SkyrimSE:2.0.0: Difference between revisions

From Step Mods | Change The Game
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=== {{Fc|red|(optional) Enable Grass LODGen}} ===
=== {{Fc|red|(optional) Enable Grass LODGen}} ===
{{Fc|salmon|''Enable grass LODGen ONLY if performance headroom is available per'' [[SkyrimSE:2.0.0#Performance_Tuning|Performance Tuning instructions]].}}
{{Fc|salmon|''Enable grass LODGen ONLY if performance headroom is available per'' [[SkyrimSE:2.0.0#Performance_Tuning|Performance Tuning instructions]].}}
# Set <code>DynDOLODGrassMode = 1</code> in [[SkyrimSE:No Grass In Objects|No Grass In Objects]] ''GrassControl.config.txt''
{{Alert|text=For the moment, we advise using [[SkrimSE:Grass_LOD_Guide|our new Grass LOD guide]] until we incorporate a condensed version of that into this guide. Ignore the following grass steps.}}
# Set <code>DynDOLODGrassMode = 2</code> in [[SkyrimSE:No Grass In Objects|No Grass In Objects]] ''GrassControl.config.txt''
# Revisit {{ #if: [[SkyrimSE:DynDOLOD SE/{{PAGENAME}}]] | [[SkyrimSE:DynDOLOD SE/{{PAGENAME}}|DynDOLOD SE]] | [[SkyrimSE:DynDOLOD SE|DynDOLOD SE]] }}, and see "GRASS LOD INI SETTINGS".
# Revisit {{ #if: [[SkyrimSE:DynDOLOD SE/{{PAGENAME}}]] | [[SkyrimSE:DynDOLOD SE/{{PAGENAME}}|DynDOLOD SE]] | [[SkyrimSE:DynDOLOD SE|DynDOLOD SE]] }}, and see "GRASS LOD INI SETTINGS".



Revision as of 20:04, October 14, 2021


Warning-Logo.png

WARNING

This guide is out of date and is NOT supported! It may contain information that is incorrect or not in line with the current state of the game.
Go to the latest supported SkyrimSE Guide.


This Release[edit | edit source]

This is our next major release of the Step SkyrimSE Guide. As described in the Step Versioning Documentation, this is a 'major' release due to adoption of the latest version of DynDOLOD (at the time of this writing, v3.00 Alpha 33), which brings several very useful enhancements, including grass LOD generation and several handy features with respect to LOD creation for mod authors. Additionally, we are introducing some significant, vanilla-friendly modifications to Skyrim's magic system and magic-related perks.

There have been many changes, so check out the Changelog for all of the fine details.

  • Visit the forums, and provide feedback related to this guide.
  • Also follow Step Modifications on Facebook.
  • To support hosting and maintenance of the Step Community Project, consider donating to the project.



About Step[edit | edit source]

A Foreword

Created by TheCompiler (Daniele Ferraro), Step is a collaborative project with input from the modding community, technical volunteers, and project administrators. The goal is to provide tested and validated methods for establishing and maintaining an enhanced modded Skyrim. Thus, the Guide provides detailed, well-tested build instructions for a solid modded Skyrim that achieves an enhanced, vanilla experience. It's meant to be installed in its entirety and not piecemeal.

The Step team collects information from the modding community through extensive mod testing, detailed reviews, feedback, and suggestions exchanged on the Step Community Forums. Posting rules apply, so be sure to read and follow them. Engage and enjoy a warm welcome and plenty of high-quality support from a large community of experienced members.

New to Modding?[edit | edit source]

We recommend that you ...

  • read through this Guide at least once before attempting installation.
  • follow all linked guides and read through them, as well.

There is a lot of information to absorb and learn in order to successfully build a modded game. We and the community, have brought together a lot of this information into guides as a free and hopefully convenient resource for all. New and experienced modders alike will find many answers within these guides and linked resources. This Guide is written in such a way that it expects users to know the basics of modding and related tools (e.g. mod managers, LOD optimizers, configuration utilities, etc.). However our support forums are always available for our users.

Nomenclature[edit | edit source]

The following nomenclature is used throughout this guide and should be understood before proceeding.

  • 'tick' means 'check': Frequently, the word 'check' or 'checked' can mean 'ensure' in addition to "check mark", so 'check' is not used where it is synonymous with 'tick' to avoid any mistakes that can (and have) happened from this conflation.
  • Baseline: An installation of a mod using the recommend file option listed within the Baseline column of the mod tables below.
  • Step Patches: A "patch" is a plugin that allows two or more mods to work together without conflicting. The Step Patches are such plugins, but allow all of the mods in the Step Guide to work harmoniously together. Some users refer to this as a conflict resolution patch or "CR Patch".

Minimum System Requirements[edit | edit source]

We recommend the following hardware configuration for running a Step SkyrimSE installation at a resolution of 1920x1080. The minimum requirements will allow most users to install and run the Baseline options, which match SkyrimSE's recommended requirements. Our recommended requirements below will allow most users to install and run the Guide using higher quality options with all of the Guide's optional components (Lighting & Weather, ENB, etc.).

Users wishing to install high quality options at resolutions higher than 1920x1080, be advised a more powerful system will likely be required than what is listed below.

Hardware Minimum Recommended
Windows OS Windows 10 64-bit Windows 10 64-bit
CPU Intel Core i5-3470 or equivalent Intel Core i5-4670 or equivalent or better
System RAM 8 GB 8 GB or higher
GPU Nvidia GTX 780 3GB / AMD R9 290 4GB Nvidia GTX 970 or equivalent or better / 4GB VRAM or higher
Drive Space ~65 GBs (includes game+guide) ~75 GBs (includes game+guide)
Monitor Resolution 1920x1080 1920x1080 or higher

Time Requirement[edit | edit source]

Users should be aware that it will usually take anywhere from several hours to a several days to complete this Guide from start to finish. Since this is a start to finish process, a recommend schedule for completing it is:

Day 1 : Steps 1 - 3
Day 2 : Step 4
  • Step 4 is installing all the mods. Depending on download speeds and previous modding knowledge, this step could span 1-3 days.
Final Day : Finish the remainder of the Guide.

The overall message here is that Step encourages users to always follow proper computer ergonomics when modding! Remember to take breaks and happy modding!


STEP 1[edit | edit source]

Game & Tool Installation

Follow the System Setup Guide![edit | edit source]

Those who have not completed the System Setup Guide should STOP and do so now BEFORE continuing this guide! This is a perquisite for completing any of the Step Bethesda mod-build guides.
NEW GUIDE FOLLOWERS: Deviate from these instructions at your own risk! Instructions in this guide presume that previous instructions have been followed.


STEP 2[edit | edit source]

Tool Configuration

Mod Organizer - Skyrim SE Initialization[edit | edit source]

FIRST, follow the System Setup Guide. The below instructions describe how to initialize a Skyrim SE instance in Mod Organizer (MO). If MO wass installed as a Portable application, the instructions below will need to be reinterpreted accordingly. Those who already have a MO instance for Skyrim SE can skip this initialization:

➕ [Click to show]➖ [Click to hide] Initialization Instructions


  1. Launch MO by running its executable (e.g. ..Modding/Tools/Mod Organizer/ModOrganizer.exe)
  2. Upon load, click the Instance Manager button on the tool (first button).
  3. Click [Create new instance] button.
  4. Select Skyrim Special Edition and click [Next].
    If it didn't find the game, users can manually browse to the game's location.
  5. Name the instance something like Step Skyrim SE or keep the default. Click [Next].
  6. (optional) change the location of data stored. Step recommends the default location, unless space restraints prevent this. Click [Next].
  7. A confirmation window will display with the installation information. Click [Finish].
  8. MO is now ready to use with this guide.

Profile Setup[edit | edit source]

Mod Organizer's profile feature allows the creation of multiple mod-builds. Begin by creating/editing two profiles for use with this guide:

➕ [Click to show]➖ [Click to hide] Profile Setup Instructions


  1. Launch MO, choosing the Skyrim SE Instance.
  2. On the Default profile, arrange the mods in the left pane in the following order:
    1. DLC: Dawnguard
    2. DLC: HearthFires
    3. DLC: Dragonborn
  3. Click the Profiles MO.png button on the menu bar.
  4. Select the Default profile.
  5. Ensure the Use profile-specific Game INI Files box is ticked and click [Copy].
  6. Name the new profile Step SkyrimSE, or anything similar.
  7. Ensure the Use profile-specific Game INI Files box is ticked.
  8. Close the window by clicking [Close].
  9. Select the Step SkyrimSE profile from the profile selection down-drop.
    • It is normal to get a notice saying some INI files were missing and will be copied.
    • If an error is displayed about missing "modlist.txt" files, restart MO (or do a system reboot if one hasn't been done yet).
  10. Click the MOlistoptions.png button and select [Create empty mod].
  11. Name it xEdit Output.

Tool Setup[edit | edit source]

All tools installed in the System Setup Guide should be added to MO. Some tools will have been auto-detected and added; however, ensure the settings below are set correctly for all tools. xEdit is used in this example:

➕ [Click to show]➖ [Click to hide] Tool Setup Instructions


  1. Click the Gear MO.png button at the top of the main Mod Organizer window.
  2. Over the left pane of the executables config, click the [+] to add a new executable, and then [Add from file...].
  3. Navigate to the SSEEdit.exe file (e.g. ..Modding/Tools/xEdit/SSEEdit.exe).
    • This should auto-fill most of the fields.
  4. Change the title to xEdit.
  5. Input the following in the Arguments field separated by a single space:
    • e.g. -IKnowWhatImDoing -SSE -AllowMasterFilesEdit
    • "-IKnowWhatImDoing": This turns off a warning presented when users make edits.
    • "-AllowMasterFilesEdit": By default xEdit will not allow master file editing. This allows users to edit these files.
  6. Tick the Create files in mod instead of overwrite box. Select the xEdit Output mod from the drop-down.
  7. Tick the Use applications icon for desktop shortcuts box.
  8. Click [Apply].
  9. Repeat these steps to add the remaining executables as indicated in the table below:

Tool Setup Reference for Skyrim SE[edit | edit source]

Info-Logo.png
NOTE:
For tools previously installed, simply adjust the arguments below for use with Skyrim SE.
Application Title Executable Argument(s)
xEdit xEdit.exe -SSE -IKnowWhatImDoing -AllowMasterFilesEdit
Tick the Create files in mod instead of overwrite box and select the xEdit Output mod from the drop-down.
xEditQuickAutoClean xEditQuickAutoClean.exe -SSE
Tick the Create files in mod instead of overwrite box and select the xEdit Output mod from the drop-down.
DynDOLOD DynDOLODx64.exe -SSE
LOOT LOOT.exe --game="Skyrim Special Edition"
TexGen TexGenx64.exe -SSE
xLODGen xLODGenx64.exe -lodgen -sse -o:"DriveLetter:\Modding\Tools\xLODGen\xLODGen_Output"
Replace DriveLetter: with the drive letter of the 'Modding' folder.

Users can arrange the tools in any order using the up and down buttons above the list. This will dictate the order that tools are listed in the MO "Run" dropdown menu. Close the window by clicking the [OK] button.

BethINI Setup[edit | edit source]

BethINI needs to be run for the current MO profile to establish the configuration files before beginning mod installation. This ensures that all users share a common configuration during the modding process. As such, please do not deviate from the instructions below. Once the guide is complete and things are confirmed to be working, there's an optional BethINI setup located at the end of this guide that can be used to fine tune the configuration.

BethINI Initialization[edit | edit source]

➕ [Click to show]➖ [Click to hide] Initialize BethINI


  1. Close MO and run BethINI (e.g. ..Modding/Tools/BethINI/BethINI.exe).
    If prompted by Windows protection, click More Info and then [Run anyway].
  2. When BethINI launches, select "Skyrim Special Edition" from the game selection box.
    Allow BethINI to handle custom INIs, if prompted.
  3. Go to the Setup tab and ensure the
    • Ensure the Game path is correct (e.g. ..\Steam\steamapps\common\Skyrim Special Edition).
    • Ensure the Mod Organizer path is correct (e.g. ..\Modding\Tools\Mod Organizer).
    • The INI Path name depends on the MO Profile Setup
      • If BethINI does not automatically display the profile created previously, browse to the applicable MO profile under the instance created previously in step 5 of the MO initialization instructions (e.g., %LOCALAPPDATA%\ModOrganizer\{instanceName}\profiles\STEP SkyrimSE).
      • Select the Step SkyrimSE profile folder, and click [Open].
      • Click [OK] at the prompts to restart BethINI with the desired profile configured. Allow BethINI to handle custom INIs, if prompted.
  4. Return to the Setup tab.
    • The “Automatically Check for Updates”, “Auto-detect Invalid Settings”, “Always Select Game”, and “Modify Custom INIs” boxes should be ticked.
  5. Keep BethINI open.

