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<div style="text-align: center;"><font size="10">SkyRem Guide for Special Edition</font></div> | <div style="text-align: center;"><font size="10">SkyRem Guide for Special Edition</font></div> | ||
<div style="text-align: center;"><font size="6"> | <div style="text-align: center;"><font size="6">How To</font></div> | ||
<div style="text-align: center;"><font size="4">Created and maintained by DrPharmDawg</font></div> | <div style="text-align: center;"><font size="4">Created and maintained by DrPharmDawg</font></div> | ||
<div style="text-align: center;"><big>Last Update: {{ #time: G:i:s j F Y|+1 hours| {{REVISIONTIMESTAMP}} }} (GMT)</big></div> | <div style="text-align: center;"><big>Last Update: {{ #time: G:i:s j F Y|+1 hours| {{REVISIONTIMESTAMP}} }} (GMT)</big></div> |
Revision as of 17:55, June 27, 2019
SkyRem Guide for Special Edition
How To
Created and maintained by DrPharmDawg
Last Update: 16:48:54 12 April 2025 (GMT)
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Template:Construction
SkyRem Home: Information about the SkyRem Guide. Preparation: Start here to ensure proper installation, settings, and Tools are setup. How Tos: Reference guides for utilizing tools. Core Guide: This section focuses on Stability, Performance, Mechanics, and Content mods. Extended Guide: This section focuses on Aesthetic mods. Conclusion: The final steps to complete, including in-game MCM Setup prior to starting your journey. Discord: Discord Channel for all things SkyRem (Guide and Mods). Patreon: Support SkyRem development via Patreon. PayPal: Support with a one-time donation via PayPal. Trello: See guide development progress on Trello.
HOW TO
- How To Extract BSAs
- How To Convert Mods
- How To Clean Mods
- How To Merge Mods
Run zEdit > Select zMerge > Start Session Click Create Merge > Details Tab - Name (see card) > Plugins Tab - Check mods to merge - OK. Click Build. Exit. Refresh MO2. Check botom. Move to bottom of Step, activate. Use MO2 to deactivate plugins in merge. Move on.
- How To Optimize NIFs
- How To Port
Install the mod as normal. Open the mod in CK (Open CK >> File > Data >> Check esp to port and click Set as Active File. Once open, click Save and exit. Use Asset Optimizer for meshes.