Mator Smash, Merge Plugins, and TES4LODGen are all TES4Edit utilities. When installing files into the TES4Edit directory, keep the most recent files. '''DO NOT''' select to overwrite all.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• TES4Edit 3.2
• FNVEdit Training Manual from the description page. (This manual is applicable to TES4Edit and strongly recommended.
 
1. Create a new folder in the Oblivion game directory. Name it TES4Edit. Extract the downloaded files into this folder.
2. Add TES4Edit as an executable.
    • In the Title field, type TES4Edit.
    • For the Binary field, browse \Oblivion and select the application.
    • For the "Argument" field, type <span style="color: #e6b69e">-b:"pathto\Oblivion\Mod Organizer\mods\TES4Edit Backups\"</span>
      Example: <span style="color: #e6b69e">-b:"D:\Steam\steamapps\Common\Oblivion\Mod Organizer\mods\TES4Edit Backups\"</span>
    • Click the Add button. This will add TES4Edit to the executables list.
2. The first time you Run TES4Edit in the Master/Plugin Selection screen right click and choose Select None.
3. Click OK.
4. Wait for Background Loader: Finished message and then close the window.
5. TES4Edit may generate an empty TES4Edit Backups folder in the Overwrite Mod.
    Right click on the Overwrite mod and select Create Mod. Name it TES4Edit Backups.
    '''Note''': This mod does not need to be activated as it simply stores the TES4Edit Backup files.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Merge Plugins</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#1a1a1a; background:-webkit-linear-gradient(#1a1a1a, #cccccc); background:-moz-linear-gradient(#1a1a1a, #cccccc); background:-o-linear-gradient(#1a1a1a, #cccccc); background:linear-gradient(#1a1a1a, #cccccc); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffffff; line-height:1em;"><i><b>TOOL</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/skyrim/mods/69905/? Merge Plugins] by Mator
<div style="margin-left: 10px;">
</div>
</div>
 
'''''Related Video''''': [https://www.youtube.com/watch?v=0S6cpCwTezE Merge Plugins : Start to Finish] by GamerPoets
 
'''''Related Forums''''': [http://forum.step-project.com/forum/99-mators-utilities-support/ Mator's Utilities Support] by Mator
 
Description: Merge Plugins Standalone (or just Merge Plugins), is a tool for combining mods from Bethesda games which have .ESP/.ESM files. It uses the xEdit codebase as an API, and can be used with Skyrim, Oblivion, Fallout New Vegas, and Fallout 3.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Merge Plugins
 
1. Download Merge Plugins and extract the archive into the Oblivion\TES4Edit folder.
2. Move the following files into the TES4Edit folder:
    • doc
    • lang
    • changelog.txt
    • MergePlugins.exe
    • Oblivion.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat (overwrite the original)
    • TES4Dictionary.txt
3. Add Merge Plugins as an executable.
4. Run MergePlugins.
5. The Oblivion Profile should already be detected.
    Game: The Elder Scrolls IV: Oblivion
    Path: \Oblivion\
    Click on the Oblivion icon and then click OK.
    Right click in the window and select Uncheck All. Click OK.<br>
When you first start Merge Plugins you should do some initial configuration. Click the settings icon.
6. Setup: Watch GamerPoets video linked above.
 
'''Notice to ALL Users''': This application will be launched later in the guide.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">TES4LODGen</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#1a1a1a; background:-webkit-linear-gradient(#1a1a1a, #cccccc); background:-moz-linear-gradient(#1a1a1a, #cccccc); background:-o-linear-gradient(#1a1a1a, #cccccc); background:linear-gradient(#1a1a1a, #cccccc); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffffff; line-height:1em;"><i><b>TOOL</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/15781/? TES4LODGen] by ElminsterAU
<div style="margin-left: 10px;">
</div>
</div>
 
Description: TES4LODGen is a One-Click DistantLOD Generator.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• TES4LODGen_3_1_1
 
1. Download TES4LODGen and extract the archive.
2. Select the TES4LODGen.exe file and move it to the Oblivion\TES4Edit directory. Move the README.txt to the Oblivion\TES4Edit folder.
3. Add TES4LODGen as an executable.
    • In the Title field, type TES4LODGen.
    • For the Binary field, browse \Oblivion and select the application.
    • For the "Argument" field, type -o:"pathto\Oblivion\Mod Organizer\mods\TES4LODGen\"
      Example: <span style="color: #e6b69e">-o:"D:\Steam\steamapps\Common\Oblivion\Mod Organizer\mods\TES4LODGen\"</span>
    • Click the Add button. This will add TES4LODGen to the executables list.
4. From the executable button choose TES4LODGen and click Run.
5. Allow the DistantLOD Generator to finish then close the window.
    • Double click the Overwrite mod to view the contents. Close the window.
    • Right click on the Overwrite mod and select Create Mod. Name it TES4LODGen. Activate this mod and move it just below the Bashed Patch, 0.esp mod.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">TES4LL</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#1a1a1a; background:-webkit-linear-gradient(#1a1a1a, #cccccc); background:-moz-linear-gradient(#1a1a1a, #cccccc); background:-o-linear-gradient(#1a1a1a, #cccccc); background:linear-gradient(#1a1a1a, #cccccc); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffffff; line-height:1em;"><i><b>TOOL</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/40549/? Landscape LOD generator tes4ll-v5] by Gruftikus and Lightwave
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Tes4ll creates new and individual high-resolution landscape meshes including all the additional changes added by the mods which one has installed.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Landscape LOD generator 5_15c
 
1. Install Landscape LOD generator manually into the Oblivion\Data folder to ensure this utility will work when launched with the MPGUI executable that is installed in the next section.
2. Open Mod Organizer. Select the Oblivion Vanilla Assets mod from the left pane and open in Explorer.
3. Copy Landscape LOD generator tes4ll-v5 files into the Mod Organizer\mods\[http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Oblivion_Vanilla_Assets Oblivion Vanilla Assts] folder.
4. Tweak tes4ll_all.mpb:
    Right click '''tes4ll_all.mpb''' to open with your favorite text editor and replace all the instances of <span style="color: #e6b69e">$_gamedir\Data\</span> with the full path name that points to the TES4LL folder. If your favorite text editor does not have a "Replace All" function, just use Wordpad:
    • Open '''tes4ll_all.mpb''' in WordPad, click '''Replace''' to open the Replace dialog window.
    • Fill in the "Find with" field with <span style="color: #e6b69e">$_gamedir\Data\</span>.
    • Fill in the "Replace with" field with the full path to your TES4LL project folder.
      Example: <span style="color: #e6b69e">D:\Steam\steamapps\Common\Oblivion\Mod Organizer\mods\TES4LL\</span>.
    • Make sure you have a '''\''' at the end of each line, then click '''Replace All'''.
5. While still in Explorer, navigate to the Mod Organizer\mods folder and create a new folder named TES4LL.
6. In the TES4LL folder, create the following sub-folder structure:
    Meshes\Landscape\LOD
    Textures\LandscapeLOD\Generated
    Pictorial example below:
    [[File:tes4ll_mod8xkkq.jpg|400px]]
7. In Mod Organizer's left pane, right click and select All Mods -> Refresh. The new TES4LL mod will now appear in the mods list.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Multi Purpose GUI</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#1a1a1a; background:-webkit-linear-gradient(#1a1a1a, #cccccc); background:-moz-linear-gradient(#1a1a1a, #cccccc); background:-o-linear-gradient(#1a1a1a, #cccccc); background:linear-gradient(#1a1a1a, #cccccc); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffffff; line-height:1em;"><i><b>TOOL</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/41447 Multi Purpose GUI] by Gruftikus
<div style="margin-left: 10px;">
</div>
</div>
 
Description: MPGUI (Multi Purpose GUI) is a graphical frontend for various command-line based tools such as Lightwaves TESAnnwyn/TES4qLOD and tes4ll. MPGUI works for Morrowind (TESAnnwyn only), Oblivion, Skyrim, and Fallout3/NV.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• mpgui_2_00
 
1. Extract the archive and double-click on the Setup.exe or on MPGUI-Setup.msi. There is no need to install MPGUI in the game path; however, it is recommended to install it on same drive as the game directory.
2. Add mpgui.exe to Mod Organizer's executables.
3. Run mpgui from Mod Organizer.
4. From the header, select File -> Open batch... -> Navigate to the %\Mod Organizer\mods\Oblivion Vanilla Assets\Ini\tes4ll folder and select tes4ll_all.mpb
    Note: You could alternatively copy a shortcut of the tes4ll_all.mpb into the MPGUI folder for quicker access.
    [[File:MPGUI_01.jpg|400px]]<br>
5. From the header, select Options -> Game mode -> Oblivion.
6. From the header, select Options -> Load order -> By plugins/loadoer file.
7. From the header, select Options -> Choose mod path -> %\Oblivion\Data.
    [[File:MPGUI_02.jpg|400px]]<br>
8. From the header, select Plugins. Click Plugins.txt
    [[File:MPGUI_03.jpg|400px]]<br>
9. From the header, select Worldspace. Click Read Worldspaces. After it finishes loading the plugins, make certain Tamriel [0000003C] from 'Oblivion.esm' is selected.
    [[File:MPGUI_04.jpg|400px]]<br>
10. From the header, select LOD Meshes. Activate desired settings.
    [[File:MPGUI_05.jpg|400px]]<br>
11. From the header, select Normal Maps. Activate desired settings.
    [[File:MPGUI_06.jpg|400px]]<br>
12. From the header, select Color Maps. Activate desired settings.
    [[File:MPGUI_07.jpg|400px]]<br>
13. From the header, select Start Process. Activate Overwrite the original files and click Click me if you are ready.
    [[File:MPGUI_08.jpg|400px]]<br>
14. When the process is complete, close MPGUI.
    [[File:MPGUI_09.jpg|400px]]<br>
15. There may be file in the Overwrite mod. Move these files to the TES4LL mod. Check the TES4LL mod to ensure the files generated appropriately.
16. Activate the mod.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">TesModManager</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#1a1a1a; background:-webkit-linear-gradient(#1a1a1a, #cccccc); background:-moz-linear-gradient(#1a1a1a, #cccccc); background:-o-linear-gradient(#1a1a1a, #cccccc); background:linear-gradient(#1a1a1a, #cccccc); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffffff; line-height:1em;"><i><b>TOOL</b></i></span></div> <div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/skyrim/mods/5010/? TesModManager - OblivionModManager for Skyrim and Skyrim SE - Oblivion - Morrowind] by monpetitbeurre
<div style="margin-left: 10px;">
</div>
</div>
 
'''''Related Forums''''': [http://forum.step-project.com/topic/12221-tesmodmanager/ TesModManager]
 
'''''Related Video:''''': [https://youtu.be/CRJsPGE4Mj8?list=PLg8Ib_X2I4KlCi5t3NgWSSx9UcR9acO1f&t=588 Bevilex Modlist Full Video Guide - part 1: OBMM] by outdated TV
'''Notice''': Some users prefer the outdated [http://www.nexusmods.com/oblivion/mods/2097/? OBMM] by Timeslip. This is acceptable as this utility is only be used for OMOD extraction.
 