BethINI Basline Configuration[edit | edit source]

Users should now continue through each of the tabs within BethINI, matching the screens below. Again, please do no deviate from these instructions at this time. Click the header to see important notes:

➕ [Click to show]➖ [Click to hide] Basic

 

  1. Click the [Default] button.
  2. Window Resolution should match the system resolution.
  3. Tick the boxes
    Note that these settings may be overridden by the setting SSE Display Tweaks configuration file or enblocal.ini.
    Lock Frame Rate should NOT be ticked.
  4. Click the [High] preset
    Please avoid the temptation to click 'Ultra' for now, even if the PC is high-end.
➕ [Click to show]➖ [Click to hide] General

 

The Screenshots directory, Filename, and Index can be set to whatever the user desires. Screenshots are taken by pressing the Print Screen button on the keyboard (PrtSc).
➕ [Click to show]➖ [Click to hide] Gameplay

 

Set Over-Encumbered Reminder to 300 (5 mins) or 3600 (1 hour)
NPC Use Ammo is optional, but recommended.
➕ [Click to show]➖ [Click to hide] Interface

 

Users that require subtitles may enable them here.
➕ [Click to show]➖ [Click to hide] Detail

 

Depth of Field, Lens Flare, and Anamorphic Lens Flare (the flare seen on candles) may be toggled as preferred.
➕ [Click to show]➖ [Click to hide] View Distance

 

The Object, Actor, and Item fade values are user preference.
uGridsToLoad should never been changed from vanilla's default of 5.
Always keep Level 16 at 300000.
➕ [Click to show]➖ [Click to hide] Visuals

 

The Grass settings are set later, in the NGIO configuration file.
➕ [Click to show]➖ [Click to hide] Custom

 

  1. Section drop-down again, select Display.
    1. Setting drop-down, select fWaterSSRIntensity.
    2. Set value: 0.5 and click [Save].
  2. Section drop-down again, select Interface.
    1. Setting drop-down, select fBookOpenTime.
    2. Set value: 500 and click [Save].
  3. Return to Basic tab, and click [Save and Exit].



STEP 3[edit | edit source]

Cleanup and Considerations

LOOT[edit | edit source]

At any time during the mod installation process, LOOT should be used to sort plugin load order before running the game. This is necessary to ensure proper plugin priority (load order), which can have a dramatic impact on the game. Users not running the game during the mod installation step of the Guide can wait to sort after this step is complete. To sort with LOOT:

  1. Launch LOOT via Mod Organizer 2 from the executables drop-down menu at the top of the right pane.
    • If LOOT fails to start, try adding the following argument as described in Tools Setup: --single-process. If LOOT cannot find the game directory, add the path to ../Skyrim Special Edition folder to Installed Path under LOOT settings.
  2. Click the [Sort Plugins] icon at the top of the LOOT window.
  3. Several plugins will show warnings. The next section describes how to clean them up.
  4. Click [Apply] button, which has replaced the Sort button at the top.
  5. Close LOOT.
Info-Logo.png

NOTE

When running LOOT before completing the Step Guide, additional warnings may be indicated. These will all be addressed by the end of this Guide.

Up to this point, users should only have the following plugins, in the order listed:

  1. Skyrim.esm
  2. Update.esm
  3. Dawnguard.esm
  4. HearthFires.esm
  5. Dragonborn.esm

If the plugins are not in the order listed, run LOOT now.

Cleaning Vanilla Master Files[edit | edit source]

Step no longer recommends cleaning the vanilla masters, since this has always been unnecessary. See the relevant posts for details and further reading. We continue to provide general plugin cleaning instructions for those mods that may require it.

Info-Logo.png

NOTE

For those that have previously-cleaned vanilla masters, please feel free to continue using them. It is also fine to revert to the uncleaned vanilla masters. Effectively, there is no difference.

Standard Cleaning Procedures[edit | edit source]

➕ [Click to show]➖ [Click to hide] Toggle cleaning procedures...


  1. Run xEditQuickAutoClean from the drop-down executable list in MO.
  2. On the plugin selection window, double-click on the mod being cleaned (e.g. Update.esm).
  3. Once xEdit is finished, click [X] at upper right to close. A backup of the original plugin will automatically be saved into (e.g., ../xEdit Output/SSEEdit Backups) inside of xEdit Oputput mod (or in Overwrite at the bottom of the MO mod list (left) pane id previous instructions were NOT followed!).
  4. To verify the plugin has been cleaned, LOOT can be run again, and no warnings should be apparent.

Understanding the Step Patches[edit | edit source]

A “conflict resolution” patch, or CR Patch, is a plugin that resolves conflicts between various active plugins. They allow using various mods together without any major issues while still achieving the desired outcome from the mods. Thus, the Step Patches are one part patch and one part mod.

The Step Patches are built specifically for the Step mod list. They are required and are dependent on specific mods as noted in the mod list. They will not resolve conflicts with any applicable mods that are not within the guide's mod list, though.

Step Patches[edit | edit source]

  1. Step SkyrimSE - Conflict Resolution Patch (Step CR Patch)
    • For those that would opt for their own custom lighting and weather mods
    • Patches all applicable mods except for Lighting & Weather mods
    • Required for all users!
  2. Step SkyrimSE - Lighting & Weather Patch (Step LW Patch)
    • For those that are using Guide's lighting and weather mod from the Lighting & Weather mod group.
    • Patches only the applicable Lighting & Weather mods; the CR Patch is still required!




STEP 4[edit | edit source]

Step SkyrimSE Mod List

At this point, the PC modding environment should be fully set up and ready for mod installation. Those unfamiliar with using MO should return to that guide for a refresher. When installing mods, keep the following in mind:

  • To maintain compatibility with downstream Patch instructions, it is important to install Patch-related mods as described in their respective Notes.
  • After installing a mod, enable the mod in MO.
  • If no Notes or Step recommendations are provided for a particular mod, all options are good. Step encourages user customization.
  • Mods should be arranged in MO in the order that they are listed to ensure other mods further down the list overwrite/override those occurring before them. This is necessary to ensure the desired outcome.
  • Mods are listed in alphabetical order within each Mod Group and any deviations from this are purposeful to achieve the desired outcome.
  • Always install plugins (ESLs/ESMs/ESPs), unless otherwise noted. When there is a choice between ESL and ESP, always choose ESL unless otherwise noted.
  • Always follow LOOT's advice in regards to mod cleaning and sorting unless otherwise noted.
  • Step does not recommend extracting BSAs as a general principle, since it adds to the potential for user error and unnecessary support issues. Experienced and self-supporting users may derive benefit from doing so, however.
Moicon.png

MO2

MO Separators: Mod Organizer features the ability to create separators within the mod list to group mods for easier visual reference. Step recommends using these separators for each Mod Group following below. To create a separator:

  1. Click the MOlistoptions.png button on the top of the mod list pane.
  2. Select [Create Separator] and give the separator a name. Step recommends using the Mod Group names (i.e., Extensions, Resources, Lighting & Weather, etc.).
    • Create a new separator for each new Mod Group while working through the Guide.
    • Separator colors can be customized by right-clicking on any separator and selecting Select Color.

Mod Table Reference[edit | edit source]

Below is the legend and reference for the mod tables used in this Guide. Users should refer back to it when confused about a mod listing.

Mod Name Baseline Instructions
Mod (patch/enb-independent)Wikilink.png Baseline Notes
Mod (patch/enb-dependent)Wikilink.png Baseline Notes

Mod Table Legend[edit | edit source]

Table Flags A red vertical bar indicates that the mod is required by the Step CR Patch. A yellow bar indicates that the mod is required by the Step L&W Patch. A blue bar indicates the mod supports or otherwise relates to ENB.
Mod Name Nexus mod name presented as a link to Nexus for download.
Wikilink.png Link to the mod's wiki page, which includes various information about the mod.
Baseline This notes the Step Baseline version or option of the corresponding mod that should be installed, and usually refers to options affecting performance/quality. General suggestions are located in the "Notes" column; see below.
Instructions Brief notes that apply to the mod or installation.
In some cases, mods with several options will include a suggested option. These suggestions will take the form of: "Step recommends: Option A Main File."
In other cases, there may only be one appropriate option, which fits the Step Mandate. These instructions will take the form of: "Install Option A Main File."
Users will also see links displayed as: [Expand]. Users should click these links to expand the mod row to reveal detailed instructions for installing the mod.

02-Extenders[edit | edit source]

Mods that expand on the inherent functionality of a game or another mod without themselves affecting content
Mod Name Baseline Instructions
Address Library for SKSE PluginsLink to the mod's Wiki page. Install the All in one (Anniversary Edition) main file.
Crash LoggerLink to the mod's Wiki page. Crash logs are located in ..\Documents\My Games\Skyrim Special Edition\SKSE
FileAccess Interface for Skyrim SE ScriptsLink to the mod's Wiki page. Install FileAccess Interface for Skyrim SE Scripts - FISSES (Anniversary Edition) main file.
PapyrusUtil SELink to the mod's Wiki page. Install PapyrusUtil AE - Scripting Utility Functions main file.
SKSE64Link to the mod's Wiki page. Detailed Instructions available
Root Files Installation
  1. Download the "Current Anniversary Edition build" archive file.
  2. Open the archive and extract the following files to the Skyrim Special Edition root folder ..\Steam\steamapps\common\Skyrim Special Edition:
    • skse64_X_X_X.dll
    • skse64_loader.exe
    • skse64_steam_loader.dll
    • (reference image)
  3. Keep this archive open for the next steps.
Data Files Installation
  1. Click on the MOlistoptions.png button and select, [Create empty mod].
  2. Name it SKSE64.
    • This places the new, empty mod at the bottom of the mod list.
  3. Enable SKSE64 in the MO left pane.
  4. Open the SKSE64 in Windows Explorer (Ctrl + double-click).
  5. Create a new folder named SKSE and open it.
INI File
  1. Within the SKSE folder, create a new file named SKSE.ini i.e. ..SKSE64\SKSE\SKSE.ini
  2. Open the new file and copy and paste the code in the box below, and save and close the file when finished.

[Display] iTintTextureResolution=2048 [General] ClearInvalidRegistrations=1

Scripts
  1. From the archive downloaded above, open the Data folder e.g. SKSE64_x_x_x.7z/SKSE64_x_x_x/Data/
  2. Extract the scripts folder from the archive to the SKSE64 folder i.e. ..\SKSE64\scripts\.
  3. Close archive and Windows Explorer sessions.

Once complete, the SKSE64 mod's folder structure should be:

  • ..\SKSE64
    • \scripts
      • \Source
        • <file list>
      • <file list>
    • \SKSE
      • \skse.ini
    • \meta.ini
Launcher Configuration

Normally, MO should auto-detect that SKSE is installed upon a restart of the program, and it will auto-generate the SKSE game launcher. This should be used for launching Skyrim going forward. Below are some recommendations for further configuration of the SKSE launcher ... or, if for some reason MO fails to configure this. Please ensure the following is correct for SKSE:

  1. In MO, click the Gear MO.png button at the top of the main Mod Organizer window.
  2. Over the left pane, click the [+] (add executable button) and select [Add from file...].
  3. Navigate to the skse64_loader.exe file (e.g., ..\Steam\steamapps\common\Skyrim Special Edition\skse64_loader.exe).
  4. "SKSE" can be renamed for clarity, however, if this is done, MO will automatically create the "SKSE" launcher again and place it at bottom of the list.
  5. Use this executable to launch Skyrim SE going forward.

Reference Image:
SKSE64MOSetup.png

SSE Display TweaksLink to the mod's Wiki page. Detailed Instructions available
As stated in the mod's Description, this mod will stabilize the display of rendered content for smooth gameplay without limiting frame rates, and this should be the case for almost all modern PCs running SSE.
  1. Download the Main File and and High performance configuration Optional File.
  2. Install the Main File first. Then install the Optional File, choosing Merge to merge it into the Main File.
  3. (ONLY if hardware supports) Enable NVIDIA G-SYNC or AMD Freesync via the display software
    • Also enable NVIDIA Low Latency (reference image) or AMD anti-lag via the display software
  4. Double-click on the mod in the MO left pane and ensure the following in SSEDisplayTweaks.ini
    • PC has NVIDIA G-SYNC or AMD Freesync video card AND monitor support, set each frame limit (FPS cap) to:
      [monitor refresh rate] - 3 (e.g., 144 Hz monitor should have 141 limit: 144 - 3 = 141)
    • PC does NOT have NVIDIA G-SYNC or AMD Freesync video card OR monitor support, set each frame limit (FPS cap) to:
      [monitor refresh rate] - 1 (e.g., 60 Hz monitor should have 59 limit: 60 - 1 = 59)

[Render] FramerateLimit=?? UIFramerateLimit=?? [OSD] Enable=true InitiallyOn=false

To enabled the framerate counter, hold Left Shift and press Insert. Repeat to disable again.


NOTE: No further configuration is required, but read on for additional information.



For more general information, see the SSE Display Settings guide.

