SkyrimSE:1.0.0: Difference between revisions

From Step Mods | Change The Game
(47 intermediate revisions by 2 users not shown)
Line 2: Line 2:
{{VersionHeader}}<br>
{{VersionHeader}}<br>
<!-- {{#ifeq: {{#show: STEP:Main | ?DonationToggle#}} | True | {{DonationButton|Guide}} }} -->
<!-- {{#ifeq: {{#show: STEP:Main | ?DonationToggle#}} | True | {{DonationButton|Guide}} }} -->
<div class="nonumtoc">{{TOC right}}</div>
<div class="nonumtoc">{{TOC}}</div>


==Step SkyrimSE Guide==
==Step {{NAMESPACE}} Guide==
This is the official v1.0 release of the Step SkyrimSE Guide. It'll now be considered our "active" gaming guide for Skyrim, meaning we will be releasing guide updates to Skyrim SE, exclusively. Our Step SkyrimLE Guide is considered retired, though we'll continue to perform any routine maintenance.
This is the official v1.0 release of the Step {{NAMESPACE}} Guide. It'll now be considered our "active" gaming guide for Skyrim, meaning we will be releasing guide updates to {{NAMESPACE}}, exclusively. Our Step SkyrimLE Guide is considered retired, though we'll continue to perform any routine maintenance.


{{fc|#ddd|'''There have been many changes, so check out the [{{canonicalurl:{{NAMESPACE}}:{{PAGENAME}}/changelog}} Changelog] for all the fine details.'''}}
* Visit the [https://stepmodifications.org/forum/forum/{{#var:forumid}}-- {{NAMESPACE}} forums], and provide feedback related to this guide.   
 
<blockquote style="font-style:italic; color:#ddd;">
* Visit the [https://stepmodifications.org/forum/ forums] and provide feedback related to Step.   
* Also follow Step Modifications on [https://www.facebook.com/pages/STEP-Skyrim-Total-Enhancement-Project/175289219235392?sk=info Facebook].
* Also follow Step Modifications on [https://www.facebook.com/pages/STEP-Skyrim-Total-Enhancement-Project/175289219235392?sk=info Facebook].
* To support hosting and maintenance of the Step Community Project, [https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=N5TLCEMXY7KQU contributions are welcome].</blockquote>
* To support hosting and maintenance of this website, consider [https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=N5TLCEMXY7KQU donating to the project].
<br>
<br>
<br>


= About Step =
= About Step =
<div>A Foreword</div>
<div>A Foreword</div>
Created by [https://stepmodifications.org/wiki/User:TheCompiler TheCompiler], Step is a collaborative project with input from the modding community, technical volunteers, and project administrators.  The goal is to provide tested and validated methods for establishing and maintaining an enhanced modded Skyrim. Thus, the Guide provides detailed, well-tested build instructions for a solid modded Skyrim that achieves an enhanced, vanilla experience. It's meant to be installed in its entirety and not piecemeal.
Created by [https://stepmodifications.org/wiki/User:TheCompiler TheCompiler] (Daniele Ferraro), Step is a collaborative project with input from the modding community, technical volunteers, and project administrators.  The goal is to provide tested and validated methods for establishing and maintaining an enhanced modded Skyrim. Thus, the Guide provides detailed, well-tested build instructions for a solid modded Skyrim that achieves an enhanced, vanilla experience. It's meant to be installed in its entirety and not piecemeal.


The Step team collects information from the modding community through extensive mod testing, detailed reviews, feedback, and suggestions exchanged on the [https://stepmodifications.org/forum/ Step Community Forums]. Posting [https://stepmodifications.org/wiki/Guide:STEP_Community_Citizenship rules] apply, so be sure to read and follow them. Engage and enjoy a warm welcome and plenty of high-quality support from a large community of experienced members.
The Step team collects information from the modding community through extensive mod testing, detailed reviews, feedback, and suggestions exchanged on the [https://stepmodifications.org/forum/ Step Community Forums]. Posting [https://stepmodifications.org/wiki/Guide:STEP_Community_Citizenship rules] apply, so be sure to read and follow them. Engage and enjoy a warm welcome and plenty of high-quality support from a large community of experienced members.
Line 32: Line 28:
The following nomenclature is used throughout this guide and should be understood before proceeding.  
The following nomenclature is used throughout this guide and should be understood before proceeding.  


*{{fc|#e6b69e|'tick' means 'check'}}: Frequently, the word 'check' or 'checked' can mean 'ensure' in addition to "check mark", so 'check' is not used where it is synonymous with 'tick' to avoid any mistakes that can (and have) happened from this conflation.
*{{Fc|salmon|'tick' means 'check'}}: Frequently, the word 'check' or 'checked' can mean 'ensure' in addition to "check mark", so 'check' is not used where it is synonymous with 'tick' to avoid any mistakes that can (and have) happened from this conflation.
*{{fc|#e6b69e|Baseline}}: An installation of a mod using the recommend file option listed within the '''Baseline''' column of the mod tables below.
*{{Fc|salmon|Baseline}}: An installation of a mod using the recommend file option listed within the '''Baseline''' column of the mod tables below.
*{{fc|#e6b69e|Step Patches}}: A "patch" is a plugin that allows two or more mods to work together without conflicting. The '''''Step Patches''''' are such plugins, but allow all of the mods in the Step Guide to work harmoniously together. Some users refer to this as a conflict resolution patch or "CR Patch".
*{{Fc|salmon|Step Patches}}: A "patch" is a plugin that allows two or more mods to work together without conflicting. The '''''Step Patches''''' are such plugins, but allow all of the mods in the Step Guide to work harmoniously together. Some users refer to this as a conflict resolution patch or "CR Patch".


== Minimum System Requirements ==
== System Requirements ==
We recommend the following hardware configuration for running a Step SkyrimSE installation at a resolution of 1920x1080. The minimum requirements will allow most users to install and run the Baseline options, which are Skyrim SE's recommended requirements. The recommended requirements for this Guide will allow most users to install and run a modded setup beyond that of the Baseline options (higher quality options). For those wishing to use high quality options at resolutions higher than 1920x1080, be advised that a more powerful system will likely be required.
We recommend the following hardware configuration for running a Step {{NAMESPACE}} installation at a resolution of 1920x1080. The minimum requirements will allow most users to install and run the Baseline options, which are {{NAMESPACE}}'s recommended requirements. The recommended requirements for this Guide will allow most users to install and run a modded setup beyond that of the Baseline options (higher quality options). For those wishing to use high quality options at resolutions higher than 1920x1080, be advised that a more powerful system will likely be required.
<br>
<br>


Line 86: Line 82:
<div>Game & Tool Installation</div>
<div>Game & Tool Installation</div>
== Follow the [[Guide:SystemSetupGuide|{{Fc|blue|System Setup Guide}}]]! ==
== Follow the [[Guide:SystemSetupGuide|{{Fc|blue|System Setup Guide}}]]! ==
Those who have not completed the '''[[Guide:SystemSetupGuide|System Setup Guide]]''' should {{Fc|important|STOP and do so now BEFORE continuing this guide!}} This is a perquisite for completing any of the Step Bethesda game guides.<br>
Those who have not completed the '''[[Guide:SystemSetupGuide|System Setup Guide]]''' should {{Fc|important|STOP and do so now BEFORE continuing this guide!}} This is a perquisite for completing any of the Step Bethesda mod-build guides.<br>
{{fc|salmon|NEW GUIDE FOLLOWERS: Deviate from these instructions at your own risk! Instructions in this guide presume that previous instructions have been followed.}}
{{fc|salmon|NEW GUIDE FOLLOWERS: Deviate from these instructions at your own risk! Instructions in this guide presume that previous instructions have been followed.}}
<br>
<br>
Line 93: Line 89:
= STEP 2 =
= STEP 2 =
<div>Tool Configuration</div>
<div>Tool Configuration</div>
== Mod Organizer - Skyrim SE Initialization ==
== Mod Organizer - {{NAMESPACE}} Initialization ==
FIRST, follow the [[Guide:SystemSetupGuide|System Setup Guide]]. The below instructions describe how to initialize a Skyrim SE instance in Mod Organizer (MO). If MO wass installed as a Portable application, the instructions below will need to be reinterpreted accordingly. Those who already have a MO instance for Skyrim SE can skip this initialization:
FIRST, follow the [[Guide:SystemSetupGuide|System Setup Guide]]. The below instructions describe how to initialize a {{NAMESPACE}} instance in Mod Organizer (MO). If MO wass installed as a Portable application, the instructions below will need to be reinterpreted accordingly. Those who already have a MO instance for {{NAMESPACE}} can skip this initialization:


{{Spoiler|shown=Initialization Instructions|hidden=<br/>
{{Spoiler|shown=Initialization Instructions|hidden=<br/>
Line 102: Line 98:
# Select '''Skyrim Special Edition''' and click {{ui|Next}}.
# Select '''Skyrim Special Edition''' and click {{ui|Next}}.
#: If it didn't find the game, users can manually browse to the game's location.
#: If it didn't find the game, users can manually browse to the game's location.
# Name the instance something like <code>Step Skyrim SE</code> or keep the default. Click {{ui|Next}}.
# Name the instance something like <code>Step {{NAMESPACE}}</code> or keep the default. Click {{ui|Next}}.
# (optional) change the location of data stored. Step recommends the default location, unless space restraints prevent this. Click {{ui|Next}}.
# (optional) change the location of data stored. Step recommends the default location, unless space restraints prevent this. Click {{ui|Next}}.
# A confirmation window will display with the installation information. Click {{ui|Finish}}.
# A confirmation window will display with the installation information. Click {{ui|Finish}}.
# MO is now ready to use with this guide.
# MO is now ready to use with this guide.


{{GallerySimple|id=MO2Initialize|width=150|img=File:MO2Setup16.png|caption=Step 2}}{{GallerySimple|id=MO2Initialize|width=150|img=File:MO2Setup03.PNG|caption=Step 4}}{{GallerySimple|id=MO2Initialize|width=150|img=File:MO2Setup05.PNG|caption=Step 5}}{{GallerySimple|id=MO2Initialize|width=150|img=File:MO2Setup06.PNG|caption=Step 6}}{{GallerySimple|id=MO2Initialize|width=150|img=File:MO2Setup12.PNG|caption=Step 7}}{{clear}}}}
{{GallerySimple|id=MOInitialize|width=150|img=File:MOSetup16.png|caption=Step 2}}{{GallerySimple|id=MOInitialize|width=150|img=File:MOSetup03.PNG|caption=Step 4}}{{GallerySimple|id=MOInitialize|width=150|img=File:MOSetup05.PNG|caption=Step 5}}{{GallerySimple|id=MOInitialize|width=150|img=File:MOSetup06.PNG|caption=Step 6}}{{GallerySimple|id=MOInitialize|width=150|img=File:MOSetup12.PNG|caption=Step 7}}{{clear}}}}


=== Profile Setup ===
=== Profile Setup ===
Line 113: Line 109:


{{Spoiler|shown=Profile Setup Instructions|hidden=<br>
{{Spoiler|shown=Profile Setup Instructions|hidden=<br>
# Launch MO, choosing the '''Skyrim SE''' Instance.
# Launch MO, choosing the '''{{NAMESPACE}}''' Instance.
# On the ''Default'' profile, arrange the mods in the left pane in the following order:
# On the ''Default'' profile, arrange the mods in the left pane in the following order:
## DLC: Dawnguard
## DLC: Dawnguard
Line 121: Line 117:
# Select the '''Default''' profile.
# Select the '''Default''' profile.
# Ensure the '''Use profile-specific Game INI Files''' box is ticked and click {{ui|Copy}}.
# Ensure the '''Use profile-specific Game INI Files''' box is ticked and click {{ui|Copy}}.
# Name the new profile  <code>Step SkyrimSE</code>,  or anything similar.
# Name the new profile  <code>Step {{NAMESPACE}}</code>,  or anything similar.
# Ensure the '''Use profile-specific Game INI Files''' box is ticked.
# Ensure the '''Use profile-specific Game INI Files''' box is ticked.
# Close the window by clicking {{ui|Close}}.
# Close the window by clicking {{ui|Close}}.
# Select the ''Step SkyrimSE'' profile from the profile selection down-drop.
# Select the ''Step {{NAMESPACE}}'' profile from the profile selection down-drop.
#* {{fc|blue|If users receive a notice saying some INI files were missing and will be copied. This is normal.}}
#* {{Fc|salmon|If users receive a notice saying some INI files were missing and will be copied. This is normal.}}
#* {{fc|orange|If an error is displayed about missing "modlist.txt" files, restart MO (or do a system reboot if one hasn't been done yet).}}
#* {{fc|orange|If an error is displayed about missing "modlist.txt" files, restart MO (or do a system reboot if one hasn't been done yet).}}
# Now click the {{icon|type=molistoptions|size=30}} button and select {{ui|Create empty mod}}.
# Now click the {{icon|type=molistoptions|size=30}} button and select {{ui|Create empty mod}}.
Line 136: Line 132:
# Click the {{icon|type=moexe|size=30}} button at the top of the main Mod Organizer window.
# Click the {{icon|type=moexe|size=30}} button at the top of the main Mod Organizer window.
# Over the left pane of the executables config, click the {{ui|'''+'''}} to add a new executable, and then {{ui|Add from file...}}.
# Over the left pane of the executables config, click the {{ui|'''+'''}} to add a new executable, and then {{ui|Add from file...}}.
# Navigate to the '''TES5Edit.exe''' file (e.g. <code>..Modding/Tools/xEdit/TES5Edit.exe</code>).
# Navigate to the '''SSEEdit.exe''' file (e.g. <code>..Modding/Tools/xEdit/SSEEdit.exe</code>).
#* This should auto-fill most of the fields.
#* This should auto-fill most of the fields.
# Change the title to '''xEdit'''.
# Change the title to '''xEdit'''.
Line 148: Line 144:
# Repeat these steps to add the remaining executables as indicated in the table below:}}
# Repeat these steps to add the remaining executables as indicated in the table below:}}


====Tool Setup Reference for Skyrim SE====
====Tool Setup Reference for {{NAMESPACE}}====
{{AlertSmall‏‎|type=notice|text=For tools previously installed, simply adjust the arguments below for use with Skyrim SE.}}
{| class="wikitable" style="width:100%;"
{| class="wikitable" style="width:100%;"
! Application Title
! Executable
! Executable
! Title
! Argument(s)
! Argument(s)
|-  
|-  
! style="color:#999; text-align:left;" | TES5Edit.exe
! style="color:#999; text-align:left;" | xEdit
| style="text-align:left;"| xEdit
| style="text-align:left;"| xEdit.exe
| style="text-align:left;"| <code>-IKnowWhatImDoing -SSE -AllowMasterFilesEdit</code><br>Tick the '''Create files in mod instead of overwrite''' box and select the ''xEdit Output'' mod from the drop-down.
| style="text-align:left;"| <code>-IKnowWhatImDoing -SSE -AllowMasterFilesEdit</code><br>Tick the '''Create files in mod instead of overwrite''' box and select the ''xEdit Output'' mod from the drop-down.
|-  
|-  
! style="color:#999; text-align:left;" | TES5EditQuickAutoClean.exe
! style="color:#999; text-align:left;" | xEditQuickAutoClean
| style="text-align:left;"| xEditQuickAutoClean
| style="text-align:left;"| xEditQuickAutoClean.exe
| style="text-align:left;"| <code>-SSE</code><br>Tick the '''Create files in mod instead of overwrite''' box and select the ''xEdit Output'' mod from the drop-down.
| style="text-align:left;"| <code>-SSE</code><br>Tick the '''Create files in mod instead of overwrite''' box and select the ''xEdit Output'' mod from the drop-down.
|-  
|-  
! style="color:#999; text-align:left;" | DynDOLOD64.exe
! style="color:#999; text-align:left;" | LOOT
| style="text-align:left;"| DynDOLOD
| style="text-align:left;"| LOOT.exe
| style="text-align:left;"| <code>-SSE</code>
|-
! style="color:#999; text-align:left;" | LOOT.exe
| style="text-align:left;"| LOOT
| style="text-align:left;"| <code>--game="Skyrim Special Edition"</code>
| style="text-align:left;"| <code>--game="Skyrim Special Edition"</code>
|-  
|-  
! style="color:#999; text-align:left;" | TexGen64.exe
! style="color:#999; text-align:left;" | xLODGen
| style="text-align:left;"| TexGen
| style="text-align:left;"| xLODGenx64.exe
| style="text-align:left;"| <code>-SSE</code>
| style="text-align:left;"| <code>-lodgen -sse -o:"Drive:\Modding\Tools\xLODGen\xLODGen_Output"</code><br>{{Fc|salmon|''Replace '''Drive''' with the drive letter of the 'Modding' folder.''}}
|-
! style="color:#999; text-align:left;" | xLODGen64.exe
| style="text-align:left;"| xLODGen
| style="text-align:left;"| <code>-lodgen -sse -o:"Drive:\Modding\Tools\xLODGen\xLODGen_Output"</code><br>''Replace '''Drive:''' with the path before the 'Modding' folder.''
|}
|}
{{clear|left}}
{{clear|left}}
Line 187: Line 174:


{{Spoiler|shown=BethINI Initialization and Setup|hidden=<br/>
{{Spoiler|shown=BethINI Initialization and Setup|hidden=<br/>
# Close MO2 and run BethINI (e.g. <code>..Modding/Tools/BethINI/BethINI.exe</code>).
# Close MO and run BethINI (e.g. <code>..Modding/Tools/BethINI/BethINI.exe</code>).
#: If prompted by a Windows protection prompt, click '''More Info''' and then {{ui|Run anyway}}.
#: If prompted by a Windows protection prompt, click '''More Info''' and then {{ui|Run anyway}}.
# Select "Skyrim Special Edition" from the game selection box.  
# Select "Skyrim Special Edition" from the game selection box.  
Line 194: Line 181:
#* Ensure the '''Game''' path is correct (e.g. <code>../Steam/steamapps/common/Skyrim Special Edition</code>).
#* Ensure the '''Game''' path is correct (e.g. <code>../Steam/steamapps/common/Skyrim Special Edition</code>).
#* Ensure the '''Mod Organizer''' path is correct (e.g. <code>../Modding/Tools/Mod Organizer</code>).
#* Ensure the '''Mod Organizer''' path is correct (e.g. <code>../Modding/Tools/Mod Organizer</code>).
#* For the '''INI Path''', select '''Step SkyrimSE''' from the drop-down menu. ''NOTE: This name depends on the MO2 [[SkyrimSE:{{PAGENAME}}#Profile_Setup|Profile Setup]]''
#* For the '''INI Path''', select '''Step {{NAMESPACE}}''' from the drop-down menu. ''NOTE: This name depends on the MO [[{{NAMESPACE}}:{{PAGENAME}}#Profile_Setup|Profile Setup]]''
#** If BethINI does not automatically find the profiles, browse to MO2's <code>/Profile</code> folder. For standalone users, the profile will be stored in the user's <code>/AppData</code> folder (e.g. <code>%LOCALAPPDATA%/ModOrganizer/Skyrim Special Edition/profiles</code>)
#** If BethINI does not automatically find the profiles, browse to MO's <code>/Profile</code> folder. For standalone users, the profile will be stored in the user's <code>/AppData</code> folder (e.g. <code>%LOCALAPPDATA%/ModOrganizer/Skyrim Special Edition/profiles</code>)
#** Open the ''Step SkyrimSE'' profile folder, select the '''skyrim.ini''', and click {{ui|Open}}.
#** Open the ''Step {{NAMESPACE}}'' profile folder, select the '''skyrim.ini''', and click {{ui|Open}}.
#** BethINI will prompt, click {{ui|OK}} on them, and a restart will happen. Allow BethINI to handle custom INIs, if prompted.
#** BethINI will prompt, click {{ui|OK}} on them, and a restart will happen. Allow BethINI to handle custom INIs, if prompted.
# Return to the '''Setup''' tab.
# Return to the '''Setup''' tab.
Line 239: Line 226:
This results in a baseline setup for testing and running the game during mod installation. Once all mods have been installed, BethINI will be run again to complete the INI setup.
This results in a baseline setup for testing and running the game during mod installation. Once all mods have been installed, BethINI will be run again to complete the INI setup.