Description: [http://www.nexusmods.com/skyrim/mods/5010/? TesModManager] is a new version of OBMM Extended that supports Skyrim SE, Skyrim, Oblivion and Morrowind.
'''''Notice''': [http://www.nexusmods.com/skyrim/mods/5010/? TesModManager] is only used for extracting OMODS to repackage them for normal installation.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• TesModManager installer
 
1. Create a new folder in \Oblivion Mods and name it OMODs.
2. Download the installer version.
3. Right click and select Run as administrator.
4. Check Install for Oblivion and make certain it has properly chosen your Oblivion directory.
5. Click Install.
6. '''Uncheck''' Launch [http://www.nexusmods.com/skyrim/mods/5010/? TesModManager] and select Finish.
7. Add TesModManager as an executable and Run it from Mod Organizer. When the "Pick the game to mod" prompt window opens, select Oblivion. If it does not detect the Oblivion.exe, select the directory it is located in.
    '''''Notice''': If you are using [http://www.nexusmods.com/skyrim/mods/1334 Mod Organizer], ignore the popup warning "Administrative rights needed".'' Non [http://www.nexusmods.com/skyrim/mods/1334 Mod Organizer] users may wish to run this utility as Administrator, however it is recommended to download all mods manually so this will not be necessary.
8. Click Settings → Move omod directory and click Yes
9. Choose \Oblivion Mods\OMODs
10. '''Uncheck''': "Ask to be Nexus Download Manager" and "Ghost inactive mods".
    '''Check''': "Never modify load order"
    '''Uncheck''': Ghost inactive mods
    '''Check''': Use zip/7z extension for omod2 Default mod formatting is omod2
11. Exit [http://www.nexusmods.com/skyrim/mods/5010/? TesModManager].
 
<span style="color: #dd9500">Notice: With [http://www.nexusmods.com/skyrim/mods/5010/? TesModManager], [http://www.nexusmods.com/skyrim/mods/1334 Mod Organizer] users may experience some conflicts when running it for the first time. We can address these issues and work them out in the [http://forum.step-project.com/topic/12169-morroblivion-with-fcom/#entry200912 Morroblivion Overhaul] forum, or on our discord [https://discord.gg/qRQp7gY The Morroblivion Help Desk] hosted by ponyrider0.</span>
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Wrye Bash</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#1a1a1a; background:-webkit-linear-gradient(#1a1a1a, #cccccc); background:-moz-linear-gradient(#1a1a1a, #cccccc); background:-o-linear-gradient(#1a1a1a, #cccccc); background:linear-gradient(#1a1a1a, #cccccc); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffffff; line-height:1em;"><i><b>TOOL</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/22368/? Wrye Bash] by Wrye Bash Team
<div style="margin-left: 10px;">
</div>
</div>
 
'''''Related Guide''''': [http://wiki.step-project.com/Guide:Wrye_Bash Guide: Wrye Bash] by STEP
 
Description: The function of this tool is to manage mods, create Bashed Patches and other functionalities that will be used in this guide. Bashed Patches merge the leveled lists from the installed mods and has some limited functionality to merge mods and tweak game values.
 
'''Notice''': '''GOG Users''': polik1 uses the '''GOG''' version of both Oblivion and Morrowind and has made us aware that there is a bug in Oblivion's BSA, ESM and ESP files - they are missing the Modified Date attribute (it's blank). This prevents Wrye Bash from launching properly. The fix for the '''GOG''' version of Oblivion is available at [https://forums.nexusmods.com/index.php?/topic/100238-wrye-bash/page-199#entry54009393 The Nexus Forums: Wrye Bash] topic and is needed for all mentioned files.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download Manually:
• Wrye Bash 307 Beta2 - Installer
• [http://www.nexusmods.com/oblivion/mods/35230/? Wrye Bash Pictorial Guide] v8.4 by alt3rn1ty: Review and select your options
 
1. Download the files from both locations and extract the files into the [http://www.nexusmods.com/skyrim/mods/1840 Wrye Bash] folder.
2. Launch the Wrye Bash Installer and click Next.
3. In the Installation Location(s) select Install for Oblivion and Wrye Bash [Standalone]. DO NOT select Wrye Bash [Python] unless you are experienced with Python.
4. Make certain the Oblivion game directory is selected. Click Next.
5. In the Choose Component screen Select all. Click Install.
6. In the Installation Complete screen click Next.
7. In the Finished installing Wrye Bash screen uncheck Oblivion, check View Readme, and Delete files from old Bash version. Click Close.
8. Add Wrye Bash to Mod Organizer's executable list and Run from Mod Organizer.
9. Right click on Bashed Patch, 0.esp and select Rebuild Bashed Patch...
    In the "Update Bashed Patch, 0.esp window, review the options and make selections based on user preference. The following can also be useful selections:
    <span style="color: #78c888">Tweak Actors:
      Irresponsible Creatures
    Tweak Assorted:
      Bow Reach Fix
      Darnified Books
      Default Icons
      Magic: Script Effect Silencer
      Right Hand Rings
    Tweak Settings
      Crime: Alarm Distance (set to 2000)
      Greeting Distance (set to 100)
      UOP Vampire Aging and Face Fix.esp
      Warning: Exterior Distance to Hostiles (set to 2000)</span>
10. Close [http://www.nexusmods.com/skyrim/mods/1840 Wrye Bash]. If asked to Activate Bashed Patch, 0.esp click Yes then Close.
 
'''''Notice''''': The Bashed Patch, 0.esp may become corrupted causing a CTD. If this happens, navigate to the Oblivion\Data folder and delete Bashed Patch, 0.esp (or delete the mod in [http://www.nexusmods.com/skyrim/mods/1334 Mod Organizer]'s left pane). Return to the Wrye Bash\Mods tab, right click on the File header → File → New Bashed Patch. Rebuild the Bashed Patch (make certain to select the desired tweaks).
 
==== <span style="color: cyan">Editing Bash tags</span> ====
• Launch Wrye Bash.
• Locate the “Bash Tags” window in the bottom right window pane.
• Right click inside this window.
• Select the Bash Tag you wish to edit. A checkmark represents that it is active. To deactivate simply click the "Tag" to remove the checkmark.
 
Bash Tags:
[[File:Example 6.jpg]]
 
=== <span style="color: #9eb8ee">FINAL PRE-MOD INSTALLATION NOTES</span> ===
'''A Final Consideration'''
 
Install mods in the order that they are presented in the following guide in order to achieve the desired result.
 
Read the ReadMe and other mod-related documentation that comes packaged with most mods. This includes the mod description on the Nexus. If the mod author has seen fit and taken time to create these reference materials, then they are relevant and important in the eyes of the mod author. This means that they are relevant and important to you!
 
'''Notice''': While it is recommended to download all mods manually, you can still install the mods from the Downloads tab in Mod Organizer.
1. Once the mod is downloaded, drag and drop it into the Downloads tab in the right pane.
2. Right click on the downloaded file, select '''Query''', and if prompted select the file association that best fits the mod. This will update the meta.ini associated with the mod, inputting the Nexus ID, Version, and related Category.
3. Either double click the file, or right click and select '''Install''' to install the mod.
 
== Extenders and DLL Enhancements ==
Third-party programs (or extensions thereof) that enhance Morroblivion functionality or display.
'''Notice''': Most of the mods in this sections are not packaged properly. Review [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#GamerPoets_Useful_Tips_for_Mod_Organizer_Users GamerPoets Useful Tips for Mod Organizer Users] for installation instructions.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">ENBoost v0.259 patch for TES Oblivion</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://enbdev.com/patch_oblivion_enboost_v0259.htm ENBoost v0.259 patch for TES Oblivion] by Boris Vorontsov
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This is adaptation of code Boris Vorontsov did for TES Skyrim to reduce memory usage of the game and to fix most CTDs (crashes to desktop) because of "out of memory" issue when many mods installed. It's just a patch without any changes to graphics. What it's doing? Utilize your videocard memory much better, compress resources and send them to enbhost.exe process, so you can install more mods with x64 OS (up to 4 gb game use by default and with this it's max about 10 gb at this moment).
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• ENBoost v0.259 patch for TES Oblivion
 
Notice: Download the next file for installation instructions.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
==== <span style="color: #9eb8ee">CTD and Memory patch ENBoost</span> ====
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/45266/? CTD and Memory patch ENBoost] by Boris Vorontsov
<div style="margin-left: 10px;">
</div>
</div>
 
Description: A fix for CTDs and Memory Patch
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• ENBoost 1_0
 
