SkyrimLE:Dynamic Distant Objects LOD
From Step Mods | Change The Game
Dynamic Distant Objects LOD
by ShesonCR Patch:
{{{core}}}"{{{core}}}" is not recognized as a Boolean (true/false) value.
LW Patch:
{{{landw}}}"{{{landw}}}" is not recognized as a Boolean (true/false) value.
PP Patch:
{{{pp}}}"{{{pp}}}" is not recognized as a Boolean (true/false) value.
ENB Option:
{{{enb}}}"{{{enb}}}" is not recognized as a Boolean (true/false) value.

WARNING
This template is deprecated. Please revise markup to use Template:GallerySimple instead.{{Recommendations |enabledetailed=Yes |detailed====Requirements===
- Latest version of DynDOLOD and DynDOLOD Resources.
- Latest version of PapyrusUtil-Modders Scripting Utility Functions
- STEP Compilation - This provides the tree billboards to use with STEP. If using different trees than SFO Basic Edition v1.87, then you will need to install those billboards after the STEP Compilation.
- Be sure the following line is in your Skyrim.ini or DynDOLOD will not fully process:
[Archive] sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
This template is deprecated. Please revise markup to use Template:GallerySimple instead.