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Author(s):
List of authors.
ElminsterAUxEdit Team
Mod Group:
Select the ModGroup corresponding to the installation category.
01-Tools02-Extenders03-Resources04-Foundation05-Animation and Physics06-Models and Textures07-Sounds and Music08-Character Appearance09-Fixes10-Gameplay-General11-Gameplay-AI and Combat12-Gameplay-Economy13-Gameplay-Immersion14-Gameplay-Quests15-Gameplay-Skills and Perks16-Interface17-Locations18-Lighting and Weather19-Utilities20-Patches21-Post-Processing
Mod Source:
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NexusSteamOther ID: URL:
Forum Thread ID:
Enter the Mod Anthology forum topic ID.
Baseline:
Indicate the baseline option if multiple options are available (e.g., 1024, 2k, or 'high').
Required Patches
CR Patch:
LW Patch:
PP Patch:
ENB Option
Has ENB Option:
External Link(s):
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Link Label:
URL:
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Short Note:
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Detailed Instructions:
Detailed instructions that are too big (> 118 chars) to fit into the guide directly on a single line.
FOMOD syntax:
{{Fomod|file=File| *Page **Option ***☑ Checked ***☐ Unchecked **Option ***◉ Radio ****Install}}
Enable Detailed:
Users who already have xEdit installed can skip these setups. STEP uses xEdit as a standalone application, therefore, it will be set up in MO as such with the use of arguments. # Download SSEEdit from Nexus. # Create a new folder in the ''Tools'' folder named: '''xEdit''' # Extract the archive to the new ''xEdit'' folder (e.g. <code>../Modding/Tools/xEdit/</code>)