Advanced Configuration

As with any mod with an INI configuration, Step recommends creating an 'empty' mod to contain a customizable configuration that will not be overwritten when the mod is updated. The INI file will not be generated until the game is launched, and it should appear in Overwrite. Once that is done later in the guide, revisit this mod and complete the following if it will be customized:

  1. Click MOlistoptions.png > Create empty mod, and name it (CONFIG) SSE Display Tweaks.
  2. Copy the entire SKSE/ path from the source mod into the new mod.
  3. Delete all content under SKSE/Plugins/ except the INI file.
  4. Prioritize this configuration mod just after the source mod in MO such that the INI will override that of the source mod.
Example Custom Configuration Override

[Render]  ; EnableVSync=false    ; Uncomment to disable Vsync from this mod. Useful for those with G-SYNC/Freesync-compatible hardware  ; EnableTearing=true    ; Uncomment to disable Vsync/frame limits in bordered windowed mode FramerateLimit=141    ; Uncomment to set a specific in-game frame limit UIFramerateLimit=141    ; Uncomment to set a specific UI frame limit (i.e., in-game menus)  ; LoadingScreenFramerateLimit=60    ; Uncomment to set a specific loading-screen frame limit [HAVOK] MinimumFramerate=50    ; Uncomment to set a specific loading-screen frame limit MaximumFramerate=141    ; Uncomment to set a havok frame limit (should be equal to FramerateLimit) OSDStatsEnabled=true    ; uncomment to enable havok stats in the in-game screen display [Papyrus] DynamicUpdateBudget=true BudgetMaxFPS=141    ; Uncomment to set a papyrus budget frame limit (should be equal to FramerateLimit) OSDStatsEnabled=true    ; Uncomment to enable papyrus budget stats in the in-game screen display [OSD] Enable=true    ; Uncomment to enable the in-game screen display using the default toggle (Left Shift + Insert by default) InitiallyOn=false    ; uncomment to enable the in-game screen display on by default

SSE Engine FixesLink to the mod's Wiki page. Detailed Instructions available
  1. Install (Part 1) Engine Fixes for 1.6.xxx Main File in MO as normal.
  2. Download (Part 2) Engine Fixes - skse64 Preloader and TBB Lib Main File.
  3. Extract the contents of the Part 2 archive to the root Skyrim SE directory (e.g. ..\Steam\SteamApps\Common\Skyrim Special Edition) (reference image)

Once installed, double-click on the mod to open up the information window, and ensure the following settings in EngineFixes.toml ("Text Files" tab):

[Patches] WaterflowAnimation = true WaterflowSpeed = 16.0

Leave the remainder of the settings at their defaults. (reference image)

Unique Map Weather FrameworkLink to the mod's Wiki page.


03-Resources[edit | edit source]

Mods solely providing assets intended specifically for use by other mods without themselves affecting content
Mod Name Baseline Instructions
Grass Cache FixesLink to the mod's Wiki page.
MCM HelperLink to the mod's Wiki page. Install MCM Helper SE (1.6) main file.
Spell Perk Item DistributorLink to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
Spell Perk Item Distributor
  • Main
    • DLL
      • ◉ SSE v1.6.629+ ("Anniversary Edition")
        • Install
XLODGen Resource - SSE Terrain TamrielLink to the mod's Wiki page. Detailed Instructions available
NOTE: This file is only used for generation of terrain LOD using xLODGen and should be disabled afterward.

Download and install SSE Terrain Tamriel Extend. Rename the mod to (TEMP) Terrain - xLODGen so that it is easy to find and enable/disable (this will only be used as a resource for xLODGen).


04-Foundation[edit | edit source]

Baseline mods having many conflicting assets that should be overridden by other mods OR mods having programmatic changes that are widely accepted and adopted/expected by other mods
Mod Name Baseline Instructions
Unofficial High Definition Audio ProjectLink to the mod's Wiki page. Download and install all Main Files. Merge when asked.
Skyrim Landscape and Water FixesLink to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
Skyrim Landscape and Water Fixes
  • Main
    • Main Files
      • ☑ Main plugin, meshes and scripts
    • Patches
      • ☐ ELFX
      • ☐ Relighting Skyrim
      • ☑ CACO
      • ☑ Landscape Fixes for Grass Mods
    • Walkway Wall FIX
      • ◉ Walkway Wall FIX SMIM
    • Optional
      • ☐ Missing Lights Fix
      • ☐ ELFX - Exteriors Fixed Mesh
        • Install
Unofficial Skyrim Special Edition PatchLink to the mod's Wiki page.
Cathedral - PlantsLink to the mod's Wiki page.
Skyrim SE particle patch for ENBLink to the mod's Wiki page. Detailed Instructions available
21 Post-Processing

For "Light Shafts" option, select 'Yes' if using ENB.

FOMOD Instructions
Particle Patch for ENB
  • Installation
    • Installation Type
      • ◉ Loose Files
    • Light Shafts
      • ◉ No See Post-Processing note above
    • Custom Textures
      • ◉ Yes
        • Install


Disable the following plugins (instructions for disabling plugins):

Particle patch for ENB.esp

DynDOLOD Resources SE 3Link to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
DynDOLOD Resources SE
  • Options
    • Visual Options
      • ☑ Whiterun Exterior Grass
      • ☑ Solitude Occlusion Planes
      • ☑ High Hrothgar Window Glow
      • ☐ DLC2 Vvardenfell 3D Plume
    • Performance Options
      • ☐ Low-Res LOD Textures
    • Misc Options
      • ☑ Desync Birds of Prey
      • ☐ Holy Cow
        • Install


As with all mods in this guide, this mod should be enabled in MO once it is installed. This mod in particular must be enabled for proper LOD generation later in this Guide.

Static Mesh Improvement ModLink to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
Static Mesh Improvement Mod
  • Options
    • Main Installer Choice
      • ◉ Skyrim 2016 Special Edition: Custom
        • Next
  • Original Skyrim Custom Install
    • Barrels
      • ◉ Modified Vanilla Barrels
    • Bowl Ingredients
      • ☑ Improved Bowl Ingredients
    • Bridges
      • ◉ Bridges
    • Candelabras
      • ☑ Improved Candelabras
    • Carriage Seats and Fixes
      • ☑ Improved Carriages
    • Chains 3D - Misc
      • ☑ Chains 3D - Misc
    • Chains 3D - Pull Levers
      • ◉ Chains 3D - Pull Levers Small Rings (Recommended)
    • Chains 3D - Signs
      • ☑ Chains 3D - Signs
    • Chains 3D - Whiterun
      • ☑ Chains 3D - Whiterun
    • Chandeliers
      • ◉ Improved Chandeliers (Recommended)
    • Clothing Fixes
      • ☑ Clothing Fixes
    • Dawnguard Soulcairn Bone Piles
      • ◉ Bone Piles Yellow Bones (Recommended)
    • Draugr Corpses
      • ☑ Draugr Corpses
    • Dungeons Cliffs Snow Skirts
      • ◉ Snow Blending ESP (Recommended)
    • Dwemer Animated Lifts
      • ☑ Dwemer Animated Lifts
    • Dwemer Clutter
      • ☑ Dwemer Clutter
    • Farmhouse Woven Fence
      • ◉ Woven Fence Less Flicker (Recommended)
    • Food
      • ☑ Improved Food
    • Food - Tomato Style
      • ◉ Default Heirloom
    • Furniture Chests
      • ☑ Improved Furniture Chests
    • Furniture Common
      • ◉ Improved Furniture SMIM Textures (Recommended)
    • Furniture Noble
      • ☑ Improved Furniture Noble
    • Hanging Rings
      • ☑ Hanging Rings
    • Hawk
      • ☑ Hawk Improvements
    • Hearthfires Stuff
      • ☑ Hearthfires Stuff
    • Human Skull Fixes
      • ☑ Human Skull Fixes
    • Imperial Jail
      • ◉ Improved Imperial Jail (Recommended)
    • Jewelry Rings
      • ◉ Jewelry Rings CCO Remade or Jewelcraft
    • Lanterns
      • ☐ Lanterns    leave unticked!
    • Nordic Tables and Benches
      • ☑ Nordic Tables and Benches
    • Orc Longhouse
      • ☑ Orc Longhouse
    • Poor Coffin
      • ☑ Poor Coffin
    • Rabbit
      • ☑ Improved Rabbit
    • Rocks - Blackreach
      • ☑ Rocks - Blackreach
    • Rocks - Generic
      • ☑ Rocks - Generic
    • Rocks - Mountains
      • ☑ Rocks - Mountains
    • Ropes 3D - Dungeons
      • ◉ Dungeons 3D Ropes
    • Ropes 3D - Farmhouse
      • ◉ Farmhouse 3D Ropes No Fade (Recommended)
    • Ropes 3D - Raven Rock Docks
      • ☑ Raven Rock Docks 3D Ropes
    • Ropes 3D - Riften
      • ◉ Riften 3D Ropes Default Ropes Style (Recommended)
    • Ropes 3D - Solitude Docks
      • ☑ Solitude Docks 3D Ropes
    • Ropes 3D - Stockade
      • ☑ Stockade 3D Ropes
    • Ruins Sarcophagus
      • ☑ Ruins Sarcophagus
    • Shack Roofs
      • ☑ Improved Shack Roofs with Dragonborn
    • Skeletal Remains 3D
      • ☑ Skeletal Remains 3D
    • Smelters
      • ☑ Smelters
    • Solitude Gate Doors
      • ☑ Solitude Gate Doors
    • Tankards
      • ◉ Dark Brushed Metal Tankards
    • Tree - Juniper Tree
      • ☑ Improved Juniper Tree
    • Tree - Tundra Tree
      • ☑ Improved Tundra Tree
    • Whiterun Castle Wood Carvings
      • ◉ Wood Carvings Improved Vanilla
    • Whiterun Doors
      • ☑ Whiterun Doors
    • Windmills
      • ◉ DynDOLOD/SkyMills Compatibility
    • Xtra Options - Half-Size Textures Addon
      • ◉ None    use the half-size textures if VRAM is an issue
    • Xtra Options - Ultra-Sized Textures Addon
      • ☐ Ultra-Sized 4096x4096 Textures    leave unticked!
        • Next
  • Merged Plugin Special Edition Forced Install
    • Merged Plugin Special Edition Forced Install
      • ☑ Special Edition Merged Plugin Will Be Installed
        • Install
Skyrim Realistic OverhaulLink to the mod's Wiki page. Detailed Instructions available
  1. Install Part 1-3, choosing to merge the files when asked.
  2. Install the update file, choosing to merge as well.

Hide the following files/folders (instructions for hiding files/folders):

Textures\architecture\whiterun\wrfieldgrass01_n.dds

Enhanced Lights and FXLink to the mod's Wiki page. Detailed Instructions available
Only the meshes from this mod will be used.
FOMOD Instructions
Enhanced Lights and FX
  • Main
    • Main
      • ☑ Enhanced Lights and FX
    • Main - Ambience
      • ◉ None
    • Main - Exterior
      • ☑ ELFX - Exteriors
        • Next
  • Patches
    • SMIM
      • ☑ SMIM Meshes
      • ☐ SMIM Lantern
    • Patches
      • ☐ Select Nothing
  • Misc. Optionals
    • Optionals
      • ☐ Select Nothing
        • Install


Disable the following plugins (instructions for disabling plugins):

EnhancedLightsandFX.esp ELFX - Exteriors.esp

ELFX FixesLink to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
ELFX Fixes
  • Main
    • ELFX Fixes main plugin
      • ☑ Main Plugin
    • Ragged Flagon Fix
      • ◉ Vanilla
    • Water Reflection ELFX Meshes Fixed for ENB users
      • ☐ ENB ELFX Meshes    leave unselected, regardless of ENB
        • Install


Disable the following plugins (instructions for disabling plugins):

ELFX Fixes.esp ELFX Fixes Ragged Flagon Fix.esp

ELFX - Exteriors FixesLink to the mod's Wiki page. Detailed Instructions available
Choose only 'one' Main File.


Disable the following plugins (instructions for disabling plugins):

ELFX - Exteriors.esp

21-Post-Processing

Those installing this ModGroup should choose the ENB version.