1. Use the [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Working_Folder Working Folder] structure to repackage the mod. This time, however, we will be repacking the mod to move data straight into the Oblivion directory.
2. Extract enbseries_oblivion_v0259enboost.zip.
3. Extract ENBoost 1_0-45266-259.zip.
4. Create a new folder and name it ENBoost.
5. From ENBoost v0.259 patch for TES Oblivion move the d3d9.dll file, enbhost.exe, and enblocal.ini from the WrapperVersion folder into the ENBoost folder.
6. Extract the CTD and Memory patch ENBoost files and choose the settings based on your graphics card. Move the enblocal.ini to the ENBoost folder replacing files when prompted.
    '''NOTE''': Save this folder with your download files for easy access if you have to re-install ENBoost.
7. Now copy all of the files from the Working ENBoost folder into the Oblivion game directory.
8. Settings can be altered to suit the users’ preferences. Browse the web for recommended enbseries.ini configurations and test them out.
9. Review and make any needed changes to the "enblocal.ini". Some Recommendations include:<br>
    [MEMORY]
    ExpandSystemMemoryX64=false
    ReduceSystemMemoryUsage=true
    DisableDriverMemoryManager=false
    DisablePreloadToVRAM=false
    EnableUnsafeMemoryHacks=false
    ReservedMemorySizeMb=64
    VideoMemorySizeMb=0 (Use Boris Vorontsov [http://enbdev.com/download_vramsizetest.htm VRamSizeTest v1.0] to get the correct value for the parameter)
    EnableCompression=true<br>
    [ENGINE]
    ForceAnisotropicFiltering=true<br>
    Remap the Free VRAM key to a different unused key
    [INPUT]
    KeyFreeVRAM=121<br>
10. Some users may still experience CTD issues. Review muffinz10's post on [https://forums.nexusmods.com/index.php?/topic/1868960-ctd-and-memory-patch-enboost/?p=55033743 CTD and Memory patch ENBoost] Nexus Forum.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">RefScope</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/21862/? RefScope] by Wyzard
<div style="margin-left: 10px;">
</div>
</div>
 
Description: RefScope is a powerful tool that lets you explore the internals of objects in the game. All this information can be valuable in resolving conflicts, debugging mods, or just keeping track of where your game content is coming from.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• RefScope 2_1_2
<br>
<br>
<big><span style="color: cyan">'''NOTICE''': The following mods contain OBSE Plugins that will need to be manually installed into the Oblivion\Data\OBSE\Plugins folder.'''</span></big>
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">AddActorValues</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/33248/? AddActorValues] by JRoush
<div style="margin-left: 10px;">
</div>
</div>
 
Description: AddActorValues allow modders to create and use *new* actor values, which are treated *exactly* like the built-in ones. New actor values won't do anything by themselves, of course, but they are very convenient ways for mods to attach information to any actor, which is then saved with the save game. For details, see the included `Features' pdf.
 
'''Notice''': AddActorValues is a requirement of FEA - Fundament Enchanting Addons which is installed in the [Gameplay][Magical] section.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• AddActorValues
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">AV Uncapper</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/34841 AV Uncapper] by JRoush
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Uncaps skills, attributes, and other actor values. Also modifies game formulas so that values above 100 actually have an effect.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">AV Uncapper Settings</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/35675 AV Uncapper Settingsr] by JCN
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Ini file for AV Uncapper which uncaps skills & attributes and gives values over 100 an effect.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Blockhead</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/43752/? Blockhead] by shadeMe
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This is a fork of the original shadeMe plugin which features improved shadow queueing, fixes the problem of disappearing shadows when turning, and adds some additional options and optimizations. You can now get nice dynamic shadows on architecture and landscape with a low shadow count and minimal performance drop.
 
'''Notice''': Blockhead is a requirement of OCO2 which is installed in the [Body & Replacers] section.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually: Install with Wrye Bash
• Blockhead 10.3
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">ConScribe</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/26510/? ConScribe] by shadeMe
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This plugin logs all console output to text files for later reviewing, including those typed in by the player. It removes the need for modders to adopt independent logging functions. This is only needed if you plan to make changes to the UI.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• ConScribe 100
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Elys- Universal Silent Voice</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/16622/? OBSE -Elys- Universal Silent Voice] by Elys
<div style="margin-left: 10px;">
</div>
</div>
 
Description: When a character in the game isn't voiced Oblivion will skip through the dialogue even if there are subtitles. This mod fixes that by placing a blank audio track in place of the voiced dialogue so you are able to read the text dialogue.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• OBSE -Elys- Universal Silent Voice v93
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">EngineBugFixes</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/47085/? EngineBugFixes] by Tiawar
<div style="margin-left: 10px;">
</div>
</div>
 
Description: EngineBugFixes is an OBSE plugin containing bug fixes for the Oblivion game engine.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• EngineBugFixes v1.9
 
Edit the EngineBugFixes.ini: [Patch] Section, Set ALL to 0.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Enhanced Camera</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/44337/? Oblivion - Enhanced Camera] by LogicDragon
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Replaces the first person camera with third person and then moving the camera into a first person view.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Enhanced Camera
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">MenuQue - OBSE Plugin</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/32200/? MenuQue - OBSE Plugin] by kyoma
<div style="margin-left: 10px;">
</div>
</div>
 
Description: MenuQue - OBSE Plugin extends Oblivions game-engine to deal with various additions/changes to the User Interface, Skills, Fonts and more.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually: Install with Wrye Bash
• MenuQue v16b
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">MessageLogger</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/45870? MessageLogger] by Tiawar
<div style="margin-left: 10px;">
</div>
</div>
 
Description: MenuQue - OBSE Plugin extends Oblivions game-engine to deal with various additions/changes to the User Interface, Skills, Fonts and more.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually: Install with Wrye Bash
• MessageLogger v1.0
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">NVAC - New Vegas Anti Crash</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/newvegas/mods/53635/? NVAC - New Vegas Anti Crash] by Queue
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Fixes the Windows 10 Anniversary Update + up-to-date Nvidia / AMD video driver crashes / issues for the following:
• Oblivion
• Construction Set (Oblivion)<br>
NVAC (short for New Vegas Anti Crash) is an NVSE plugin that implements structured exception handling and sanity checking to reduce frequency of game crashes.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually: Install with Wrye Bash
• NVAC - New Vegas Anti Crash
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Oblivion Magic Extender</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/31981/? Oblivion Magic Extender] by JRoush
<div style="margin-left: 10px;">
</div>
</div>
 
Description: OBME extends the Oblivion magic system to make it more general and open to mod makers. It is a pair of plugin libraries for OBSE that hack the game/CS to change its behavior.
 
'''Notice: Required for Morroblivion_Unofficial_Patch_Magic_Addon.esp.'''
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• OBME v1_0
 
Esp/m Filter: '''Uncheck''': ALL
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Oblivion Stutter Remover</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/23208/? Oblivion Stutter Remover] by SkyRanger-1
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This is a must have for anyone playing Oblivion. It has many tools that are useful to Oblivion such as the FPS management, force quit and heap replacement.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• OSR_4-1-37
 
1. Navigate to OBSE/Plugins and find "sr_Oblivion_Stutter_remover.ini" and open it with Notepad to make the following changes:<br>
    <span style="color: #e6b69e">Master</span>
    <span style="color: #78c888">bManageFPS = 1</span> (change to 0 if the GPU is managing FPS)
    <span style="color: #78c888">bReplaceHeap = 0</span> '''(NOTICE: Modifying Heap settings has been known to cause instability in Oblivion.)'''
    <span style="color: #78c888">bFastExit = 1</span>
    <span style="color: #78c888">bReplaceRandom = 0</span>
    <span style="color: #78c888">bExperimentalStuff = 1</span><br>
    <span style="color: #e6b69e">FPS_Management</span>
    <span style="color: #78c888">fMaximumFPS= 45</span>
    <span style="color: #78c888">fMinimumFPS= 10</span><br>
    <span style="color: #e6b69e">CriticalSections</span>
    <span style="color: #78c888">iDefaultSpin = 4200</span><br>
2. Click Save and Close.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">One Tweak</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/skyrim/mods/40706/? OneTweak] by virusek
<div style="margin-left: 10px;">
</div>
</div>
 
'''Notice''': One Tweak will not be needed if installing Oblivion Reloaded, but is highly recommended for all other users.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• OneTweak
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">RuntimeScripTProfiler</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/41863 RuntimeScripTProfiler] by shadeMe
<div style="margin-left: 10px;">
</div>
</div>
 
Description: An OBSE plugin to profile script execution.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">RuST Report Tool</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/42262 RuST Report Tool] by Mind
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Small Tool to parse information created by RuntimeScriptProfiler to gather some useful information.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">shadeMe Enhanced</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/47779? shadeMe Enhanced] by arafuse
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This is a fork of the original shadeMe plugin which features improved shadow queueing, fixes the problem of disappearing shadows when turning, and adds some additional options and optimizations. You can now get nice dynamic shadows on architecture and landscape with a low shadow count and minimal performance drop.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• shadeMe Enhanced
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">VoiceFile Redirector OBSE Plugin</span> ===
<div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://tesrenewal.com/forums/morroblivion-mod-releases/rel-voicefileredirector-obse-plugin-v11 VoiceFile_Redirector OBSE Plugin] by ponyrider0
<div style="margin-left: 10px;">
</div>
</div>
 
Description: OBSE plugin to redirect missing voicefiles to other locations. Based on Elys_USV. Version 1.0 expands on elys_usv.dll functionallity with the following: If no voicefiles are present, it first tries to substitute the imperial race in the voice filename to find a match. If none present, it will try to detect if current dialog is a greeting and then redirect to a generic greeting based on race and sex of speaker. If both fail, it will fallback to elys_usv.mp3 if present.
 
'''Notice''': This mod has been specifically tailored for Morroblivion However Morroblivion is not required and therefore it should work with Oblivion just as well.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• voicefile_redirector-v1_2.7z
 
Navigate to \Oblivion\Data\OBSE\Plugins and delete Elys_usv.dll (or rename it to Elys_usv.dll.bak)
 
== Clean Official Plugins and Install UOPs ==
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Oblivion Official DLC BAIN Package</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> <span style="color: #9eb8ee">Clean the ESP/ESM Files</span><br>
 
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div>[http://www.nexusmods.com/oblivion/mods/47791/? Morroblivion Overhaul Patch Central] by Diana TES GotH
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This section will take the user through the creation and installation of a simple BAIN package for backing up the Original DLC plugins and then cleaning them with TES4Edit.
 
