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Everything posted by z929669
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I'm not familiar with using those apps, but your issues are almost certainly related to configuration and not java, etc. Those are most likely rabbit holes detracting from the issue. First off, don't install MO or the game in UAC-controlled paths under %USERPROFILE% or C:/Program Files or C:/ProgramData. Second, enclose the paths you are adding to your MO executables in double quotes (MO may ultimately do that at runtime, but IDK) ... or better yet, install everything in short paths with no spaces. See our System Setup Guide for details on ensuring a 'good' config for modding - where to install and how to set up Steam and MO.
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IMO, vanilla Skyrim is overly bright on my system. The OOtB brightness and image space is waaaay too bright, so I have quite the opposite XP. Cathedral alters this slightly on average to be maybe a bit darker, but it all depends on the weather and location. I don't think 'people' need to increase their brightness but rather "certain people" may benefit. The same is true for the inverse correction to darken things. Game brightness is very dependent on hardware, software, and game settings. Coupled with weathers and post-processing, it gets even more variable. Throw in user preference, and it's all over the place. We do as much as possible to recommend standards via game settings and our lighting/weather setup with/without ENB, but results will vary. EDIT: as I also mentioned, Windows 11 HDR enabled/disabled and related settings may not be supported by the game, but it does have an impact on the game's display (not necessarily good/bad but depends on the system)
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In addition to what Mouse provided, please see this wiki article, which describes the differences between Profiles and Instances and use cases for each.
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Your issues are are hardware/software specific to your setup and not generally applicable to others. As mentioned previously, you will need to make adjustments to your setup (probably in your driversoft, HDR, and monitor settings). Any ENB preset should complement the weather/lighting mods being used and not alter it in terms of lighting/ambiance. The ENB should and will make things a bit darker, but your situation seems to be unique (or your preference).
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I use AMD and have found that simply killing all 'AMD' processes (most notably Adrenaline) prior to launching TexGen/DynDOLOD resolves the 'boatware' lag issue. This allows benefits of said software outside of LODGen processing.
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If you have assets required in your desktop path, remember that Windows has at least two shortcut links to this path (and anything under %USERPROFILE%) for backward compatibility with legacy apps. It's never a good idea to run programs from %USERPROFILE% paths or that need resources from this path. This is probably why Dyndolod is returning \C:\ Change the location of everything to a path on your C:\ drive like C:\Games or C:\Modding rather than C:\Users\. This path is also under UAC 'protection' All your problems will likely go away then.
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Performance in Riften is always a bit more taxing than most other places because of Aspens Ablaze. The big ones have lots of triangles.
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Creating 3D Hybrid LODs for trees, there seems to be 2 trunks per tree.
z929669 replied to 3ncanis's question in DynDOLOD & xLODGen Support
Why would you not want the trunk to appear in the LODs? That kind of defeats the purpose of LOD. If you mean that you mostly only see the trunks in LOD masking the crowns, then your issue is probably due to the branch texture alpha and mipmapping: re-save the crown branch textures using a higher alpha mipmap coverage threshold using Texconv or NVIDIA Texture Tools or the like. 127/8 is usually best, but it varies. If you see artifacts of trunk billboards, you can do just as sheson has indicated, skipping the hybrid piece as described in Standard LOD models of that guide. Sheson also mentions the 'decimation' process to reduce the triangles of LOD (in addition to stripping out the wasted NIF nodes and data). This is a more advanced process requiring some modeling skills in Blender or the like and not practical for most people. Also note that that guide explains one method for constructing the hybrid assets and works well for < 10 trees or so. It's better to use the 'strip-from' method for doing a lot of trees (and DynDOLOD xEdit scripts). That guide is not updated to completely explain that process, but it's alluded in the Hybrid LOD models section. -
EVLaS doesn't 'break' anything with AI detection. AI detection is simply not aware of anything that EVLaS and post-processing do in terms of lighting. So if a shadowed area looks really dark to you, it may not look that dark to the game. To get an idea of what a low-light area is, you can toggle ENB using Shift+F12. EVLaS will only impact outdoors, and really only very early or very late in the day. These issues are similarly complicated by your weather and lighting mods. Step is configured to minimize those impacts though, so your main obfuscations are EVLaS (exteriors) and ENB (exteriors and interiors).
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This is exactly correct.
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No worries. I can take a look at some point. I have saves of all the races I think.
- 4 replies
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- SKYRIMSE
- 08-character appearance
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Step SkyrimSE Patches (by Step Modifications)
z929669 replied to TechAngel85's topic in Step Skyrim SE Guide
I never noticed the shader cache was disabled. Your graphics software manages this as well, so you can check that.- 86 replies
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I would simply enable all of the Step mods, ensure they are all installed as instructed, and test that there is no crash on a new game. Then begin layering in your customizations with intermittent testing. Since you are running .Net FW, then you are on 1.5.97, so you may want to reference the 2.0.0 guide for the Step build.
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Tagged accepted
- 3 replies
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- SKYRIMSE
- 16-interface
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I will test with both main Files and the jars optional. Are the torchbugs too big? If so, then the size reduction may be warranted.
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Have you confirmed that it fixes anything in our setup? If so, it's a no brainer, IMO
- 4 replies
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- SKYRIMSE
- 08-character appearance
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Seems like a no brainer, and I vote to accept
- 3 replies
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- SKYRIMSE
- 16-interface
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TESTING Cathedral - 3D Sword Ferns (by Dr Jacopo)
z929669 replied to TechAngel85's topic in Skyrim SE Mods
I like these a lot, but both the color and the vibrating/squiggle animation are a bad fit, IMO. Worse than the meh vanilla ferns we have now -
Anyone have any feedback on this one? I don't play enough to notice myself and would need to set up a test. I'm doing a lot of other stuff, and testing mods will need to wait a while. EDIT: I also tend NOT to run mods that dynamically adjust my settings, since that interferes with other testing. I really don't care about my frame rates most of the time, and I have only GPU limitations (due to my 2560x1440 res)
- 2 replies
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- SKYRIMSE
- 02-extenders
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TESTING Dynamic Collision Adjustment (by Ershin)
z929669 replied to D1Z4STR's topic in Skyrim SE Mods
There a lot of unaddressed 'bugs' --some of which are likely not bugs but others related to crashes (and confirmed). Because the MA has not so much as responded to anything since Oct, 2022, I think we'll need to pass on this one. It's too bad because this concept is a good one. Note the SSE Display Tweaks fix for a couple of the bugs mentioned by other users. Setting the following to 'true' apparently resolves these issues: ## Disable actor fade when camera intersects the body. # DisableActorFade=true ; DEFAULT=false ## Disable player fade when camera intersects the body. # DisablePlayerFade=true ; DEFAULT=false We may want to consider adopting these two apart from using this mod. @DoubleYou@Greg@TechAngel85, opinions? If more support comes in from people having used this mod for a playthrough or two, then I think we can reconsider. -
TESTING Navigator - Navmesh Fixes (by tarlazo)
z929669 replied to Mousetick's topic in Skyrim SE Mods
Plenty of feedback on this one, so I think it's a no brainier -
Instructions have been updated
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I should also mention on this topic that enabling Windows 11 (10?) HDR support via Display settings could impact in-game brightness with ENB and might also not be compatible with the game and your graphics hardware/software. On my system HDR works great for all applications and the OS and looks better, BUT it's not compatible with Skyrim graphics on my AMD system, so I have it disabled now after much toil troubleshooting glitcy SSE graphics.
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