Relaunch Mod Organizer, and ensure the '''''Step SkyrimSE''''' profile is selected to continue with the guide.
Relaunch Mod Organizer, and ensure the '''''Step {{NAMESPACE}}''''' profile is selected to continue with the guide.
<br>
<br>
<br>
<br>
Line 249: Line 236:
At any time during the mod installation process, LOOT should be used to sort plugin load order ''before'' running the game. This is necessary to ensure proper plugin priority (load order), which can have a dramatic impact on the game. Users not running the game during the mod installation step of the Guide can wait to sort after this step is complete. To sort with LOOT:
At any time during the mod installation process, LOOT should be used to sort plugin load order ''before'' running the game. This is necessary to ensure proper plugin priority (load order), which can have a dramatic impact on the game. Users not running the game during the mod installation step of the Guide can wait to sort after this step is complete. To sort with LOOT:
# Launch LOOT via Mod Organizer 2 from the executables drop-down menu at the top of the right pane.
# Launch LOOT via Mod Organizer 2 from the executables drop-down menu at the top of the right pane.
#* If LOOT fails to start, try adding the following argument as described in [[SkyrimSE:{{PAGENAME}}#Tool_Setup|Tools Setup]]: <code>--single-process</code>. If LOOT cannot find the game directory, add the path to <code>../Skyrim Special Edition</code> folder to '''Installed Path''' under LOOT settings.
#* If LOOT fails to start, try adding the following argument as described in [[{{NAMESPACE}}:{{PAGENAME}}#Tool_Setup|Tools Setup]]: <code>--single-process</code>. If LOOT cannot find the game directory, add the path to <code>../Skyrim Special Edition</code> folder to '''Installed Path''' under LOOT settings.
# Click the {{ui|Sort Plugins}} icon at the top of the LOOT window.
# Click the {{ui|Sort Plugins}} icon at the top of the LOOT window.
# Several plugins will show warnings. The next section describes how to clean them up.
# Several plugins will show warnings. The next section describes how to clean them up.
# Click {{ui|Apply}} button, which has replaced the Sort button at the top.
# Click {{ui|Apply}} button, which has replaced the Sort button at the top.
# Close LOOT.
# Close LOOT.
{{alert|type=notice|text=When running LOOT ''before completing'' the Step Guide, additional warnings may be indicated. These will all be addressed by the end of this Guide.}}
{{alert|type=notice|text=When running LOOT ''before completing'' the Step Guide, additional warnings may be indicated. These will all be addressed by the end of this Guide.}}
Up to this point, users should only have the following plugins, in the order listed:
Up to this point, users should only have the following plugins, in the order listed:
# Skyrim.esm
# Skyrim.esm
Line 272: Line 257:
=== Standard Cleaning Procedures ===
=== Standard Cleaning Procedures ===
{{Spoiler|shown=Toggle cleaning procedures...|hidden=<br/>
{{Spoiler|shown=Toggle cleaning procedures...|hidden=<br/>
# Run '''xEditQuickAutoClean''' from the drop-down executable list in MO2.
# Run '''xEditQuickAutoClean''' from the drop-down executable list in MO.
# On the plugin selection window, double-click on the mod being cleaned (e.g. Update.esm).
# On the plugin selection window, double-click on the mod being cleaned (e.g. Update.esm).
# Once xEdit is finished, click {{ui|X}} at upper right to close. A backup of the original plugin will automatically be saved into (e.g., <code>../xEdit Output/SSEEdit Backups</code>) inside of '''''Overwrite''''' at the bottom of the MO mod list (left) pane.}}
# Once xEdit is finished, click {{ui|X}} at upper right to close. A backup of the original plugin will automatically be saved into (e.g., <code>../xEdit Output/FNVEdit Backups</code>) inside of '''''xEdit Oputput''''' mod (or in ''Overwrite'' at the bottom of the MO mod list (left) pane id previous instructions were NOT followed!).
# To verify the plugin has been cleaned, LOOT can be run again, and no warnings should be apparent.}}


=== Clean the Masters ===
=== Clean the Masters ===
Line 312: Line 298:
# In MO, hold Ctrl and double-click on the now-empty '''Cleaned Vanilla Masters''' mod to open it in Windows Explorer.
# In MO, hold Ctrl and double-click on the now-empty '''Cleaned Vanilla Masters''' mod to open it in Windows Explorer.
# Click the {{icon|type=moopenfolders|size=30}} button above the MO mod list (left) pane, and select '''Open Game Folder''' to open the game folder in Windows Explorer (e.g. <code>../Steam/steamapps/common/Skyrim Special Edition</code>, and open <code>../Data</code>.
# Click the {{icon|type=moopenfolders|size=30}} button above the MO mod list (left) pane, and select '''Open Game Folder''' to open the game folder in Windows Explorer (e.g. <code>../Steam/steamapps/common/Skyrim Special Edition</code>, and open <code>../Data</code>.
# {{fc|important|Move}} the four cleaned master files from <code>../Data</code> into <code>../Cleaned Vanilla Masters</code>. Close the ''Cleaned Vanilla Masters'' folder.
# {{Fc|highlight|Move}} the four cleaned master files from <code>../Data</code> into <code>../Cleaned Vanilla Masters</code>. Close the ''Cleaned Vanilla Masters'' folder.
'''Original Masters'''
'''Original Masters'''
# In MO, scroll to the end of the mod list (left) pane, and hold Ctrl + double click on '''''Overwrite''''' to open in Explorer.
# In MO, scroll to the end of the mod list (left) pane, and hold Ctrl + double click on '''''xEdit Output''''' mod to open in Explorer.
# Inside the "SSEEdit Backups" folder, rename the files to "''MasterName''.esm" (i.e. "''Update''.esm").
# Inside the "SSEEdit Backups" folder, rename the files to "''MasterName''.esm" (i.e. "''Update''.esm").
#* If there are multiple copies of any of the files, use the one with the ''earliest'' timestamp (the original).
#* If there are multiple copies of any of the files, use the one with the ''earliest'' timestamp (the original).
Line 320: Line 306:
# All Explorer windows can be closed now.
# All Explorer windows can be closed now.
# Return to the MO window.}}
# Return to the MO window.}}
 
{{alert|type=mo|text=Any time Bethesda updates these master files, they will likely need to be cleaned again and replaced in MO. Any previously cleaned versions of these same files that exist in the MO mod list must be either disabled or deleted first, because xEdit will see only the cleaned versions otherwise.}}
{{alert|type=mo|text=Any time Bethesda updates these master files, they will likely need to be cleaned again and replaced in MO2. Any previously cleaned versions of these same files that exist in the MO mod list must be either disabled or deleted first, because xEdit will see only the cleaned versions otherwise.}}
 
At this point, the Bethesda masters should be cleaned and the mod list order should reflect:
At this point, the Bethesda masters should be cleaned and the mod list order should reflect:
# xEdit Output
# xEdit Output
Line 330: Line 314:
# Cleaned Vanilla Masters
# Cleaned Vanilla Masters


{{AlertSmall‏‎|type=notice|text=To verify the vanilla mods have been cleaned, LOOT can be run again, and no warnings should be apparent.}}
{{AlertSmall|type=notice|text=To verify the vanilla mods have been cleaned, LOOT can be run again, and no warnings should be apparent.}}


== Understanding the Step Patches ==
== Understanding the Step Patches ==
A “conflict resolution” patch, or CR Patch, is a plugin that resolves conflicts between various active plugins. They allow users to use various mods together without any major issues, while still achieving the desired outcome from the mods. Thus, the Step Patches are one part patch and one part mod.
A “conflict resolution” patch, or CR Patch, is a plugin that resolves conflicts between various active plugins. They allow using various mods together without any major issues while still achieving the desired outcome from the mods. Thus, the Step Patches are one part patch and one part mod.


The Step Patches are built specifically for the Step mod list. They are required to run the this Guide and are dependent on specific mods within the mod list (those tagged at left with a green vertical bar). They will not resolve conflicts with any applicable mods that are not within the Guide's mod list, though.
The Step Patches are built specifically for the Step mod list. They are required and are dependent on specific mods as noted in the mod list. They will not resolve conflicts with any applicable mods that are not within the guide's mod list, though.


=== Step Patches ===
=== Step Patches ===
# '''Step SkyrimSE - Conflict Resolution Patch''' (Step CR Patch)
# '''Step {{NAMESPACE}} - Conflict Resolution Patch''' (Step CR Patch)
#* For those that would opt for their own custom lighting and weather mods
#* For those that would opt for their own custom lighting and weather mods
#* Patches all applicable mods ''except for Lighting & Weather mods''
#* Patches all applicable mods ''except for Lighting & Weather mods''
#* ''Required for all users!''
#* ''Required for all users!''
# '''Step SkyrimSE - Lighting & Weather Patch''' (Step LW Patch)
# '''Step {{NAMESPACE}} - Lighting & Weather Patch''' (Step LW Patch)
#* For those that are using Guide's lighting and weather mod from the Lighting & Weather mod group.  
#* For those that are using Guide's lighting and weather mod from the Lighting & Weather mod group.  
#* Patches only the applicable Lighting & Weather mods; ''the CR Patch is still required!''
#* Patches only the applicable Lighting & Weather mods; ''the CR Patch is still required!''
Line 350: Line 334:
<div>Step {{NAMESPACE}} Mod List</div>
<div>Step {{NAMESPACE}} Mod List</div>
<br>
<br>
At this point users should have their systems fully set up and ready to install mods . Users who are unaware of how to complete mod installations using MO2 should return to that Guide and refresh their knowledge. When installing mods, {{fc|highlight|keep the following in mind:}}
At this point users should have their systems fully set up and ready to install mods . Users who are unaware of how to complete mod installations using MO should return to that Guide and refresh their knowledge. When installing mods, {{fc|highlight|keep the following in mind:}}
* To maintain compatibility with downstream Patch instructions, it is important to install Patch-related mods as described in their respective ''Notes''.
* To maintain compatibility with downstream Patch instructions, it is important to install Patch-related mods as described in their respective ''Notes''.
* After installing a mod, ''enable'' the mod in MO.
* After installing a mod, ''enable'' the mod in MO.
Line 359: Line 343:
* Always follow LOOT's advice in regards to mod cleaning and sorting unless otherwise noted.
* Always follow LOOT's advice in regards to mod cleaning and sorting unless otherwise noted.
* Step does not recommend extracting BSAs as a general principle, since it adds to the potential for user error and unnecessary support issues. Experienced and self-supporting users may derive benefit from doing so, however.
* Step does not recommend extracting BSAs as a general principle, since it adds to the potential for user error and unnecessary support issues. Experienced and self-supporting users may derive benefit from doing so, however.
{{alert|type=mo|text='''MO Separators:''' Mod Organizer features the ability to create ''separators'' within the mod list to group mods for easier visual reference. Step recommends using these separators for each Mod Group following below. To create a separator:
{{alert|type=mo|text='''MO Separators:''' Mod Organizer features the ability to create ''separators'' within the mod list to group mods for easier visual reference. Step recommends using these separators for each Mod Group following below. To create a separator:
# Click the {{icon|type=molistoptions|size=30}} button on the top of the mod list pane.
# Click the {{icon|type=molistoptions|size=30}} button on the top of the mod list pane.
Line 371: Line 354:
! class="first" |  
! class="first" |  
! class="second" |  
! class="second" |  
! class="third" |
! class="modname" | '''Mod Name'''
! class="modname" | '''Mod Name'''
! class="baseline" | '''Baseline'''
! class="baseline" | '''Baseline'''
Line 377: Line 361:
! class="first" |
! class="first" |
! class="second" |  
! class="second" |  
| class="modname" | [[Main Page|Mod (patches not required)]]<sup>[[File:Wikilink.png|20px]]</sup>
! class="third" |
| class="modname" | [[Main Page|Mod (patch/enb-independent)]]<sup>[[File:Wikilink.png|20px]]</sup>
| class="baseline" | Baseline
| class="baseline" | Baseline
| class="notes" | Notes
| class="notes" | Notes
Line 383: Line 368:
! class="core" |
! class="core" |
! class="landw" |  
! class="landw" |  
| class="modname" | [[Main Page|Mod (requires patches)]]<sup>[[File:Wikilink.png|20px]]</sup>
! class="enb" |
| class="modname" | [[Main Page|Mod (patch/enb-dependent)]]<sup>[[File:Wikilink.png|20px]]</sup>
| class="baseline" | Baseline
| class="baseline" | Baseline
| class="notes" | Notes
| class="notes" | Notes
|}
|}
<br>


=== Mod Table Legend ===
=== Mod Table Legend ===
{| valign="left" style="width: 95%; background-color: transparent; font-size:0.95em; margin-left:2rem;"
{| valign="left" style="width: 95%; background-color: transparent; font-size:0.95em; margin-left:2rem;"
! class="chartrbg" style="width: 0.25rem; border-bottom: 1px solid #666C71; border-top: 1px solid #666C71; padding: 0;" |
! class="redbg" style="width: 0.25rem; border-bottom: 1px solid #666C71; border-top: 1px solid #666C71; padding: 0;" |  
! class="redbg" style="width: 0.25rem; border-bottom: 1px solid #666C71; border-top: 1px solid #666C71; padding: 0;" |  
| style="width: 9%; border-bottom: 1px solid #666C71; border-top: 1px solid #666C71; padding: 0 0.5rem;" | '''Patch Requirement'''
! class="yellowbg" style="width: 0.25rem; border-bottom: 1px solid #666C71; border-top: 1px solid #666C71; padding: 0;" |
| style="border-bottom: 1px solid #666C71; border-top: 1px solid #666C71;" | A green vertical bar indicates that the mod is required by the Step CR Patch.<br>A red bar indicates that the mod is required by the Step L&W Patch.
! class="bluebg" style="width: 0.25rem; border-bottom: 1px solid #666C71; border-top: 1px solid #666C71; padding: 0;" |
| style="width: 9%; border-bottom: 1px solid #666C71; border-top: 1px solid #666C71; padding: 0 0.5rem;" | '''Table Flags'''
| style="border-bottom: 1px solid #666C71; border-top: 1px solid #666C71;" | A red vertical bar indicates that the mod is required by the Step CR Patch.<br>
A yellow bar indicates that the mod is required by the Step L&W Patch.<br>
A blue bar indicates the mod supports or otherwise relates to ENB.
|-
|-
| style="border-bottom: 1px solid #666C71;" |
| style="border-bottom: 1px solid #666C71;" |  
| style="border-bottom: 1px solid #666C71;" |  
| style="border-bottom: 1px solid #666C71;" |  
| style="border-bottom: 1px solid #666C71;" |  
Line 401: Line 390:
| style="border-bottom: 1px solid #666C71;" | Nexus mod name presented as a link to Nexus for download.  
| style="border-bottom: 1px solid #666C71;" | Nexus mod name presented as a link to Nexus for download.  
|-
|-
| style="border-bottom: 1px solid #666C71;" |
| style="border-bottom: 1px solid #666C71;" |  
| style="border-bottom: 1px solid #666C71;" |  
| style="border-bottom: 1px solid #666C71;" |  
| style="border-bottom: 1px solid #666C71;" |  
Line 406: Line 396:
| style="border-bottom: 1px solid #666C71;" | Link to the mod's wiki page, which includes various information about the mod.
| style="border-bottom: 1px solid #666C71;" | Link to the mod's wiki page, which includes various information about the mod.
|-
|-
| style="border-bottom: 1px solid #666C71;" |
| style="border-bottom: 1px solid #666C71;" |  
| style="border-bottom: 1px solid #666C71;" |  
| style="border-bottom: 1px solid #666C71;" |  
| style="border-bottom: 1px solid #666C71;" |  
Line 411: Line 402:
| style="border-bottom: 1px solid #666C71;" | This notes the Step Baseline version or option of the corresponding mod that should be installed, and usually refers to options affecting performance/quality. General suggestions are located in the "''Notes''" column; see below.
| style="border-bottom: 1px solid #666C71;" | This notes the Step Baseline version or option of the corresponding mod that should be installed, and usually refers to options affecting performance/quality. General suggestions are located in the "''Notes''" column; see below.
|-
|-
| style="border-bottom: 1px solid #666C71;" |
| style="border-bottom: 1px solid #666C71;" |  
| style="border-bottom: 1px solid #666C71;" |  
| style="border-bottom: 1px solid #666C71;" |  
| style="border-bottom: 1px solid #666C71;" |  
Line 427: Line 419:
|link=none
|link=none
|format=plainlist
|format=plainlist
|template=ModTable/Row
|template=ModTableMods
|sort=OrderID
|sort=OrderID
}}
}}
Line 443: Line 435:
|link=none
|link=none
|format=plainlist
|format=plainlist
|template=ModTable/Row
|template=ModTableMods
|sort=OrderID
|sort=OrderID
}}
}}
Line 459: Line 451:
|link=none
|link=none
|format=plainlist
|format=plainlist
|template=ModTable/Row
|template=ModTableMods
|sort=OrderID
|sort=OrderID
}}
}}
Line 465: Line 457:
<br/>
<br/>