To remove errors in the Bethesda master files, it is recommended that they be cleaned with [http://www.nexusmods.com/oblivion/mods/11536/? TES4Edit]. This ensures maximum stability and compatibility within the Morroblivion modding experience. Some mods have "UDR(s)" or "ITM(s)" but must not be cleaned. Reminders will be located after the installation description of mods that will need cleaning.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Optional files: Oblivion Official Plugin BAIN Package
 
==== <span style="color: #9eb8ee">xEdit Mod Cleaning Instructions</span> ====
1. Right-click the list of plugins and choose <span style="color: #ddd">''Select None''</span>.
2. Double-click the plugin to be cleaned.
3. Wait for the <span style="color: #ddd">''Background Loader: finished''</span> message in the right panel, and then right-click the plugin to be cleaned and select <span style="color: #ddd">''Apply Filter For Cleaning''</span>.
4. Wait for the <span style="color: #ddd">''[Filtering done]''</span> message in the right panel, and then right-click the plugin to be cleaned and select <span style="color: #ddd">''Remove "Identical to Master" records''</span>. If the ''Warning!'' prompt pops up, click ''Yes, I'm absolutely sure''.
5. Wait for the <span style="color: #ddd">''[Removing "Identical to Master" records done]''</span> message, and then right-click the plugin being cleaned and select <span style="color: #ddd">''Undelete and Disable References''</span>.
6. Wait for the <span style="color: #ddd">''[Undeleting and Disabling References done]''</span> message, and then click the <span style="color: #ddd">[X]</span> to exit the program.
7. At the prompt, make sure the cleaned plugin is checked as well as ''Backup Plugins'' and click <span style="color: #ddd">OK</span>.
8. If using [http://wiki.step-project.com/Mod_Organizer Mod Organizer], there will be an empty xEdit Backups folder in Overwrite (essentially a fake mod located at the bottom of the left pane if sorted by priority ascending) created by xEdit after cleaning. Double-click Overwrite and delete the empty folder.
 
<span style="color: #e6b69e">Instructions for the setup and installation of the Oblivion Official Plugin BAIN Package:</span>
1. Copy the Original esp in the appropriate folder as a backup.
2. Run xEdit to clean each DLC.
3. Move the xEdit cleaned mod into the appropriate folder.
4. Archive the Oblivion Official Plugin BAIN Package folder when cleaning is completed.
5. Select only the xEdit clean mods for installation.
    Review [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#GamerPoets_Useful_Tips_for_Mod_Organizer_Users GamerPoets Useful Tips for Mod Organizer Users] for installation instructions.
 
Or '''Create a New Mod'''
1. Create a folder in the "\Mod Organizer\mods\" directory and name it "'''Oblivion Official DLC - original'''". Copy each of the DLC file listed below from "\Oblivion\Data\" the "Oblivion Official DLC - original" folder you created.
2. Now select the "Oblivion Official DLC - original" folder and duplicate it by clicking copy and then paste. A folder named "Oblivion Official DLC - original - Copy" should be created in the "\Mod Organizer\mods\" folder. Rename this folder to "'''Oblivion Official DLC - cleaned'''".
3. Go into Mod Organizer and make sure the "Oblivion Official DLC - original" mod is deactivated (unchecked) and "Oblivion Official DLC - cleaned" mod is activated (checked).
4. Run TES4Edit from Mod Organizer to clean each DLC.
5. The cleaned ESP files should automatically synchronize into the "Oblivion Official DLC - cleaned" mod.
 
'''All of the following DLCs need to be cleaned with xEdit:'''
<span style="color: #78c888">DLCHorseArmor.esp</span>
<span style="color: #78c888">DLCOrrey.esp</span>
<span style="color: #78c888">DLCVileLair.esp</span>
<span style="color: #78c888">DLCMehrunesRazor.esp</span>
<span style="color: #78c888">DLCSpellTomes.esp</span>
<span style="color: #78c888">DLCThievesDen.esp</span>
<span style="color: #78c888">DLCBattlehornCastle.esp</span>
<span style="color: #78c888">DLCFrostcrag.esp</span>
<span style="color: #78c888">Knights.esp</span>
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Unofficial Oblivion Patch</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/5296 Unofficial Oblivion Patch] by Quarn and Kivan and Arthmoor and PrinceShroob
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Unofficial Patches are a must; they fix literally tens of thousands of bugs in the original game that were never addressed by Bethesda.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download:
• Unofficial Oblivion Patch
 
Esp/m Filter: '''Uncheck''': UOP Vampire & Face Fix.esp
When the installation is complete move the mod directly below the Oblivion Data files to ensure it is first in the install order below the Oblivion.esm and before DLCs ESP files.
 
<span style="color: magenta">'''''Notice''': OBSE Plugin Included, manually install the OBSE folder.''</span>
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Unofficial Shivering Isles Patch</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/10739 Unofficial Shivering Isles Patch] by Quarn and Kivan and Arthmoor and PrinceShroob
<div style="margin-left: 10px;">
</div>
</div>
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download:
• Unofficial Shivering Isles Patch
 
When the installation is complete move the mod directly below the DLCShiveringIsles.esp to ensure it is first in the install order below the Oblivion.esm and before DLCs ESP files.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Unofficial Oblivion DLC Patches</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/9969 Unofficial Oblivion DLC Patches] by Quarn and Kivan and Arthmoor and PrinceShroob
<div style="margin-left: 10px;">
</div>
</div>
 
Description: A must have mod with similar effects as UOP - Unofficial Oblivion Patch
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download:
• Unofficial Oblivion DLC Patches
 
When the installation is complete move the mod directly below the Cleaned Vanilla DLC ESPs.
 
<span style="color: cyan">''See BOSS Bash Tag suggestion(s):'':</span>
<span style="color: #e6b69e">Knights - Unofficial Patch.esp</span> <span style="color: #78c888">ADD: Relev</span>
 
=== <span style="color: #9eb8ee">Test the Game</span> ===
1. Activate all installed mods and plugins.
2. Run BOSS to sort the load order and review any Bash Tag suggestions or Dirty Plugins references.
3. Run Wrye Bash. Deactivate any mods missing masters. Right click on the Bashed Patch, 0.esp Rebuild the Bashed Patch.
    Right click on the Bashed Patch, 0.esp Rebuild the Bashed Patch.
    In the "Update Bashed Patch, 0.esp window, review the options and make selections based on user preference. The following can also be useful selections:
    <span style="color: #78c888">Tweak Actors:
      Irresponsible Creatures
    Tweak Assorted:
      Bow Reach Fix
      Darnified Books
      Default Icons
      Magic: Script Effect Silencer
      Right Hand Rings
    Tweak Settings
      Crime: Alarm Distance (set to 2000)
      Greeting Distance (set to 100)
      UOP Vampire Aging and Face Fix.esp
      Warning: Exterior Distance to Hostiles (set to 2000)</span>
4. Run TES4LODGen
5. Run the following .bat files.
    • tes4ll_tes4qlod_cache.bat
    • tes4ll_normalmaps.bat
    • tes4ll_tes4qlod.bat
    • tes4ll_highres.bat or tes4ll_ultimate.bat
6. Launch Oblivion and play for a bit. If you are satisfied with the testing exit the game.
7. Back up the following files to keep a copy of the original game files:
    <Oblivion>
    <Oblivion Mods>
    <My Games>\Oblivion>
    <YourUserName>\AppData\Local\Oblivion>
 
== Morroblivion CORE Installation and Patches ==
Create a new folder in \Oblivion Mods and name it Morroblivion with Fixes and Improvements to store the downloaded files.
 
'''Notice''': '''Many of the download sites are external (i.e. Mediafire, Google Drive, Dropbox, etc...) Only mods I have personally downloaded and scanned with F-Secure are listed in this guide. I also advise that the user enable an Ad Blocker on their browser as some of the download sites do have persistent ads.'''
 
[https://tesrenewal.com/morroblivion-faq Morroblivion: FAQ] TESrenewal.com is a video game community web site. We do not display advertisements, require membership fees, or impose other charges on site visitors. Members may voluntarily donate if they wish to help us offset server costs (which are approximately $2,000 per year), but this is COMPLETELY OPTIONAL and in no way changes the user's ability to use the site or download files.
 
Please review TESrenewal.com's entire FAQ page. As Diana TES GotH, I have been a user and member of their gaming site for about two years. I have personally downloaded and played many of the mods they develop and I endorse their site.
 
Create a shortcut of the BOSS userlist.txt to the desktop as there will be several edits to add in the course of installing all the mods. If BOSS was installed as instructed the userlist.txt should be located at \Oblivion\BOSS\oblivion.
 