Static Mesh improvement Mod - SMIM - Quality AddonLink to the mod's Wiki page.
Static Mesh Improvement Mod Improvement ModLink to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
Static Mesh Improvement Mod Improvement Mod
  • Optional
    • Meshes
      • ☑ Hawk
    • Textures
      • ☐ Apples
        • Next
  • Patches
    • Mods
      • ☐ Dynamic Things Alternative
      • ☐ Real Rabbits HD
      • ☐ Wiseman's Flora Fixes
      • ☑ SMIM Quality Add-On
        • Install
Assorted mesh fixesLink to the mod's Wiki page.
Unofficial Material FixLink to the mod's Wiki page. Install the Unofficial Material Fix main file.
Flickering Meshes FixLink to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
Flickering Meshes Fix
  • Main Cities
    • Riften
      • ◉ No parallax version
    • Solitude
      • ◉ No parallax version
    • Whitrun
      • ◉ No parallax version
    • Markarth
      • ◉ No parallax version
    • Windhelm
      • ◉ No parallax version
        • Next
  • Towns and Villages
    • Whiterun and Windhelm Hold's farmhouses
      • ◉ None
    • Solitude Hold's farmhouses
      • ◉ None
    • Markarth Hold's farmhouses
      • ◉ None
        • Next
  • Compatibility Choices
    • Select what you are using
      • ☐ Bright Waterfall Fix for ENB
      • ☐ Icy Windhelm
      • ☑ ELFX Exteriors
      • ☑ Majestic Mountains
      • ☐ Riften Architectural Details
      • ☐ SMIM    not needed
      • ☐ Skyrim 202X by Pfuscher
      • ☑ Skyrim - A Mountainous Experience
      • ☐ Water for ENB
        • Install
Majestic MountainsLink to the mod's Wiki page. Detailed Instructions available
Step Recommends: Lightside
  1. Download the Main File of preference
    • The Blended Roads requirement will be installed later in the Guide.
  2. Download the Mesh Tangent Space Fixes update file
  3. Download the DynDoLod V 3.0 Lod pack (all versions) optional file
Main File
FOMOD Instructions
Majestic Mountains Lightside
    • Required
      • ☑ Main files
    • Snow Mountain Type
      • ◉ Snow Mountain New version ESL
    • Optionals
      • ☑ Moss Rocks ESL Version
    • Sun Direction (choose one or none)
      • ◉ None
        • Next
    • Final Notes
      • ☑ Load order and notes
        • Install
Update File

Install the Update File by choosing to [Merge] when prompted

Optional File

Install the Optional File by choosing to [Merge] when prompted

FOMOD Instructions
Majestic Mountains DynDoLod 3 Pack
  • Step 1
    • Lod Meshes
      • ☑ Lod Meshes
    • LOD Textures
      • ◉ Lightside
      • choose the option matching the Main File used
        • Install
Cathedral LandscapesLink to the mod's Wiki page. Detailed Instructions available
Please be aware this mod deviates to a degree from the vanilla style with respect to some landscape textures. However, we feel the benefits the mod brings far outweigh this drawback.
  1. Install the Main File:
FOMOD Instructions
Landscapes - Cathedral Concept
    • Select Install
      • ◉ Full Install, Brown Tundra
        • Next
    • Select Roads
      • ◉ Blended Roads
        • Install
  1. Install the LODGEN Textures for v3 optional file.
    • Don't merge this file! Install it separately! This file will be installed as a separate mod so that it can be activated for LOD generation later in the guide and deactivated after.
      Name the mod: (TEMP) Cathedral Landscapes - xLODGen.
Mesh Patch for Various ModsLink to the mod's Wiki page. Detailed Instructions available
Install the following Main Files, in the order listed, and merge when asked:
  1. Skyrim Particle Patch for ENB - Assorted Mesh Fixes - Solitude Mesh Fixes Patch
  2. Unofficial Material Fix - Assorted Mesh Fixes Patch
  3. Skyrim Particle Patch for ENB - ELFX - Unofficial Material Fix Patch
  4. SMIM - Quality Addon - Unofficial Material Fix Patch
  5. Assorted Mesh Fixes - SMIM - Blended Roads Patch
RUSTIC CLOTHING - Special EditionLink to the mod's Wiki page. 2K


05-Animation and Physics[edit | edit source]

Mods that affect animations or physics

No mods defined.

06-Models and Textures[edit | edit source]

Mods that replace existing models or textures

No mods defined.

[edit | edit source]

No mods defined.

08-Character Appearance[edit | edit source]

Mods that affect the appearance of the player character or NPCs
Mod Name Baseline Instructions
BeardsLink to the mod's Wiki page. 1K Detailed Instructions available
FOMOD Instructions
Beards
  • Choose options
    • Choose full or vanilla replacer
      • ◉ Full install
    • Choose resolution
      • ◉ Low: 1024
        • Install
BrowsLink to the mod's Wiki page. 512 Detailed Instructions available
FOMOD Instructions
Brows
  • Choose options
    • Choose full or vanilla replacer
      • ◉ Full install
    • Choose resolution
      • ◉ Low: 512
        • Install
Consistent Older PeopleLink to the mod's Wiki page. Step recommends: Consistent Older People XX Loose optional file
CoverkhajiitsLink to the mod's Wiki page. 2K Step Recommends: CoverKhajiits 2K main file
FAR - Forgotten Argonian RootsLink to the mod's Wiki page. 2K Detailed Instructions available
Install the 2K Main File if possible, but if it's still corrupt, use the 4K version.
FOMOD Instructions
FAR - Forgotten Argonian Roots
  • FAR - Main
      • ☑ Males
      • ☑ Females
        • Next
  • FAR - Males
    • Choose your body type
      • ◉ Better Males Body
        • Next
  • FAR - Females 1
    • Choose your body type
      • ◉ UNP Body
        • Next
  • FAR - Females 2 - UNP Body
    • Optional Patterns
      • ☑ None
        • Install
{{{1}}}
Female Vampires Have FangsLink to the mod's Wiki page.
Lore Corrected RacesLink to the mod's Wiki page.
Lucien Lachance AELink to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
Lucien Lachance Restored - Immersive Spectral Assassin
  • Introduction
    • Introduction
      • ☑ Introduction
        • Next
  • Pick a version
    • Version
      • ◉ Alternative
        • Install
More Realistic HairLink to the mod's Wiki page. This is a SkyrimLE mod, and the MO warning indicator in the left pane can be ignored.
Natural Eyes SSELink to the mod's Wiki page. Low Res Detailed Instructions available
The SSE version of this mod was hidden, so the LE version is linked instead. There is no difference, since these are only textures.
Northborn ScarsLink to the mod's Wiki page.
Simple ChildrenLink to the mod's Wiki page. Detailed Instructions available
Install the Main File using the instructions below. Merge the Update File, selecting the textures of choice.

NOTE: This mod relies on meshes from TK Children, which will be installed later.

FOMOD Instructions
Simple Children
    • Vanilla or USSEP?
      • ◉ USSEP
    • Required
      • ☑ Base Data
        • Next
    • Texture Choices
      • ◉ Paler Eye Area
        • Install

This mod's plugin should be cleaned, as it contains an old USSEP forward that will result in the game freezing otherwise.

  1. Load the FacegenForKids.esp in xEdit.
  2. Locate record: 00014132 and select it.
  3. Scroll down to Packages(aligned).
  4. On the FacegenForKids column, there will be one package listed that reads: [xxxxxxxx]< Error: Could not be resolved >.
  5. Right-click on this listing and select Remove.
  6. Close xEdit, saving the edited plugin when prompted.

Reference:
SimpleChildrenRef01.png

Superior Lore-Friendly HairLink to the mod's Wiki page. 1K Detailed Instructions available
This is a SkyrimLE mod, and the MO warning indicator in the left pane can be ignored.

Step recommends: SLF Hair - Rough Hair - Lite 1K

Tempered Skins for Females - UNPLink to the mod's Wiki page. Detailed Instructions available
This is a Not Safe For Work (NSFW) mod page and installer!

The instructions below are for the most vanilla-like options. Users are free to customize the options to according to their preferences.

FOMOD Instructions
Tempered Skins for Females
  • A - Body type
    • Body type
      • ◉ A7 - Bikini type IV
        • Next
  • B - Body diffuse options
    • Body diffuse options
      • ◉ B09 - Dirty, hairy, no scars
        • Next
  • C - Body normal options
    • Body normal options
      • ◉ C2 - Fit
        • Next
  • D - Face diffuse options
    • Face diffuse options
      • ◉ D2 - Elder
        • Next
  • E - Face normal options
    • Face normal options
      • ◉ E2 - Rougher
        • Next
  • F - Facemarks, scars (not necessary)
    • Scars
      • ☐ F1 - Female Scars by Xenius
    • Female tintmasks by Xenius
      • ◉ None
    • Male tintmasks by Xenius
      • ◉ None
    • Beast tintmasks by Xenius
      • ◉ None
        • Next
  • Warning
    • Attention
      • ☑ I got it
        • Install
Tempered Skins for MalesLink to the mod's Wiki page. Detailed Instructions available
This is a Not Safe For Work (NSFW) mod page and installer!

Step recommends: Tempered Skins for Males - Dressed Version Main File.
Download the file directly: Tempered Skins for Males - Dressed Version

The instructions below are for the most vanilla-like options. Users are free to customize the options to according to their preferences.

FOMOD Instructions
Tempered Skins for Males
  • A - Main Files
      • ◉ A1 - Vanilla underwear
        • Next
  • B - Body diffuse options
      • ◉ B6 - Dirty light haired
        • Next
  • C - Body normal options
      • ◉ C1 - Ripped
        • Next
  • D - Face diffuse options
      • ◉ D2 - Elder
        • Next
  • E - Face normal options
      • ◉ E2 - Harsh
        • Next
  • F - Facemarks, scars (not necessary)
    • Scars
      • ☐ F1 - Male Scars by Xenius
    • Male tintmasks
      • ◉ None
    • Beast tintmasks
      • ◉ None
        • Next
  • Warning)
    • Attention
      • ☑ I got it
        • Install


Hide the following files (instructions for hiding files/folders):

textures/actors/character/argonianmale (entire folder) textures/actors/character/khajiitmale/khajiitmalehead_s.dds textures/actors/character/male/maleunderwear.dds textures/actors/character/male/maleunderwear_n.dds textures/armor/briarheart/briarheart.dds textures/armor/briarheart/briarheart_n.dds

TK Children SELink to the mod's Wiki page. Detailed Instructions available
Install the Main File. When installing the FOMOD, use the default options, since all but the TRI meshes will be disabled as indicated below.

Disable the following plugins (instructions for disabling plugins):

TKChildren.esm TKChildren.esp

Hide the following folders (instructions for hiding files/folders):

Textures Meshes/Actors/character/facegendata Meshes/Actors/character/TKChildren

Vanilla Makeup HDLink to the mod's Wiki page. 2K Step recommends: VMHD - All Races - 2K main file. Merge Update File matching the quality chosen for the Main File.
Vanilla Warpaints AbsolutionLink to the mod's Wiki page. 2K Detailed Instructions available
FOMOD Instructions
Vanilla Warpaints Absolution
  • Main Files
    • Vanilla Replacers
      • ◉ 2K Vanilla Replacers
    • RaceMenu Plugins
      • ◉ 2K RaceMenu All-In-One
        • Next
  • Variant Textures
    • Vanilla Variants General Watercolor
      • ◉ None
    • Vanilla Variants Wood Elves Muddy
      • ◉ None
    • Vanilla Variants Dark Elf Ashy
      • ◉ None
    • Vanilla Variants Khajiit Stripes Furry
      • ◉ 2K Furry
    • Vanilla Variants Nord Splattered
      • ◉ None
    • Vanilla Variants Argonian Scaley
      • ◉ 2K Scaley
    • RaceMenu Variants General Watercolor
      • ◉ None
    • RaceMenu Variants Wood Elves Muddy
      • ◉ None
    • RaceMenu Variants Dark Elf Ashy
      • ◉ None
    • RaceMenu Variants Khajiit Stripes Furry
      • ◉ 2K Furry
    • RaceMenu Variants Nord Splattered
      • ◉ None
    • RaceMenu Variants Argonian Scaley
      • ◉ 2K Scaley
        • Next
  • Other Files
    • SKSE Tintmask Configs
      • ◉ None
        • Install


09-Fixes[edit | edit source]

Mods have a programmatic component that fixes various bugs and/or inconsistencies
Mod Name Baseline Instructions
Archery Quick Shot Perk Bug FixLink to the mod's Wiki page.
Battle-Ready Candlelight FixesLink to the mod's Wiki page.
Butterflies Land TrueLink to the mod's Wiki page. Step recommends: Butterflies Land True - ESPFE Alternate Version optional file
Critters Aint SnitchesLink to the mod's Wiki page.
Eye Normal Map Fix SSELink to the mod's Wiki page. Step recommends: Eye Normal Map Fix SSE BC7 optional file
Fix Note Icon for SkyUI (SKSE64 plugin)Link to the mod's Wiki page. Install the FixNotesForSkyUI Skyrim AE main file.
Fuz Ro D-oh - Silent VoiceLink to the mod's Wiki page. Detailed Instructions available
Install the Main File. Merge the Optional File.

As with any mod with an INI configuration, Step recommends creating an 'empty' mod to contain a customizable configuration (INI or similar file) that will not be overwritten when the mod is updated. The INI file will not be generated until the game is launched, and it should appear in Overwrite. Rather than moving the content into the original mod, create a custom mod to contain only the INI configuration file:

  1. Click MOlistoptions.png > Create empty mod, and name it (CONFIG) Fuz Ro D-oh - Silent Voice.
  2. Copy the entire SKSE/ folder from the source mod (or Overwrite) into the new mod.
  3. Delete all content under SKSE/Plugins/ from the new mod (except the INI file if it exists).
  4. Prioritize this configuration mod just after the source mod in MO such that the INI will override that of the source mod.

Fuz Ro D-oh.jpg

Hearthfires Houses Building FixLink to the mod's Wiki page.
Hunters Not BanditsLink to the mod's Wiki page.
Invisibility and Eyes Mesh FixLink to the mod's Wiki page. Detailed Instructions available
Install the Invisibility and Eyes Mesh Fix Main File.
FOMOD Instructions
Invisibility and Eyes Mesh Fix by HHaleyy
  • Custom
    • Installation Options
      • ☑ Eyes Mesh Fix
      • ☑ Bug Fix Spell
        • Install
Labyrinthian Shalidor's Maze FixesLink to the mod's Wiki page.
Powerofthrees TweaksLink to the mod's Wiki page. Detailed Instructions available
Install the powerofthree's Tweaks main file, choosing "SSE v1.6.629+ (*Anniversary Edition*)" in the FOMOD.