== {{#show:Category:ModGroup_05-Animations & Effects|?ModGroupName}} ==
== {{#show:Category:ModGroup_05-Animation & Physics|?ModGroupName}} ==
:{{fc|#E6B69E|{{#show:Category:ModGroup_05-Animations & Effects|?ModGroupDescription}} }}
:{{fc|#E6B69E|{{#show:Category:ModGroup_05-Animation & Physics|?ModGroupDescription}} }}
{{ModTable|ModTableRow=
{{ModTable|ModTableRow=
{{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::05-Animations & Effects]]
{{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::05-Animation & Physics]]
|?ModName
|?ModName
|?Version
|?Version
Line 475: Line 467:
|link=none
|link=none
|format=plainlist
|format=plainlist
|template=ModTable/Row
|template=ModTableMods
|sort=OrderID
|sort=OrderID
}}
}}
Line 491: Line 483:
|link=none
|link=none
|format=plainlist
|format=plainlist
|template=ModTable/Row
|template=ModTableMods
|sort=OrderID
|sort=OrderID
|limit=200
|limit=200
Line 508: Line 500:
|link=none
|link=none
|format=plainlist
|format=plainlist
|template=ModTable/Row
|template=ModTableMods
|sort=OrderID
|sort=OrderID
}}
}}
Line 524: Line 516:
|link=none
|link=none
|format=plainlist
|format=plainlist
|template=ModTable/Row
|template=ModTableMods
|sort=OrderID
|sort=OrderID
}}
}}
Line 540: Line 532:
|link=none
|link=none
|format=plainlist
|format=plainlist
|template=ModTable/Row
|template=ModTableMods
|sort=OrderID
|sort=OrderID
}}
}}
Line 556: Line 548:
|link=none
|link=none
|format=plainlist
|format=plainlist
|template=ModTable/Row
|template=ModTableMods
|sort=OrderID
|sort=OrderID
}}
}}
Line 572: Line 564:
|link=none
|link=none
|format=plainlist
|format=plainlist
|template=ModTable/Row
|template=ModTableMods
|sort=OrderID
|sort=OrderID
}}
}}
Line 588: Line 580:
|link=none
|link=none
|format=plainlist
|format=plainlist
|template=ModTable/Row
|template=ModTableMods
|sort=OrderID
|sort=OrderID
}}
}}
Line 604: Line 596:
|link=none
|link=none
|format=plainlist
|format=plainlist
|template=ModTable/Row
|template=ModTableMods
|sort=OrderID
|sort=OrderID
}}
}}
Line 620: Line 612:
|link=none
|link=none
|format=plainlist
|format=plainlist
|template=ModTable/Row
|template=ModTableMods
|sort=OrderID
|sort=OrderID
}}
}}
Line 636: Line 628:
|link=none
|link=none
|format=plainlist
|format=plainlist
|template=ModTable/Row
|template=ModTableMods
|sort=OrderID
|sort=OrderID
}}
}}
Line 652: Line 644:
|link=none
|link=none
|format=plainlist
|format=plainlist
|template=ModTable/Row
|template=ModTableMods
|sort=OrderID
|sort=OrderID
}}
}}
Line 668: Line 660:
|link=none
|link=none
|format=plainlist
|format=plainlist
|template=ModTable/Row
|template=ModTableMods
|sort=OrderID
|sort=OrderID
}}
}}
Line 675: Line 667:


== {{#show:Category:ModGroup_18-Lighting & Weather|?ModGroupName}} ==
== {{#show:Category:ModGroup_18-Lighting & Weather|?ModGroupName}} ==
{{AlertSmall‏‎|type=notice|text={{fc|highlight|{{fs|larger|'''''This section is optional!'''''}}}}<br>We wish to be clear that the mods included within this section are completely optional. They are still within the [[STEP:Mandate|Mandate]], however, we've made this section optional for users who wish to customize their own lighting and weather. As such, we've included an additional patch solely for this mod group.}}
{{Alert|type=notice|text={{fc|highlight|{{fs|larger|'''''This section is optional!'''''}}}}<br>We wish to be clear that the mods included within this section are completely optional. They are still within the [[STEP:Mandate|Mandate]], however, we've made this section optional for users who wish to customize their own lighting and weather. As such, we've included an additional patch solely for this mod group.}}


:{{fc|#E6B69E|{{#show:Category:ModGroup_18-Lighting & Weather|?ModGroupDescription}} }}
:{{fc|#E6B69E|{{#show:Category:ModGroup_18-Lighting & Weather|?ModGroupDescription}} }}
Line 686: Line 678:
|link=none
|link=none
|format=plainlist
|format=plainlist
|template=ModTable/Row
|template=ModTableMods
|sort=OrderID
|sort=OrderID
}}
}}
Line 701: Line 693:
|link=none
|link=none
|format=plainlist
|format=plainlist
|template=ModTable/Row
|template=ModTableMods
|sort=OrderID
|sort=OrderID
}}
}}
Line 730: Line 722:
|link=none
|link=none
|format=plainlist
|format=plainlist
|template=ModTable/Row
|template=ModTableMods
|sort=OrderID
|sort=OrderID
}}
}}
Line 743: Line 735:
* Sort the load order using LOOT.  
* Sort the load order using LOOT.  
* Update LOOT (the program and masterlist).
* Update LOOT (the program and masterlist).
{{alert|type=notice|text= At this point, it's a good idea to launch a '''NEW GAME''' to verify that Skyrim loads without CTD (after sorting with LOOT). The game should successfully load into the Alternate Start character generation interface. If so, open the console (~), type <code>qqq</code>, and hit Enter/Return to close the game. If the game crashes before closing, there is a problem with load order, enabled mods, or any number of things missed in the above instructions. Please validate the MO mod list and mod installations against the guide, because there is most likely a deviation (hopefully intended and easy to find). Always run LOOT after making changes to mods with plugins.}}
{{alert|type=notice|text= At this point, it's a good idea to launch a '''NEW GAME''' to verify that Skyrim loads without CTD (after sorting with LOOT). The game should successfully load into the Alternate Start character generation interface. If so, open the console (~), type <code>qqq</code>, and hit Enter/Return to close the game. If the game crashes before closing, there is a problem with load order, enabled mods, or any number of things missed in the above instructions. Please validate the MO mod list and mod installations against the guide, because there is most likely a deviation (hopefully intended and easy to find). Always run LOOT after making changes to mods with plugins.}}
<br>


= STEP 5 =
= STEP 5 =
Line 753: Line 743:
# Name it <code>(TEMP) - SSE Terrain - Tamriel - xLODGen</code> (this will only be used as a resource for xLODGen).
# Name it <code>(TEMP) - SSE Terrain - Tamriel - xLODGen</code> (this will only be used as a resource for xLODGen).
#* This places a new, empty mod at the bottom of the mod list. However if it's not, place it last in the mod list.
#* This places a new, empty mod at the bottom of the mod list. However if it's not, place it last in the mod list.
# Repeat these steps to create three other new mods named:<code>Step SkyrimSE - xLODGen Output</code>, <code>Step SkyrimSE - TexGen Output</code>, and <code>Step SkyrimSE - DynDOLOD Output</code>; or anything unique and descriptive to their source/function.
# Repeat these steps to create three other new mods named:<code>Step {{NAMESPACE}} - xLODGen Output</code>, <code>Step {{NAMESPACE}} - TexGen Output</code>, and <code>Step {{NAMESPACE}} - DynDOLOD Output</code>; or anything unique and descriptive to their source/function.
# Find the '''(TEMP) - Cathedral Landscapes - LODGen''' mod from the ''Foundation'' mod group and relocate it just after ''(TEMP) - SSE Terrain - Tamriel - xLODGen''.
# Place these new mods directly after '''(TEMP) - SSE Terrain - Tamriel - xLODGen'''.
# Place the rest of these new mods directly after '''(TEMP) - Cathedral Landscapes - LODGen'''.
# Find the '''(TEMP) - Cathedral Landscapes - LODGen''' mod from the ''04-Foundation'' mod group and enable it if it is not enabled. This mod ONLY needs to be enabled for terrain LOD generation. If it is not disabled before actually playing the game, it will cause visual glitches.




Line 763: Line 753:
<ol start={{#ask:[[Category:{{NAMESPACE}} Mods]][[Version::{{PAGENAME}}]] | mainlabel=- | format=count}}>
<ol start={{#ask:[[Category:{{NAMESPACE}} Mods]][[Version::{{PAGENAME}}]] | mainlabel=- | format=count}}>
<li> ... </li><li> (TEMP) - SSE Terrain - Tamriel - xLODGen</li>
<li> ... </li><li> (TEMP) - SSE Terrain - Tamriel - xLODGen</li>
<li> (TEMP) - Cathedral Landscapes - LODGen</li>
<li> (TEMP) - Cathedral Landscapes - LODGen {{Fc|important|''NOTE: This mod can be here or under ''04-Foundation'' with Cathedral Landscapes main mod, but it must be DISABLED later as instructed!''}}</li>
<li> Step SkyrimSE - xLODGen Output</li>
<li> Step {{NAMESPACE}} - xLODGen Output</li>
<li> Step SkyrimSE - TexGen Output</li>
<li> Step {{NAMESPACE}} - TexGen Output</li>
<li> Step SkyrimSE - DynDOLOD Output</li></ol>
<li> Step {{NAMESPACE}} - DynDOLOD Output</li></ol>
 
{{alert|type=notice|text= Complete the following in order, and ensure that all mods are enabled and plugins enabled and sorted!}}
{{alert|type=notice|text= Complete the following in order, and ensure that all mods are enabled and plugins enabled and sorted!}}


Line 782: Line 771:
=== Generation ===
=== Generation ===
{{Spoiler|shown=Terrain LOD generation|hidden=<br/>
{{Spoiler|shown=Terrain LOD generation|hidden=<br/>
# Run xLODGen from the MO2 executable drop-down list.
# Run xLODGen from the MO executable drop-down list.
# Select all worldspaces.
# Select all worldspaces.
# Ensure that ONLY the '''Terrain LOD''' box is ticked in the right pane.
# Ensure that ONLY the '''Terrain LOD''' box is ticked in the right pane.
Line 794: Line 783:
# Navigate to the xLODGen output folder (e.g. <code>..Modding/Tools/xLODGen/xLODGen_Output</code>).
# Navigate to the xLODGen output folder (e.g. <code>..Modding/Tools/xLODGen/xLODGen_Output</code>).
# Back on MO, open the '''Step SkrimSE - xLODGen Output''' mod in an Explorer window (Ctrl+double click).
# Back on MO, open the '''Step SkrimSE - xLODGen Output''' mod in an Explorer window (Ctrl+double click).
# Cut and paste the files from the LOD generation to the '''Step Skyrim SE - xLODGen Output''' folder. Close both folders.
# Cut and paste the files from the LOD generation to the '''Step {{NAMESPACE}} - xLODGen Output''' folder. Close both folders.
# Enable '''Step SkrimSE - xLODGen Output''' mod.
# Enable '''Step SkrimSE - xLODGen Output''' mod.
# Disable '''(TEMP) - SSE Terrain - Tamriel - xLODGen''' and '''(TEMP) - Cathedral Landscapes - xLODGen''' mods (only needed as xLODGen resources).
# Disable '''(TEMP) - SSE Terrain - Tamriel - xLODGen''' and '''(TEMP) - Cathedral Landscapes - xLODGen''' mods (only needed as xLODGen resources).
Line 806: Line 795:


{{Spoiler|shown=Instructions for TexGen|hidden=<br/>
{{Spoiler|shown=Instructions for TexGen|hidden=<br/>
# Run TexGen from the MO2 executable drop-down list.
# Run TexGen from the MO executable drop-down list.
# Keep the default Output location. '''Step recommends:'''  
# Keep the default Output location. '''Step recommends:'''  
#* GPU with VRAM ≤ 4 GB:
#* GPU with VRAM ≤ 4 GB:
Line 824: Line 813:
# Navigate to the ''DynDOLOD TexGen_Output'' folder location (e.g. <code>../Modding/bethesda Tools/DynDOLOD/TexGen_Output</code>).
# Navigate to the ''DynDOLOD TexGen_Output'' folder location (e.g. <code>../Modding/bethesda Tools/DynDOLOD/TexGen_Output</code>).
# Copy or cut the files from the ''TexGen_Output'' folder.
# Copy or cut the files from the ''TexGen_Output'' folder.
# In MO2, hold down the '''Ctrl''' key and double-click on the '''Step SkyrimSE - TexGen Output''' mod created previously. This opens the mod's folder in an Explorer window.
# In MO, hold down the '''Ctrl''' key and double-click on the '''Step {{NAMESPACE}} - TexGen Output''' mod created previously. This opens the mod's folder in an Explorer window.
# Paste the files into the mod's folder, and close the window.
# Paste the files into the mod's folder, and close the window.
# Enable the '''Step SkyrimSE - TexGen Output''' mod in MO.
# Enable the '''Step {{NAMESPACE}} - TexGen Output''' mod in MO.
}}
}}


Line 834: Line 823:
====== Standard (2D) Tree LOD ======
====== Standard (2D) Tree LOD ======
{{Spoiler|shown=Instructions for Standard Trees|hidden=<br/>
{{Spoiler|shown=Instructions for Standard Trees|hidden=<br/>
# Run DynDOLOD from the MO2 executable drop-down list.
# Run DynDOLOD from the MO executable drop-down list.
# Click {{ui|Advanced}} once the main tool window is displayed.
# Click {{ui|Advanced}} once the main tool window is displayed.
# Select all worldspaces.
# Select all worldspaces.
Line 858: Line 847:
# Open the '''DynDOLOD_SSE.ini''' file (e.g. <code>../DynDOLOD/Edit Scripts/DynDOLOD/DynDOLOD_SSE.ini</code>)
# Open the '''DynDOLOD_SSE.ini''' file (e.g. <code>../DynDOLOD/Edit Scripts/DynDOLOD/DynDOLOD_SSE.ini</code>)
# Set '''TreeLOD=0'''
# Set '''TreeLOD=0'''
# Run DynDOLOD from the MO2 executable drop-down list.
# Run DynDOLOD from the MO executable drop-down list.
# Select all worldspaces.
# Select all worldspaces.
# Ensure the following are ticked:
# Ensure the following are ticked:
Line 880: Line 869:
# Navigate to the <code>../DynDOLOD</code> folder location (e.g. <code>../Modding/Tools/DynDOLOD</code>).
# Navigate to the <code>../DynDOLOD</code> folder location (e.g. <code>../Modding/Tools/DynDOLOD</code>).
# Copy or cut the files from the <code>../DynDOLOD_Output</code> folder.
# Copy or cut the files from the <code>../DynDOLOD_Output</code> folder.
# In MO2, hold down the Ctrl key and double-click on the '''Step SkyrimSE - DynDOLOD Output''' mod created above.
# In MO, hold down the Ctrl key and double-click on the '''Step {{NAMESPACE}} - DynDOLOD Output''' mod created above.
# Paste the files into the mod's folder and close the window.
# Paste the files into the mod's folder and close the window.
# In MO2, enable the mod.
# In MO, enable the mod.
# Ensure the DynDOLOD.esm and DynDOLOD.esp files are ticked in the right pane.
# Ensure the DynDOLOD.esm and DynDOLOD.esp files are ticked in the right pane.
# Sort with LOOT.
# Sort with LOOT.
Line 891: Line 880:


{{Spoiler|shown=Instructions for occlusion generation|hidden=<br/>
{{Spoiler|shown=Instructions for occlusion generation|hidden=<br/>
# Run xLODGen from the MO2 executable drop-down list.
# Run xLODGen from the MO executable drop-down list.
# Select only the '''Tamriel''' and '''DLC2SolstheimWorld''' worldspaces.
# Select only the '''Tamriel''' and '''DLC2SolstheimWorld''' worldspaces.
# Ensure only the '''Occlusion''' box is ticked.
# Ensure only the '''Occlusion''' box is ticked.
Line 903: Line 892:
#* '''''Occlusion.esp''''' is saved automatically and will be placed in the Overwrite folder in MO.
#* '''''Occlusion.esp''''' is saved automatically and will be placed in the Overwrite folder in MO.
# Right-click on the '''Overwrite''' mod listing and select, {{ui|Create new mod}}.
# Right-click on the '''Overwrite''' mod listing and select, {{ui|Create new mod}}.
# Name it <code>Step SkyrimSE - Occlusion</code> or anything unique.
# Name it <code>Step {{NAMESPACE}} - Occlusion</code> or anything unique.
# Ensure the new mod is active (ticked).
# Ensure the new mod is active (ticked).
# Ensure the '''Occlusion.esp is the last plugin in the load order just after DyDOLOD.esp''' and that it is enabled, else run LOOT and sort plugins.}}
# Ensure the '''Occlusion.esp is the last plugin in the load order just after DyDOLOD.esp''' and that it is enabled, else run LOOT and sort plugins.}}
Line 917: Line 906:


=== First Launch ===
=== First Launch ===
{{AlertSmall‏‎|type=notice|text= The MCM menu item may juxtapose the 'Exit' menu item, so be sure to scroll down to exit if it is 'missing'.}}
{{Alert|type=notice|text= The MCM menu item may juxtapose the 'Exit' menu item, so be sure to scroll down to exit if it is 'missing'.}}


To run the game, select the '''SKSE Skyrim Launcher''' executable from the drop-down list and click the '''Run''' button. Keep the following in mind when first launching from a fresh Guide installation:
To run the game, select the '''SKSE Skyrim Launcher''' executable from the drop-down list and click the '''Run''' button. Keep the following in mind when first launching from a fresh Guide installation:
Line 925: Line 914:


==== Alternate Start ====
==== Alternate Start ====
Upon starting a new game, the [[SkyrimSE:Alternate_Start_-_Live_Another_Life_-_SSE|Alternate Start - Live Another Life]] is the first mod in play. Lets face it, Skyrim is old and the vanilla start quest is the last thing many want to play through. Alternate Start provides a variety of ways to start the game. Once a new game is started, a locked cell is loaded. Simply talk to the statue in the room, choose a preference for starting the game (the vanilla start is provided as an option), and then sleep in the bed to start your new life. An alternate start location for the main quest line can be initialized by simply visiting Helgen.
Upon starting a new game, the [[{{NAMESPACE}}:Alternate_Start_-_Live_Another_Life_-_SSE|Alternate Start - Live Another Life]] is the first mod in play. Lets face it, Skyrim is old and the vanilla start quest is the last thing many want to play through. Alternate Start provides a variety of ways to start the game. Once a new game is started, a locked cell is loaded. Simply talk to the statue in the room, choose a preference for starting the game (the vanilla start is provided as an option), and then sleep in the bed to start your new life. An alternate start location for the main quest line can be initialized by simply visiting Helgen.


== Mod Configuration Menu Settings ==
== Mod Configuration Menu Settings ==
Line 969: Line 958:


== (optional) BethINI Customization ==
== (optional) BethINI Customization ==
The Step-nhanced Skyrim SE is now ready; however, please consider reading the remainder of the guide before taking an arrow to the knee.
The Step-nhanced {{NAMESPACE}} is now ready; however, please consider reading the remainder of the guide before taking an arrow to the knee.


