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Author(s):
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JelidityParapets
Mod Group:
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01-Tools02-Extenders03-Resources04-Foundation05-Animation and Physics06-Models and Textures07-Sounds and Music08-Character Appearance09-Fixes10-Gameplay-General11-Gameplay-AI and Combat12-Gameplay-Economy13-Gameplay-Immersion14-Gameplay-Quests15-Gameplay-Skills and Perks16-Interface17-Locations18-Lighting and Weather19-Utilities20-Patches21-Post-Processing
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Short Note:
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FOMOD syntax:
{{Fomod|file=File| *Page **Option ***☑ Checked ***☐ Unchecked **Option ***◉ Radio ****Install}}
Enable Detailed:
This mod has several "Undiscovered Marker" options, and all are valid. For more immersive/mysterious gameplay, '''Step recommends:''' ''Obscured Undiscovered HUD Markers'' (Diamond or Question Mark) and either of the ''Author's Cut Options'' The most vanilla-friendly options are as follows: {{Fomod|file=CoMAP| *Core files **CoMAP Core Pack ***◉ CoMAP for Skyrim 1.6.x **Configs ***☑ CoMAP Config Pack ****Next *Undiscovered Marker Options **Obscured Undiscovered Options ***◉ None ****Next *Addons **Author's Cut Options ***◉ None **Khajiit Caravan Markers ***◉ None **Other Addons ***☐ Select nothing *Beyond Skyrim **Beyond Skyrim Extensions ***☐ Bruma - CoMAP Extension **Beyond Skyrim Design Swaps ***☐ Select nothing ****Install}} <div class=mpheading>Configuration</div> As with any mod with an INI configuration, Step recommends creating an 'empty' mod to contain a customizable configuration that will not be overwritten when the mod is updated. The INI file will not be generated until the game is launched, and it should appear in ''Overwrite''. Once that is done later in the guide, revisit this mod and complete the following if it will be customized: # Click {{icon|molistoptions|30}} > ''Create empty mod'', and name it <code>(CONFIG) CoMAP</code>. # Copy the entire SKSE/ path from the source mod into the new mod. # Delete all content under <code>SKSE/Plugins/</code> except the INI file. # Prioritize this configuration mod just after the source mod in MO such that the INI will override that of the source mod. Make the following changes to the custom configuration file: # Double-click the mod in the left pane to open Mod Information # Select the INI file from the <span clss=hltx>[INI Files]</span> tab. # Make the following changes according to preference: <p class=mpcode>[Map] bObscuredUndiscovered=0 ; Set to '1' if a Obscured Undiscovered Option other than "None" was chosen fMarkerScale=0.75 [HUD] bObscuredUndiscovered=0 ; Set to '1' if a Obscured Undiscovered Option other than "None" was chosen</p>