'''''Notice''': At the end of the guide I will upload and share MISC User Files on the [http://www.nexusmods.com/oblivion/mods/47791/? Morroblivion Overhaul Patch Central]''.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Morroblivion</span>===
<div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://tesrenewal.com/forums/morroblivion/mods/753 Morroblivion] by TES Renewal Project Team v064
<div style="margin-left: 10px;">
</div>
</div>
 
Description: [https://tesrenewal.com/morroblivion-faq Morroblivion] is additional content - a 'mod' or an add-on - for the popular PC video game [https://secure.wikimedia.org/wikipedia/en/wiki/The_Elder_Scrolls_IV:_Oblivion The Elder Scrolls IV: Oblivion], released by Bethesda Softworks in 2006. The Morroblivion project seeks to merge the content from the previous game of the series, [https://secure.wikimedia.org/wikipedia/en/wiki/The_Elder_Scrolls_III:_Morrowind The Elder Scrolls III: Morrowind], into the more modern gaming engine of Oblivion.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually: (Scroll down on the page to the Download Links and select your preferred download link.)
• Master File
• Morroblivion v064 Complete Resources
 
1. Add the Morroblivion Installer Mod Organizer executables.
2. Run the Morroblivion Installer with Mod Organizer. Select Yes if you are prompted to allow Mod Organizer Elevated privileges.
    • Click Next
    • Choose your Morrowind Directory pathto\Morrowind
    • Choose your Oblivion Directory pathto\Oblivion
    • Click Next
    • Click Install
3. Review the Overwrite mod, select create a new mod and name it Morroblivion Master. Move it to top in the left mod pane.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Morroblivion v064 Complete Resources
1. Sub-Packages: '''Check''':
    00 Core
    01 Better Map
    01 Chargen and Transport Mod
    01 Tree Replacer
    01 Voiced Conversations
2. Choose your Alternate Start before installing this mod.
    Navigate to 00 Core\Ini, open the Morroblivion.ini and scroll to the bottom:
    [Alternative Start]
    set mwMainMenu.AltStart to 1 to start in Morrowind.
    or
    set mwMainMenu.AltStart to 0 to start a normal Oblivion new game.
3. Disable the Morroblivion Errors message in the Morroblivion.ini:
    set MorroDefaultQuest.ErrorDetection to 0
 
<span style="color: cyan">''Edit BOSS userlist.txt'':</span>
OVERRIDE: Morroblivion
BEFORE: Pre Bash<br>
OVERRIDE: Morrowind_ob - Morroblivion Maps.esp
BOTTOM: Post Bashed Patch
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Morroblivion Unofficial Patch</span> ===
<div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/47791? Morroblivion Unofficial Patch_BAIN] by ponyrider0
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This unofficial patch is a mod-compilation of many bug-fixes and patches that have been posted to TESRenewal.com since the release of Morroblivion v064.
'''NOTE: You MUST start a new game when using this patch.'''
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Morroblivion Unofficial Patch_BAIN
 
Sub-Packages: '''Check''':
00 CORE
01 INI Tweaks
02 Optional, Fast Travel Cheat <span style="color: magenta">(Optional)</span>
02 Optional, Firemoth Enemy Mage Rebalance
02 Optional, No Havok Bottles and Clutter
 
<span style="color: cyan">''TES4Edit Cleaning Required'':</span>
<span style="color: #e6b69e">MOB_NoHavok_Bottles_and_Cluter.esp</span>
 
<span style="color: cyan">''Edit BOSS userlist.txt'':</span>
ADD: MOB_FastTravel_Cheat.esp
BOTTOM: Morroblivion<br>
ADD: MOB_Firemoth_Enemy_Mage_Rebalance.esp
BOTTOM: Morroblivion<br>
ADD: MOB_NoHavok_Bottles_and_Cluter.esp
BOTTOM: Morroblivion<br>
ADD: Morroblivion_Unofficial_Patch.esp
BOTTOM: Morroblivion<br>
ADD: Morroblivion_Unofficial_Patch_Magic_Addon.esp
BOTTOM: Post Bashed Patch
 
=== <span style="color: #9eb8ee">Test the Game</span> ===
1. Activate all installed mods and plugins.
2. Run BOSS to sort the load order and review any Bash Tag suggestions or Dirty Plugins references.
3. Run Wrye Bash. Deactivate any mods missing masters. Right click on the Bashed Patch, 0.esp Rebuild the Bashed Patch.
    Right click on the Bashed Patch, 0.esp Rebuild the Bashed Patch.
    In the "Update Bashed Patch, 0.esp window, review the options and make selections based on user preference. The following can also be useful selections:
    <span style="color: #78c888">Tweak Actors:
      Irresponsible Creatures
    Tweak Assorted:
      Bow Reach Fix
      Darnified Books
      Default Icons
      Magic: Script Effect Silencer
      Right Hand Rings
    Tweak Settings
      Crime: Alarm Distance (set to 2000)
      Greeting Distance (set to 100)
      UOP Vampire Aging and Face Fix.esp
      Warning: Exterior Distance to Hostiles (set to 2000)</span>   
4. Run TES4LODGen
5. Run the following .bat files.
    • tes4ll_tes4qlod_cache.bat
    • tes4ll_normalmaps.bat
    • tes4ll_tes4qlod.bat
    • tes4ll_highres.bat or tes4ll_ultimate.bat
6. Launch Oblivion and play for a bit. If you are satisfied with the testing exit the game.
7. Back up the following files to keep a copy of the original game files:
    <Oblivion>
    <Oblivion Mods>
    <My Games>\Oblivion>
    <YourUserName>\AppData\Local\Oblivion>
 
 
==Fixes==
001 +Clean-up
     
001 
       
002 -RefScope
     
002 
       
003 +Morroblivion  - Reward Fix The Shirt of His Back
     
003 
       
004 +Morroblivion  - Improved landscape lod and fps - For v064
     
004 
       
==User Interface==
       
005 +CSI  Update [OBME]
     
005 
       
006 +DarkUId  DarN 16 Manual Version
     
006 
       
007 +DarkUId  DarN MOB_Midnight
     
007 
       
008 +FOV  Modifier
     
008 
       
009 +TLS  for Dark UI - Replacer Alternate
     
009 
       
010 +TLS  for Dark UI - SI Replacer Alternate
     
010 
       
011 +TLS  for Dark UI - AddOn Alternate
     
011 
       
012 +TLS  - DarkUId DarN Compatibility Patch
     
012 
       
013 +TLS  for DarkUId Midnight
     
013 
       
014 +Morroblivion  - TLS for DarkUId Midnight
     
014 
       
015 +Vanity  Camera Smoother
     
015 
       
016 +Dynamic  Map
     
016 
       
017 +Elven  Map For Shivering Isles
     
017 
       
018 +Map  Marker Overhaul
     
018 
       
019 +Morroblivion  - TR WorldMaps
     
019 
       
020 +Morroblivion  - TR WorldMaps New Paper Map
     
020 
       
==Overhauls &  Specialized Game Add ons==
       
021 +Morroblivion  - Armored Skeletons
     
021 
       
022 +Morroblivion  - Buyable Houses of Vvardenfell Update
     
022 
       
023 +Morroblivion  - Expanded Quests
     
023 
       
024 +Morroblivion  - Firemoth & Misc Additions
     
024 
       
025 +Morroblivion  - Guar Mounts & Pack Guars
     
025 
       
026 +Morroblivion  - Idol of Mephala
     
026 
       
027 +Morroblivion  - More Armor Slots
     
027 
       
028 +Morroblivion  - Sugar Tolerance
     
028 
       
029 +Morroblivion  - The Essential Mudcrab
     
029 
       
030 +Morroblivion  - ProtocolledDialogs
     
030 
       
==Gameplay Changes  - Combat==
       
031 +DenockArrowToo
     
031 
       
032 +Vanilla  Combat Enhanced + SI
     
032 
       
033 +ResetEmotionAfterCombat1
     
033 
       
==Gameplay Changes  - Magic==
       
034 +LessAnnoyingMagicExperienceEV
     
034 
       
035 +MIDAS  MAGIC SPELLS OF AURUM - Clean
     
035 
       
036 +Morroblivion  - Magic v02
     
036 
       
037 +Morroblivion  - Portal to Vvardenfell v1.0
     
037 
       
==Gameplay Changes  - MISC==
       
038 
     
038 
       
==Quests and  Locations==
       
039 +Better  Dungeons non-BSA - Clean
     
039 
       
040 +The  Lost Spires14 - Clean
     
040 
       
041 +Morroblivion  Conversation - TLS Patch
     
041 
       
==Base Texture  Packs==
       
042 +QTP3  Redimized 1.0 Patched
     
042 
       
043 +QTP3  UOP3350 Compatibility Patch
     
043 
       
044 +Bomret's  Texture Pack for Shivering Isles with meshes from USIP
     
044 
       
==Landscape  Overhauls==
       
045 -Unique  Landscapes Compilation v2.1.1 - Performance Version
     
045 
       
046 -Unique  Landscapes Compilation v2.1.1 - Full Version
     
046 
       
047 -UL  - Chorrol Hinterland
     
047 
       
048 -UL  Compatibility Patches Compilation WIZBAIN
     
048 
       
==Grasses, Trees,  & Landscape - Graphics==
       
049 +Landscape  retexture 2k
     
049 
       
050 +Landscape  retexture - Shivering Isles 2K
     
050 
       
051 +Improved  Doors and Flora
     
051 
       
052 +IDFUpdate
     
052 
       
053 +Improved  Trees and Flora
     
053 
       
054 +Improved  Trees and Flora 2
     
054 
       
055 +ITF2Update
     
055 
       
056 +AliveWaters  [OOO Optional]
     
056 
       
057 +Alive  Waters No Fish [OOO Optional]
     
057 
       
058 -Grass  Overhaul
     
058 
       
059 -Arboretum  all new
     
059 
       
060 -Weeping  willow
     
060 
       
061 -Oblivion  Trees Overhaul
     
061 
       
062 +Lush  and Gaudy Floriana Gloria
     
062 
       
063 +Lush  and Gaudy Floriana Gloria Cleaned and Optimized Patch
     
063 
       
064 +LG  - ENB fixed textures
     
064 
       
065 -The  Imperial Ecology Vanilla Flavour
     
065 
       
066 +Far  Cry Grass - Replacer Version Update2
     
066 
       
067 +Far  Cry Grass - Texture with better transition
     
067 
       
068 +Tree  Bark HD Reduced
     
068 
       
069 +ITFBark2012
     
069 
       
070 +Improved  Fruits Vegetables and Meats
     
070 
       
071 +IFVMUpdate
     
071 
       
072 +cypressknee
     
072 
       
073 +Harvest  Flora
     
073 
       
074 +Shivering  Isles Floriana Gloria
     
074 
       
075 +Shivering  Isles Floriana Gloria Optimized Patch v1 2 Full Pack
     
075 
       
076 -Shivering  Isles Floriana Requiem In Moderation
     
076 
       
077 -BlackwoodJungle  Update2
     
077 
       
078 +New  tree shadows
     
078 
       
079 +Morroblivion  - MGSO (Baldurian's) Pondscum Replacer
     
079 
       
080 -Morroblivion  - MGSO Vality's Balmora Addon
     
080 
       
081 +Morroblivion  - MGSO Vurts Ashland Trees
     
081 
       
082 +Morroblivion  - MGSO Vurt's Bitter Coast Tree Replacer II
     
082 
       
083 -Morroblivion  - MGSO Vurt's Bitter Coast Tree Replacer II VWD
     
083 
       
084 +Morroblivion  - Water
     
084 
       
085 +Morroblivion  - Morrowecology desaturated version
     
085 
       
==Architecture  & Cities - Graphics ==
       
086 +Imperial  Roads
     
086 
       
087 -Hi-Res  Road Texture - QTP3 Replacement
     
087 
       
088 +Arena  Redone HD
     
088 
       
089 +Imperial  City Retextured - Modular version v 1.2
     
089 
       
090 +Cathedral  HD
     
090 
       
091 +Geckos  Ayleid Ruins Textures V2 - NO Parallax
     
091 
       
092 +Gecko's  Fort Interior Textures (2K Version)
     