Once the game is confirmed to be stable, a final consideration is customizing BethINI. Those who have no issues with performance and aren't knowledgeable of the settings can simply follow along. Customize the settings to suit personal preference. Caution is advised against using the custom INI input feature. This feature will allow custom INI edits; however, doing so without knowledge of exactly what the customizations are doing can cause instability.
Once the game is confirmed to be stable, a final consideration is customizing BethINI. Those who have no issues with performance and aren't knowledgeable of the settings can simply follow along. Customize the settings to suit personal preference. Caution is advised against using the custom INI input feature. This feature will allow custom INI edits; however, doing so without knowledge of exactly what the customizations are doing can cause instability.
Line 1,038: Line 1,027:
{{Spoiler|shown=Show recommendations|hidden=&nbsp;
{{Spoiler|shown=Show recommendations|hidden=&nbsp;
# '''Grass:'''
# '''Grass:'''
#* If using [[SkyrimSE:Cathedral_Landscapes|Cathedral Landscapes]], these setting should not need to be adjusted. If not, set the values for grass according to the installation instructions of the grass mod in use.
#* If using [[{{NAMESPACE}}:Cathedral_Landscapes|Cathedral Landscapes]], these setting should not need to be adjusted. If not, set the values for grass according to the installation instructions of the grass mod in use.
# Tick '''Project UV Diffuse Normal'''
# Tick '''Project UV Diffuse Normal'''
# Untick '''Improved Shader'''.
# Untick '''Improved Shader'''.
#* [[SkyrimSE:Majestic_Mountains_-_Cathedral_Concept|Majestic Mountains]] includes a custom INI that makes edits to the Sparkles and Improved Snow Shader, if used.}}
#* [[{{NAMESPACE}}:Majestic_Mountains_-_Cathedral_Concept|Majestic Mountains]] includes a custom INI that makes edits to the Sparkles and Improved Snow Shader, if used.}}
{{GallerySimple|id=BethINICustom|width=250|img=File:BethINI-SSE-Visuals.png|caption=Visuals Tab}}
{{GallerySimple|id=BethINICustom|width=250|img=File:BethINI-SSE-Visuals.png|caption=Visuals Tab}}
{{clear}}
{{clear}}
Line 1,069: Line 1,058:
{{clear|left}}
{{clear|left}}


== (optional) ENBSeries with the STEP SkyrimSE Guide ==
== (optional) ENBSeries with the Step {{NAMESPACE}} Guide ==
Because the effects of ENB are so variable, depending on 1) use of lighting/weather mods, 2) a great many other options for various mods, and 3) PC hardware and software environments, the Guide doesn't include an ENB preset. Instructions and recommendations would result in a massive flurry of support 'issues'. To provide a bit of direction, we've included a small list of ENB presets below which were made to work with Cathedral Weathers without breaking the horizon. We've included a variety of "looks", but search on Nexus to find the preset that works best.
Because the effects of ENB are so variable, depending on 1) use of lighting/weather mods, 2) a great many other options for various mods, and 3) PC hardware and software environments, the Guide doesn't include an ENB preset. Instructions and recommendations would result in a massive flurry of support 'issues'. To provide a bit of direction, we've included a small list of ENB presets below which were made to work with Cathedral Weathers without breaking the horizon. We've included a variety of "looks", but search on Nexus to find the preset that works best.


Line 1,084: Line 1,073:
* [https://www.nexusmods.com/skyrimspecialedition/mods/21543 Silent Horizons ENB]
* [https://www.nexusmods.com/skyrimspecialedition/mods/21543 Silent Horizons ENB]


{{AlertSmall|type=notice|text=ENBoost is entirely ''redundant'' in Skyrim SE on a 64-bit system with > 4 GB RAM. A 64-bit PC should ALWAYS have > 4 GB RAM, as ≤ 4 GB introduces a completely unnecessary memory ceiling for any 64-bit app. The ENBoost option exists solely so that the Skyrim LE engine can behave more like a 64-bit game engine by providing extra memory space in a 32-bit environment. Use it only for Skyrim LE (past Step SkyrimLE Guides). It ''might'' be beneficial for those running Skyrim SE on a 64-bit system with ≤ 4 GB RAM.}}
{{AlertSmall|type=notice|text=ENBoost is entirely ''redundant'' in {{NAMESPACE}} on a 64-bit system with > 4 GB RAM. A 64-bit PC should ALWAYS have > 4 GB RAM, as ≤ 4 GB introduces a completely unnecessary memory ceiling for any 64-bit app. The ENBoost option exists solely so that the Skyrim LE engine can behave more like a 64-bit game engine by providing extra memory space in a 32-bit environment. Use it only for Skyrim LE (past Step SkyrimLE Guides). It ''might'' be beneficial for those running {{NAMESPACE}} on a 64-bit system with ≤ 4 GB RAM.}}
<br/>
<br/>


Line 1,114: Line 1,103:
* Bethesda Softworks for their games
* Bethesda Softworks for their games
* Tannin for the gift that is Mod Organizer
* Tannin for the gift that is Mod Organizer
* All the developers that kept MO alive to create MO2
* All the developers that kept MO alive to create MO


== Step Staff ==
== Step Staff ==
Line 1,155: Line 1,144:
<!--{{DonorCredits}}-->
<!--{{DonorCredits}}-->
__NOTITLE__
__NOTITLE__
[[Category:SkyrimSE Guides]][[Category:Official Game Guides]]
[[Category:{{NAMESPACE}} Mod-Build Guides]][[Category:Official Mod-Build Guides]]

Revision as of 01:02, October 16, 2021


Warning-Logo.png

WARNING

This guide is out of date and is NOT supported! It may contain information that is incorrect or not in line with the current state of the game.
Go to the latest supported SkyrimSE Guide.


Step SkyrimSE Guide[edit | edit source]

This is the official v1.0 release of the Step SkyrimSE Guide. It'll now be considered our "active" gaming guide for Skyrim, meaning we will be releasing guide updates to SkyrimSE, exclusively. Our Step SkyrimLE Guide is considered retired, though we'll continue to perform any routine maintenance.


About Step[edit | edit source]

A Foreword

Created by TheCompiler (Daniele Ferraro), Step is a collaborative project with input from the modding community, technical volunteers, and project administrators. The goal is to provide tested and validated methods for establishing and maintaining an enhanced modded Skyrim. Thus, the Guide provides detailed, well-tested build instructions for a solid modded Skyrim that achieves an enhanced, vanilla experience. It's meant to be installed in its entirety and not piecemeal.

The Step team collects information from the modding community through extensive mod testing, detailed reviews, feedback, and suggestions exchanged on the Step Community Forums. Posting rules apply, so be sure to read and follow them. Engage and enjoy a warm welcome and plenty of high-quality support from a large community of experienced members.

New to Modding?[edit | edit source]

We recommend that you ...

  • read through this Guide at least once before attempting installation.
  • follow all linked guides and read through them, as well.

There is a lot of information to absorb and learn in order to successfully build a modded game. We and the community, have brought together a lot of this information into guides as a free and hopefully convenient resource for all. New and experienced modders alike will find many answers within these guides and linked resources. This Guide is written in such a way that it expects users to know the basics of modding and related tools (e.g. mod managers, LOD optimizers, configuration utilities, etc.). However our support forums are always available for our users.

Nomenclature[edit | edit source]

The following nomenclature is used throughout this guide and should be understood before proceeding.

  • 'tick' means 'check': Frequently, the word 'check' or 'checked' can mean 'ensure' in addition to "check mark", so 'check' is not used where it is synonymous with 'tick' to avoid any mistakes that can (and have) happened from this conflation.
  • Baseline: An installation of a mod using the recommend file option listed within the Baseline column of the mod tables below.
  • Step Patches: A "patch" is a plugin that allows two or more mods to work together without conflicting. The Step Patches are such plugins, but allow all of the mods in the Step Guide to work harmoniously together. Some users refer to this as a conflict resolution patch or "CR Patch".

System Requirements[edit | edit source]

We recommend the following hardware configuration for running a Step SkyrimSE installation at a resolution of 1920x1080. The minimum requirements will allow most users to install and run the Baseline options, which are SkyrimSE's recommended requirements. The recommended requirements for this Guide will allow most users to install and run a modded setup beyond that of the Baseline options (higher quality options). For those wishing to use high quality options at resolutions higher than 1920x1080, be advised that a more powerful system will likely be required.

Hardware Minimum Recommended
Windows OS Windows 10 64-bit Windows 10 64-bit
CPU Intel Core i5-2400 or equivalent Intel Core i5-4430 or equivalent
System RAM 8 GB 8 GB or higher
GPU Nvidia GTX 780 3GB / AMD R9 290 4GB Nvidia GTX 970 or equivalent or better / 4GB VRAM or higher
Drive Space ~50 GBs ~60 GBs
Monitor Resolution 1920x1080 1920x1080 or higher

Time Requirement[edit | edit source]

Users should be aware that it will usually take anywhere from several hours to a several days to complete this Guide from start to finish. Since this is a start to finish process, a recommend schedule for completing it is:

Day 1 : Steps 1 - 3
Day 2 : Step 4
  • Step 4 is installing all the mods. Depending on download speeds and previous modding knowledge, this step could span 1-3 days.
Final Day : Finish the remainder of the Guide.

The overall message here is that Step encourages users to always follow proper computer ergonomics when modding! Remember to take breaks and happy modding!


STEP 1[edit | edit source]

Game & Tool Installation

Follow the System Setup Guide![edit | edit source]

Those who have not completed the System Setup Guide should STOP and do so now BEFORE continuing this guide! This is a perquisite for completing any of the Step Bethesda mod-build guides.
NEW GUIDE FOLLOWERS: Deviate from these instructions at your own risk! Instructions in this guide presume that previous instructions have been followed.

STEP 2[edit | edit source]

Tool Configuration

Mod Organizer - SkyrimSE Initialization[edit | edit source]

FIRST, follow the System Setup Guide. The below instructions describe how to initialize a SkyrimSE instance in Mod Organizer (MO). If MO wass installed as a Portable application, the instructions below will need to be reinterpreted accordingly. Those who already have a MO instance for SkyrimSE can skip this initialization:

➕ [Click to show]➖ [Click to hide] Initialization Instructions


  1. Launch MO by running its executable (e.g. ..Modding/Tools/Mod Organizer/ModOrganizer.exe)
  2. Upon load, click the Instance Manager button on the tool (first button).
  3. Click [Create new instance] button.
  4. Select Skyrim Special Edition and click [Next].
    If it didn't find the game, users can manually browse to the game's location.
  5. Name the instance something like Step SkyrimSE or keep the default. Click [Next].
  6. (optional) change the location of data stored. Step recommends the default location, unless space restraints prevent this. Click [Next].
  7. A confirmation window will display with the installation information. Click [Finish].
  8. MO is now ready to use with this guide.

Profile Setup[edit | edit source]

Mod Organizer's profile feature allows the creation of multiple mod-builds. Begin by creating/editing two profiles for use with this guide:

➕ [Click to show]➖ [Click to hide] Profile Setup Instructions


  1. Launch MO, choosing the SkyrimSE Instance.
  2. On the Default profile, arrange the mods in the left pane in the following order:
    1. DLC: Dawnguard
    2. DLC: HearthFires
    3. DLC: Dragonborn
  3. Click the Profiles MO.png button on the menu bar.
  4. Select the Default profile.
  5. Ensure the Use profile-specific Game INI Files box is ticked and click [Copy].
  6. Name the new profile Step SkyrimSE, or anything similar.
  7. Ensure the Use profile-specific Game INI Files box is ticked.
  8. Close the window by clicking [Close].
  9. Select the Step SkyrimSE profile from the profile selection down-drop.
    • If users receive a notice saying some INI files were missing and will be copied. This is normal.
    • If an error is displayed about missing "modlist.txt" files, restart MO (or do a system reboot if one hasn't been done yet).
  10. Now click the MOlistoptions.png button and select [Create empty mod].
  11. Name it xEdit Output.

Tool Setup[edit | edit source]

All tools installed in the System Setup Guide should be added to MO. Some tools will have been auto-detected and added; however, ensure the settings below are set correctly for all tools. xEdit is used in this example:

➕ [Click to show]➖ [Click to hide] Tool Setup Instructions


  1. Click the Gear MO.png button at the top of the main Mod Organizer window.
  2. Over the left pane of the executables config, click the [+] to add a new executable, and then [Add from file...].
  3. Navigate to the SSEEdit.exe file (e.g. ..Modding/Tools/xEdit/SSEEdit.exe).
    • This should auto-fill most of the fields.
  4. Change the title to xEdit.
  5. Input the following in the Arguments field separated by a single space:
    • e.g. -IKnowWhatImDoing -SSE -AllowMasterFilesEdit
    • "-IKnowWhatImDoing": This turns off a warning presented when users make edits.
    • "-AllowMasterFilesEdit": By default xEdit will not allow master file editing. This allows users to edit these files.
  6. Tick the Create files in mod instead of overwrite box. Select the xEdit Output mod from the drop-down.
  7. Tick the Use applications icon for desktop shortcuts box.
  8. Click [Apply].
  9. Repeat these steps to add the remaining executables as indicated in the table below:

Tool Setup Reference for SkyrimSE[edit | edit source]

Application Title Executable Argument(s)
xEdit xEdit.exe -IKnowWhatImDoing -SSE -AllowMasterFilesEdit
Tick the Create files in mod instead of overwrite box and select the xEdit Output mod from the drop-down.
xEditQuickAutoClean xEditQuickAutoClean.exe -SSE
Tick the Create files in mod instead of overwrite box and select the xEdit Output mod from the drop-down.
LOOT LOOT.exe --game="Skyrim Special Edition"
xLODGen xLODGenx64.exe -lodgen -sse -o:"Drive:\Modding\Tools\xLODGen\xLODGen_Output"
Replace Drive with the drive letter of the 'Modding' folder.

Users can arrange the tools in any order using the up and down buttons above the list. This will dictate the order that tools are listed in the MO "Run" dropdown menu. Close the window by clicking the [OK] button.

BethINI Setup[edit | edit source]

BethINI needs to be run for the current MO profile to establish the INIs before beginning mod installation:

➕ [Click to show]➖ [Click to hide] BethINI Initialization and Setup


  1. Close MO and run BethINI (e.g. ..Modding/Tools/BethINI/BethINI.exe).
    If prompted by a Windows protection prompt, click More Info and then [Run anyway].
  2. Select "Skyrim Special Edition" from the game selection box.
    Allow BethINI to handle custom INIs, if prompted.
  3. Go to the Setup tab
    • Ensure the Game path is correct (e.g. ../Steam/steamapps/common/Skyrim Special Edition).
    • Ensure the Mod Organizer path is correct (e.g. ../Modding/Tools/Mod Organizer).
    • For the INI Path, select Step SkyrimSE from the drop-down menu. NOTE: This name depends on the MO Profile Setup
      • If BethINI does not automatically find the profiles, browse to MO's /Profile folder. For standalone users, the profile will be stored in the user's /AppData folder (e.g. %LOCALAPPDATA%/ModOrganizer/Skyrim Special Edition/profiles)
      • Open the Step SkyrimSE profile folder, select the skyrim.ini, and click [Open].
      • BethINI will prompt, click [OK] on them, and a restart will happen. Allow BethINI to handle custom INIs, if prompted.
  4. Return to the Setup tab.
    • The “Automatically Check for Updates”, “Auto-detect Invalid Settings”, and “Modify Custom INIs” boxes should be ticked.
    • Tick the “Always Select Game” box.
  5. Select the Basic tab.
    • Ensure the Window Resolution matches the system resolution.
    • The recommended Antialiasing is "TAA".
    • The other recommended options to tick are:
      • Windowed Mode
      • Borderless
      The following could conflict with display-soft settings or other mod INI settings, so be sure to experiment which is best after running through this guide. Setting them here will not hurt anything, but these can be overridden, so keep that in mind and plan on setting these from the single 'best' source when testing this mod build later.
      • Vsync
      • Lock Frame Rate - set equal to the monitor refresh rate.
    • The [Medium] Preset is recommended as a baseline to avoid problems before initial testing when guide setup is complete. For those with more powerful hardware, [High] or [Ultra] may be best, but moderation is advised prior to first run at the end of this guide (this can be changed at any time later).
    • Tick the box for Recommended Tweaks.
  6. Select the Detail tab.
    Untick Reflect Sky (sky reflections causes issue with LOD seams)
  7. Select the View Distance tab.
    Change Grass Fade to 18000.
  8. Select the Visuals tab.
    • Ensure Projected UV Diffuse Normals is ticked.
    • Untick Improved Shader (introduces visual glitches and inconsistencies on snow)
  9. Select the Custom tab. The following apply if the [Medium] preset was chosen and represent higher quality settings relative to that preset.
    1. In the Section drop-down, select Decals.
      1. In the Settting drop-down, select uMaxSkinDecalsPerActor.
        Change the value to 100 and click [Save].
      2. In the Settting drop-down, select uMaxSkinDecals.
        Change the value to 100 and click [Save].
    2. In the Section drop-down, select Display.
      1. In the Settting drop-down, select fWaterSSRIntensity.
        Change the value to 0.5 and click [Save].
      2. In the Settting drop-down, select iMaxDecalsPerFrame.
        Change the value to 200 and click [Save].
      3. In the Settting drop-down, select iMaxSkinDecalsPerFrame.
        Change the value to 200 and click [Save].
    3. In the Section drop-down again, select Interface.
      • In the Settting drop-down, select fBookOpenTime.
        Change the value to 500 and click [Save].
  10. Return the the Basic tab, and click [Save and Exit].

This results in a baseline setup for testing and running the game during mod installation. Once all mods have been installed, BethINI will be run again to complete the INI setup.

Relaunch Mod Organizer, and ensure the Step SkyrimSE profile is selected to continue with the guide.


STEP 3[edit | edit source]

Cleanup and Considerations

LOOT[edit | edit source]

At any time during the mod installation process, LOOT should be used to sort plugin load order before running the game. This is necessary to ensure proper plugin priority (load order), which can have a dramatic impact on the game. Users not running the game during the mod installation step of the Guide can wait to sort after this step is complete. To sort with LOOT:

  1. Launch LOOT via Mod Organizer 2 from the executables drop-down menu at the top of the right pane.
    • If LOOT fails to start, try adding the following argument as described in Tools Setup: --single-process. If LOOT cannot find the game directory, add the path to ../Skyrim Special Edition folder to Installed Path under LOOT settings.
  2. Click the [Sort Plugins] icon at the top of the LOOT window.
  3. Several plugins will show warnings. The next section describes how to clean them up.
  4. Click [Apply] button, which has replaced the Sort button at the top.
  5. Close LOOT.
Info-Logo.png

NOTE

When running LOOT before completing the Step Guide, additional warnings may be indicated. These will all be addressed by the end of this Guide.

Up to this point, users should only have the following plugins, in the order listed:

  1. Skyrim.esm
  2. Update.esm
  3. Dawnguard.esm
  4. HearthFires.esm
  5. Dragonborn.esm

If the plugins are not in the order listed, run LOOT now.