As with any mod with an INI configuration, Step recommends creating an 'empty' mod to contain a customizable configuration that will not be overwritten when the mod is updated. The INI file will not be generated until the game is launched, and it should appear in Overwrite. Once that is done later in the guide, revisit this mod and complete the following if it will be customized:

  1. Right click Overwrite > 'Create mod...', and name it (CONFIG) powerofthree's Tweaks.
  2. Sort the custom CONFIG mod just after powerofthree's Tweaks, and always edit this INI after updates
Shadows Of Sunlight - In Small Exterior World SpacesLink to the mod's Wiki page.
Skyrim Project Optimization SELink to the mod's Wiki page. Install the Skyrim SE - Project Optimization - ESL VERSION.
SPID for FootprintsLink to the mod's Wiki page.
Unlimited BookshelvesLink to the mod's Wiki page.
Unnecessarily Fixed Fixed Dragon Stalking FixLink to the mod's Wiki page.
Waterbreathing Breathless Emerge SSELink to the mod's Wiki page. Install Waterbreathing Breathless Emerge USSEP optional file.
XP32 Maximum Skeleton SE - Fixed ScriptsLink to the mod's Wiki page.
XPMSSE - Nemesis - Papyrus Stack FixLink to the mod's Wiki page.


10-Gameplay-General[edit | edit source]

Mods that affect general or multiple gameplay mechanics
Mod Name Baseline Instructions
Complete Alchemy and Cooking OverhaulLink to the mod's Wiki page. Detailed Instructions available
This mod makes large changes the alchemy and cooking systems!

Since the changes of this mod are so widespread and may not always be vanilla-friendly, its installation has been made optional. Step recommends its installation and for those that do a separate patch is provided within the Step Patches mod.

Installation
  1. Install the Main File
  2. Merge CACO SKSE 2.1.5 DLL Update (Anniversary Edition) update file
  3. Merge Temporary Patch for Complete Crafting Overhaul Remastered update file
  4. Merge CACO Cleaned Textures optional file
  5. Merge True Fortify Effects for Magic Skills optional file

The file has a misnamed texture. Rename textures\ccor\plants\imp45\ironwood_n.dds to textures\ccor\plants\imp45\ironwood01_n.dds

Complete Crafting Overhaul RemasteredLink to the mod's Wiki page. Detailed Instructions available
This mod makes large, non-vanilla changes to armor, item, and weapon stats!

A minor subset of these changes are forwarded into the Step patches for consistency. To keep it simple for the user, this mod is optional and is not required by the Step patches; nevertheless, Step recommends that these changes be removed from the Step patches by experienced users if this mod isn't installed, because a minor subset of this mod's changes are forced by the Step patches.

Installation

Install the main file.

GIST - Genuinely Intelligent Soul Trap SELink to the mod's Wiki page. Install the Main File only.
Weapons Armor Clothing and Clutter FixesLink to the mod's Wiki page. 2K-1K Detailed Instructions available
This mod makes large, non-vanilla changes to armor, item, and weapon stats!

A minor subset of these changes are forwarded into the Step patches for consistency. To keep it simple for the user, this mod is optional and is not required by the Step patches; nevertheless, Step recommends that these changes be removed from the Step patches by experienced users if this mod isn't installed, because a minor subset of this mod's changes are forced by the Step patches.

Installation

Install the Main File.

FOMOD Instructions
Weapons Armor Clothing and Clutter Fixes
  • Weapons Armor Clothing and Clutter Fixes
    • Main File
      • ☑ WACCF
        • Next
  • Textures
    • Texture Resolution
      • ◉ 2K (default)
        • Next
  • Orcish Weapons
    • Patches
      • ◉ None
    • Bashed Patch
      • ☐ WACCF_BashedPatchLvlListFix.esp
        • Next
  • Options
    • Optional Files
      • ☐ Select Nothing
        • Next
  • Documentation
    • Documentation
      • ☑ Documentation
    • Credits
      • ☑ Credits
        • Install


[edit | edit source]

No mods defined.

12-Gameplay-Economy[edit | edit source]

Mods that affect currency, rewards, values, rates, or any other economy-related mechanics
Mod Name Baseline Instructions
Trade and BarterLink to the mod's Wiki page.


13-Gameplay-Immersion[edit | edit source]

Mods that help to improve game immersion and role-playing scenarios
Mod Name Baseline Instructions
Butterflies UnchainedLink to the mod's Wiki page. Detailed Instructions available
Install the Butterflies Unchained (ESL Version) main file.

If CACO will be used, also install the Butterflies Unchained (ESL Version) - Complete Alchemy and Cooking Overhaul Patch from Optional Files.

Disease Descriptions for the Immersive Adventurer SELink to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
Disease Descriptions for the Immersive Adventurer
  • Options
    • Mod Patches
      • ☑ Skyrim AE or CC Survival Mode
      • ☐ Realistic Needs & Diseases
        • Install
Get SnowyLink to the mod's Wiki page. Detailed Instructions available
Install the Main File.

Disable the following plugins (instructions for disabling plugins):

getSnowy_ObsidianWeathers_Patch.esp getSnowy_WnC-Ashes Patch.esp

21-Post-Processing

Ignore the Main File, and install the Optional File instead. Disable the plugins as instructed above.

Go On AheadLink to the mod's Wiki page.
Guard Dialogue Overhaul SELink to the mod's Wiki page.
Improved TrapsLink to the mod's Wiki page. Detailed Instructions available
Install the Improved Traps main file.

Merge the Improved Traps - Follower Safety Patch miscellaneous file.

Do not install Mining Makes Noise file!

No Lockpick Activate (SKSE) - UpdatedLink to the mod's Wiki page.
Point The WayLink to the mod's Wiki page.
Reasonable Movement SpeedLink to the mod's Wiki page.
Relationship Dialogue Overhaul LiteLink to the mod's Wiki page.
Simple Drop Lit Torches SELink to the mod's Wiki page.
Simplest HorsesLink to the mod's Wiki page.
Torches Ignite OilLink to the mod's Wiki page. Detailed Instructions available
Install the Torches Ignite Oil - Shock Edition Arcane Archer Pack Compatibility main file.

Disable the following plugins (instructions for disabling plugins):

Torches Ignite Oil - Shock Edition and Arcane Archer Pack Compatibility.esp


14-Gameplay-Quests[edit | edit source]

Mods that alter aspects of quests and/or related lore
Mod Name Baseline Instructions
Alternate Start - Live Another Life - SSELink to the mod's Wiki page. The latest version is on AFK Mods. Nexus page does not receive updates.
Even Better Quest Objectives SELink to the mod's Wiki page. Detailed Instructions available
Install the Main File.
FOMOD Instructions
Even Better Quest Objectives SE
  • Mod Options
    • Mod Version
      • ◉ EBQO with USSEP
    • Optional Files
      • ☑ Dark Brotherhood Forever to Miscellaneous Quests
        • Next
  • Grouped Mod Patches
    • Book Patches
      • ◉ Book Covers Skyrim (by DanielCoffey)
    • Paarthurnax Patches
      • ◉ The Paarthurnax Dilemma (by Arthmoor)
        • Next
  • Individual Mod Patches
    • Available Patches
      •    Only tick the following options
      • ☑ Alternative Start - Live Another Life by Arthmoor
      • ☑ Cutting Room Floor by Arthmoor
        • Install
Gildergreen RegrownLink to the mod's Wiki page.
Here We Go Again - World InteractionsLink to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
Here We Go Again - World Interactions
  • Here We Go Again
    • Here We Go Again
      • ◉ Vanilla quests
        • Install
Not So Fast - Mage GuildLink to the mod's Wiki page.
Not So Fast - Main QuestLink to the mod's Wiki page.
The Choice is YoursLink to the mod's Wiki page. Detailed Instructions available
This mod causes some vanilla quests to not start pending player interaction or until specific conditions are met.

Since these changes can confuse some users and may not always be vanilla-friendly, its installation has been made optional. Step recommends its installation and for those that do a separate patch is provided within the Step Patches mod.

Installation

Install the main file.

The Paarthurnax DilemmaLink to the mod's Wiki page. The latest version is on AFK Mods. Nexus page does not receive updates.
Thieves Guild Requirements SELink to the mod's Wiki page. Install the Main File. A new game is required, if upgrading from v4 to v5
Timing is Everything SELink to the mod's Wiki page.


15-Gameplay-Skills and Perks[edit | edit source]

Mods that affect the player character's or NPC skills and perks or related leveling

No mods defined.

16-Interface[edit | edit source]

Mods that affect any aspect of the user interface
Mod Name Baseline Instructions
A Clear Map of Skyrim and Other WorldsLink to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
A Clear Map of Skyrim and Other Worlds FOMOD - PART 1
  • Options
    • Core Files
      • ☑ Core Files
    • DynDOLOD Rules
      • ◉ DynDOLOD 3
    • LOD Setup
      • ◉ With DynDOLOD LOD32
    • Other Worlds
      • ☐ Select nothing
    • Optional Components
      • ☑ Remove Clouds
  • Patches
    • Patches
      • ☐ Worldspace Transition Tweaks
        • Install

Also download the ACMOS Road Generator Tool - PART 2 and extract it to the Tools folder (e.g. ..\Modding\Tools\ACMOS Road Generator). It will be used later in the guide.

Atlas Map Markers SE - Updated with MCMLink to the mod's Wiki page.
Better Container Controls for SkyUILink to the mod's Wiki page. Install the BCC-SkyUI-ESL-v31 optional file.
Better Dialogue ControlsLink to the mod's Wiki page.
Better MessageBox ControlsLink to the mod's Wiki page.
CoMAP - Common Marker Addon ProjectLink to the mod's Wiki page. Detailed Instructions available
This mod has several "Undiscovered Marker" options, and all are valid. For more immersive/mysterious gameplay,

Step recommends: Obscured Undiscovered HUD Markers (Diamond or Question Mark) and either of the Author's Cut Options

The most vanilla-friendly options are as follows:

FOMOD Instructions
CoMAP
  • Core files
    • CoMAP Core Pack
      • ◉ CoMAP for Skyrim 1.6.x
    • Configs
      • ☑ CoMAP Config Pack
        • Next
  • Undiscovered Marker Options
    • Obscured Undiscovered Options
      • ◉ None
        • Next
  • Addons
    • Author's Cut Options
      • ◉ None
    • Khajiit Caravan Markers
      • ◉ None
    • Other Addons
      • ☐ Select nothing
  • Beyond Skyrim
    • Beyond Skyrim Extensions
      • ☐ Bruma - CoMAP Extension
    • Beyond Skyrim Design Swaps
      • ☐ Select nothing
        • Install
Configuration

As with any mod with an INI configuration, Step recommends creating an 'empty' mod to contain a customizable configuration that will not be overwritten when the mod is updated. The INI file will not be generated until the game is launched, and it should appear in Overwrite. Once that is done later in the guide, revisit this mod and complete the following if it will be customized:

  1. Click MOlistoptions.png > Create empty mod, and name it (CONFIG) CoMAP.
  2. Copy the entire SKSE/ path from the source mod into the new mod.
  3. Delete all content under SKSE/Plugins/ except the INI file.
  4. Prioritize this configuration mod just after the source mod in MO such that the INI will override that of the source mod.

Make the following changes to the custom configuration file:

  1. Double-click the mod in the left pane to open Mod Information
  2. Select the INI file from the [INI Files] tab.
  3. Make the following changes according to preference:

[Map] bObscuredUndiscovered=0 ; Set to '1' if a Obscured Undiscovered Option other than "None" was chosen fMarkerScale=0.75 [HUD] bObscuredUndiscovered=0 ; Set to '1' if a Obscured Undiscovered Option other than "None" was chosen

Convenient Reading UI - SELink to the mod's Wiki page. Detailed Instructions available
Install the Main File.

Merge the Font Overhaul Compatibility Patch optional file.

Configure INI

Step recommends using the default for the INI with a change to the 'Steal' font color if the book is not owned or free for the taking, but all INI settings should be adjusted according to user preference.

  1. Double click on the mod
  2. Select the INI Files tab and select Convenient Reading.ini
  3. Change the following, saving when complete

sBookStealTextColor=0xFF0000

Font Overhaul - Natural Typefaces for SkyrimLink to the mod's Wiki page. Detailed Instructions available
Install the Main File.
FOMOD Instructions
Font Overhaul - Natural Typefaces for Skyrim
  • Info
    • Info
      • ☑ Okay
        • Next
  • Patches
    • Patches
      • ◉ None
        • Next
  • Configure Fonts
    • Interface
      • ◉ Fertigo Pro
    • Book
      • ◉ Morris Roman
    • Handwritten
      • ◉ Anke Calligraphy FG
    • Realistic Print
      • ◉ Don't Install
        • Install
Horse Stamina HUD - Script-FreeLink to the mod's Wiki page. Install Horse Stamina HUD SE main file for 1.6.x.
Immersive HUD - iHUD Special EditionLink to the mod's Wiki page.
Lore-Based Loading ScreensLink to the mod's Wiki page.
More Informative ConsoleLink to the mod's Wiki page. Install the More Informative Console 1.x.x AE (1.6.640 plus) main file.
MoreHUD Inventory EditionLink to the mod's Wiki page. Install moreHUD Inventory Edition Loose Version - AE main file.
MoreHUD SELink to the mod's Wiki page. Install the moreHUD SE Light Master - AE master file.
RaceMenuLink to the mod's Wiki page.
SkyUILink to the mod's Wiki page. Detailed Instructions available
Install the Main File.