092 
       
093 +Geckos  Imperial Dungeon Textures 2K Parallax
     
093 
       
094 +Rocks  retexture 2k
     
094 
       
095 -QTP3  Custom Road Textures
     
095 
       
096 +Completely  Ruined Ruins
     
096 
       
097 +Completely  Ruined Ruins v03 skirting
     
097 
       
098 +Caves  retexture 2k
     
098 
       
099 +Farm  Fence
     
099 
       
100 +Bruma  Retexture
     
100 
       
101 +Cheydinhal  Retexture
     
101 
       
102 +Anvil
     
102 
       
103 +Leyawiin  Woodland 2k
     
103 
       
104 +Improved  Chorrol
     
104 
       
105 +Chorrol2011
     
105 
       
106 +Improved  Bravil
     
106 
       
107 +BravilUpdate
     
107 
       
108 +ImprovedSkingrad
     
108 
       
109 +Kvatch  HD
     
109 
       
110 +Kvatch  HD 1.1
     
110 
       
111 +BettysSewerTextures  Wet Version
     
111 
       
112 +BettysSewerTextures  - Better working rubble pile texture
     
112 
       
113 +BettysSewerTextures  - smaller bricks
     
113 
       
114 +Statues  HD
     
114 
       
115 +Cloud  Ruler Temple HD
     
115 
       
116 +wayshrine
     
116 
       
117 +HiRez  Daedric Shrines
     
117 
       
118 +HiRez  God Statues
     
118 
       
119 +basementsections
     
119 
       
120 +TD  CRT Reborn
     
120 
       
121 +TD  Tombstones
     
121 
       
122 -Morroblivion  - Hlaalu Project
     
122 
       
123 +Morroblivion  - Telvanni Architecture
     
123 
       
==Oblivion World -  Graphics ==
       
124 +Oblivion  Realm HD
     
124 
       
125 +Oblivion  landskape
     
125 
       
126 +Oblivion  Trees
     
126 
       
127 +Oblivion  Caves retexture 2K
     
127 
       
==Weather &  Immersion - Graphics ==
       
128 +Weather  - All Natural
     
128 
       
129 +Morroblivion  - All Natural Patch
     
129 
       
130 +atmospheres  4 Heaven
     
130 
       
131 +atmospheres  4 Heaven 2048
     
131 
       
132 +atmospheres  4 Hell 2048
     
132 
       
133 +atmospheres  4 Heaven and Hell - night sky
     
133 
       
134 +DOWNPOUR
     
134 
       
135 +Falling  Stars
     
135 
       
136 +Falling  Leaves V1 0 BAIN
     
136 
       
137 +QQuix  - Rock rock rock your ship -
     
137 
       
138 +Aurora  in motion Update1
     
138 
       
139 +High  Quality Sowflakes
     
139 
       
140 +smoke  and dust
     
140 
       
141 +smoke  and dust patch for missing texture
     
141 
       
142 +Less  Radioactive Waterfalls
     
142 
       
143 +Improved  Moons
     
143 
       
144 +IM  moonshadow
     
144 
       
145 +Immersive  Interiors
     
145 
       
146 +Immersive  Interiors - Imperial City 1.5
     
146 
       
147 +Immersive  Interiors - Bravil Leyawiin New Sheoth
     
147 
       
148 +ImmersiveInteriorsLandscapeAddOn
     
148 
       
149 +Lights  of Oblivion - Fantasy Mesh
     
149 
       
150 +Morroblivion  - Lights-and-Darkness
     
150 
       
==Viewable when Distant  & AWLS - Graphics ==
       
151 -RAEVWD  - Completely Ruined Ruins v03
     
151 
       
152 -Morroblivion  - VWD
     
152 
       
153 +Animated  Window Lighting System
     
153 
       
154 -Animated  Window Lighting System - RAEVWD
     
154 
       
155 -AWLS  - Elsweyr Desert of Anequina
     
155 
       
==Diverse  Retextures & Replacers - Graphics ==
       
156 +Ships
     
156 
       
157 +Mesh  Improvement Project
     
157 
       
158 +Hi-Res  Soul Gems [OOO Optional]
     
158 
       
159 +HiRes  Gold Clutter
     
159 
       
160 +HiRes  Silver Clutter
     
160 
       
161 +High-Res  Varla and Welkynd Texture Replacer
     
161 
       
162 +Particled  Ayleid Stones 1.0
     
162 
       
163 +better  ropes worn
     
163 
       
164 +ArenaPoster
     
164 
       
165 +ImprovedAmuletsAndRings
     
165 
       
166 +Improved  Skulls and Bones and ironwork
     
166 
       
167 +Shiny  Septims - Oblivion
     
167 
       
168 +Skeleton  Key retexture
     
168 
       
169 +Kaizits  Animated Ingredients
     
169 
       
170 +Kaizits  Animated ingredients v1.1
     
170 
       
171 +Kaizits  Animated ingredients v 1.1 fix
     
171 
       
172 +Kaizits  Animated Daedric Ingredients
     
172 
       
173 +Kaizits  Animated Daedric Ingredients fix
     
173 
       
174 +crystalball
     
174 
       
175 +vinyard  tools
     
175 
       
176 +metalsmith
     
176 
       
177 +FarmClutters  1
     
177 
       
178 +High  Quality Rugs
     
178 
       
179 +Shivering  Isles Rug Alpha Fix
     
179 
       
180 +Painting  replacer
     
180 
       
181 +Strada  Citta Imperiale
     
181 
       
182 +Improved  Fires and Flames
     
182 
       
183 +Improved  Fires and Flames - Optional torch
     
183 
       
184 +Improved  LightBeam
     
184 
       
185 +Nirnroot  retexture
     
185 
       
186 +FoamingFalls
     
186 
       
187 +Double  Sided Cobwebs
     
187 
       
188 +Oblivion  Chapel Altar Replacer
     
188 
       
189 +Better  Chapel Altars - Richer Normal Map
     
189 
       
190 +TD  Lower Clutter
     
190 
       
191 +TD  Lower Clutter Patch
     
191 
       
192 +TD  Middleclass Replacer
     
192 
       
193 +TD  Middleclass
     
193 
       
194 +TD  Upperclass
     
194 
       
195 +TD  Upperclass v 3.1
     
195 
       
196 +ImprovedSignsComplete
     
196 
       
197 +Real  Wood Road Signs Full
     
197 
       
198 +Book  Jackets Oblivion High Res - Cleaned
     
198 
       
199 +Grimbots  Spell Tomes [OOOSI Optional]
     