Cleaning Vanilla Master Files[edit | edit source]

To resolve potential issues later, the vanilla plugin masters should be cleaned with xEdit.

Standard Cleaning Procedures[edit | edit source]

➕ [Click to show]➖ [Click to hide] Toggle cleaning procedures...


  1. Run xEditQuickAutoClean from the drop-down executable list in MO.
  2. On the plugin selection window, double-click on the mod being cleaned (e.g. Update.esm).
  3. Once xEdit is finished, click [X] at upper right to close. A backup of the original plugin will automatically be saved into (e.g., ../xEdit Output/FNVEdit Backups) inside of xEdit Oputput mod (or in Overwrite at the bottom of the MO mod list (left) pane id previous instructions were NOT followed!).
  4. To verify the plugin has been cleaned, LOOT can be run again, and no warnings should be apparent.

Clean the Masters[edit | edit source]

Vanilla masters should be cleaned in the following order:

  1. Update.esm
  2. Dawnguard.esm
  3. Hearthfires.esm
  4. Dragonborn.esm
➕ [Click to show]➖ [Click to hide] Toggle cleaning procedures...


  1. Follow the standard cleaning procedures to clean Update.esm.
  2. Once Update.esm is cleaned, next clean Dawnguard.esm using the standard cleaning procedures.
  3. Next, complete the manual cleaning below for Dawnguard.esm:
    1. Run xEdit from MO.
    2. At the prompt, double-click on Dawnguard.esm.
    3. Once loaded, type in 00016BCF in the FormID field (above the mod list) and hit [Enter/Return].
    4. In the right pane, find the "XEZN - Encounter Zone" record.
    5. In the Dawnguard.esm column, right-click on the "RiftenRatwayZone [ECZN:0009FBB9]" entry and select [Remove].
      • If a prompt appears select Yes for each of these removals.
    6. In the FormID field again, type in 0001FA4C and hit [Enter/Return].
    7. On the Dawnguard.esm column, right-lick on the "Dawnguard.esm" header and select [Remove].
    8. In the FormID field again, type in 0006C3B6 and hit [Enter/Return].
    9. On the Dawnguard.esm column, right-lick on the "Dawnguard.esm" header and select [Remove] as in step 3.7.
    10. Now close xEdit.
    11. Ensure Dawnguard.esm is ticked in the pane, Backup plugins is ticked at the bottom of the prompted window and click [OK].
  4. Once Dawnguard's manual cleaning is complete, follow the standard cleaning procedures to clean Hearthfires.esm, and then finally, Dragonborn.esm.

Moving the Cleaned Files[edit | edit source]

After the vanilla master files are cleaned, they should be moved into the "Cleaned Vanilla Masters" mod in MO, and the original files should be restored into the 'real' "Data" directory in the game folder. This makes Steam happy when "validating" files so that it remains unaware of changes. To move the new files and restore the original files, complete the following:

➕ [Click to show]➖ [Click to hide] Toggle instructions


Cleaned Masters

  1. On the MO window, click the MOlistoptions.png button at the top of the left pane, next to the profile selection drop-down.
  2. Choose Create empty mod, name it Cleaned Vanilla Masters, and click [OK].
  3. Move this mod up the MO mod list to just after "DLC: Dragonborn".
  4. Enable the new mod listing.
  5. In MO, hold Ctrl and double-click on the now-empty Cleaned Vanilla Masters mod to open it in Windows Explorer.
  6. Click the MOOpenFoldersMenu.png button above the MO mod list (left) pane, and select Open Game Folder to open the game folder in Windows Explorer (e.g. ../Steam/steamapps/common/Skyrim Special Edition, and open ../Data.
  7. Move the four cleaned master files from ../Data into ../Cleaned Vanilla Masters. Close the Cleaned Vanilla Masters folder.

Original Masters

  1. In MO, scroll to the end of the mod list (left) pane, and hold Ctrl + double click on xEdit Output mod to open in Explorer.
  2. Inside the "SSEEdit Backups" folder, rename the files to "MasterName.esm" (i.e. "Update.esm").
    • If there are multiple copies of any of the files, use the one with the earliest timestamp (the original).
  3. Move or copy the renamed files into the 'real' game "Data" directory (../Data), choosing to overwrite/replace, if asked.
  4. All Explorer windows can be closed now.
  5. Return to the MO window.
Moicon.png

MO2

Any time Bethesda updates these master files, they will likely need to be cleaned again and replaced in MO. Any previously cleaned versions of these same files that exist in the MO mod list must be either disabled or deleted first, because xEdit will see only the cleaned versions otherwise.

At this point, the Bethesda masters should be cleaned and the mod list order should reflect:

  1. xEdit Output
  2. DLC: Dawnguard
  3. DLC: HearthFires
  4. DLC: Dragonborn
  5. Cleaned Vanilla Masters
Info-Logo.png
NOTE:
To verify the vanilla mods have been cleaned, LOOT can be run again, and no warnings should be apparent.

Understanding the Step Patches[edit | edit source]

A “conflict resolution” patch, or CR Patch, is a plugin that resolves conflicts between various active plugins. They allow using various mods together without any major issues while still achieving the desired outcome from the mods. Thus, the Step Patches are one part patch and one part mod.

The Step Patches are built specifically for the Step mod list. They are required and are dependent on specific mods as noted in the mod list. They will not resolve conflicts with any applicable mods that are not within the guide's mod list, though.

Step Patches[edit | edit source]

  1. Step SkyrimSE - Conflict Resolution Patch (Step CR Patch)
    • For those that would opt for their own custom lighting and weather mods
    • Patches all applicable mods except for Lighting & Weather mods
    • Required for all users!
  2. Step SkyrimSE - Lighting & Weather Patch (Step LW Patch)
    • For those that are using Guide's lighting and weather mod from the Lighting & Weather mod group.
    • Patches only the applicable Lighting & Weather mods; the CR Patch is still required!


STEP 4[edit | edit source]

Step SkyrimSE Mod List


At this point users should have their systems fully set up and ready to install mods . Users who are unaware of how to complete mod installations using MO should return to that Guide and refresh their knowledge. When installing mods, keep the following in mind:

  • To maintain compatibility with downstream Patch instructions, it is important to install Patch-related mods as described in their respective Notes.
  • After installing a mod, enable the mod in MO.
  • If no Notes or Step recommendations are provided for a particular mod, all options are good. Step encourages user customization.
  • Mods should be arranged in MO in the order that they are listed to ensure other mods further down the list overwrite/override those occurring before them. This is necessary to ensure the desired outcome.
  • Mods are listed in alphabetical order within each Mod Group and any deviations from this are purposeful to achieve the desired outcome.
  • Always install plugins (ESLs/ESMs/ESPs), unless otherwise noted. When there is a choice between ESL and ESP, always choose ESL unless otherwise noted.
  • Always follow LOOT's advice in regards to mod cleaning and sorting unless otherwise noted.
  • Step does not recommend extracting BSAs as a general principle, since it adds to the potential for user error and unnecessary support issues. Experienced and self-supporting users may derive benefit from doing so, however.
Moicon.png

MO2

MO Separators: Mod Organizer features the ability to create separators within the mod list to group mods for easier visual reference. Step recommends using these separators for each Mod Group following below. To create a separator:

  1. Click the MOlistoptions.png button on the top of the mod list pane.
  2. Select [Create Separator] and give the separator a name. Step recommends using the Mod Group names (i.e., Extensions, Resources, Lighting & Weather, etc.).
    • Create a new separator for each new Mod Group while working through the Guide.
    • Separator colors can be customized by right-clicking on any separator and selecting Select Color.

Mod Table Reference[edit | edit source]

Below is the legend and reference for the mod tables used in this Guide. Users should refer back to it when confused about a mod listing.

Mod Name Baseline Instructions
Mod (patch/enb-independent)Wikilink.png Baseline Notes
Mod (patch/enb-dependent)Wikilink.png Baseline Notes

Mod Table Legend[edit | edit source]

Table Flags A red vertical bar indicates that the mod is required by the Step CR Patch.

A yellow bar indicates that the mod is required by the Step L&W Patch.
A blue bar indicates the mod supports or otherwise relates to ENB.

Mod Name Nexus mod name presented as a link to Nexus for download.
Wikilink.png Link to the mod's wiki page, which includes various information about the mod.
Baseline This notes the Step Baseline version or option of the corresponding mod that should be installed, and usually refers to options affecting performance/quality. General suggestions are located in the "Notes" column; see below.
Instructions Brief notes that apply to the mod or installation.
In some cases, mods with several options will include a suggested option. These suggestions will take the form of: "Step recommends: Option A Main File."
In other cases, there may only be one appropriate option, which fits the Step Mandate. These instructions will take the form of: "Install Option A Main File."
Users will also see links displayed as: [Expand]. Users should click these links to expand the mod row to reveal detailed instructions for installing the mod.

02-Extenders[edit | edit source]

Mods that expand on the inherent functionality of a game or another mod without themselves affecting content
Mod Name Baseline Instructions
Address Library for SKSE PluginsLink to the mod's Wiki page. Install the All in one (Special Edition) Main File.
FileAccess Interface for Skyrim SE ScriptsLink to the mod's Wiki page. Install only the FileAccess Interface for Skyrim SE Scripts - FISSES optional file for compatibility with 1.5.97.0.
NET Script FrameworkLink to the mod's Wiki page. Ignore the required Loader. A loader will be installed with SkyrimSE:SSE Engine Fixes.
PapyrusUtil SELink to the mod's Wiki page. Install the PapyrusUtil SE - Scripting Utility Functions Miscellaneous File.
Scaleform Translation++Link to the mod's Wiki page.
SKSE64Link to the mod's Wiki page. Detailed Instructions available
Root Files Installation
  1. Download the "Current SE build" archive file.
  2. Open the archive and extract the following files to the Skyrim Special Edition root folder ..\Steam\steamapps\common\Skyrim Special Edition:
    • skse64_X_X_X.dll
    • skse64_loader.exe
    • skse64_steam_loader.dll
  3. Keep this archive open for the next steps.
Data Files Installation
  1. Click on the MOlistoptions.png button and select, [Create empty mod].
  2. Name it SKSE64.
    • This places the new, empty mod at the bottom of the mod list.
  3. Enable SKSE64 in the MO left pane.
  4. Open the SKSE64 in Windows Explorer (Ctrl + double-click).
  5. Create a new folder named SKSE and open it.
INI File
  1. Within the SKSE folder, create a new file named SKSE.ini i.e. ..SKSE64\SKSE\SKSE.ini
  2. Open the new file and copy and paste the code in the box below, and save and close the file when finished.

[Display] iTintTextureResolution=2048 [General] ClearInvalidRegistrations=1

Scripts
  1. From the archive downloaded above, open the Data folder e.g. SKSE64_x_x_x.7z/SKSE64_x_x_x/Data/
  2. Extract the scripts folder from the archive to the SKSE64 folder i.e. ..\SKSE64\scripts\.
  3. Close archive and Windows Explorer sessions.

Once complete, the SKSE64 mod's folder structure should be:

  • ..\SKSE64
    • \scripts
      • \Source
        • <file list>
      • <file list>
    • \SKSE
      • \skse.ini
    • \meta.ini
Launcher Configuration

Normally, MO should auto-detect that SKSE is installed upon a restart of the program, and it will auto-generate the SKSE game launcher. This should be used for launching Skyrim going forward. Below are some recommendations for further configuration of the SKSE launcher ... or, if for some reason MO fails to configure this. Please ensure the following is correct for SKSE:

  1. In MO, click the Gear MO.png button at the top of the main Mod Organizer window.
  2. Over the left pane, click the [+] (add executable button) and select [Add from file...].
  3. Navigate to the skse64_loader.exe file (e.g., ..\Steam\steamapps\common\Skyrim Special Edition\skse64_loader.exe).
  4. "SKSE" can be renamed for clarity, however, if this is done, MO will automatically create the "SKSE" launcher again and place it at bottom of the list.
  5. Use this executable to launch Skyrim SE going forward.

Reference Image:
SKSE64MOSetup.png

SSE Display TweaksLink to the mod's Wiki page. Detailed Instructions available
As stated in the mod's Description, this mod will stabilize the display of rendered content for smooth gameplay without limiting frame rates, and this should be the case for almost all modern PCs running SSE.
  1. Download the Main File and and High performance configuration Optional File.
  2. Install the Main File first. Then install the Optional File, choosing Merge to merge it into the Main File.
  3. (ONLY if hardware supports) Enable NVIDIA G-SYNC or AMD Freesync via the display software
    • Also enable NVIDIA Low Latency (reference image) or AMD anti-lag via the display software
  4. Double-click on the mod in the MO left pane and ensure the following in SSEDisplayTweaks.ini
    • PC has NVIDIA G-SYNC or AMD Freesync video card AND monitor support, set each frame limit (FPS cap) to:
      [monitor refresh rate] - 3 (e.g., 144 Hz monitor should have 141 limit: 144 - 3 = 141)
    • PC does NOT have NVIDIA G-SYNC or AMD Freesync video card OR monitor support, set each frame limit (FPS cap) to:
      [monitor refresh rate] - 1 (e.g., 60 Hz monitor should have 59 limit: 60 - 1 = 59)

[Render] FramerateLimit=?? UIFramerateLimit=?? [OSD] Enable=true InitiallyOn=false

To enabled the framerate counter, hold Left Shift and press Insert. Repeat to disable again.


NOTE: No further configuration is required, but read on for additional information.



For more general information, see the SSE Display Settings guide.

Advanced Configuration

As with any mod with an INI configuration, Step recommends creating an 'empty' mod to contain a customizable configuration that will not be overwritten when the mod is updated. The INI file will not be generated until the game is launched, and it should appear in Overwrite. Once that is done later in the guide, revisit this mod and complete the following if it will be customized:

  1. Click MOlistoptions.png > Create empty mod, and name it (CONFIG) SSE Display Tweaks.
  2. Copy the entire SKSE/ path from the source mod into the new mod.
  3. Delete all content under SKSE/Plugins/ except the INI file.
  4. Prioritize this configuration mod just after the source mod in MO such that the INI will override that of the source mod.
Example Custom Configuration Override

[Render]  ; EnableVSync=false    ; Uncomment to disable Vsync from this mod. Useful for those with G-SYNC/Freesync-compatible hardware  ; EnableTearing=true    ; Uncomment to disable Vsync/frame limits in bordered windowed mode FramerateLimit=141    ; Uncomment to set a specific in-game frame limit UIFramerateLimit=141    ; Uncomment to set a specific UI frame limit (i.e., in-game menus)  ; LoadingScreenFramerateLimit=60    ; Uncomment to set a specific loading-screen frame limit [HAVOK] MinimumFramerate=50    ; Uncomment to set a specific loading-screen frame limit MaximumFramerate=141    ; Uncomment to set a havok frame limit (should be equal to FramerateLimit) OSDStatsEnabled=true    ; uncomment to enable havok stats in the in-game screen display [Papyrus] DynamicUpdateBudget=true BudgetMaxFPS=141    ; Uncomment to set a papyrus budget frame limit (should be equal to FramerateLimit) OSDStatsEnabled=true    ; Uncomment to enable papyrus budget stats in the in-game screen display [OSD] Enable=true    ; Uncomment to enable the in-game screen display using the default toggle (Left Shift + Insert by default) InitiallyOn=false    ; uncomment to enable the in-game screen display on by default

SSE Engine FixesLink to the mod's Wiki page. Detailed Instructions available
  1. Download and install (Part 1) Engine Fixes for 1.5.xx Main File in MO.
  2. Download (Part 2) Engine Fixes preloader Main File.
  3. Extract the contents of the second archive to the root Skyrim SE directory (e.g. ../Steam/SteamApps/Common/Skyrim Special Edition)

Once installed, double-click on the mod to open up the information window, and ensure the following settings in EngineFixes.toml ("Text Files" tab):

[Patches] EnableAchievementsWithMods = true FormCaching = true MaxStdio = 2048 TreeLODReferenceCaching = true WaterflowAnimation = true WaterflowSpeed = 16.0  ; 20.0 = default. Smaller = slower, larger = faster [Fixes] ArcheryDownwardAiming = true AnimationLoadSignedCrash = true DoublePerkApply = true LipSync = true MemoryAccessErrors = true MO5STypo = true SlowTimeCameraMovement = true TreeReflections = true VerticalLookSensitivity = true

Leave the remainder of the settings at their defaults, unless the changes are known and desired.


03-Resources[edit | edit source]

Mods solely providing assets intended specifically for use by other mods without themselves affecting content
Mod Name Baseline Instructions
XLODGen Resource - SSE Terrain TamrielLink to the mod's Wiki page. Detailed Instructions available
NOTE: This file is only used for generation of terrain LOD using xLODGen and should be disabled afterward.

Download and install SSE Terrain Tamriel Extend. Rename the mod to (TEMP) Terrain - xLODGen so that it is easy to find and enable/disable (this will only be used as a resource for xLODGen).


04-Foundation[edit | edit source]

Baseline mods having many conflicting assets that should be overridden by other mods OR mods having programmatic changes that are widely accepted and adopted/expected by other mods
Mod Name Baseline Instructions
Unofficial High Definition Audio ProjectLink to the mod's Wiki page. Download and install all Main Files. Merge when asked.
Skyrim Landscape and Water FixesLink to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
Skyrim Landscape and Water Fixes
  • Main
    • Main Files
      • ☑ Main plugin, meshes and scripts
    • Patches
      • ☑ CACO
      • ☑ Landscape Fixes for Grass Mods
    • Walkway Wall FIX
      • ☑ Walkway Wall FIX SMIM
    • Optional
      • ☐ Select Nothing
        • Install
Unofficial Skyrim Special Edition PatchLink to the mod's Wiki page.
Skyrim SE particle patch for ENBLink to the mod's Wiki page. Detailed Instructions available
21 Post-Processing

For "Light Shafts" option, select 'Yes' if using ENB.

FOMOD Instructions
Particle Patch for ENB
  • Installation
    • Installation Type
      • ◉ Loose Files
    • Light Shafts
      • ◉ No See Post-Processing note above
    • Custom Textures
      • ◉ Yes
        • Install


Disable the following plugins (instructions for disabling plugins):

Particle patch for ENB.esp

DynDOLOD Resources SELink to the mod's Wiki page. Detailed Instructions available
Download and install the DynDOLOD Resources SE Main File, selecting ONLY the following options (Do NOT select DLC2 Vvardenfell 3D Plume):
  • Whiterun Exterior
  • Solitude Exterior
  • High Hrothgar Window Glow
  • DLC2 Vvardenfell 3D Plume
  • Desync Birds of Prey

As with all mods in this guide, this mod should be enabled in MO once it is installed. This mod in particular MUST be enabled for proper LOD generation later in this guide.

