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The SKSE Team
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01-Tools02-Extenders03-Resources04-Foundation05-Animation and Physics06-Models and Textures07-Sounds and Music08-Character Appearance09-Fixes10-Gameplay-General11-Gameplay-AI and Combat12-Gameplay-Economy13-Gameplay-Immersion14-Gameplay-Quests15-Gameplay-Skills and Perks16-Interface17-Locations18-Lighting and Weather19-Utilities20-Patches21-Post-Processing
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{{Fomod|file=File| *Page **Option ***☑ Checked ***☐ Unchecked **Option ***◉ Radio ****Install}}
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<div class="mpheading">Root Files Installation</div> # Download the "Current SE build" archive file. # Open the archive and extract the following files to the Skyrim Special Edition root folder <code>..\Steam\steamapps\common\Skyrim Special Edition</code>: #:* skse64_X_X_X.dll #:* skse64_loader.exe #:* skse64_steam_loader.dll # Keep this archive open for the next steps. <div class="mpheading">Data Files Installation</div> # Click on the {{icon|type=molistoptions|size=30}} button and select, {{ui|Create empty mod}}. # Name it <code>SKSE64</code>. #* This places the new, empty mod at the bottom of the mod list. # Enable ''SKSE64'' in the MO left pane. # Open the ''SKSE64'' in Windows Explorer (Ctrl + double-click). # Create a new folder named ''SKSE'' and open it. <div class="mpheading">INI File</div> # Within the ''SKSE'' folder, create a new file named ''SKSE.ini'' i.e. <code>..SKSE64\SKSE\SKSE.ini</code> # Open the new file and copy and paste the code in the box below, and save and close the file when finished. <p class="mpcode">[Display] iTintTextureResolution=2048 [General] ClearInvalidRegistrations=1 </p> <div class="mpheading">Scripts</div> # From the archive downloaded above, open the ''Data'' folder e.g. <code>SKSE64_x_x_x.7z/SKSE64_x_x_x/Data/</code> # Extract the '''scripts''' folder from the archive to the SKSE64 folder i.e. <code>..\SKSE64\scripts\</code>. # Close archive and Windows Explorer sessions. Once complete, the SKSE64 mod's folder structure should be: * ..\SKSE64 ** \scripts *** \Source ****<file list> ***<file list> ** \SKSE ***\skse.ini ** \meta.ini <div class="mpheading">Launcher Configuration</div> Normally, MO should auto-detect that SKSE is installed upon a restart of the program, and it will auto-generate the SKSE game launcher. This should be used for launching Skyrim going forward. Below are some recommendations for further configuration of the SKSE launcher ... or, if for some reason MO fails to configure this. Please ensure the following is correct for SKSE: # In MO, click the {{icon|type=moexe|size=30}} button at the top of the main Mod Organizer window. # Over the left pane, click the '''[+]''' (add executable button) and select ['''Add from file...''']. # Navigate to the '''skse64_loader.exe''' file (e.g., <code>..\Steam\steamapps\common\Skyrim Special Edition\skse64_loader.exe</code>). # "SKSE" can be renamed for clarity, however, if this is done, MO will automatically create the "SKSE" launcher again and place it at bottom of the list. # Use this executable to launch Skyrim SE going forward. Reference Image:<br> [[File:SKSE64MOSetup.png|208px]]