As a temporary measure to fix an issue introduced with game runtime update 1.6.1130, also install SkyUI SE - Difficulty Persistence Fix as a separate mod at one higher priority than SkyUI.

SkyUI SE - Flashing Savegames FixLink to the mod's Wiki page. Detailed Instructions available
This fix works for all versions of Skyrim SE and AE before v1.6.1130. The "Creations" update (v1.6.1130 and later) introduced new changes to the menu.

With the v1.6.1130-v1.6.1170 runtime, use SkyUI SE - Difficulty Persistence Fix, which includes this Flashing Savegames Fix.

SkyUI - Ghost Item Bug FixLink to the mod's Wiki page.
Smaller Vanilla Cursors SELink to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
Smaller Vanilla Cursors
  • Step 1
    • 1
      • ◉ Right
        • Install
Viewable Faction RanksLink to the mod's Wiki page. Detailed Instructions available
Install the Viewable Faction Ranks ESL main file.

NOTE: This mod has a reporting issue with respect to making the PC a member of the respective thane faction upon discovering the corresponding settlement/town, even if the respective quests are not completed. See the forum link for more details.

Wider MCM Menu for SkyUILink to the mod's Wiki page. Detailed Instructions available
Install one Main File of choice. Step Recommends: Opt. 3 or Opt. 4.

Compares: LINK

NOTE: Some display configurations may require a different option if top/bottom of menus are cut off.

Yes Im SureLink to the mod's Wiki page.


17-Locations[edit | edit source]

Mods that programmatically add new or alter vanilla locations
Mod Name Baseline Instructions
Bring Out Your DeadLink to the mod's Wiki page.
Cutting Room Floor - SSELink to the mod's Wiki page.
Farmhouse Chimneys SELink to the mod's Wiki page. Detailed Instructions available
Install the Main File:
FOMOD Instructions
Farmhouse Chimneys SE
  • Base Options
    • Alternative Toppers
      • ☐ Clay Chimney Stacks
        • Next
  • Modded Towns
    • Towns
      • ☐ Helgen Reborn
  • New Locations
    • New Lands
      • ☐ Falskarr
    • New Villages
      • ☐ Fall of Granite Hill
        • Install

Also install the USSEP patch from Optional Files.

Hearthfire ExtendedLink to the mod's Wiki page. Detailed Instructions available
Install the Main File.

Merge the Hearthfire Extended - Cutting Room Floor Patch optional file.
Merge the following patch: Hearthfires Extended and CC Fishing Patch (credit to MrD518 & Nechigawara)

Helarchen CreekLink to the mod's Wiki page.
Landscape Fixes For Grass ModsLink to the mod's Wiki page. Detailed Instructions available
Install the Main File.

Install Patches for Arthmoor's Town add-ons FOMOD under Optional Files as a separate mod for independent version tracking:

FOMOD Instructions
Landscape Fixes For Grass Mods - Patches
  • Select an Option
    • Select options
      • ☑ Patch for Alternate Start - Live Another Life
      • ☑ Patch for Cutting Room Floor
      • ☐ Patch for Arthmoor's Dragon Bridge
      • ☐ Patch for Arthmoor's Shor's Stone
      • ☐ Patch for Arthmoor's Falkreath
      • ☐ Patch for Arthmoor's Rorikstead
      • ☐ Patch for Arthmoor's Ivarstead
      • ☐ Patch for Provincial Courier
      • ☑ Patch for Oakwood
        • Next
  • Patches Installed.
    • Select an Option
      • ☑ Reminder
        • Install
OakwoodLink to the mod's Wiki page.
Oblivion Gates RemadeLink to the mod's Wiki page. Detailed Instructions available
Install the Main File.
FOMOD Instructions
Oblivion Gates Remade
  • Step1
    • Optional Files
      • ☑ Map Markers
      • ☐ First Person Messages
    • Textures
      • ◉ Mountain-Like Textures for MAJESTIC MOUNTAINS.
        • Install
Smooth ShoresLink to the mod's Wiki page.
Snowy Landscapes in Snowy RegionsLink to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
Snowy Landscapes for Snowy Regions
  • Mod Version
    • Select a version
      • ◉ Landscape Fixes for Grass Mods
        • Next
  • Mod Patches
    • Select installed mods
      • ☑ Cutting Room Floor
      • ☐ Stave Church of Skyrim
      • ☐ Thanedom of Anga's Mill
        • Install


18-Lighting and Weather[edit | edit source]

Info-Logo.png
NOTE:
This section is optional!
We wish to be clear that the mods included within this section are completely optional. They are still within the Mandate, however, we've made this section optional for users who wish to customize their own lighting and weather. As such, we've included an additional patch solely for this mod group.


Mods that affect lighting and/or weather systems **installation is optional**

No mods defined.

19-Utilities[edit | edit source]

Mods that generate derived mod output from load-order-specific assets
Mod Name Baseline Instructions
DynDOLOD 3 AlphaLink to the mod's Wiki page. Detailed Instructions available
  1. Ensure that both x86 and x64 versions of Visual Studio 2015, 2017 and 2019 are installed.
  2. Download the DynDOLOD 3.00 miscellaneous file. The Resources file was installed previously, so ignore it.
  3. Extract the archive to the Tools folder (e.g. ..\Modding\Tools\DynDOLOD).
  4. Create a folder for the application output call DynDOLOD_Output: ..\Modding\Tools\DynDOLOD\DynDOLOD_Output
Configure MO Executable

Configure as follows (If necessary, revisit the Tool Setup in the guide.):

Application Title Executable Argument(s)
DynDOLOD DynDOLODx64.exe -SSE
TexGen TexGen64.exe -SSE
Modify INI

The guide disables grass LOD by default. Instructions for enabling grass LODGen are also provided and may be enabled at a later time as instructed by the guide if adequate performance headroom is available.

Navigate to C:/Modding/Tools/DynDOLOD/Edit Scripts/DynDOLOD/DynDOLOD_SSE.ini, and modify as follows by removing the semicolons at the start of each line:

Expert=1

Level32=1 DoubleSidedTextureMask=mountain,mtn

DoubleSidedMeshMask=mountain,mtn

Navigate to C:/Modding/Tools/DynDOLOD/Edit Scripts/DynDOLOD/TexGen_SSE.ini, and modify as follows:

TreeMSAlphaThreshold=127
Nemesis Unlimited Behavior EngineLink to the mod's Wiki page. Detailed Instructions available
Install the Main File.
Add to Mod Organizer Executables

Nemesis is run through Mod Organizer like most other tools. Add Nemesis to the list of executables by doing the following:

  1. In the right pane, go to the Data tab.
  2. Locate the Nemesis_Engine folder and expand it.
  3. Right-click the Nemesis Unlimited Behavior Engine.exe file and select [Add as Executable].
  4. In the window that opens, type Nemesis for the title.
  5. Click [OK].
Create Mod for Output

It is recommended to create a mod to store output files from Nemesis by doing the following:

  1. Click on the MOlistoptions.png button and select, Create empty mod.
  2. Name it Step SkryimSE - Nemesis Output.
  3. Click Gear MO.png in the top menu menu and choose [Nemesis].
  4. Tick the Create files in mod instead of overwrite (*) checkmark and select Step SkryimSE - Nemesis Output from the dropdown.
  5. Click [Apply] and then [OK].
Run Nemesis

Nemesis must be run whenever animation/skeleton mods are added/updated. To do so:

  1. Ensure all plugins are ticked, and sorted with LOOT.
  2. Choose Nemesis from the executables dropdown and click Run to run it through Mod Organizer.
  3. Only the Ice Skating Fixe for Real mod should be be selected from the top pane.
  4. It may be necessary to click Update Engine and wait until the progress bar has finished.
  5. Click Launch Nemesis Behavior Engine and wait until it says "Behavior generation complete" and close.
  6. Enable the new plugin in the right pane of MO by ticking it.
  7. Sort plugins with LOOT.


Generating Animation Files[edit | edit source]

Once FNIS SE is installed, the animation files need to be generated for the skeleton changes.

  1. Sort the load order with LOOT, ignoring any plugin errors or warnings at this time.
  2. Run FNIS SE via Mod Organizer 2.
  3. In the Available Patches at the bottom of the window, tick the box adjacent to "SKELETON Arm Fix".
  4. Click the [Update FNIS Behavior] button and wait for a message to appear in the window stating "X animations for Y mods successfully included".
  5. Click [Exit].

After closing FNIS SE, there will be files in Overwrite (essentially a fake mod located at the bottom of the left pane if sorted by priority ascending):

  1. Right-click Overwrite and select Create Mod
  2. Name it Step SkryimSE - FNIS Output and click OK.
    • This will create a new mod listing in the left pane for the FNIS SE generated files.
  3. Tick the new mod entry to enable it.

20-Patches[edit | edit source]

Mods that programmatically resolve load-order conflicts
Mod Name Baseline Instructions
AI Overhaul SSE Official Patch HubLink to the mod's Wiki page. Detailed Instructions available
Install AI Overhaul - Cutting Room Floor Patch.

Merge AI Overhaul - Relationship Dialogue Overhaul Patch.

Circlet USSEP FixesLink to the mod's Wiki page. Install the Gemling Queen Jewelry SE USSEP Circlet Fix main file.
Kryptopyrs Patch HubLink to the mod's Wiki page. Detailed Instructions available
Since the FOMOD is not updated as regularly as the individual patches, do not install it.

Instead, install the following individual patches under Miscellaneous Files.

In MO, these can be merged into a custom named mod like kryptopyr's Patch Hub, or simply install them separately under unique mod names:
  • Bittercup (CC) __ CACO
  • Bloodchill Manor (CC) __ CACO
  • Bow of Shadows (CC) __ CACO
  • Fearsome Fists (CC) __ WACCF_CCOR
  • Fishing (CC) __ CACO
  • Fishing (CC) __ WACCF_CCOR
  • Gemling Queen Jewelry __ CCOR
  • Goblins (CC) __ CACO
  • Headman's Cleaver (CC) __ TCIY
  • Metallurgy - Ingots and Ore HD __ CCOR
  • Nix-Hound (CC) __ CACO
  • Nordic Jewelry (CC) __ CCOR
  • Saints and Seducers (CC) __ CACO
  • Saints and Seducers (CC) __ TCIY
  • Survival Mode (CC) __ CACO
  • The Cause (CC) __ CACO
  • Unofficial Material Fix __ Improved Traps
  • Vokrii __ CCOR
Majestic Mountains Creation Club Landscape PatchLink to the mod's Wiki page.
Realistic Boat Bobbing Patch HubLink to the mod's Wiki page. Detailed Instructions available
Install the following (merge if asked):
  • Realistic Boat Bobbing - Oakwood
  • Realistic Boat Bobbing - USSEP Patch
Smooth Shores PatchesLink to the mod's Wiki page. Detailed Instructions available
Install all files EXCEPT Smooth Shores Patches - Worldspace Transition Tweaks Patch #.#.#.

The files can be merged into a single mod if prompted.

Umgak's Vokrii Compatibility Patch CompendiumLink to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
UVCPC - Umgak's Vokrii Compatibility Patch Compendium
  • Umgak's Vokrii Compatibility Patch Compendium
    • Umgak's Vokrii Compatibility Patch Compendium
      • ☑ Trade and Barter Patch
        • Install
Unofficial Skyrim Creation Club Content PatchesLink to the mod's Wiki page. Install the Main File.
Step Patch - Conflict ResolutionLink to the mod's Wiki page. Detailed Instructions available
  1. Install the Step Patch - Conflict Resolution main file.
    Alternatively, install the Step Patch - Conflict Resolution - No Grass version if grass LOD will not be used.
  2. Merge the Step Patch - Conflict Resolution Update update file.
Step Patch - Lighting and WeatherLink to the mod's Wiki page. Install the Step Patch - Lighting and Weather optional file ONLY if the 18-Lighting and Weather ModGroup is installed.


Mod List Cleanup & Performance Check[edit | edit source]

Final Sorting and Cleaning[edit | edit source]

Before moving on, run LOOT from MO, then sort, and accept the default load order provided. Review the mod list in LOOT looking for any plugins reported as needing to be cleaned. Keep in mind that LOOT tends to lag behind on the report information, so it will not always be accurate. Ignore any reported missing compatibility patches or other warnings. These are either handled by the Step Patches or not of any concern. Perform the standard cleaning procedures on the mods requiring cleaning.

Be aware the Step Patches are designed to work with a default, LOOT-sorted plugin order. This eliminates the need to set rules on the load order. From this point on:

  • Ensure all applicable mods are ticked in the left pane of MO.
  • Ensure all plugins are ticked in the right pane of MO.
  • Sort the load order using LOOT whenever plugins are added/removed.
  • Update LOOT (the program and masterlist) whenever updates are available.