Static Mesh Improvement ModLink to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
Static Mesh Improvement Mod
  • Options
    • Main Installer Choice
      • ◉ Skyrim 2016 Special Edition: Custom
        • Next
  • Original Skyrim Custom Install
    • Barrels
      • ◉ Modified Vanilla Barrels
    • Bowl Ingredients
      • ☑ Improved Bowl Ingredients
    • Bridges
      • ◉ Bridges
    • Candelabras
      • ☑ Improved Candelabras
    • Carriage Seats and Fixes
      • ☑ Improved Carriages
    • Chains 3D - Misc
      • ☑ Chains 3D - Misc
    • Chains 3D - Pull Levers
      • ◉ Chains 3D - Pull Levers Small Rings (Recommended)
    • Chains 3D - Signs
      • ☑ Chains 3D - Signs
    • Chains 3D - Whiterun
      • ☑ Chains 3D - Whiterun
    • Chandeliers
      • ◉ Improved Chandeliers (Recommended)
    • Clothing Fixes
      • ☑ Clothing Fixes
    • Dawnguard Soulcairn Bone Piles
      • ◉ Bone Piles Yellow Bones (Recommended)
    • Draugr Corpses
      • ☑ Draugr Corpses
    • Dungeons Cliffs Snow Skirts
      • ◉ Snow Blending ESP (Recommended)
    • Dwemer Animated Lifts
      • ☑ Dwemer Animated Lifts
    • Dwemer Clutter
      • ☑ Dwemer Clutter
    • Farmhouse Woven Fence
      • ◉ Woven Fence Less Flicker (Recommended)
    • Food
      • ☑ Improved Food
    • Food - Tomato Style
      • ◉ Default Heirloom
    • Furniture Chests
      • ☑ Improved Furniture Chests
    • Furniture Common
      • ◉ Improved Furniture SMIM Textures (Recommended)
    • Furniture Noble
      • ☑ Improved Furniture Noble
    • Hanging Rings
      • ☑ Hanging Rings
    • Hawk
      • ☑ Hawk Improvements
    • Hearthfires Stuff
      • ☑ Hearthfires Stuff
    • Human Skull Fixes
      • ☑ Human Skull Fixes
    • Imperial Jail
      • ◉ Improved Imperial Jail (Recommended)
    • Jewelry Rings
      • ◉ Jewelry Rings CCO Remade or Jewelcraft
    • Lanterns
      • ☐ Lanterns    leave unticked!
    • Nordic Tables and Benches
      • ☑ Nordic Tables and Benches
    • Orc Longhouse
      • ☑ Orc Longhouse
    • Poor Coffin
      • ☑ Poor Coffin
    • Rabbit
      • ☑ Improved Rabbit
    • Rocks - Blackreach
      • ☑ Rocks - Blackreach
    • Rocks - Generic
      • ☑ Rocks - Generic
    • Rocks - Mountains
      • ☑ Rocks - Mountains
    • Ropes 3D - Dungeons
      • ◉ Dungeons 3D Ropes
    • Ropes 3D - Farmhouse
      • ◉ Farmhouse 3D Ropes No Fade (Recommended)
    • Ropes 3D - Raven Rock Docks
      • ☑ Raven Rock Docks 3D Ropes
    • Ropes 3D - Riften
      • ◉ Riften 3D Ropes Default Ropes Style (Recommended)
    • Ropes 3D - Solitude Docks
      • ☑ Solitude Docks 3D Ropes
    • Ropes 3D - Stockade
      • ☑ Stockade 3D Ropes
    • Ruins Sarcophagus
      • ☑ Ruins Sarcophagus
    • Shack Roofs
      • ☑ Improved Shack Roofs with Dragonborn
    • Skeletal Remains 3D
      • ☑ Skeletal Remains 3D
    • Smelters
      • ☑ Smelters
    • Solitude Gate Doors
      • ☑ Solitude Gate Doors
    • Tankards
      • ◉ Dark Brushed Metal Tankards
    • Tree - Juniper Tree
      • ☑ Improved Juniper Tree
    • Tree - Tundra Tree
      • ☑ Improved Tundra Tree
    • Whiterun Castle Wood Carvings
      • ◉ Wood Carvings Improved Vanilla
    • Whiterun Doors
      • ☑ Whiterun Doors
    • Windmills
      • ◉ DynDOLOD/SkyMills Compatibility
    • Xtra Options - Half-Size Textures Addon
      • ◉ None    use the half-size textures if VRAM is an issue
    • Xtra Options - Ultra-Sized Textures Addon
      • ☐ Ultra-Sized 4096x4096 Textures    leave unticked!
        • Next
  • Merged Plugin Special Edition Forced Install
    • Merged Plugin Special Edition Forced Install
      • ☑ Special Edition Merged Plugin Will Be Installed
        • Install
Cathedral - PlantsLink to the mod's Wiki page.
Skyrim Realistic OverhaulLink to the mod's Wiki page. Detailed Instructions available
  1. Install Part 1-3, choosing to merge the files when asked.
  2. Install the update file, choosing to merge as well.

Hide the following files/folders (instructions for hiding files/folders):

Textures\architecture\whiterun\wrfieldgrass01_n.dds

Majestic MountainsLink to the mod's Wiki page. Detailed Instructions available
Step Recommends: Lightside

Lightside is the most vanilla-like replacement, however, it can appear too bright in-game when combined with certain post processors. Users are free to choose the style that suits their preference.

  1. Download the Main File of preference.
  2. Download the Lod Pack for DynDoLod (all versions) Optional File.
    • The "Lod Pack for SSELodGen xLodGen (all versions)" optional file is NOT needed, since we are not using landscapes (terrain) from this mod.
Main File
FOMOD Instructions
Majestic Mountains Lightside
    • Required
      • ☑ Main files
    • Snow Mountain Type
      • ◉ Snow Mountain New version ESL
    • Optionals
      • ☑ Moss Rocks ESL Version
    • Sun Direction (choose one or none)
      • ◉ None
        • Next
    • Final Notes
      • ☑ Load order and notes
        • Install
Optional File
(merge into the main file)
FOMOD Instructions
Lod Pack for DynDoLod (all versions)
  • Step 1
    • Lod Meshes
      • ☑ Lod Meshes
    • LOD Textures
      • ◉ Lightside
        • Install


Hide the following files (instructions for hiding files/folders):

meshes\Landscape\rocks\rockcliff07.nif meshes\Landscape\rocks\rockpilem02.nif meshes\Landscape\rocks\rockpiles01.nif

Cathedral LandscapesLink to the mod's Wiki page. Detailed Instructions available
Please be aware this mod deviates to a degree from the vanilla style with respect to some landscape textures. However, we feel the benefits the mod brings out-weigh this drawback. Those who wish to use another mod must install Blended Roads.

The following FOMOD instructions are for the most vanilla-like options, but deviation from this is user preference.

  1. Download and install the Main File (instructions below).
FOMOD Instructions
Landscapes - Cathedral Concept
    • Select Install
      • ◉ Full Install, Brown Tundra
        • Next
    • Select Roads
      • ◉ Blended Roads
        • Install
  1. Download and install the LODGEN Textures for v3 Optional File.
    • Don't merge this file! Install it separately! This file will be installed as a separate mod so that it can be activated for LOD generation later in the guide and deactivated after. Name the mod: (TEMP) Cathedral Landscapes - xLODGen.
RUSTIC CLOTHING - Special EditionLink to the mod's Wiki page. 2K
Unofficial Material FixLink to the mod's Wiki page. Install the Unofficial Material Fix main file.


05-Animation and Physics[edit | edit source]

Mods that affect animations or physics

No mods defined.

06-Models and Textures[edit | edit source]

Mods that replace existing models or textures

No mods defined.

07-Sounds and Music[edit | edit source]

Mods that affect sounds or music

No mods defined.

08-Character Appearance[edit | edit source]

Mods that affect the appearance of the player character or NPCs
Mod Name Baseline Instructions
BeardsLink to the mod's Wiki page. 1K Detailed Instructions available
FOMOD Instructions
Beards
  • Choose options
    • Choose full or vanilla replacer
      • ◉ Full install
    • Choose resolution
      • ◉ Low: 1024
        • Install
BrowsLink to the mod's Wiki page. 512 Detailed Instructions available
FOMOD Instructions
Brows
  • Choose options
    • Choose full or vanilla replacer
      • ◉ Full install
    • Choose resolution
      • ◉ Low: 512
        • Install
Consistent Older PeopleLink to the mod's Wiki page. Step recommends: Consistent Older People XX Loose optional file
CoverkhajiitsLink to the mod's Wiki page. 2K Step Recommends: CoverKhajiits 2K main file
FAR - Forgotten Argonian RootsLink to the mod's Wiki page. 2K Detailed Instructions available
Install the 2K Main File if possible, but if it's still corrupt, use the 4K version.
FOMOD Instructions
FAR - Forgotten Argonian Roots
  • FAR - Main
      • ☑ Males
      • ☑ Females
        • Next
  • FAR - Males
    • Choose your body type
      • ◉ Better Males Body
        • Next
  • FAR - Females 1
    • Choose your body type
      • ◉ UNP Body
        • Next
  • FAR - Females 2 - UNP Body
    • Optional Patterns
      • ☑ None
        • Install
{{{1}}}
Female Vampires Have FangsLink to the mod's Wiki page.
Lucien Lachance AELink to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
Lucien Lachance Restored - Immersive Spectral Assassin
  • Introduction
    • Introduction
      • ☑ Introduction
        • Next
  • Pick a version
    • Version
      • ◉ Alternative
        • Install
More Realistic HairLink to the mod's Wiki page. This is a SkyrimLE mod, and the MO warning indicator in the left pane can be ignored.
Natural Eyes SSELink to the mod's Wiki page. Low Res Detailed Instructions available
The SSE version of this mod was hidden, so the LE version is linked instead. There is no difference, since these are only textures.
Northborn ScarsLink to the mod's Wiki page.
Simple ChildrenLink to the mod's Wiki page. Detailed Instructions available
Install the Main File using the instructions below. Merge the Update File, selecting the textures of choice.

NOTE: This mod relies on meshes from TK Children, which will be installed later.

FOMOD Instructions
Simple Children
    • Vanilla or USSEP?
      • ◉ USSEP
    • Required
      • ☑ Base Data
        • Next
    • Texture Choices
      • ◉ Paler Eye Area
        • Install

This mod's plugin should be cleaned, as it contains an old USSEP forward that will result in the game freezing otherwise.

  1. Load the FacegenForKids.esp in xEdit.
  2. Locate record: 00014132 and select it.
  3. Scroll down to Packages(aligned).
  4. On the FacegenForKids column, there will be one package listed that reads: [xxxxxxxx]< Error: Could not be resolved >.
  5. Right-click on this listing and select Remove.
  6. Close xEdit, saving the edited plugin when prompted.

Reference:
SimpleChildrenRef01.png

Superior Lore-Friendly HairLink to the mod's Wiki page. 1K Detailed Instructions available
This is a SkyrimLE mod, and the MO warning indicator in the left pane can be ignored.

Step recommends: SLF Hair - Rough Hair - Lite 1K

Tempered Skins for Females - UNPLink to the mod's Wiki page. Detailed Instructions available
This is a Not Safe For Work (NSFW) mod page and installer!

The instructions below are for the most vanilla-like options. Users are free to customize the options to according to their preferences.

FOMOD Instructions
Tempered Skins for Females
  • A - Body type
    • Body type
      • ◉ A7 - Bikini type IV
        • Next
  • B - Body diffuse options
    • Body diffuse options
      • ◉ B09 - Dirty, hairy, no scars
        • Next
  • C - Body normal options
    • Body normal options
      • ◉ C2 - Fit
        • Next
  • D - Face diffuse options
    • Face diffuse options
      • ◉ D2 - Elder
        • Next
  • E - Face normal options
    • Face normal options
      • ◉ E2 - Rougher
        • Next
  • F - Facemarks, scars (not necessary)
    • Scars
      • ☐ F1 - Female Scars by Xenius
    • Female tintmasks by Xenius
      • ◉ None
    • Male tintmasks by Xenius
      • ◉ None
    • Beast tintmasks by Xenius
      • ◉ None
        • Next
  • Warning
    • Attention
      • ☑ I got it
        • Install
Tempered Skins for MalesLink to the mod's Wiki page. Detailed Instructions available
This is a Not Safe For Work (NSFW) mod page and installer!

Step recommends: Tempered Skins for Males - Dressed Version Main File.
Download the file directly: Tempered Skins for Males - Dressed Version

The instructions below are for the most vanilla-like options. Users are free to customize the options to according to their preferences.

FOMOD Instructions
Tempered Skins for Males
  • A - Main Files
      • ◉ A1 - Vanilla underwear
        • Next
  • B - Body diffuse options
      • ◉ B6 - Dirty light haired
        • Next
  • C - Body normal options
      • ◉ C1 - Ripped
        • Next
  • D - Face diffuse options
      • ◉ D2 - Elder
        • Next
  • E - Face normal options
      • ◉ E2 - Harsh
        • Next
  • F - Facemarks, scars (not necessary)
    • Scars
      • ☐ F1 - Male Scars by Xenius
    • Male tintmasks
      • ◉ None
    • Beast tintmasks
      • ◉ None
        • Next
  • Warning)
    • Attention
      • ☑ I got it
        • Install


Hide the following files (instructions for hiding files/folders):

textures/actors/character/argonianmale (entire folder) textures/actors/character/khajiitmale/khajiitmalehead_s.dds textures/actors/character/male/maleunderwear.dds textures/actors/character/male/maleunderwear_n.dds textures/armor/briarheart/briarheart.dds textures/armor/briarheart/briarheart_n.dds

TK Children SELink to the mod's Wiki page. Detailed Instructions available
Install the Main File. When installing the FOMOD, use the default options, since all but the TRI meshes will be disabled as indicated below.

Disable the following plugins (instructions for disabling plugins):

TKChildren.esm TKChildren.esp

Hide the following folders (instructions for hiding files/folders):

Textures Meshes/Actors/character/facegendata Meshes/Actors/character/TKChildren

Vanilla Makeup HDLink to the mod's Wiki page. 2K Step recommends: VMHD - All Races - 2K main file. Merge Update File matching the quality chosen for the Main File.
Vanilla Warpaints AbsolutionLink to the mod's Wiki page. 2K Detailed Instructions available
FOMOD Instructions
Vanilla Warpaints Absolution
  • Main Files
    • Vanilla Replacers
      • ◉ 2K Vanilla Replacers
    • RaceMenu Plugins
      • ◉ 2K RaceMenu All-In-One
        • Next
  • Variant Textures
    • Vanilla Variants General Watercolor
      • ◉ None
    • Vanilla Variants Wood Elves Muddy
      • ◉ None
    • Vanilla Variants Dark Elf Ashy
      • ◉ None
    • Vanilla Variants Khajiit Stripes Furry
      • ◉ 2K Furry
    • Vanilla Variants Nord Splattered
      • ◉ None
    • Vanilla Variants Argonian Scaley
      • ◉ 2K Scaley
    • RaceMenu Variants General Watercolor
      • ◉ None
    • RaceMenu Variants Wood Elves Muddy
      • ◉ None
    • RaceMenu Variants Dark Elf Ashy
      • ◉ None
    • RaceMenu Variants Khajiit Stripes Furry
      • ◉ 2K Furry
    • RaceMenu Variants Nord Splattered
      • ◉ None
    • RaceMenu Variants Argonian Scaley
      • ◉ 2K Scaley
        • Next
  • Other Files
    • SKSE Tintmask Configs
      • ◉ None
        • Install


09-Fixes[edit | edit source]

Mods have a programmatic component that fixes various bugs and/or inconsistencies
Mod Name Baseline Instructions
1st Person Candlelight FixLink to the mod's Wiki page.
Archery Quick Shot Perk Bug FixLink to the mod's Wiki page.
Bug Fixes SSELink to the mod's Wiki page.
Butterflies Land TrueLink to the mod's Wiki page. Step recommends: Butterflies Land True - ESPFE Alternate Version optional file
Critters Aint SnitchesLink to the mod's Wiki page.
Enchantment Reload Fix SELink to the mod's Wiki page.
Eye Normal Map Fix SSELink to the mod's Wiki page. Step recommends: Eye Normal Map Fix SSE BC7 optional file
Fuz Ro D-oh - Silent VoiceLink to the mod's Wiki page. Detailed Instructions available
Install the Main File. Merge the Optional File.

As with any mod with an INI configuration, Step recommends creating an 'empty' mod to contain a customizable configuration (INI or similar file) that will not be overwritten when the mod is updated. The INI file will not be generated until the game is launched, and it should appear in Overwrite. Rather than moving the content into the original mod, create a custom mod to contain only the INI configuration file:

  1. Click MOlistoptions.png > Create empty mod, and name it (CONFIG) Fuz Ro D-oh - Silent Voice.
  2. Copy the entire SKSE/ folder from the source mod (or Overwrite) into the new mod.
  3. Delete all content under SKSE/Plugins/ from the new mod (except the INI file if it exists).
  4. Prioritize this configuration mod just after the source mod in MO such that the INI will override that of the source mod.

Fuz Ro D-oh.jpg

Hearthfires Houses Building FixLink to the mod's Wiki page.
Hunters Not BanditsLink to the mod's Wiki page.
Invisibility and Eyes Mesh FixLink to the mod's Wiki page. Detailed Instructions available
Install the Invisibility and Eyes Mesh Fix Main File.
FOMOD Instructions
Invisibility and Eyes Mesh Fix by HHaleyy
  • Custom
    • Installation Options
      • ☑ Eyes Mesh Fix
      • ☑ Bug Fix Spell
        • Install
Modern Brawl Bug FixLink to the mod's Wiki page.
NPC AI Process Position Fix - SSELink to the mod's Wiki page.
Skyrim Project Optimization SELink to the mod's Wiki page. Install the Skyrim SE - Project Optimization - ESL VERSION.
Unlimited BookshelvesLink to the mod's Wiki page.
Waterbreathing Breathless Emerge SSELink to the mod's Wiki page. Install Waterbreathing Breathless Emerge USSEP optional file.


10-Gameplay-General[edit | edit source]

Mods that affect general or multiple gameplay mechanics
Mod Name Baseline Instructions
Complete Alchemy and Cooking OverhaulLink to the mod's Wiki page. Detailed Instructions available
Install the Main File, the CACO SKSE 2.0.19 - 2.0.20 DLL Update (Special Edition) update file, and the Temporary Patch for Complete Crafting Overhaul Remastered update file. Select Merge when asked about overwrites.
Complete Crafting Overhaul RemasteredLink to the mod's Wiki page. Download and install the Main File and Update File.
GIST - Genuinely Intelligent Soul Trap SELink to the mod's Wiki page. Install the Main File only.
Weapons Armor Clothing and Clutter FixesLink to the mod's Wiki page. 2K-1K Detailed Instructions available
Install the Main File.
FOMOD Instructions
Weapons Armor Clothing and Clutter Fixes
  • Weapons Armor Clothing and Clutter Fixes
    • Main File
      • ☑ WACCF
        • Next
  • Textures
    • Texture Resolution
      • ◉ 2K (default)
        • Next
  • Orcish Weapons
    • Patches
      • ◉ None
    • Bashed Patch
      • ☐ WACCF_BashedPatchLvlListFix.esp
        • Next
  • Options
    • Optional Files
      • ☐ Select Nothing
        • Next
  • Documentation
    • Documentation
      • ☑ Documentation
    • Credits
      • ☑ Credits
        • Install


11-Gameplay-AI and Combat[edit | edit source]

Mods that affect AI, stats, or combat mechanics of NPCs

No mods defined.

