Majestic Mountains has a multilayer texture applied to the whole mesh without tiling to achieve variety. This forces me to apply one texture on the HDLod mesh without tiling. The irony is the fact that it was never planned to use the mountainslab02.dds for the lod. I've created a mountainslabHQ.dds for this purpose. But DynDoLod refused to flag the mountains as HQLod when I used another texture. Even when I set this texture as HQLod texture in the plugin files. I had to use the moun