User:Ithian/Benchmark Testing

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< User:Ithian

Ithian's System Specs

Benchmark conditions: STEP 2.2.1 Guide

The following table provides means ± standard deviations for 5 parameters being used for system benchmarking with STEP mods:

  • GPU temperature
  • GPU load
  • Dedicated VRAM (on-card memory) - This caps at 2 Gb on my system.
  • System VRAM (swapped-to-system memory) - lower is better, I am still determing the value at which moderate/severe stuttering on my system
  • FPS

Prior to running the benchmark tests NO textures or mods were optimized using DDSopt. The mods used were those in the Baseline STEP list as accurately as I could follow it, provided all of the conditions as they were detailed in the 2.2.1 guide, and only generic Skyrim textures/bsa's were used.

All benchmarks were run using the exact same procedure as detailed in STEP 2.2.1 guide, starting a new game and allowing the bench to run from the moment sound begins until the end of the female guard's first sentence after stepping off the cart. The camera was not moved during benchmarking for consistency.

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NOTE:
The numbers in the first 4 columns of the table represent [mean] ± [standard deviation]. If a Normal distribution statistical model is a good fit to this data then 67% of all measures would be within the range of M ± SD, 95% of all measures would be within M ± 2SD, and 99% would be within M ± 3SD. Because of the nature of the underlying physical processes, Normal distribution models are often reasonable for predicting values near the mean but poor models of extreme (very unlikely) values. Some care must be taken when using means and standard deviations to make inferences across multiple tests involving situations that happened infrequently during the test.
Assessment GPU Temp. [˚C] GPU Load [%] Dedicated VRAM [MB] System VRAM [MB] FPS
(1) Clean Skyrim (No Mods) 62.1 ± 1.6 78.3 ± 12.9 640.2 ± 42.9 134.9 ± 3.6 59.0 ± 2.4
(2) 1.F.1. Skyrim INI 62.2 ± 1.6 86.7 ± 12.5 929.7 ± 54.9 137.7 ± 7.5 56.3 ± 4.4
(3) 2.D 62.3 ± 1.4 84.4 ± 13 933.3 ± 56.3 136 ± 7.6 54.9 ± 4.9
(4) 2.E 62.3 ± 1.6 62.3 ± 12.5 932.6 ± 57 138.7 ± 7 54.9 ± 4.8
(5) 2.F 62.5 ± 1.4 89.3 ± 9.5 1074.6 ± 57 134.8 ± 3.8 53.2 ± 5.2
(6) 2.G 62.8 ± 1.2 91.1 ± 8.4 1178.9 ± 70.3 149.2 ± 5.1 49.5 ± 6.7
(7) 2.H 62.1 ± 1.1 91.6 ± 8.2 1260.8 ± 80.4 140.6 ± 6.4 49.7 ± 6.7
(8) 2.I 63.1 ± 0.8 91.2 ± 8.4 1265.6 ± 103.2 145 ± 7.8 49.4 ± 6.6
(9) 2.J 62.3 ± 1.4 90.9 ± 8.8 1261 ± 92.4 127.7 ± 2.6 49.1 ± 6.6
(10) 2.K 62.2 ± 1.5 91.5 ± 8.4 1274.1 ± 101.8 141.7 ± 6.5 49.5 ± 6.7
(11) 2.L 62.1 ± 1.7 90.5 ± 9 1281.8 ± 103.6 118.5 ± 6.7 49.2 ± 6.6
(12) 2.M 62.4 ± 1.5 90.6 ± 8.9 1286.4 ± 106.4 141.6 ± 7.4 49.2 ± 6.7
(13) SkyRealism Cinematic 63.3 ± 1.1 97.5 ± 1.6 1219.1 ± 93.8 170.1 ± 6.1 29.8 ± 2.9
(14) SkyRealism Vanilla 62.1 ± 1.5 90.5 ± 8.8 1143.75 ± 91.95 138 ± 8.1 39.9 ± 3.2
(15) True Vision Natural 62.4 ± 0.8 97.3 ± 2 1390.4 ± 105.3 144.4 ± 7.9 32.2 ± 3.5
(16) Project ENB 62.7 ± 0.9 97.2 ± 2.3 1398.8 ± 108.4 139.7 ± 6.6 32.3 ± 3.6


  1. Each ENB bench was performed after following the exact directions outlined on the ENB Guide.
  2. Every attempt was made to follow the exact instructions of STEP:2.2.1
  3. Aero was disabled during each bench.
  4. 13.2 beta3 catalyst driver.