199 
       
200 +Shivering  Book Jackets
     
200 
       
201 +Alluring  Wine Bottles with Real Glass
     
201 
       
202 +Alluring  Potion Bottles
     
202 
       
203 +Illuminated  Signs
     
203 
       
204 +Morroblivion  - MGSO WA Signy Signposts for Morroblivion
     
204 
       
==Creatures &  Animals - Graphics ==
       
205 +Mythic  Creatures
     
205 
       
206 +Mythic  Animals High res part
     
206 
       
207 +Mythic  Ghosts and Goblins
     
207 
       
208 +Mythic  Madness
     
208 
       
209 +Beautiful  Creatures - Spriggan
     
209 
       
210 +Beautiful  Creatures - Spider Daedra
     
210 
       
211 +Improved  Storm Atronachs
     
211 
       
212 +Improved  Flame Atronachs
     
212 
       
213 +boar
     
213 
       
214 +SHEEP
     
214 
       
215 +mountainlion
     
215 
       
216 +wolf
     
216 
       
217 +Realistic  Horse Eyes
     
217 
       
218 +Black  Horse Color Overhaul
     
218 
       
219 +Morroblivion  - Better Creatures
     
219 
       
220 +Morroblivion  - Silt Striders Overhaul
     
220 
       
==Body, Armors  & Weapons==
       
221 +Skeletons
     
221 
       
222 +Oblivion  Character Overhaul
     
222 
       
223 +New  Eyes for OCOv2
     
223 
       
224 +Brighter  Elves Eyes
     
224 
       
225 +Khajiit  Optional - Cat
     
225 
       
226 -Khajiit  Optional - Tiger
     
226 
       
227 +Ren  BeautyPack v1 1 onlyhairs
     
227 
       
228 +Kaleen  v6 Full body and face marking
     
228 
       
229 +Apachii  Goddess Store v 1 6 Full - Cleaned
     
229 
       
230 +SR-  OCOv2 IDIOT
     
230 
       
231 +SR-  OCOv2 Nudes
     
231 
       
232 +Morroblivion  - OCO2 Facelift
     
232 
       
233 +Morroblivion  - OCO2 Redguard Facelift
     
233 
       
234 +Vanilla  Gear Redux - Mass Outfit Redesign
     
234 
       
235 +Vanilla  Gear Redux - Armors - Reasonable Protective Flavor - v1.0beta
     
235 
       
236 +Insanity's  Improved Armoury Compilation v1.21
     
236 
       
237 +Mikes  Clothes Replacer
     
237 
       
238 +Aqua  Silk and Tattered Robes Replacer
     
238 
       
239 +Aqua  Silk and Tattered Robes Replacer - HGEC
     
239 
       
240 +Archmage  Robe remodel
     
240 
       
241 +Orcish  armor remodelled
     
241 
       
242 +Black  Hand Robe Replacer
     
242 
       
243 +Daedric  replacer
     
243 
       
244 +Deceiver's  Finery Replacer
     
244 
       
245 +Elven  armor replacer
     
245 
       
246 +Elven  armor replacer - HGEC
     
246 
       
247 +Fantasy  Mithril
     
247 
       
248 +Fur  armor replacer
     
248 
       
249 +Fur  armor replacer - HGEC
     
249 
       
250 +King  of worms robe replacer
     
250 
       
251 +Madness  Armor Replacer
     
251 
       
252 +Necromancer's  Robes Remodel
     
252 
       
253 +Mace  of Molag Bal Retexture
     
253 
       
254 +Weapon  Improvement Project
     
254 
       
255 +HiRes  Iron Armor
     
255 
       
256 +Morroblivion  - More Better Good Clothes
     
256 
       
257 +Morroblivion  - Clothing Galore 1 3
     
257 
       
258 +Morroblivion  - Clothes Replacer Beta
     
258 
       
259 +Morroblivion  - Clothes Replacer Update
     
259 
       
260 +Dalls  Horse Armor
     
260 
       
261 +SetBody  Reloaded Blockhead Edition Core
     
261 
       
262 +SetBody  Reloaded Blockhead Edition Data
     
262 
       
263 -SetBody  Reloaded Blockhead Edition Data Buttock BB
     
263 
       
==Companions &  Followers==
       
264 +CM  Partners Mod
     
264 
       
265 +Morroblivion  - CM Partners
     
265 
       
266 +Morroblivion  - CM Partners OCO2 Patch
     
266 
       
==Animations==
       
267 +Idles  Poses Replace
     
267 
       
268 +Stylish  Jump
     
268 
       
==Audio - SFX,  Music, & Voice==
       
269 +GOSH
     
269 
       
270 +Morroblivion  - CG Voices BAIN v1.0
     
270 
       
271 +Morroblivion  - Voice Acted Mod
     
271 
       
==ECTV==
       
272 
     
272 
       
==ENB &  Oblivion Reloaded==
       
273 -Cinematic  ENB for Oblivion - New Dimension
     
273 
       
274 +Oblivion  Reloaded 6.4.1
     
274 
       
==Patches &  Profile==
       
275 -Land  Magic
     
275 
       
276 +TES4LODGen
     
276 
       
277 +TES4LL
     
277 
       
278 +Wrye  Bash
     
278 
       
 
== More Useful Information ==
 
=== <span style="color: #9eb8ee">Morroblivion Overhaul CR Patch Creation</span> ===
Description: This section will require users study material provided from other authors. Follow each link provided.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• [https://www.nexusmods.com/oblivion/mods/32568 Compatibility Patch Creation Tutorial] by Committee
 
Other Related Tutorials:
[https://steamcommunity.com/sharedfiles/filedetails/?id=743730361 Basic Modding Guide for a General game Plus Optional Mods] by Gopher
[https://youtu.be/jVSy_5M3NTc Mod Organizer #8 - Conflicts and Priorities] by Gopher
 
Launch TES4Edit to resolve most conflicts (not landscape conflicts).
'''TIP''': Refer to latest Data\Docs Bashed Patch, 0.html and Bashed Patch, 0.txt files to review the patch log and perform a similar function with TES4Edit.
[https://www.creationkit.com/index.php?title=TES5Edit TES5Edit]
[https://www.creationkit.com/index.php?title=TES5Edit_Cleaning_Guide_-_TES5Edit TES5Edit Cleaning Guide]
[https://www.creationkit.com/index.php?title=TES5Edit_Mod_Cleaning_Tutorial TES5Edit Mod Cleaning Tutorial]
[https://www.creationkit.com/index.php?title=Skyrim_Dirty_Plugins_List TES5Edit Skyrim Dirty Plugins List]
[https://www.creationkit.com/index.php?title=TES5Edit_Scripting_Functions TES5Edit Scripting Functions]
[http://fallout3.nexusmods.com/mods/8629 Fallout3 Training Manual] (applies to all game versions)
[http://newvegas.nexusmods.com/mods/38413 FNVEdit Training Manual] (applies to all game versions)
 
[https://tesrenewal.com/forums/oblivion-general-chat/tutorial-make-your-own-oblivion-character-overhaul-compatibility-patch Tutorial] Make your own Oblivion Character Overhaul compatibility patch] by ponyrider0
 
Launch CSE to resolve landscape conflicts.
[http://tesalliance.org/forums/index.php?%2Ftutorials%2Farticle%2F28-oblivion-creating-compatibility-patches%2F Oblivion: Creating Compatibility Patches] by Arthmoor
 
To create your own Morroblivion Ovherhaul CR Patch create a new mod named [Merge Plugins] Morroblivion Overhaul CR Patch.
[https://www.youtube.com/watch?v=PCB0oJG9yQQ Merge Plugins Script - Merging with Nexus Mod Manager] by Matortheeternal
[https://www.youtube.com/watch?v=ANmEThgLQl0 Merge Plugins Script - Merging with Mod Organizer] by Matortheeternal
[https://www.youtube.com/watch?v=0S6cpCwTezE Merge Plugins : Start to Finish] by GamerPoets
 
Move the following plugins into [Merge Plugins] Morroblivion Overhaul CR Patch:
'''Notice''': These plugins will be merged with Merge Plugins.<br>
1. Files to merge:
    Select each file you wish to merge.
2. Name: <span style="color: #e6b69e">++++Title Merged</span>
    Filename: <span style="color: #e6b69e">Plugin.esp</span>
3. Navigate to pathto\Oblivion Mods\Merge Plugins to be Archived\ and add ++++Title Merged to archive.
4. Install ++++Title Merged.
5. Deactivate the merged mods.
    '''Uncheck''' the mod in the left pane.
6. <span style="color: cyan">''Edit BOSS userlist.txt'':</span>
    ADD: Plugin.esp
    AFTER: Plugin.esp
7. Launch BOSS to sort the Lood Order.
8. Load the Plugin.esp in TES4Edit to fix most compatibility issues.
9. Load the Plugin.esp in CSE to fix landscape issues.
 
== FCOM Convergence Overhaul ==
{{Notice Small|text=All <span style="color: gold">FCOM Convergence CORE and related mods</span> that can be installed for Morroblivion Overhaul can be found here -> [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul_with_FCOM Morroblivion_Overhaul_with_FCOM] PAGE<br><span style="color: #ff7878">''While I am updating the guide for FCOM fans, I personally will not be installing FCOM for my game, therefore I will not be providing any CR Patches related to FCOM. I will list all known patches for FCOM and related mods. This main guide will only provide content that I will personally be installing in my game.''</span> }}
 
== Troubleshooting Common Issues ==
=== <span style="color: #9eb8ee">Update Video Drivers</span> ===
If there is any reason to believe that the latest drivers installed on your system are not the latest available or that they are not installed correctly and are causing issues then do the following. Else, just install the latest drivers as normal.
1. Download the '''latest''' stable [http://support.amd.com/en-us/download AMD] drivers / [http://www.nvidia.com/Download/Find.aspx?lang=us Nvidia] drivers.
2. If installing/re-installing new drivers, download [http://www.wagnardmobile.com/DDU/ DDU] and install it. See [http://forums.guru3d.com/showthread.php?t=379505DDU Display Driver Uninstaller Thread] forum.
3. Boot into safe mode by repeatedly pressing F8 once the boot check initializes and before the OS begins loading (no need to uninstall the current drivers, but it will not hurt at all).
    • If using UEFI while using Windows 8 or later, go to your power options and while holding down the Shift key, press restart. This will open the advanced menu where you can select to boot into safe mode.
4. Launch DDU, and select the appropriate driver from the drop-down combo box.
5. Note the recommendations in DDU and initialize the cleanup.
6. Reboot normally and install the latest drivers.
 
'''Configure Driver Settings'''<br>
The graphics software should only be forcing max Anisotropic Filtering (AF). All other settings should be left to the Oblivion configuration and ENBoost configurations. Check out the [http://www.tweakguides.com/Oblivion_1.html Elder Scrolls IV: Oblivion Tweak Guide].
 
'''''AMD Users: Refer to the [http://www.tweakguides.com/Oblivion_1.html Elder Scrolls IV: Oblivion Tweak Guide]'''''
 
'''''Nvidia Users'''''<br>
Make the following changes via Nvidia Inspector, otherwise leave the defaults (they can be tweaked later if absolutely necessary).
1. Download [http://www.guru3d.com/files_details/nvidia_inspector_download.html Nvidia Inspector and Nvidia Profiler]. This is a portable program and requires no installation. Simply place in a convenient location and create a shortcut to the executable.
2. Within Inspector,select the "Elder Scrolls IV: Oblivion" profile and keep all of the default settings except for the following changes:
    <span style="color:#e6b69e">Maximum pre-rendered frames: 1</span>
    <span style="color:#e6b69e">Antialiasing - Transparency: 8x(supersample)</span>
    <span style="color:#e6b69e">Anisotropic filtering setting: 16x</span>
    <span style="color:#e6b69e">Texture filtering - Anisotropic sample optimization: Off</span>
    <span style="color:#e6b69e">Texture filtering - Negative LOD bias:Clamp</span>
    <span style="color:#e6b69e">Power management mode: Prefer maximum performance</span>
3. Click Apply changes twice and then close, accepting any overwrite when prompted.
 
'''Display Calibration'''<br>
Color calibration is critical to photographers and graphic artists that work across media types, but it is also more or less important for everyone that uses a computer. For gamers like those interested in Morroblivion, it is a bit more important, because there is a lot of screenshot sharing and qualitative discussion about in-game visuals. It is ideal that all users are somewhat 'standardized' for comparative purposes alone.
 
'''The gist''': Calibrate the monitor's display settings based on the video driver configuration utility with all other configuration baselines set to something akin to "mid level".
There are three places to configure color saturation, temp, brightness, contrast, gamma, etc:
• The monitor's built-in config
• Windows color management
• The driver configuration utility (see "Configure Driver Settings above)
 
The settings of one affect the settings of the other, and depending on the quality of the monitor, #1 could be very good or just 'OK'. The #2 and #3 settings should be standard though, since they are made to work across various monitors.
 
