User:Adonis VII/TTW settings

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This page outlines the various ini settings both for Fallout the the mods included in the guide.

ini configurations[edit | edit source]

JIP LN NVSE Plugin (Guide)[edit | edit source]
[GamePatches]
bIgnoreDTDRFix=1
;	Fixes the Ignore DT/DR effect (mostly found in some melee/unarmed weapons), which is completely broken in the game.
;	In addition, modifies the game's damage-reduction calculation, such that DT is subtracted BEFORE DR is applied.

bEnableFO3Repair=1
;	Brings back the FO3-style item repair menu to FNV. The max repair amount of items will be capped to the player's
;	Repair skill. For example, with 75 skill, items can only be repaired for up to 75% of their max health, as opposed
;	to 100% as before, regardless of skill level.

bEnableBigGunsSkill=0
;	Restores Big Guns as a fully-functional, playable skill.

bProjImpactDmgFix=1
;	Fixes an engine bug where weapons which fire projectiles that explode upon impact (i.e. Missile Launcher, Grenade
;	Launcher, etc.) would only apply the damage from the explosion, even on direct hit, ignoring the weapon's hit damage.

bGameDaysPassedFix=1
;	Fixes an engine bug where the 'GameDaysPassed' and 'GameHour' global timers would "freeze" and stop increasing in
;	game real-time (they would only be increased when sleeping, waiting or fast traveling). This issue directly affected
;	hardcore needs build-up, which would also freeze in game real-time.

bHardcoreNeedsFix=1
;	Fixes an issue where some hardcore needs could, for undetermined reasons, end up having negative values. This resulted
;	in hardcore needs not increasing at the correct rate/at all.

bNoFailedScriptLocks=1
;	Fixes an engine behavior where a script that has failed (due to any reason) at some point during execution will be
;	effectively disabled by the game and will no longer be processed again until the game is restarted.

bDoublePrecision=1
;	Modifies the game's code such that arithmetic/relational operations in scripts are calculated/evaluated with
;	double-precision floating-point accuracy (instead of single-precision). This was causing various issues, where
;	relational operators (==, !=, <=, <, >=, >) were not evaluating correctly, and numeric calculations ended with
;	inaccurate results (this was especially observed with relatively high absolute values). Additionally, this patch also
;	guarantees no script errors/crashes in cases of division by zero.

bQttSelectShortKeys=1
;	If enabled, (a) when selecting an item stack in either the inventory, container, or barter menus, holding SHIFT will
;	transfer/drop the entire stack, whilst holding CTRL will transfer/drop a single item from the stack - thus skipping
;	the quantity-select menu. (b) Picking up from a container a stack of items that are weightless (such as ammo on
;	non-hardcore mode) will bring up the quantity-select menu, instead of automatically picking the entire stack.

bMultiProjectileFix=1
;	Fixes an engine bug where using weapons which fire multiple projectiles per shot could often cause brief lags and
;	FPS drops when hitting live targets.

bLocalizedDTDR=0
;	When enabled, a distinction will be made between head-armor and body-armor when applying damage reduction from DR/DT.
;	Head hits will benefit only from DT/DR gained from worn head-armor (if any), whereas body hits, in similar fashion,
;	only from DT/DR gained from worn body-armor. (Note: Requires bIgnoreDTDRFix to be enabled).

bVoiceModulationFix=1
;	Adds voice modulation (a slight distortion effect) for talking activators and holotapes.

bSneakBoundingBoxFix=1
;	Fixes a longstanding Bethesda games' bug where the dimensions of the collision bounding box encapsulating the player
;	(as well as all NPCs) remained fixed and did not scale to correspond to body posture. This, effectively, had made it
;	impossible to crawl through breaches and spaces when crouched, despite being able to easily fit through them.
;	This patch fixes this issue for the player character and human companions.