12-Gameplay-Economy[edit | edit source]

Mods that affect currency, rewards, values, rates, or any other economy-related mechanics
Mod Name Baseline Instructions
Trade and BarterLink to the mod's Wiki page.


13-Gameplay-Immersion[edit | edit source]

Mods that help to improve game immersion and role-playing scenarios
Mod Name Baseline Instructions
Butterflies UnchainedLink to the mod's Wiki page. Detailed Instructions available
Install the Butterflies Unchained (ESL Version) main file.

If CACO will be used, also install the Butterflies Unchained (ESL Version) - Complete Alchemy and Cooking Overhaul Patch from Optional Files.

Convenient HorsesLink to the mod's Wiki page.
Disease Descriptions for the Immersive Adventurer SELink to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
Disease Descriptions for the Immersive Adventurer
  • Options
    • Mod Patches
      • ☑ Skyrim AE or CC Survival Mode
      • ☐ Realistic Needs & Diseases
        • Install
Get SnowyLink to the mod's Wiki page. Detailed Instructions available
Download and instal the Main File

Disable plugins (instructions for disabling plugins):

getSnowy_ObsidianWeathers_Patch.esp getSnowy_WnC-Ashes Patch.esp

Go On AheadLink to the mod's Wiki page.
Guard Dialogue Overhaul SELink to the mod's Wiki page.
Improved TrapsLink to the mod's Wiki page. Detailed Instructions available
Install the Improved Traps main file.

Merge the Improved Traps - Follower Safety Patch miscellaneous file.

Do not install Mining Makes Noise file!

No Lockpick Activate (SKSE) - UpdatedLink to the mod's Wiki page.
Point The WayLink to the mod's Wiki page.
Reasonable Movement SpeedLink to the mod's Wiki page.
Relationship Dialogue Overhaul - RDO SELink to the mod's Wiki page.
Simple Drop Lit Torches SELink to the mod's Wiki page.
Torches Ignite OilLink to the mod's Wiki page. Detailed Instructions available
Install the Torches Ignite Oil - Shock Edition Arcane Archer Pack Compatibility main file.

Disable the following plugins (instructions for disabling plugins):

Torches Ignite Oil - Shock Edition and Arcane Archer Pack Compatibility.esp


14-Gameplay-Quests[edit | edit source]

Mods that alter aspects of quests and/or related lore
Mod Name Baseline Instructions
Alternate Start - Live Another Life - SSELink to the mod's Wiki page. The latest version is on AFK Mods. Nexus page does not receive updates.
Even Better Quest Objectives SELink to the mod's Wiki page. Detailed Instructions available
Install the Main File.
FOMOD Instructions
Even Better Quest Objectives SE
  • Mod Options
    • Mod Version
      • ◉ EBQO with USSEP
    • Optional Files
      • ☑ Dark Brotherhood Forever to Miscellaneous Quests
        • Next
  • Grouped Mod Patches
    • Book Patches
      • ◉ Book Covers Skyrim (by DanielCoffey)
    • Paarthurnax Patches
      • ◉ The Paarthurnax Dilemma (by Arthmoor)
        • Next
  • Individual Mod Patches
    • Available Patches
      •    Only tick the following options
      • ☑ Alternative Start - Live Another Life by Arthmoor
      • ☑ Cutting Room Floor by Arthmoor
        • Install
Gildergreen RegrownLink to the mod's Wiki page.
Here We Go Again - World InteractionsLink to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
Here We Go Again - World Interactions
  • Here We Go Again
    • Here We Go Again
      • ◉ Vanilla quests
        • Install
Not So Fast - Mage GuildLink to the mod's Wiki page.
Not So Fast - Main QuestLink to the mod's Wiki page.
The Choice is YoursLink to the mod's Wiki page.
The Paarthurnax DilemmaLink to the mod's Wiki page. The latest version is on AFK Mods. Nexus page does not receive updates.
Thieves Guild Requirements SELink to the mod's Wiki page. Install the Main File. A new game is required, if upgrading from v4 to v5
Timing is Everything SELink to the mod's Wiki page.


15-Gameplay-Skills and Perks[edit | edit source]

Mods that affect the player character's or NPC skills and perks or related leveling

No mods defined.

16-Interface[edit | edit source]

Mods that affect any aspect of the user interface
Mod Name Baseline Instructions
Better Container Controls for SkyUILink to the mod's Wiki page. Install the BCC-SkyUI-ESL-v31 optional file.
Better Dialogue ControlsLink to the mod's Wiki page.
Better MessageBox ControlsLink to the mod's Wiki page.
Font Overhaul - Natural Typefaces for SkyrimLink to the mod's Wiki page. Detailed Instructions available
Download and install the Main File.
FOMOD Instructions
Font Overhaul - Natural Typefaces for Skyrim
  • Info
    • Info
      • ☑ Okay
        • Next
  • Patches
    • Patches
      • ◉ None
        • Next
  • Configure Fonts
    • Interface
      • ◉ Fertigo Pro
    • Book
      • ◉ Morris Roman
    • Handwritten
      • ◉ Anke Calligraphy FG
    • Realistic Print
      • ◉ Install
        • Install
Immersive HUD - iHUD Special EditionLink to the mod's Wiki page.
Lore-Based Loading ScreensLink to the mod's Wiki page.
MoreHUD Inventory EditionLink to the mod's Wiki page. Install moreHUD Inventory Edition Loose Version - Pre AE Optional File.
MoreHUD SELink to the mod's Wiki page. Detailed Instructions available
From Optional Files, install moreHUD SE - Pre AE if upgrading Step with an existing save game. Otherwise, install moreHUD SE Light Master- Pre AE file instead.
RaceMenuLink to the mod's Wiki page.
SkyUILink to the mod's Wiki page. Detailed Instructions available
Install the Main File.

As a temporary measure to fix an issue introduced with game runtime update 1.6.1130, also install SkyUI SE - Difficulty Persistence Fix as a separate mod at one higher priority than SkyUI.

SkyUI SE - Flashing Savegames FixLink to the mod's Wiki page. Detailed Instructions available
This fix works for all versions of Skyrim SE and AE before v1.6.1130. The "Creations" update (v1.6.1130 and later) introduced new changes to the menu.

With the v1.6.1130-v1.6.1170 runtime, use SkyUI SE - Difficulty Persistence Fix, which includes this Flashing Savegames Fix.

Smaller Vanilla Cursors SELink to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
Smaller Vanilla Cursors
  • Step 1
    • 1
      • ◉ Right
        • Install
Stay At The System PageLink to the mod's Wiki page.
Viewable Faction RanksLink to the mod's Wiki page. Detailed Instructions available
Install the Viewable Faction Ranks ESL main file.

NOTE: This mod has a reporting issue with respect to making the PC a member of the respective thane faction upon discovering the corresponding settlement/town, even if the respective quests are not completed. See the forum link for more details.

Whose Quest Is It AnywayLink to the mod's Wiki page.
Yes Im SureLink to the mod's Wiki page. Install the v1.5.0 old file.


17-Locations[edit | edit source]

Mods that programmatically add new or alter vanilla locations
Mod Name Baseline Instructions
Bring Out Your DeadLink to the mod's Wiki page.
Cutting Room Floor - SSELink to the mod's Wiki page.
Farmhouse Chimneys SELink to the mod's Wiki page. Detailed Instructions available
Install the Main File:
FOMOD Instructions
Farmhouse Chimneys SE
  • Base Options
    • Alternative Toppers
      • ☐ Clay Chimney Stacks
        • Next
  • Modded Towns
    • Towns
      • ☐ Helgen Reborn
  • New Locations
    • New Lands
      • ☐ Falskarr
    • New Villages
      • ☐ Fall of Granite Hill
        • Install

Also install the USSEP patch from Optional Files.

Hearthfire ExtendedLink to the mod's Wiki page. Install the Main File. Merge the Hearthfire Extended - Cutting Room Floor Patch optional file.
Helarchen CreekLink to the mod's Wiki page.
Landscape Fixes For Grass ModsLink to the mod's Wiki page. Detailed Instructions available
Install the Main File.

Install Patches for Arthmoor's Town add-ons FOMOD under Optional Files as a separate mod for independent version tracking:

FOMOD Instructions
Landscape Fixes For Grass Mods - Patches
  • Select an Option
    • Select options
      • ☑ Patch for Alternate Start - Live Another Life
      • ☑ Patch for Cutting Room Floor
      • ☐ Patch for Arthmoor's Dragon Bridge
      • ☐ Patch for Arthmoor's Shor's Stone
      • ☐ Patch for Arthmoor's Falkreath
      • ☐ Patch for Arthmoor's Rorikstead
      • ☐ Patch for Arthmoor's Ivarstead
      • ☐ Patch for Provincial Courier
      • ☑ Patch for Oakwood
        • Next
  • Patches Installed.
    • Select an Option
      • ☑ Reminder
        • Install
OakwoodLink to the mod's Wiki page.
Oblivion Gates RemadeLink to the mod's Wiki page. Detailed Instructions available
Install the Main File.
FOMOD Instructions
Oblivion Gates Remade
  • Step1
    • Optional Files
      • ☑ Map Markers
      • ☐ First Person Messages
    • Textures
      • ◉ Mountain-Like Textures for MAJESTIC MOUNTAINS.
        • Install
Smooth ShoresLink to the mod's Wiki page.


18-Lighting and Weather[edit | edit source]

Info-Logo.png

NOTE

This section is optional!
We wish to be clear that the mods included within this section are completely optional. They are still within the Mandate, however, we've made this section optional for users who wish to customize their own lighting and weather. As such, we've included an additional patch solely for this mod group.
Mods that affect lighting and/or weather systems **installation is optional**

No mods defined.

19-Utilities[edit | edit source]

Mods that generate derived mod output from load-order-specific assets
Mod Name Baseline Instructions
DynDOLOD SELink to the mod's Wiki page. Detailed Instructions available
  1. Ensure that both x86 and x64 versions of Visual Studio 2015, 2017 and 2019 are installed.
  2. Download the DynDOLOD Main File. The Resources file was installed previously, so ignore it.
  3. Extract the archive to the Tools folder (e.g. ..\Modding\Tools\DynDOLOD).
  4. Create a folder for the application output: ..\Modding\Tools\DynDOLOD\DynDOLOD_Output
Configure MO Executable

Configure as follows (If necessary, revisit the Tool Setup in the guide.):

Application Title Executable Argument(s)
DynDOLOD DynDOLODx64.exe -SSE
TexnGen TexnGen64.exe -SSE
Fores New Idles in Skyrim SELink to the mod's Wiki page. Detailed Instructions available
This mod is packaged incorrectly. To install,
  1. Download and install the Main File.
  2. MO will prompt to confirm how to install.
  3. Expand the FNIS Behavior SE x.x.x folder.
  4. Right-click on Data and select Set data directory.
  5. Click OK to install the mod.
  6. Enable the mod.
Add to Mod Organizer Executables

FNIS is run through Mod Organizer like most other tools. Add FNIS to the list of executables by doing the following:

  1. In the right pane, go to the Data tab.
  2. Locate the tools folder and expand it. Then expand the GenerateFNIS_for_Users folder.
  3. Right-click the GenerateFNISforUsers.exe file and select [Add as Executable].
  4. In the window that opens, type FNIS SE for the Title.
  5. Click [OK]
Create Mod for Output

It is recommended to create a mod to store output files from FNIS by doing the following:

  1. Click on the MOlistoptions.png button and select, [Create empty mod].
  2. Name it Step SkryimSE - FNIS Output.
  3. Open the Executables menu and choose [FNIS SE].
  4. Tick the Create files in mod instead of overwrite (*) checkmark and select Step SkryimSE - FNIS Output from the dropdown.
  5. Click [Apply] and then [OK].
Run FNIS

FNIS needs to run in order to generate a new skeleton any time that animation/skeleton mods are added/changed. To do so:

  1. Ensure all plugins are ticked, and sorted with LOOT.
  2. Choose FNIS SE from the executables dropdown and click [Run] to run it through Mod Organizer.
  3. In the Available Patches at the bottom of the window, tick the box adjacent to "SKELETON Arm Fix".
  4. Click the [Update FNIS Behavior] button and wait for a message to appear in the window stating "X animations for Y mods successfully included".
  5. Click [Exit].
  6. Sort plugins with LOOT.

Generating Animation Files[edit | edit source]

Once FNIS SE is installed, the animation files need to be generated for the skeleton changes.

  1. Sort the load order with LOOT, ignoring any plugin errors or warnings at this time.
  2. Run FNIS SE via Mod Organizer 2.
  3. In the Available Patches at the bottom of the window, tick the box adjacent to "SKELETON Arm Fix".
  4. Click the [Update FNIS Behavior] button and wait for a message to appear in the window stating "X animations for Y mods successfully included".
  5. Click [Exit].

After closing FNIS SE, there will be files in Overwrite (essentially a fake mod located at the bottom of the left pane if sorted by priority ascending):

  1. Right-click Overwrite and select Create Mod
  2. Name it Step SkryimSE - FNIS Output and click OK.
    • This will create a new mod listing in the left pane for the FNIS SE generated files.
  3. Tick the new mod entry to enable it.

20-Patches[edit | edit source]

Mods that programmatically resolve load-order conflicts
Mod Name Baseline Instructions
Kryptopyrs Patch HubLink to the mod's Wiki page. Detailed Instructions available
Since the FOMOD is not updated as regularly as the individual patches, DO NOT install it. Instead, please download and install the following individual patches under "Miscellaneous Files". In MO, these can be merged into custom name like kryptopyr's Patch Hub, or simply install them separately under unique mod names:
  • Cutting Room Floor __ TCIY
  • Improved Closefaced Helmets __ WACCF
  • Metallurgy - Ingots and Ore HD __ CCOR
  • Unofficial Material Fix __ Improved Traps
  • Unofficial Skyrim Special Edition Patch __ CACO
Useless Patches CollectionLink to the mod's Wiki page. Detailed Instructions available
Download and install the Main File using the following instructions:
FOMOD Instructions
Useless Patches Collection
  • Unofficial Skyrim Special Edition Patch Patches
    • Plugin Type
      • ☐ Select Nothing
        • Next
  • Song of the Green (Auri Follower) Patches
    • Plugin Type
      • ☐ Select Nothing
        • Next
  • Audio Overhaul for Skryim Patches
    • Plugin Type
      • ☐ Select Nothing
        • Next
  • Weapons Armor Clothing and Clutter Fixes Patches
    • Plugin Type
      • ☑ The Choice is Yours
      • ☑ Cutting Room Floor
        • Next
  • Cutting Room Floor Patches
    • Plugin Type
      • ☑ Relationship Dialogue Overhaul - RDO SE
        • Next
  • Armor and Clothing Extension Patches
    • Plugin Type
      • ☐ Select Nothing
        • Next
  • The Forgotten City Patches
    • Plugin Type
      • ☐ Select Nothing
        • Next
  • Recorder - Standalone Fully Voiced Follower Patches
    • Plugin Type
      • ☐ Select Nothing
        • Next
  • Enhanced Lighting for ENB (ELE) Patches
    • Plugin Type
      • ☐ Select Nothing
        • Next
  • Immersive Sounds - Compendium Patches
    • Plugin Type
      • ☐ Select Nothing
        • Next
  • Extra Patches
    • Plugin Type
      • ☐ Select Nothing
        • Install
Step Patch - Conflict ResolutionLink to the mod's Wiki page. Detailed Instructions available
Consistent Older People mod was recently hidden on the Nexus, but it can still be obtained from an alternate source. The FOMOD currently makes the mod optional.

Download and install the Step Patch - Conflict Resolution main file.

Step Patch - Lighting and WeatherLink to the mod's Wiki page. Install the Step Patch - Lighting and Weather optional file ONLY if the 18-Lighting and Weather ModGroup is installed.


Sorting and cleaning the new load order[edit | edit source]

Before moving on, users should run LOOT, sort, and accept the default load order provided. Users should also take note of any plugins that LOOT reports as needing to be cleaned and perform the standard cleaning procedures on these mods. Keep in mind that LOOT tends to lag behind on the report information, therefore, it will not always be accurate. Users should ignore any reported missing compatibility patches. The Step Patches take care of all the patching, thus eliminating the need for those additional plugins.

Be aware the new Step Patches are designed to work with a default, LOOT-sorted order. This eliminates the need to set rules on the load order, reducing user tasks and streamlining installation. From this point on, users should:

  • Ensure all applicable mods are ticked in the left pane of MO.
  • Ensure all plugins are ticked in the right pane of MO.
  • Sort the load order using LOOT.
  • Update LOOT (the program and masterlist).
Info-Logo.png

NOTE

At this point, it's a good idea to launch a NEW GAME to verify that Skyrim loads without CTD (after sorting with LOOT). The game should successfully load into the Alternate Start character generation interface. If so, open the console (~), type qqq, and hit Enter/Return to close the game. If the game crashes before closing, there is a problem with load order, enabled mods, or any number of things missed in the above instructions. Please validate the MO mod list and mod installations against the guide, because there is most likely a deviation (hopefully intended and easy to find). Always run LOOT after making changes to mods with plugins.

STEP 5[edit | edit source]

Level of Detail (LOD)


Now that all the mods and patches have been installed and sorted, the next step is to generate custom LOD data based upon this. Before moving on, create three empty mods for the LOD output:

  1. Click on the MOlistoptions.png button and select, [Create empty mod].
  2. Name it (TEMP) - SSE Terrain - Tamriel - xLODGen (this will only be used as a resource for xLODGen).
    • This places a new, empty mod at the bottom of the mod list. However if it's not, place it last in the mod list.
  3. Repeat these steps to create three other new mods named:Step SkyrimSE - xLODGen Output, Step SkyrimSE - TexGen Output, and Step SkyrimSE - DynDOLOD Output; or anything unique and descriptive to their source/function.
  4. Place these new mods directly after (TEMP) - SSE Terrain - Tamriel - xLODGen.
  5. Find the (TEMP) - Cathedral Landscapes - LODGen mod from the 04-Foundation mod group and enable it if it is not enabled. This mod ONLY needs to be enabled for terrain LOD generation. If it is not disabled before actually playing the game, it will cause visual glitches.