Performance Tuning[edit | edit source]

The goal at this point is to have at least 80 FPS in exteriors on average. It's necessary to determine how much performance headroom is available before generating LOD, because the full LODGen setup can cost upwards of 30 FPS on average in exteriors. Before beginning, uncap FPS if it was configured in SSE Display Tweaks or via the driver software so that actual frame rates can be measured. Some users may by required to turn of vsync to measure above 60FPS. These changes should be reversed when FPS performance is no longer a concern.

It's recommended to turn on the On-Screen Display (OSD) settings in SSE Display Tweaks to measure FPS. Other third-party applications like FRAPS, Skyrim Performance Monitor (SPM), and even driver software can be used but are unnecessary with SSE Display Tweaks. Optional instructions are provided to assist.

➕ [Click to show]➖ [Click to hide] Benchmarking Instructions


Take a moment to configure the chosen FPS overlay as described above. If SPM or FRAPS are used for some reason, install into e.g., C:/Modding/Tools/SPM.

  1. Uncap FPS if it was configured in BethINI, SSE Display Tweaks, or via the driver software so that actual frame rates can be seen. This can be set again when the build is fully completed. Ignore any stuttering, screen tearing, etc. for the time being, as these are probably not related to performance if FPS ≥ 60.
  2. Launch SkyrimSE, and start a NEW game to verify that Skyrim loads without issue.
    • Ensure that the FPS overlay is working.
    • NOTE: If the game crashes at any point, there is a problem with load order, enabled mods, or any number of things missed in the above instructions. Please troubleshoot by validating that all instructions have been followed. If custom mods have been installed and enabled, disable them.
  3. Create a character to test initial frame rates. Skyrim should successfully load into the Alternate Start character generation interface.
  4. At the Statue of Mara, select "I own property in one of the holds".
  5. Select "Breezehome".
  6. Rest, and then save the game when the Breezehome interior loads. This will be the clean save to use for testing performance before and after LODGen.
  7. Exit Breezhome, then Whiterun, and stand at the end of the wood deck looking out over the tundra.
  8. Note FPS while panning over the horizon

Performance/Quality Optimization[edit | edit source]

There are many things that can be modified to improve performance and quality, depending on the performance headroom available. Following are some suggestions listed in descending priority:

  1. Consider revisiting the BethINI Setup to set the 'Low', 'Medium', 'High', or 'Ultra' preset until FPS is close to or greater than 80 FPS while looking West across the tundra outside of the Whiterun main gate. NOTE: Changing the preset revises View Distance, so be certain to change "Level 16" to 300000.
  2. Consider modifying the following grass settings in GrassControl.config.txt of the No Grass In Objects mod:
    • Set ExtendGrassDistance = False and OverwriteGrassDistance = 6000 or less to improve performance. Increase the latter value to improve quality at the cost of performance.
    • Don't forget to also lower OverwriteGrassFadeRange to some value less than 6000 (like 3000).
    • Set OverwriteMinGrassSize to a value of 50-20 to improve quality (default of '60' is already the performance optimum, but it can be increased further to optimize the quality-performance trade-off).
  3. If FPS is at least 80 in the test area, then consider enabling grass LODGen (addressed below, including screenshots)



STEP 5[edit | edit source]

ENBSeries Configuration


Info-Logo.png
NOTE:
This section is optional!
We wish to be clear that this section is completely optional. All is still within the Mandate, however, we've made this section optional for users who wish to customize their own custom post-processing. As such, we've included an additional patch solely for this section's mod group.


Using Cathedral Minimalist ENB as a starting point, the Step Team built an ENB Preset specifically tailored to the mod list with this SkyrimSE Guide. Two different configurations are available for use. The Milk-Drinker configuration is designed to be light-weight; costing 5-10FPS. It is tailored to be used by the majority of Guide users to fix many of Skyrim's lighting issues while bringing in some additional enhancements and features. The Dragonborn configuration is the fully designed Preset with all the desired effects and features enabled. It will cost ~20FPS outdoor.

If average FPS is between 75-90 (HINT: check in the Rift and the Frozen Marshes), Step recommends installing the Milk-Drinker configuration.
If average FPS is > 90, Step recommends the Dragonborn configuration. Keep in mind that LOD generation is more important to visual enhancement than ENB.}}

21-Post-Processing[edit | edit source]

Mods that affect post-processing graphics **installation is optional**
Mod Name Baseline Instructions
Deadly Spell Impacts Transparency Fix for ENBLink to the mod's Wiki page.
ENBSeriesLink to the mod's Wiki page. Detailed Instructions available
For those unfamiliar with ENB, see the ENBSeries guide for information about ENBSeries post processing. Otherwise, download and install ENB as follows:
Install ENBSeries Binaries
  1. Scroll to the bottom of the page
  2. Click on the link for the newest version available
  3. Scroll to the bottom of the page again, and click on Down1.gif to download the archive
  4. Open the archive and open the WrapperVersion folder
  5. Extract d3d11.dll, d3dcompiler_46e.dll, and enblocal.ini into the root Skyrim Special Edition directory (e.g., ..Steam\steamapps\common\Skyrim Special Edition\)
  6. Close the archive, but leave the game directory open for tasks following ...
Install the Step ENB

Three versions of the Step ENB preset are available, depending on performance requirements:

  • Heavy includes all of the significant effects and is recommended for systems that can withstand the performance cost of approx. 30-50 FPS in exteriors.
  • Light includes some of the significant effects and all essentials but at slightly lower quality than Heavy. This is will cost approx. 20-40 FPS in exteriors.
  • Milk Drinker includes only the essential effects and at the lowest quality, costing 15-30 FPS in exteriors.
  1. Download the Step SkyrimSE ENB Preset from the Step SkyrimSE Nexus page
  2. Open the archive and extract the contents (folder and INI) to the SkyrimSE root directory (e.g., ..Steam\steamapps\common\Skyrim Special Edition)
  3. Close the archive and root directory

NOTE: The Step ENB comes with a recommended enblocal.ini.STEP file. To use this, simply delete the version that ships with ENBSeries, and strip '.STEP' from the file name of the Step version. This is optional and for use with any ENB. Generally, this file is maintained by the end user, but we provide it for convenience, since it has vsync and frame limiter options that should be disabled for Step Guide followers.

  • To toggle ENB setting in game, type Shift + Enter.
  • To toggle ENB on/off in game, type Shift + F12.
  1. Consider rerunning the performance benchmark before continuing on.
    The shaders will be cached the first launch of the game after ENBSeries installation, so game load may take a minute or two.
  2. If average frame rate from the new benchmark was below 65, consider using a more performance-friendly preset or disabling ENB entirely.
ENB Helper SELink to the mod's Wiki page. Install the ENB Helper SE for SSE 1.6.x main file.
ENB LightLink to the mod's Wiki page. Detailed Instructions available
Install the ENB Light 0.98 Alpha 2 update file using the instructions below.

Merge the ENB Light SMIM Textures optional file.

FOMOD Instructions
ENB Light
NOTE: Ignore the warning about a missing vanilla torch by clicking
Install anyway.
  • ENB Light Main
    • Base Install Option
      • ◉ Base - Candlelight, Magelight, vanilla torch
    • Wall-mounted torches
      • ◉ NO
    • Addition options...
      •    Only tick the following options
      • ☑ Blackreach and Cave plants
      • ☑ Smelter
      • ☑ Magic hand effects
      • ☑ Magic effects - Low-Moderate cost
      • ☑ Magic weapon effects - fairly low cost
      • ☑ Fire magic projectiles - Low to High cost
      • ☑ Magic hazards and burning fires - Low to High cost
      • ☑ Magic effects - High cost
      • ☑ Dragon fire
      • ☑ Creatures - Flame Atronachs
      • ☑ Creatures - Storm Atronachs
      • ☑ Creatures - Ice Wraiths
      • ☑ Creatures - Spriggans
      • ☑ Creatures - Wispmother
    • Dawnbreaker
      • ◉ Lean Wolf's Better Shaped Weapons Dawnbreaker - default sheath
    • Dawnbreaker - DSR (Left hand)
      • ◉ NO Dawnbreaker DSR option
    • Patches
      • ☐ Quicklight
      • ☐ Visual Animated Enchants
      • ☐ NO Arctic - Frost Effects Redux
        • Install


Hide the following files/folders:

  1. Once installed, double-click the mod in MO to bring up Mod's window
  2. Select the Conflicts tab
  3. At the top on the Winning file conflicts:' pane, type Embers XD in the filter box (top right)
  4. Select all lines in the filtered Winning file conflicts: pane
  5. Right-click on any selected file and select Hide
ENB Lights for Aetherium ShardsLink to the mod's Wiki page.
ENB Particle Lights Dwemer LanternsLink to the mod's Wiki page.
Particle Lights For ENB SE - Paragon GemsLink to the mod's Wiki page. Install the Particle Lights For ENB SE - Paragon Gems - Iconic's Gems Patch main file.
Particle Lights for ENB Wisps WitchlightLink to the mod's Wiki page.
Radiant - CandlesLink to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
Radiant - Candles
  • Color Options
    • Select a version
      • ◉ Luminosity or WS
  • Optional Patches
    • Meshes
      • ☑ ELFX
      • ☑ Saints and Seducers
      • ☐ STaC
        • Install
Rudy HQ More Lights for ENB SE BthardamzLink to the mod's Wiki page.
Rudy HQ More Lights for ENB SE Deathbells and NirnrootsLink to the mod's Wiki page.
Rudy HQ More Lights for ENB SE Glowing MushroomsLink to the mod's Wiki page. Detailed Instructions available
Hide the following file (instructions for hiding files/folders):

textures\plants\glowingmushrooms01.dds

Rudy HQ More Lights for ENB SE Torchbugs and MothsLink to the mod's Wiki page.
Word Wall Transparency Fix for ENBLink to the mod's Wiki page.
Step Patch - Post-ProcessingLink to the mod's Wiki page. Detailed Instructions available
  1. Install the Step Patch - Post Processing optional file ONLY if the 21-Post-Processing ModGroup is installed.
  2. Download the Step ENB * file of choice, and extract the contents directly into the game directory (e.g., ..\Steam\steamapps\common\Skyrim Special Edition\).




STEP 6[edit | edit source]

Level of Detail (LOD)


Now that all the mods and patches have been installed/sorted and performance margins are acceptable, the next step is to generate custom LOD data for the mod list. Recommended settings correspond to rendered game resolutions that can benefit. Using 'higher' settings will otherwise be a waste of PC resources that may be necessary to keep frame rates above 50 FPS. Use 'lower' settings as a compromise if necessary. Any time a mod providing LOD assets is added, removed, or changed, LOD should be regenerated. Examples include --but are not limited to-- most of the '03-Foundation' mods, No Grass In Objects, Enhanced Vanilla Trees, Just Ice, etc.

Before moving on, create three empty mods for the LOD output:

  1. Click on the MOlistoptions.png button and select, [Create empty mod].
  2. Name it Step SkyrimSE - xLODGen Output.
    • This places a new, empty mod at the bottom of the mod list. However if it's not, place it last in the mod list.
  3. Repeat these steps to create two more new mods named: Step SkyrimSE - TexGen Output, and Step SkyrimSE - DynDOLOD Output.
  4. Place these new mods directly after Step SkyrimSE - xLODGen Output.
  5. Find the (TEMP) - Cathedral Landscapes - LODGen mod from the 04-Foundation mod group and enable it if it is not enabled. This mod ONLY needs to be enabled for terrain LOD generation. If it is not disabled before actually playing the game, it will cause visual glitches.

The last few mods in the mod list should now reflect the following (numbering is approximate and reflects the number of mods installed without extra mods or mod-list separators):

  1. DLC: Hearthfires
  1. ...
  2. (TEMP) - SSE Terrain - Tamriel - xLODGen
  3. (TEMP) - Cathedral Landscapes - LODGen NOTE: This mod can be here or under 04-Foundation with Cathedral Landscapes main mod, but it must be DISABLED later as instructed!
  4. Step SkyrimSE - xLODGen Output
  5. Step SkyrimSE - TexGen Output
  6. Step SkyrimSE - DynDOLOD Output
Info-Logo.png

NOTE

Complete the following in order, and ensure that all mods are enabled and plugins enabled and sorted!

xLODGen[edit | edit source]

xLODGen is run first to generate updated LOD terrain textures and meshes so that landscape LOD is updated with mod changes:

Preparation[edit | edit source]

➕ [Click to show]➖ [Click to hide] Terrain LOD preparation


  1. Visit the Step Forum and download SSE-Terrain-Tamriel.esm.
  2. Extract the file to the (TEMP) - SSE Terrain - Tamriel - xLODGen mod folder in MO.
  3. Ensure the both (TEMP) - SSE Terrain - Tamriel - xLODGen and (TEMP) - Cathedral Landscapes - LODGen are active in the plugin list (ticked), as they will be used by xLODGen to regenerate corrected landscape LOD and disabled afterwards.
  4. Sort with LOOT.

Generation[edit | edit source]

➕ [Click to show]➖ [Click to hide] Terrain LOD generation


  1. Run xLODGen from the MO executable drop-down list.
  2. Select all worldspaces.
  3. Ensure that ONLY the Terrain LOD box is ticked in the right pane.
  4. Use the following settings, which have been verified in extensive testing:
    Info-Logo.png
    NOTE:
    Those running 4k resolution or higher should consider bumping up all texture sizes by doubling values shown (256 --> 512, 512 --> 1024).
  5. Click [Generate] to run the process, which will require upwards of 30 minutes, depending on the PC.
  6. Once the "LOD generation complete" message has appeared, close xLODGen.

