Semantic search

From Step Mods | Change The Game
Condition
Printout selection
Options
Parameters [
limit:

The maximum number of results to return
offset:

The offset of the first result
link:

Show values as links
headers:

Display the headers/property names
mainlabel:

The label to give to the main page name
intro:

The text to display before the query results, if there are any
outro:

The text to display after the query results, if there are any
searchlabel:

Text for continuing the search
default:

The text to display if there are no query results
class:

An additional CSS class to set for the table
transpose:

Display table headers vertically and results horizontally
sep:

The separator between results
prefix:

Control display of namespace in printouts
Sort options
Delete
Add sorting condition
Debug output SQLStore
ASK Query
[[Version::2.1.0]]
SQL Query
SELECT DISTINCT
  t0.smw_id AS id,
  t0.smw_title AS t,
  t0.smw_namespace AS ns,
  t0.smw_iw AS iw,
  t0.smw_subobject AS so,
  t0.smw_sortkey AS sortkey, t0.smw_sort
FROM
  `765_smw_object_ids` AS t0
INNER JOIN
  `765_smw_di_blob` AS t1 ON t0.smw_id=t1.s_id
WHERE
  (
   (t1.o_hash='2.1.0') AND t1.p_id=825)
  AND t0.smw_iw!=':smw'
  AND t0.smw_iw!=':smw-delete'
  AND t0.smw_iw!=':smw-redi'
ORDER BY
  t0.smw_sort ASC
LIMIT
  105
OFFSET
  100
SQL Explain
IDselect_typetabletypepossible_keyskeykey_lenrefrowsfilteredExtra
1SIMPLEt1index_merges_id, o_hash, s_id_2, p_ido_hash,p_id258,262323Using intersect(o_hash,p_id); Using where; Using temporary; Using filesort
1SIMPLEt0eq_refPRIMARY, smw_id, smw_iw, smw_iw_2PRIMARY4wiki.t1.s_id1Using where
Auxilliary Tables
No auxilliary tables used.
Query Metrics
Query-Size:2
Query-Depth:1
Errors and Warnings
None
ModNameModGroup
06-Models and Textures
06-Models and Textures
06-Models and Textures
06-Models and Textures
06-Models and Textures
06-Models and Textures
21-Post-Processing
06-Models and Textures
15-Gameplay-Skills and Perks
06-Models and Textures
04-Foundation
06-Models and Textures
06-Models and Textures
18-Lighting and Weather
14-Gameplay-Quests
04-Foundation
09-Fixes
06-Models and Textures
08-Character Appearance
15-Gameplay-Skills and Perks
11-Gameplay-AI and Combat
17-Locations
16-Interface
08-Character Appearance
09-Fixes
06-Models and Textures
04-Foundation
11-Gameplay-AI and Combat
16-Interface
06-Models and Textures
06-Models and Textures
06-Models and Textures
16-Interface
09-Fixes
06-Models and Textures
10-Gameplay-General
06-Models and Textures
13-Gameplay-Immersion
11-Gameplay-AI and Combat
14-Gameplay-Quests
06-Models and Textures
13-Gameplay-Immersion
03-Resources
07-Sounds and Music
13-Gameplay-Immersion
10-Gameplay-General
16-Interface
06-Models and Textures
06-Models and Textures
06-Models and Textures
06-Models and Textures
06-Models and Textures
06-Models and Textures
06-Models and Textures
06-Models and Textures
06-Models and Textures
06-Models and Textures
06-Models and Textures
07-Sounds and Music
17-Locations
09-Fixes
17-Locations
14-Gameplay-Quests
06-Models and Textures
06-Models and Textures
06-Models and Textures
06-Models and Textures
16-Interface
09-Fixes
06-Models and Textures
09-Fixes
07-Sounds and Music
05-Animation and Physics
06-Models and Textures
06-Models and Textures
06-Models and Textures
16-Interface
06-Models and Textures
06-Models and Textures
13-Gameplay-Immersion
06-Models and Textures
06-Models and Textures
18-Lighting and Weather
09-Fixes
06-Models and Textures
20-Patches
09-Fixes
17-Locations
18-Lighting and Weather
06-Models and Textures
06-Models and Textures
18-Lighting and Weather
15-Gameplay-Skills and Perks
08-Character Appearance
16-Interface
07-Sounds and Music
08-Character Appearance
06-Models and Textures
03-Resources
04-Foundation