User:DrPharmDawg/SkyRem Guide How To: Difference between revisions

From Step Mods | Change The Game
Line 18: Line 18:
* How To '''''Clean Mods'''''
* How To '''''Clean Mods'''''
* How To '''''Merge Mods'''''
* How To '''''Merge Mods'''''
Run zEdit > Select zMerge > Start Session
Click Create Merge > Details Tab - Name (see card) > Plugins Tab - Check mods to merge - OK. Click Build.
Exit. Refresh MO2. Check botom. Move to bottom of Step, activate. Use MO2 to deactivate plugins in merge. Move on.
* How To '''''Optimize NIFs'''''
* How To '''''Optimize NIFs'''''
* How To '''''Port'''''
* How To '''''Port'''''
# Numbered list item
Install the mod as normal.
Install the mod as normal.
Open the mod in CK (Open CK >> File > Data >> Check esp to port and click Set as Active File. Once open, click Save and exit.
Open the mod in CK (Open CK >> File > Data >> Check esp to port and click Set as Active File. Once open, click Save and exit.
Use Asset Optimizer for meshes.
Use Asset Optimizer for meshes.

Revision as of 19:21, June 26, 2019

SkyRem Guide for Special Edition: How To
Created and maintained by DrPharmDawg
Last Update: 1:22:09 1 June 2024 (GMT)


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How To...


  • How To Extract BSAs
  • How To Convert Mods
  • How To Clean Mods
  • How To Merge Mods

Run zEdit > Select zMerge > Start Session Click Create Merge > Details Tab - Name (see card) > Plugins Tab - Check mods to merge - OK. Click Build. Exit. Refresh MO2. Check botom. Move to bottom of Step, activate. Use MO2 to deactivate plugins in merge. Move on.

  • How To Optimize NIFs
  • How To Port

Install the mod as normal. Open the mod in CK (Open CK >> File > Data >> Check esp to port and click Set as Active File. Once open, click Save and exit. Use Asset Optimizer for meshes.