Wrap Up[edit | edit source]

➕ [Click to show]➖ [Click to hide] Terrain LOD wrap up


  1. Navigate to the xLODGen output folder (e.g. ..Modding/Tools/xLODGen/xLODGen_Output).
  2. Back on MO, open the Step SkrimSE - xLODGen Output mod in an Explorer window (Ctrl+double click).
  3. Cut and paste the files from the LOD generation to the Step Skyrim SE - xLODGen Output folder. Close both folders.
  4. Enable Step SkrimSE - xLODGen Output mod.
  5. Disable (TEMP) - SSE Terrain - Tamriel - xLODGen and (TEMP) - Cathedral Landscapes - xLODGen mods (only needed as xLODGen resources).

DynDOLOD[edit | edit source]

Object LOD will be created using Dynamic Distant Objects LOD (DynDOLOD). At a significant performance cost (upwards of 10 FPS) for a subtle improvement to LOD, DynDOLOD v3+ supports generation of grass billboard LOD. This guide disables grass LODGen by default, but if performance allows, the results may be worth it.

Warning-Logo.png

WARNING

These instructions are a WIP and may change slightly until we have all of the facts and testing results.

(optional) Enable Grass LODGen[edit | edit source]

Enable grass LODGen ONLY if performance headroom is available per Performance Tuning instructions.

Info-Logo.png

NOTE

For the moment, we advise using our new Grass LOD guide until we incorporate a condensed version of that into this guide. Ignore the following grass steps.
  1. Set DynDOLODGrassMode = 2 in No Grass In Objects GrassControl.config.txt
  2. Revisit DynDOLOD SE, and see "GRASS LOD INI SETTINGS".

Run TexGen[edit | edit source]

TexGen 3, shipped with DynDOLOD 3, will generate custom object LOD textures based on enabled mods. TexGen 3 will also generate grass billboards for LOD.

➕ [Click to show]➖ [Click to hide] Instructions for TexGen


  1. Run TexGen from the MO executable drop-down list.
  2. Keep the default Output location, and use the setting corresponding to rendered game resolution: 1080p = HD, 1440p = QHD, 2160p = 4k
    NOTE: If generating grass LOD, be sure to tick "Grass" when replecating the following examples.
  3. Click [Start].
  4. Once the completed message has appeared (15-30 minutes, depending on the PC), click [Exit].
  5. Navigate to the DynDOLOD TexGen_Output folder location (e.g. ../Modding/Tools/DynDOLOD/TexGen_Output).
  6. Move the files from the TexGen_Output folder into the Step SkyrimSE - TexGen Output mod:
    In MO, hold down the Ctrl key and double-click the Step SkyrimSE - TexGen Output mod. Alternatively, right click the mod to open it in an Explorer window.
  7. Enable the Step SkyrimSE - TexGen Output mod in MO.

Run DynDOLOD[edit | edit source]

DynDOLOD will generate the object LOD.

Configure and Generate[edit | edit source]

  1. Run DynDOLOD from the MO executable drop-down list to open the GUI configuration in 'expert' mode (if the DynDOLOD INI modification was set as described previously).
  2. Select all worldspaces.
  3. Configure as follows, or make performance modifications as instructed further below:
Info-Logo.png

NOTE

SkyrimSE:Aspens Ablaze Will have tree LOD by way of SkyrimSE:Aspens Ablaze Add-On - DynDOLOD 3. Note that this is a FPS-taxing mod with LOD that can tank performance, due to the complexity of these trees (costs upwards of 20 FPS in the Rift with 3D tree LOD). Consider creating a mesh rule that matches all aspens to mitigate this by using the following settings at each level (copy all other settings from the default 'tree' mesh rule):

treeaspen | LOD4/Billboard4 | LOD8/Billboard4 | LOD16/Billboard4
  1. The following gallery shows visual compares and performance snapshots (reference testing PC specs) for the cost of LOD and DynDOLOD using a number of custom presets, each having a caption from which the corresponding preset can be downloaded. Presets should be placed under ../DynDOLOD/Edit Scripts/DynDOLOD/Presets/ and can be loaded by clicking [Load Preset] in the DynDOLOD GUI configuration. Keep in mind that 4k and greater resolutions can increase the "Max tile size" values as indicated in the above images as performance allows:
  1. Once the configuration is finalized, click [OK], and get a cup of coffee.
  2. When the completed message has appeared, click [Save & Exit].

Wrap Up[edit | edit source]

➕ [Click to show]➖ [Click to hide] Instructions for DynDOLOD Wrap Up


  1. Navigate to the ../DynDOLOD folder location (e.g. ../Modding/Tools/DynDOLOD).
  2. Copy or cut the files from the ../DynDOLOD_Output folder.
  3. In MO, hold down the Ctrl key and double-click on the Step SkyrimSE - DynDOLOD Output mod created above.
  4. Paste the files into the mod's folder and close the window.
  5. In MO, enable the mod.
  6. Ensure the DynDOLOD.esm and DynDOLOD.esp files are ticked in the right pane.
  7. Sort with LOOT.

Occlusion[edit | edit source]

xLODGen will be used to update the occlusion data for the new mod list. This fixes holes in the distant landscape that are notoriously bad over water cells:

➕ [Click to show]➖ [Click to hide] Instructions for occlusion generation


  1. Run xLODGen from the MO executable drop-down list.
  2. Select only the Tamriel and DLC2SolstheimWorld worldspaces.
  3. Ensure only the Occlusion box is ticked.
  4. Use the following settings:
    • Quality: 3
    • Height: 0
    • Radius: 100
    • Mode: -Flat +Borders
  5. Click [Generate] to run the process.
  6. Once the completed message has appeared, click the red X to close xLODGen.
    • Occlusion.esp is saved automatically and will be placed in the Overwrite folder in MO.
  7. Right-click on the Overwrite mod listing and select, [Create new mod].
  8. Name it Step SkyrimSE - Occlusion or anything unique.
  9. Ensure the new mod is active (ticked).
  10. Ensure the Occlusion.esp is the last plugin in the load order just after DyDOLOD.esp and that it is enabled, else run LOOT and sort plugins.

When to Regenerate LOD[edit | edit source]

xLODGen
Whenever there are changes to the mod list that affect the underlying landscape: height, shape, textures, etc. This does not include grass, mountains or other objects on the landscape.
Re-caching Grass
Whenever there is a change in the mod list that affects grass rendering: grass diversity, grass density, DynDOLODGrassMode setting, grass mods, any mods affecting grass placement, etc. Change to grass distance and fade settings do not require re-caching.
TexGen
Whenever there are changes to the mod list that affect objects with LOD: new objects, moved structures or objects, removed structures or objects, changes to grass (only when using grass LOD), changes to trees and/or landscape height, when its master plugins order is changed (out of order masters), etc. When grass is re-cached, TexGen should also be run again to update grass billboards.
DynDOLOD
Whenever there are changes to the mod list that affect objects with LOD: new objects, moved structures or objects, removed structures or objects, changes to grass (only when using grass LOD), changes to trees and/or landscape height, when its master plugins order is changed (out of order masters), etc. When LOD textures are updated with TexGen, DynDOLOD should also be run again to update all affected object LOD.
Occlusion
Only with noticeable changes to geography of Tamriel and/or Solstheim. For Step, this should only need to be run once.



STEP 6[edit | edit source]

Final INI Configuration


Step Skyrim SE is fully installed and working at this point, but if FPS are < 60 or > 80, some adjustments may be beneficial to performance or quality. A final consideration is customizing BethINI. Refer to the Skyrim Configuration Guides for more information.


STEP 7[edit | edit source]

Mod Configuration (MCM)


The game is now ready to be loaded to configure mods in the Mod Configuration Menu (MCM). The MCM is a feature of SkyUI that allows mod authors to provide custom, game-accessible settings for their mods. Recommendations are provided below for select mods. The remainder are user preference.

First Launch[edit | edit source]

Info-Logo.png
NOTE:
The MCM menu item may juxtapose the 'Exit' menu item, so be sure to scroll down to exit if it is 'missing'. Alternatively, use the 'qqq' console command.

To run the game, select the SKSE Skyrim Launcher executable from the drop-down list and click the Run button. Keep the following in mind when first launching from a fresh Guide installation:

  • A new game is required!
    In other words, don't load from a save when first launching after a fresh guide install to avoid issues. Review the changelog before upgrading from a previous version of this Guide to determine whether or not a new game is advisable.
  • When launching the game for the first time after a Guide install, the load could take significantly longer than normal. This will only be a one-time wait as all the installed mods are being initialized. Subsequent load times should be shorter.
  • Finally, INI files may appear in the Overwrite folder after closing the game (e.g. ../SKSE/Plugins/SkyrimUncapper.ini). These files should be moved to their respective mod folders, respecting their folder structure during the move.

Alternate Start[edit | edit source]

Upon starting a new game, the Alternate Start - Live Another Life is the first mod in play. Lets face it, Skyrim is old and the vanilla start quest is the last thing many want to play through. Alternate Start provides a variety of ways to start the game. Once a new game is started, a locked cell is loaded. Simply talk to the statue in the room, choose a preference for starting the game (the vanilla start is provided as an option), and then sleep in the bed to start your new life. When using an alternate start location, the main quest line can be initialized by simply visiting Helgen.

Mod Configuration Menu Settings[edit | edit source]

Cathedral Weathers[edit | edit source]

Users who have installed the optional Lighting & Weathers mod group should set Interior Vision to "Darker" in order for Luminosity to have the correct interior brightness.

Complete Crafting[edit | edit source]

The following screenshots display the recommended settings for the mod's MCM:

Farmhouse Chimneys SE[edit | edit source]

Vanilla villages should all be ticked on the first page. The following screenshot displays the recommended settings for the Mod Support page:

Lock Overhaul[edit | edit source]

This mod must be activated to work. Once enabled, the settings are user preference.

Storm Lightning[edit | edit source]

The Minimal preset in the MCM is recommended.

Timing is Everything[edit | edit source]

Timing is Everything is set up in a way that integrates DLC content and balances the game's quests. Vampires and werewolves will show up early in the game because they are a part of the world. Dragonborn will not start until the news of your deeds has time to reach the island, and the player becomes something that must be dealt with. Attack chances are lowered from 100% so there will be less of a chance to predict an attack. Other things are active that make sense, such as not being able to do the Break of Dawn quest if the player is a vampire, Thalmor won't attack until after engaging their quest line, etc. The following screenshots display the recommended settings for the mod's MCM:

Remaining Mod Configurations[edit | edit source]

The remaining mod configurations are recommended to be left at their defaults for the most enhanced, vanilla experience. However, users may adjust the settings for these mods to their preference.


COMMUNITY CONTRIBUTIONS[edit | edit source]

Help build STEP

STEP can only get bigger and better with help from the community. It is very time consuming for the STEP team to ensure that the Guide is consistently maintained at the highest quality possible. We need people to help us identify mods that improve the vanilla game while adhering to our Mandate. We also need ongoing bug reports, reviews, and updates on mods that may cause problems or that stray from the Mandate.

In order to suggest a mod for inclusion, visit the Mods section of the Forums.

Call for Mod Testers[edit | edit source]

Community members interested in becoming Mod Testers, please contact TechAngel85 via PM on the forums. Once registered, Mod Testers will be given access to Staff forums that houses useful information. For more information about our mod testing process, read through the Mod Testing Guide to get a sense of what's involved.

Call for Forum Moderators[edit | edit source]

Regular community members interested in becoming moderators, please contact TechAngel85 via PM on the forums. Forum Moderators will be determined based upon level and quality of activity within our community.

Thank you for reading and enjoy the game!


Credits[edit | edit source]

Thank you all!

The STEP administrators would sincerely like to thank (from the bottoms of our fuzzy little hearts):

  • The authors of mods recommended within our Guides
  • The authors of mods who granted permission for their mods to be incorporated into the STEP Patches
  • The core Community for feedback, suggestions and input
  • The Beta and Mod Testers for their good humor and rigorous analyses
  • The Nexus community
  • Bethesda Softworks for their games
  • Tannin for the gift that is Mod Organizer
  • All the developers that kept MO alive to create MO

Step Staff[edit | edit source]

Administrators[edit | edit source]

  • TechAngel85
    • Lead Release Coordinator, Patch Coordinator, Lead Forum Administrator, Mod Author
  • z929669
    • Project Founder, Lead Site Developer, Lead Site Administrator

Step Admin[edit | edit source]

  • DoubleYou
  • Greg

Honorary Staff[edit | edit source]

Retired Founders, Administrators, and Staff:

  • Aiyen
  • Bealdwine
  • deathneko11
  • EisDrache
  • EssArrBee
  • Farlo
  • frihyland
  • GSDfan (still active: MO Support)
  • GrantSP
  • hishutup
  • Kelmych
  • MontyMM
  • Nebulous112
  • oqhansoloqo
  • phazer11
  • rootsrat
  • stoppingby4now
  • TheCompiler
  • torminater
  • Uhuru
  • WilliamImm
  • wolverine2710