Ensure that #1 is set to "the middle ground" with respect to all settings. Having extreme settings in the monitor configuration could potentially constrain the other configurations. For some, wetting all #1 to mid levels will be best, but for others the 'auto-config' will be best (this may not set all #1 to mid settings). Depending on the monitor, there may be other auto-config options based on various presets. Whatever seems most "middle of the road" is probably best for #1.<br>
Optionally, also run#2 (Control Panel > Display > Calibrate Color) and set to 'vanilla'mid-levels with respect to all attributes. If this was never run previously,then it should already be at mid-level.<br>
Calibrate using #3 a room with no direct lighting that could affect what the monitor shows(not-too-bright, diffuse-lighted room). The main calibration should be left to#3 once a mid baseline 'canvas' has been established for #1 and #2.
• AMD-CCC:|Desktop Management| > |Desktop Color| (click "Reactivate AMD color controls").
• Nvidia Control Panel: Access from the Windows Control Panel. |Display| > |Adjust desktop color settings|.
 
=== <span style="color: #9eb8ee">“BlackScreen” Fix and Forcing 3.0 Shaders</span> ===
For some users, it may be necessary to tweak some settings, especially the Shaders in order for the HDR setting to work properly. If you have a black screen try the following suggestion from the [http://www.tweakguides.com/Oblivion_8.html Elder Scrolls IV: Oblivion Tweak Guide] for changing your Oblivion.ini settings:
“bAllow30Shaders=0 -If set to 1, this option allows (but does not force) the use of Shader Model 3.0 on graphics cards which support it, namely Nvidia GeForce 6600 or newer, or ATI X1000 series or newer. This can potentially improve performance when using HDR rendering for example. Check your RendererInfo.txt file in your \Documents and Settings\User\Documents\My Games\Oblivion directory to see if your card supports SM 3.0 next to the option '3.0 Shaders'. Note however that even by enabling this option, Oblivion still appears to use 2.0 shaders (check the 'PSTarget' and 'VS Target' lines in RendererInfo.txt). In any case, if you have one of the cards mentioned above, it cannot hurt to enable this option.<br>
…To force the actual use of 3.0 Shaders after making the above change, you will also need to check your RenderInfo.txt file (see above), and on the last line of the file check which shader package it uses (e.g. Shader Package: 13). Then go to the\Program Files\Bethesda Softworks\Oblivion\Data\Shaders\ folder and rename that particular package to something else (e.g. rename shaderpackage013.sdp to shaderpackage013._bak. Now copy shaderpackage019.sdp and paste it back into the same directory, and rename this new copy to the package name your card uses(e.g. rename it to shaderpackage013.sdp in this example). This will forceOblivion to use the Shader Model 3.0 shaders in the game, which may increase(or reduce) performance and typically shows no image quality difference.”<br>
Just remember that if you have to perform “Verify Integrity of Game Cache…” through Steam, the Shaders will be reverted back to their default settings. I suggest to make a backup copy of “Shaderpackage019.sdp”. To do this, create a Working Folder on your desktop. Create a Data subfolder. Click in your Data folder and create a Shaders subfolder. Now copy your shaderpackage019.sdp into the Shaders folder. Rename the shaders package to the one that is in your RenderInfo.txt and save it as an archive naming it “ShaderPackage019” to install via [http://www.nexusmods.com/skyrim/mods/1334/? Mod Organizer]. If it is installed with [http://www.nexusmods.com/skyrim/mods/1334/? Mod Organizer] it will always overwrite the Steam\vanilla file.
 
=== <span style="color: #9eb8ee">PSA: OR and G-SYNC</span> ===
[http://tesreloaded.com/thread/283/psa-sync PSA: OR and G-SYNC] explained by dankles on TES Reloaded Technical Support.
 
"G-SYNC and OR on Windows 10 (maybe other windows versions too) don't seem to be friends. When closing oblivion, the screen blanks. The only way to get the screen back is to turn the computer off, then back on. I recommend anyone using OR to disable G-SYNC, if that's something you normally use.<br>
To disable G-SYNC for just Oblivion and not everything globally, you can go to the Nvidia Control Panel, then select Manage 3D Settings > Program Settings > Elder Scrolls IV: Oblivion (add it if you need to) > set Monitor Technology to Fixed Refresh."
 
=== <span style="color: #9eb8ee">Mod Not Working</span> ===
Triple check all INI or config files to make certain they are correct.
 
Sometimes refreshing the mod manager being used is necessary. To do this close the mod manager. Clean up temp files with disk cleanup (or other such utility). Reboot the PC and allow the files to refresh. Restart the mod manager and test the mod again to see if it is now recognized and working.
 
In some instances the user may need to uninstall the mod from the mod manager being used. Install the mod manually then test it in-game to see if this fixes the issue.
 
=== <span style="color: #9eb8ee">Wrye Bash Error: Access is denied:</span> ===
Sometimes a user can be blocked from accessing files and folders, even with administrative privileges. When this happens a workaround solution is the following:
1. Clean out the temp files:
    • From the Start Menu select Run.
    • Type temp, select all the files and then delete them (skip the files that will not delete).
    • Type %temp%, select all the files and then delete (skip the files that will not delete).
2. Empty the Recycle Bin.
3. Perform a Disk Cleanup.
4. Shutdown the PC and Reboot after 30 seconds.
 
== Credits ==
<big>I would sincerely like to thank:</big>
[http://wiki.step-project.com/Guide:The_STEP_Wiki#Primary_Wiki_Editors.2FMaintainers STEP Wiki Admins] for allowing me to host this guide on their site.
[https://www.patreon.com/ponyrider0 ponyrider0 is creating Morroblivion Mods (and other Open Source Stuff)] who has been a contributor with me since I first began sharing my Morroblivion Overhual guide back in 2016.
Pack Author [http://forum.step-project.com/user/9577-jdsmith2816/ jdsmith2816] for his contribution and patches for this guide.
Mod Author [http://forum.step-project.com/user/5862-zilav/ zilav], [https://www.nexusmods.com/newvegas/users/7481963 RoyBatterian], [http://forum.step-project.com/user/5242-grantsp/ GrantSP] and all my [https://www.patreon.com/gamerpoets/overview GamerPoets] friends.
[http://forum.step-project.com/user/8726-mcshame/ mcshame] and all the others who have been involved in helping to test this guide.
[https://www.nexusmods.com/oblivion/users/27478315 Rogdonlp] for proofreading and suggesting edits for this guide.
The [http://tesrenewal.com/forums/morroblivion/mods/753 TESRewal Morroblivion Team]
The [https://tesrenewal.com/ TESRenewal Project Community]
The [http://www.nexusmods.com/games/? Nexus Modding Community].
The [http://tesalliance.org/forums/ TES Alliance Modding Community].
[http://www.theassimilationlab.com/ The Assimilation Lab Gaming and Modding Community].
[https://www.youtube.com/channel/UCF1Qkw7OUG4JmIrw1QI-oWg Gamer Poets] for his educational tutorials.
[https://github.com/matortheeternal matortheeternal] for sharing his utilities and settings.
Astien for [http://wiki.step-project.com/User:Astien/Oblivion Oblivion Vanilla Enhanced]
Bevilex for [http://www.nexusmods.com/oblivion/mods/47591/? Bevilex' modlist for Oblivion -Graphics]
[https://www.youtube.com/user/woodefec outdated TV] for his [https://www.youtube.com/playlist?list=PLg8Ib_X2I4KlCi5t3NgWSSx9UcR9acO1f Bevilex Modlist Full Video Guide]
[https://www.youtube.com/user/Girlsdotjpgdotexe PredCaliber] for [https://www.youtube.com/playlist?list=PLqD0_psVyuyj1QLtVrN2vlW_9hwPcdw1S Oblivion 2017 Ultimate Graphics Tutorial]
[https://www.nexusmods.com/oblivion/mods/48113 Just Call Me Frosty] for his Oblivion Graphic Tutorials and Guides.
Hishutup for the continued updates on [http://wiki.step-project.com/User:Hishutup/OblivionGuide Mythic Dawn  Oblivion Modding Guide]
Xuul for [https://www.youtube.com/watch?v=edB_LFNOdyM Oblivion | How to install mods]
Enigmas The Guy for [https://www.youtube.com/watch?v=CIpLuiAX_Jg&feature=youtu.be Oblivion DarnUI and OBSE Mod Organizer Installation guide]
The authors of mods recommended in this guide.
The authors of mods who granted permission for their mods to be shared with the TESRenewal Project Community.
[https://bethesda.net/en/dashboard Bethesda Softworks] for TES in general.
<br>
<br>
{{alert|type=notice|text=This guide is tailored specifically for [https://tesrenewal.com/forums/morroblivion/mods/753 Morroblivion Project Release]. If you are simply looking to improve your Morrowind or Oblivion experience, I recommend reviewing and selecting one of the following guides:<br>
[https://stepmodifications.org/wiki/Guide:Morrowind Guide: A modern Morrowind] by DassiD<br>
[https://stepmodifications.org/wiki/User:Astien/Oblivion Oblivion Vanilla Enhanced] by Astien<br>
[https://www.nexusmods.com/oblivion/mods/47591/? Bevilex' modlist for Oblivion -Graphics] by Bevilex}}

Latest revision as of 04:36, February 14, 2021

Morroblivion Overhaul
Version 2.0: The Modular Build
Changelog | Forum | Release Date: TBD
btn_donate_LG.gif
Help support STEP! ALL donations are applied to operating expenses.


Warning-Logo.png

WARNING

This Guide is now located at Nexus Mods Wiki User:DianaTESGotH

Morroblivion Overhaul last edited on February 3, 2018 is the current stable version.


Info-Logo.png

NOTE

This guide is tailored specifically for Morroblivion Project Release. If you are simply looking to improve your Morrowind or Oblivion experience, I recommend reviewing and selecting one of the following guides:
Guide: A modern Morrowind by DassiD
Oblivion Vanilla Enhanced by Astien

Bevilex' modlist for Oblivion -Graphics by Bevilex