The last few mods in the mod list should now reflect the following (numbering is approximate and reflects the number of mods installed without extra mods or mod-list separators):

  1. DLC: Hearthfires
  1. ...
  2. (TEMP) - SSE Terrain - Tamriel - xLODGen
  3. (TEMP) - Cathedral Landscapes - LODGen NOTE: This mod can be here or under 04-Foundation with Cathedral Landscapes main mod, but it must be DISABLED later as instructed!
  4. Step SkyrimSE - xLODGen Output
  5. Step SkyrimSE - TexGen Output
  6. Step SkyrimSE - DynDOLOD Output
Info-Logo.png

NOTE

Complete the following in order, and ensure that all mods are enabled and plugins enabled and sorted!

xLODGen[edit | edit source]

xLODGen is run first to generate updated LOD terrain textures and meshes so that landscape LOD is updated with mod changes:

Preparation[edit | edit source]

➕ [Click to show]➖ [Click to hide] Terrain LOD preparation


  1. Visit the Step Forum and download SSE-Terrain-Tamriel.esm.
  2. After downloading, copy the file to the (TEMP) - SSE Terrain - Tamriel - xLODGen mod folder in MO.
  3. Ensure the both (TEMP) - SSE Terrain - Tamriel - xLODGen and (TEMP) - Cathedral Landscapes - LODGen are active in the plugin list (ticked), as they will be used by xLODGen to regenerate corrected landscape LOD and disabled afterwards.
  4. Sort with LOOT.

Generation[edit | edit source]

➕ [Click to show]➖ [Click to hide] Terrain LOD generation


  1. Run xLODGen from the MO executable drop-down list.
  2. Select all worldspaces.
  3. Ensure that ONLY the Terrain LOD box is ticked in the right pane.
  4. Use the following settings, which have been verified in extensive testing:
  5. Click [Generate] to run the process, which will require upwards of 30 minutes, depending on the PC.
  6. Once the "LOD generation complete" message has appeared, close xLODGen.

Wrap Up[edit | edit source]

➕ [Click to show]➖ [Click to hide] Terrain LOD wrap up


  1. Navigate to the xLODGen output folder (e.g. ..Modding/Tools/xLODGen/xLODGen_Output).
  2. Back on MO, open the Step SkrimSE - xLODGen Output mod in an Explorer window (Ctrl+double click).
  3. Cut and paste the files from the LOD generation to the Step SkyrimSE - xLODGen Output folder. Close both folders.
  4. Enable Step SkrimSE - xLODGen Output mod.
  5. Disable (TEMP) - SSE Terrain - Tamriel - xLODGen and (TEMP) - Cathedral Landscapes - xLODGen mods (only needed as xLODGen resources).

DynDOLOD[edit | edit source]

Object LOD will be created using Dynamic Distant Objects LOD (DynDOLOD).

Run TexGen[edit | edit source]

TexGen, shipped with DynDOLOD, is a program that will generate custom object LOD textures based on enabled mods. This means distance object textures will better match their fully rendered counterparts. To run TexGen:

➕ [Click to show]➖ [Click to hide] Instructions for TexGen


  1. Run TexGen from the MO executable drop-down list.
  2. Keep the default Output location. Step recommends:
    • GPU with VRAM ≤ 4 GB:
      • LOD Texture Size = 512
      • Diffuse Alpha = BC3
      • Normal Specular = BC7 Quick
      • Diffuse = BC1
      • Normal = BC7 Quick
    • GPU with VRAM > 4 GB:
      • LOD Texture Size = 1024
      • Diffuse Alpha = BC7 Max
      • Normal Specular = BC7 Quick
      • Diffuse = BC7 Max
      • Normal = BC7 Quick
  3. Once the option has been chosen, click [Start].
  4. Once the completed message has appeared (5-30 minutes, depending on the PC), click [Exit].
  5. Navigate to the DynDOLOD TexGen_Output folder location (e.g. ../Modding/bethesda Tools/DynDOLOD/TexGen_Output).
  6. Copy or cut the files from the TexGen_Output folder.
  7. In MO, hold down the Ctrl key and double-click on the Step SkyrimSE - TexGen Output mod created previously. This opens the mod's folder in an Explorer window.
  8. Paste the files into the mod's folder, and close the window.
  9. Enable the Step SkyrimSE - TexGen Output mod in MO.

Run DynDOLOD[edit | edit source]

DynDOLOD will generate the remainder of the LODs for the game. Follow one of the two options below, which differ in terms of performance and quality. More powerful systems can handle 3D trees.

Standard (2D) Tree LOD[edit | edit source]
➕ [Click to show]➖ [Click to hide] Instructions for Standard Trees


  1. Run DynDOLOD from the MO executable drop-down list.
  2. Click [Advanced] once the main tool window is displayed.
  3. Select all worldspaces.
  4. Ensure the following are ticked:
    • Candles
    • FXGlow
    • Generate static LOD
    • Generate tree LOD
    • Create texture atlas
    • Generate DynDOLOD
    • Windows
    • High
  5. Set Max tile size equal to the texture size used for TexGen previously.
  6. Keep the default Output Path and click [Medium]. NOTE: Users with systems able to handle High settings, may do so.
  7. Click [OK], and get a cup of coffee. This takes ~20-30 minutes on SSDs.
  8. Once the completed message has appeared, click [Save & Exit].
3D Tree LOD[edit | edit source]

Hybrid 3D Trees are a performance friendly option for high quality tree LODs. It generates 3D branches with 2D trunks. It is also possible to generate 'full' 3D trees by using the full models (not covered here).

➕ [Click to show]➖ [Click to hide] Instructions for 3D Trees


  1. Open the ./DynDOLOD folder (e.g. ../Modding/Tools/DynDOLOD/).
  2. Open the DynDOLOD_SSE.ini file (e.g. ../DynDOLOD/Edit Scripts/DynDOLOD/DynDOLOD_SSE.ini)
  3. Set TreeLOD=0
  4. Run DynDOLOD from the MO executable drop-down list.
  5. Select all worldspaces.
  6. Ensure the following are ticked:
    • Candles
    • FXGlow
    • Generate static LOD
    • NOTE: "Generate tree LOD" will be greyed out as 'N/A' if TreeLOD=0 was set in DynDOLOD.ini as described above.
    • Create texture atlas
    • Generate DynDOLOD
    • Windows
    • High
  7. Set Max tile size equal to the texture size used for TexGen previously.
  8. Keep the default Output Path and click [High].
    • NOTE: The High preset is the only preset that will generate 3D Trees!
    • NOTE: If High is too performance heavy, users can select another preset and manually edit the tree line in the mesh rules to match how it reads from the High preset.
  9. Click [OK], and get a cup of coffee.
  10. Once the completed message has appeared, click [Save & Exit].

Wrap Up[edit | edit source]

➕ [Click to show]➖ [Click to hide] Instructions for DynDOLOD Wrap Up


  1. Navigate to the ../DynDOLOD folder location (e.g. ../Modding/Tools/DynDOLOD).
  2. Copy or cut the files from the ../DynDOLOD_Output folder.
  3. In MO, hold down the Ctrl key and double-click on the Step SkyrimSE - DynDOLOD Output mod created above.
  4. Paste the files into the mod's folder and close the window.
  5. In MO, enable the mod.
  6. Ensure the DynDOLOD.esm and DynDOLOD.esp files are ticked in the right pane.
  7. Sort with LOOT.

Occlusion[edit | edit source]

xLODGen will be used to update the occlusion data for the new mod list. This fixes holes in the distant landscape that are notoriously bad over water cells:

➕ [Click to show]➖ [Click to hide] Instructions for occlusion generation


  1. Run xLODGen from the MO executable drop-down list.
  2. Select only the Tamriel and DLC2SolstheimWorld worldspaces.
  3. Ensure only the Occlusion box is ticked.
  4. Use the following settings:
    • Quality: 3
    • Height: 0
    • Radius: 100
    • Mode: -Flat +Borders
  5. Click [Generate] to run the process.
  6. Once the completed message has appeared, click the red X to close xLODGen.
    • Occlusion.esp is saved automatically and will be placed in the Overwrite folder in MO.
  7. Right-click on the Overwrite mod listing and select, [Create new mod].
  8. Name it Step SkyrimSE - Occlusion or anything unique.
  9. Ensure the new mod is active (ticked).
  10. Ensure the Occlusion.esp is the last plugin in the load order just after DyDOLOD.esp and that it is enabled, else run LOOT and sort plugins.

When to Regenerate LOD[edit | edit source]

Regenerate LOD any time mods affecting exterior objects are added, removed, or relocated in the mod list.

STEP 6[edit | edit source]

Mod Configuration (MCM)


Users should now be ready to load the game for the final steps, configuring mods in the MCM. The MCM is a feature of SkyUI that allows mod authors to provide custom settings for their mods, which users can set within the game. Below users will find recommendations for all the mods installed within this Guide.

First Launch[edit | edit source]

Info-Logo.png

NOTE

The MCM menu item may juxtapose the 'Exit' menu item, so be sure to scroll down to exit if it is 'missing'.

To run the game, select the SKSE Skyrim Launcher executable from the drop-down list and click the Run button. Keep the following in mind when first launching from a fresh Guide installation:

  • A new game is required! ... In other words, don't load from a save when first launching after a fresh Guide installation unless you know what can happen (which is beyond scope to support). NOTE: Users upgrading from a previous installation of the Guide should review the changelog of the update to determine whether or not a new game is recommended.
  • When launching the game for the first time after a Guide install, the load could take significantly longer than normal. This will only be a one-time wait as all the installed mods are being initialized. Subsequent load times should be shorter.
  • Finally, INI files may appear in their Overwrite folder after closing the game (e.g. ../SKSE/Plugins/SkyrimUncapper.ini). NOTE: These files should be moved to their respective mod folders, respecting their folder structure in the move.

Alternate Start[edit | edit source]

Upon starting a new game, the Alternate Start - Live Another Life is the first mod in play. Lets face it, Skyrim is old and the vanilla start quest is the last thing many want to play through. Alternate Start provides a variety of ways to start the game. Once a new game is started, a locked cell is loaded. Simply talk to the statue in the room, choose a preference for starting the game (the vanilla start is provided as an option), and then sleep in the bed to start your new life. An alternate start location for the main quest line can be initialized by simply visiting Helgen.

Mod Configuration Menu Settings[edit | edit source]

Cathedral Weathers[edit | edit source]

Users who have installed the optional Lighting & Weathers mod group should set Interior Vision to "Darker" in order for Luminosity to have the correct interior brightness.

Complete Crafting[edit | edit source]

The following screenshots display the recommended settings for the mod's MCM:

Farmhouse Chimneys SE[edit | edit source]

Vanilla villages should all be ticked on the first page. The following screenshot displays the recommended settings for the Mod Support page:

Lock Overhaul[edit | edit source]

This mod must be activated to work. Once enabled, the settings are user preference.

Storm Lightning[edit | edit source]

The Minimal preset in the MCM is recommended.

Timing is Everything[edit | edit source]

Timing is Everything is set up in a way that integrates DLC content and balances the game's quests. Vampires and werewolves will show up early in the game because the are a part of the world. Dragonborn will not start until the news of your deeds have time to reach the island and you become something that must be dealt with. Attack chances are lowered from 100% so there will be less of a chance to predict an attack. Other things are active that make sense, such as not being able to do the Break of Dawn quest if you're a vampire, Thalmor, won't attack until after engaging the quest line, etc. The following screenshots display the recommended settings for the mod's MCM:

Remaining Mod Configurations[edit | edit source]

The remaining mod configurations are recommended to be left at their defaults for the most enhanced, vanilla experience. However, users may adjust the settings for these mods to their preference.

STEP 7[edit | edit source]

Optional Customizations

(optional) BethINI Customization[edit | edit source]

The Step-nhanced SkyrimSE is now ready; however, please consider reading the remainder of the guide before taking an arrow to the knee.

Once the game is confirmed to be stable, a final consideration is customizing BethINI. Those who have no issues with performance and aren't knowledgeable of the settings can simply follow along. Customize the settings to suit personal preference. Caution is advised against using the custom INI input feature. This feature will allow custom INI edits; however, doing so without knowledge of exactly what the customizations are doing can cause instability.

The following are provided as examples of the settings used for taking the screenshot's on Nexus (1920x1080 using a GTX 1060). The recommended settings are called out and/or shown in the screenshots below. Simply click on a section heading to expand it.

Basic Tab

Step recommends:

➕ [Click to show]➖ [Click to hide] Show recommendations

 

  1. Tick the Recommended Tweak box and then click the High Preset.
  2. Set Antialiasing: TAA
  3. Tick the following boxes:
    • Windowed Mode
    • Borderless
    • 64-Bit Render Targets
    • Vsync
    • Lock Frame Rate
  4. FPS: 60
General Tab

Step recommends:

➕ [Click to show]➖ [Click to hide] Show recommendations

 

  1. Users should match the image.
    • Screenshot settings are optional and can be customized.
Gameplay Tab

Step recommends:

➕ [Click to show]➖ [Click to hide] Show recommendations

 

  1. Set Over-Encumbered Reminder to:
    300 (5 mins) or 3600 (1 hour)
    • Optionally, users can tick NPC Use Ammo for a more realistic experience. This will cause NPCs to only use the ammo available in their inventories.
Interface Tab

Step recommends:

➕ [Click to show]➖ [Click to hide] Show recommendations

 

    • Untick Bethesda Modding Platform and Mod Manager Menu
    • Tick Fix Map Menu Navigation and Remove Map Menu Blur
Detail Tab

Step recommends:

➕ [Click to show]➖ [Click to hide] Show recommendations

 

  1. Water: Select all but Sky
    • Reflecting the sky can cause LOD seams on the water to be more visible.
  2. Set Particles to: 4500
  3. Tick Depth of Field
  4. Untick Lens Flare (optional)
  5. Untick Anamorphic Lens Flare (optional, this is the flare seen on candles)
View Distance Tab

Step recommends:

➕ [Click to show]➖ [Click to hide] Show recommendations

 

  1. Set Grass Fade to: 18000 (max)
  2. Set Light Fade to: 50000 (max)
  3. Set Flickering Light to: 8192
The remainder of the Fade values are user preference. uGridsToLoad should never been changed from vanilla's default of 5. The preset here should match the preset selected on the Basic tab.
Visuals Tab

Step recommends:

➕ [Click to show]➖ [Click to hide] Show recommendations

 

  1. Grass:
    • If using Cathedral Landscapes, these setting should not need to be adjusted. If not, set the values for grass according to the installation instructions of the grass mod in use.
  2. Tick Project UV Diffuse Normal
  3. Untick Improved Shader.
    • Majestic Mountains includes a custom INI that makes edits to the Sparkles and Improved Snow Shader, if used.
Custom Tab

Step recommends:

➕ [Click to show]➖ [Click to hide] Show recommendations

  Ensure the following edits are made:

  1. Section drop-down, select Decals.
    1. Settting drop-down, select uMaxSkinDecalsPerActor.
    2. Set value: 100 and click [Save].
    3. Settting drop-down again, select uMaxSkinDecals.
    4. Set value: 100 and click [Save].
  2. Section drop-down again, select Display.
    1. Settting drop-down, select fWaterSSRIntensity=0.5.
    2. Set value: 0.5 and click [Save].
    3. Settting drop-down again, select iMaxDecalsPerFrame.
    4. Set value: 200 and click [Save].
    5. Settting drop-down again, select iMaxSkinDecalsPerFrame.
    6. Set value: 200 and click [Save].
  3. Section drop-down again, select Interface.
    1. Settting drop-down, select fBookOpenTime.
    2. Set value: 500 and click [Save].
  4. Return to Basic tab, and click [Save and Exit].

(optional) ENBSeries with the Step SkyrimSE Guide[edit | edit source]

Because the effects of ENB are so variable, depending on 1) use of lighting/weather mods, 2) a great many other options for various mods, and 3) PC hardware and software environments, the Guide doesn't include an ENB preset. Instructions and recommendations would result in a massive flurry of support 'issues'. To provide a bit of direction, we've included a small list of ENB presets below which were made to work with Cathedral Weathers without breaking the horizon. We've included a variety of "looks", but search on Nexus to find the preset that works best.

Info-Logo.png
NOTE:
ENBoost is entirely redundant in SkyrimSE on a 64-bit system with > 4 GB RAM. A 64-bit PC should ALWAYS have > 4 GB RAM, as ≤ 4 GB introduces a completely unnecessary memory ceiling for any 64-bit app. The ENBoost option exists solely so that the Skyrim LE engine can behave more like a 64-bit game engine by providing extra memory space in a 32-bit environment. Use it only for Skyrim LE (past Step SkyrimLE Guides). It might be beneficial for those running SkyrimSE on a 64-bit system with ≤ 4 GB RAM.


COMMUNITY CONTRIBUTIONS[edit | edit source]

Help build STEP

STEP can only get bigger and better with help from the community. It is very time consuming for the STEP team to ensure that the Guide is consistently maintained at the highest quality possible. We need people to help us identify mods that improve the vanilla game while adhering to our Mandate. We also need ongoing bug reports, reviews, and updates on mods that may cause problems or that stray from the Mandate.

In order to suggest a mod for inclusion, visit the Mods section of the Forums.

Call for Mod Testers[edit | edit source]

Community members interested in becoming Mod Testers, please contact TechAngel85 via PM on the forums. Once registered, Mod Testers will be given access to Staff forums that houses useful information. For more information about our mod testing process, read through the Mod Testing Guide to get a sense of what's involved.

Call for Forum Moderators[edit | edit source]

Regular community members interested in becoming moderators, please contact TechAngel85 via PM on the forums. Forum Moderators will be determined based upon level and quality of activity within our community.

Thank you for reading and enjoy the game!


Credits[edit | edit source]

Thank you all!

The STEP administrators would sincerely like to thank (from the bottoms of our fuzzy little hearts):

  • The authors of mods recommended within our Guides
  • The authors of mods who granted permission for their mods to be incorporated into the STEP Patches
  • The core Community for feedback, suggestions and input
  • The Beta and Mod Testers for their good humor and rigorous analyses
  • The Nexus community
  • Bethesda Softworks for their games
  • Tannin for the gift that is Mod Organizer
  • All the developers that kept MO alive to create MO

Step Staff[edit | edit source]

Administrators[edit | edit source]

  • TechAngel85
    • Lead Release Coordinator, Patch Coordinator, Lead Forum Administrator, Mod Author
  • z929669
    • Project Founder, Lead Site Developer, Lead Site Administrator

Step Admin[edit | edit source]

  • DoubleYou
  • Greg

Honorary Staff[edit | edit source]

Retired Founders, Administrators, and Staff:

  • Aiyen
  • Bealdwine
  • deathneko11
  • EisDrache
  • EssArrBee
  • Farlo
  • frihyland
  • GSDfan (still active: MO Support)
  • GrantSP
  • hishutup
  • Kelmych
  • MontyMM
  • Nebulous112
  • oqhansoloqo
  • phazer11
  • rootsrat
  • stoppingby4now
  • TheCompiler
  • torminater
  • Uhuru
  • WilliamImm
  • wolverine2710