User:DrPharmDawg/SkyRem Guide How To: Difference between revisions
From Step Mods | Change The Game
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* How To '''''Clean Mods''''' | * How To '''''Clean Mods''''' | ||
* How To '''''Merge Mods''''' | * How To '''''Merge Mods''''' | ||
Run zEdit > Select zMerge > Start Session | |||
Click Create Merge > Details Tab - Name (see card) > Plugins Tab - Check mods to merge - OK. Click Build. | |||
Exit. Refresh MO2. Check botom. Move to bottom of Step, activate. Use MO2 to deactivate plugins in merge. Move on. | |||
* How To '''''Optimize NIFs''''' | * How To '''''Optimize NIFs''''' | ||
* How To '''''Port''''' | * How To '''''Port''''' | ||
Install the mod as normal. | Install the mod as normal. | ||
Open the mod in CK (Open CK >> File > Data >> Check esp to port and click Set as Active File. Once open, click Save and exit. | Open the mod in CK (Open CK >> File > Data >> Check esp to port and click Set as Active File. Once open, click Save and exit. | ||
Use Asset Optimizer for meshes. | Use Asset Optimizer for meshes. |
Revision as of 19:21, June 26, 2019
SkyRem Guide for Special Edition: How To
Created and maintained by DrPharmDawg
Last Update: 1:22:09 1 June 2024 (GMT)
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Discord: Discord Channel for all things SkyRem (Guide and Mods). Patreon: Support SkyRem development via Patreon. PayPal: Support with a one-time donation via PayPal. Trello: See guide development progress on Trello.
How To...
- How To Extract BSAs
- How To Convert Mods
- How To Clean Mods
- How To Merge Mods
Run zEdit > Select zMerge > Start Session Click Create Merge > Details Tab - Name (see card) > Plugins Tab - Check mods to merge - OK. Click Build. Exit. Refresh MO2. Check botom. Move to bottom of Step, activate. Use MO2 to deactivate plugins in merge. Move on.
- How To Optimize NIFs
- How To Port
Install the mod as normal. Open the mod in CK (Open CK >> File > Data >> Check esp to port and click Set as Active File. Once open, click Save and exit. Use Asset Optimizer for meshes.