User:JawZ/RS Development/Caves

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< User:JawZ‎ | RS Development
Revision as of 16:34, January 25, 2016 by TechAngel85 (talk | contribs) (→‎Nightingale Hall)
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INFO[edit | edit source]

Modder working on this location[edit | edit source]

Emittance value to use[edit | edit source]

  • Emittance value = WeatherTundraMarsh.
  • Apply this to both Light Bulbs and FX effects, or use one of the FXWeathers if those suits the atmosphere better.

Caves[edit | edit source]

Bleakcoast Cave[edit | edit source]

Blind Cliff Cave[edit | edit source]

Bloated Man's Grotto[edit | edit source]

Bonechill Passage[edit | edit source]

Boulderfall Cave[edit | edit source]

Brinewater Grotto[edit | edit source]

Brittleshin Pass[edit | edit source]

Broken Fang Cave[edit | edit source]

Broken Helm Hollow[edit | edit source]

Broken Oar Grotto[edit | edit source]

Bronze Water Cave[edit | edit source]

Brood Cavern[edit | edit source]

Bruca's Leap Redoubt[edit | edit source]

Chillwind Depths[edit | edit source]

Cragslane Cavern[edit | edit source]

Cragwallow Slope[edit | edit source]

Cronvangr Cave[edit | edit source]

Crystaldrift Cave[edit | edit source]

Darkshade[edit | edit source]

Darkwater Pass[edit | edit source]

Duskglow Crevice[edit | edit source]

Eldergleam Sanctuary[edit | edit source]

Fallowstone Cave[edit | edit source]

Forsaken Cave[edit | edit source]

Glenmoril Coven[edit | edit source]

Gloomreach[edit | edit source]

Guldun Rock Cave[edit | edit source]

Graywinter Watch[edit | edit source]

Greenwall Cave[edit | edit source]

Greywater Grotto[edit | edit source]

Haemar's Shame[edit | edit source]

Halldir's Cairn[edit | edit source]

Hob's Fall Cave[edit | edit source]

Honeystrand Cave[edit | edit source]

Liar's Retreat[edit | edit source]

Lost Echo Cave[edit | edit source]

Lost Knife Cave[edit | edit source]

Lost Knife Hideout[edit | edit source]

Moss Mother Cavern[edit | edit source]

Movarth's Lair[edit | edit source]

Orotheim[edit | edit source]

Pinemoon Cave[edit | edit source]

Pinepeak Cavern[edit | edit source]

Purewater Run[edit | edit source]

Ravenscar Hollow[edit | edit source]

Reachcliff Cave[edit | edit source]

Reachwater Rock[edit | edit source]

Rebel's Cairn[edit | edit source]

Red Eagle Redoubt[edit | edit source]

Redoran's Retreat[edit | edit source]

Rimerock Burrow[edit | edit source]

Septimus Signus' Outpost[edit | edit source]

Shadowgreen Cavern[edit | edit source]

Shimmermist Cave[edit | edit source]

Shimmermistcave01 Complete

Shimmermistcave02 Complete

Changes:

Added 1rs_FalmerCaveGlowNS. OmmniNS type bulb. Purpose is to just simulate the glow from the blueish crystals in falmer caves.

Added 1rs_BlueCaveTemplate. Lighting template, conversion from the teal falmer template into a more dark blue one that matches the primary light source, the crystals, better.

Added 1rs_IS_FalmerCaveBlue. Imagespace. From bright teal, to dark teal. As well as normalization of contrast and saturation.


Notes:

Final room lacks... something to make it a bit more interesting to look at. Considering it is a pseudo boss fight area then it is perhaps a bit sad with just one light source in the entire room. Also the general lighting template prevents the room to be as dark as it probably should be. Could considering turning on the giant dwemer chandelier and it would solve all the issues.

Sightless Pit[edit | edit source]

Sleeping Tree Cave[edit | edit source]

Snapleg Cave[edit | edit source]

Soljund's Sinkhole[edit | edit source]

Southfringe Sanctum[edit | edit source]

Steepfall Burrow[edit | edit source]

Stillborn Cave[edit | edit source]

Stony Creek Cave[edit | edit source]

Sunderstone Gorge[edit | edit source]

Swindler's Den[edit | edit source]

The Chill[edit | edit source]

Tolvald's Cave[edit | edit source]

Uttering Hills Cave[edit | edit source]

White River Watch[edit | edit source]

Wolfskull Cave[edit | edit source]

Yngvild[edit | edit source]