bEnableNVACAlerts=0
;	If NVAC is installed, enable this setting to receive in-game alerts in the event an exception has occurred in the game's
;	code that was successfully handled by NVAC. You will be notified by a corner message, and the error's details will be
;	printed to the console. This should make it a lot easier to identify the precise circumstances/location in which the
;	error has occurred. 
IStewieAl's Tweaks (Guide)[edit | edit source]
[Tweaks]
bNoScreenshotPopup=0
bNoKarmaMessages=1
bNoCrippleCriticalMessages=1
bAimingSpeed=0
bNoAudioDistortion=0
bNoScrollwheelPOVChange=1
bFasterSleepWait=1
bNoPipBoyInCombat=0
bJumpingCostsAP=1
bNoXPBarInCombat=1
bNoSkillTags=0
bNoAltTabPause=0
bJumpWhileAiming=1
bMidairWait=0
bMidairFastTravel=0
bNoXPMessages=1
bBetterAutoWalk=0
bDebugLockpickMenu=0
bNoPipboyOnAltTab=0
bNoUnconciousMessage=1
bManualReload=0
bGodmodeNeedsNoAmmo=0
bNoStartMenuDLCPopup=1
bUseWASDAsArrowKeys=0

[Screenshot Popup]
bPrintToConsole=1

[Karma Messages]
bRemoveEvilMessage=1
bRemoveEvilSound=1
bRemoveGoodMessage=1
bRemoveGoodSound=1

[Cripple-Critical Messages]
bPatchCritical=1
bPatchCripple=1

[Aiming Speed]
bPatchMelee=1
bPatchNonMelee=1

[Audio Distortion]
bDeepFried=0

[Scrollwheel POV]
bDisableFirstToThird=1
bDisableThirdToFirst=1

[Sleep Wait]
iWaitTimeMS=300

[No Pipboy In Combat]
bShowMessage=1
bAllowPipboyUsingActionPoints=0
bPipboyAPCost=50

[Jumping Costs AP]
iJumpAPCost=20
bJumpWithoutEnoughAP=1

[Combat XP]
iCombatXPDelayMS=3000

[No Skill Tags]
bRemoveRedOutline=1
iRemoveTags=2
bAddPercentSymbol=0
Unnecessary Tweaks (Guide)[edit | edit source]
[Tweaks]

; Clock mode for Pip-Boy and Sleep Wait Menu - 0 is 12-hour clock, 1 is 24-hour clock
bClockMode = 0

; Date format for Pip-Boy and Sleep Wait Menu - 0 is MM.DD.YY, 1 is DD.MM.YY, 2 is YY.MM.DD
bDateFormat = 0

; Adds the following features to the pickup prompt:
;- If you pick up a stack of items, Weight and Value are multiplied by the number of items in it
;- If an item is going to over-encumber you, Weight is displayed in red
;- Weight now properly accounts for Pack Rat perk
;- Weight is displayed with one decimal, two if needed
;- Weight and Value are now displayed for item types that were ignored.
bPatchPickupPrompt = 1

; Lets you deselect quests
bEnableDeselectQuests = 0

; Displays a warning message if you're using an unsafe (respawning) container
bEnableContainerRespawnsWarning = 1

; Warning message for respawning containers
sWarningText = Storing items here seems unsafe.

; Disables confirmation pop-ups when setting or removing map markers
bDisableMapMarkerPopups = 1

; Displays unvisited cells in white color on local map
bShowUnvisitedCells = 0

; Displays respawned cells in red color on local map - by default, all interior cells respawn every 3 days
bShowRespawnedCells = 0

; Hides equipped items in container menu
bHideEquippedItemsInContainers = 1

; Hides equipped items when bartering
bHideEquippedItemsInBarter = 1

; Disables "Worn Off" message for food
bNoFoodWornOffMessage = 1


[Bugfixes]

; Fixes a bug that makes any ash piles increase Enemies Disintegrated stat upon entering a cell
bFixDisintegrationsStat = 1

; Fixes a bug in Perk menu that made it hide 3rd perk requirement
; Additionally removes commas and  "--" symbols when there is only a Level requirement
bFixPerkMenu = 1